<?xml version="1.0" encoding="ISO-8859-1" ?>
<Project>
    <GDVersion Major="2" Minor="2" Build="11063" Revision="55767" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
        <Nom value="Soldier" />
        <Auteur value="4ian ( Compil Games )" />
        <WindowW value="800" />
        <WindowH value="600" />
        <Portable />
        <LatestCompilationDirectory value="" />
        <Extensions>
            <Extension name="BuiltinObject" />
            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="Sprite" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinMathematicalTools" />
            <Extension name="BuiltinExternalLayouts" />
            <Extension name="CommonDialogs" />
        </Extensions>
        <FPSmax value="60" />
        <FPSmin value="10" />
        <verticalSync value="false" />
        <Chargement>
            <Afficher value="true" />
            <Border value="true" />
            <Smooth value="true" />
            <Width value="170.000000" />
            <Height value="50.000000" />
            <TexteAfficher value="true" />
            <TexteXPos value="0.000000" />
            <TexteYPos value="5.000000" />
            <Texte value="Chargement" />
            <PourcentAfficher value="false" />
            <PourcentXPos value="0.000000" />
            <PourcentYPos value="0.000000" />
            <ImageAfficher value="false" />
            <Image value="" />
        </Chargement>
    </Info>
    <Resources>
        <Resources>
            <Resource kind="image" name="SoldierA_l0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c0.png" />
            <Resource kind="image" name="SoldierA_l0c1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c1.png" />
            <Resource kind="image" name="SoldierA_l0c2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c2.png" />
            <Resource kind="image" name="SoldierA_l0c3.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c3.png" />
            <Resource kind="image" name="SoldierA_l0c4.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c4.png" />
            <Resource kind="image" name="SoldierA_l0c5.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c5.png" />
            <Resource kind="image" name="SoldierA_l0c6.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c6.png" />
            <Resource kind="image" name="SoldierAgrenade_l0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAgrenade_l0c0.png" />
            <Resource kind="image" name="SoldierAlmg_l0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c0.png" />
            <Resource kind="image" name="SoldierAlmg_l0c1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c1.png" />
            <Resource kind="image" name="SoldierAlmg_l0c2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c2.png" />
            <Resource kind="image" name="SoldierAlmg_l0c3.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c3.png" />
            <Resource kind="image" name="SoldierAlmg_l0c4.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c4.png" />
            <Resource kind="image" name="SoldierAlmg_l0c5.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c5.png" />
            <Resource kind="image" name="SoldierAlmg_l0c6.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c6.png" />
            <Resource kind="image" name="SoldierAsniper_l0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c0.png" />
            <Resource kind="image" name="SoldierAsniper_l0c1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c1.png" />
            <Resource kind="image" name="SoldierAsniper_l0c2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c2.png" />
            <Resource kind="image" name="SoldierAsniper_l0c3.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c3.png" />
            <Resource kind="image" name="SoldierAsniper_l0c4.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c4.png" />
            <Resource kind="image" name="SoldierAsniper_l0c5.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c5.png" />
            <Resource kind="image" name="SoldierAsniper_stoppedl0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_stoppedl0c0.png" />
            <Resource kind="image" name="SoldierB_stoppedl0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierB_stoppedl0c0.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c0.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c0.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c1.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c1.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c2.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c2.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c3.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c3.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c4.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c4.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c5.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c5.png" />
            <Resource kind="image" name="SoldierBbazooka_stoppedl0c0.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_stoppedl0c0.png" />
            <Resource kind="image" name="SoldierBl0c0.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c0.png" />
            <Resource kind="image" name="SoldierBl0c1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c1.png" />
            <Resource kind="image" name="SoldierBl0c2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c2.png" />
            <Resource kind="image" name="SoldierBl0c3.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBl0c3.png" />
            <Resource kind="image" name="SoldierBl0c4.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c4.png" />
            <Resource kind="image" name="SoldierBl0c5.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c5.png" />
            <Resource kind="image" name="SoldierA_l0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c0_f.png" />
            <Resource kind="image" name="SoldierA_l0c1_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c1_f.png" />
            <Resource kind="image" name="SoldierA_l0c2_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c2_f.png" />
            <Resource kind="image" name="SoldierA_l0c3_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c3_f.png" />
            <Resource kind="image" name="SoldierA_l0c4_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c4_f.png" />
            <Resource kind="image" name="SoldierA_l0c5_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c5_f.png" />
            <Resource kind="image" name="SoldierA_l0c6_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierA_l0c6_f.png" />
            <Resource kind="image" name="SoldierAgrenade_l0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAgrenade_l0c0_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c0_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c1_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c1_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c2_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c2_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c3_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c3_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c4_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c4_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c5_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c5_f.png" />
            <Resource kind="image" name="SoldierAlmg_l0c6_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAlmg_l0c6_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c0_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c1_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c1_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c2_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c2_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c3_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c3_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c4_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c4_f.png" />
            <Resource kind="image" name="SoldierAsniper_l0c5_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_l0c5_f.png" />
            <Resource kind="image" name="SoldierAsniper_stoppedl0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAsniper_stoppedl0c0_f.png" />
            <Resource kind="image" name="SoldierB_stoppedl0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierB_stoppedl0c0_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c0_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c0_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c1_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c1_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c2_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c2_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c3_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c3_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c4_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c4_f.png" />
            <Resource kind="image" name="SoldierBbazooka_l0c5_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_l0c5_f.png" />
            <Resource kind="image" name="SoldierBbazooka_stoppedl0c0_f.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="SoldierBbazooka_stoppedl0c0_f.png" />
            <Resource kind="image" name="SoldierBl0c0_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c0_f.png" />
            <Resource kind="image" name="SoldierBl0c1_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c1_f.png" />
            <Resource kind="image" name="SoldierBl0c2_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c2_f.png" />
            <Resource kind="image" name="SoldierBl0c3_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c3_f.png" />
            <Resource kind="image" name="SoldierBl0c4_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c4_f.png" />
            <Resource kind="image" name="SoldierBl0c5_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBl0c5_f.png" />
            <Resource kind="image" name="bullet.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="bullet.png" />
            <Resource kind="image" name="player.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="player.png" />
            <Resource kind="image" name="blood.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="blood.png" />
            <Resource kind="image" name="vision.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="vision.png" />
            <Resource kind="image" name="floor.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="floor.png" />
            <Resource kind="image" name="miniwall.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="miniwall.png" />
            <Resource kind="image" name="refuge.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="refuge.png" />
            <Resource kind="image" name="truck.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="truck.png" />
            <Resource kind="image" name="SoldierAkilled.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAkilled.png" />
            <Resource kind="image" name="SoldierAkilled_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierAkilled_f.png" />
            <Resource kind="image" name="blackstripe.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="blackstripe.png" />
            <Resource kind="image" name="background.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="background.png" />
            <Resource kind="image" name="SoldierBkilled.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBkilled.png" />
            <Resource kind="image" name="SoldierBkilled_f.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="SoldierBkilled_f.png" />
            <Resource kind="image" name="left.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="left.png" />
            <Resource kind="image" name="right.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="right.png" />
            <Resource kind="image" name="barbwire.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="barbwire.png" />
            <Resource kind="image" name="red.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="red.png" />
            <Resource kind="image" name="gameover.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="gameover.png" />
            <Resource kind="image" name="hole.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="hole.png" />
            <Resource kind="image" name="hq.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="hq.png" />
            <Resource kind="image" name="headdead.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="headdead.png" />
            <Resource kind="image" name="headinjured.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="headinjured.png" />
            <Resource kind="image" name="headok.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="headok.png" />
            <Resource kind="image" name="soldierAspawn.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="soldierAspawn.png" />
            <Resource kind="image" name="soldierBspawn.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="soldierBspawn.png" />
            <Resource kind="image" name="trigger.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="trigger.png" />
            <Resource kind="image" name="bulletsniper.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="bulletsniper.png" />
            <Resource kind="image" name="pause.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="pause.png" />
            <Resource kind="image" name="down.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="down.png" />
            <Resource kind="image" name="up.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="up.png" />
            <Resource kind="image" name="soldier_lmgBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldier_lmgBt.png" />
            <Resource kind="image" name="soldier_mgBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldier_mgBt.png" />
            <Resource kind="image" name="soldier_sniperBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldier_sniperBt.png" />
            <Resource kind="image" name="soldierB_mgBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldierB_mgBt.png" />
            <Resource kind="image" name="downBt.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="downBt.png" />
            <Resource kind="image" name="leftBt.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="leftBt.png" />
            <Resource kind="image" name="rightBt.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="rightBt.png" />
            <Resource kind="image" name="upBt.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="upBt.png" />
            <Resource kind="image" name="triggerBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="triggerBt.png" />
            <Resource kind="image" name="barbwireBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="barbwireBt.png" />
            <Resource kind="image" name="holeBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="holeBt.png" />
            <Resource kind="image" name="hqBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="hqBt.png" />
            <Resource kind="image" name="miniwallBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="miniwallBt.png" />
            <Resource kind="image" name="playerBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="playerBt.png" />
            <Resource kind="image" name="refugeBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="refugeBt.png" />
            <Resource kind="image" name="truckBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="truckBt.png" />
            <Resource kind="image" name="soldierAspawnBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldierAspawnBt.png" />
            <Resource kind="image" name="soldierBspawnBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="soldierBspawnBt.png" />
            <Resource kind="image" name="openBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="openBt.png" />
            <Resource kind="image" name="saveBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="saveBt.png" />
            <Resource kind="image" name="exitBt.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="exitBt.png" />
            <Resource kind="image" name="deleteAllBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="deleteAllBt.png" />
            <Resource kind="image" name="logo.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="logo.png" />
            <Resource kind="image" name="MenuSoldier1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="MenuSoldier1.png" />
            <Resource kind="image" name="MenuSoldier2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="MenuSoldier2.png" />
            <Resource kind="image" name="MenuSoldier3.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="MenuSoldier3.png" />
            <Resource kind="image" name="editorBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="editorBt.png" />
            <Resource kind="image" name="playBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="playBt.png" />
            <Resource kind="image" name="quitBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="quitBt.png" />
            <Resource kind="image" name="crosshair.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="crosshair.png" />
            <Resource kind="image" name="cursor.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="cursor.png" />
            <Resource kind="image" name="success.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="success.png" />
            <Resource kind="image" name="pausetext.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="pausetext.png" />
            <Resource kind="image" name="textBt.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="textBt.png" />
        </Resources>
        <ResourceFolders>
            <Folder name="Soldiers">
                <Resources>
                    <Resource name="SoldierA_l0c0.png" />
                    <Resource name="SoldierA_l0c1.png" />
                    <Resource name="SoldierA_l0c2.png" />
                    <Resource name="SoldierA_l0c3.png" />
                    <Resource name="SoldierA_l0c4.png" />
                    <Resource name="SoldierA_l0c5.png" />
                    <Resource name="SoldierA_l0c6.png" />
                    <Resource name="SoldierAgrenade_l0c0.png" />
                    <Resource name="SoldierAlmg_l0c0.png" />
                    <Resource name="SoldierAlmg_l0c1.png" />
                    <Resource name="SoldierAlmg_l0c2.png" />
                    <Resource name="SoldierAlmg_l0c3.png" />
                    <Resource name="SoldierAlmg_l0c4.png" />
                    <Resource name="SoldierAlmg_l0c5.png" />
                    <Resource name="SoldierAlmg_l0c6.png" />
                    <Resource name="SoldierAsniper_l0c0.png" />
                    <Resource name="SoldierAsniper_l0c1.png" />
