msgid ""
msgstr ""
"Project-Id-Version: Game Develop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-10-24 19:33+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: Florian Rival <Florian.rival@gmail.com>\n"
"Language-Team: Florian \"4ian\" Rival <Florian.rival@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: s\n"
"X-Poedit-Language: French\n"
"X-Poedit-Country: FRANCE\n"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:53
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:430
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:441
msgid "Special paste"
msgstr "Collage spécial"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:128
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:383
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:201
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:245
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:427
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:438
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste"
msgstr "Collage"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:64
msgid "Start pasting at :"
msgstr "Commencer le collage en :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:69
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:120
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:247
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:823
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:825
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:189
msgid ";"
msgstr ";"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:74
msgid "Number of copies:"
msgstr "Nombre de copies de l'objet :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:81
msgid "in width ( X )"
msgstr "en largeur ( X )"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:89
msgid "in height ( Y )"
msgstr "en hauteur ( Y )"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:96
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:82
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:221
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:164
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:475
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Options"
msgstr "Options"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:97
msgid "Spaces between each obejects"
msgstr "Espacer chaque objet de :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:100
#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:231
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:245
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:249
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:264
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:53
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:516
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:521
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:203
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:74
msgid "0"
msgstr "0"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:102
msgid "pixels in width"
msgstr "pixels en largeur"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:106
msgid "pixels in height"
msgstr "pixels en hauteur"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:109
msgid "Apply progressively to each created object :"
msgstr "Appliquer progressivement à chaque objet créé :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:114
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:511
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:603
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:630
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:637
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:669
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:65
msgid "°"
msgstr "°"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:69
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:216
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:101
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:214
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:85
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:494
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:35
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:721
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:128
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:117
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\advancedentrydialog.cpp:61
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:87
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:154
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:127
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:84
msgid "Ok"
msgstr "Ok"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:71
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:71
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:216
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:208
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:375
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:80
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:66
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:496
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:561
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:659
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1100
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1230
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1307
#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:111
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:723
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:119
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\advancedentrydialog.cpp:59
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:76
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:74
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:85
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:89
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:106
msgid "Cancel"
msgstr "Annuler"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:47
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:50
msgid "Choose an automatism"
msgstr "Choisir un automatisme"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:55
msgid ""
"Choose an automatism type.\n"
"Automatism allow to add to an object a\n"
"predefined behaviour."
msgstr ""
"Choisissez le type de l'automatisme à ajouter.\n"
"Les automatismes permettent d'ajouter à un\n"
"objet un comportement prédéfini."

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:65
msgid "Automatism information"
msgstr "Informations sur l'automatisme"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:73
msgid "No information about the automatism"
msgstr "Pas d'informations sur l'automatisme"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:82
msgid "More automatisms"
msgstr "Plus d'automatismes"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:83
msgid "Bug's report"
msgstr "Rapport de bug"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:90
msgid ""
"An error seems to have occured during\n"
"last session."
msgstr ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:105
msgid "Oops..."
msgstr "Oops..."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:109
msgid ""
"It seems that Game Develop has closed abruptly after an\n"
"error. If this proves to be right, we apologize for the inconvenience\n"
"incurred. This is not your fault, Game Develop should not \n"
"abruptly quit whatever the user make.You can help us correct the problem\n"
"by filling the error report."
msgstr ""
"Il semble que Game Develop se soit fermé brusquement suite à une\n"
"erreur. Si ceci s'avère exact, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, mais d'un problème interne\n"
"au programme.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:113
msgid "Known bugs for this version of Game Develop"
msgstr "Bugs connus sur cette version de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:120
msgid ""
"You can visit a page on our website which can\n"
"contain known bugs for this version of Game Develop:"
msgstr ""
"Vous pouvez consulter sur notre site une liste qui peut\n"
"éventuellement contenir des problèmes qui ont été rapporté\n"
"à propos de cette version de Game Develop :"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:122
msgid "View the known bugs for this version"
msgstr "Consulter les problèmes connus pour cette version"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:128
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:150
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:128
msgid "Next"
msgstr "Suivant"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:136
msgid ""
"To help us solve the problem, try to describe the error\n"
"as precisely as you can. Indicate if possible:\n"
"-How error has happened (Click on a button ...)\n"
"-In which part of program (Scene editor, Choosing actions ...)"
msgstr ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:143
msgid ""
"Once you complete the error report\n"
"click on \"Create Report \". Send\n"
"then the file to our e-mail adress.\n"
"\n"
"Thank you!"
msgstr ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton  \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:145
msgid "Create the error report"
msgstr "Créer le rapport d'erreur"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:160
msgid ""
"Games which were edited can have been saved, under the name of gameDumpX.gdg ( where X is a number ).\n"
"\n"
"Game Develop can reopen these games."
msgstr ""
"Les jeux en cours d'édition on peut être pû etre sauvegardés, sous le nom de gameDumpX.gdg ( où X représente un numéro ).\n"
"\n"
"Game Develop peut les réouvrir automatiquement une fois la fenêtre fermée."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:163
msgid "Automatic saves"
msgstr "Sauvegarde automatiques"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:167
msgid ""
"If your game could not be saved before the crash or is corrupted\n"
"you can try to open an auto-save made by Game Develop. If this\n"
"option is activated, autosave are made inside the game folder."
msgstr ""
"Si votre jeu n'a pas pû être sauvegardé avant le crash ou qu'il\n"
"est corrompu, vous pouvez aussi essayer de charger une sauvegarde\n"
"automatique présente dans le dossier de votre jeu."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:171
msgid "Attention!"
msgstr "Attention !"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:177
msgid ""
"If you open the games that could be saved before the crash\n"
"make sure that the games are complete and not corrupted before\n"
"saving them on the original files."
msgstr ""
"Si vous réouvrez les jeux qui ont peut être pu être sauvegardés\n"
"avant que Game Develop ne crashe, prenez garde à bien vérifier\n"
"que votre jeu est au complet avant de le réengistrer par dessus\n"
"votre jeu original."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:184
msgid "Close and open the game(s)"
msgstr "Fermer et ouvrir le(s) jeu(x)"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:186
msgid "Close but don't open the game(s)"
msgstr "Fermer sans ouvrir le(s) jeu(x)"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:192
msgid "Explaination"
msgstr "Explication"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:193
msgid "Error's report"
msgstr "Rapport d'erreur"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:194
msgid "Your game"
msgstr "Votre jeu"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:208
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/knownbugs/gd"
msgstr "http://www.wiki.compilgames.net/doku.php/game_develop/knownbugs/gd"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:51
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:774
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:777
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:690
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:256
msgid "File"
msgstr "Fichier"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:52
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:705
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:101
msgid "Line"
msgstr "Ligne"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:53
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:712
msgid "Column"
msgstr "Colonne"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:54
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:59
#: dialogs\extension.cpp:93
#: dialogs\extension.cpp:110
msgid "Message"
msgstr "Message"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:73
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:74
msgid "Task in progress:"
msgstr "Tâche en progression : "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:79
msgid "The task "
msgstr "La tâche "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:79
msgid "failed."
msgstr "a échouée."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:88
msgid "Some tasks failed."
msgstr "Compilation terminée, mais une ou plusieurs tâches ont échouées."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:92
#, c-format
msgid "( %ld seconds )"
msgstr "( %ld secondes )"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:478
msgid "Compilation finished"
msgstr "Compilation terminée"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid ", but "
msgstr ", mais "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid " task(s) are waiting."
msgstr " tâche(s) sont encore en attente de pouvoir être lancées."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid "Tasks finished "
msgstr "Les tâches ont été accomplies "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:101
msgid "Compilation finished."
msgstr "Compilation terminée."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:102
msgid "All tasks have been completed."
msgstr "Toutes les tâches ont été accomplies."

#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:40
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:276
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:339
msgid "Compilation"
msgstr "Compilation"

#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:41
msgid "Compilation messages"
msgstr "Messages de compilation"

#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:49
#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:61
msgid ""
"Error while loading the update file.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
"Erreur lors du chargement du fichier de mise à jour.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"( Vous pouvez désactiver la vérification des mises à jour dans les préférences. )"

#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:54
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:244
msgid ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."
msgstr ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"( Vous pouvez désactiver la vérification des mises à jour dans les préférences. )"

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:46
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:119
msgid "Choose a file"
msgstr "Choisir un fichier"

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:51
msgid "Enter a file name :"
msgstr "Entrez le nom d'un fichier :"

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:106
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:167
msgid "..."
msgstr "..."

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:60
msgid "The file is relative to the directory of the .gdg file."
msgstr "Le nom du fichier est relatif à l'emplacement du fichier .gdg du jeu."

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:66
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:465
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:483
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:501
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:537
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:555
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Advanced"
msgstr "Avancé"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:43
msgid "Choose joystick's axis"
msgstr "Choisir l'axe du joystick"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:45
msgid "Choose directly Joystick axis :"
msgstr "Choisissez directement l'axe du joystick :"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:49
msgid "AxisX"
msgstr "AxisX"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:50
msgid "AxisY"
msgstr "AxisY"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:51
msgid "AxisZ"
msgstr "AxisZ"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:52
msgid "AxisR"
msgstr "AxisR"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:53
msgid "AxisU"
msgstr "AxisU"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:54
msgid "AxisV"
msgstr "AxisV"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:55
msgid "AxisPOV"
msgstr "AxisPOV"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:75
msgid "Axis"
msgstr "Axe"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:116
msgid "Edit the action"
msgstr "Editer l'action"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:156
msgid "Choose an action to set up."
msgstr "Choisissez une action à paramétrer."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:135
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:146
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:65
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:67
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:69
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:71
msgid "Choose an object in the list"
msgstr "Choisissez un objet dans la liste"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:147
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:405
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:638
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:14
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:72
msgid "Objects"
msgstr "Objets"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:69
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:73
msgid "Objects groups"
msgstr "Groupes d'objets"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:73
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:90
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:74
msgid "Global objects"
msgstr "Objets globaux"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:150
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:74
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:75
msgid "Global groups"
msgstr "Groupes globaux"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:156
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:288
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:445
msgid "All actions"
msgstr "Toutes les actions"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:162
msgid "By object"
msgstr "Par objet"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:167
msgid "No action chosen"
msgstr "Aucune action choisie"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:174
msgid "Choose an action in left menu"
msgstr "Choisissez une action dans le menu de gauche"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:182
msgid "See Help for more information about the condition."
msgstr "Pour plus d'informations sur la condition, consultez l'aide."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:188
msgid "Objects selection"
msgstr "Sélection des objets"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:190
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1441
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:806
msgid "Default"
msgstr "Default"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:192
msgid "Only objects concerned by previous conditions and actions will be considered."
msgstr "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:194
msgid "Force global"
msgstr "Forcer en global"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:195
msgid "All objects will be considered by this action."
msgstr "Tous les objets de la scène seront concernés par cette action."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:209
msgid "More actions"
msgstr "Plus d'actions"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:211
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:213
msgid "Sort by objects"
msgstr "Ranger par objets"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:222
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:276
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:408
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:410
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:232
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:391
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:393
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:498
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:364
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:366
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:135
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:409
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1081
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:180
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:108
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:136
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:89
msgid "Help"
msgstr "Aide"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:310
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:467
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:309
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:467
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:398
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:611
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:524
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:559
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:171
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:206
msgid "All objects"
msgstr "Tous les objets"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:319
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:474
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:319
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:474
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:291
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:309
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:328
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:403
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:417
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:447
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:481
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:499
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:530
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:546
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:564
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:583
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:603
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:621
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:637
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:646
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:652
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:658
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:664
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:670
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:676
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:683
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:689
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:697
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:703
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:710
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:716
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:723
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:729
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:736
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:737
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:744
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:745
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:752
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:759
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:165
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:187
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:269
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:300
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:317
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:334
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:351
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:372
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:388
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:403
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:419
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:435
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:467
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:487
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:497
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:506
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:534
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:540
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:546
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:552
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:373
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:480
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:69
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:283
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:309
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:333
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:151
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:363
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:469
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:523
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:541
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:559
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:576
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:593
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:610
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:627
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:403
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:361
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:332
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:428
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:354
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:408
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:427
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:446
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:464
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:482
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:499
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:517
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:535
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:537
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:553
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:570
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:588
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:605
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:623
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:640
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:657
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:675
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:686
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:695
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:704
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:712
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:721
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:729
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:737
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:745
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:298
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:397
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:411
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:224
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:238
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:298
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:370
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:525
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:172
msgid "Object"
msgstr "Objet"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:360
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:523
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:360
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:523
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:516
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:531
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:374
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:431
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:460
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:475
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:481
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:493
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:446
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:202
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:373
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:428
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:465
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:483
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:500
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:518
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:536
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:554
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:571
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:589
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:624
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:641
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:658
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:676
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:687
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:696
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:705
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:713
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:722
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:730
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:738
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:746
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:560
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:207
msgid "Automatism"
msgstr "Automatism"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:624
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:622
msgid "Parameter :"
msgstr "Paramètre :"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:676
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:674
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:281
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:291
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:301
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:321
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:341
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:351
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:371
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:381
msgid ":"
msgstr " :"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:789
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:217
msgid "Choose a font ( ttf/ttc files )"
msgstr "Choisissez une police de caractère ( fichiers ttf, ttc )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:803
msgid "Choose a music ( ogg files )"
msgstr "Choisissez une musique ( fichiers ogg )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:817
msgid "Choose a sound ( wav file )"
msgstr "Choisissez un son ( fichiers wav )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:859
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:852
msgid "yes"
msgstr "oui"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:863
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:854
msgid "no"
msgstr "non"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:971
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:928
msgid ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."
msgstr "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1011
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:968
#, c-format
msgid ""
"Error in parameter #%i : %s\n"
"\n"
"Please correct it in order to validate the action."
msgstr ""
"Erreur dans le paramètre n°%i : %s\n"
"\n"
"Êtes vous sûr de vouloir valider ce paramètre ?"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1011
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:968
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:490
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:394
msgid "The expression contains one or more errors."
msgstr "L'expression contient une ou plusieurs erreurs."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1046
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:33
msgid "Choose a mouse button"
msgstr "Choisir un bouton de la souris"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:39
msgid "Left button"
msgstr "Bouton gauche"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:40
msgid "Right button"
msgstr "Bouton droit"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:41
msgid "Center button"
msgstr "Bouton central"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:42
msgid "Special button 1"
msgstr "Bouton spécial 1"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:43
msgid "Special button 2"
msgstr "Bouton spécial 2"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:45
msgid "Choose the button :"
msgstr "Choisissez le bouton :"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:49
msgid "Click with a button to automatically select this latter from the list"
msgstr "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:33
msgid "Choose a key"
msgstr "Choisir une touche du clavier"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:36
msgid "Click on the area, and press a key"
msgstr "Cliquez sur la zone, puis appuyez sur une touche du clavier"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:42
msgid "Chosen key :"
msgstr "Touche choisie :"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:47
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:304
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:338
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:169
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:92
msgid "Close"
msgstr "Fermer"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
msgid ""
"Right Control : Yes\n"
"Left Control : No"
msgstr ""
"Control droit : Oui\n"
"Control gauche : non"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:59
msgid "Choose the key"
msgstr "Choisir la touche"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
msgid ""
"Right Alt : Yes\n"
"Left alt : No"
msgstr ""
"Alt droit : Oui\n"
"Alt gauche : non"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
msgid ""
"Right Shift : Yes\n"
"Left Shift : No"
msgstr ""
"Shift droit : Oui\n"
"Shift gauche : non"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:121
msgid "Edit the condition"
msgstr "Editer la condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:134
msgid "Choose an condition to set up."
msgstr "Choisissez une condition à paramétrer."

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:286
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:445
msgid "All conditions"
msgstr "Toutes les conditions"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:174
msgid "No condition chosen"
msgstr "Aucune condition choisie"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:181
msgid "Choose a condition in left menu"
msgstr "Choisissez une condition dans le menu de gauche"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:192
msgid "Inversion"
msgstr "Inversion"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:196
msgid "Invert the condition"
msgstr "Inverser la condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:198
msgid "Check so as to that the condition verify the reverse of what it should do."
msgstr "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:211
msgid "More conditions"
msgstr "Plus de conditions"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:843
msgid "Choose True or False to fill the parameter"
msgstr "Choisissez Vrai ou Faux pour remplir le paramètre"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:843
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:63
msgid "True or False"
msgstr "Vrai ou Faux"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:845
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:44
msgid "True"
msgstr "Vrai"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:847
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:46
msgid "False"
msgstr "Faux"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:995
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:1018
msgid ""
"Warning. This option is only available for backward compatibility.\n"
"It must not be used anymore in new game, and it might be removed in a next version."
msgstr ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:69
msgid "Choose a template"
msgstr "Choisir un modèle d'évènement"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:386
msgid "Templates"
msgstr "Modèles"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:92
msgid ""
"Template allow you to add quickly one or several events\n"
"and to adapt them to your scene."
msgstr ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:96
msgid "Select a template in the list"
msgstr "Selectionnez un modèle dans la liste"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:100
msgid "Parameter 1 description :"
msgstr "Description paramètre 1"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:106
msgid "Parameter 2 description :"
msgstr "Description paramètre 2"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:112
msgid "Parameter 3 description :"
msgstr "Description paramètre 3"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:118
msgid "Parameter 4 description :"
msgstr "Description paramètre 4"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:124
msgid "Parameter 5 description :"
msgstr "Description paramètre 5"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:130
msgid "Parameter 6 description :"
msgstr "Description paramètre 6"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:136
msgid "Parameter 7 description :"
msgstr "Description paramètre 7"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:142
msgid "Parameter 8 description :"
msgstr "Description paramètre 8"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:360
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:388
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2006
msgid "Insert"
msgstr "Insert"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:312
msgid "All templates"
msgstr "Tous les modèles"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:268
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:180
msgid "Error while loading :"
msgstr "Erreur lors du chargement : "

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:299
msgid "The events of the template are missing."
msgstr "Les évènements du modèle d'évènement manquent."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:349
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:145
msgid "Description"
msgstr "Description"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:390
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/template"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/template"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:101
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:381
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:239
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:421
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy"
msgstr "Copier"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:272
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:382
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:242
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:424
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut"
msgstr "Couper"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:74
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:210
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:376
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:162
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
msgid "Redo"
msgstr "Redo"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:121
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:336
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
msgid "Save"
msgstr "Enregistrer"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:269
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:379
msgid "Clipboard"
msgstr "Presse papiers"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:373
msgid "Cancelling"
msgstr "Annulation"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:403
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:357
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:161
msgid "Tools"
msgstr "Outils"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:394
msgid "Search / Replace"
msgstr "Chercher / Remplacer"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:140
msgid "Go to..."
msgstr "Aller à..."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:150
msgid "GDL doc."
msgstr "Doc. GDL"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:151
msgid "SFML doc."
msgstr "Doc. SFML"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:152
msgid "wxWidgets doc."
msgstr "Doc. wxWidgets"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:153
msgid "Boost doc."
msgstr "Doc. Boost"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:244
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2917
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:322
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:331
msgid "Editor Preferences"
msgstr "Editor Preferences"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:75
msgid "Game compilation"
msgstr "Compilation du jeu"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:89
msgid "Compile"
msgstr "Lancer la compilation"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:99
msgid "Export folder:"
msgstr "Dossier d'export :"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:110
msgid "Compress in a single file"
msgstr "Compresser en un fichier unique"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:114
msgid "Activate optimizations ( slow down compilation )"
msgstr "Activer les optimisations ( ralentit la compilation )"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:195
msgid "Compiled project is now available in the export folder."
msgstr "Le projet compilé est disponible dans le dossier d'export."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:196
msgid "Compilation achieved. Do you want to open the folder where the project has been compiled?"
msgstr "Compilation achevée avec succès. Voulez vous ouvrir le dossier où le projet a été compilé ?"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:221
msgid "You must choose a directory where the project must be exported."
msgstr "Vous devez choisir un répertoire valide où créer le jeu."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:221
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:226
msgid "Compilation canceled"
msgstr "Compilation annulée"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:226
msgid ""
"Unable to create the folder where the project must be compiled. \n"
"Please ensure that you have sufficient rights to write in this folder."
msgstr ""
"Impossible de créer le répertoire où le jeu doit être compilé.\n"
"Vérifiez que vous possédez les droits d'écritures dans cet espace."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:250
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:255
msgid "Choose a folder, empty if possible, where create your game."
msgstr "Choisissez un dossier, vierge de préférence, où créer le jeu."

#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:32
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:151
msgid "Game Develop Console"
msgstr "Console Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:45
msgid ""
"Note that the information displayed by the console are not\n"
"necessarily intended to be used directly by the user."
msgstr ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:79
msgid "Create a template"
msgstr "Créer un modèle d'évènements"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:88
msgid ""
"You can create a template from actual events of the scene\n"
"A template allow to automatically and quickly create events,\n"
"just filling in some parameters."
msgstr ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:101
msgid "Template name :"
msgstr "Nom du modèle :"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:105
msgid "Template description :"
msgstr "Description du modèle :"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:118
msgid ""
"Search this\n"
"in parameters of\n"
"actions and conditions"
msgstr ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:122
msgid "Description that will be given"
msgstr "Description qui sera donnée à l'insertion"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:126
msgid "Example : MyObject"
msgstr "Exemple : MonObjet"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:130
msgid "Example : Enter the name of the Hero object."
msgstr "Exemple : Entrez l'objet servant de héros."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:169
msgid "Information on the template"
msgstr "Informations sur le modèle"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:389
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:403
msgid "Parameters"
msgstr "Paramètres"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:389
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:74
msgid "Create"
msgstr "Créer"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:258
msgid "Choose where save the template"
msgstr "Choisissez où enregistrer le modèle"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:267
msgid "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."
msgstr "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:271
msgid "The template was correctly created."
msgstr "Le modèle a été correctement créé."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:348
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/create_template"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/create_template"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:75
msgid "About Game Develop"
msgstr "A propos de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:87
msgid "Game Develop"
msgstr "Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:91
msgid "was created by"
msgstr "a été créé par"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:94
msgid "Florian \"4ian\" Rival"
msgstr "Florian \"4ian\" Rival"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:94
msgid "http://www.florianrival.com"
msgstr "http://www.florianrival.com"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:102
msgid "Support, assistance, answers to the suggestions on:"
msgstr "Support, aide, réponses aux suggestions sur"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:104
msgid "www.compilgames.net"
msgstr "www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:104
msgid "http://www.compilgames.net"
msgstr "http://www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:111
msgid "You like Game Develop?"
msgstr "Vous appréciez Game Develop ?"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:113
msgid "You can make a donation to the author."
msgstr "Aidez l'auteur en faisant un don."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:113
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:305
msgid "http://www.en.compilgames.net/?file=kop8.php"
msgstr "http://www.compilgames.net/?file=kop8.php"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:123
msgid ""
"·Game DevelopGame Develop is a freeware, meaning it is totally free.-You can use the software, for personal or commercial use.-The software is provided 'as-is', without any express or implied warranty.-You can distribute the software to anybody provided you don't require money for it, you don't claim to be the author and you distribute the entire software with its installer.-You must not try to decompile the software.·Games created with Game Develop-The author of Game Develop is not liable for games made with the software.-If you create a game with Game Develop, an acknowledgment in the game documentation would be appreciated but is not required.·If you have any questionsContact the author : CompilGames@gmail.com\n"
"Go on our website : http://www.compilgames.net"
msgstr ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:141
msgid "Programmed in C++, compiled with TDM-GCC, with the help of Code:: Blocks"
msgstr "Programmé en C++, compilé avec TDM-GCC, avec l'aide de Code::Blocks"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:156
msgid "Use SFML, LLVM, Boost, wxWidgets and TinyXml libraries."
msgstr "Game Develop utilise les bibliothèques SFML, LLVM, Boost, wxWidgets et TinyXml."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:175
msgid "About"
msgstr "A propos"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:176
msgid "Licence"
msgstr "Licence"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:177
msgid "Thanks"
msgstr "Remerciements"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:178
msgid "Used technologies"
msgstr "Technologies utilisées"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:207
msgid "Contributors: ( No special order)"
msgstr "Contributeurs : ( Sans ordre spécial )"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:209
msgid "François Dumortier : Game Deveop logo design and website conception."
msgstr "François Dumortier : Conception du logo et du site web de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:212
msgid "Victor Levasseur: Widgets and Advanced XML extensions and contributions to Physics Engine, Text object, Video object, Path automatism and Sound object extension."
msgstr "Victor Levasseur : Extension Widgets, XML avancé et contributions aux extensions Automatisme Moteur physique, Objet texte, Objet vidéo, Automatisme Chemin, Objet son"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:215
msgid "Diego Schiavon : English translation of the tutorial"
msgstr "Diego Schiavon : Traduction anglaise du tutoriel"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:217
msgid "MillionthVector : Graphics of various examples."
msgstr "MillionthVector : Graphismes de l'exemple Shoot"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:220
msgid "Thomas Flecy: Original Sound object extension"
msgstr "Thomas Flecy : Version originale de l'extension Objet son"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:222
msgid "Fernando José Martínez López : Spanish translation of the tutorial"
msgstr "Fernando José Martínez López : Traduction espagnole du tutoriel"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:224
msgid "Images and icons:"
msgstr "Images et icones :"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:226
msgid "Most icons came from Crystal Project Icons by Everaldo Coelho"
msgstr "La plupart des icones proviennent de Crystal Project Icons par Everaldo Coelho"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:228
msgid "Some images of examples came from images pack by Daniel Cook"
msgstr "Des images des jeux d'exemples et des ressources sont issues des packs d'images de Daniel Cook"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:230
msgid "Some images of examples came from images pack by Ari Feldman"
msgstr "Des images des jeux d'exemples sont issues des packs d'images d'Ari Feldman"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:233
msgid "Thanks to all the community and users of Game Develop"
msgstr "Merci à toute la communauté et utilisateurs de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:310
msgid "http://llvm.org/"
msgstr "http://llvm.org/"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:315
msgid "http://www.grinninglizard.com/tinyxml/"
msgstr "http://www.grinninglizard.com/tinyxml/"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:320
msgid "http://www.boost.org/"
msgstr "http://www.boost.org/"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:85
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:258
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:279
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:95
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:142
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:96
msgid "Pane caption"
msgstr "Pane caption"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:111
msgid "Object :"
msgstr "Objet :"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:116
msgid "Delete this object"
msgstr "Supprimer cet objet"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:125
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:505
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:482
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:553
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:671
msgid "General"
msgstr "Général"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:142
msgid "Play the scene"
msgstr "Jouer la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:204
msgid "Pause"
msgstr "Mettre en pause"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:143
msgid "Pause the scene"
msgstr "Mettre en pause la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:145
msgid "Step"
msgstr "Avancer d'une étape"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:147
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:108
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:256
msgid "Add an object"
msgstr "Ajouter un objet"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:148
msgid "Add a scene variable"
msgstr "Ajouter une variable de la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:149
msgid "Add a global variable"
msgstr "Ajouter une variable globale"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:171
msgid "Frame per seconds ( FPS )"
msgstr "Images par secondes ( FPS )"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:152
msgid "Time elapsed since the last image"
msgstr "Temps depuis la dernière image"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
msgid "Number of objects"
msgstr "Nombre d'objets"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:174
msgid "Resources count"
msgstr "Nombres de ressources"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:175
msgid "Window's size"
msgstr "Taille de la fenêtre"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:176
msgid "Position of the mouse over the window"
msgstr "Position de la souris sur la fenêtre"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:177
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:171
msgid "Time elapsed since the beginning of the scene"
msgstr "Temps depuis le début de la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
msgid "Scene variables"
msgstr "Variable de la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:288
msgid " fps"
msgstr " i/s"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:320
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:444
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:501
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:81
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:91
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:92
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:134
msgid "Globals variables"
msgstr "Variables globales"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:364
msgid "objects"
msgstr "objets"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:519
msgid "Specific"
msgstr "Spécifique"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:459
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:495
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:751
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:758
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:275
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:290
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:578
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Variables"
msgstr "Variables"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:578
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:593
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:609
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:631
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:640
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:667
msgid "Enter the new value"
msgstr "Entrez la nouvelle valeur"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:578
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:593
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:631
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:640
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:667
msgid "Editing a value"
msgstr "Edition d'une valeur"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:582
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:597
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:671
msgid ""
"Unable to modify the value.\n"
"The value entered is either incorrect or the property is read-only."
msgstr ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:609
msgid "Editing a variable"
msgstr "Edition d'une variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:706
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:725
msgid "Type the name of the new variable"
msgstr "Entrez le nom de la nouvelle variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:706
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:715
msgid "Adding a scene variable"
msgstr "Ajout d'une variable de la scène"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:711
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:730
msgid "A variable with this name already exists!"
msgstr "Une variable avec ce nom existe déjà"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:715
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:734
msgid "Enter the value of the variable"
msgstr "Entrez la valeur de la variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:725
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:734
msgid "Adding a global variable"
msgstr "Ajout d'une variable globale"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:757
msgid "Unable to create object."
msgstr "Impossible de créer l'objet."

