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<Game>
    <GDVersion Major="2" Minor="1" Build="10871" Revision="54807" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
        <Nom value="Jeu de shoot" />
        <Auteur value="" />
        <WindowW value="800" />
        <WindowH value="600" />
        <Portable value="false" />
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            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="Sprite" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinMathematicalTools" />
            <Extension name="ParticleSystem" />
            <Extension name="CommonDialogs" />
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        <FPSmin value="10" />
        <verticalSync value="false" />
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            <Border value="true" />
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            <Image value="" />
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                        <Condition>
                            <Type value="Distance" Contraire="false" />
                            <Parametre value="Player" />
                            <Parametre value="Bad" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="800" />
                            <Parametre value="&lt;=" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="Bad" />
                            <Parametre value="Visible" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Distance" Contraire="false" />
                            <Parametre value="Player" />
                            <Parametre value="Bad" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="800" />
                            <Parametre value="&gt;" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="Bad" />
                            <Parametre value="Visible" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="Bad" />
                            <Parametre value="Visible" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Enemies movement" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Bad" />
                                    <Parametre value="-30" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                </Action>
                                <Action>
                                    <Type value="AddForceVers" />
                                    <Parametre value="Bad" />
                                    <Parametre value="Player" />
                                    <Parametre value="12" />
                                    <Parametre value="0" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Bad" />
                                    <Parametre value="CameraX()+200" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="AddForceXY" />
                                    <Parametre value="Bad" />
                                    <Parametre value="-20" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Enemies attack" />
                            <Com2 value="" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Bad" />
                                    <Parametre value="FireRate" />
                                    <Parametre value="TimeDelta()" />
                                    <Parametre value="+" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Bad" />
                                    <Parametre value="FireRate" />
                                    <Parametre value="2" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Health" />
                                    <Parametre value="0" />
                                    <Parametre value="&gt;" />
                                </Condition>
                                <Condition>
                                    <Type value="PosX" Contraire="false" />
                                    <Parametre value="Bad" />
                                    <Parametre value="Player.X()" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Bad" />
                                    <Parametre value="FireRate" />
                                    <Parametre value="0+Random(100)/100" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="BadBullet" />
                                    <Parametre value="Bad.PointX(BulletSpawn)" />
                                    <Parametre value="Bad.PointY(BulletSpawn)" />
                                </Action>
                                <Action>
                                    <Type value="AddForceVers" />
                                    <Parametre value="BadBullet" />
                                    <Parametre value="Player" />
                                    <Parametre value="310" />
                                    <Parametre value="1" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="Rock" />
                                    <Parametre value="Bad" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="MiniRock" />
                                    <Parametre value="Rock.X()+Random(30)" />
                                    <Parametre value="Rock.Y()+Random(30)" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="MiniRock" />
                                    <Parametre value="Rock.X()+Random(30)" />
                                    <Parametre value="Rock.Y()+Random(30)" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="MiniRock" />
                                    <Parametre value="Rock.X()+Random(30)" />
                                    <Parametre value="Rock.Y()+Random(30)" />
                                </Action>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="SmokeExplosion" />
                                    <Parametre value="Rock.PointX(Centre)" />
                                    <Parametre value="Rock.PointY(Centre)" />
                                </Action>
                                <Action>
                                    <Type value="ChangeDirection" />
                                    <Parametre value="MiniRock" />
                                    <Parametre value="Random(3)" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="AddForceAL" />
                                    <Parametre value="MiniRock" />
                                    <Parametre value="Random(360)" />
                                    <Parametre value="Random(150)" />
                                    <Parametre value="0.5" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Rock" />
                                </Action>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="Explosion.wav" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Collision" Contraire="false" />
                                    <Parametre value="PlayerBullet" />
                                    <Parametre value="Bad" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="Bad" />
                                    <Parametre value="Vie" />
                                    <Parametre value="1" />
                                    <Parametre value="-" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="PlayerBullet" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarObjet" Contraire="false" />
                                    <Parametre value="Bad" />
                                    <Parametre value="Vie" />
                                    <Parametre value="0" />
                                    <Parametre value="&lt;=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Explosion" />
                                    <Parametre value="Bad.PointX(Centre)" />
                                    <Parametre value="Bad.PointY(Centre)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Bad" />
                                </Action>
                                <Action>
                                    <Type value="PlaySound" />
                                    <Parametre value="" />
                                    <Parametre value="Explosion.wav" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Power and health bars mangement" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ChangeScaleWidth" />
                            <Parametre value="Health" />
                            <Parametre value="Variable(Health)/100" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ChangeScaleWidth" />
                            <Parametre value="Power" />
                            <Parametre value="Variable(Power)/100" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="MettreX" />
                            <Parametre value="Power" />
                            <Parametre value="PowerPanel.X()+18+Power.Width()/2-1/Power.ScaleX()*Power.Width()/2" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="MettreX" />
                            <Parametre value="Health" />
                            <Parametre value="HealthPanel.X()+18+Health.Width()/2-1/Health.ScaleX()*Health.Width()/2" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="Power" />
                            <Parametre value="TimeDelta()*33" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Power" />
                                    <Parametre value="100" />
                                    <Parametre value="&gt;=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="Power" />
                                    <Parametre value="100" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Health" />
                            <Parametre value="100" />
                            <Parametre value="&gt;=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="Health" />
                            <Parametre value="100" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Player death" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Health" />
                            <Parametre value="0" />
                            <Parametre value="&lt;=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="Health" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="VarScene" Contraire="false" />
                                    <Parametre value="Player" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="Player" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Explosion" />
                                    <Parametre value="Player.PointX(Centre)" />
                                    <Parametre value="Player.PointY(Centre)" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Player" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ModVarScene" />
                                    <Parametre value="" />
                                    <Parametre value="GameOver" />
                                    <Parametre value="1" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Rotate rocks" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ChangeDirection" />
                            <Parametre value="Rock" />
                            <Parametre value="Rock.Variable(RotationSpeed)*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Camera" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Health" />
                            <Parametre value="0" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceXY" />
                            <Parametre value="Player" />
                            <Parametre value="70" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" />
                            <Parametre value="Camera" />
                            <Parametre value="70" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" />
                            <Parametre value="" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalLayouts />
    <ExternalSourceFiles />
</Game>