                    <Resource name="SoldierAsniper_l0c2.png" />
                    <Resource name="SoldierAsniper_l0c3.png" />
                    <Resource name="SoldierAsniper_l0c4.png" />
                    <Resource name="SoldierAsniper_l0c5.png" />
                    <Resource name="SoldierAsniper_stoppedl0c0.png" />
                    <Resource name="SoldierB_stoppedl0c0.png" />
                    <Resource name="SoldierBbazooka_l0c0.png" />
                    <Resource name="SoldierBbazooka_l0c1.png" />
                    <Resource name="SoldierBbazooka_l0c2.png" />
                    <Resource name="SoldierBbazooka_l0c3.png" />
                    <Resource name="SoldierBbazooka_l0c4.png" />
                    <Resource name="SoldierBbazooka_l0c5.png" />
                    <Resource name="SoldierBbazooka_stoppedl0c0.png" />
                    <Resource name="SoldierBl0c0.png" />
                    <Resource name="SoldierBl0c1.png" />
                    <Resource name="SoldierBl0c2.png" />
                    <Resource name="SoldierBl0c3.png" />
                    <Resource name="SoldierBl0c4.png" />
                    <Resource name="SoldierBl0c5.png" />
                    <Resource name="SoldierA_l0c0_f.png" />
                    <Resource name="SoldierA_l0c1_f.png" />
                    <Resource name="SoldierA_l0c2_f.png" />
                    <Resource name="SoldierA_l0c3_f.png" />
                    <Resource name="SoldierA_l0c4_f.png" />
                    <Resource name="SoldierA_l0c5_f.png" />
                    <Resource name="SoldierA_l0c6_f.png" />
                    <Resource name="SoldierAgrenade_l0c0_f.png" />
                    <Resource name="SoldierAlmg_l0c0_f.png" />
                    <Resource name="SoldierAlmg_l0c1_f.png" />
                    <Resource name="SoldierAlmg_l0c2_f.png" />
                    <Resource name="SoldierAlmg_l0c3_f.png" />
                    <Resource name="SoldierAlmg_l0c4_f.png" />
                    <Resource name="SoldierAlmg_l0c5_f.png" />
                    <Resource name="SoldierAlmg_l0c6_f.png" />
                    <Resource name="SoldierAsniper_l0c0_f.png" />
                    <Resource name="SoldierAsniper_l0c1_f.png" />
                    <Resource name="SoldierAsniper_l0c2_f.png" />
                    <Resource name="SoldierAsniper_l0c3_f.png" />
                    <Resource name="SoldierAsniper_l0c4_f.png" />
                    <Resource name="SoldierAsniper_l0c5_f.png" />
                    <Resource name="SoldierAsniper_stoppedl0c0_f.png" />
                    <Resource name="SoldierB_stoppedl0c0_f.png" />
                    <Resource name="SoldierBbazooka_l0c0_f.png" />
                    <Resource name="SoldierBbazooka_l0c1_f.png" />
                    <Resource name="SoldierBbazooka_l0c2_f.png" />
                    <Resource name="SoldierBbazooka_l0c3_f.png" />
                    <Resource name="SoldierBbazooka_l0c4_f.png" />
                    <Resource name="SoldierBbazooka_l0c5_f.png" />
                    <Resource name="SoldierBbazooka_stoppedl0c0_f.png" />
                    <Resource name="SoldierBl0c0_f.png" />
                    <Resource name="SoldierBl0c1_f.png" />
                    <Resource name="SoldierBl0c2_f.png" />
                    <Resource name="SoldierBl0c3_f.png" />
                    <Resource name="SoldierBl0c4_f.png" />
                    <Resource name="SoldierBl0c5_f.png" />
                    <Resource name="blood.png" />
                    <Resource name="refuge.png" />
                    <Resource name="truck.png" />
                    <Resource name="SoldierAkilled.png" />
                    <Resource name="SoldierAkilled_f.png" />
                    <Resource name="SoldierBkilled.png" />
                    <Resource name="SoldierBkilled_f.png" />
                </Resources>
            </Folder>
            <Folder name="Objects">
                <Resources>
                    <Resource name="bullet.png" />
                    <Resource name="player.png" />
                    <Resource name="vision.png" />
                    <Resource name="floor.png" />
                    <Resource name="miniwall.png" />
                    <Resource name="blackstripe.png" />
                    <Resource name="background.png" />
                    <Resource name="left.png" />
                    <Resource name="right.png" />
                    <Resource name="barbwire.png" />
                    <Resource name="red.png" />
                    <Resource name="gameover.png" />
                    <Resource name="hole.png" />
                    <Resource name="hq.png" />
                    <Resource name="headdead.png" />
                    <Resource name="headinjured.png" />
                    <Resource name="headok.png" />
                    <Resource name="soldierAspawn.png" />
                    <Resource name="soldierBspawn.png" />
                    <Resource name="trigger.png" />
                    <Resource name="bulletsniper.png" />
                    <Resource name="pause.png" />
                    <Resource name="down.png" />
                    <Resource name="up.png" />
                    <Resource name="soldier_lmgBt.png" />
                    <Resource name="soldier_mgBt.png" />
                    <Resource name="soldier_sniperBt.png" />
                    <Resource name="soldierB_mgBt.png" />
                    <Resource name="downBt.png" />
                    <Resource name="leftBt.png" />
                    <Resource name="rightBt.png" />
                    <Resource name="upBt.png" />
                    <Resource name="triggerBt.png" />
                    <Resource name="barbwireBt.png" />
                    <Resource name="holeBt.png" />
                    <Resource name="hqBt.png" />
                    <Resource name="miniwallBt.png" />
                    <Resource name="playerBt.png" />
                    <Resource name="refugeBt.png" />
                    <Resource name="truckBt.png" />
                    <Resource name="soldierAspawnBt.png" />
                    <Resource name="soldierBspawnBt.png" />
                    <Resource name="openBt.png" />
                    <Resource name="saveBt.png" />
                    <Resource name="exitBt.png" />
                    <Resource name="deleteAllBt.png" />
                    <Resource name="logo.png" />
                    <Resource name="MenuSoldier1.png" />
                    <Resource name="MenuSoldier2.png" />
                    <Resource name="MenuSoldier3.png" />
                    <Resource name="editorBt.png" />
                    <Resource name="playBt.png" />
                    <Resource name="quitBt.png" />
                    <Resource name="crosshair.png" />
                    <Resource name="cursor.png" />
                    <Resource name="success.png" />
                    <Resource name="pausetext.png" />
                    <Resource name="textBt.png" />
                </Resources>
            </Folder>
        </ResourceFolders>
    </Resources>
    <Objects />
    <ObjectGroups />
    <Variables>
        <Variable Name="ez" Value="" />
    </Variables>
    <Scenes>
        <Scene nom="Menu" r="0.000000" v="0.000000" b="0.000000" titre="Eternity Under Fire" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets />
            <Objets>
                <Objet nom="Logo" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="logo.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Soldier1" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="MenuSoldier1.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Soldier2" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="MenuSoldier2.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Soldier3" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="MenuSoldier3.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="PlayBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="playBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="EditorBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="editorBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="QuitBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="quitBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions>
                <Objet nom="Logo" x="0.000000" y="0.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Soldier1" x="633.000000" y="469.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Soldier2" x="13.000000" y="248.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Soldier3" x="465.000000" y="48.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="PlayBt" x="326.000000" y="472.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="EditorBt" x="110.000000" y="544.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="QuitBt" x="540.000000" y="544.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ResetTimer" />
                            <Parametre value="" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="EditorBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Scene" />
                            <Parametre value="" />
                            <Parametre value='&quot;Game_editor&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="PlayBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ShowOpenFile" />
                            <Parametre value="" />
                            <Parametre value="file" />
                            <Parametre value='&quot;Choisissez le niveau auquel jouer&quot;' />
                        </Action>
                        <Action>
                            <Type value="ModVarGlobalTxt" />
                            <Parametre value="" />
                            <Parametre value="file" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Scene" />
                            <Parametre value="" />
                            <Parametre value='&quot;Game_core&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="QuitBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Quit" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="2" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SceneBackground" />
                            <Parametre value="" />
                            <Parametre value='&quot;255;255;255&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="2.2" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SceneBackground" />
                            <Parametre value="" />
                            <Parametre value='&quot;0;0;0&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="2.3" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SceneBackground" />
                            <Parametre value="" />
                            <Parametre value='&quot;255;255;255&quot;' />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="Random(3)+1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="RIFLE4.WAV" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="m16.wav" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="3" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="RIFLE4.WAV" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="bulletby4.wav" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="4" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="bulletby4.wav" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="m16.wav" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="SoundFire" />
                                    <Parametre value="-1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="2.4" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SceneBackground" />
                            <Parametre value="" />
                            <Parametre value='&quot;0;0;0&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="4" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="SoundFire" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" />
                            <Parametre value="" />
                            <Parametre value='&quot;Flash&quot;' />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
        <Scene nom="Game_core" r="156.000000" v="202.000000" b="209.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets>
                <Groupe nom="SoldierA">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="Soldiers">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="PhysicsObjects">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="BulletA" />
                    <Objet nom="BulletB" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="SoldierB">
                    <Objet nom="SoldierB_mg" />
                </Groupe>
                <Groupe nom="SolidsBullet">
                    <Objet nom="MiniWall" />
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="SolidsVision">
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="Vision">
                    <Objet nom="VisionA" />
                    <Objet nom="VisionB" />
                </Groupe>
                <Groupe nom="Bullets">
                    <Objet nom="BulletA" />
                    <Objet nom="BulletB" />
                </Groupe>
                <Groupe nom="InvisibleObjects">
                    <Objet nom="TagPlayer" />
                    <Objet nom="VisionB" />
                    <Objet nom="Camera" />
                    <Objet nom="TagRight" />
                    <Objet nom="VisionA" />
                    <Objet nom="TagUp" />
                    <Objet nom="TagDown" />
                    <Objet nom="TagLeft" />
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagSoldierBSpawn" />
                    <Objet nom="TagTrigger" />
                    <Objet nom="TagText" />
                </Groupe>
                <Groupe nom="SolidsSoldiers">
                    <Objet nom="Refuge" />
                    <Objet nom="MiniWall" />
                    <Objet nom="Truck" />
                    <Objet nom="Barbwire" />
                    <Objet nom="Hole" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="ExecutableTags">
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagSoldierBSpawn" />
                    <Objet nom="TagText" />
                </Groupe>
                <Groupe nom="Editable">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="TagPlayer" />
                    <Objet nom="MiniWall" />
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="TagRight" />
                    <Objet nom="TagLeft" />
                    <Objet nom="TagTrigger" />
                    <Objet nom="Barbwire" />
                    <Objet nom="Hole" />
                    <Objet nom="hq" />
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagSoldierBSpawn" />
                    <Objet nom="TagUp" />
                    <Objet nom="TagDown" />
                    <Objet nom="TagText" />
                </Groupe>
            </GroupesObjets>
            <Objets>
                <Objet nom="SoldierA_mg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="29.000000" Y="18.000000" />
                                            <Point nom="vision" X="18.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="17.000000" />
                                            <Point nom="vision" X="14.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_lmg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_sniper" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierB_mg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="16.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BulletA" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="false">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="bullet.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="3.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="false">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="bulletsniper.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BulletB" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="false">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="bullet.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="3.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagPlayer" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="player.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Blood" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="blood.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="VisionA" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="vision.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="VisionB" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="vision.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Camera" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="vision.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Floor" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="floor.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="MiniWall" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="miniwall.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Refuge" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="refuge.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Truck" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="truck.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_killed" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierB_killed" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BlackStrip" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="blackstripe.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BlackStripDown" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="blackstripe.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Background" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="background.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagRight" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="right.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagLeft" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="left.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagTrigger" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="trigger.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Barbwire" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="barbwire.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="RedForeground" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="red.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="GameOver" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="gameover.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Hole" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="hole.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="hq" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="hq.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="UIhead" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="headok.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="headinjured.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="headdead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagSoldierASpawn" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierAspawn.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagSoldierBSpawn" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierBspawn.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="UIpause" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="pause.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagUp" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="up.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagDown" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="down.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Crosshair" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="crosshair.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="8.000000" Y="8.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Success" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="success.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagText" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="pausetext.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="Background" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="UI" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="Stripes" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="Messages" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables>