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:761
msgid "Enter the X position of the object"
msgstr "Entrez la position X de l'objet"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:761
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:762
msgid "Adding an object"
msgstr "Ajout d'un objet"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:762
msgid "Enter the object's Y position"
msgstr "Entrez la position Y de l'objet"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:82
msgid "First startup of Game Develop"
msgstr "Premier démarrage de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:107
msgid "This window is displayed at first startup"
msgstr "Cet écran s'affiche au premier démarrage"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:111
msgid ""
"Game Develop allows easy and fast game creation,\n"
"for beginners and advanced users."
msgstr ""
"Game Develop permet la création de jeux de façon simple et rapide,\n"
"pour le développeur débutant ou confirmé."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:115
msgid ""
"You can setup some parameters and read\n"
"some advices to get started with Game Develop.\n"
"\n"
"Click on Next to continue."
msgstr ""
"Vous allez pouvoir régler quelques paramétrages et accéder aux\n"
"conseils pour démarrer au mieux avec Game Develop.\n"
"\n"
"Cliquez sur suivant pour continuer."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:124
msgid ""
"Game Develop is a freeware. If you paid for it ( other than by a donation to the author )\n"
"then we recommend that you get a refund !"
msgstr ""
"Game Develop est un freeware.  Si vous l'avez payé autrement que par un don\n"
"à l'auteur, nous vous recommandons d'obtenir un remboursement."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:141
msgid ""
"Game Develop checks by default at startup if new updates are\n"
"available. If you have a firewall, it is possible that it will ask\n"
"if the software can access the internet. In this case, answer by yes."
msgstr ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci  vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:143
msgid "Check for updates at startup"
msgstr "Vérifier les mises à jour au démarrage"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:162
msgid ""
"To get started with Game Develop, read the \"Getting started manual\",\n"
"available in Help."
msgstr "Pour commencer, lisez le guide de démarrage qui explique les principaux concepts."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:165
msgid "You can then:"
msgstr "Vous pouvez ensuite :"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:121
msgid "Read the tutorial"
msgstr "Lire le tutoriel"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:239
msgid "( Spanish tutorial also available )"
msgstr "(-Insert the name of the second tutorial or a blank text-)"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:204
msgid "Open examples"
msgstr "Ouvrir les exemples"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:182
msgid "Access to wiki ( Knowledge base )"
msgstr "Accéder au wiki ( Base d'articles et de connaissance )"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:182
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:136
msgid "http://www.wiki.compilgames.net"
msgstr "http://www.wiki.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:186
msgid "Access to forum"
msgstr "Accéder au forum"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:140
msgid "http://www.forum.compilgames.net"
msgstr "http://www.forum.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:192
msgid ""
"You can also access to this links from the Start Page which is\n"
"displayed when Game Develop is launched."
msgstr ""
"Vous pouvez aussi accéder à ces liens depuis la page qui s'affiche\n"
"au démarrage de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:202
msgid "Welcome"
msgstr "Bienvenue"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:430
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:446
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:289
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:304
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:334
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:479
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:491
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:115
msgid "Setup"
msgstr "Configuration"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:204
msgid "Getting started with Game Develop"
msgstr "Débuter avec Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:235
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:344
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_getstart"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_getstart"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:288
#: d:\florian\programmation\gamedevelop2\ide\mainaide.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:349
msgid "Tutorial.pdf"
msgstr "Tutoriel.pdf"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:337
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:339
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:366
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:368
msgid "Spanish Tutorial.pdf"
msgstr "(-Insert filename of the second tutorial or a blank text if there is no second tutorial-)"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:351
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:380
msgid "Unable to launch the tutorial. Tutorials can be found in the directoy called \"Tutorial\", inside Game Develop directory."
msgstr "Impossible de lancer le tutoriel. Vous pouvez le consulter en allant dans le dossier Game Develop, puis dans le répertoire Tutoriel et en ouvrant le fichier Tutoriel.pdf"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:61
msgid "Modify the parameters of the layer"
msgstr "Modifier les paramètres du calque"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:53
msgid "Name :"
msgstr "Nom :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:114
msgid "Visible"
msgstr "Visible"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:72
msgid "Cameras"
msgstr "Caméras"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:75
msgid "Camera No."
msgstr "Caméra n°"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:183
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:204
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:368
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:377
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:213
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:306
msgid "Delete"
msgstr "Suppression"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:81
msgid "Add another camera"
msgstr "Ajouter une autre caméra"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:84
msgid "Editing the camera"
msgstr "Edition de la camera"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:88
msgid "Custom size :"
msgstr "Taille personnalisée :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:131
msgid "x"
msgstr "x"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:101
msgid "Custom viewport :"
msgstr "Zone de rendu personnalisée :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:444
msgid "From"
msgstr "De"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:448
msgid "to"
msgstr "à"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:118
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:152
msgid "1"
msgstr "1"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:127
msgid "For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.By default, a camera has a viewport which covers the entire window."
msgstr ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:194
msgid "The name is incorrect"
msgstr "Le nom entré est incorrect."

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:379
msgid "The layer must have at least one camera."
msgstr "Impossible d'enlever l'unique camera du calque."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:70
msgid "Edit the objects group"
msgstr "Editer le groupe d'objets"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:82
msgid ""
"Objects group allow to use the name of the group\n"
"to refer to all objects it contains."
msgstr ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:111
msgid "Delete the object"
msgstr "Supprimer l'objet"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:132
msgid "Delete the selected object"
msgstr "Supprimer l'objet selectionné"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:149
msgid "Objects group editor help"
msgstr "Aide de l'éditeur de groupes d'objets"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:300
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:168
msgid "You made "
msgstr "Vous avez apporté "

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:168
msgid " changes. Are you sure you want to cancel all changes?"
msgstr " modifications. Êtes vous sûr d'annuler tous les changements ?"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:168
msgid "Lot's of changes made."
msgstr "Beaucoup de modifications ont été apportées."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:179
msgid "All objects of the group"
msgstr "Tous les objets du groupe"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:53
msgid "Object "
msgstr "L'objet "

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:227
msgid " is already in this group."
msgstr " est déjà dans ce groupe."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:90
msgid "Edit the properties of the object on the scene"
msgstr "Editer les options avancées d'un objet sur la scène"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:100
msgid "Concerned object :"
msgstr "Objet concerné :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:102
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:55
msgid "Noname"
msgstr "Sans Nom"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:245
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:579
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:616
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:633
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:645
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:651
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:735
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:743
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:121
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:495
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:504
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:410
msgid "Position"
msgstr "Position"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:123
msgid "X :"
msgstr "X :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:126
msgid "X coordinate of the object on the scene"
msgstr "Coordonnée X de l'objet sur la scène"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:128
msgid "Y :"
msgstr "Y :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:131
msgid "Y coordinate of the object on the scene"
msgstr "Coordonnée Y de l'objet sur la scène."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:247
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:696
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:702
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:709
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:715
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:279
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:296
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:545
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:551
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:34
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:528
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:136
msgid "Size"
msgstr "Taille"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:139
msgid "Custom size"
msgstr "Taille personnalisée"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1062
msgid "Width :"
msgstr "Largeur :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:116
msgid "Height :"
msgstr "Hauteur :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:249
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:369
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:349
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:365
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:381
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:397
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:414
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:183
msgid "Layer"
msgstr "Calque"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:162
msgid "Object's layer :"
msgstr "Calque de l'objet :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:169
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:250
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:358
msgid "Z order"
msgstr "Plan"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:173
msgid "Z order :"
msgstr "Plan n° :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:176
msgid "Initial Z order of the object on the scene."
msgstr "Plan initial de l'objet sur la scène."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:179
msgid "0 by default. The object will be above otherif its z order is greater."
msgstr ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:189
msgid "Initial variables specific to this object instance"
msgstr "Variables initiales spécifiques à cette instance de l'objet"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:193
msgid "Modify"
msgstr "Modifier"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:358
msgid "No variable defined for this object instance."
msgstr "Aucune variable spécifique à cette instance de définie."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:250
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:305
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:183
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:81
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:272
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:89
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:103
msgid "Base layer"
msgstr "Calque de base"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:331
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:360
msgid " variables are defined to this particular object instance."
msgstr " variable(s) spécifiques à cette instance sont définie(s)."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:47
msgid "Game's main's parameters"
msgstr "Paramètres principaux du jeu"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:57
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:122
msgid "Author :"
msgstr "Auteur :"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:65
msgid "Window size :"
msgstr "Taille fenêtre du jeu :"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:72
msgid "Modify game settings"
msgstr "Modifier les paramètres du jeu"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:73
msgid ""
"Modify the main parameters of the game :\n"
"Window size, game's name, author, loading screen..."
msgstr ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:79
msgid "Game's scenes"
msgstr "Scènes du jeu"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:81
msgid ""
"List of scene composing the game.\n"
"To begin, create a scene."
msgstr ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:86
msgid ""
"The game will begin on the first\n"
"scene of the list."
msgstr ""
"Le jeu commençera par la première \n"
"scène de la liste."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:88
msgid ""
"The game contains no scene,\n"
"you have to add one. Make a\n"
"right click on \"All scenes\" and\n"
"choose \"Add a scene\"."
msgstr ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:93
msgid "Edit the selected scene"
msgstr "Editer la scène choisie"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:94
msgid "Allow to edit the selected scene : Objects, Events..."
msgstr "Permet d'éditer la scène surlignée : Objets, Evenements..."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:96
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:181
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:209
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:225
msgid "Edit"
msgstr "Editer"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:97
msgid "Clic to change the main parameters of the scene: Background color, Title ..."
msgstr "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:71
msgid "Edit the layer properties"
msgstr "Editer les paramètres du calque"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:75
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:129
msgid "Add a layer"
msgstr "Ajouter un calque"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:78
msgid "Delete the layer"
msgstr "Supprimer le calque"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:82
msgid "Move over"
msgstr "Déplacer au dessus"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:85
msgid "Move below"
msgstr "Déplacer au dessous"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:172
msgid "Refresh"
msgstr "Rafraichir"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:127
msgid "Refresh the layer list"
msgstr "Rafraichir la liste des calques"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:130
msgid "Delete the selected layer"
msgstr "Supprimer le calque sélectionné"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:132
msgid "Move the layer over"
msgstr "Déplacer le calque au dessus"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:133
msgid "Move the layer below"
msgstr "Déplacer le calque au dessous"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:134
msgid "More edition options ( right click on the list )"
msgstr "Plus d'options d'édition ( clic droit sur la liste )"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:136
msgid "Objects' editor help"
msgstr "Aide de l'éditeur d'objets"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:170
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:217
msgid "New layer"
msgstr "Nouveau calque"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:229
msgid "New layer "
msgstr "Nouveau calque "

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:301
msgid "Can't find the layer to delete !"
msgstr "Impossible de trouver le calque à supprimer !"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:330
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:360
msgid "Can't find the layer to move  !"
msgstr "Impossible de trouver le calque à déplacer !"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:133
msgid "Change the object properties"
msgstr "Modifier les propriétés de l'objet"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:136
msgid "Initial variables"
msgstr "Variables initiales"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:141
msgid "Add an automatism"
msgstr "Ajouter un automatisme"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:144
msgid "Rename an automatism"
msgstr "Renommer un automatisme"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:147
msgid "Delete an automatism"
msgstr "Supprimer un automatisme"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:511
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:526
msgid "Automatisms"
msgstr "Automatismes"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:151
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:330
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:368
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:399
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:431
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:224
msgid "Effects"
msgstr "Effets"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:153
msgid "Change the name of the object"
msgstr "Modifier le nom de l'objet"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:160
msgid "Delete the object\tDel"
msgstr "Supprimer l'objet\tDel"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:164
msgid "Move up\tCtrl-Up"
msgstr "Déplacer vers le haut\tCtrl-Up"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:167
msgid "Move up\tCtrl-Down"
msgstr "Déplacer vers le bas\tCtrl-Down"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:188
msgid "Copy\tCtrl+C"
msgstr "Copier\tCtrl-C"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:191
msgid "Cut\tCtrl+X"
msgstr "Couper\tCtrl-X"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:177
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:194
msgid "Paste\tCtrl+V"
msgstr "Coller\tCtrl-V"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:187
msgid "Delete objects"
msgstr "Supprimer les objets\tDEL"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:187
msgid "Delete all selected objects"
msgstr "Supprimer tous les objets selectionnés"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:168
msgid "Objects list"
msgstr "Liste d'objets"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:258
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:379
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:143
msgid "Move up"
msgstr "Déplacer vers le haut"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:147
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:380
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:144
msgid "Move down"
msgstr "Déplacer vers le bas"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:263
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:188
msgid "Selected object"
msgstr "Objet sélectionné"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:265
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:131
msgid "Edition"
msgstr "Edition"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:266
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:191
msgid "Edit the name"
msgstr "Editer le nom"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:498
msgid "No object selected"
msgstr "Aucun objet sélectionné"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:510
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:517
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:582
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:586
msgid "NewObject"
msgstr "NouvelObjet"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:542
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:759
msgid "The object was correctly added"
msgstr "L'objet a été correctement ajouté"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:554
msgid "Delete also all references to the object in groups and events ( i.e. Actions and conditions using the object )?"
msgstr "Supprimer également toutes les références à l'objet dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:555
#, c-format
msgid "Delete also all references to these %i objects in groups and events ( i.e. Actions and conditions using the objects )?"
msgstr "Supprimer également toutes les références aux %i objets dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:556
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:507
msgid "Confirm deletion"
msgstr "Confirmation de la suppression"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:630
msgid "Unable to rename the object : another object has already this name."
msgstr "Impossible de renommer l'objet : un autre objet porte déjà ce nom."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:639
msgid "Invalid name"
msgstr "Nom invalide"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:677
msgid "Unable to find the object to copy"
msgstr "Impossible de trouver l'objet à copier"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:695
msgid "Unable to find the object to cut"
msgstr "Impossible de trouver l'objet à couper"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:720
msgid "No object to paste"
msgstr "Pas d'objet à coller."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:733
msgid "CopyOf"
msgstr "CopieDe"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:772
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:807
msgid "The object to move was not found."
msgstr "L'objet à déplacer n'a pas été trouvé."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:863
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:880
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:914
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:942
msgid "Can't find the object to edit"
msgstr "L'objet à éditer n'a pas été trouvé."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:926
msgid "Choose the automatism to delete"
msgstr "Choisir l'automatisme à supprimer"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:954
msgid "Choose the automatism to rename"
msgstr "Choisir l'automatisme à renommer"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1024
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:75
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:106
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:397
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:25
msgid "Scene"
msgstr "Scène"

#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:164
msgid "Global"
msgstr "Global"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:190
msgid "Edit the group"
msgstr "Editer le groupe"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:162
msgid "Change the name"
msgstr "Changer le nom"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:182
msgid "Add a group"
msgstr "Ajouter un groupe"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:97
msgid "Delete the group"
msgstr "Supprimer le groupe"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:141
msgid "Refresh the image list"
msgstr "Rafraichir la liste d'images"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:144
msgid "Delete the selected group"
msgstr "Supprimer le groupe selectionné"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:180
msgid "Group's list"
msgstr "Liste de groupes"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:218
msgid "All group of objects of the scene"
msgstr "Tous les groupes d'objets de la scène"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:357
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:365
msgid "New_group"
msgstr "Nouveau_groupe"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:375
msgid "The group was correctly added."
msgstr "Le groupe a été correctement ajouté"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:388
msgid "Delete also all references to the group in events ( i.e. Actions and conditions using the object )?"
msgstr "Supprimer également toutes les références au groupe dans les évènements ( Soit les actions et conditions utilisant le groupe ) ?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:389
#, c-format
msgid "Delete also all references to these %i groups in events ( i.e. Actions and conditions using the object )?"
msgstr "Supprimer également toutes les références aux %i groupes dans les évènements ( Soit les actions et conditions utilisant les groupes ) ?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:396
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:543
msgid "No group selected"
msgstr "Aucun groupe sélectionné"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:462
msgid "Contents of group \""
msgstr "Contenu du groupe \""

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:511
msgid "Unable to rename the groupe : another group has already this name."
msgstr "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:540
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:38
msgid "All groups of the scene"
msgstr "Tous les groupes de de la scène"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:613
msgid "Copy_of_"
msgstr "Copie_de_"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:224
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:401
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:147
msgid "Events"
msgstr "Evenements"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:139
msgid "Scene's editor"
msgstr "Editeur de scène"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:256
msgid "Objects' editor"
msgstr "Editeur d'objets"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:160
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:258
msgid "Layers' editor"
msgstr "Editeur de calques"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:176
msgid "Debugger"
msgstr "Debugger"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:260
msgid "Initial positions of objects"
msgstr "Positions initiales des objets"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:177
msgid "Profiling"
msgstr "Performances"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:148
msgid "Properties of "
msgstr "Propriétés de "

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:72
msgid "Basic properties"
msgstr "Propriétés de base"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:77
msgid "Window default title:"
msgstr "Titre de la fenêtre :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:81
msgid "Background color:"
msgstr "Couleur de l'arrière plan :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:97
msgid "Deactivate input when focus is lost"
msgstr "Désactiver les entrées quand le focus est perdu"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:91
msgid "Stop all sounds and musics at startup"
msgstr "Stopper tous les sons et musiques au démarrage"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:94
msgid "Objects internal sort:"
msgstr "Tri interne des objets :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:96
msgid "Fast sort ( faster but risk of \"flickering\")"
msgstr "Tri rapide ( rapide mais risque de \"clignotement\" )"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:100
msgid "Stable sort (slower but less \"flickering\")"
msgstr "Tri stable ( plus lent mais pas de \"clignotement\" )"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:107
msgid "OpenGL Field of view :"
msgstr "Angle de champ OpenGL :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:111
msgid "90"
msgstr "90"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:116
msgid "First clipping plane distance :"
msgstr "Distance du premier plan de coupe :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:120
msgid "Last clipping plane distance :"
msgstr "Distance du dernier plan de coupe :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:122
msgid "500"
msgstr "500"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:222
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:75
msgid "Error(s) during compilation"
msgstr "Erreur(s) lors de la compilation"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:93
msgid ""
"An error occurred during the compilation, and the game could not be created.\n"
"See the report below to see which step caused an error."
msgstr ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:113
msgid "No information concerning the error."
msgstr "Pas d'informations concernant l'erreur."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:123
msgid "How solve the problem ?"
msgstr "Comment résoudre le problème ?"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:131
msgid ""
"A problem when copying a known file:\n"
"  -Check that your file (image, sound ...) exists.\n"
"  -Check you have read/write permission. \n"
"\n"
"A problem when copying a file unknown:\n"
"  -Check that the file in question exists. \n"
"    If not, try reinstalling Game Develop\n"
"  -Check you have read/write permission.\n"
"\n"
"A problem when creating a file:\n"
"  -Make sure you have read/write\n"
"   permission."
msgstr ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
"   Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
"   et/ou de lecture."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:147
msgid "If you can not solve the problem, do not hesitate to contact us"
msgstr "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:154
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:362
msgid "Add an event"
msgstr "Ajouter un évènement"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:363
msgid "Add a sub event"
msgstr "Ajouter un sous évènement"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:159
msgid "A sub event"
msgstr "Un sous évènement"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:162
msgid "Another event type"
msgstr "Ajouter un autre type d'évènement"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:261
msgid "Other"
msgstr "Autre"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:925
msgid "Add a condition"
msgstr "Ajouter une condition"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:189
msgid "Delete\tDEL"
msgstr "Retirer\tDEL"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:185
msgid "De/activate"
msgstr "Dés/activer"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:198
msgid "Cancel\tCtrl-Z"
msgstr "Annuler\tCtrl-Z"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:201
msgid "Redo\tCtrl-Y"
msgstr "Refaire\tCtrl-Y"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:364
msgid "Add a comment"
msgstr "Ajouter un commentaire"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:179
msgid "Add..."
msgstr "Ajouter..."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:370
msgid "Delete the selection"
msgstr "Supprimer la sélection"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:392
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:197
msgid "Search"
msgstr "Chercher"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:397
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:385
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:351
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1374
msgid "View"
msgstr "Affichage"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:399
msgid "Fold all"
msgstr "Tout replier"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:400
msgid "Unfold all"
msgstr "Tout déplier"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:405
msgid "Display performances"
msgstr "Afficher les performances"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:482
msgid ""
"Add an event with the ribbon.\n"
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."
msgstr ""
"Ajoutez un premier évènement avec le ruban.\n"
"Passez ensuite la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:484
msgid ""
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."
msgstr ""
"Passez la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:925
msgid "Add an action"
msgstr "Ajouter une action"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1219
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1291
msgid "Unable to create standard event."
msgstr "Impossible de créer un évènement standard"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1271
msgid "Unable to create a comment event."
msgstr "Impossible de créer un évènement commentaire."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1573
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1581
msgid "Please select events to use so as to create the template, and then click again on the Create button."
msgstr "Veuillez selectionner les évènements à utiliser pour créer le modèle, puis recliquez sur le bouton \"Créer\"."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1632
msgid "Profiling is not activated. Activate profiling thanks to the Profiling window when previewing a scene."
msgstr "Le suivi des performances n'est pas activé. Activez le suivi des évènements à l'aide de la fenêtre Performances lors de l'aperçu puis lancez un aperçu de la scène."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:168
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:245
msgid "Extension not compatible"
msgstr "Extension non compatible"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:50
msgid "An extension seems to be incompatible and make Game Develop crashing."
msgstr "Une extension semble être incompatible et faire crasher Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:62
msgid "Game Develop crashed while loading this file:"
msgstr "Game Develop a crashé lors du chargement de ce fichier :"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:64
msgid "Unknown file"
msgstr "Fichier inconnu"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:69
msgid ""
"To launch Game Develop without errors,\n"
"delete the file from the extension and relaunch Game Develop."
msgstr ""
"Pour lancer Game Develop correctement,\n"
"supprimez le fichier de l'extension concernée et relancez Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:73
msgid "Report the problem to the extension's developer if possible."
msgstr "Reportez si possible le problème au développeur de l'extension."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:79
msgid "Close Game Develop"
msgstr "Fermer Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:84
msgid "loadWithoutExtensionsBt"
msgstr "loadWithoutExtensionsBt"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:86
msgid "Launch Game Develop anyway"
msgstr "Lancer tout de même Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:98
msgid "Launch Game Develop without any extension"
msgstr "Lancer Game Develop sans aucune extension"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:99
msgid "More options"
msgstr "Options supplémentaires"

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:47
msgid "Edit as if the events were included to scene :"
msgstr "Editer comme si les évènements étaient inclus à la scène :"

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:313
msgid "No scene"
msgstr "Aucune scène"

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:688
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:744
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:772
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:833
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1017
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1064
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1083
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:300
msgid "Scene not found."
msgstr "Scène introuvable."

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:63
msgid "Import items from a game"
msgstr "Importer les éléments d'un jeu"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:75
msgid ""
"Importing allows you to add elements from\n"
"another game to the one currently open."
msgstr ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:83
msgid "Select items to import"
msgstr "Choisir les éléments à importer"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:344
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:335
msgid "Images"
msgstr "Images"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:416
msgid "Scenes"
msgstr "Scenes"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:93
msgid "Global object groups"
msgstr "Groupes d'objets globaux"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:96
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:425
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1423
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1427
msgid "External events"
msgstr "Evenements externes"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:103
msgid "The chosen game will not change"
msgstr "Le jeu choisi ne sera pas modifié"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:105
msgid "Choose a game and import it"
msgstr "Choisir un jeu et l'importer"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:133
msgid "Choose the game to open"
msgstr "Choisissez le jeu à ouvrir"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:149
msgid "A resource named \""
msgstr "Une ressource nommé \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:150
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:170
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:214
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:233
msgid "\" already exists in the game. Do you want to replace it ?"
msgstr "\" est déjà présent dans le jeu. Voulez vous le remplacer ?"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:151
msgid "A resource with this name already exists"
msgstr "Une ressource avec ce nom existe déjà"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:169
msgid "A scene named \""
msgstr "Une scène nommé \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:192
msgid "A global object named \""
msgstr "Un objet global nommé \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:213
msgid "A global group named \""
msgstr "Un groupe global nommé \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:232
msgid "Externals events called \""
msgstr "Des évènements externes nommés \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:247
msgid "The game has been properly merged."
msgstr "Le jeu a été correctement fusionné."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:80
msgid " percents of loading ("
msgstr " pourcents du chargement ("

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:80
msgid " )."
msgstr " )."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:210
msgid "Another instance of Game Develop is already running. Drag and drop a file on it to open it."
msgstr "Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:224
msgid ""
"The version of GDL.dll ( or GDL.so ) seems to be incorrect. Try to reinstall Game Develop.\n"
"If the problem is still present, check for new version of Game Develop : http://www.compilgames.net\n"
"If there isn't any new version available, contact the author."
msgstr ""
"La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
"Si non, prenez contact avec l'auteur."

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:47
msgid "Automatic creation of a password"
msgstr "Création automatique de mot de passe"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:58
msgid ""
"Longer is a password and difficult to remember,\n"
"the harder it is to guess. This tool allows you to generate\n"
"passwords randomly."
msgstr ""
"Plus un mot de passe est long et difficile à retenir,\n"
"plus il sera difficile de le deviner. Cet outil vous permet\n"
"de générer un mot de passe de façon aléatoire."

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:68
msgid "Length of the password to create :"
msgstr "Longueur du mot de passe à créer :"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:70
msgid "45"
msgstr "45"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:72
msgid "caracters"
msgstr "caractères"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:77
msgid "Generated password"
msgstr "Mot de passe généré"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:48
msgid "Grid parameters"
msgstr "Paramètres de la grille"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:51
msgid "Width of a cell:"
msgstr "Largeur d'une case :"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:63
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:443
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:93
msgid "pixels"
msgstr "pixels"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:59
msgid "Height of a cell:"
msgstr "Hauteur d'une case :"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:66
msgid "Snap to grid"
msgstr "Magnétiser la grille"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:109
msgid "Color :"
msgstr "Couleur :"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:111
msgid "The width of the grid is wrong."
msgstr "La largeur de la grille est incorrecte."

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:116
msgid "The height of the grid is wrong."
msgstr "La hauteur de la grille est incorrecte."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:116
msgid "Import images"
msgstr "Importer des images"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:125
msgid ""
"Importing images allow to generate\n"
"quickly your images or objects from\n"
"animated files or spritesheets."
msgstr ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:140
msgid "Animated GIF :"
msgstr "Gif animé :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:177
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:208
msgid "Browse..."
msgstr "Parcourir..."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:181
msgid "Decomposed into several images named:"
msgstr "Décomposer en plusieurs images nommées :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:287
msgid "X.png"
msgstr "X.png"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:387
#: d:\florian\programmation\gamedevelop2\ide\renderdialog.cpp:26
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:441
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:289
msgid "Preview"
msgstr "Aperçu"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:157
msgid "Number of images:"
msgstr "Nombre d'images :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:289
msgid "Decompose"
msgstr "Décomposer"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:169
msgid ""
"Game Develop decompose spritesheets of characters\n"
"with 4 directions with 4 images."
msgstr ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:291
msgid "Image :"
msgstr "Image :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:190
msgid "Size of an image :"
msgstr "Taille d'une image :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:212
msgid "Size of an image"
msgstr "Taille d'une image"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:215
msgid "Size (pixels):"
msgstr "Taille ( pixels ):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:122
msgid "32"
msgstr "32"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:227
msgid "Number of images"
msgstr "Nombre d'images"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:229
msgid "Number of columns of images:"
msgstr "Nombre de colonnes d'images :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:233
msgid "Number of rows of images:"
msgstr "Nombre de lignes d'images :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:239
msgid "Origin of the decomposition"
msgstr "Origine de la découpe"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:242
msgid "Origin ( pixels):"
msgstr "Origine ( pixels ):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:254
msgid "Spacing between each image"
msgstr "Espacement entre chaque image"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:258
msgid "Horizontal spacing (pixels):"
msgstr "Espace horizontal ( pixels ):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:262
msgid "Vertical spacing (pixels):"
msgstr "Espace vertical ( pixels ):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:270
msgid "Make a color transparent"
msgstr "Rendre une couleur transparente"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:273
msgid "Make a color transparent:"
msgstr "Rendre une couleur transparente :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:276
msgid "( ; ; )"
msgstr "( ; ; )"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:278
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:74
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:72
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:83
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:104
msgid "Choose"
msgstr "Choisir"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:283
msgid "Decompose in :"
msgstr "Décomposer en :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:295
msgid "Animated GIF"
msgstr "Gif animé"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:296
msgid "RPG Maker spritesheet"
msgstr "Feuille de sprite RPG Maker"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:297
msgid "Generic spritesheet"
msgstr "Feuille de sprite générique"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:348
msgid "Choose the animated GIF to decompose"
msgstr "Choisissez le GIF animé à décomposer"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:363
msgid "Number of images : "
msgstr "Nombre d'images : "

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:365
msgid "Number of images : ?"
msgstr "Nombre d'images : ?"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:376
msgid "Unable to open the GIF file!"
msgstr "Impossible d'ouvrir le fichier GIF !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:389
msgid "Decomposition of the GIF completed!"
msgstr "Décomposition du GIF terminé !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:397
msgid "Choose the RPG Maker Spritesheet to decompose"
msgstr "Choisissez la feuille de sprite RPG Maker à décomposer"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:409
msgid "Choose the spritesheet to decompose"
msgstr "Choisissez la feuille de sprite à décomposer"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:423
msgid "Size of an image : "
msgstr "Taille d'une image : "

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:425
msgid "Size of an image : ?x?"
msgstr "Taille d'une image : ?x?"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:474
msgid "Unable to open the file !"
msgstr "Impossible d'ouvrir le fichier !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:463
msgid "The decomposition of the image is completed !"
msgstr "La décomposition de l'image est terminée !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:490
msgid "The number of lines is invalid: The minimum is one line."
msgstr "Le nombre de ligne est invalide : Le minimum est une ligne."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:497
msgid "The number of columns is invalid: The minimum is one column."
msgstr "Le nombre de colonnes est invalide : Le minimum est une colonne."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:508
msgid "The size of a sprite is invalid."
msgstr "La taille d'un sprite est invalide."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:515
msgid "The horizontal spacing is invalid (must be greater than or equal to 0)."
msgstr "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:521
msgid "The vertical spacing is invalid (must be greater than or equal to 0)."
msgstr "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:401
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:412
msgid "X"
msgstr "X"

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:402
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:413
msgid "Y"
msgstr "Y"

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:246
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:332
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:345
msgid "Angle"
msgstr "Angle"

#: d:\florian\programmation\gamedevelop2\ide\mainaide.cpp:22
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1268
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1846
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:69
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:953
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:957
msgid "New scene"
msgstr "Nouvelle scène"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:80
msgid ""
"Unable to create the project associated with the platform.\n"
"\n"
"Please report this error to Game Develop developer."
msgstr ""
"Impossible de créer le projet associé à la plateforme.\n"
"\n"
"Veuillez rapporter cette erreur au développeur de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:82
msgid ""
"Unable to find the platform associated with the template.\n"
"\n"
"Please report this error to Game Develop developer."
msgstr ""
"Impossible de trouver la plateforme associée au modèle.\n"
"\n"
"Veuillez rapporter cette erreur au développeur de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:107
msgid "Choose the project to open"
msgstr "Choisissez le projet à ouvrir"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:392
msgid "Open an example"
msgstr "Ouvrir un exemple"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:183
msgid "One or ore extensions are used by the game but are not installed :\n"
msgstr "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:185
msgid ""
"\n"
"Some objects, actions, conditions or expressions can be unavailable or be unknown."
msgstr ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:202
msgid "Save ended."
msgstr "Enregistrement du fichier terminé."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:233
msgid "Choose where to save the project"
msgstr "Choisissez où enregistrer le projet"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:262
msgid "Saves ended."
msgstr "Enregistrements des fichiers terminés."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:282
msgid "Choose where save the project"
msgstr "Choisissez où enregistrer le projet"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:302
msgid ""
"Project has been saved in a new folder.\n"
"Do you want to also copy its resources into this new folder?"
msgstr ""
"Le projet a été enregistré dans un nouveau répertoire.\n"
"Voulez vous copier également les ressources du projet dans ce répertoire ?"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:302
msgid "Saving in a new directory"
msgstr "Enregistrement dans un nouveau répertoire"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:303
msgid "Do not show again"
msgstr "Ne plus afficher ce message"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:308
msgid "Save progress"
msgstr "Progression de la sauvegarde"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:308
msgid "Exporting resources..."
msgstr "Exportation des ressources..."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:319
msgid "The project could not be saved properly!"
msgstr "Le projet n'a pas pû être sauvegardé !"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:143
msgid "Game Develop - New game"
msgstr "Game Develop - Nouveau jeu"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:170
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:200
msgid "Import a game"
msgstr "Importer un jeu"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:207
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save as..."
msgstr "Enregistrer sous..."