                <Variable Name="file" Value="" />
            </Variables>
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions>
                <Objet nom="SoldierA_mg" x="11.000000" y="465.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_mg" x="18.000000" y="429.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Camera" x="387.000000" y="307.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_mg" x="40.000000" y="487.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_mg" x="55.000000" y="442.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_mg" x="88.000000" y="427.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-400.000000" y="480.000000" plan="-47" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="0.000000" y="440.000000" plan="-49" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="457.000000" y="427.000000" plan="0" layer="" angle="180.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="394.000000" y="492.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="391.000000" y="447.000000" plan="0" layer="" angle="180.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="461.000000" y="520.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="400.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="800.000000" y="440.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1200.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Refuge" x="784.000000" y="493.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Refuge" x="619.000000" y="410.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Truck" x="414.000000" y="461.000000" plan="-1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="884.000000" y="445.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="930.000000" y="470.000000" plan="0" layer="" angle="180.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="874.000000" y="500.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="849.000000" y="461.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="BlackStrip" x="0.000000" y="-250.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-800.000000" y="440.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-800.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="0.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="800.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="0.000000" y="193.000000" plan="0" layer="Background" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="107.000000" y="426.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="61.000000" y="518.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="38.000000" y="432.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="22.000000" y="480.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="MiniWall" x="19.000000" y="525.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="MiniWall" x="-11.000000" y="432.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="361.000000" y="474.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="645.000000" y="457.000000" plan="1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-110.000000" y="441.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-91.000000" y="459.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-72.000000" y="476.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-53.000000" y="494.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-129.000000" y="423.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="-33.000000" y="513.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1200.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Truck" x="921.000000" y="417.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Barbwire" x="740.000000" y="525.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="74.000000" y="520.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="125.000000" y="417.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="RedForeground" x="0.000000" y="0.000000" plan="-1" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="GameOver" x="0.000000" y="256.000000" plan="10" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="BlackStripDown" x="0.000000" y="550.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Hole" x="989.000000" y="509.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="hq" x="992.000000" y="381.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="UIhead" x="11.000000" y="55.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_sniper" x="-24.000000" y="477.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="UIpause" x="0.000000" y="256.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagDown" x="615.000000" y="437.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagUp" x="722.000000" y="535.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="590.000000" y="538.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="694.000000" y="419.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_mg" x="94.000000" y="481.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagPlayer" x="97.000000" y="478.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="681.000000" y="460.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierB_mg" x="754.000000" y="505.000000" plan="0" layer="" angle="180.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagTrigger" x="965.000000" y="478.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagSoldierBSpawn" x="175.000000" y="462.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="42.000000" y="422.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="41.000000" y="459.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="48.000000" y="503.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="SoldierA_lmg" x="53.000000" y="526.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagDown" x="354.000000" y="475.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="355.000000" y="551.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="322.000000" y="549.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="TagRight" x="387.000000" y="549.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1600.000000" y="440.000000" plan="-47" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1600.000000" y="520.000000" plan="-48" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1600.000000" y="440.000000" plan="-48" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1600.000000" y="520.000000" plan="-45" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Crosshair" x="331.000000" y="124.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Success" x="0.000000" y="256.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarSceneTxt" />
                            <Parametre value="" />
                            <Parametre value="file" />
                            <Parametre value="GlobalVariableString(file)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarSceneTxt" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="file" />
                                    <Parametre value='&quot;&quot;' />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Link" />
                                    <Type value="Link" />
                                    <Limites includeAll="true" start="2147483647.000000" end="2147483647.000000" />
                                    <Scene value="Game_open" />
                                </Event>
                            </Events>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Pause" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Opacity" />
                            <Parametre value="UIpause" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Initialisation.&#x0A;Par défaut, tous les soldats peuvent bouger." />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="DepartScene" Contraire="false" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="RedForeground" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="Success" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Tags" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TagPlayer" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="TagPlayer" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Tags de déplacement" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="TagDown" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="player" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Soldiers" />
                                </Action>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="0" />
                                    <Parametre value="150" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="TagDown" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="TagDown" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="TagUp" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="player" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Soldiers" />
                                </Action>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="0" />
                                    <Parametre value="-150" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="TagUp" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="TagUp" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="TagRight" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="player" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Soldiers" />
                                </Action>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="150" />
                                    <Parametre value="0" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="TagRight" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="TagRight" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="TagLeft" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="player" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Soldiers" />
                                </Action>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="-150" />
                                    <Parametre value="0" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="TagLeft" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="TagLeft" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Tag interrupteur et executeurs" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagTrigger" />
                                </Condition>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TagTrigger" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="TagTrigger" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="AjoutObjConcern" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="ExecutableTags" />
                                        </Condition>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="ExecutableTags" />
                                            <Parametre value="LinkToTagNamed" />
                                            <Parametre value="TagTrigger.Variable(TagName)" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="ExecutableTags" />
                                            <Parametre value="Execute" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="TagTrigger" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="ExecutableTags" />
                                    <Parametre value="Execute" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="TagSoldierASpawn" />
                                    <Conditions />
                                    <Actions />
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Repeat" />
                                            <RepeatExpression value="TagSoldierASpawn.Variable(Nb)" />
                                            <Conditions />
                                            <Actions>
                                                <Action>
                                                    <Type value="Create" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="SoldierA_mg" />
                                                    <Parametre value="TagSoldierASpawn.X()+Random(64)" />
                                                    <Parametre value="TagSoldierASpawn.Y()+Random(64)" />
                                                    <Parametre value="" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="TagSoldierBSpawn" />
                                    <Conditions />
                                    <Actions />
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Repeat" />
                                            <RepeatExpression value="TagSoldierBSpawn.Variable(Nb)" />
                                            <Conditions />
                                            <Actions>
                                                <Action>
                                                    <Type value="Create" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="SoldierB_mg" />
                                                    <Parametre value="TagSoldierBSpawn.X()+Random(64)" />
                                                    <Parametre value="TagSoldierBSpawn.Y()+Random(64)" />
                                                    <Parametre value="" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="TagText" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarSceneTxt" />
                                            <Parametre value="" />
                                            <Parametre value="PauseText" />
                                            <Parametre value="TagText.VariableString(Text)" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="ResetTimer" />
                                            <Parametre value="" />
                                            <Parametre value='&quot;TimeBeforeNormalTime&quot;' />
                                        </Action>
                                        <Action>
                                            <Type value="ChangeTimeScale" />
                                            <Parametre value="" />
                                            <Parametre value="0.2" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="ExecutableTags" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Initialisation des soldats nouvellement créés.&#x0A;Les soldats doivent être créés avant l&apos;initialisation." />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Link" />
                            <Type value="Link" />
                            <Limites includeAll="true" start="2147483647.000000" end="2147483647.000000" />
                            <Scene value="Soldiers_Init" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="128.000000" v="255.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Physiques des objets" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" Contraire="false" />
                                    <Parametre value="PhysicsObjects" />
                                    <Parametre value="445-PhysicsObjects.Hauteur()" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="PhysicsObjects" />
                                    <Parametre value="0" />
                                    <Parametre value="30" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="0" />
                                    <Parametre value="100" />
                                    <Parametre value="0" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" Contraire="false" />
                                    <Parametre value="Blood" />
                                    <Parametre value="Blood.Variable(Yfloor)" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Blood" />
                                    <Parametre value="0" />
                                    <Parametre value="250" />
                                    <Parametre value="0" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" Contraire="false" />
                                    <Parametre value="Blood" />
                                    <Parametre value="Blood.Variable(Yfloor)" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Blood" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="540" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="MettreY" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="540" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="-1190" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="MettreX" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="-1190" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1990" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="MettreX" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="1990" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="255.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Déplacement du joueur" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="z" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="0" />
                                    <Parametre value="-100" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="s" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="0" />
                                    <Parametre value="100" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="q" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="-150" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="d" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="150" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="TourneVersPos" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="SourisX()" />
                                    <Parametre value="SourisY()" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="SolidsSoldiers" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" />
                                    <Parametre value="Soldiers" />
                                </Action>
                                <Action>
                                    <Type value="Rebondir" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="SolidsSoldiers" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Arret" Contraire="false" />
                                    <Parametre value="Soldiers" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Tir du joueur" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisBouton" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Left" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="canMove" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="SoldierA.Variable(RateOfFire)" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierA.X(canon)" />
                                    <Parametre value="SoldierA.Y(canon)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="AddForceVersPos" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SourisX()" />
                                    <Parametre value="SourisY()" />
                                    <Parametre value="600" />
                                    <Parametre value="0.9" />
                                </Action>
                                <Action>
                                    <Type value="TourneVersPos" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SourisX()" />
                                    <Parametre value="SourisY()" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="Damages" />
                                    <Parametre value="SoldierA.Variable(BulletsDamages)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierA.Variable(BulletType)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="0" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="m16.wav" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="RIFLE4.WAV" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Cadence de tir des soldats" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.1" />
                                    <Parametre value='&quot;UpdateRateOfFire&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;UpdateRateOfFire&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Soldiers" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="0.1" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Dégats" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::ForEach" />
                            <Object value="SoldierB" />
                            <Conditions>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BulletA" />
                                </Condition>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="BulletA" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="Destroy" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="Life" />
                                    <Parametre value="BulletA.Variable(Damages)" />
                                    <Parametre value="-" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                    <Parametre value="BulletA.X()" />
                                    <Parametre value="BulletA.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                    <Parametre value="BulletA.X()" />
                                    <Parametre value="BulletA.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                    <Parametre value="BulletA.X()" />
                                    <Parametre value="BulletA.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                    <Parametre value="BulletA.X()" />
                                    <Parametre value="BulletA.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                    <Parametre value="BulletA.X()" />
                                    <Parametre value="BulletA.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Blood" />
                                    <Parametre value="Yfloor" />
                                    <Parametre value="SoldierB.Y()+SoldierB.Hauteur()+Random(3)-Random(3)&#x0A;" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="0" />
                                            <Parametre value="&gt;=" />
                                        </Condition>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="90" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="AddForceAL" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletA.Angle()-35+Random(15)-Random(15)&#x0A;" />
                                            <Parametre value="Random(20)+200" />
                                            <Parametre value="0.4" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="0" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="-90" />
                                            <Parametre value="&gt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="AddForceAL" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletA.Angle()-35+Random(15)-Random(15)&#x0A;" />
                                            <Parametre value="Random(20)+200" />
                                            <Parametre value="0.4" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="-90" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="-180" />
                                            <Parametre value="&gt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="AddForceAL" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletA.Angle()+35+Random(15)-Random(15)&#x0A;" />
                                            <Parametre value="Random(20)+200" />
                                            <Parametre value="0.4" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="90" />
                                            <Parametre value="&gt;" />
                                        </Condition>
                                        <Condition>
                                            <Type value="Direction" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="180" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="AddForceAL" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletA.Angle()+35+Random(15)-Random(15)&#x0A;" />
                                            <Parametre value="Random(20)+200" />
                                            <Parametre value="0.4" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::ForEach" />
                            <Object value="SoldierA" />
                            <Conditions>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BulletB" />
                                </Condition>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="BulletB" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="Destroy" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="Life" />
                                    <Parametre value="BulletB.Variable(Damages)" />
                                    <Parametre value="-" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierA" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletB.X()" />
                                            <Parametre value="BulletB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletB.X()" />
                                            <Parametre value="BulletB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletB.X()" />
                                            <Parametre value="BulletB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletB.X()" />
                                            <Parametre value="BulletB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Blood" />
                                            <Parametre value="BulletB.X()" />
                                            <Parametre value="BulletB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="Blood" />
                                            <Parametre value="Yfloor" />
                                            <Parametre value="SoldierA.Y()+SoldierA.Hauteur()+Random(3)-Random(3)" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="0" />
                                                    <Parametre value="&gt;=" />
                                                </Condition>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="90" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceAL" />
                                                    <Parametre value="Blood" />
                                                    <Parametre value="BulletB.Angle()-35+Random(15)-Random(15)&#x0A;" />
                                                    <Parametre value="Random(20)+200" />
                                                    <Parametre value="0.4" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="0" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="-90" />
                                                    <Parametre value="&gt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceAL" />
                                                    <Parametre value="Blood" />
                                                    <Parametre value="BulletB.Angle()-35+Random(15)-Random(15)&#x0A;" />
                                                    <Parametre value="Random(20)+200" />
                                                    <Parametre value="0.4" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="-90" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="-180" />
                                                    <Parametre value="&gt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceAL" />
                                                    <Parametre value="Blood" />
                                                    <Parametre value="BulletB.Angle()+35+Random(15)-Random(15)&#x0A;" />
                                                    <Parametre value="Random(20)+200" />
                                                    <Parametre value="0.4" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="90" />
                                                    <Parametre value="&gt;" />
                                                </Condition>
                                                <Condition>
                                                    <Type value="Direction" Contraire="false" />
                                                    <Parametre value="BulletB" />
                                                    <Parametre value="180" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceAL" />
                                                    <Parametre value="Blood" />
                                                    <Parametre value="BulletB.Angle()+35+Random(15)-Random(15)&#x0A;" />
                                                    <Parametre value="Random(20)+200" />
                                                    <Parametre value="0.4" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Comment" />
                                            <Couleur r="255.000000" v="128.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                                            <Com1 value="Dégat du joueur" />
                                            <Com2 value="" />
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="VarObjet" Contraire="false" />
                                                    <Parametre value="SoldierA" />
                                                    <Parametre value="player" />
                                                    <Parametre value="1" />
                                                    <Parametre value="=" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="ResetTimer" />
                                                    <Parametre value="" />
                                                    <Parametre value='&quot;TimeBeforeNormalTime&quot;' />
                                                </Action>
                                                <Action>
                                                    <Type value="ChangeTimeScale" />
                                                    <Parametre value="" />
                                                    <Parametre value="0.5" />
                                                </Action>
                                                <Action>
                                                    <Type value="Opacity" />
                                                    <Parametre value="RedForeground" />
                                                    <Parametre value="255" />
                                                    <Parametre value="=" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Bullets" />
                                    <Parametre value="SolidsBullet" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Bullets" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Bullets" />
                                    <Parametre value="Destroy" />
                                    <Parametre value="1" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Bullets" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Mort" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="Life" />
                                    <Parametre value="0" />
                                    <Parametre value="&lt;=" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierA" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="SoldierA_killed" />
                                            <Parametre value="SoldierA.X()" />
                                            <Parametre value="SoldierA.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="ChangeDirection" />
                                            <Parametre value="SoldierA_killed" />
                                            <Parametre value="SoldierA.Direc()" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="ChangePlan" />
                                            <Parametre value="SoldierA_killed" />
                                            <Parametre value="-1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Comment" />
                                            <Couleur r="255.000000" v="128.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                                            <Com1 value="Mort du joueur" />
                                            <Com2 value="" />
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="VarObjet" Contraire="false" />
                                                    <Parametre value="SoldierA" />
                                                    <Parametre value="player" />
                                                    <Parametre value="1" />
                                                    <Parametre value="=" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="ModVarScene" />
                                                    <Parametre value="" />
                                                    <Parametre value="GameOver" />
                                                    <Parametre value="1" />
                                                    <Parametre value="=" />
                                                </Action>
                                            </Actions>
                                            <Events>
                                                <Event disabled="false" folded="false">
                                                    <Type value="BuiltinCommonInstructions::Repeat" />
                                                    <RepeatExpression value="50" />
                                                    <Conditions />
                                                    <Actions>
                                                        <Action>
                                                            <Type value="Create" />
                                                            <Parametre value="" />
                                                            <Parametre value="" />
                                                            <Parametre value="" />
                                                            <Parametre value="Blood" />
                                                            <Parametre value="SoldierA.X()+SoldierA.Hauteur()-10" />
                                                            <Parametre value="SoldierA.Y()+SoldierA.Largeur()-10" />
                                                            <Parametre value="" />
                                                        </Action>
                                                        <Action>
                                                            <Type value="AddForceAL" />
                                                            <Parametre value="Blood" />
                                                            <Parametre value="270+Random(15)-Random(15)&#x0A;" />
                                                            <Parametre value="Random(20)+300" />
                                                            <Parametre value="0.4" />
                                                        </Action>
                                                        <Action>
                                                            <Type value="ModVarObjet" />
                                                            <Parametre value="Blood" />
                                                            <Parametre value="Yfloor" />
                                                            <Parametre value="SoldierA.Y()+SoldierA.Hauteur()+Random(3)-Random(3)" />
                                                            <Parametre value="=" />
                                                        </Action>
                                                        <Action>
                                                            <Type value="ResetTimer" />
                                                            <Parametre value="" />
                                                            <Parametre value='&quot;TimeBeforeNormalTime&quot;' />
                                                        </Action>
                                                        <Action>
                                                            <Type value="ChangeTimeScale" />
                                                            <Parametre value="" />
                                                            <Parametre value="0.2" />
                                                        </Action>
                                                        <Action>
                                                            <Type value="ResetTimer" />
                                                            <Parametre value="" />
                                                            <Parametre value='&quot;End&quot;' />
                                                        </Action>
                                                    </Actions>
                                                </Event>
                                            </Events>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions />
                                            <Actions>