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:176
msgid "Decompose an animated GIF"
msgstr "Décomposer un GIF animé"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:179
msgid "Decompose a RPG Maker character"
msgstr "Décomposer un personnage RPG Maker"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:182
msgid "Decompose a spritesheet"
msgstr "Décomposer une feuille de sprite"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:187
msgid "New\tCtrl+N"
msgstr "Nouveau\tCtrl+N"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:191
msgid "Open\tCtrl+O"
msgstr "Ouvrir\tCtrl+O"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:197
msgid "useless"
msgstr "useless"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:199
msgid "Recently opened"
msgstr "Fichiers récemments ouverts"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:204
msgid "Save\tCtrl+S"
msgstr "Enregistrer\tCtrl+S"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:210
msgid "Save all\tCtrl+Shift+S"
msgstr "Enregistrer tout\tCtrl-Shift-S"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:214
msgid "Compile to a standalone game."
msgstr "Compiler le projet en exécutable"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:218
msgid "Close the current project"
msgstr "Fermer le projet"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:225
msgid "Help\tF1"
msgstr "Aide\tF1"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:229
msgid "Quit"
msgstr "Quitter"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:229
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:576
msgid "Quit Game Develop"
msgstr "Quitter Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:235
msgid "Tutorial"
msgstr "Tutoriel"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:238
msgid "Wiki"
msgstr "Wiki"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:242
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:60
msgid "Check for updates"
msgstr "Vérifier les mises à jour"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:246
msgid "Official web site"
msgstr "Site officiel"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:249
msgid "About..."
msgstr "A propos..."

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:328
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:353
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:398
msgid "Projects"
msgstr "Projets"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:365
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1002
msgid "Images bank"
msgstr "Banque d'images"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:368
msgid "Adding resources"
msgstr "Ajout de ressources"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:370
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:193
msgid "Add an image"
msgstr "Ajouter une image"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:371
msgid "Add from the library"
msgstr "Ajouter depuis la bibliothèque"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:372
msgid "Add a virtual folder"
msgstr "Ajouter un dossier virtuel"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:375
msgid "List management"
msgstr "Gestion de la liste"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:378
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1006
msgid "Remove useless resources"
msgstr "Suppression d'images inutiles"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:381
msgid "Refresh the list"
msgstr "Rafraichir la liste"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:388
msgid "Properties grid"
msgstr "Grille de propriétés"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:409
msgid "Groups"
msgstr "Groupes"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:413
msgid "Code"
msgstr "Code"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:441
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:568
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:354
msgid "Start page"
msgstr "Page de démarrage"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:454
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:466
msgid "Project manager"
msgstr "Gestionnaire de projets"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:455
msgid "Main editor"
msgstr "Editeur principal"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:456
msgid "Ribbon"
msgstr "Ruban"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:457
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:467
msgid "Compilation tools"
msgstr "Outils de compilations"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:458
#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:468
msgid "Project properties"
msgstr "Propriétés du projet"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:576
msgid "Are you sure you want to quit Game Develop ?"
msgstr "Etes-vous sûr de vouloir quitter Game Develop ?"

#: d:\florian\programmation\gamedevelop2\ide\mainframe.cpp:855
msgid "Please close the preview before closing the editor."
msgstr "Fermez l'aperçu de la scène avant de fermer l'éditeur."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:69
msgid ""
"Game Develop can verify if a new version is\n"
"available. The new versions bring bugs' fixes,\n"
"improvements and new features."
msgstr ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:78
msgid "Actual version :"
msgstr "Version actuelle :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:84
msgid "Available version :"
msgstr "Version disponible :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:86
msgid "No informations available"
msgstr "Aucune information disponible"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:91
msgid "No informations about the new version"
msgstr "Pas d'informations complémentaire à propos de la nouvelle version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:94
msgid "Automatic download :"
msgstr "Téléchargement automatique :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:96
msgid "Install the new version"
msgstr "Installer la nouvelle version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:99
msgid "Manual download :"
msgstr "Téléchargement manuel :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:101
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:172
msgid "No link"
msgstr "Pas de lien"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:107
msgid "Check for updates again"
msgstr "Revérifier les mises à jour"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:127
msgid "A new version of Game Develop is available !"
msgstr "Une nouvelle version de Game Develop est disponible !"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:148
msgid "No informations about the new version."
msgstr "Pas d'informations complémentaires sur la nouvelle version."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:174
msgid ""
"No download link is available.\n"
"Go on our web site so as to download the last version of Game Develop."
msgstr ""
"Aucun lien de téléchargement n'est disponible.\n"
"Rendez vous sur notre site pour télécharger la denière version de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:208
msgid ""
"Game Develop will be closed at the end of the download so as to install the new version. Don't forget to save your work.\n"
"Download and install the new version ?"
msgstr ""
"Attention, Game Develop sera fermé à la fin du téléchargement afin d'installer la nouvelle version. Pensez à sauvegarder votre travail.\n"
"Continuer ?"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:208
msgid "Installation of the new version"
msgstr "Installation de la nouvelle version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:222
msgid "Download"
msgstr "Téléchargement"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:222
msgid "Progress"
msgstr "Avancement"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:230
msgid ""
"Stop the download ?\n"
"\n"
"You can also get the new version by downloading it on our website."
msgstr ""
"Arrêter le téléchargement de la nouvelle version ?\n"
"\n"
"Vous pouvez également obtenir la nouvelle version en la téléchargeant sur notre site."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:230
msgid "Stop the download"
msgstr "Arrêter le téléchargement"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:48
msgid "Please choose"
msgstr "Veuillez choisir"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:69
msgid "Don't ask this anymore."
msgstr "Ne plus poser cette question"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:200
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:259
msgid "Yes"
msgstr "Oui"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:200
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:259
msgid "No"
msgstr "Non"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:52
msgid "Convert MP3 to OGG Vorbis"
msgstr "Convertir Mp3 vers OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:61
msgid ""
"Game Develop can not read the MP3 format ( owing to license\n"
"and algorithms patented by Fraunhofer-Gesellschaft ), you can\n"
"convert a MP3 file to the free OGG Vobris format or WAV."
msgstr ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:15
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:51
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:63
msgid "Conversion"
msgstr "Conversion"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:72
msgid "A MP3 file is a music, or is meant to be played as a music :"
msgstr ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:74
msgid "Choose a MP3 file and encode in OGG Vorbis"
msgstr "Choisir un fichier MP3 et l'encoder en OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:76
msgid "A WAV file is a sound, an effect, or is meant to be played as a sound :"
msgstr ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:78
msgid "Choose a MP3 file and encode in WAV"
msgstr "Choisir un fichier MP3 et l'encoder en WAV"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:115
msgid "Note"
msgstr "Note"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:83
msgid ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter are included in the Game Develop directory."
msgstr ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:103
msgid ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter were not detected in\n"
"Game Develop directory. Download them or use the installer\n"
"of Game Develop."
msgstr ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:157
msgid "Choose the MP3 file to encode in OGG Vorbis"
msgstr "Choisissez le fichier MP3 à encoder en OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:146
msgid "The encoding is finished. The OGG  file is located in the same directory as the MP3 file."
msgstr "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:170
msgid "The encoding is finished. The WAV file is located in the same directory as the MP3 file."
msgstr "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:39
msgid "Objects on the layer to delete"
msgstr "Objets sur le calque à supprimer"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:48
msgid "What to make of objects on the layer to delete ?"
msgstr "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:58
msgid "Delete them"
msgstr "Les supprimer"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:60
msgid "Move them"
msgstr "Les déplacer"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:62
msgid "on the layer :"
msgstr "sur le calque :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:180
msgid "Game Develop settings"
msgstr "Préférences de Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:191
msgid ""
"The preference window allow you to personnalize\n"
"Game Develop. Each user of the computer owns\n"
"his own options."
msgstr ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:204
msgid "Startup"
msgstr "Démarrage"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:205
msgid "Show Getting Started Guide"
msgstr "Afficher le guide de démarrage"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:208
msgid "Checking for updates"
msgstr "Vérification des mises à jour"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:212
msgid "Autosave"
msgstr "Autosauvegarde"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:216
msgid "Make a backup of opened projects every"
msgstr "Faire une copie de sauvegarde des projets ouverts toutes les"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:219
msgid "3"
msgstr "3"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:221
msgid "minutes"
msgstr "minutes"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:224
msgid "Files will be saved with .gdg.autosave at the end of their name"
msgstr "Les fichiers seront sauvegardés en ajoutant .gdg.autosave à leur nom"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:228
msgid "Miscellaneous"
msgstr "Divers"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:229
msgid "Activate a log file"
msgstr "Activer le suivi du déroulement du logiciel dans un fichier journal"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:232
msgid "Warn when saving a project in a new directory"
msgstr "Prévenir lors de l'enregistrement d'un fichier dans un nouveau répertoire"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:234
msgid "Warn, when the project is saved in a new folder, that project resources should also be copied to the folder."
msgstr "Prévenir, quand un jeu est enregistré dans un nouveau répertoire, qu'il faut sans doute copier également les ressources du jeu dedans."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:242
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:483
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:554
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:179
msgid "Language"
msgstr "Language"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:252
msgid "New projects"
msgstr "Nouveaux projets"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:255
msgid "New projects default folder:"
msgstr "Répertoire par défaut des nouveaux projets :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:258
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:270
msgid "Path to the image editing program."
msgstr "Chemin vers le programme d'édition d'images."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:272
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:284
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:89
msgid "Browse"
msgstr "Parcourir"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:264
msgid "External programs"
msgstr "Programmes externes"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:267
msgid "Images' edition:"
msgstr "Edition des images :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:279
msgid "Temporary deployment directory:"
msgstr "Dossier temporaire de déploiement :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:282
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:292
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:289
msgid "Temporary folder for compilation:"
msgstr "Dossier temporaire de compilation :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:297
msgid "Delete temporaries as soon as possible"
msgstr "Supprimer les fichiers temporaires de compilation dès que possible"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:307
msgid "Scene editor"
msgstr "Editeur de scènes"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:309
msgid "Onglet \"Scène/Evenements\" :"
msgstr "Onglet \"Scène/Evenements\" :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:312
msgid "Top"
msgstr "En haut"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:313
msgid "Bottom"
msgstr "En bas"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:323
msgid "Predefined appearance "
msgstr "Apparence prédéfinie"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:325
msgid "Game Develop Standard"
msgstr "Standard Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:327
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:341
msgid "Microsoft Office"
msgstr "Microsoft Office"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:329
msgid "Radiance"
msgstr "Radiance"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:331
msgid "Oxygen"
msgstr "Oxygen"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:333
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:342
msgid "wxAUI"
msgstr "wxAUI"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:344
msgid "Ribbon's style"
msgstr "Style du ruban"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:346
msgid "Ribbon's colors"
msgstr "Couleurs du ruban"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:348
msgid "Primary :"
msgstr "Principale :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:352
msgid "Secondary :"
msgstr "Secondaire :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:358
msgid "Ribbon labels"
msgstr "Textes du ruban"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:361
msgid "Hide the button's labels"
msgstr "Cacher les noms des boutons"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:364
msgid "Hide tabs of ribbon's pages"
msgstr "Cacher les onglets des pages"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:369
msgid "Bouton \"Fichier\""
msgstr "Bouton \"Fichier\""

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:33
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:363
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:261
msgid "Color"
msgstr "Couleur"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:379
msgid "Panes' color"
msgstr "Couleur des panneaux"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:381
msgid "Active editor :"
msgstr "Editeur actif :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:387
msgid "Inactive editor :"
msgstr "Editeur inactif :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:395
msgid "Sash's color"
msgstr "Couleur des séparations"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:397
msgid "Background :"
msgstr "Arrière plan :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:401
msgid "Borders :"
msgstr "Bordures :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:407
msgid "Text's color"
msgstr "Couleur du texte"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:409
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:421
msgid "Active :"
msgstr "Actif :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:413
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:425
msgid "Inactive :"
msgstr "Inactif :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:419
msgid "Tabs colors"
msgstr "Couleur des onglets"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:439
msgid "Default width of the condition column:"
msgstr "Taille par défaut de la colonnes des conditions :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:446
msgid "Hide the button's labels in context panels"
msgstr "Cacher les noms des boutons dans les panneaux contextuels"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:449
msgid "Parameters colors"
msgstr "Couleurs des paramètres"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:462
msgid "Edit sources"
msgstr "Edition des sources"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:465
msgid "Edit sources using internal Game Develop code editor"
msgstr "Editer les sources avec l'éditeur intégré à Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:470
msgid "Use an external program :"
msgstr "Utiliser un programme externe :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:484
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:555
msgid "Folders"
msgstr "Répertoires"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:485
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:556
msgid "Default position"
msgstr "Positionnements par défaut"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:486
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:557
msgid "Appearance"
msgstr "Apparence"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:487
msgid "Events editor"
msgstr "Editeur d'évènements"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:488
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:559
msgid "C++ Compilation"
msgstr "Compilation C++"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:558
msgid "Events editors"
msgstr "Editeurs d'évènements"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:566
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:933
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:935
msgid ": Bold"
msgstr ": Gras"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:567
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:939
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:941
msgid ": Italic"
msgstr ": Italique"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:908
msgid "Some modifications need to restart Game Develop so as to be visible."
msgstr "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1273
msgid "Choose a temporary folder for deployment"
msgstr "Choisissez le répertoire temporaire pour le déploiement"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1283
msgid "Choose the default folder for new projects"
msgstr "Choisissez le répertoire par défaut pour les nouveaux projets"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1293
msgid "Choose a temporary folder for compilation"
msgstr "Choisissez le répertoire temporaire pour la compilation"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1304
msgid "Choose a image editing software"
msgstr "Choisissez un programme d'édition d'image"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1375
msgid "Choose an external code editor"
msgstr "Choisissez un éditeur de code externe"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1375
msgid "Program (*.exe)|*.exe"
msgstr "Programme (*.exe)|*.exe"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1457
msgid "Choose where the log file must be saved"
msgstr "Choisissez où enregistrer le fichier de suivi"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1457
msgid "Log file (*.txt)|*.txt"
msgstr "Fichier log (*.txt)|*.txt"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:59
msgid "Activate profiling ( Relaunch the scene )"
msgstr "Activer le suivi des performances ( Relance la scène )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:105
msgid "Change the number of measure"
msgstr "Changer le nombre de mesures"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:107
msgid "Infinity number"
msgstr "Nombre infini"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:293
msgid "Number of measures"
msgstr "Nombre de mesures"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:110
msgid "Change the interval between each measures."
msgstr "Changer l'intervalle des mesures"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:113
msgid "Display total time"
msgstr "Afficher le temps total"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:115
msgid "Display time used by events"
msgstr "Afficher le temps des évènements"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:117
msgid "Display the number of objects"
msgstr "Afficher le nombre d'objets"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:148
msgid "Total rendering time ( Display + Events )"
msgstr "Temps de rendu total ( Affichage + Evenements )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:154
msgid "Events:"
msgstr "Evenements : "

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:155
msgid "/ Percent of time used by events:"
msgstr " / Pourcentage de temps utilisé par les évenements : "

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:159
msgid "Total rendering time ( Display + Events ):"
msgstr "Temps de rendu total ( Affichage + Evenements )  : "

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:162
msgid "Number of objects:"
msgstr "Nombre d'objets : "

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:199
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:200
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:207
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:208
msgid "fps"
msgstr "i/s"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:293
msgid "Enter the number of measure to memorize"
msgstr "Entrez le nombre de mesure à conserver"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:299
msgid "Enter time between each measure ( milliseconds )"
msgstr "Entrez le temps entre chaque relevé ( en millisecondes )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:299
msgid "Time between each measure"
msgstr "Temps entre chaque relevé"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:134
msgid "Edit this scene"
msgstr "Editer cette scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:137
msgid "Edit the properties"
msgstr "Modifier les propriétés"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:140
msgid "Modify inital variables"
msgstr "Modifier les variables initiales"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:147
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:163
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:345
msgid "Add a scene"
msgstr "Ajouter une scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:150
msgid "Delete the scene"
msgstr "Supprimer la scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:154
msgid "Copy the scene"
msgstr "Copier la scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:157
msgid "Cut the scene"
msgstr "Couper la scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:160
msgid "Paste the scne"
msgstr "Coller la scène"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:166
msgid "Edit the property of the game"
msgstr "Editer les propriétés du jeu"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:169
msgid "Modify global variables"
msgstr "Modifier les variables globales"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:176
msgid "Close this project"
msgstr "Fermer ce projet"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:346
msgid "Add external events"
msgstr "Ajouter des évènements externes"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:309
msgid "Rename"
msgstr "Renommer"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:204
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:217
msgid "Create a new C++ file"
msgstr "Créer un nouveau fichier C++"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:206
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:219
msgid "Add an already existing C++ file"
msgstr "Ajouter un fichier C++ déjà existant"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:222
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:232
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:347
msgid "Add an external layout"
msgstr "Ajouter un agencement externe"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:330
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "New"
msgstr "Nouveau"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:331
msgid "Open"
msgstr "Ouvrir"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:334
msgid "Current project"
msgstr "Projet actuel"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:337
msgid "Save all"
msgstr "Tout enregistrer"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:342
msgid "Basic Operations"
msgstr "Opérations de base sur le jeu"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:348
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:456
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:550
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:82
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:93
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:94
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:129
msgid "Extensions"
msgstr "Extensions"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:355
msgid "C++ Tools"
msgstr "Outils C++"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:359
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:95
msgid "Converter"
msgstr "Convertisseur"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:360
msgid "Image converter"
msgstr "Convertisseur d'images "

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:402
msgid "(No name)"
msgstr "(Sans nom)"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:433
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:7
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:17
msgid "External layouts"
msgstr "Agencements"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:462
msgid ""
"Double click to set the project as the current project.\n"
"Double click on an item to edit it, or use right\n"
"click to display more options."
msgstr ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:464
msgid "Create or open a project using the ribbon."
msgstr "Créez ou ouvrez un projet en utilisant le ruban."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:624
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:465
msgid "Unable to open "
msgstr "Impossible d'ouvrir "

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:624
msgid ", the file does not exists"
msgstr ", le fichier n'existe pas"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:668
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:725
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1386
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1627
msgid "Unable to add a new tab !"
msgstr "Impossible d'ajouter le nouvel onglet !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:682
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:738
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:763
msgid "Choose a scene to edit in the project's manager"
msgstr "Choisissez une scène à éditer dans le gestionnaire de projets."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:841
msgid "Unable to rename : A scene has already the same name."
msgstr "Impossible de renommer : une scène porte déjà ce nom !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:864
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:893
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1448
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1480
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1496
msgid "Unable to found events."
msgstr "Evenements introuvable."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:870
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:899
msgid "Unable to rename : Some external events have already the same name."
msgstr "Impossible de renommer : d'autres évènements externes portent déjà ce nom !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1033
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1099
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1239
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1248
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1257
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1266
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1275
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1460
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1510
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1657
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1707
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1795
msgid "Unable to delete a tab !"
msgstr "Impossible de supprimer l'onglet !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1033
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1099
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1239
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1248
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1257
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1266
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1275
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1460
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1510
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1657
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1707
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1795
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:503
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:528
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:968
msgid "Error"
msgstr "Erreur"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1131
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1135
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1531
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1535
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1728
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1732
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:386
msgid "Copy of"
msgstr "Copie de"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1306
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1323
msgid ""
"Warning! All changes not saved will be lost.\n"
"\n"
"Close the project ?"
msgstr ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1306
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1323
msgid "Confirmation"
msgstr "Confirmation"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1357
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1598
msgid "Unable to found external events."
msgstr "Evenements externes introuvables."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1556
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1560
msgid "External layout"
msgstr "Agencement externe"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1645
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1677
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1693
msgid "Unable to found external layout."
msgstr "Agencement externe introuvable."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1753
msgid "Choose one or more files to add"
msgstr "Choisissez un ou plusieurs fichiers à ajouter"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1753
msgid "C++ sources|*.cpp;*.cxx|All files|*.*"
msgstr "Sources C++|*.cpp;*.cxx|Tous les fichiers|*.*"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1783
msgid "File not found"
msgstr "Fichier introuvable"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1813
msgid "Choose a file name"
msgstr "Choisissez un nom de fichier"

#: d:\florian\programmation\gamedevelop2\ide\recentlist.cpp:102
msgid "Empty list"
msgstr "Liste vide"

#: d:\florian\programmation\gamedevelop2\ide\recentlist.cpp:137
#, c-format
msgid "Open file \"%s\""
msgstr "Ouvrir le fichier \"%s\""

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:261
msgid "Changes made to events will be taken ino account when you switch to Edition mode"
msgstr "Les modifications apportées aux évènements seront prises en compte lors du retour au mode édition."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:326
msgid "Compilation of events failed, and scene cannot be previewed. Please report this problem to Game Develop's developer, joining this file:\n"
msgstr "La compilation des évènements a échouée, et la scène ne peut être testée. Afin que le problème soit corrigé, veuillez le rapporter au développeur de Game Develop, en joignant le fichier suivant :\n"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:366
msgid "In the compiled game, the game will quit."
msgstr "Dans le jeu final, le jeu se terminera."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:370
msgid "In the compiled game, the scene will change for "
msgstr "Dans le jeu final, un changement de scène s'effectuera vers la scène "

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:823
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:825
msgid "Position "
msgstr "Position "

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:823
msgid ". ( Base layer, camera 0 )"
msgstr ". ( Calque de base, Caméra 0 )"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:825
msgid ". SHIFT for multiple selection, right click for more options."
msgstr ". SHIFT pour sélection multiple, clic droit pour plus d'options."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:948
msgid ""
"The object to add does not exist ( anymore ) in the object list.\n"
"Drag and drop objects on the scene from the objects list."
msgstr ""
"L'objet à ajouter n'existe pas ou plus dans la liste des objets.\n"
"Glissez-déposez les objets depuis la liste des objets."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:46
msgid "Compiling..."
msgstr "Compilation en cours..."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:129
msgid "Mode"
msgstr "Mode"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:163
msgid "Return to the initial position ( 0;0 )"
msgstr "Revenir à l'origine"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:164
msgid "Initial zoom"
msgstr "Zoom initial"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:165
msgid "Grid"
msgstr "Grille"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:166
msgid "Edit the grid"
msgstr "Editer la grille"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:167
msgid "Window mask"
msgstr "Masque de la fen. de jeu"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:356
msgid "Play"
msgstr "Jouer"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:174
msgid "Play in a window"
msgstr "Jouer dans une fenêtre"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:178
msgid "Display editor fullscreen"
msgstr "Afficher l'éditeur en plein écran"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:262
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:275
msgid "Put the object(s) on the layer \""
msgstr "Passer le(s) objet(s) sur le calque \""

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:404
msgid "Put the object(s) on the higher layer"
msgstr "Passer le(s) objet(s) sur le calque supérieur"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:406
msgid "Put the object(s) on the lower layer"
msgstr "Passer le(s) objet(s) sur le calque inférieur"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:408
msgid "Delete the selection\tDEL"
msgstr "Supprimer la sélection\tDEL"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:411
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:133
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:78
msgid "Properties"
msgstr "Propriétés"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:413
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:436
msgid "Insert a new object"
msgstr "Insérer un nouvel objet"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:447
msgid "Cancel 10 changes"
msgstr "Annuler les 10 précédentes actions"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:449
msgid "Cancel 20 changes"
msgstr "Annuler les 20 précédentes actions"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:452
msgid "Delete the historic"
msgstr "Supprimer l'historique des changements"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:458
msgid "5%"
msgstr "5%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:460
msgid "10%"
msgstr "10%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:462
msgid "25%"
msgstr "25%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:464
msgid "50%"
msgstr "50%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:466
msgid "100%"
msgstr "100%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:468
msgid "150%"
msgstr "150%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:470
msgid "200%"
msgstr "200%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:472
msgid "500%"
msgstr "500%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:500
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_scene"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_scene"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:81
msgid "Search in events"
msgstr "Chercher dans les évènements"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:166
msgid "Match case"
msgstr "Prendre en compte la casse"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:171
msgid "Where"
msgstr "Où"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:114
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:177
msgid "The conditions"
msgstr "Les conditions"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:180
msgid "The actions"
msgstr "Les actions"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:131
msgid "Previous"
msgstr "Précédent"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:198
msgid "Replace"
msgstr "Remplacer"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:156
msgid "by"
msgstr "par"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:173
msgid "Only the selected event"
msgstr "Seulement l'évènement selectionné"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:258
#, c-format
msgid "%i results."
msgstr "%i résultats."

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:312
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/search"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/search"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:23
msgid "Choose the modification's sign"
msgstr "Choisir le signe de la modification"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:27
msgid "= ( Set to )"
msgstr "= ( Mettre à )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:28
msgid "+ ( Add )"
msgstr "+ ( Ajouter )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:29
msgid "- ( Subtract )"
msgstr "- ( Soustraire )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:30
msgid "* ( Multiply by )"
msgstr "* ( Multiplier par )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:31
msgid "/ ( Divide by )"
msgstr "/ ( Division par )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:163
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:213
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:249
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:262
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:294
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:297
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:411
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:471
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:128
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:394
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:224
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:435
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:471
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:507
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:578
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:612
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:216
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:354
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:446
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:462
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:478
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:494
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:510
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:317
msgid "Modification's sign"
msgstr "Signe de la modification"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:23
msgid "Choose the test's sign"
msgstr "Choisir le signe du test"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:27
msgid "= ( equal to )"
msgstr "= ( égal )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:28
msgid "> ( greater than )"
msgstr "> ( supérieur à )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:29
msgid "< ( lesser than )"
msgstr "< ( inférieur à )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:30
msgid ">= ( greater than or equal to )"
msgstr ">= ( supérieur ou égal à )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:31
msgid "<= ( lesser than or equal to )"
msgstr "<= ( inférieur ou égal à )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:32
msgid "!= ( different of )"
msgstr "!= ( différent de )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:408
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:425
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:441
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:458
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:492
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:509
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:359
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:433
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:466
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:484
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:285
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:302
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:319
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:336
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:453
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:525
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:561
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:595
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:629
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:527
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:559
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:575
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:591
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:607
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:344
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:333
msgid "Sign of the test"
msgstr "Signe du test"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:104
msgid "Getting started"
msgstr "Commencer"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:53
msgid "Create a new project"
msgstr "Créer un nouveau projet"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:116
msgid "Read Getting Started Guide"
msgstr "Lire le guide de démarrage"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:128
msgid "Links"
msgstr "Liens"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:136
msgid "Go to wiki ( Knowledge base )"
msgstr "Accéder au wiki ( Base d'articles et de connaissance )"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:140
msgid "Go on the forum"
msgstr "Accéder au forum"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:144
msgid "View free to use resources"
msgstr "Accéder aux ressources libre d'usage"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:149
msgid "Facebook page"
msgstr "Page Facebook"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:153
msgid "Google+ page"
msgstr "Page Google+"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:160
msgid "Recent projects"
msgstr "Projets récents"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:172
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:192
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:151
msgid "-"
msgstr "-"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:196
msgid "Examples"
msgstr "Exemples"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:215
msgid "If you like Game Develop, you can make a donation to the author."
msgstr "Vous appréciez Game Develop ? Aidez l'auteur en faisant un don."