                                                <Action>
                                                    <Type value="Delete" />
                                                    <Parametre value="SoldierA" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="Life" />
                                    <Parametre value="0" />
                                    <Parametre value="&lt;=" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierB" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="SoldierB_killed" />
                                            <Parametre value="SoldierB.X()" />
                                            <Parametre value="SoldierB.Y()" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="ChangeDirection" />
                                            <Parametre value="SoldierB_killed" />
                                            <Parametre value="SoldierB.Direc()" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="SoldierB" />
                                        </Action>
                                        <Action>
                                            <Type value="ChangePlan" />
                                            <Parametre value="SoldierB_killed" />
                                            <Parametre value="-1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Vision et IA" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Gestion des vues" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="Vision" />
                                    <Parametre value="SolidsVision" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Vision" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Arret" Contraire="false" />
                                    <Parametre value="Vision" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Vision" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Lancement des vues" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.5" />
                                    <Parametre value='&quot;VisionA&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;VisionA&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierA" />
                                    <Conditions />
                                    <Actions />
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="VarObjet" Contraire="false" />
                                                    <Parametre value="SoldierA" />
                                                    <Parametre value="player" />
                                                    <Parametre value="0" />
                                                    <Parametre value="=" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="Create" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="VisionA" />
                                                    <Parametre value="SoldierA.X(vision)" />
                                                    <Parametre value="SoldierA.Y(vision)" />
                                                    <Parametre value="" />
                                                </Action>
                                                <Action>
                                                    <Type value="ModVarObjet" />
                                                    <Parametre value="VisionA" />
                                                    <Parametre value="AIid" />
                                                    <Parametre value="SoldierA.Variable(AIid)" />
                                                    <Parametre value="=" />
                                                </Action>
                                                <Action>
                                                    <Type value="AjoutHasard" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="" />
                                                    <Parametre value="SoldierB" />
                                                </Action>
                                                <Action>
                                                    <Type value="AddForceVers" />
                                                    <Parametre value="VisionA" />
                                                    <Parametre value="SoldierB" />
                                                    <Parametre value="500" />
                                                    <Parametre value="1" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.5" />
                                    <Parametre value='&quot;VisionB&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;VisionB&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierB" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="Create" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="VisionB" />
                                            <Parametre value="SoldierB.X(vision)" />
                                            <Parametre value="SoldierB.Y(vision)" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="VisionB" />
                                            <Parametre value="AIid" />
                                            <Parametre value="SoldierB.Variable(AIid)" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="AjoutHasard" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="SoldierA" />
                                        </Action>
                                        <Action>
                                            <Type value="AddForceVers" />
                                            <Parametre value="VisionB" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="500" />
                                            <Parametre value="1" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Réperage des ennemis" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="VisionA" />
                                    <Parametre value="SoldierB" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierA" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="AIid" />
                                    <Parametre value="VisionA.Variable(AIid)" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="VisionA" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="alert" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="alertID" />
                                    <Parametre value="SoldierB.Variable(AIid)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="VisionB" />
                                    <Parametre value="SoldierA" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierB" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="AIid" />
                                    <Parametre value="VisionB.Variable(AIid)" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="alertID" />
                                    <Parametre value="SoldierA.Variable(AIid)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="alert" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="VisionB" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Tir des soldats" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="alert" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="SoldierA.Variable(RateOfFire)" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierB" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="AIid" />
                                    <Parametre value="SoldierA.Variable(alertID)" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierA.X(canon)" />
                                    <Parametre value="SoldierA.Y(canon)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="TourneVers" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierB" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="AddForceVersPos" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierB.X(vision)+Random(2)-Random(2)&#x0A;" />
                                    <Parametre value="SoldierB.Y(vision)+5+Random(2)-Random(2)&#x0A;" />
                                    <Parametre value="600" />
                                    <Parametre value="0.9" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="SoldierA.Variable(BulletType)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="BulletA" />
                                    <Parametre value="Damages" />
                                    <Parametre value="SoldierA.Variable(BulletsDamages)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="TourneVers" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="SoldierB" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="0" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="m16.wav" />
                                            <Parametre value="" />
                                            <Parametre value="50" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletA" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="RIFLE4.WAV" />
                                            <Parametre value="" />
                                            <Parametre value="50" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="alert" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="SoldierB.Variable(RateOfFire)" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutObjConcern" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierA" />
                                </Condition>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="AIid" />
                                    <Parametre value="SoldierB.Variable(alertID)" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="SoldierB.X(canon)" />
                                    <Parametre value="SoldierB.Y(canon)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="TourneVers" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="SoldierA" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="TimeSinceFire" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="AddForceVersPos" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="SoldierA.X(vision)+Random(2)-Random(2)&#x0A;" />
                                    <Parametre value="SoldierA.Y(vision)+5+Random(2)-Random(2)&#x0A;" />
                                    <Parametre value="600" />
                                    <Parametre value="0.9" />
                                </Action>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="SoldierB.Variable(BulletType)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="BulletB" />
                                    <Parametre value="Damages" />
                                    <Parametre value="SoldierB.Variable(BulletsDamages)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="TourneVers" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="SoldierA" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletB" />
                                            <Parametre value="0" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="m16.wav" />
                                            <Parametre value="" />
                                            <Parametre value="50" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="Animation" Contraire="false" />
                                            <Parametre value="BulletB" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PlaySound" />
                                            <Parametre value="" />
                                            <Parametre value="RIFLE4.WAV" />
                                            <Parametre value="" />
                                            <Parametre value="50" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Caméra et effets" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="UIhead" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="255*TempsFrame()" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="TimeScale" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions />
                                    <Events>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="PosY" Contraire="false" />
                                                    <Parametre value="BlackStrip" />
                                                    <Parametre value="0" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceXY" />
                                                    <Parametre value="BlackStrip" />
                                                    <Parametre value="0" />
                                                    <Parametre value="75" />
                                                    <Parametre value="0" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="PosY" Contraire="false" />
                                                    <Parametre value="BlackStrip" />
                                                    <Parametre value="0" />
                                                    <Parametre value="&gt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="MettreY" />
                                                    <Parametre value="BlackStrip" />
                                                    <Parametre value="0" />
                                                    <Parametre value="=" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="PosY" Contraire="false" />
                                                    <Parametre value="BlackStripDown" />
                                                    <Parametre value="300" />
                                                    <Parametre value="&gt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="AddForceXY" />
                                                    <Parametre value="BlackStripDown" />
                                                    <Parametre value="0" />
                                                    <Parametre value="-75" />
                                                    <Parametre value="0" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                        <Event disabled="false" folded="false">
                                            <Type value="BuiltinCommonInstructions::Standard" />
                                            <Conditions>
                                                <Condition>
                                                    <Type value="PosY" Contraire="false" />
                                                    <Parametre value="BlackStripDown" />
                                                    <Parametre value="300" />
                                                    <Parametre value="&lt;" />
                                                </Condition>
                                            </Conditions>
                                            <Actions>
                                                <Action>
                                                    <Type value="MettreY" />
                                                    <Parametre value="BlackStripDown" />
                                                    <Parametre value="300" />
                                                    <Parametre value="=" />
                                                </Action>
                                            </Actions>
                                        </Event>
                                    </Events>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="SoldierA" />
                                    <Parametre value="player" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="Life" />
                                            <Parametre value="150" />
                                            <Parametre value="&gt;=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ChangeAnimation" />
                                            <Parametre value="UIhead" />
                                            <Parametre value="0" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="Life" />
                                            <Parametre value="50" />
                                            <Parametre value="&gt;=" />
                                        </Condition>
                                        <Condition>
                                            <Type value="VarObjet" Contraire="false" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="Life" />
                                            <Parametre value="150" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ChangeAnimation" />
                                            <Parametre value="UIhead" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="AjoutObjConcern" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="Camera" />
                                        </Action>
                                        <Action>
                                            <Type value="MettreX" />
                                            <Parametre value="Camera" />
                                            <Parametre value="SoldierA.X()" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="AjoutObjConcern" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="BulletB" />
                                        </Condition>
                                        <Condition>
                                            <Type value="Distance" Contraire="false" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="BulletB" />
                                            <Parametre value="" />
                                            <Parametre value="" />
                                            <Parametre value="50" />
                                            <Parametre value="&lt;" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ChangeTimeScale" />
                                            <Parametre value="" />
                                            <Parametre value="0.2" />
                                        </Action>
                                        <Action>
                                            <Type value="ResetTimer" />
                                            <Parametre value="" />
                                            <Parametre value='&quot;TimeBeforeNormalTime&quot;' />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Camera" />
                                    <Parametre value="1500" />
                                    <Parametre value="&lt;" />
                                </Condition>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Camera" />
                                    <Parametre value="-750" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="CentreCamera" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Retour en temps normal" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.4" />
                                    <Parametre value='&quot;TimeBeforeNormalTime&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeTimeScale" />
                                    <Parametre value="" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="PauseText" />
                                    <Parametre value="" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Retour à la normale après blessure" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="RedForeground" />
                                    <Parametre value="255*TempsFrame()" />
                                    <Parametre value="-" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Cache" />
                                    <Parametre value="InvisibleObjects" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Suppression du sang" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.1" />
                                    <Parametre value='&quot;DeleteBlood&quot;' />
                                </Condition>
                                <Condition>
                                    <Type value="Arret" Contraire="false" />
                                    <Parametre value="Blood" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutHasard" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Blood" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Blood" />
                                </Action>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;DeleteBlood&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Viseur" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="MettreXY" />
                                    <Parametre value="Crosshair" />
                                    <Parametre value="SourisX()" />
                                    <Parametre value="" />
                                    <Parametre value="SourisY()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="CacheSouris" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Mission accomplie" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="SoldierB" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;GoodEnd&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="Success" />
                                    <Parametre value="255*TempsFrame()" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Retour au menu quand mort ou gagné" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="4.5" />
                                    <Parametre value='&quot;End&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Scene" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Menu&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="5" />
                                    <Parametre value='&quot;GoodEnd&quot;' />
                                </Condition>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Scene" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Menu&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="0.000000" v="128.000000" b="255.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Pause" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Success" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Escape" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeTimeScale" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="Pause" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="EcrireTexte" />
                                    <Parametre value="" />
                                    <Parametre value="VariableString(PauseText)" />
                                    <Parametre value="250" />
                                    <Parametre value="560" />
                                    <Parametre value='&quot;255;255;255&quot;' />
                                    <Parametre value="20" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Messages&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Pause" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="ChangeTimeScale" />
                                    <Parametre value="" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="Opacity" />
                                    <Parametre value="UIpause" />
                                    <Parametre value="255*TempsFrame()" />
                                    <Parametre value="+" />
                                </Action>
                                <Action>
                                    <Type value="ChangeTimeScale" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Space" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeTimeScale" />
                                    <Parametre value="" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="Pause" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="q" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Scene" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Menu&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </Scene>
        <Scene nom="Soldiers_Init" r="125.000000" v="125.000000" b="125.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets />
            <Objets />
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions />
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Initialisation des soldats" />
                    <Com2 value="1) Variables" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Soldiers" />
                            <Parametre value="init" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA" />
                            <Parametre value="canMove" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierB" />
                            <Parametre value="canMove" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_sniper" />
                            <Parametre value="RateOfFire" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_mg" />
                            <Parametre value="RateOfFire" />
                            <Parametre value="0.20" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_lmg" />
                            <Parametre value="RateOfFire" />
                            <Parametre value="0.05" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierB_mg" />
                            <Parametre value="RateOfFire" />
                            <Parametre value="0.20" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_sniper" />
                            <Parametre value="Life" />
                            <Parametre value="150" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_mg" />
                            <Parametre value="Life" />
                            <Parametre value="150" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_lmg" />
                            <Parametre value="Life" />
                            <Parametre value="150" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierB_mg" />
                            <Parametre value="Life" />
                            <Parametre value="150" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_mg" />
                            <Parametre value="BulletsDamages" />
                            <Parametre value="50" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_lmg" />
                            <Parametre value="BulletsDamages" />
                            <Parametre value="25" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_sniper" />
                            <Parametre value="BulletType" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierA_sniper" />
                            <Parametre value="BulletsDamages" />
                            <Parametre value="150" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="SoldierB_mg" />
                            <Parametre value="BulletsDamages" />
                            <Parametre value="50" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="Soldiers" />
                            <Parametre value="init" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Pas pour le joueur" />
                            <Com2 value="2) Identifiant pour l&apos;IA" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierA" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="SoldierA" />
                                            <Parametre value="AIid" />
                                            <Parametre value="Variable(AIidCount)" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="ModVarScene" />
                                            <Parametre value="" />
                                            <Parametre value="AIidCount" />
                                            <Parametre value="1" />
                                            <Parametre value="+" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::ForEach" />
                                    <Object value="SoldierB" />
                                    <Conditions />
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="SoldierB" />
                                            <Parametre value="AIid" />
                                            <Parametre value="Variable(AIidCountB)" />
                                            <Parametre value="=" />
                                        </Action>
                                        <Action>
                                            <Type value="ModVarScene" />
                                            <Parametre value="" />
                                            <Parametre value="AIidCountB" />
                                            <Parametre value="1" />
                                            <Parametre value="+" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </Scene>
        <Scene nom="Game_editor" r="156.000000" v="202.000000" b="209.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets>
                <Groupe nom="SoldierA">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="Soldiers">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="PhysicsObjects">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="BulletA" />
                    <Objet nom="BulletB" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                </Groupe>
                <Groupe nom="SoldierB">
                    <Objet nom="SoldierB_mg" />
                </Groupe>
                <Groupe nom="SolidsBullet">
                    <Objet nom="MiniWall" />
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="SolidsVision">
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="Vision">
                    <Objet nom="VisionA" />
                    <Objet nom="VisionB" />
                </Groupe>
                <Groupe nom="Bullets">
                    <Objet nom="BulletA" />
                    <Objet nom="BulletB" />
                </Groupe>
                <Groupe nom="InvisibleObjects">
                    <Objet nom="TagPlayer" />
                    <Objet nom="VisionB" />
                    <Objet nom="Camera" />
                    <Objet nom="TagRight" />
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagTrigger" />
                    <Objet nom="TagSoldierBSpawn" />
                    <Objet nom="VisionA" />
                    <Objet nom="TagUp" />
                    <Objet nom="TagDown" />
                    <Objet nom="TagLeft" />
                </Groupe>
                <Groupe nom="SolidsSoldiers">
                    <Objet nom="Refuge" />
                    <Objet nom="MiniWall" />
                    <Objet nom="Truck" />
                    <Objet nom="Barbwire" />
                    <Objet nom="Hole" />
                    <Objet nom="hq" />
                </Groupe>
                <Groupe nom="ExecutableTags">
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagSoldierBSpawn" />
                </Groupe>
                <Groupe nom="Editable">
                    <Objet nom="SoldierA_mg" />
                    <Objet nom="SoldierA_lmg" />
                    <Objet nom="SoldierA_sniper" />
                    <Objet nom="SoldierB_mg" />
                    <Objet nom="TagPlayer" />
                    <Objet nom="MiniWall" />
                    <Objet nom="Refuge" />
                    <Objet nom="Truck" />
                    <Objet nom="TagRight" />
                    <Objet nom="TagLeft" />
                    <Objet nom="TagTrigger" />
                    <Objet nom="Barbwire" />
                    <Objet nom="TagSoldierASpawn" />
                    <Objet nom="TagSoldierBSpawn" />
                    <Objet nom="TagUp" />
                    <Objet nom="TagDown" />
                    <Objet nom="hq" />
                    <Objet nom="Hole" />
                    <Objet nom="TagText" />
                </Groupe>
            </GroupesObjets>
            <Objets>
                <Objet nom="SoldierA_mg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="29.000000" Y="18.000000" />
                                            <Point nom="vision" X="18.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="17.000000" />
                                            <Point nom="vision" X="14.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="5.000000" Y="18.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierA_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierA_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="25.000000" Y="16.000000" />
                                            <Point nom="vision" X="21.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="-2.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="32.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_lmg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="3.000000" Y="18.000000" />
                                            <Point nom="vision" X="13.000000" Y="8.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="17.000000" />
                                            <Point nom="vision" X="16.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="19.000000" />
                                            <Point nom="vision" X="13.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAlmg_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAlmg_l0c6_f.png">
                                        <Points>
                                            <Point nom="canon" X="28.000000" Y="19.000000" />
                                            <Point nom="vision" X="19.000000" Y="11.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_sniper" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="vision" X="23.000000" Y="10.000000" />
                                            <Point nom="canon" X="3.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="vision" X="15.000000" Y="9.000000" />
                                            <Point nom="canon" X="36.000000" Y="13.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5.png">
                                        <Points>
                                            <Point nom="canon" X="4.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierAsniper_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierAsniper_l0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="33.000000" Y="18.000000" />
                                            <Point nom="vision" X="19.000000" Y="10.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="10.000000" />
                                            <Point nom="vision" X="10.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAgrenade_l0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="11.000000" />
                                            <Point nom="vision" X="22.000000" Y="9.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierB_mg" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="30.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="1.000000" Y="16.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierB_stoppedl0c0_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5.png">
                                        <Points>
                                            <Point nom="canon" X="6.000000" Y="15.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="true" tempsEntre="0.100000">
                                <Sprites>
                                    <Sprite image="SoldierBl0c0_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c1_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c2_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c3_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c4_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                    <Sprite image="SoldierBl0c5_f.png">
                                        <Points>
                                            <Point nom="canon" X="23.000000" Y="17.000000" />
                                        </Points>