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:215
msgid "http://www.compilgames.net/contactEN.html"
msgstr "http://www.compilgames.net/contact.html"

#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:31
msgid "title"
msgstr "title"

#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:38
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:188
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\advancedentrydialog.cpp:48
msgid "Label"
msgstr "Label"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:83
msgid "Edit as if the objects were included to scene :"
msgstr "Editer comme si les objets étaient inclus à la scène :"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:108
msgid "Choose the scene to be used as a base for editing the external layout"
msgstr "Choisissez la scène à utiliser comme base pour éditer l'agencement externe"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:59
msgid "Choose a template:"
msgstr "Choisissez un modèle :"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:71
msgid "Choose a file for the project:"
msgstr "Choisissez un fichier pour le projet :"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:86
msgid "You can also browse the examples"
msgstr "Vous pouvez aussi parcourir les exemples"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:88
msgid "Create the new project"
msgstr "Créer le nouveau projet"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:122
msgid "Game Develop projects"
msgstr "Projets Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:133
msgid "My project"
msgstr "Mon projet"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:128
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:299
msgid "Project.gdg"
msgstr "Projet.gdg"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:141
msgid "Platform"
msgstr "Platforme"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:144
msgid "Template"
msgstr "Modèle"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:234
msgid "Empty project"
msgstr "Projet vierge"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:235
msgid "Create a new empty project"
msgstr "Créer un nouveau projet vierge"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\newprojectdialog.cpp:299
msgid "Choose a file for the project"
msgstr "Choisissez un fichier pour le projet"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\projectpropertiespnl.cpp:82
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:79
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:107
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:108
msgid "Name of the project"
msgstr "Nom du projet"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\projectpropertiespnl.cpp:85
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:426
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:461
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:462
msgid "Activate the use of C++ source files"
msgstr "Activer l'utilisation de sources C++"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1623
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2975
msgid "Current EOL : "
msgstr "Current EOL : "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1624
msgid "Convert End of Line chars"
msgstr "Convert End of Line chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1644
msgid "Scale font sizes : -10...20 (not all fonts supported)"
msgstr "Scale font sizes : -10...20 (not all fonts supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1646
msgid "Change text font size"
msgstr "Change text font size"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2212
msgid "Unicode text file. Convert to Ansi text?"
msgstr "Unicode text file. Convert to Ansi text?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2213
msgid "Load Unicode?"
msgstr "Load Unicode?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2327
msgid "This file is too large for this editor, sorry."
msgstr "This file is too large for this editor, sorry."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2328
msgid "Error loading file"
msgstr "Error loading file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2304
msgid "Open file"
msgstr "Open file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2383
msgid "Save file"
msgstr "Save file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2395
msgid "Error opening file :'"
msgstr "Error opening file :'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2396
msgid "Save file error"
msgstr "Save file error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file name"
msgstr "New file name"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file"
msgstr "New file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2445
msgid "The filename contains wildcard characters."
msgstr "The filename contains wildcard characters."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2446
msgid "Invalid filename"
msgstr "Invalid filename"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2492
msgid ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"
msgstr ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2493
msgid "Unsaved changes"
msgstr "Unsaved changes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2527
msgid ""
"\n"
"Doesn't exist on disk anymore."
msgstr ""
"\n"
"Doesn't exist on disk anymore."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2528
msgid "File removed from disk"
msgstr "File removed from disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid "The file '"
msgstr "The file '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid ""
"' has been modified externally.\n"
"Would you like to reload the file?"
msgstr ""
"' has been modified externally.\n"
"Would you like to reload the file?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2542
msgid "File changed on disk"
msgstr "File changed on disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2683
#, c-format
msgid "Long l&ine guide column (%d)..."
msgstr "Long l&ine guide column (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2692
#, c-format
msgid "&Scale font size (%d)..."
msgstr "&Scale font size (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2695
#, c-format
msgid "Set tab &width (%d)..."
msgstr "Set tab &width (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2696
#, c-format
msgid "Set indent wi&dth (%d)..."
msgstr "Set indent wi&dth (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2697
msgid "&EOL Mode ("
msgstr "&EOL Mode ("