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagPlayer" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="player.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Camera" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="vision.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Floor" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="floor.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="MiniWall" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="miniwall.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Refuge" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="refuge.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Truck" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="truck.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierA_killed" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierAkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="-26.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="SoldierB_killed" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="SoldierBkilled_f.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BlackStrip" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="blackstripe.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="BlackStripDown" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="blackstripe.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Background" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="background.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagRight" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="right.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagLeft" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="left.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagTrigger" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="trigger.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Barbwire" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="barbwire.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Hole" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="hole.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="hq" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="hq.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagSoldierASpawn" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierAspawn.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagSoldierBSpawn" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierBspawn.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="UIpause" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="pause.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagUp" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="up.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagDown" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="down.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierA_mgBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldier_mgBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierA_lmgBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldier_lmgBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierA_sniperBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldier_sniperBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierB_mgBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierB_mgBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="LeftBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="leftBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="RightBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="rightBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="UpBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="upBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="DownBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="downBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="triggerBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="triggerBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="barbwireBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="barbwireBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="holeBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="holeBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="hqBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="hqBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="miniwallBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="miniwallBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="playerBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="playerBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="refugeBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="refugeBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="truckBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="truckBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierAspawnBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierAspawnBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="soldierBspawnBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="soldierBspawnBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="saveBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="saveBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="openBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="openBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="exitBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="exitBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="deleteAllBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="deleteAllBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="textBt" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="textBt.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="TagText" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="pausetext.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="Background" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="UI" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="Stripes" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="Messages" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions>
                <Objet nom="Camera" x="387.000000" y="307.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-400.000000" y="480.000000" plan="-47" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="0.000000" y="440.000000" plan="-49" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="400.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="800.000000" y="440.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1200.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="BlackStrip" x="0.000000" y="-250.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-800.000000" y="440.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-800.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="0.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="800.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="0.000000" y="193.000000" plan="0" layer="Background" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1200.000000" y="480.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="BlackStripDown" x="0.000000" y="550.000000" plan="0" layer="Stripes" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierA_mgBt" x="40.000000" y="80.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierA_lmgBt" x="80.000000" y="80.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierA_sniperBt" x="120.000000" y="80.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierB_mgBt" x="40.000000" y="120.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="LeftBt" x="40.000000" y="160.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="RightBt" x="80.000000" y="160.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="UpBt" x="120.000000" y="160.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="DownBt" x="160.000000" y="160.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="triggerBt" x="80.000000" y="200.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="barbwireBt" x="40.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="holeBt" x="200.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="hqBt" x="120.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="miniwallBt" x="80.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="refugeBt" x="160.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="truckBt" x="240.000000" y="240.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="playerBt" x="40.000000" y="200.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierAspawnBt" x="120.000000" y="200.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="soldierBspawnBt" x="160.000000" y="200.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="saveBt" x="720.000000" y="120.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="openBt" x="680.000000" y="120.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="exitBt" x="720.000000" y="80.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="deleteAllBt" x="720.000000" y="160.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1600.000000" y="440.000000" plan="-48" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="1600.000000" y="520.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1600.000000" y="440.000000" plan="-47" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Floor" x="-1600.000000" y="520.000000" plan="-51" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="textBt" x="200.000000" y="200.000000" plan="0" layer="UI" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="PosX" Contraire="false" />
                            <Parametre value="Camera" />
                            <Parametre value="-750" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceXY" />
                            <Parametre value="Camera" />
                            <Parametre value="-250" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Right" />
                        </Condition>
                        <Condition>
                            <Type value="PosX" Contraire="false" />
                            <Parametre value="Camera" />
                            <Parametre value="1500" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceXY" />
                            <Parametre value="Camera" />
                            <Parametre value="250" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" />
                            <Parametre value="" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="LeftReleased" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SceneBackground" />
                            <Parametre value="" />
                            <Parametre value='&quot;255;128;255&quot;' />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="LeftReleased" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="saveBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ShowOpenFile" />
                                    <Parametre value="" />
                                    <Parametre value="file" />
                                    <Parametre value='&quot;Choisissez le fichier où enregistrer le niveau&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Link" />
                                    <Type value="Link" />
                                    <Limites includeAll="true" start="2147483647.000000" end="2147483647.000000" />
                                    <Scene value="Game_save" />
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="openBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ShowOpenFile" />
                                    <Parametre value="" />
                                    <Parametre value="file" />
                                    <Parametre value='&quot;Choisissez le fichier où enregistrer le niveau&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Link" />
                                    <Type value="Link" />
                                    <Limites includeAll="true" start="2147483647.000000" end="2147483647.000000" />
                                    <Scene value="Game_open" />
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="deleteAllBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Effacer tous les objets du niveau ?&quot;' />
                                    <Parametre value='&quot;Confirmation&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Delete" />
                                            <Parametre value="Editable" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="exitBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Quitter l&apos;éditeur ?&quot;' />
                                    <Parametre value='&quot;Confirmation&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="Scene" />
                                            <Parametre value="" />
                                            <Parametre value='&quot;Menu&quot;' />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Selection et déplacement&#x0A;" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="Editable" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                                <Condition>
                                    <Type value="AjoutHasard" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Editable" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Editable" />
                                    <Parametre value="Xdiff" />
                                    <Parametre value="Editable.X()-SourisX()" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Editable" />
                                    <Parametre value="Ydiff" />
                                    <Parametre value="Editable.Y()-SourisY()" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Editable" />
                                    <Parametre value="selected" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Ajout d&apos;objets" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierA_mgBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierA_mg" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierA_lmgBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierA_lmg" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierA_sniperBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierA_sniper" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierB_mgBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SoldierB_mg" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="LeftBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagLeft" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Détruire le Tag dès qu&apos;un soldat le touche ?&quot;' />
                                    <Parametre value='&quot;Destruction immédiate ou persistance&quot;' />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="TagLeft" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="RightBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Détruire le Tag dès qu&apos;un soldat le touche ?&quot;' />
                                    <Parametre value='&quot;Destruction immédiate ou persistance&quot;' />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagRight" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="TagRight" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="DownBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Détruire le Tag dès qu&apos;un soldat le touche ?&quot;' />
                                    <Parametre value='&quot;Destruction immédiate ou persistance&quot;' />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagDown" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="TagDown" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="UpBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="ShowYesNoMsgBox" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Détruire le Tag dès qu&apos;un soldat le touche ?&quot;' />
                                    <Parametre value='&quot;Destruction immédiate ou persistance&quot;' />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagUp" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="result" />
                                            <Parametre value='&quot;yes&quot;' />
                                            <Parametre value="=" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ModVarObjet" />
                                            <Parametre value="TagUp" />
                                            <Parametre value="Destroy" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="triggerBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagTrigger" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nom de l&apos;interrupteur :&quot;' />
                                    <Parametre value='&quot;Nom de l&apos;interrupteur&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagTrigger" />
                                    <Parametre value="TagName" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierAspawnBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagSoldierASpawn" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nom de l&apos;interrupteur associé :&quot;' />
                                    <Parametre value='&quot;Nom de l&apos;interrupteur associé&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagSoldierASpawn" />
                                    <Parametre value="LinkedToTagNamed" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nombre de soldats à créer :&quot;' />
                                    <Parametre value='&quot;Nombre de soldats à créer&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagSoldierASpawn" />
                                    <Parametre value="Nb" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="soldierBspawnBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nom de l&apos;interrupteur associé :&quot;' />
                                    <Parametre value='&quot;Nom de l&apos;interrupteur associé&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="LinkedToTagNamed" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nombre de soldats à créer :&quot;' />
                                    <Parametre value='&quot;Nombre de soldats à créer&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="Nb" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="barbwireBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Barbwire" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="holeBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Hole" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="hqBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="hq" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="miniwallBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="MiniWall" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="refugeBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Refuge" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="truckBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Truck" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="playerBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagPlayer" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="SourisSurObjet" Contraire="false" />
                                    <Parametre value="textBt" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AjoutObjConcern" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Camera" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="TagText" />
                                    <Parametre value="Camera.X()+Random(20)-Random(20)" />
                                    <Parametre value="180+Random(20)-Random(20)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le nom de l&apos;interrupteur associé :&quot;' />
                                    <Parametre value='&quot;Nom de l&apos;interrupteur associé&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagText" />
                                    <Parametre value="LinkedToTagNamed" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ShowTextInput" />
                                    <Parametre value="" />
                                    <Parametre value="result" />
                                    <Parametre value='&quot;Entrez le texte à afficher&quot;' />
                                    <Parametre value='&quot;Texte à afficher&quot;' />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="TagText" />
                                    <Parametre value="Text" />
                                    <Parametre value="VariableString(result)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreXY" />
                            <Parametre value="Editable" />
                            <Parametre value="SourisX()+Editable.Variable(Xdiff)" />
                            <Parametre value="" />
                            <Parametre value="SourisY()+Editable.Variable(Ydiff)" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="true" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="LeftReleased" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Suppression" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Delete" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" />
                            <Parametre value="Editable" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Surlignement" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ChangeColor" />
                            <Parametre value="Editable" />
                            <Parametre value='&quot;79;219;89&quot;' />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="TagSoldierASpawn" />
                                    <Parametre value="selected" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="EcrireTexte" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Nombre de soldats : &quot; + ToString(TagSoldierASpawn.Variable(Nb)) + &quot; Interrupteur associé : &quot; + TagSoldierASpawn.VariableString(LinkedToTagNamed)' />
                                    <Parametre value="152" />
                                    <Parametre value="560" />
                                    <Parametre value='&quot;255;255;255&quot;' />
                                    <Parametre value="20" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Messages&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="selected" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="EcrireTexte" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Nombre de soldats : &quot; + ToString(TagSoldierBSpawn.Variable(Nb)) + &quot; Interrupteur associé : &quot; + TagSoldierBSpawn.VariableString(LinkedToTagNamed)' />
                                    <Parametre value="152" />
                                    <Parametre value="560" />
                                    <Parametre value='&quot;255;255;255&quot;' />
                                    <Parametre value="20" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Messages&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="TagTrigger" />
                                    <Parametre value="selected" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="EcrireTexte" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Interrupteur : &quot; + TagTrigger.VariableString(TagName)' />
                                    <Parametre value="300" />
                                    <Parametre value="560" />
                                    <Parametre value='&quot;255;255;255&quot;' />
                                    <Parametre value="20" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Messages&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="TagText" />
                                    <Parametre value="selected" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="EcrireTexte" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Texte : &quot; + TagText.VariableString(Text)' />
                                    <Parametre value="200" />
                                    <Parametre value="560" />
                                    <Parametre value='&quot;255;255;255&quot;' />
                                    <Parametre value="20" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;Messages&quot;' />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="1" />
                            <Parametre value="!=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ChangeColor" />
                            <Parametre value="Editable" />
                            <Parametre value='&quot;255;255;255&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Orientation" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Editable" />
                            <Parametre value="selected" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Right" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="TourneVersPos" />
                            <Parametre value="Editable" />
                            <Parametre value="SourisX()" />
                            <Parametre value="SourisY()" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Textes" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="deleteAllBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="EcrireTexte" />
                            <Parametre value="" />
                            <Parametre value='&quot;Effacer tous les objets du niveaux&quot;' />
                            <Parametre value="300" />
                            <Parametre value="560" />
                            <Parametre value='&quot;255;255;255&quot;' />
                            <Parametre value="20" />
                            <Parametre value="" />
                            <Parametre value='&quot;Messages&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="saveBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="EcrireTexte" />
                            <Parametre value="" />
                            <Parametre value='&quot;Enregistrer le niveau&quot;' />
                            <Parametre value="300" />
                            <Parametre value="560" />
                            <Parametre value='&quot;255;255;255&quot;' />
                            <Parametre value="20" />
                            <Parametre value="" />
                            <Parametre value='&quot;Messages&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="openBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="EcrireTexte" />
                            <Parametre value="" />
                            <Parametre value='&quot;Charger un niveau&quot;' />
                            <Parametre value="300" />
                            <Parametre value="560" />
                            <Parametre value='&quot;255;255;255&quot;' />
                            <Parametre value="20" />
                            <Parametre value="" />
                            <Parametre value='&quot;Messages&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisSurObjet" Contraire="false" />
                            <Parametre value="exitBt" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="EcrireTexte" />
                            <Parametre value="" />
                            <Parametre value='&quot;Quitter l&apos;éditeur de niveau&quot;' />
                            <Parametre value="300" />
                            <Parametre value="560" />
                            <Parametre value='&quot;255;255;255&quot;' />
                            <Parametre value="20" />
                            <Parametre value="" />
                            <Parametre value='&quot;Messages&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="Cache" />
                            <Parametre value="Camera" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
        <Scene nom="Game_save" r="125.000000" v="125.000000" b="125.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets />
            <Objets />
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions />
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="SaveCount" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="Editable" />
                    <Conditions />
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="SoldierA_mg" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;SoldierA_mg&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="SoldierA_lmg" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;SoldierA_lmg&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="SoldierA_sniper" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;SoldierA_sniper&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="SoldierB_mg" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;SoldierB_mg&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagPlayer" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagPlayer&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="MiniWall" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;MiniWall&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="Refuge" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;Refuge&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="Truck" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;Truck&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="Barbwire" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;Barbwire&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="Hole" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;Hole&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="hq" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;hq&quot;' />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagRight" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagRight&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Destroy&quot;' />
                                    <Parametre value="Editable.Variable(Destroy)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagLeft" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagLeft&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Destroy&quot;' />
                                    <Parametre value="Editable.Variable(Destroy)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagUp" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagUp&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Destroy&quot;' />
                                    <Parametre value="Editable.Variable(Destroy)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagDown" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagDown&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Destroy&quot;' />
                                    <Parametre value="Editable.Variable(Destroy)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagTrigger" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagTrigger&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/TagName&quot;' />
                                    <Parametre value="Editable.VariableString(TagName)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagSoldierASpawn" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagSoldierASpawn&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/LinkedToTagNamed&quot;' />
                                    <Parametre value="Editable.VariableString(LinkedToTagNamed)" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Nb&quot;' />
                                    <Parametre value="Editable.Variable(Nb)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagSoldierBSpawn" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagSoldierBSpawn&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/LinkedToTagNamed&quot;' />
                                    <Parametre value="Editable.VariableString(LinkedToTagNamed)" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Nb&quot;' />
                                    <Parametre value="Editable.Variable(Nb)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="NbObjet" Contraire="false" />
                                    <Parametre value="TagText" />
                                    <Parametre value="" />
                                    <Parametre value="0" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarSceneTxt" />
                                    <Parametre value="" />
                                    <Parametre value="ObjectToSaveName" />
                                    <Parametre value='&quot;TagText&quot;' />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/LinkedToTagNamed&quot;' />
                                    <Parametre value="Editable.VariableString(LinkedToTagNamed)" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Text&quot;' />
                                    <Parametre value="Editable.VariableString(Text)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="EcrireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Name&quot;' />
                                    <Parametre value="VariableString(ObjectToSaveName)" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/X&quot;' />
                                    <Parametre value="Editable.X()" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Y&quot;' />
                                    <Parametre value="Editable.Y()" />
                                </Action>
                                <Action>
                                    <Type value="EcrireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(SaveCount)) + &quot;/Direc&quot;' />
                                    <Parametre value="Editable.Variable(direc)" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="SaveCount" />
                                    <Parametre value="1" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </Scene>
        <Scene nom="Game_open" r="125.000000" v="125.000000" b="125.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" disableInputWhenNotFocused="true">
            <UISettings gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" zoomFactor="1.000000" windowMask="false" associatedLayout="" />
            <GroupesObjets />
            <Objets />
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
            <Positions />
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="Delete" />
                            <Parametre value="Editable" />
                        </Action>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="LoadCount" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false" infiniteLoopWarning="true">
                    <Type value="BuiltinCommonInstructions::While" />
                    <WhileConditions>
                        <Condition>
                            <Type value="GroupExists" Contraire="false" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Name&quot;' />
                        </Condition>
                    </WhileConditions>
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="LireFichierTxt" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Name&quot;' />
                            <Parametre value="" />
                            <Parametre value="LoadName" />
                        </Action>
                        <Action>
                            <Type value="LireFichierExp" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/X&quot;' />
                            <Parametre value="" />
                            <Parametre value="LoadX" />
                        </Action>
                        <Action>
                            <Type value="LireFichierExp" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Y&quot;' />
                            <Parametre value="" />
                            <Parametre value="LoadY" />
                        </Action>
                        <Action>
                            <Type value="LireFichierExp" />
                            <Parametre value="VariableString(file)" />
                            <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Direc&quot;' />
                            <Parametre value="" />
                            <Parametre value="LoadResult" />
                        </Action>
                        <Action>
                            <Type value="CreateByName" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="VariableString(LoadName)" />
                            <Parametre value="Variable(LoadX)" />
                            <Parametre value="Variable(LoadY)" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="ChangeDirection" />
                            <Parametre value="Editable" />
                            <Parametre value="Variable(LoadResult)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="BuiltinCommonInstructions::Or" Contraire="false" />
                                    <SubConditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="LoadName" />
                                            <Parametre value="TagSoldierASpawn" />
                                            <Parametre value="=" />
                                        </Condition>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="LoadName" />
                                            <Parametre value="TagSoldierBSpawn" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </SubConditions>
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="LireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/LinkedToTagNamed&quot;' />
                                    <Parametre value="" />
                                    <Parametre value="LoadResult" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="Editable" />
                                    <Parametre value="LinkedToTagNamed" />
                                    <Parametre value="VariableString(LoadResult)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="LireFichierExp" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Nb&quot;' />
                                    <Parametre value="" />
                                    <Parametre value="LoadNb" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="Editable" />
                                    <Parametre value="Nb" />
                                    <Parametre value="VariableString(LoadNb)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="BuiltinCommonInstructions::Or" Contraire="false" />
                                    <SubConditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="LoadName" />
                                            <Parametre value="TagTrigger" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </SubConditions>
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="LireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/TagName&quot;' />
                                    <Parametre value="" />
                                    <Parametre value="LoadResult" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="Editable" />
                                    <Parametre value="TagName" />
                                    <Parametre value="VariableString(LoadResult)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="BuiltinCommonInstructions::Or" Contraire="false" />
                                    <SubConditions>
                                        <Condition>
                                            <Type value="VarSceneTxt" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="LoadName" />
                                            <Parametre value="TagText" />
                                            <Parametre value="=" />
                                        </Condition>
                                    </SubConditions>
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="LireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/LinkedToTagNamed&quot;' />
                                    <Parametre value="" />
                                    <Parametre value="LoadResult" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="Editable" />
                                    <Parametre value="LinkedToTagNamed" />
                                    <Parametre value="VariableString(LoadResult)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="LireFichierTxt" />
                                    <Parametre value="VariableString(file)" />
                                    <Parametre value='&quot;EUFLevel/Object&quot; + ToString(Variable(LoadCount)) + &quot;/Text&quot;' />
                                    <Parametre value="" />
                                    <Parametre value="LoadResult" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjetTxt" />
                                    <Parametre value="Editable" />
                                    <Parametre value="Text" />
                                    <Parametre value="VariableString(LoadResult)" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="LoadCount" />
                                    <Parametre value="1" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalLayouts />
    <ExternalSourceFiles />
</Project>