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2842
msgid "Level to collapse all folds to"
msgstr "Level to collapse all folds to"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2843
msgid "Collapse folds to level"
msgstr "Collapse folds to level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2852
msgid "Level to expand all folds to"
msgstr "Level to expand all folds to"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2853
msgid "Expand folds to level"
msgstr "Expand folds to level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2927
msgid "Column to show long line marker"
msgstr "Column to show long line marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2928
msgid "Set long line marker"
msgstr "Set long line marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2943
msgid "Characters to expand tabs"
msgstr "Characters to expand tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2944
msgid "Set tab width"
msgstr "Set tab width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Characters to indent"
msgstr "Characters to indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Set indentation width"
msgstr "Set indentation width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2976
msgid "Select EOL mode"
msgstr "Select EOL mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3113
msgid "Find dialog"
msgstr "Find dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3120
msgid "Replace dialog"
msgstr "Replace dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3271
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'."
msgstr ""
"Replaced %d occurances of\n"
"'%s' with '%s'."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1143
msgid "Finished replacing"
msgstr "Finished replacing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3562
#, c-format
msgid "Line number : 1...%d"
msgstr "Line number : 1...%d"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3563
msgid "Goto line"
msgstr "Goto line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3577
msgid "Print document"
msgstr "Print document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3600
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3637
msgid "A print error occurred, perhaps your printer is not correctly setup?"
msgstr "A print error occurred, perhaps your printer is not correctly setup?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3601
msgid "Print error"
msgstr "Print error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3614
msgid "Preview document"
msgstr "Preview document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3638
msgid "Print preview error"
msgstr "Print preview error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3643
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3661
msgid "Print Preview"
msgstr "Print Preview"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:407
msgid "Editor Colors"
msgstr "Editor Colors"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:408
msgid "Lexer Styles"
msgstr "Lexer Styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:446
msgid "Show all styles"
msgstr "Show all styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:694
msgid "Choose the font's foreground color"
msgstr "Choose the font's foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:711
msgid "Choose the font's background color"
msgstr "Choose the font's background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1052
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1417
msgid "Styles"
msgstr "Styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1071
msgid "Keywords"
msgstr "Keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1381
msgid "Tabs and EOL"
msgstr "Tabs and EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1388
msgid "Folding and Wrapping"
msgstr "Folding and Wrapping"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1395
msgid "Printing"
msgstr "Printing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1402
msgid "Loading and Saving"
msgstr "Loading and Saving"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1409
msgid "Highlighting"
msgstr "Highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1425
msgid "Languages"
msgstr "Languages"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1433
msgid "Reset this page's values to their default"
msgstr "Reset this page's values to their default"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:653
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1226
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1303
msgid "OK"
msgstr "OK"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1438
msgid "Apply"
msgstr "Apply"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2008
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:584
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:604
msgid "Prepend"
msgstr "Prepend"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:43
msgid "Highlighting and other styles"
msgstr "Highlighting and other styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:56
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1333
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1391
msgid "ChoiceItem"
msgstr "ChoiceItem"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:58
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:59
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:60
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:88
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:187
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:190
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:192
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:197
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:199
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:200
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:201
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:610
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:611
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:612
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:613
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:614
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:629
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:630
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:631
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:632
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:633
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1279
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1334
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1335
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1336
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1337
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1338
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1339
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1340
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1394
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1395
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1396
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1397
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1398
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1399
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1400
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1401
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1402
msgid "Item"
msgstr "Item"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:72
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:35
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:228
msgid "Font"
msgstr "Font"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:73
msgid "Set non default font for style"
msgstr "Set non default font for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:80
msgid "Choose a font (unsupported fonts revert to a default)"
msgstr "Choose a font (unsupported fonts revert to a default)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:85
msgid "Bitstream Vera Sans Mono*"
msgstr "Bitstream Vera Sans Mono*"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:98
msgid "Typical fonts (* are known to be fixed width)"
msgstr "Typical fonts (* are known to be fixed width)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:229
msgid "Font Size"
msgstr "Font Size"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:104
msgid "Set non default font size for style"
msgstr "Set non default font size for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:108
msgid "Select font size in points"
msgstr "Select font size in points"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:111
msgid "Attributes"
msgstr "Attributes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:112
msgid "Set non default attributes for style"
msgstr "Set non default attributes for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:96
msgid "Bold"
msgstr "Bold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:118
msgid "Font is bold"
msgstr "Font is bold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:121
msgid "Italics"
msgstr "Italics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:122
msgid "Font is italics"
msgstr "Font is italics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:289
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:304
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:104
msgid "Underlined"
msgstr "Souligné"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:126
msgid "Font is underlined"
msgstr "Font is underlined"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:129
msgid "EOL Fill"
msgstr "EOL Fill"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:130
msgid "Fill background to end of line (unclosed strings)"
msgstr "Fill background to end of line (unclosed strings)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:135
msgid "Foreground color"
msgstr "Foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:136
msgid "Set non default foreground colour"
msgstr "Set non default foreground colour"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:139
msgid "Fore Color"
msgstr "Fore Color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:140
msgid "Choose foreground color"
msgstr "Choose foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:143
msgid "Background color"
msgstr "Background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:144
msgid "Set non default background colour"
msgstr "Set non default background colour"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:147
msgid "Back Color"
msgstr "Back Color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:148
msgid "Choose background color"
msgstr "Choose background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:173
msgid "Language settings"
msgstr "Language settings"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:185
msgid "ACTIVE SERVER PAGES (ASP) BLAH"
msgstr "ACTIVE SERVER PAGES (ASP) BLAH"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:204
msgid "Choose the language (lexer) to syntax highlight document"
msgstr "Choose the language (lexer) to syntax highlight document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:207
msgid "File patterns"
msgstr "File patterns"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:211
msgid "File extensions associated with this language (*.cpp;*.c;*.h)"
msgstr "File extensions associated with this language (*.cpp;*.c;*.h)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:241
msgid "File properties"
msgstr "File properties"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:247
msgid "Filename "
msgstr "Filename "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:248
msgid "Name of the document or filename"
msgstr "Name of the document or filename"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:254
msgid "path/to/the/file/and/stuff/untitled.txt"
msgstr "path/to/the/file/and/stuff/untitled.txt"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:257
msgid "Size "
msgstr "Size "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:258
msgid "Size of the file on disk if it exists"
msgstr "Size of the file on disk if it exists"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:264
msgid "100000000000000000000000000000000 bytes"
msgstr "100000000000000000000000000000000 bytes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:267
msgid "Opened "
msgstr "Opened "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:268
msgid "Time the file was opened from disk"
msgstr "Time the file was opened from disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:284
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:304
msgid "12/12/2003 00:00:00 000000000000000000000"
msgstr "12/12/2003 00:00:00 000000000000000000000"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:277
msgid "Modified "
msgstr "Modified "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:278
msgid "Last time the file was modified on disk"
msgstr "Last time the file was modified on disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:287
msgid "Accessed "
msgstr "Accessed "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:288
msgid "Last time the file was accessed on disk (not all platforms support this)"
msgstr "Last time the file was accessed on disk (not all platforms support this)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:297
msgid "Created "
msgstr "Created "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:298
msgid "Time the file was created on disk (not all platforms support this)"
msgstr "Time the file was created on disk (not all platforms support this)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:311
msgid "Information"
msgstr "Information"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:317
msgid "Language "
msgstr "Language "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:318
msgid "The language used to hilight the document"
msgstr "The language used to hilight the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:324
msgid "Some language name that has some name like this"
msgstr "Some language name that has some name like this"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:331
msgid "Current statistics"
msgstr "Current statistics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:337
msgid "Lines "
msgstr "Lines "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:338
msgid "Number of lines in the document"
msgstr "Number of lines in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:344
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:354
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:364
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:374
msgid "10000000000000000000000000000000000000"
msgstr "10000000000000000000000000000000000000"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:347
msgid "Characters "
msgstr "Characters "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:348
msgid "Number of characters in the document (size)"
msgstr "Number of characters in the document (size)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:357
msgid "Words "
msgstr "Words "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:358
msgid "Number of words in the document"
msgstr "Number of words in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:367
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:838
msgid "Tabs"
msgstr "Tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:368
msgid "Number of tab characters in the document"
msgstr "Number of tab characters in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:377
msgid "EOL Characters "
msgstr "EOL Characters "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:378
msgid "Number and types of end of line characters"
msgstr "Number and types of end of line characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:384
msgid "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "
msgstr "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:424
msgid "Find what"
msgstr "Find what"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:429
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:452
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:609
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:628
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1158
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1210
msgid "ComboItem"
msgstr "ComboItem"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:430
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:453
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1133
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1159
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1185
msgid "Item1"
msgstr "Item1"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:454
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1079
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1134
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1160
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1186
msgid "Item2"
msgstr "Item2"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:432
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:455
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1080
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1135
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1161
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1187
msgid "Item3"
msgstr "Item3"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:433
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:456
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1136
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1162
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1188
msgid "Item4"
msgstr "Item4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:434
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:457
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1137
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1163
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1189
msgid "Item5"
msgstr "Item5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:458
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1138
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1164
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1190
msgid "Item6"
msgstr "Item6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:459
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1139
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1165
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1191
msgid "Item7"
msgstr "Item7"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:460
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1140
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1166
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1192
msgid "Item8"
msgstr "Item8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:438
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:461
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1141
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1167
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1193
msgid "Item9"
msgstr "Item9"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:439
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:462
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1142
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1168
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1194
msgid "Item0"
msgstr "Item0"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:447
msgid "Replace with "
msgstr "Replace with "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:480
msgid "&Whole word"
msgstr "&Whole word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:481
msgid "Find string must be a whole word"
msgstr "Find string must be a whole word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:484
msgid "&Backwards"
msgstr "&Backwards"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:485
msgid "Search from the bottom to the top of the document"
msgstr "Search from the bottom to the top of the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:488
msgid "Match &case"
msgstr "Match &case"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:489
msgid "Case sensitive finding"
msgstr "Case sensitive finding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:492
msgid "Wra&p around"
msgstr "Wra&p around"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:493
msgid "Wrap search to continue searching at the top"
msgstr "Wrap search to continue searching at the top"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:496
msgid "Word &start"
msgstr "Word &start"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:497
msgid "Find string only if it's the start of a word"
msgstr "Find string only if it's the start of a word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:500
msgid "Rege&xpr find"
msgstr "Rege&xpr find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:501
msgid "Use a regular expression to search for a string"
msgstr "Use a regular expression to search for a string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:504
msgid "Find all"
msgstr "Find all"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:505
msgid "Find all occurances of the string"
msgstr "Find all occurances of the string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:508
msgid "Bookmark all"
msgstr "Bookmark all"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:509
msgid "Bookmark every occurance of find string"
msgstr "Bookmark every occurance of find string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:516
msgid "Scope"
msgstr "Scope"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:519
msgid "Whole &document "
msgstr "Whole &document "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:521
msgid "Search starts at the top of the document"
msgstr "Search starts at the top of the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:524
msgid "From c&ursor "
msgstr "From c&ursor "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:525
msgid "Search starts at current cursor location"
msgstr "Search starts at current cursor location"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:528
msgid "A&ll documents "
msgstr "A&ll documents "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:529
msgid "Search through all the open documents"
msgstr "Search through all the open documents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:541
msgid "&Find"
msgstr "&Find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:547
msgid "R&eplace"
msgstr "R&eplace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:550
msgid "&Replace && Find"
msgstr "&Replace && Find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:551
msgid "Replace string and find next occurance"
msgstr "Replace string and find next occurance"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:554
msgid "Replace &All"
msgstr "Replace &All"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:587
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:623
msgid "Append"
msgstr "Append"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:590
msgid "At Column"
msgstr "At Column"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:596
msgid "Surround selection"
msgstr "Surround selection"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:617
msgid "Text to prepend"
msgstr "Text to prepend"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:636
msgid "Text to append"
msgstr "Text to append"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:678
msgid "Font scaling"
msgstr "Font scaling"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:683
msgid "Text scaling factor"
msgstr "Text scaling factor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:687
msgid "Scale text point size (not all fonts supported)"
msgstr "Scale text point size (not all fonts supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:694
msgid "Edge marker"
msgstr "Edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:699
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:175
msgid "Type"
msgstr "Type"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:704
msgid "No marker"
msgstr "No marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:706
msgid "Background"
msgstr "Background"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:709
msgid "Select method to mark an edge"
msgstr "Select method to mark an edge"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:713
msgid "Character to show the edge marker"
msgstr "Character to show the edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:717
msgid "Character position of edge marker"
msgstr "Character position of edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:724
msgid "Margins"
msgstr "Margins"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:727
msgid "Show line number margin "
msgstr "Show line number margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:730
msgid "Show marker margin "
msgstr "Show marker margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:735
msgid "Cursor"
msgstr "Cursor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:738
msgid "Highlight cursor line background "
msgstr "Highlight cursor line background "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:743
msgid "Width in pixels"
msgstr "Width in pixels"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:749
msgid "Blink period (ms)"
msgstr "Blink period (ms)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:753
msgid "Set the blinking rate of the cursor in milliseconds (0 for off)"
msgstr "Set the blinking rate of the cursor in milliseconds (0 for off)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:774
msgid "Printing options"
msgstr "Printing options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:779
msgid "Coloring "
msgstr "Coloring "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:784
msgid "Normal colors (WYSIWYG)"
msgstr "Normal colors (WYSIWYG)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:785
msgid "Invert light colors"
msgstr "Invert light colors"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:786
msgid "Black on white"
msgstr "Black on white"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:787
msgid "Color on white"
msgstr "Color on white"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:788
msgid "Color on white (except line nums)"
msgstr "Color on white (except line nums)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:791
msgid "Choose what colors to use for the printout"
msgstr "Choose what colors to use for the printout"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:794
msgid "Font scale"
msgstr "Font scale"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:798
msgid "Select the printout scaling (some fonts may not scale properly)"
msgstr "Select the printout scaling (some fonts may not scale properly)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:801
msgid "Wrap lines"
msgstr "Wrap lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:805
msgid "Wrap long lines when printing, else cut them off"
msgstr "Wrap long lines when printing, else cut them off"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:808
msgid "Line numbers"
msgstr "Line numbers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:813
msgid "As shown in editor"
msgstr "As shown in editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:814
msgid "Never"
msgstr "Never"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:815
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:21
msgid "Always"
msgstr "Always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:843
msgid "Tab key inserts tabs not spaces,"
msgstr "Tab key inserts tabs not spaces,"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:846
msgid "Tab width"
msgstr "Tab width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:850
msgid "Number of spaces to use for a tab character"
msgstr "Number of spaces to use for a tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:857
msgid "Indentation"
msgstr "Indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:862
msgid "Tab key indents, "
msgstr "Tab key indents, "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:865
msgid "Indent width"
msgstr "Indent width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:869
msgid "Number of spaces to use for indentation"
msgstr "Number of spaces to use for indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:874
msgid "Backspace key unindents "
msgstr "Backspace key unindents "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:877
msgid "Auto indent new lines"
msgstr "Auto indent new lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:880
msgid "Show indentation guides "
msgstr "Show indentation guides "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:885
msgid "End of line mode"
msgstr "End of line mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:888
msgid "End of line characters: CR=carriage return, LF=line feed "
msgstr "End of line characters: CR=carriage return, LF=line feed "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:893
msgid "Default EOL"
msgstr "Default EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:898
msgid "CRLF (Dos/Windows)"
msgstr "CRLF (Dos/Windows)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:899
msgid "CR (Mac)"
msgstr "CR (Mac)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:900
msgid "LF (Unix)"
msgstr "LF (Unix)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:909
msgid "Show invisibles"
msgstr "Show invisibles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:912
msgid "Show EOL marker "
msgstr "Show EOL marker "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:915
msgid "Show whitespace "
msgstr "Show whitespace "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:934
msgid "Language highlighting"
msgstr "Language highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:937
msgid "Enable syntax highlighting"
msgstr "Enable syntax highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:940
msgid "Highlight preprocessor code"
msgstr "Highlight preprocessor code"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:941
msgid "Only for languages that support preprocessor statements"
msgstr "Only for languages that support preprocessor statements"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:944
msgid "Highlight braces () {} []"
msgstr "Highlight braces () {} []"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:947
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1430
msgid "Set language highlighting from file extension"
msgstr "Set language highlighting from file extension"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:948
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1431
msgid "Initialize the highlighting language when loading a file"
msgstr "Initialize the highlighting language when loading a file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:967
msgid "Code folding"
msgstr "Code folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:970
msgid "Show code folding margin "
msgstr "Show code folding margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:971
msgid "Show a margin to fold text (not all lexers are supported)"
msgstr "Show a margin to fold text (not all lexers are supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:976
msgid "Compact folding"
msgstr "Compact folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:977
msgid "Comment folding"
msgstr "Comment folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:978
msgid "Preprocessor folding"
msgstr "Preprocessor folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:979
msgid "At \"else\" folding"
msgstr "At \"else\" folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:980
msgid "HTML folding"
msgstr "HTML folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:981
msgid "HTML preprocessor folding      "
msgstr "HTML preprocessor folding      "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:982
msgid "Directive folding"
msgstr "Directive folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:983
msgid "Python comment folding"
msgstr "Python comment folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:984
msgid "Python quote folding"
msgstr "Python quote folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:985
msgid "Python indent fold check"
msgstr "Python indent fold check"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:992
msgid "Fold margin style"
msgstr "Fold margin style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:997
msgid "Arrows"
msgstr "Arrows"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:998
msgid "Circles"
msgstr "Circles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:999
msgid "Squares"
msgstr "Squares"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1000
msgid "Plus minus"
msgstr "Plus minus"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1009
msgid "Text wrapping"
msgstr "Text wrapping"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1012
msgid "Wrap text to window"
msgstr "Wrap text to window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1013
msgid "Wrap text to fit in window (doesn't modify document)"
msgstr "Wrap text to fit in window (doesn't modify document)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1018
msgid "Marker position"
msgstr "Marker position"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1023
msgid "No wrap markers"
msgstr "No wrap markers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1024
msgid "At end of line"
msgstr "At end of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1025
msgid "At start of line"
msgstr "At start of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1026
msgid "At end and start of line"
msgstr "At end and start of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1031
msgid "Marker style"
msgstr "Marker style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1036
msgid "At edge of window"
msgstr "At edge of window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1037
msgid "At end of text"
msgstr "At end of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1038
msgid "At start of text"
msgstr "At start of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1039
msgid "At end and start of text"
msgstr "At end and start of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1044
msgid "Indent wrapped"
msgstr "Indent wrapped"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1048
msgid "Number of characters to indent wrapped lines"
msgstr "Number of characters to indent wrapped lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1069
msgid "Select Window(s)"
msgstr "Select Window(s)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1078
msgid "ListItem1"
msgstr "ListItem1"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1088
msgid "&Activate"
msgstr "&Activate"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1092
msgid "&Save"
msgstr "&Save"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1095
msgid "&Close Window(s)"
msgstr "&Close Window(s)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1126
msgid "Split before chars"
msgstr "Split before chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1127
msgid "Characters to split text into columns before"
msgstr "Characters to split text into columns before"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1145
msgid "Characters to split before, ex. '){}'"
msgstr "Characters to split before, ex. '){}'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1148
msgid "Format"
msgstr "Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1149
msgid "Format the preview text using current configuration"
msgstr "Format the preview text using current configuration"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1152
msgid "Split after chars"
msgstr "Split after chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1153
msgid "Characters to split text into columns after"
msgstr "Characters to split text into columns after"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1171
msgid "Characters to split after, ex. '(,;'"
msgstr "Characters to split after, ex. '(,;'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1174
msgid "Original"
msgstr "Original"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1175
msgid "Show original text's formatting"
msgstr "Show original text's formatting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1178
msgid "Preserve matching"
msgstr "Preserve matching"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1179
msgid "Preserve formatting between matching characters, double first character (() to preserve between two different characters"
msgstr "Preserve formatting between matching characters, double first character (() to preserve between two different characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1197
msgid "Character pairs to preserve formatting between, ex. '\"\" ()'"
msgstr "Character pairs to preserve formatting between, ex. '\"\" ()'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1200
msgid "Update"
msgstr "Update"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1202
msgid "Automatically update the preview text"
msgstr "Automatically update the preview text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1205
msgid "Ignore after"
msgstr "Ignore after"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1252
msgid "File format"
msgstr "File format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1257
msgid "HTML - Hypertext"
msgstr "HTML - Hypertext"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1258
msgid "HTML - Hypertext (w/ CSS)"
msgstr "HTML - Hypertext (w/ CSS)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1259
msgid "PDF - Portable Document Format"
msgstr "PDF - Portable Document Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1260
msgid "RTF - Rich Text Format"
msgstr "RTF - Rich Text Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1261
msgid "TEX - Latex"
msgstr "TEX - Latex"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1262
msgid "XML - Extensible Markup Language"
msgstr "XML - Extensible Markup Language"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1269
msgid "File name"
msgstr "File name"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1274
msgid "This Is a Long Filename to size the dialog"
msgstr "This Is a Long Filename to size the dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1285
msgid "Choose file"
msgstr "Choose file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1290
msgid "Automatic file name extension"
msgstr "Automatic file name extension"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1328
msgid "Choose keyword list"
msgstr "Choose keyword list"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1355
msgid "Default keywords"
msgstr "Default keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1358
msgid "Additional keywords"
msgstr "Additional keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1386
msgid "Choose style"
msgstr "Choose style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1392
msgid "REGULAR EXPRESSION BLAH"
msgstr "REGULAR EXPRESSION BLAH"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1427
msgid "Loading files"
msgstr "Loading files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1436
msgid "Load Unicode"
msgstr "Load Unicode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1442
msgid "Ask if unicode"
msgstr "Ask if unicode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1443
msgid "ASCII always"
msgstr "ASCII always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1444
msgid "Unicode always"
msgstr "Unicode always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1453
msgid "Saving files"
msgstr "Saving files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1456
msgid "Remove trailing whitepace"
msgstr "Remove trailing whitepace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1459
msgid "Convert all EOL characters"
msgstr "Convert all EOL characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1460
msgid "Convert all the end of line characters to the set value"
msgstr "Convert all the end of line characters to the set value"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:150
msgid "Overwrite file : '"
msgstr "Overwrite file : '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:174
msgid "Export error"
msgstr "Export error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:173
msgid "Unable to export to file : '"
msgstr "Unable to export to file : '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:2042
msgid "Export to file"
msgstr "Export to file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:195
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:7
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:183
msgid "Files"
msgstr "Fichiers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:275
msgid "About editor"
msgstr "About editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:410
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:863
msgid "Root"
msgstr "Root"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:413
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:432
msgid "Opened files"
msgstr "Opened files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:444
msgid "Others"
msgstr "Others"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:202
msgid "&File"
msgstr "&File"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:203
msgid "&Edit"
msgstr "&Edit"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:98
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:204
msgid "&Tools"
msgstr "&Tools"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:205
msgid "&View"
msgstr "&View"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:206
msgid "&Bookmarks"
msgstr "&Bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:207
msgid "&Preferences"
msgstr "&Preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:208
msgid "&Window"
msgstr "&Window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:209
msgid "&Help"
msgstr "&Help"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "&Unsplit editor"
msgstr "&Unsplit editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "Unsplit the editor"
msgstr "Unsplit the editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor &horizontally\tCtrl+Shift+L"
msgstr "Split editor &horizontally\tCtrl+Shift+L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor horizontally"
msgstr "Split editor horizontally"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor &vertically\tCtrl+Shift+T"
msgstr "Split editor &vertically\tCtrl+Shift+T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor vertically"
msgstr "Split editor vertically"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:160
msgid "&Add empty page"
msgstr "&Add empty page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:161
msgid "&Open file(s)..."
msgstr "&Open file(s)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:162
msgid "&Save all files"
msgstr "&Save all files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:169
msgid "Previous page"
msgstr "Previous page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:170
msgid "Next page"
msgstr "Next page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:172
msgid "Goto page"
msgstr "Goto page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "Close current page"
msgstr "Close current page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:175
msgid "Close all pages..."
msgstr "Close all pages..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:176
msgid "Close page"
msgstr "Close page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "&Windows..."
msgstr "&Windows..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "Manage opened windows"
msgstr "Manage opened windows"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "Clear editor for new file"
msgstr "Clear editor for new file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open..."
msgstr "Open..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open a file to edit"
msgstr "Open a file to edit"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "Save current file"
msgstr "Save current file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save to a specific filename..."
msgstr "Save to a specific filename..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save all files"
msgstr "Save all files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
msgid "Save all open files"
msgstr "Save all open files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut selected text"
msgstr "Cut selected text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy selected text"
msgstr "Copy selected text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste text at cursor"
msgstr "Paste text at cursor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo"
msgstr "Undo"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo last editing"
msgstr "Undo last editing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "Redo last undo"
msgstr "Redo last undo"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction"
msgstr "Search direction"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction for next occurance in document"
msgstr "Search direction for next occurance in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find..."
msgstr "Find..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find text in document..."
msgstr "Find text in document..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next"
msgstr "Find next"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next occurance in document"
msgstr "Find next occurance in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace..."
msgstr "Replace..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace text in document"
msgstr "Replace text in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
msgid "Toggle bookmark"
msgstr "Toggle bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "Toggle a bookmark on cursor line"
msgstr "Toggle a bookmark on cursor line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
msgid "First bookmark"
msgstr "First bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "Goto first bookmark"
msgstr "Goto first bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
msgid "Previous bookmark"
msgstr "Previous bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "Goto previous bookmark"
msgstr "Goto previous bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
msgid "Next bookmark"
msgstr "Next bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "Goto next bookmark"
msgstr "Goto next bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
msgid "Last bookmark"
msgstr "Last bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "Goto last bookmark"
msgstr "Goto last bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "Clear all bookmarks"
msgstr "Clear all bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
msgid "Clear bookmarks"
msgstr "Clear bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "&New...\tCtrl-N"
msgstr "&New...\tCtrl-N"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "Clear contents and start a new file"
msgstr "Clear contents and start a new file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "&Open...\tCtrl-O"
msgstr "&Open...\tCtrl-O"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "Open file..."
msgstr "Open file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "&Close current page\tCtrl-Shift-Q"
msgstr "&Close current page\tCtrl-Shift-Q"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Cl&ose all pages..."
msgstr "Cl&ose all pages..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Close all pages"
msgstr "Close all pages"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "&Save \tCtrl-S"
msgstr "&Save \tCtrl-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save &As...\tAlt-S"
msgstr "Save &As...\tAlt-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save as file..."
msgstr "Save as file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save A&ll\tCtrl-Shift-S"
msgstr "Save A&ll\tCtrl-Shift-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Expor&t..."
msgstr "Expor&t..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Export to file..."
msgstr "Export to file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Document propert&ies..."
msgstr "Document propert&ies..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Show document properties dialog"
msgstr "Show document properties dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "&Print...\tCtrl-P"
msgstr "&Print...\tCtrl-P"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "Print current document"
msgstr "Print current document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print pre&view...\tCtrl-Shift-P"
msgstr "Print pre&view...\tCtrl-Shift-P"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print preview of the current document"
msgstr "Print preview of the current document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Printer set&up..."
msgstr "Printer set&up..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Setup the printer"
msgstr "Setup the printer"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Printer pa&ge setup..."
msgstr "Printer pa&ge setup..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Setup the printout page"
msgstr "Setup the printout page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Printer options..."
msgstr "Printer options..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Set other printout options"
msgstr "Set other printout options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "E&xit\tCtrl-Q"
msgstr "E&xit\tCtrl-Q"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "Exit editor"
msgstr "Exit editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cu&t   \tCtrl-X"
msgstr "Cu&t   \tCtrl-X"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cut selected text to clipboard"
msgstr "Cut selected text to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "&Copy  \tCtrl-C"
msgstr "&Copy  \tCtrl-C"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "Copy selected text to clipboard"
msgstr "Copy selected text to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy primary\tCtrl-Shift-C"
msgstr "Copy primary\tCtrl-Shift-C"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy selected text to primary clipboard"
msgstr "Copy selected text to primary clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "&Paste \tCtrl-V"
msgstr "&Paste \tCtrl-V"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "Paste text from clipboard"
msgstr "Paste text from clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste Rect\tAlt-Shift-V"
msgstr "Paste Rect\tAlt-Shift-V"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste rectangular text from clipboard (select with Shift+Alt)"
msgstr "Paste rectangular text from clipboard (select with Shift+Alt)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Select A&ll\tCtrl-A"
msgstr "Select A&ll\tCtrl-A"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Selects entire document"
msgstr "Selects entire document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Line Cu&t \tCtrl-L"
msgstr "Line Cu&t \tCtrl-L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Cut current line to clipboard"
msgstr "Cut current line to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Line &Copy  \tCtrl-Shift-T"
msgstr "Line &Copy  \tCtrl-Shift-T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Copy current line to clipboard"
msgstr "Copy current line to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Line &Delete \tCtrl-Shift-L"
msgstr "Line &Delete \tCtrl-Shift-L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Delete current line"
msgstr "Delete current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Line &Transpose \tCtrl-T"
msgstr "Line &Transpose \tCtrl-T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Transpose current line upwards"
msgstr "Transpose current line upwards"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Line D&uplicate \tCtrl-D"
msgstr "Line D&uplicate \tCtrl-D"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Duplicate current line"
msgstr "Duplicate current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:409
msgid "L&ine Editing"
msgstr "L&ine Editing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "&Find...\tCtrl-F"
msgstr "&Find...\tCtrl-F"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "Find text"
msgstr "Find text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find &Next\tF3"
msgstr "Find &Next\tF3"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find next occurance"
msgstr "Find next occurance"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search F&orward\tF2"
msgstr "Search F&orward\tF2"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search forward/reverse in document"
msgstr "Search forward/reverse in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "R&eplace...\tCtrl-H"
msgstr "R&eplace...\tCtrl-H"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "Replace text"
msgstr "Replace text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "&Go To... \tCtrl-G"
msgstr "&Go To... \tCtrl-G"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "Goto line number"
msgstr "Goto line number"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "&Undo \tCtrl-Z"
msgstr "&Undo \tCtrl-Z"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "Undo last operation"
msgstr "Undo last operation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "&Redo \tCtrl-Y"
msgstr "&Redo \tCtrl-Y"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Readonly"
msgstr "Readonly"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Make document readonly"
msgstr "Make document readonly"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Selection &uppercase\tCtrl-Shift-U"
msgstr "Selection &uppercase\tCtrl-Shift-U"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Convert the selected text to uppercase"
msgstr "Convert the selected text to uppercase"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Selection &lowercase\tCtrl-U"
msgstr "Selection &lowercase\tCtrl-U"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Convert the selected text to lowercase"
msgstr "Convert the selected text to lowercase"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "&Increase indent"
msgstr "&Increase indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "Increase indent of selected text or current line"
msgstr "Increase indent of selected text or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "&Decrease indent"
msgstr "&Decrease indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "Decrease indent of selected text or current line"
msgstr "Decrease indent of selected text or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "&Join selected lines\tCtrl-J"
msgstr "&Join selected lines\tCtrl-J"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "Join selected lines together"
msgstr "Join selected lines together"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "&Split selected lines\tCtrl-K"
msgstr "&Split selected lines\tCtrl-K"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "Split selected lines to edge marker"
msgstr "Split selected lines to edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert &tabs to spaces"
msgstr "Convert &tabs to spaces"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert tabs to spaces in selection or current line"
msgstr "Convert tabs to spaces in selection or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert s&paces to tabs"
msgstr "Convert s&paces to tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert spaces to tabs in selection or current line"
msgstr "Convert spaces to tabs in selection or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert &EOL characters..."
msgstr "Convert &EOL characters..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert all end of line characters in doc"
msgstr "Convert all end of line characters in doc"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove trailing &whitespace\tCtrl-W"
msgstr "Remove trailing &whitespace\tCtrl-W"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove whitespace at the ends of lines"
msgstr "Remove whitespace at the ends of lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "I&nsert text...\tCtrl-I"
msgstr "I&nsert text...\tCtrl-I"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "Prepend, Append, or insert text at column..."
msgstr "Prepend, Append, or insert text at column..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "&Columnize..."
msgstr "&Columnize..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "Reformat selected lines in columns..."
msgstr "Reformat selected lines in columns..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "&Wrap text to window"
msgstr "&Wrap text to window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "Wrap the text to fit inside window"
msgstr "Wrap the text to fit inside window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show &EOL"
msgstr "Show &EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show end of line symbols"
msgstr "Show end of line symbols"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whi&tespace"
msgstr "Show whi&tespace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whitespace using symbols"
msgstr "Show whitespace using symbols"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indent &guides"
msgstr "Show indent &guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indentation column guides"
msgstr "Show indentation column guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show l&ong line guide"
msgstr "Show l&ong line guide"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show column guide for long lines"
msgstr "Show column guide for long lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set long l&ine guide column..."
msgstr "Set long l&ine guide column..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set column long line guide..."
msgstr "Set column long line guide..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:559
msgid "&Guides"
msgstr "&Guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show &line number margin"
msgstr "Show &line number margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show line number margin"
msgstr "Show line number margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show &marker margin"
msgstr "Show &marker margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show a margin for markers"
msgstr "Show a margin for markers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show &folding margin"
msgstr "Show &folding margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show code folding margin"
msgstr "Show code folding margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:567
msgid "&Margins"
msgstr "&Margins"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "To&ggle current fold"
msgstr "To&ggle current fold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "Toggle the current fold level"
msgstr "Toggle the current fold level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "&Collapse folds below level..."
msgstr "&Collapse folds below level..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "Collapse all folds below the level in document"
msgstr "Collapse all folds below the level in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "E&xpand folds above level..."
msgstr "E&xpand folds above level..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "Expand all folds above the level in document"
msgstr "Expand all folds above the level in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "&Collapse all folds"
msgstr "&Collapse all folds"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "Collapse all folds in document"
msgstr "Collapse all folds in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "E&xpand all folds"
msgstr "E&xpand all folds"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "Expand all folds in document"
msgstr "Expand all folds in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:580
msgid "&Folding"
msgstr "&Folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "S&yntax coloring"
msgstr "S&yntax coloring"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "Hilight document based on the syntax"
msgstr "Hilight document based on the syntax"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "&Scale font size..."
msgstr "&Scale font size..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "Increase or decrease the size of the text"
msgstr "Increase or decrease the size of the text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show f&ullscreen\tF11"
msgstr "Show f&ullscreen\tF11"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show the editor fullscreen"
msgstr "Show the editor fullscreen"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "&Toggle bookmark\tF4"
msgstr "&Toggle bookmark\tF4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "&First bookmark\tShift+F5"
msgstr "&First bookmark\tShift+F5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "&Previous bookmark\tF5"
msgstr "&Previous bookmark\tF5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "&Next bookmark\tF6"
msgstr "&Next bookmark\tF6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "&Last bookmark\tShift+F6"
msgstr "&Last bookmark\tShift+F6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "&Clear all bookmarks\tShift+F4"
msgstr "&Clear all bookmarks\tShift+F4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show &preference dialog..."
msgstr "Show &preference dialog..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show preference dialog..."
msgstr "Show preference dialog..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Use &tabs"
msgstr "Use &tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Tab key inserts a tab character"
msgstr "Tab key inserts a tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab &indents"
msgstr "Tab &indents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab key indents"
msgstr "Tab key indents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "&Backspace unindents"
msgstr "&Backspace unindents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "Backspace key unindents"
msgstr "Backspace key unindents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "&Auto indent"
msgstr "&Auto indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "Indent new lines to previous indentation"
msgstr "Indent new lines to previous indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set tab &width..."
msgstr "Set tab &width..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set the number of spaces to show for tab character"
msgstr "Set the number of spaces to show for tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set indent wi&dth..."
msgstr "Set indent wi&dth..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set the number of spaces to use for indentation"
msgstr "Set the number of spaces to use for indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "&EOL Mode..."
msgstr "&EOL Mode..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "Set the end of line mode"
msgstr "Set the end of line mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save preferences"
msgstr "Save preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save current preferences"
msgstr "Save current preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "&Show sidebar"
msgstr "&Show sidebar"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "Show the sidebar panel"
msgstr "Show the sidebar panel"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Pr&evious page\tShift+F8"
msgstr "Pr&evious page\tShift+F8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Goto previous page"
msgstr "Goto previous page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Ne&xt page\tF8"
msgstr "Ne&xt page\tF8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Goto next page"
msgstr "Goto next page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "&About..."
msgstr "&About..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "About this program"
msgstr "About this program"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:752
msgid "Tab character"
msgstr "Tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:753
msgid "Carriage return"
msgstr "Carriage return"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:754
msgid "Line feed"
msgstr "Line feed"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:759
msgid "Any character"
msgstr "Any character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:760
msgid "Character in range"
msgstr "Character in range"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:761
msgid "Character not in range"
msgstr "Character not in range"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:762
msgid "Beginning of line"
msgstr "Beginning of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:763
msgid "End of line"
msgstr "End of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:764
msgid "Tagged expression"
msgstr "Tagged expression"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:765
msgid "0 or more matches"
msgstr "0 or more matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:766
msgid "1 or more matches"
msgstr "1 or more matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:767
msgid "0 or 1 matches"
msgstr "0 or 1 matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:769
msgid "Alphanumeric characters"
msgstr "Alphanumeric characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:770
msgid "Alphabetical characters"
msgstr "Alphabetical characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:771
msgid "Numeric characters"
msgstr "Numeric characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:772
msgid "Tab characters"
msgstr "Tab characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:774
msgid "Regexp"
msgstr "Regexp"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:302
msgid ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."
msgstr ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:303
msgid "Too many pages opened"
msgstr "Too many pages opened"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Close all pages?"
msgstr "Close all pages?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Confim closing"
msgstr "Confim closing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:704
msgid "Open file into new notebook page"
msgstr "Open file into new notebook page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:757
msgid "Open file(s) into new notebook page"
msgstr "Open file(s) into new notebook page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:774
msgid "Loading files..."
msgstr "Loading files..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1140
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."
msgstr ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:147
msgid ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."
msgstr ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:148
msgid "Unscalable font"
msgstr "Unscalable font"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Formatting printout"
msgstr "Formatting printout"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Page 1 of ?"
msgstr "Page 1 of ?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:292
#, c-format
msgid "Page %d of %d"
msgstr "Page %d of %d"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:379
msgid "Printout options"
msgstr "Printout options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:751
msgid ""
"Error loading editor config data, would you like to repair it?\n"
"\n"
msgstr ""
"Error loading editor config data, would you like to repair it?\n"
"\n"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:754
msgid "Config load error"
msgstr "Config load error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:787
msgid "Unknown style name in '"
msgstr "Unknown style name in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "Empty style option '"
msgstr "Empty style option '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "' in style '"
msgstr "' in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:813
msgid "Invalid foreground colour in style '"
msgstr "Invalid foreground colour in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:823
msgid "Invalid background colour in style '"
msgstr "Invalid background colour in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:838
msgid "Invalid font size in style '"
msgstr "Invalid font size in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:879
msgid "Invalid letter case for style '"
msgstr "Invalid letter case for style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:891
msgid "Invalid indicator style in '"
msgstr "Invalid indicator style in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:901
msgid "Invalid marker style in '"
msgstr "Invalid marker style in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:905
msgid "Style set for non indicator or marker in '"
msgstr "Style set for non indicator or marker in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:427
msgid "Insert Text"
msgstr "Insert Text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:492
msgid "Columnize Text"
msgstr "Columnize Text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\steexprt.h:83
msgid "Export file"
msgstr "Export file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\codeexecutionengine.cpp:168
msgid "An extension or a feature of Game Develop has an error. Please report this problem to Game Develop author, including this error message:\n"
msgstr "Une extension ou fonctionnalité de Game Develop présente une erreur. Veuillez rapporter ce problème au développeur de Game Develop en indiquant ce message d'erreur :\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\codeexecutionengine.cpp:168
msgid ""
"\n"
"Actions or conditions of the game will not execute properly."
msgstr ""
"\n"
"Des actions/conditions du jeu ne s'executeront pas correctement."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\cppcodeevent.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:77
msgid "C++ code"
msgstr "Code C++"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\cppcodeevent.cpp:119
msgid "C++ code:"
msgstr "Code C++ : "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:244
msgid "Extension "
msgstr "L'extension "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:167
msgid ""
" could not be loaded.\n"
"Contact the developer for more informations.\n"
"\n"
"Detailed log:\n"
msgstr ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations.\n"
"\n"
"Erreur détaillée :\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:182
msgid ""
" could not be loaded.\n"
"Contact the developer for more informations."
msgstr ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:244
msgid " has errors :\n"
msgstr " présente des erreurs :\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:244
msgid ""
"\n"
"The extension was not loaded. Contact the developer for more informations."
msgstr ""
"\n"
"L'extension n'a pas été chargée. Prenez contact avec le développeur pour plus d'informations."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:75
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:76
msgid "Unknown instruction"
msgstr "Instruction inconnue"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:252
msgid "For each object"
msgstr "Pour chaque objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:225
msgid ", repeat :"
msgstr ", répéter :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:43
msgid "Project"
msgstr "Projet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:103
msgid ""
"The version of the editor used to create this game seems to be a new version.\n"
"The game can not open, or datas may be missing.\n"
"You should check if a new version of Game Develop is available."
msgstr ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:111
msgid ""
"The version of the editor used to create this game seems to be greater.\n"
"The game can not open, or data may be missing.\n"
"You should check if a new version of Game Develop is available."
msgstr ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:120
msgid "The game was saved with version of Game Develop which is too old. Please open and save the game with one of the first version of Game Develop 2. You will then be able to open your game with this Game Develop version."
msgstr ""
"Le jeu ouvert a été enregistré avec une ancienne version de Game Develop.\n"
"Veuillez l'ouvrir avec une version précédente de Game Develop 2 ( Téléchargeable sur le site officiel ),puis enregistrez le et réouvrez le avec cette version."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:419
msgid "Generation"
msgstr "Génération"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:420
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:453
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:454
msgid "Windows executable name"
msgstr "Nom de l'executable Windows"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:455
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:456
msgid "Windows executable icon"
msgstr "Icone de l'executable Windows"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:422
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:457
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:458
msgid "Linux executable name"
msgstr "Nom de l'executable Linux"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:459
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:460
msgid "Mac OS executable name"
msgstr "Nom de l'executable Mac OS"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:425
msgid "C++ features"
msgstr "Fonctionnalités C++"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:428
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:430
msgid "Loading screen"
msgstr "Ecran de chargement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:429
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:446
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:491
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:492
msgid "Display the loading screen"
msgstr "Afficher l'écran"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:466
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:519
msgid "Display window's border"
msgstr "Afficher la bordure de la fenêtre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:432
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:307
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:84
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:111
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:112
msgid "Width"
msgstr "Largeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:433
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:85
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:113
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:114
msgid "Height"
msgstr "Hauteur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:434
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:471
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:472
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:558
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:22
msgid "Display a text"
msgstr "Afficher un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:435
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:474
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:514
msgid "X position of the text"
msgstr "Position X du texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:436
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:476
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:515
msgid "Y position of the text"
msgstr "Position Y du texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:437
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:478
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:534
msgid "Text to display"
msgstr "Texte à afficher"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:438
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:479
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:480
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:556
msgid "Display an image"
msgstr "Afficher une image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:439
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:481
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:528
msgid "Image file"
msgstr "Fichier de l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:440
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:483
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:484
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:530
#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:182
msgid "Smooth the image"
msgstr "Lisser l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:441
#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:443
msgid "Click to preview"
msgstr "Cliquez pour prévisualiser..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:164
msgid "Link to "
msgstr "Lien vers "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:147
msgid "Include all events"
msgstr "Inclure tous les évènements"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:149
msgid "Include events "
msgstr "Inclure les évènements "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:149
msgid " to "
msgstr " à "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:248
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:324
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:385
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:399
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:722
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:728
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:258
msgid "Visibility"
msgstr "Visibilité"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:248
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:276
msgid "Hidden"
msgstr "Masqué"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:248
msgid "Displayed"
msgstr "Affiché"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:251
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:432
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
msgid "Speed"
msgstr "Vitesse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:252
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:440
msgid "Angle of moving"
msgstr "Angle de déplacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:253
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:144
msgid "X coordinate of moving"
msgstr "Déplacement en X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:254
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:145
msgid "Y coordinate of moving"
msgstr "Déplacement en Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:24
msgid "Loading: "
msgstr "Loading: "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:25
msgid "Error during loading: "
msgstr "Error during loading: "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:243
msgid "Repeat"
msgstr "Répéter"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
msgid "times :"
msgstr "fois :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:183
msgid "Set this to \"Yes\" to set a smooth filter on the image"
msgstr "Mettre à \"Oui\" afin d'appliquer un lissage sur l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:187
msgid "Always loaded in memory"
msgstr "Toujours conserver l'image en mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:188
msgid ""
"Set this to \"Yes\" to let the image always loaded in memory.\n"
"Useful when the image is used by actions."
msgstr ""
"Mettre à \"Oui\" pour conserver l'image ne mémoire.\n"
"Utile quand l'image est utilisée par des actions."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:533
msgid "Animation"
msgstr "Animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:40
msgid "Initial animation :"
msgstr ""
"Numéro de l'animation\n"
"initiale :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:43
msgid "Initial animation of the object"
msgstr "Numéro de l'animation initiale de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:447
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:513
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:520
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:568
msgid "Direction"
msgstr "Direction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:50
msgid ""
"Initial\n"
"angle :"
msgstr ""
"Angle \n"
"initial :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:54
msgid "Initial angle"
msgstr "Angle initial"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:539
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:197
msgid "Image"
msgstr "Image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:262
msgid "Opacity"
msgstr "Opacité"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:213
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:327
msgid "Blend mode"
msgstr "Mode d'affichage"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:217
msgid "X Scale"
msgstr "Echelle X de la taille"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:218
msgid "Y Scale"
msgstr "Echelle Y de la taille"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:165
msgid "While :"
msgstr "Tant que :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:179
msgid "Repeat :"
msgstr "Répéter :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:221
msgid "Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."
msgstr "Voulez vous activer l'affichage d'un message si l'évènement se répète 100000 fois ? Ce message permet d'éviter que le logiciel bloque, dans le cas où vous créez accidentellement une boucle infinie ( en laissant les conditions vides par exemple ), en vous permettant alors d'arrêter l'aperçu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:222
msgid "Protection against infinite loops."
msgstr "Protection contre les boucles infinies"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:225
msgid "This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."
msgstr "Ce message est activé par défaut pour les évènements \"Tant que\" dans l'éditeur, et est désactivé lorsque le jeu est compilé en executable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:104
msgid "Activate"
msgstr "Activer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:226
msgid "Deactivate"
msgstr "Désactiver"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:12
msgid "Advanced control features"
msgstr "Fonctionnalités de contrôle avancé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:13
msgid "Builtin extension providing advanced control features."
msgstr "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:20
msgid "This condition returns always true ( and always false if contrary is checked )."
msgstr "Cette condition renvoie toujours vrai ( et toujours faux si le contraire est activé )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:18
msgid "Audio"
msgstr "Audio"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:19
msgid "Builtin audio extension"
msgstr "Extension audio integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:25
msgid "Play a sound on a channel"
msgstr "Jouer un son sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:26
msgid ""
"Play a sound ( small audio file ) on a specific canal,\n"
"so as to be able to manipulate it."
msgstr ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:27
msgid "Play the sound _PARAM1_ on the channel _PARAM2_"
msgstr "Jouer le son _PARAM1_ sur le canal _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:62
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:242
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:451
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:539
msgid "Sounds"
msgstr "Sons"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:281
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:299
msgid "Audio file"
msgstr "Fichier audio"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:98
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:247
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:264
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:456
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:490
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:507
msgid "Canal ( 0 - 15 )"
msgstr "Canal ( 0 à 15 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:282
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:300
msgid "Repeat the sound ?"
msgstr "Boucler le son ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:301
msgid "Volume ( From 0 to 100, 100 by default )"
msgstr "Volume ( De 0 à 100, 100 par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:284
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:302
msgid "Pitch ( speed ) ( 1 by default )"
msgstr "Pitch ( Vitesse ) ( 1 par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:44
msgid "Stop the sound of a channel"
msgstr "Arrêter le son sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:45
msgid "Stop the sound on the specified channel."
msgstr "Arrêter le son joué sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:46
msgid "Stop the sound of channel _PARAM1_"
msgstr "Arrêter le son du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:59
msgid "Pause the sound of a channel"
msgstr "Mettre en pause le son d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:60
msgid "Pause the sound played on the specified channel."
msgstr "Mettre en pause le son joué sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:61
msgid "Pause the sound of channel _PARAM1_"
msgstr "Mettre en pause le son du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:74
msgid "Play the sound of a channel"
msgstr "Jouer le son d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:75
msgid "Play the sound of the channel."
msgstr "(Re)jouer le son du canal."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:76
msgid "Play the sound of channel _PARAM1_"
msgstr "Jouer le son du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:89
msgid "Play a music on a channel"
msgstr "Jouer une musique sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:90
msgid ""
"Play a music an on specific channel,\n"
"so as to be able to interact with later."
msgstr ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:91
msgid "Play the music _PARAM1_ on channel _PARAM2_"
msgstr "Jouer la musique _PARAM1_ sur le canal _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:259
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:294
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:327
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:468
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:502
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:545
msgid "Musics"
msgstr "Musiques"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:108
msgid "Stop the music on a channel"
msgstr "Arrêter la musique sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:109
msgid "Stop the music on the specified channel"
msgstr "Arrêter la musique jouée sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:110
msgid "Stop the music of channel _PARAM1_"
msgstr "Arrêter la musique du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:123
msgid "Pause the music of a channel"
msgstr "Mettre en pause la musique d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:124
msgid "Pause the music on the specified channel."
msgstr "Mettre en pause la musique jouée sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:125
msgid "Pause the music of channel _PARAM1_"
msgstr "Mettre en pause la musique du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:138
msgid "Play the music of a channel"
msgstr "Jouer la musique d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:139
msgid "Play the music of the channel."
msgstr "(Re)jouer la musique du canal."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:140
msgid "Play the music of channel _PARAM1_"
msgstr "Jouer la musique du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:398
msgid "Volume of the sound on a channel"
msgstr "Volume d'un son sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:154
msgid "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."
msgstr "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:155
msgid "Do _PARAM3__PARAM2_ to the volume of the sound on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au volume du son sur le canal  _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:401
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:418
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:435
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Sound level"
msgstr "Volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:195
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:230
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:248
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:265
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:261
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:293
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:296
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:344
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:48
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:259
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:434
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:506
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:577
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:611
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:334
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:389
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:555
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:590
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:461
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:477
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:493
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:509
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:316
msgid "Value"
msgstr "Valeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:415
msgid "Volume of the music on a channel"
msgstr "Volume de la musique d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:171
msgid "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."
msgstr "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:172
msgid "Do _PARAM3__PARAM2_ to the volume of the music on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au volume de la musique du canal  _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:187
msgid "Game global volume"
msgstr "Volume global du jeu"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:188
msgid "This action modify the global volumeof the game. The volume is between 0 and 100."
msgstr "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:189
msgid "Do _PARAM2__PARAM1_ to global sound level"
msgstr "Faire _PARAM2__PARAM1_ au volume sonore global"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:203
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:448
msgid "Pitch of the sound of a channel"
msgstr "Pitch d'un son sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:204
msgid ""
"This action modify pitch ( speed ) of the sound on a channel.\n"
"1 is the default pitch."
msgstr ""
"Cette action modifie le pitch ( vitesse ) du son d'un canal.\n"
"Un pitch de 1 indique une vitesse normale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:205
msgid "Do _PARAM3__PARAM2_ to the pitch of the sound on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au pitch du son sur le canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:465
msgid "Pitch of the music on a channel"
msgstr "Pitch de la musique d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:222
msgid "This action modify the pitch of the music on the specified channel. 1 is the default pitch"
msgstr ""
"Cette action modifie le pitch de la musique sur un canal.\n"
"Un pitch de 1 indique une vitesse normale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:223
msgid "Do _PARAM3__PARAM2_ to the pitch of the music on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au pitch de la musique du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:239
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:482
msgid "Playing offset of the sound on a channel"
msgstr "Position de lecture d'un son sur un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:240
msgid "This action modify the playing offset of the sound on a channel"
msgstr "Cette action modifie la position de lecture du son d'un canal."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:241
msgid "Do _PARAM3__PARAM2_ to the playing offset of the sound on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_s à la position de lecture du son sur le canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:499
msgid "Playing offset of the music on a channel"
msgstr "Position de lecture de la musique d'un canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:257
msgid "This action modify the playing offset of the music on the specified channel"
msgstr "Cette action modifie la position de lecture de la musique sur un canal."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:258
msgid "Do _PARAM3__PARAM2_ to the playing offset of the music on channel _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_s à la position de lecture de la musique du canal _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:273
msgid "Play a sound"
msgstr "Jouer un son"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:175
msgid "Play a sound."
msgstr "Joue un son."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:275
msgid "Play the sound _PARAM1_"
msgstr "Jouer le son _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:291
msgid "Play a music"
msgstr "Jouer une musique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:292
msgid "Play a music."
msgstr "Joue une musique."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:293
msgid "Play the music _PARAM1_"
msgstr "Jouer la musique _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:309
msgid "A music is being played"
msgstr "Une musique est entrain d'être jouée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:310
msgid "Test if the music on a channel is being played"
msgstr "Teste si la musique sur le canal indiqué est entrain d'être jouée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:311
msgid "The music on channel _PARAM1_ is being played"
msgstr "La musique sur le canal _PARAM1_ est entrain d'être jouée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:317
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:332
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:361
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:391
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:517
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:523
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:529
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:535
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:541
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:547
msgid "Channel"
msgstr "Canal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:324
msgid "A music is paused"
msgstr "Une musique est en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:325
msgid "Test if the music on the specified canal is paused."
msgstr "Teste si la musique sur le canal indiqué est en pause."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:326
msgid "The music on channel _PARAM1_ is paused"
msgstr "La musique sur le canal _PARAM1_ est en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:339
msgid "A music is stopped"
msgstr "Une musique est arrêtée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:340
msgid "Test if the music on the specified canal is stopped."
msgstr "Teste si la musique sur le canal indiqué est arrêtée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:341
msgid "The music on channel _PARAM1_ is stopped"
msgstr "La musique sur le canal _PARAM1_ est arrêtée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:353
msgid "A sound is being played"
msgstr "Un son est entrain d'être joué"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:354
msgid "Test if the sound on a channel is being played."
msgstr "Teste si le son sur le canal indiqué est entrain d'être joué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:355
msgid "Thee sound on channel _PARAM1_ is being played"
msgstr "Le son sur le canal _PARAM1_ est entrain d'être joué"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:368
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:339
msgid "A sound is paused"
msgstr "Teste si un son est en pause."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:369
msgid "Test if the sound on the specified canal is paused."
msgstr "Teste si le son sur le canal indiqué est en pause."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:370
msgid "The sound on channel _PARAM1_ is paused"
msgstr "Le son sur le canal _PARAM1_ est en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:383
msgid "A sound is stopped"
msgstr "Un son est arrêté"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:384
msgid "Test if the sound on the specified canal is stopped."
msgstr "Teste si le son sur le canal indiqué est arrêté."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:385
msgid "The sound on channel _PARAM1_ is stopped"
msgstr "Le son sur le canal _PARAM1_ est arrêté"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:399
msgid "Test the volume of the sound on the specified channel. The volume is between 0 and 100."
msgstr "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:400
msgid "The volume of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"
msgstr "Le volume du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:424
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:440
msgid "Volume to test"
msgstr "Volume à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:416
msgid "Test the volume of the music on specified channel. The volume is between 0 and 100."
msgstr "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:417
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:467
msgid "The volume of the music on channel _PARAM1_ is _PARAM3__PARAM2_"
msgstr "Le volume de la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:432
msgid "global"
msgstr "Volume sonore global"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:433
msgid "Test the global sound level. The volume is between 0 and 100."
msgstr "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:434
msgid "The global game volume is _PARAM2_ to _PARAM1_"
msgstr "Le volume sonore global est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:449
msgid "Test the pitch of the sound on the specified channel. 1 is the default pitch."
msgstr "Teste le pitch ( vitesse ) du son sur le canal indiqué. Un pitch de 1 indique une vitesse normale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:450
msgid "The pitch of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"
msgstr "Le pitch du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:457
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:474
msgid "Pitch to test"
msgstr "Pitch à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:466
msgid "Test the pitch ( speed ) of the music on specified channel. 1 is the default pitch."
msgstr "Teste le pitch ( vitesse ) de la musique sur le canal indiqué. Un pitch de 1 indique une vitesse normale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:483
msgid "Test the playing offset of the sound on the specified channel."
msgstr "Teste la position de lecture du son sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:484
msgid "The playing offset of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"
msgstr "La position de lecture du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:491
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:508
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:166
msgid "Position ( in seconds )"
msgstr "Position ( en secondes )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:500
msgid "Test the playing offset of the music on the specified channel."
msgstr "Teste la position de lecture de la musique sur le canal indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:501
msgid "The playing offset of the music on channel _PARAM1_ is _PARAM3__PARAM2_"
msgstr "La position de lecture la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:515
msgid "Sound playing offset"
msgstr "Position de lecture d'un son"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:521
msgid "Music playing offset"
msgstr "Position de lecture d'une musique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:527
msgid "Sound volume"
msgstr "Volume d'un son"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:533
msgid "Music volume"
msgstr "Volume d'une musique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:539
msgid "Sound's pitch"
msgstr "Pitch d'un son"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:545
msgid "Music's pitch"
msgstr "Pitch d'une musique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
msgid "Global volume"
msgstr "Volume global"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
msgid "Global volume value"
msgstr "Valeur du volume global"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:574
msgid "Global volume:"
msgstr "Volume global :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:587
msgid "Sound played:"
msgstr "Son joué :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:589
msgid "Sound stopped:"
msgstr "Son stoppé :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:591
msgid "Paused sound:"
msgstr "Son en pause :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:597
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:628
msgid " -Volume/Pitch:"
msgstr " -Volume/Pitch :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:603
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:634
msgid " -Progress (seconds) :"
msgstr " -Avancement (secondes) :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:618
msgid "Played music:"
msgstr "Musique jouée :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:620
msgid "Stopped music:"
msgstr "Musique stoppée :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:622
msgid "Paused music:"
msgstr "Musique en pause :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:8
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:9
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:22
msgid "Base object"
msgstr "Objet de base"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:30
msgid "Test X position of an object"
msgstr "Tester la position X d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:31
msgid "Test the X position of the objext"
msgstr "Teste si la position X de l'objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:32
msgid "The X position of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:645
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:354
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:31
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:374
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:271
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
msgid "X position"
msgstr "Position X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:47
msgid "X position of an object"
msgstr "Position X d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:48
msgid "Change the X position of an object."
msgstr "Change la position x d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:49
msgid "Do _PARAM2__PARAM1_ to the X position of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:64
msgid "Test Y position of an object"
msgstr "Tester la position Y d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:65
msgid "Test the Y position of an object"
msgstr "Teste si la position Y de l'objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:66
msgid "The Y position of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:651
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:23
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:535
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
msgid "Y position"
msgstr "Position Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:81
msgid "Y position of an object"
msgstr "Position Y d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:82
msgid "Change the Y position of an object."
msgstr "Change la position Y d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:83
msgid "Do _PARAM2__PARAM1_ to the Y position of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:98
msgid "Position of an object"
msgstr "Position d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:99
msgid "Change the position of an object."
msgstr "Change la position d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:100
msgid "Do _PARAM2__PARAM1_;_PARAM4__PARAM3_ to the position of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:117
msgid "Put an object around a position"
msgstr "Mettre un objet autour d'une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:118
msgid "Position an object around a position, with specified angle and distance."
msgstr "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:119
msgid "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_° and _PARAM3_ pixels distance."
msgstr "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM4_° et à _PARAM3_ pixels de distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:585
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:129
msgid "Distance"
msgstr "Distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:448
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:586
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:54
msgid "Angle, in degrees"
msgstr "Angle ( en degrés )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:136
msgid "Add a force to an object"
msgstr "Ajouter une force à un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:137
msgid ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action create the force with its X and Y coordinates."
msgstr ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:138
msgid "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"
msgstr "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:413
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:427
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:443
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:542
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:560
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:598
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:657
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:663
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:669
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:675
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:682
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:688
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1531
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1532
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:443
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:332
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:368
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:442
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:460
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:513
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:549
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:566
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:584
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:703
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:711
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:720
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:736
msgid "Displacement"
msgstr "Déplacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:163
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:549
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:568
msgid "Dissipation ( Default : 0 )"
msgstr "Dissipation ( 0 par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:153
msgid "Add a force ( angle )"
msgstr "Ajouter une force ( Par angle )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:154
msgid ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action creates the force using the specified angle and length."
msgstr ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:155
msgid "Add to _PARAM0_ a force, angle : _PARAM1_° and length : _PARAM2_ pixels"
msgstr "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longueur _PARAM2_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:181
msgid "Length ( in pixels )"
msgstr "Longueur ( en pixels )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:171
msgid "Add a force so as to move to a position"
msgstr "Ajouter une force dirigée vers une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:172
msgid "Add a force to an object so as it moves to the position."
msgstr "Ajouter une force à un objet pour qu'il se dirige vers la position."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:173
msgid "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"
msgstr "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:189
msgid "Add a force so as to move around a position"
msgstr "Ajouter une force pour tourner autour d'une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:190
msgid ""
"Add a force to an object so as it rotates toward a position.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."
msgstr ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:191
msgid "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_°/sec and _PARAM4_ pixels away"
msgstr "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:197
msgid "X position of the center"
msgstr "Position X du point autour duquel tourner"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:198
msgid "Y position of the center"
msgstr "Position Y du point autour duquel tourner"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:199
msgid "Speed ( in Degrees per seconds )"
msgstr "Vitesse ( en Degrés par secondes )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:200
msgid "Distance ( in pixels )"
msgstr "Distance ( en pixels )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:208
msgid "Stop the object"
msgstr "Arrêter l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:209
msgid "Stop the object by deleting all its forces."
msgstr "Arrête l'objet en supprimant toutes ses forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:210
msgid "Stop the object _PARAM0_"
msgstr "Arrêter l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:222
msgid "Delete an object"
msgstr "Supprimer un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:223
msgid "Delete the specified object."
msgstr "Supprime l'objet indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:224
msgid "Delete object _PARAM0_"
msgstr "Supprimer l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:237
msgid "Duplicate an object"
msgstr "Dupliquer un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:238
msgid "Create a copy of an object"
msgstr "Crée une copie d'un objet ( même position, même animation... )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:239
msgid "Duplicate the object _PARAM0_"
msgstr "Dupliquer l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:253
msgid "Change Z order of an object"
msgstr "Changer le plan d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:254
msgid "Modify the z order of an object"
msgstr "Modifier le numéro du plan d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:255
msgid "Do _PARAM2__PARAM1_ to z-Order of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:269
msgid "Change an object's layer"
msgstr "Changer le calque sur lequel est un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:270
msgid "Change the layer where is the object."
msgstr "Change le calque sur lequel est actuellement situé l'objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:271
msgid "Put _PARAM0_ on the layer _PARAM1_"
msgstr "Mettre _PARAM0_ sur le calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:272
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:40
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:298
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:313
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:328
msgid "Layers and cameras"
msgstr "Calques et caméras"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:277
msgid "Put on the layer ( base layer if empty )"
msgstr "Mettre sur le calque ( calque de base si vide )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:284
msgid "Modify a variable of an object"
msgstr "Modifier une variable d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:285
msgid "Modify the value of a variable of an object"
msgstr "Modifie la valeur d'une variable d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:286
msgid "Do _PARAM3__PARAM2_ to variable _PARAM1_ of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:292
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:310
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:500
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:753
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:760
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:32
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:280
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:295
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:409
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:469
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:517
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:549
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:610
msgid "Name of the variable"
msgstr "Nom de la variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:302
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:303
msgid "Modify the text of a variable of an object"
msgstr "Modifie le texte d'une variable d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:304
msgid "Do _PARAM3__PARAM2_ to the text of variable _PARAM1_ of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:311
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:470
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:111
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:363
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:86
msgid "Text"
msgstr "Texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:321
msgid "Hide an object"
msgstr "Cacher un objet ( rendre invisible )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:322
msgid "Hide the specified object."
msgstr "Rend invisible l'objet indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:323
msgid "Hide the object _PARAM0_"
msgstr "Cacher l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:335
msgid "Show an object"
msgstr "Montrer un objet ( rendre visible )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:336
msgid "Show the specified object"
msgstr "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:337
msgid "Show object _PARAM0_"
msgstr "Montrer l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:350
msgid "Test the Z order of an object"
msgstr "Tester le plan d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:351
msgid "Test the z-order of the specified object."
msgstr "Teste si le plan de l'objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:352
msgid "The Z Order of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:366
msgid "Test the layer of an object"
msgstr "Tester le calque d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:367
msgid "Test if the object is on the specified layer."
msgstr "Teste si l'objet est sur le calque indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:368
msgid "_PARAM0_ is on layer _PARAM1_"
msgstr "_PARAM0_ est sur le calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:382
msgid "Visibility of an object"
msgstr "Visibilité d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:383
msgid "Test if an object is not hidden."
msgstr "Teste si un objet est visible ( non masqué )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:384
msgid "The object _PARAM0_ is visible"
msgstr "L'objet _PARAM0_ est visible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:396
msgid "Invisibility of an object"
msgstr "Invisibilité d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:397
msgid "Test if an object is hidden."
msgstr "Teste si un objet est invisible ( masqué )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:398
msgid "_PARAM0_ is hidden"
msgstr "L'objet _PARAM0_ est invisible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:410
msgid "An object is stopped"
msgstr "L'objet est à l'arrêt"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:411
msgid "Test if an object does not move"
msgstr "Teste si l'objet ne bouge pas."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:412
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:355
msgid "_PARAM0_ is stopped"
msgstr "L'objet _PARAM0_ est à l'arrêt"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:424
msgid "Speed of the object"
msgstr "Vitesse de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:425
msgid "Test the overall speed of an object"
msgstr "Teste si la vitesse globale de l'objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:426
msgid "The speed of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:441
msgid "Test the angle of displacement of an object"
msgstr "Teste l'angle de déplacement d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:442
msgid "The angle of displacement of _PARAM0_ is _PARAM1_ ( tolerance : _PARAM2_° )"
msgstr "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:449
msgid "Tolerance"
msgstr "Tolérance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:456
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:751
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:758
msgid "Object's variable"
msgstr "Variable d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:457
msgid "Test the value of a variable of an object."
msgstr "Teste si la valeur d'une variable d'un objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:458
msgid "Variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:284
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:301
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:318
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:241
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:347
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:488
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:524
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:560
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:594
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:628
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:448
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:466
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:501
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:572
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:659
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:677
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:526
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:558
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:574
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:590
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:332
msgid "Value to test"
msgstr "Valeur à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:474
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:758
msgid "Text of variable of an object"
msgstr "Texte d'une variable d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:475
msgid "Test the text of variable of an object."
msgstr "Teste si le texte de la variable d'un objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:476
msgid "The text of variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:483
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:93
msgid "Text to test"
msgstr "Texte à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:492
msgid "Variable defined"
msgstr "Variable définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:493
msgid "Test "
msgstr "Teste si une variable d'un objet existe."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:494
msgid "Variable _PARAM1 of _PARAM0_ is defined"
msgstr "La variable _PARAM1_ de _PARAM0_ est définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:508
msgid "Automatism activated"
msgstr "Automatisme activé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:509
msgid "Return true if the automatism is activated for the object."
msgstr "Renvoi vrai si l'automatisme spécifié est activé pour l'objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:510
msgid "Automatism _PARAM1_ of _PARAM0_ is activated"
msgstr "L'automatisme _PARAM1_ de _PARAM0_ est activé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:523
msgid "De/activate an automatism"
msgstr "De/Activer un automatisme"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:524
msgid "De/activate the automatism for the object."
msgstr "Dés/active l'automatisme spécifié pour l'objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:525
msgid "Activate automatism _PARAM1_ of _PARAM0_: _PARAM2_"
msgstr "Activer l'automatisme _PARAM1_ de _PARAM0_ : _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:532
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:373
msgid "Activate ?"
msgstr "Activer ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:539
msgid "Add a force so as to move to an object"
msgstr "Ajouter une force dirigée vers un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:540
msgid "Add a force to an object so as it moves to another."
msgstr ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:541
msgid "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"
msgstr "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:547
msgid "Target Object"
msgstr "Objet vers lequel se diriger"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:548
msgid "Length in pixel"
msgstr "Longueur en pixel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:557
msgid "Add a force so as to move around an object"
msgstr "Ajouter une force pour tourner autour d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:558
msgid ""
"Add a force to an object so as it rotates around another.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."
msgstr ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:559
msgid "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_°/sec and _PARAM3_ pixels away"
msgstr "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:565
msgid "Rotate around this object"
msgstr "Objet autour duquel tourner"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:566
msgid "Speed ( Degrees per second )"
msgstr "Vitesse ( Degrés par secondes )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:567
msgid "Distance ( in pixel )"
msgstr "Distance ( en pixel )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:576
msgid "Put an object around another"
msgstr "Mettre un objet autour d'un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:577
msgid "Position an object around another, with the specified angle and distance."
msgstr "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:578
msgid "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_° and _PARAM2_ pixels distance."
msgstr "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:584
msgid "\"Center\" Object"
msgstr "Objet autour duquel positionner le premier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:595
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:613
msgid "Move an object away from another"
msgstr "Ecarter un objet d'un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:596
msgid "Move an object away from another, using forces."
msgstr "Ecarte un objet d'un autre, en utilisant les forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:597
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:632
msgid "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )"
msgstr "Ecarter _PARAM0_ de _PARAM1_ ( seul _PARAM0_ bougera )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:604
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:622
msgid "Object 2 ( won't move )"
msgstr "Objet 2 ( Ne bougera pas )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:614
msgid "Move an object away from another without using forces."
msgstr "Ecarte un objet d'un autre sans utiliser les forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:615
msgid "Move away _PARAM0_ of _PARAM2_ ( only _PARAM0_ will move )"
msgstr "Ecarter _PARAM0_ de _PARAM2_ ( seul _PARAM0_ bougera )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:630
msgid "Separate two objects"
msgstr "Séparer deux objets"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:631
msgid ""
"Move an object away from another using their collision masks.\n"
"Be sure to call this action on a reasonable number of objects so as\n"
"not to slow down the game."
msgstr ""
"Sépare un objet d'un autre en utilisant leur masque de collision.\n"
"Soyez sûr d'appeler cette action sur un nombre raisonnable d'objets\n"
"afin de ne pas ralentir le jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:645
msgid "X position of the object"
msgstr "Position X de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:651
msgid "Y position of the object"
msgstr "Position Y de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:657
msgid "Average X coordinates of forces"
msgstr "Force moyenne en X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:663
msgid "Average Y coordinates of forces"
msgstr "Force moyenne en Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:669
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:675
msgid "Average angle of the forces"
msgstr "Angle moyen des forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:682
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:688
msgid "Average length of the forces"
msgstr "Longueur moyenne des forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:696
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:702
msgid "Object's width"
msgstr "Largeur d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:709
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:715
msgid "Object's height"
msgstr "Hauteur d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:722
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:728
msgid "Z order of an object"
msgstr "Plan d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:735
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:118
msgid "Distance between two objects"
msgstr "Distance entre deux objets"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:743
msgid "Square distance between two objects"
msgstr "Distance au carré entre deux objets"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:11
msgid "Create an object"
msgstr "Créer un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:12
msgid "Create an object at specified position"
msgstr "Créer un objet à la position spécifiée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:13
msgid "Create object _PARAM3_ at position _PARAM4_;_PARAM5_"
msgstr "Créer l'objet _PARAM3_ à la position _PARAM4_;_PARAM5_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:21
msgid "Object to create"
msgstr "Objet à créer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:29
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:267
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:286
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:303
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:318
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:333
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:36
msgid "Layer ( Base layer if empty )"
msgstr "Calque ( Calque de base si vide )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:31
msgid "Create an object from its name"
msgstr "Créer un objet à partir de son nom"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:32
msgid "Among the objects of the specified group, the action will create the object with the specified name."
msgstr "Parmi les objets du groupe indiqué, l'action va créer l'objet ayant le nom spécifié."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:33
msgid "Among objects _PARAM2_, create object named _PARAM3_ at position _PARAM4_;_PARAM5_"
msgstr "Parmi les objets _PARAM2_, créer l'objet ayant le nom _PARAM3_ à la position _PARAM4_;_PARAM5_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:40
msgid "Groups containing objects which can be created by the action"
msgstr "Groupe contenant les objets qui peuvent être créés par l'action"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:41
msgid "Text representing the name of the object to create"
msgstr "Texte représentant le nom de l'objet à créer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:51
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:138
msgid "Consider objects"
msgstr "Prendre en compte des objets"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:139
msgid "Pick all objects with this name."
msgstr "Prend en compte tous les objets ainsi nommés de la scène."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:53
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:140
msgid "Consider all _PARAM3_ "
msgstr "Prendre en compte tous les _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:155
msgid "Take a random object"
msgstr "Prendre un objet au hasard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:156
msgid "Take only one object with this name among all"
msgstr "Prend un seul objet ayant ce nom parmi tous ceux de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:157
msgid "Take a random _PARAM3_ "
msgstr "Prendre un _PARAM3_ au hasard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:85
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:87
msgid "Make objects moving"
msgstr "Effectuer le déplacement des objets"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:86
msgid "Moves the objects according to the forces they have.Game Develop call this action at the end of the events by default."
msgstr ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:99
msgid "An object is moving to another"
msgstr "Un objet se dirige vers un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:100
msgid ""
"Test if an object moves towards another.\n"
"The first object must move."
msgstr ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:101
msgid "_PARAM0_ is moving to _PARAM1_"
msgstr "_PARAM0_ se dirige vers _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:592
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:83
msgid "Object 2"
msgstr "Objet 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:110
msgid "Angle of tolerance"
msgstr "Angle de tolérance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:119
msgid "Test the distance between two objects."
msgstr "Teste si la distance entre les deux objets correspond au test effectué"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:120
msgid "The distance between _PARAM0_ and _PARAM1_ is _PARAM5__PARAM4_"
msgstr "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM5_ à _PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:173
msgid "Test the number of concerned objects."
msgstr "Teste le nombre d'objet concernés."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:174
msgid "The number of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "Le nombre de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:587
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:528
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:531
msgid "Collision"
msgstr "Collision"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:190
msgid ""
"Test the collision between two objects using their collision mask.\n"
"Note that some objects may not have a collision mask.\n"
"Some others, like Sprite, provide also more precise collision conditions."
msgstr ""
"Teste la collision entre deux objets en utilisant leurs masques de collisions.\n"
"Notez que certains objets peuvent ne pas avoir de masque de collisions.\n"
"D'autres, comme les Sprites, proposent des conditions de collisions plus précises."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:191
msgid "_PARAM0_ is in collision with _PARAM1_ ( Collision masks )"
msgstr "_PARAM0_ est en collision avec _PARAM1_ ( Masques de collisions )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
msgid "Count the number of specified objects currently concerned"
msgstr "Compte le nombre d'objets indiqué actuellement concernés"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:12
msgid "Cameras and layers features"
msgstr "Fonctionnalités sur les caméras"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:13
msgid "Builtin camera extension"
msgstr "Extension caméra integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:395
msgid "Camera X position"
msgstr "Position X de la caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:20
msgid "Test the X position of a camera."
msgstr ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:21
msgid "X position of camera _PARAM4_ is _PARAM2__PARAM1_ ( Layer: _PARAM3_ )"
msgstr "La position X de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:245
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:268
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:358
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:382
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:390
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:398
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:424
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:432
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:135
msgid "Camera number ( default : 0 )"
msgstr "Numéro de la caméra ( 0 par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:412
msgid "Camera Y position"
msgstr "Position Y de la caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:38
msgid "Test the Y position of a camera."
msgstr ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:39
msgid "The Y position of camera _PARAM4_ is _PARAM2__PARAM1_  ( Layer: _PARAM3_ )"
msgstr "La position Y de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:56
msgid "Change X position of the specified camera."
msgstr "Modifie la position X de la caméra indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:57
msgid "Do _PARAM2__PARAM1_ to X position of camera _PARAM4_ ( Layer: _PARAM3_ )"
msgstr "Faire _PARAM2__PARAM1_ à la position X de la caméra _PARAM4_ ( Calque : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:74
msgid "Change Y position of the specified camera."
msgstr "Modifie la position Y de la caméra indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:75
msgid "Do _PARAM2__PARAM1_ to Y position of camera _PARAM4_ ( Layer: _PARAM3_ )"
msgstr "Faire _PARAM2__PARAM1_ à la position Y de la caméra _PARAM4_ ( Calque : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:91
msgid "Width of a camera"
msgstr "Largeur d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:92
msgid "Test the width of a camera of a layer"
msgstr "Teste la largeur d'une caméra d'un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:93
msgid "The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"
msgstr "La largeur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:224
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:736
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:473
msgid "Camera number"
msgstr "Numéro de la caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:109
msgid "Height of a camera"
msgstr "Hauteur d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:110
msgid "Test the height of a camera of a layer"
msgstr "Teste la hauteur d'une caméra d'un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:111
msgid "The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"
msgstr "La hauteur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:429
msgid "Angle of a camera of a layer"
msgstr "Angle de la caméra d'un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:128
msgid "Test a camera angle."
msgstr "Teste l'angle d'une caméra."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:129
msgid "Angle of camera is _PARAM2__PARAM1_ ( layer : _PARAM3_, camera : _PARAM4_ )"
msgstr "L'angle de la caméra est _PARAM2_ à _PARAM1_° ( Calque : _PARAM3_, caméra : _PARAM4_  )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:145
msgid "Change camera angle"
msgstr "Modifier l'angle de la caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:146
msgid "This action modify the angle of a camera of the specified layer."
msgstr "Cette action modifie l'angle de la caméra du calque indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:147
msgid "Do _PARAM2__PARAM1_ to angle of camera ( layer : _PARAM3_, camera : _PARAM4_ )"
msgstr "Faire _PARAM2__PARAM1_ à l'angle de la caméra ( calque : _PARAM3_, caméra : _PARAM4_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:163
msgid "Add a camera to a layer"
msgstr "Ajouter une caméra à un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:164
msgid "This action add a camera to a layer"
msgstr "Cette action ajoute une caméra à un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:165
msgid "Add a camera to layer _PARAM1_"
msgstr "Ajouter une caméra au calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:226
msgid "Render zone: Top left side: X Position ( Between 0 and 1 )"
msgstr "Position X du point haut gauche de la zone ( entre 0 et 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:175
msgid "Render zone: Top left side: Y Position ( Between 0 and 1 )"
msgstr "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:227
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:228
msgid "Render zone: Bottom right side: X Position ( Between 0 and 1 )"
msgstr "Position X du point bas droit de la zone ( entre 0 et 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:177
msgid "Render zone: Bottom right side: Y Position ( Between 0 and 1 )"
msgstr "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:183
msgid "Delete a camera of a layer"
msgstr "Supprimer une caméra d'un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:184
msgid "Remove the specified camera from a layer"
msgstr "Supprime la caméra indiquée d'un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:185
msgid "Delete camera _PARAM2_ from layer _PARAM1_"
msgstr "Supprimer la caméra _PARAM2_ du calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:198
msgid "Modify the size of a camera"
msgstr "Modifier la taille d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:199
msgid "This action modify the size of a camera of the specified layer. The zoom will be reset."
msgstr "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:200
msgid "Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_"
msgstr "Changer la taille de la caméra _PARAM2_ du calque _PARAM1_ en _PARAM3_*_PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:215
msgid "Modify the render zone of a camera"
msgstr "Modifier la zone de rendu d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:216
msgid "This action modify the render zone of a camera of the specified layer."
msgstr "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:217
msgid "Set the render zone of camera _PARAM2_ from layer _PARAM1_ to PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"
msgstr "Mettre la zone de rendu de la caméra _PARAM2_ du calque _PARAM1_ à _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:236
msgid "Change camera zoom."
msgstr "Changer le niveau de zoom de la caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:237
msgid "Change camera zoom to _PARAM1_ ( layer : _PARAM2_, camera : _PARAM3_ )"
msgstr "Mettre le niveau de zoom de la caméra à _PARAM1_ ( calque : _PARAM2_, caméra : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:243
msgid "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"
msgstr "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:252
msgid "Center the camera on an object within limits"
msgstr "Centrer la caméra sur un objet ( Limites )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:253
msgid "Center the camera on the specified object, without leaving the specified limits."
msgstr ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:254
msgid "Center the camera on _PARAM1_ ( limit : from _PARAM3_;_PARAM4_ to _PARAM5_;_PARAM6_ )  ( layer : _PARAM8_, camera : _PARAM9_ )"
msgstr "Centrer la caméra sur _PARAM1_ ( limites : de _PARAM3_;_PARAM4_ à _PARAM5_;_PARAM6_ ) ( calque : _PARAM8_, caméra : _PARAM9_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:262
msgid "Top left side of the boundary: X Position"
msgstr "Coté haut gauche de la limite : Position X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:263
msgid "Top left side of the boundary: Y Position"
msgstr "Coté haut gauche de la limite : Position Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:264
msgid "Bottom right side of the boundary: X Position"
msgstr "Coté bas droit de la limite : Position X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:265
msgid "Bottom right side of the boundary: Y Position"
msgstr "Coté bas droit de la limite : Position Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:285
msgid "Anticipating the displacement of the object (yes by default)"
msgstr "Anticiper le déplacement de l'objet ( oui par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:275
msgid "Center the camera on an object"
msgstr "Centrer la caméra sur un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:276
msgid "Center the camera on the specified object."
msgstr ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:277
msgid "Center camera on _PARAM1_ ( layer : _PARAM4_, camera : _PARAM5_ )"
msgstr "Centrer la caméra sur _PARAM1_ ( calque : _PARAM4_, caméra : _PARAM5_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:295
msgid "Show a layer"
msgstr "Afficher un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:296
msgid "Show a layer."
msgstr "Rend visible un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:297
msgid "Show layer _PARAM1_"
msgstr "Afficher le calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:310
msgid "Hide a layer"
msgstr "Cacher un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:311
msgid "Hide a layer."
msgstr "Rend invisible un calque."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:312
msgid "Hide layer _PARAM1_"
msgstr "Cacher le calque _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:325
msgid "Visibility of a layer"
msgstr "Visibilité d'un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:326
msgid "Test if a layer is displayed"
msgstr "Teste si un calque est affiché."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:327
msgid "Layer _PARAM1_ is visible"
msgstr "Le calque _PARAM1_ est visible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:339
msgid "Width of a camera of a layer"
msgstr "Largeur de la caméra d'un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:339
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:363
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:379
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:395
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:429
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:184
msgid "Camera"
msgstr "Caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:347
msgid "Height of a camera of a layer"
msgstr "Hauteur de la caméra d'un calque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:355
msgid "X position of the top left side point of a render zone"
msgstr "Position X du coté haut-gauche de la zone de rendu d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:363
msgid "Y position of the top left side point of a render zone"
msgstr "Position Y du coté haut-gauche de la zone de rendu d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:371
msgid "X position of the bottom right side point of a render zone"
msgstr "Position X du coté bas-droit de la zone de rendu d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:379
msgid "Y position of the bottom right side point of a render zone"
msgstr "Position Y du coté bas-droit de la zone de rendu d'une caméra"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:6
msgid "Standard Conversions"
msgstr "Conversions standards"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:7
msgid "Builtin extension providing standard conversions expressions."
msgstr "Extension apportant des expressions de conversion, intégrée en standard."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:13
msgid "Text > Number"
msgstr "Texte > Nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:14
msgid "Convert the text to a number"
msgstr "Convertit le texte en un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:18
msgid "Text to convert in a number"
msgstr "Texte à convertir en nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:25
msgid "Number > Text"
msgstr "Nombre > Texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:26
msgid "Convert the result of the expression in a text"
msgstr "Convertit le résultat de l'expression en un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:42
msgid "Expression to be converted to a text"
msgstr "Expression à convertir en texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:37
msgid "Number > Text ( without scientific notation )"
msgstr "Nombre > Texte ( sans notation scientifique )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:38
msgid "Convert the result of the expression in a text, without using the scientific notation"
msgstr "Convertit le résultat de l'expression en un texte, sans utiliser la notation scientifique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:49
msgid "Degrees > Radians"
msgstr "Degrés > Radians"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:50
msgid "Converts the angle, expressed in degrees, into radians"
msgstr "Convertit l'angle, exprimé en degrés, en radians"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:61
msgid "Radians > Degrees"
msgstr "Radians > Degrés"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:62
msgid "Converts the angle, expressed in radians, into degrees"
msgstr "Convertit l'angle, exprimé en radians, en degrés"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:66
msgid "Angle, in radians"
msgstr "Angle en radians"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:32
msgid "Standard events"
msgstr "Évènements standards"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:33
msgid "Builtin extension providing standard events."
msgstr "Extension apportant des types d'évènements de base, intégrée en standard."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:39
msgid "Or"
msgstr "Ou"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:40
msgid "Return true if one of the sub conditions is true"
msgstr "Renvoie vraie si une seule des sous conditions est vraie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:41
msgid "If one of these conditions is true :"
msgstr "Si une de ces condition est vraie :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:124
msgid "And"
msgstr "Et"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:125
msgid "Return true if all sub conditions are true"
msgstr "Renvoie vraie si toutes les sous conditions sont vraies"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:126
msgid "If all of these conditions are true :"
msgstr "Si toutes ces conditions sont vraies :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:157
msgid "Return the contrary of the result of the sub conditions"
msgstr "Renvoie l'inverse du résultat des sous conditions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:158
msgid "Invert the logical result of these conditions :"
msgstr "Inverser le résultat logique de ces conditions :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:207
msgid "Standard event"
msgstr "Évènement standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:216
msgid "Link"
msgstr "Lien"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:225
msgid "Comment"
msgstr "Commentaire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:234
msgid "While"
msgstr "Tant que"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:261
msgid "C++ code ( Experimental )"
msgstr "Code C++ ( Expérimental )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:8
msgid "Builtin extension providing actions and conditions related to external layouts"
msgstr "Extension integrée offrant des actions et conditions liés aux agencement externes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:14
msgid "Create objects from an external layout"
msgstr "Créer des objets depuis un agencement externe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:15
msgid "Create objects from an external layout."
msgstr "Créer les objets de l'agencement externe spécifié."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:16
msgid "Create objects from the external layout _PARAM1_"
msgstr "Créer les objets de l'agencement externe _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:22
msgid "Name of the external layout"
msgstr "Nom de l'agencement externe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:23
msgid "X position of the origin"
msgstr "Position X de l'origine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:24
msgid "Y position of the origin"
msgstr "Position Y de l'origine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:8
msgid "Builtin extension providing actions and conditions on files."
msgstr "Extension offrant des actions et conditions sur les fichiers, integrée en standard."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:14
msgid "A file exists"
msgstr "Le fichier existe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:15
msgid "Test if the file exists."
msgstr "Teste si le fichier existe."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:16
msgid "The file _PARAM0_ exists"
msgstr "Le fichier _PARAM0_ existe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:160
msgid "Filename"
msgstr "Nom du fichier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:28
msgid "Existence of a group"
msgstr "Existence d'un groupe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:29
msgid ""
"Test if a group ( Example : Root/Level/3 ) exists in the file.\n"
"Warning ! Spaces are forbidden in group's names."
msgstr ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:30
msgid "The group _PARAM1_ exists in file _PARAM0_"
msgstr "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:154
msgid "XML Files"
msgstr "Fichiers XML"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:133
msgid "Group"
msgstr "Groupe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:43
msgid "Load a XML file in memory"
msgstr "Charger un fichier XML en mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:44
msgid ""
"This action load the xml file in memory, so as to write and read it.\n"
"You can open and write without using this action, but it will be slower.\n"
"If you use this action, do not forget to unload the file from memory."
msgstr ""
"Cette action charge le fichier XML en mémoire, pour permettre de lire et écrire dedans.\n"
"Il est possible de lire et d'écrire dans un fichier XML sans passer par cette action, mais les performances seront moindres.\n"
"N'oubliez surtout pas de décharger le fichier de la mémoire une fois les opérations terminées."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:45
msgid "Load XML File _PARAM0_ in memory"
msgstr "Charger le fichier XML _PARAM0_ en mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:57
msgid "Close a XML file loaded in memory"
msgstr "Fermer un fichier XML chargé en mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:58
msgid "This action close the XML file previously loaded in memory, saving all changes made."
msgstr "Cette action ferme le fichier XML chargé précédemment en mémoire, en enregistrant les modifications apportées à celui ci."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:59
msgid "Close XML File _PARAM0_"
msgstr "Fermer le fichier XML _PARAM0_ chargé en mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:71
msgid "Write a value"
msgstr "Ecrire une valeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:72
msgid ""
"This action write the result of the expression in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."
msgstr ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:89
msgid "Write _PARAM2_ in _PARAM1_ of file _PARAM0_"
msgstr "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:200
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:230
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:236
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:242
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:185
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:45
msgid "Expression"
msgstr "Expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:87
msgid "Write a text"
msgstr "Ecrire un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:88
msgid ""
"This action write the text in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."
msgstr ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:103
msgid "Read a value"
msgstr "Lire une valeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:104
msgid ""
"This action read the value saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."
msgstr ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:105
msgid "Read group _PARAM1_ from file _PARAM0_ and save value in _PARAM3_"
msgstr "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:120
msgid "Read a text"
msgstr "Lire un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:121
msgid ""
"This action read the text saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."
msgstr ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:122
msgid "Read group _PARAM1_ from file _PARAM0_ and save text in _PARAM3_"
msgstr "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:137
msgid "Delete a file"
msgstr "Supprimer un fichier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:138
msgid "Delete the file."
msgstr "Supprime le fichier de façon définitive."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:139
msgid "Delete the file _PARAM0_"
msgstr "Supprimer le fichier _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:151
msgid "Delete a group"
msgstr "Supprimer un groupe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:152
msgid ""
"This action delete the specified group from the XML file.\n"
"Indicate the structure leading to the group by separing elements with / (Example : Root/Level/Current)"
msgstr ""
"Cette action supprime le groupe indiqué du fichier XML.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:153
msgid "Delete the group _PARAM1_ from the file _PARAM0_"
msgstr "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:166
msgid "Launch a file"
msgstr "Lancer un fichier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:167
msgid "This action launch the specified file."
msgstr "Cette action lance le fichier indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:168
msgid "Launch the file _PARAM0_"
msgstr "Lancer le fichier _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:180
msgid "Execute a command"
msgstr "Executer une commande"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:181
msgid "This action execute the specified command."
msgstr "Cette action execute la commande indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:182
msgid "Execute _PARAM0_"
msgstr "Executer _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:187
msgid "Command"
msgstr "Commande"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:206
msgid "Opened file:"
msgstr "Fichier ouvert :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:10
msgid "Joysticks features"
msgstr "Fonctionnalités pour les joysticks"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:11
msgid "Builtin extension allowing to use joysticks"
msgstr "Extension permettant d'utiliser des joysticks, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:17
msgid "A button of a joystick is pressed"
msgstr "Un bouton d'un joystick est appuyé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:18
msgid "Test if a button of a joystick is pressed."
msgstr "Teste si un bouton d'un joystick est appuyé."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:19
msgid "The button _PARAM2_ of joystick _PARAM1_ is pressed"
msgstr "Le bouton _PARAM2_ du joystick _PARAM1_ est appuyé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:70
msgid "Joystick"
msgstr "Joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:74
msgid "Joystick number ( First joystick: 0 )"
msgstr "Numéro du joystick ( Premier joystick : 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:26
msgid "Button"
msgstr "Numéro du bouton"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:69
msgid "Value of an axis of a joystick"
msgstr "Valeur d'un axe d'un joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:34
msgid "Test the value of an axis of a joystick."
msgstr "Teste si la valeur de l'axe d'un joystick correspond."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:35
msgid "The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM4__PARAM3_"
msgstr "La valeur de l'axe _PARAM2_ du joystick _PARAM1_ est _PARAM4_ à _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:51
msgid "Get the value of the axis of a joystick"
msgstr "Obtenir la valeur de l'axe d'un joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:52
msgid "Save in the variable the value of the axis of the joystick ( from -100 to 100 )."
msgstr "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:53
msgid "Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"
msgstr "Enregistrer dans _PARAM3_ la valeur de l'axe _PARAM2_ du joystick _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:75
#: dialogs\extension.cpp:92
#: dialogs\extension.cpp:109
msgid "Save result to scene variable"
msgstr "Variable de la scène où enregistrer la valeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:68
msgid "Joystick axis"
msgstr "Axe d'un joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:12
msgid "Keyboard features"
msgstr "Fonctionnalités d'utilisation du clavier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:13
msgid "Builtin extensions allowing to use keyboard"
msgstr "Extension permettant d'utiliser le clavier, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:19
msgid "A key is pressed"
msgstr "Une touche est appuyée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:20
msgid "Test if a key is pressed"
msgstr "Teste si une touche du clavier est appuyée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:36
msgid "_PARAM1_ key is pressed"
msgstr "La touche _PARAM1_ est appuyée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:52
msgid "Keyboard"
msgstr "Clavier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:27
msgid "Key to test"
msgstr "Touche à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:34
msgid "A key is pressed ( text expression )"
msgstr "Une touche est appuyée (Expression texte)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:35
msgid "Test if a key, retrieved from the result of the expression, is pressed"
msgstr "Teste si une touche du clavier, retrouvée à partir du résultat de l'expression, est appuyée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:42
msgid "Expression generating the key to test"
msgstr "Expression générant la touche à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:51
msgid "Any key is pressed"
msgstr "N'importe quelle touche est appuyée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:50
msgid "Test if any key is pressed"
msgstr "Teste si n'importe quelle touche du clavier est appuyée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:11
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:51
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:75
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:205
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:241
msgid "Mathematical tools"
msgstr "Outils mathématiques"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:12
msgid "Builtin extension providing mathematical tools"
msgstr "Extension proposant des outils mathématiques, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:17
msgid "Difference between two angles"
msgstr "Différence entre deux angles"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:18
msgid "First angle"
msgstr "Premier angle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:19
msgid "Second angle"
msgstr "Second angle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:24
msgid "Modulo"
msgstr "Modulo"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:24
msgid "x mod y"
msgstr "x mod y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:25
msgid "x ( as in x mod y )"
msgstr "x ( dans x mod y )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:26
msgid "y ( as in x mod y )"
msgstr "y ( dans x mod y )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:31
msgid "Minimum of two numbers"
msgstr "Minimum de deux nombres"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:32
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:39
msgid "First expression"
msgstr "Première expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:40
msgid "Second expression"
msgstr "Deuxième expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:38
msgid "Maximum of two numbers"
msgstr "Maximum de deux nombres"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:45
msgid "Absolute value"
msgstr "Valeur absolue"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:51
msgid "Arccosine"
msgstr "Arccosinus"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:57
msgid "Hyperbolic arccosine"
msgstr "Arccosinus hyperbolique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:69
msgid "Arcsine"
msgstr "Arcsinus"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:75
msgid "Arctangent"
msgstr "Arctangente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:81
msgid "2 argument arctangent"
msgstr "Arctangente à deux arguments"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:81
msgid "2 argument arctangent ( atan2 )"
msgstr "Arctangente à deux arguments ( atan2 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:88
msgid "Hyperbolic arctangent"
msgstr "Arctangente hyperbolique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:94
msgid "Cube root"
msgstr "Racine cubique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:100
msgid "Ceil ( Integer part )"
msgstr "Partie entière par excès"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:106
msgid "Floor ( integer part )"
msgstr "Partie entière par défaut"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:112
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:183
msgid "Cosine"
msgstr "Cosinus"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:112
msgid "Cosine of a number"
msgstr "Cosinus d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:118
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:199
msgid "Hyperbolic cosine"
msgstr "Cosinus hyperbolique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:124
msgid "Cotangent"
msgstr "Cotangente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:124
msgid "Cotangent of a number"
msgstr "Cotangente d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:130
msgid "Cosecant"
msgstr "cosécante "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:130
msgid "Cosecant of a number"
msgstr "Cosécante d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:148
msgid "Round"
msgstr "Arrondi"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:148
msgid "Round a number"
msgstr "Arrondi d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:154
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:177
msgid "Exponential"
msgstr "Exponentiel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:154
msgid "Exponential of a number"
msgstr "Exponentiel d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:166
msgid "Logarithm"
msgstr "Logarithme"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:173
msgid "Base-2 logarithm"
msgstr "Logarithme en base 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:173
msgid "Base 2 Logarithm"
msgstr "Logarithme ( Base 2 ) d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:179
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:194
msgid "Base-10 logarithm"
msgstr "Logarithme ( Base 10 ) d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
msgid "Nth root"
msgstr "Racine n-ième"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
msgid "Nth root of a number"
msgstr "Racine n-ième d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:193
msgid "Number"
msgstr "Nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:187
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:194
msgid "N"
msgstr "N"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
msgid "Power"
msgstr "Puissance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
msgid "Raise a number to power n"
msgstr "Elever un nombre à la puissance n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:199
msgid "Secant"
msgstr "Sécante"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:205
msgid "Sign of a number"
msgstr "Signe d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:205
msgid "Return the sign of a number ( 1,-1 or 0 )"
msgstr "Renvoie le signe d'un nombre (sous la forme 1, -1 ou 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:211
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:186
msgid "Sine"
msgstr "Sinus"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:211
msgid "Sine of a number"
msgstr "Sinus d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:217
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:204
msgid "Hyperbolic sine"
msgstr "Sinus hyperbolique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:223
msgid "Square root of a number"
msgstr "Racine d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:229
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:189
msgid "Tangent"
msgstr "Tangente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:229
msgid "Tangent of a number"
msgstr "Tangente d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:235
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:209
msgid "Hyperbolic tangent"
msgstr "Tangente hyperbolique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:241
msgid "Truncation"
msgstr "Troncature"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:241
msgid "Troncate a number"
msgstr "Troncature d'un nombre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:12
msgid "Mouse features"
msgstr "Fonctionnalité d'utilisation de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:13
msgid "Builtin extensions allowing to use mouse"
msgstr "Extension permettant d'utiliser la souris, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:21
msgid "Center mouse horizontaly"
msgstr "Centrer la souris en x"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:20
msgid "Put the cursor in the middle of the screen horizontally."
msgstr "Met le curseur au milieu de l'écran horizontalement."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:145
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:463
msgid "Mouse"
msgstr "Souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:35
msgid "Center mouse verticaly"
msgstr "Centrer la souris en y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:34
msgid "Put the cursor in the middle of the screen vertically."
msgstr "Met le curseur au milieu de l'écran verticalement."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:49
msgid "Hide the cursor"
msgstr "Cacher le curseur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:48
msgid "Hide the cursor."
msgstr "Cache le curseur de la souris."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:63
msgid "Show the cursor"
msgstr "Montrer le curseur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:62
msgid "Show the cursor."
msgstr "Montre le curseur de la souris."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:75
msgid "Position the cursor of the mouse"
msgstr "Positionner le curseur de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:76
msgid "Position the cursor to given coordinates."
msgstr "Positionne le curseur de la souris aux coordonnées données."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:77
msgid "Position cursor at _PARAM1_;_PARAM2_"
msgstr "Mettre le curseur en _PARAM1_;_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:93
msgid "Center the mouse"
msgstr "Centrer la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:92
msgid "Center the mouse."
msgstr "Centre la souris."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:164
msgid "X position of the mouse"
msgstr "Position X de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:107
msgid "Test the X position of the cursor."
msgstr "Teste si la valeur de la position x de la souris correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:108
msgid "The X position of the cursor is _PARAM2__PARAM1_"
msgstr "La position X de la souris est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:181
msgid "Y position of the mouse"
msgstr "Position Y de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:125
msgid "Test the Y position of the cursor."
msgstr "Teste si la valeur de la position y de la souris correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:126
msgid "The Y position of the cursor is _PARAM2__PARAM1_"
msgstr "La position Y de la souris est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:142
msgid "Mouse button"
msgstr "Bouton de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:143
msgid "Test if the choosen button of the mouse is pressed."
msgstr "Teste si le bouton choisi de la souris est appuyé."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:144
msgid "The button _PARAM1_ is pressed"
msgstr "Le bouton _PARAM1_ de la souris est appuyé"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:150
msgid "Button to test"
msgstr "Bouton à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
msgid "Mouse wheel : Displacement"
msgstr "Roulette : Déplacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
msgid "Mouse wheel displacement"
msgstr "Déplacement de la roulette de la souris"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:11
msgid "Basic internet features"
msgstr "Fonctionnalités internet basiques"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:12
msgid "Builtin extension providing network features."
msgstr "Extension pour utiliser internet, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:18
msgid "Send datas to a website"
msgstr "Envoyer des données sur internet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:19
msgid ""
"Send datas to a specified web site.\n"
"You need to set up a .php page on your web site so as to receive this datas.\n"
"Enter here a password, and enter the same in the configuration of your .php page.\n"
"Read the help file to get more informations."
msgstr ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:20
msgid "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Network"
msgstr "Réseau"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:25
msgid ".php page URL ( Don't forget the protocol http:// ) "
msgstr "Adresse de la page .php ( N'oubliez pas le protocole http:// )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:26
msgid "Password"
msgstr "Mot de passe de sécurité"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:27
msgid "Data 1"
msgstr "Donnée 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:28
msgid "Data 2"
msgstr "Donnée 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:29
msgid "Data 3"
msgstr "Donnée 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:30
msgid "Data 4"
msgstr "Donnée 4"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:31
msgid "Data 5"
msgstr "Donnée 5"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:32
msgid "Data 6"
msgstr "Donnée 6"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:39
msgid "Download a file"
msgstr "Télécharger un fichier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:40
msgid "Download a file from a web site"
msgstr "Télécharge un fichier depuis un site web."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:41
msgid "Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"
msgstr "Télécharger le fichier _PARAM1_ depuis _PARAM0_ sous le nom de _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:46
msgid "Host ( For example : http://www.website.com )"
msgstr "Site web ( Par exemple : http://www.monsite.com )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:47
msgid "Path to file ( For example : /folder/file.txt )"
msgstr "Chemin du fichier ( Par exemple : /dossier/fichier.txt )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:48
msgid "Save as"
msgstr "Enregistrer le fichier sous le nom"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\runtimescenetools.cpp:352
msgid ""
"A \"While\" event was repeated 100000 times: You may have created an infinite loop, which is repeating itself indefinitely and which is going to freeze the software.\n"
"\n"
"If you want to stop the preview to correct the issue, click on Yes.\n"
"If you want to continue the preview, click on No.\n"
"You can deactivate this warning by double clicking on While events.\n"
"\n"
"Stop the preview?"
msgstr ""
"Un évènement \"Tant que\" s'est repété pendant 100000 itérations : Il se peut que vous ayez créé une boucle infine, qui se répète sans s'arrêter et qui va donc bloquer le logiciel.\n"
"\n"
"Si vous souhaitez arrêter l'aperçu pour corriger le problème, cliquez sur Oui.\n"
"Si vous souhaitez continuer l'aperçu, cliquez sur Non.\n"
"Vous pouvez désactiver cette avertissement en éditant les évènements \"Tant que\" en double cliquant dessus.\n"
"\n"
"Arrêter l'aperçu ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\runtimescenetools.cpp:358
msgid "Infinite loop"
msgstr "Risque de boucle infine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:18
msgid "Scene management features"
msgstr "Fonctionnalités de manipulation des scènes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:19
msgid "Builtin extension allowing to manipulate scenes"
msgstr "Extension permettant de manipuler les scènes, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:24
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:466
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:495
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:531
msgid "Random value"
msgstr "Valeur aléatoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:24
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:438
msgid "Random"
msgstr "Aléatoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:25
msgid "Maximum value"
msgstr "Valeur maximale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:33
msgid "At the beginning of the scene"
msgstr "Au lancement de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:32
msgid "Is true only when scene just begins."
msgstr "Est vrai uniquement quand la scène vient juste d'être lancée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:45
msgid "Go to a scene"
msgstr "Aller à une scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:46
msgid "Change and start the specified scene."
msgstr "Change et démarre la scène spécifiée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:47
msgid "Go to scene _PARAM1_"
msgstr "Aller à la scène _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:53
msgid "Name of the scene"
msgstr "Nom de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:62
msgid "Quit the game"
msgstr "Quitte le jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:74
msgid "Change background color"
msgstr "Changer la couleur d'arrière plan"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:75
msgid "Change the background color of the scene."
msgstr "Remplace la couleur d'arrière plan de la scène par celle indiquée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:76
msgid "Set background color to _PARAM1_"
msgstr "Remplacer la couleur d'arrière plan par _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:89
msgid "Disable input when focus is lost"
msgstr "Désactiver les entrées quand le focus est perdu"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:90
msgid ""
"Set if the keyboard and mouse buttons must be taken into account even\n"
"if the window is not active."
msgstr ""
"Permet de choisir si le clavier et la souris doivent être pris en compte même\n"
"si la fenêtre n'est pas active."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:91
msgid "Disable input when focus is lost: _PARAM1_"
msgstr "Désactiver les entrées quand le focus est perdu : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:104
msgid "Compare two expressions"
msgstr "Comparaisons d'expressions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:105
msgid "Test the two expression"
msgstr "Teste les deux expressions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:106
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr "_PARAM0_ _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:111
msgid "Expression 1"
msgstr "Expression 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:112
msgid "Expression 2"
msgstr "Expression 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:12
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:19
msgid "Sprite"
msgstr "Sprite ( image animée )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:13
msgid "Extension for adding animated objects in the scene, which can contain animations with directions within each."
msgstr "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:20
msgid "Animated object, composed of animations and directions containing images."
msgstr "Objet animé, composé d'animations et directions contenant des images."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:237
msgid "Change object's opacity"
msgstr "Régler l'opacité d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:31
msgid "Change the opacity of an object."
msgstr "Modifie la transparence d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:239
msgid "Do _PARAM2__PARAM1_ to the opacity of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:47
msgid "Change the animation"
msgstr "Changer l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:48
msgid "Modify the current animation of the object."
msgstr "Modifie l'animation jouée par l'objet Sprite."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:49
msgid "Do _PARAM2__PARAM1_ to the number of current animation of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:200
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:234
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:251
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:265
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:539
msgid "Animations and images"
msgstr "Animations et images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:64
msgid "Change the direction"
msgstr "Changer la direction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:65
msgid ""
"Change the direction of the object.\n"
"If the object is set to automatically rotate, the direction is its angle.\n"
"If the object is in 8 directions mode, the valid directions are 0..7"
msgstr ""
"Modifie la direction de l'objet.\n"
"Si l'objet est en rotation automatique, la direction correspond à son angle.\n"
"Si l'objet est en mode 8 directions, les numéros de direction vont de 0 à 7"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:66
msgid "Do _PARAM2__PARAM1_ to the direction of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:231
msgid "Current frame"
msgstr "Numéro de l'image actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:82
msgid "Modify the current frame of the object"
msgstr "Modifie le numéro de l'image actuellement affichée de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:83
msgid "Do _PARAM2__PARAM1_ to animation frame of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:98
msgid "Pause the animation"
msgstr "Mettre en pause l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:99
msgid "Pause the current animation of the object"
msgstr "Met en pause l'animation actuelle de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:100
msgid "Pause the current animation of _PARAM0_"
msgstr "Mettre en pause l'animation actuelle de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:113
msgid "Play the animation"
msgstr "Jouer l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:114
msgid "Play the current animation of the object"
msgstr "Joue l'animation actuelle de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:115
msgid "Play the current animation of _PARAM0_"
msgstr "Jouer l'animation actuelle de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:128
msgid "Rotate an object toward a position"
msgstr "Tourner un objet vers une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:129
msgid "Rotate an object towards a position."
msgstr ""
"Tourne un objet vers une position.\n"
"(  En mode 8 directions, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:130
msgid "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"
msgstr "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:451
msgid "Object to be rotated"
msgstr "Objet à tourner"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:146
msgid "Modify the scale of an object"
msgstr "Modifier l'échelle d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:147
msgid "Modify the scale of the specified object."
msgstr "Modifie l'échelle de la taille de l'objet indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:148
msgid "Do _PARAM2__PARAM1_ to the scale of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:163
msgid "Modify the scale on X axis"
msgstr "Modifier l'échelle en largeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:164
msgid "Modify the scale of the width of an object."
msgstr "Modifie l'échelle de la taille de l'objet indiqué en largeur."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:165
msgid "Do _PARAM2__PARAM1_ to the width's scale of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:180
msgid "Modify the scale on Y axis"
msgstr "Modifier l'échelle en hauteur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:181
msgid "Modify the scale of the height of an object."
msgstr "Modifie l'échelle de la taille de l'objet indiqué en hauteur."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:182
msgid "Do _PARAM2__PARAM1_ to the height's scale of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:197
msgid "Current animation"
msgstr "Animation actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:198
msgid "Test the number of the current animation of the object."
msgstr "Teste si le numéro de l'animation de l'objet correspond."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:199
msgid "The number of the current animation of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:205
msgid "Number to test"
msgstr "Numéro de l'animation à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:214
msgid "Current direction"
msgstr "Direction actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:215
msgid "Test the direction of the object"
msgstr "Teste si le numéro de la direction de l'objet correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:216
msgid "The direction of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:222
msgid "Direction to test"
msgstr "Numéro de la direction à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:232
msgid "Test the number of the current animation frame."
msgstr "Teste si le numéro de l'image de l'objet correspond."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:233
msgid "The animation frame of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:239
msgid "Animation frame to test"
msgstr "Numéro de l'image à tester"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:248
msgid "Animation is paused"
msgstr "Animation en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:249
msgid "Test if the animation of an object is paused"
msgstr "Teste si l'animation de l'objet est en pause."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:250
msgid "The animation of _PARAM0_ is paused"
msgstr "L'animation de _PARAM0_ est en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:262
msgid "Animation finished"
msgstr "Animation terminée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:263
msgid "Check if the animation being played by the Sprite object is finished."
msgstr "Vérifie si l'animation jouée par l'objet Sprite est terminée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:264
msgid "The animation of _PARAM0_ is finished"
msgstr "L'animation actuelle de _PARAM0_ est terminée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:545
msgid "Scale of the width of an object"
msgstr "Echelle de la taille en largeur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:277
msgid "Test the scale of the width of an object."
msgstr "Teste l'échelle de la taille de l'objet en largeur."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:278
msgid "The width's scale of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:293
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:551
msgid "Scale of the height of an object"
msgstr "Echelle de la taille en hauteur"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:294
msgid "Test the scale of the height of an object."
msgstr "Teste l'échelle de la taille de l'objet en hauteur."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:295
msgid "The height's scale of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:311
msgid "Test the opacity of an object"
msgstr "Teste la valeur de l'opacité ( transparence ) d'un objet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:257
msgid "The opacity of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:328
msgid "Compare the number of the blend mode currently used by an object"
msgstr "Teste le numéro du mode d'affichage actuellement employé par un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:329
msgid "The number of the current blend mode of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le numéro du mode d'affichage de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:335
msgid "Value to test  ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Valeur à tester ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:344
msgid "Copy an image on the current one of an object"
msgstr "Copier une image sur celle d'un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:345
msgid ""
"Copy an image on the current image of an object.\n"
"Note that the source image must be preferably kept loaded in memory."
msgstr ""
"Copie une image sur celle d'un objet.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:346
msgid "Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_"
msgstr "Copier l'image _PARAM2_ sur celle de _PARAM0_ à l'emplacement _PARAM3_;_PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:270
msgid "Name of the source image"
msgstr "Nom de l'image source"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:273
msgid "Should the copy take in account the source transparency?"
msgstr "Utiliser la transparence de la source ( non si vide )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:365
msgid "Make a color of the image of an object transparent"
msgstr "Rendre une couleur de l'image d'un objet transparente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:366
msgid "Make a color of the image of an object transparent."
msgstr "Rend une couleur de l'image d'un objet transparente."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:367
msgid "Make color _PARAM1_ of the current image of _PARAM0_ transparent"
msgstr "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:373
msgid "Color to make transparent"
msgstr "Couleur à rendre transparente"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:381
msgid "Change the global color"
msgstr "Changer la couleur globale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:382
msgid "Change the global color of an object. The default color is white."
msgstr "Change la couleur globale de l'objet. Par défaut, la couleur globale d'un Sprite est le blanc."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:223
msgid "Change color of _PARAM0_ to _PARAM1_"
msgstr "Changer la couleur de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:396
msgid "Change Blend mode"
msgstr "Changer le mode d'affichage"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:397
msgid ""
"Change the number of the blend mode of an object.\n"
"The default blend mode is 0 ( Alpha )."
msgstr ""
"Change le numéro de mode d'affichage d'un objet.\n"
"Le mode d'affichage par défaut est 0 ( Alpha )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:398
msgid "Change Blend mode of _PARAM0_ to _PARAM1_"
msgstr "Changer le numéro de mode d'affichage de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:404
msgid "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:413
msgid "Flip the object horizontally"
msgstr "Inverse l'affichage de l'objet horizontalement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:414
msgid "Flip horizontally _PARAM0_ : _PARAM1_"
msgstr "Inverser l'affichage de _PARAM0_ horizontalement : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:420
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:436
msgid "Activate flipping"
msgstr "Activer l'inversion"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:428
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:429
msgid "Flip the object vertically"
msgstr "Inverse l'affichage de l'objet verticalement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:430
msgid "Flip vertically _PARAM0_ : _PARAM1_"
msgstr "Inverser l'affichage de _PARAM0_ verticalement : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:444
msgid "Rotate an object toward another"
msgstr "Tourner un objet vers un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:445
msgid "Rotate an object towards another."
msgstr ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:446
msgid "Rotate _PARAM0_ towards _PARAM1_"
msgstr "Tourner _PARAM0_ vers _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:452
msgid "Rotate toward this object"
msgstr "Objet vers lequel se tourner"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:460
msgid "The cursor is on an object"
msgstr "Le curseur est sur un objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:461
msgid "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)."
msgstr "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:462
msgid "The cursor is on _PARAM0_"
msgstr "Le curseur est sur _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:469
msgid "Precise test ( yes by default )"
msgstr "Test précis ? ( oui par défaut )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:495
msgid "X position of a point"
msgstr "Position X d'un point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:478
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:488
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:498
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:507
msgid "Name of the point"
msgstr "Nom du point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:504
msgid "Y position of a point"
msgstr "Position Y d'un point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:513
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:520
msgid "Direction of the object"
msgstr "Direction de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:533
msgid "Animation of the object"
msgstr "Animation de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:539
msgid "Animation frame of the object"
msgstr "Numéro de l'image de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:565
msgid "An object is turned toward another"
msgstr "Un objet est tourné vers un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:566
msgid "Test if an object is turned toward another"
msgstr "Teste si un objet est tourné vers un autre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:567
msgid "_PARAM0_ is rotated towards _PARAM1_"
msgstr "L'objet _PARAM0_ est tourné vers _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:572
msgid "Name of the object"
msgstr "Nom de l'objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:573
msgid "Name of the second object"
msgstr "Nom du second objet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:576
msgid "Angle of tolerance (0: minimum tolerance)"
msgstr "Angle de tolérance ( 0 : tolérance minimale )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:584
msgid "Collision ( Pixel perfect )"
msgstr "Collision ( Pixel perfect )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:585
msgid ""
"The condition is true if there is a collision between the two objects.\n"
"The test is pixel-perfect."
msgstr ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:586
msgid "_PARAM0_ is in collision with _PARAM1_"
msgstr "_PARAM0_ est en collision avec _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:591
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:82
msgid "Object 1"
msgstr "Objet 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:12
msgid "Text manipulation"
msgstr "Manipulation de texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:13
msgid "Builtin extension providing expressions for manipulating texts."
msgstr "Extension apportant des expressions de manipulation de texte, intégrée en standard."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:21
msgid "Get a portion of text from a text"
msgstr "Obtenir une portion de texte depuis un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:101
msgid "Manipulation on text"
msgstr "Manipulation sur le texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:26
msgid "Start position of the portion ( The first letter is at position 0 )"
msgstr "Position de départ de la portion ( La première lettre est à la position 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:27
msgid "Length of the portion"
msgstr "Longueur de la portion"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:35
msgid "Get a character from a text"
msgstr "Obtenir un caractère depuis un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:40
msgid "Position of the character ( The first letter is at position 0 )"
msgstr "Position du caractère à prélever ( Premier caractère : 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:48
msgid "Length of a text"
msgstr "Longueur d'un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:59
msgid "Search in a text"
msgstr "Chercher dans un texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:60
msgid "Search in a text ( Return the position of the result or -1 if not found )"
msgstr "Chercher dans un texte ( Retourne la position du résultat ou -1 si non trouvé )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:105
msgid "Text to search for"
msgstr "Texte à chercher"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:72
msgid "Search in a text from end"
msgstr "Chercher dans un texte depuis la fin"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:73
msgid "Search in a text from the end ( Return the position of the result or -1 if not found )"
msgstr "Chercher dans un texte depuis la fin ( Retourne la position du résultat ou -1 si non trouvé )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:85
msgid "Search in a text, starting from a position"
msgstr "Chercher dans un texte à partir d'une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:86
msgid "Search in a text starting from a position ( Return the position of the result or -1 if not found )"
msgstr "Chercher dans un texte à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:106
msgid "Position from which searching must begin"
msgstr "Position à partir de laquelle chercher le texte"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:99
msgid "Search in a text from the end, starting from a position"
msgstr "Chercher dans un texte depuis la fin à partir d'une position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:100
msgid "Search in a text from the end, starting from a position ( Return the position of the result or -1 if not found )"
msgstr "Chercher dans un texte depuis la fin à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:14
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:152
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:190
msgid "Time"
msgstr "Temps"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:15
msgid "Builtin extension providing actions and conditions about the time."
msgstr "Extension proposant des actions et conditions sur le temps, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:158
msgid "Value of a timer"
msgstr "Temps écoulé d'un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:22
msgid "Test the time elapsed of a timer."
msgstr "Teste si le chronomètre atteint ou dépasse le temps indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:23
msgid "The timer _PARAM2_ is greater to _PARAM1_ seconds"
msgstr "Le chronomètre _PARAM2_ est supérieur à _PARAM1_ secondes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:40
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:86
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:130
msgid "Timers and time"
msgstr "Temps et chronomètres"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:29
msgid "Time in seconds"
msgstr "Temps en secondes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:121
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:160
msgid "Timer's name"
msgstr "Nom du chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:183
msgid "Time scale"
msgstr "Echelle du temps"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:38
msgid "Test the time scale."
msgstr "Teste si l'échelle du temps actuelle correspond."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:39
msgid "The time scale is _PARAM2__PARAM1_"
msgstr "L'échelle du temps est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:53
msgid "State of a timer"
msgstr "Pause d'un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:54
msgid "Test if specified timer is paused."
msgstr "Teste si le chronomètre indiqué est en pause."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:55
msgid "The timer _PARAM1_ is paused"
msgstr "Le chronomètre _PARAM1_ est en pause"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:68
msgid "Reset a timer"
msgstr "Remettre à zéro un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:69
msgid "Reset the specified timer."
msgstr "Remet à zéro le chronomètre indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:70
msgid "Reset the timer _PARAM1_"
msgstr "Remettre à zéro le chronomètre _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:83
msgid "Pause a timer"
msgstr "Mettre en pause un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:84
msgid "Pause a timer."
msgstr "Met en pause le chronomètre indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:85
msgid "Pause timer _PARAM1_"
msgstr "Mettre en pause le chronomètre _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:98
msgid "Unpause a timer"
msgstr "Enlever la pause d'un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:99
msgid "Unpause a timer."
msgstr "Enlève la pause du chronomètre indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:100
msgid "Unpause timer _PARAM1_"
msgstr "Enlever la pause du chronomètre _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:113
msgid "Delete a timer"
msgstr "Supprimer un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:114
msgid "Delete a timer from memory."
msgstr "Supprime un chronomètre de la mémoire."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:115
msgid "Delete timer _PARAM1_ from memory"
msgstr "Supprimer le chronomètre _PARAM1_ de la mémoire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:127
msgid "Change time scale"
msgstr "Changer l'échelle du temps"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:128
msgid "Change the time scale of the game."
msgstr "Change la vitesse du déroulement du jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:129
msgid "Set time scale to _PARAM1_"
msgstr "Mettre à _PARAM1_ l'échelle du temps"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:135
msgid "Scale ( 1 : Default, 2 : Faster, 0.5 : Slower... )"
msgstr "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:158
msgid "Timer value"
msgstr "Temps d'un chronomètre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:190
msgid "Current time"
msgstr "Temps actuel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:192
msgid ""
"Hour : hour\n"
"Minutes : min\n"
"Seconds : sec\n"
"Day in the month : mday\n"
"Months since January : mon\n"
"Year since 1900 : year\n"
"Days since sunday :wday\n"
"Days since January 1st : yday"
msgstr ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Mois depuis janvier : mon\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:17
msgid "Variable features"
msgstr "Fonctionnalités sur les variables"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:18
msgid "Builtin extension allowing to manipulate variables"
msgstr "Extension permettant de manipuler les variables, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:25
msgid "Test a variable."
msgstr "Teste si la variable correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:26
msgid "Variable _PARAM1_ is _PARAM3__PARAM2_"
msgstr "La variable _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
msgid "Text of a scene variable"
msgstr "Texte d'une variable de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:88
msgid "Test the text of a variable."
msgstr "Teste si le texte de la variable correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:89
msgid "The text of variable _PARAM1_ is _PARAM3__PARAM2_"
msgstr "Le texte de la variable _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:141
msgid "Test if a scene variable is defined"
msgstr "Tester si une variable de la scène est définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:142
msgid "Test if the scene variable exist."
msgstr "Teste si la variable de la scène existe."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:143
msgid "Variable _PARAM1_ is defined"
msgstr "La variable _PARAM1_ est définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:401
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:578
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Global variable"
msgstr "Variable globale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:157
msgid "Test the value of a global variable."
msgstr "Teste si la variable globale correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:158
msgid "The global variable _PARAM1_ is _PARAM3__PARAM2_"
msgstr "La variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:461
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Text of a global variable"
msgstr "Texte d'une variable globale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:219
msgid "Test the text of a global variable."
msgstr "Teste si le texte de la variable globale correspond au test effectué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:220
msgid "The text of the global variable _PARAM1_ is _PARAM3__PARAM2_"
msgstr "Le texte de la variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:272
msgid "Test if a global variable is defined"
msgstr "Tester si une variable globale est définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:273
msgid "Test if a global variable exists"
msgstr "Teste si la variable globale existe."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:274
msgid "Global variable _PARAM1_ is defined"
msgstr "La variable globale _PARAM1_ est définie"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:288
msgid "Modify a scene variable."
msgstr "Modifie une variable de la scène."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:289
msgid "Do _PARAM3__PARAM2_ to variable _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ à la variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:348
msgid "Modify the text of a scene variable."
msgstr "Modifie le texte d'une variable de la scène."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:349
msgid "Do _PARAM3__PARAM2_ to the text of variable _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:402
msgid "Modify a global variable"
msgstr "Modifie une variable globale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:403
msgid "Do _PARAM3__PARAM2_ to global variable _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ à la variable globale _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:462
msgid "Modify the text of a global variable."
msgstr "Modifie le texte d'une variable globale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:463
msgid "Do _PARAM3__PARAM2_ to the text of global variable _PARAM1_"
msgstr "Faire _PARAM3__PARAM2_ au texte de la variable globale _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:580
msgid "Name of the global variable"
msgstr "Nom de la variable globale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:15
msgid "Window features"
msgstr "Fonctionnalités de fenêtrage"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:16
msgid "Builtin extension allowing to manipulate the game's window"
msgstr "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:23
msgid "Display the specified text to screen"
msgstr "Affiche le texte spécifié à l'écran."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:24
msgid "Display _PARAM1_ at _PARAM2_;_PARAM3_ ( color  : _PARAM4_ , size : _PARAM5_, font : _PARAM6_ )"
msgstr "Afficher _PARAM1_ en _PARAM2_;_PARAM3_ ( couleur : _PARAM4_ , taille : _PARAM5_, police : _PARAM6_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:43
msgid "De/activate fullscreen"
msgstr "(Dés)Activer le plein écran"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:44
msgid "This action activate or desactivate fullscreen."
msgstr "Cette action active ou désactive l'affichage du jeu en plein écran."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:45
msgid "Activate fullscreen :  _PARAM1_"
msgstr "Activer le plein écran :  _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:92
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:83
msgid "Game's window"
msgstr "Fenêtre de jeu"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:51
msgid "Activate fullscreen"
msgstr "Activer le plein écran"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:58
msgid "Change the size of the screen"
msgstr "Changer la taille de l'écran"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:59
msgid "This action change the size of the game window."
msgstr "Cette action change la taille de la fenêtre de jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:60
msgid "Change window size : _PARAM1_x_PARAM2_"
msgstr "Changer la taille de la fenêtre de jeu en _PARAM1_x_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:68
msgid "Use this size as default size for new scene cameras ?"
msgstr "Utiliser cette taille pour la taille par défaut des caméras des scènes ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:74
msgid "Change window's icon"
msgstr "Changer l'icône de la fenêtre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:75
msgid "This action change the icon of the game's window."
msgstr "Cette action change l'icône de la fenêtre de jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:76
msgid "Use _PARAM1_ as icon for the game's window."
msgstr "Utiliser _PARAM1_ en tant qu'icone pour la fenêtre de jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:82
msgid "Name of the image to be used as the icon"
msgstr "Nom de l'image à utiliser en tant qu'icône"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:89
msgid "Change window's title"
msgstr "Changer le titre de la fenêtre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:90
msgid "This action change the title of the game window."
msgstr "Cette action change le titre de la fenêtre de jeu."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:91
msgid "Change window title to _PARAM1_"
msgstr "Changer le titre de la fenêtre en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:97
msgid "New title"
msgstr "Nouveau titre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:103
msgid "Width of the scene's window"
msgstr "Largeur de la fenêtre de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:103
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:123
msgid "Screen"
msgstr "Ecran"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:108
msgid "Height of the scene's window"
msgstr "Hauteur de la fenêtre de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:114
msgid "Width of the current resolution"
msgstr "Largeur de la résolution actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:117
msgid "Height of the current resolution"
msgstr "Hauteur de la résolution actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:120
msgid "Color depth"
msgstr "Profondeur de couleur de la résolution actuelle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:123
msgid "Window's title"
msgstr "Titre de la fenêtre"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:72
msgid "Project compilation launching"
msgstr "Lancement de la compilation du projet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:75
msgid "No chosen target system."
msgstr "Pas de système cible défini."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:91
msgid "Compilation waiting for other task to finish..."
msgstr "Compilation en attente de la fin des tâches en cours..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:114
msgid "Preparing resources..."
msgstr "Préparation des ressources..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:177
msgid "Compiling scene "
msgstr "Compilation de la scène "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:146
msgid "."
msgstr "."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:170
msgid "Compilation of scene "
msgstr "La compilation de la scène "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:170
msgid " failed: Please go on our website to report this error, joining this file:\n"
msgstr " a échouée : Rendez vous sur notre site pour nous rapporter cette erreur, en joignant le fichier suivant:\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:172
msgid ""
"\n"
"\n"
"If you think the error is related to an extension, please contact its developer."
msgstr ""
"\n"
"\n"
"Si vous pensez que l'erreur est liée à une extension, contactez son développeur."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:177
msgid " successed"
msgstr " effectuée avec succès."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:185
msgid "Copying resources..."
msgstr "Copie des ressources..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:323
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:334
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:345
msgid "Unable to copy "
msgstr "Impossible de copier "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:274
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:363
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:379
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:409
msgid " in compilation directory.\n"
msgstr " dans le répertoire de compilation.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:245
msgid "Compiling game..."
msgstr "Compilation du jeu..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:199
msgid "Step 1 out of 3"
msgstr "Etape 1 sur 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:204
msgid "Step 2 out of 3"
msgstr "Etape 2 sur 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:245
msgid "Step 3 out of 3"
msgstr "Etape 3 sur 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:274
msgid "Unable to delete the file"
msgstr "Impossible de supprimer le fichier "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:282
msgid "Exporting game..."
msgstr "Exportation du jeu..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:299
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:311
msgid "Unable to copy extension "
msgstr "Impossible de copier l'extension "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:299
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:323
msgid " for Windows in compilation directory.\n"
msgstr " pour Windows dans le répertoire de compilation.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:334
msgid " for Linux in compilation directory.\n"
msgstr " pour Linux dans le répertoire de compilation.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:311
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:345
msgid " for Mac OS in compilation directory.\n"
msgstr " pour Mac OS dans le répertoire de compilation.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:353
msgid "Unable to copy C++ sources ( dynext.dxgd ) in compilation directory.\n"
msgstr "Impossible de copier les sources C++ compilées ( dynext.dxgd ) dans le répertoire de compilation.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:363
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:379
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:409
msgid "Unable to create "
msgstr "Impossible de créer "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:396
msgid "Unable to copy file"
msgstr "Impossible de copier le fichier "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:396
msgid " from compilation directory to final directory.\n"
msgstr " depuis le répertoire de compilation vers le répertoire final.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:412
msgid "Exporting game... ( Compressing )"
msgstr "Exportation du jeu... ( Compression )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:433
msgid "Unable to open 7zS.sfx"
msgstr "Unable to open 7zS.sfx"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:449
msgid "Unable to open config.txt"
msgstr "Unable to open config.txt"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:501
msgid ""
"Game Develop is unable to find a temporary compilation directory.\n"
"If compilation fail, go in the options and choose a temporary direction where you have read and write permissions."
msgstr ""
"Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\n"
"Si la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:501
msgid "Compilation may fail!"
msgstr "La compilation risque d'échouer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:510
msgid "Unable to create directory:"
msgstr "Impossible de créer le répertoire : "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:516
msgid "Unable to delete "
msgstr "Impossible de supprimer "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:516
msgid "in directory "
msgstr "dans le répertoire "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:525
msgid "Compilation failed with these errors:"
msgstr "La compilation a échoué avec ces erreurs :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:531
msgid "Compilation successed."
msgstr "La compilation a terminé sans erreurs."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:544
msgid "Progress:"
msgstr "Avancement : "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:41
msgid "Add several images"
msgstr "Ajouter plusieurs images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:50
msgid ""
"Type the name of the images to add.\n"
"( One name by line )"
msgstr ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:66
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:275
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:287
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:103
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:115
msgid "Add"
msgstr "Ajouter"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:37
msgid "Edit the comment"
msgstr "Editer le commentaire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:42
msgid "Comment's color"
msgstr "Couleur du commentaire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:43
msgid "Background - Click to choose"
msgstr "Arrière plan - Cliquez pour choisir"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:45
msgid "Text - Click to choose"
msgstr "Texte - Cliquez pour choisir"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:49
msgid "Texts of the comment"
msgstr "Textes du commentaire"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:131
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:89
msgid ""
"The C++ code events allow you to call a function written in C++,\n"
"with if needed the scene or some objects passed as arguments.\n"
"You can also specify the external source files which must be compiled\n"
"if your function is refering to features implemented in external source files."
msgstr ""
"Les évènements code C++ permettent de faire appel à une fonction\n"
"codée en C++, en lui passant au besoin des objets ou une référence\n"
"vers la scène. Vous pouvez également spécifier les fichiers annexes\n"
"à compiler en même temps que la fonction si vous faites appel à des\n"
"fonctionnalités declarées dans ces fichiers."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:109
msgid "Call to function"
msgstr "Appel à la fonction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:112
msgid "Pass a reference to the scene"
msgstr "Passer une réfèrence vers la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:117
msgid "Pass a list of pointers to objects:"
msgstr "Passer une liste de pointeurs vers les objets :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:132
msgid "Dependencies"
msgstr "Dépendances"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:140
msgid "Events editor displaying"
msgstr "Affichage de l'éditeur d'évènements"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:143
msgid "Name/Comment displayed for the event:"
msgstr "Nom/Commentaire affiché pour l'évènement :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:147
msgid "Display the code in the events editor"
msgstr "Afficher le code dans l'éditeur d'évènements"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:157
msgid "Includes"
msgstr "Fichiers d'entête"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:167
msgid ""
"void Function()\n"
"{"
msgstr ""
"void Function()\n"
"{"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:171
msgid "}"
msgstr "}"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:53
msgid "Edition of \"For each object\" event"
msgstr "Edition de l'évènement \"Pour chaque objet\""

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:62
msgid "The conditions and actions will be repeated for each of the object with the corresponding name."
msgstr "Les conditions et actions seront répétées pour chacun des objets ayant le nom indiqué."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:73
msgid "Repeat event for each object:"
msgstr "Répeter l'évènement pour chaque objet :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:59
msgid "Create a link to another scene"
msgstr "Créer un lien vers une autre scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:68
msgid ""
"A link allow to insert external events (or other scene\n"
"events) to this scene."
msgstr ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène ou des évènements externes à celle ci."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:78
msgid "Link to scene/external events:"
msgstr "Lien vers la scène/évènements externes :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:83
msgid "Include"
msgstr "Inclure"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:86
msgid "Every scene's events"
msgstr "Tous les évènements de la scène"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:90
msgid "Only the events"
msgstr "Seulement les évènements"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:93
msgid "Number of the first event"
msgstr "Numéro de l'évènement de départ"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:98
msgid "Number of the last event"
msgstr "Numéro de l'évènement de fin"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:100
msgid "(included)"
msgstr "(inclus)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:105
msgid ""
"Remember to update the numbers of the events if\n"
"you delete or add events in the scene linked."
msgstr ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:158
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:53
msgid "Edition of \"Repeat\" event"
msgstr "Edition de l'évènement Répéter"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:62
msgid "The conditions and actions will be repeated a number of times."
msgstr "Les conditions et actions seront répétées le nombre de fois indiquées."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:73
msgid "Number of repetitions :"
msgstr "Nombre de répétitions :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:37
msgid "Adjustements required"
msgstr "Modifications nécessaires"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:46
msgid "You have to do some adjustements so as your gameto execute properly."
msgstr ""
"Des changements dans Game Develop impliquent\n"
"des modifications au niveau de votre projet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:55
msgid ""
"You have to do some adjustments to your game\n"
"due to some changes made to this ( or a previous ) version\n"
"of Game Develop :"
msgstr ""
"Des modifications intervenues dans cette version ou une version\n"
"précédente de Game Develop impliquent que vous apportiez\n"
"quelques adapatations à votre jeu afin que celui ci fonctionnent normalement :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:129
msgid "Add from resource library"
msgstr "Ajouter depuis la bibliothèque"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:131
msgid "Get help about using the resource manager"
msgstr "Aide à propos de l'utilisation du gestionnaire de ressources"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:139
msgid "Right click on an image to access to more options"
msgstr "Clic droit sur une image pour accéder aux options"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:167
msgid "Delete the image\tDEL"
msgstr "Supprimer l'image\tDEL"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:170
msgid "Remove from folder only"
msgstr "Supprimer seulement du dossier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:201
msgid "Move up\tCtrl-J"
msgstr "Déplacer vers le haut\tCtrl-J"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:173
msgid "Move the image up"
msgstr "Déplacer l'image vers le haut dans la liste"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:204
msgid "Move down\tCtrl-K"
msgstr "Déplacer vers le bas\tCtrl-K"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:176
msgid "Move the image down"
msgstr "Déplacer l'image vers le bas dans la liste"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:197
msgid "Add a folder"
msgstr "Ajouter un dossier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1697
msgid "Choose one or more images to add"
msgstr "Choisissez une ou plusieurs images à ajouter"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1697
msgid "Supported image files|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|All files|*.*"
msgstr "Images supportées|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|Tous les fichiers|*.*"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:354
msgid "Adding images"
msgstr "Ajout des images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:367
msgid "Resources successfully added"
msgstr "Ajouts des ressources effectué avec succès"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:421
msgid "Adding "
msgstr "Ajout de "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:445
msgid "Some images in the list have already the same name, and have not been added:"
msgstr "Des images portant le même nom sont déjà présentes, et n'ont pas été ajoutées à la liste de toutes les images :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:471
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:552
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:568
msgid "No image selected"
msgstr "Aucune image sélectionnée"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:672
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:102
msgid "Name"
msgstr "Nom"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:683
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:716
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:747
msgid "(Multiple values)"
msgstr "(Valeurs multiples)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:691
msgid "Choose the resource file"
msgstr "Choisissez le fichier de la ressource"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:692
msgid "All files | *.*"
msgstr "Tous les fichiers | *.*"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:695
msgid ""
"File of the resource.\n"
"The filename is relative to the project directory."
msgstr ""
"Fichier de la ressource.\n"
"Le nom de fichier est relatif au répertoire du projet."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:706
msgid "N/A"
msgstr "N/A"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:725
msgid "Other properties"
msgstr "Autres propriétés"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:814
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:890
msgid "Unable to rename the image : another image has already this name."
msgstr "Impossible de renommer l'image : une autre image porte déjà ce nom."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:827
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:876
msgid "Unable to rename the folder : another folder has already this name."
msgstr "Impossible de renommer le dossier : un autre dossier porte déjà ce nom."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:955
msgid "All images"
msgstr "Toutes les images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1006
msgid ""
"These resources seems to be useless:\n"
"Check resources to delete."
msgstr ""
"Ces images ne semblent plus être utilisée dans le projet :\n"
"Cochez les images à supprimer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1037
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1064
msgid "Choose the program for editing this kind of resource"
msgstr "Choisissez le programme pour éditer ce type de ressource"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1064
msgid "Programs (*.exe)|*.exe"
msgstr "Programmes (*.exe)|*.exe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1090
msgid ""
"Choose a resource in the\n"
"list on the left to display it.\n"
"\n"
msgstr ""
"Choisissez une ressource dans\n"
"la liste de gauche pour l'afficher.\n"
"\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1091
msgid ""
"You can add and\n"
"modify resources using the ribbon."
msgstr ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec le ruban."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1091
msgid ""
"You can add and\n"
"modify resources using the toolbar"
msgstr ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec la barre d'outils"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1267
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1271
msgid "New folder"
msgstr "Nouveau dossier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:163
msgid "Edition of a Sprite object"
msgstr "Edition de l'objet Sprite"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:175
msgid "Edit the collision masks ( Hit boxes )"
msgstr "Editer les masques de collision"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:176
msgid "Edit the image's point"
msgstr "Editer les points de l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:216
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:219
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:248
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:250
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:252
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:274
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:275
msgid "Item label"
msgstr "Item label"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:302
msgid "Add an animation"
msgstr "Ajouter une animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:216
msgid "Delete an animation"
msgstr "Supprimer une animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:218
msgid "De/activate loop"
msgstr "De/activer le bouclage de l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:219
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:903
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1617
msgid "Time between each images"
msgstr "Temps entre chaque image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:230
msgid "Animations"
msgstr "Animations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:254
msgid "Go back to default mask"
msgstr "Revenir au masque par défaut"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:266
msgid "Collision masks ( Hit boxes )"
msgstr "Masques de collision"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:277
msgid "Apply the changes to the whole animation"
msgstr "Appliquer à toutes les images de l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:277
msgid "Apply changes to the whole animation"
msgstr "Appliquer les changements à toutes les images de l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:275
msgid "Points"
msgstr "Points"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:349
msgid "Automatic rotation"
msgstr "Rotation automatique"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:294
msgid "8 Directions"
msgstr "8 directions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:297
msgid "Time between each image :"
msgstr "Temps entre chaque image :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:299
msgid "Loop the animation"
msgstr "Boucler l'animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:311
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:334
msgid "Add an image from a file"
msgstr "Ajouter une image depuis un fichier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:314
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:337
msgid "Add from the image bank"
msgstr "Ajouter depuis la banque d'image du jeu"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:317
msgid "Remove\tDEL"
msgstr "Retirer\tDEL"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:319
msgid "Move left\tJ"
msgstr "Déplacer vers la gauche\tJ"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:322
msgid "Move right\tK"
msgstr "Déplacer vers la droite\tK"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:328
msgid "Move the entire polygon"
msgstr "Déplacer le polygone entier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:330
msgid "Rotate the entire polygon"
msgstr "Tourner le polygone entier"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:411
msgid "Shape"
msgstr "Forme"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:917
msgid "Images bank's editor"
msgstr "Editeur de la banque d'images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:428
msgid "Drag an image from the image bank to the area below to add it to the animation."
msgstr "Glissez une image depuis la banque dans la zone ci dessous pour l'ajouter à l'animation."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:488
msgid "All animations"
msgstr "Toutes les animations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:492
msgid "Animation "
msgstr "Animation "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:498
msgid "Direction "
msgstr "Direction "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:776
msgid "Triangle"
msgstr "Triangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:778
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:279
msgid "Quad"
msgstr "Quadrilatère"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:780
msgid "Polygon"
msgstr "Polygone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:788
msgid "( INVALID : The polygon is not convex )"
msgstr "( INVALIDE : Le polygone n'est pas convexe )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:793
msgid "Vertice"
msgstr "Sommet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:910
msgid "Time between each images:"
msgstr "Temps entre chaque image : "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:910
msgid "s"
msgstr "s"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1087
msgid ""
"One or more polygons from the collision mask are not convex ( They have a hole ).\n"
"Please modify these polygons before continuing."
msgstr ""
"Un ou plusieurs polygones du masque de collision ne sont pas convexes ( C'est à dire qu'ils contiennent un creux ).\n"
"Veuillez modifier ces polygones avant de poursuivre."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1225
msgid "NewPoint"
msgstr "NouveauPoint"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1249
msgid ""
"The point \"Centre\" can be automatically placed by Game Develop at the center.\n"
"Do you really want to modify the point?\n"
"Click on yes to modify it, click on no so as let Game Develop place it."
msgstr ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1250
msgid "Position of the point \"Centre\""
msgstr "Position du point \"Centre\""

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1262
msgid "Enter the X position of the point ( regarding the image )."
msgstr "Entrez la position X du point par rapport à l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1263
msgid "Enter the Y position of the point ( regarding the image )."
msgstr "Entrez la position Y du point par rapport à l'image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1366
msgid "Enter the width of the rectangle"
msgstr "Entrez la largeur du rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1367
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1368
msgid "New rectangle"
msgstr "Nouveau rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1367
msgid "Enter the height of the rectangle"
msgstr "Entrez la hauteur du rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1368
msgid "Enter the angle of the rotation of the rectangle ( in degrees )"
msgstr "Entrez l'angle de rotation du rectangle ( en degrés )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1461
msgid ""
"A polygon can not have less than 3 vertices.\n"
"Do you want to delete the entire polygon?"
msgstr ""
"Un polygone ne peut pas avoir moins de 3 sommets.\n"
"Voulez vous supprimer le polygone entier ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1461
msgid "Delete the polygon?"
msgstr "Supprimer le polygone ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1486
msgid ""
"Go back to the default mask will erase any custom hit boxes.\n"
"Are you sure you want to continue?"
msgstr ""
"Revenir au masque par défaut effacera définitivement le masque personnalisé.\n"
"Êtes vous sûr de vouloir continuer ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1487
msgid "Caution"
msgstr "Attention"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1509
msgid "Enter the X position of the vertice"
msgstr "Entrez la position X du sommet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1509
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1510
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:121
msgid "Positioning"
msgstr "Positionnement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1510
msgid "Enter the Y position of the vertice"
msgstr "Entrez la position Y du sommet"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1531
msgid "Enter the displacement offset on X axis."
msgstr "Entrez le déplacement sur l'axe X"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1532
msgid "Enter the displacement offset on Y axis."
msgstr "Entrez le déplacement sur l'axe Y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1554
msgid "Enter the angle of the rotation, in degrees"
msgstr "Entrez l'angle de rotation en degrés"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1554
msgid "Rotation of the polygon"
msgstr "Rotation du polygone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1616
msgid "Enter time between each image ( in seconds )"
msgstr "Entrez le temps entre chaque image ( en secondes )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1751
msgid "Drag images from the image bank to add them to the animation."
msgstr "Glissez déposez les images depuis la banque d'images pour les ajouter à l'animation."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1756
msgid "http://wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_sprite"
msgstr "http://wiki.compilgames.net/doku.php/game_develop/documentation/manual/built_sprite"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:46
msgid "Advanced XML 1.0"
msgstr "Advanced XML 1.0"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:47
msgid "Extension allowing to manipulate XML files."
msgstr "Extension permettant de traiter des fichiers XML."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:55
msgid "Create an XML document"
msgstr "Crée un document XML."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:56
msgid "Create an XML document into reference _PARAM0_"
msgstr "Créer un document XML dans la référence _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:88
msgid "Advanced XML : Documents"
msgstr "XML avancé : Documents"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:77
msgid "Reference (allow to access later to the element)"
msgstr "Référence (permet d'accéder directement à l'élément plus tard)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:69
msgid "Load an XML file"
msgstr "Charger un fichier XML"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:70
msgid "Load an XML file."
msgstr "Charge un fichier XML."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:71
msgid "Load XML File _PARAM0_ into reference _PARAM1_"
msgstr "Charger le fichier XML _PARAM0_ dans la référence _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:76
msgid "Source file"
msgstr "Fichier source"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:85
msgid "Save an XML file"
msgstr "Sauvegarder un fichier XML"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:86
msgid "Save an XML file."
msgstr "Sauvegarde un fichier XML."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:87
msgid "Save XML file _PARAM1_ into _PARAM0_"
msgstr "Sauvegarder le fichier XML _PARAM1_ dans _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:92
msgid "File where to save the document"
msgstr "Fichier où enregistrer le fichier"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:93
msgid "Reference to the XML document"
msgstr "Référence sur le document XML"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:101
msgid "Load an element into a reference"
msgstr "Charger un élément dans une référence"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:102
msgid ""
"Load an element (relative to another) in a reference.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."
msgstr ""
"Charge un élément (relatif à un autre) dans une référence.\n"
"Note : les références permettent d'accéder à un élément grâce au nom de la référence."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:103
msgid "Load path _PARAM2_ (relative to the element _PARAM0_) into reference _PARAM1_"
msgstr "Charger le chemin _PARAM2_ relatif à _PARAM0_ dans la référence _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:200
msgid "Advanced XML: General"
msgstr "XML avancé : Général"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:108
msgid "Reference of an existing element ( The path of the element will be relative to this element )"
msgstr "Référence d'un élément existant (le chemin de l'élément sera relatif à cet élément)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:109
msgid "Name of the reference to the newly created element"
msgstr "Nom de la référence à créer sur le futur élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:110
msgid "Path ( tags can be browsed by separating them using /. Use * to go to the first child element without knowing the tag name )"
msgstr "Chemin (séparé par / , * pour prendre le 1er élément enfant sans savoir le nom de la balise)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:118
msgid "Go to next element"
msgstr "Aller sur l'élément suivant"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:119
msgid ""
"Create a reference on the element following the specified element.\n"
"Note: The reference will be invalid if there is no valid element following the specified one.Conditions are available to check if an element is valid."
msgstr ""
"Crée une référence sur un élément suivant d'un élément.\n"
"Note : L'élément récupéré sera invalide s'il n'existe pas : il est conseillé de tester son existance avec la condition."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:120
msgid "Load the element called _PARAM2_ following _PARAM1_ into reference _PARAM0_"
msgstr "Charger l'élément nommé _PARAM2_ suivant _PARAM1_ dans la référence _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:125
msgid "Reference to create"
msgstr "Référence à créer"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:126
msgid "Reference to the element preceeding the element to be accessed"
msgstr "Référence vers l'élément dont on doit récupérer l'élément suivant"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:127
msgid "Tag name filter "
msgstr "Filtrer par un nom de balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:135
msgid "The reference is valid"
msgstr "La référence est valide"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:136
msgid "Is valid only when the reference is pointing to an existing and valid element."
msgstr "Est valide uniquement si la référence est sur un élément existant et valide."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:137
msgid "_PARAM0_ exists and is valid"
msgstr "_PARAM0_ existe et est valide"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:157
msgid "Reference to the element to be tested"
msgstr "Référence vers l'élément à tester"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:167
msgid "Element type"
msgstr "Type d'élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:151
msgid ""
"Test the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"
msgstr ""
"Teste le type d'un élément.\n"
"(0 -> Balise, 1 -> Texte, 2 -> Commentaire, 3 -> Document XML, -1 -> Inconnu)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:152
msgid "Type of _PARAM0_ _PARAM2__PARAM1_"
msgstr "_PARAM0_ est de type _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:431
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:449
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:502
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:520
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:573
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:660
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:678
msgid "Comparison sign"
msgstr "Signe de comparaison"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:168
msgid ""
"Return the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"
msgstr "Retourne le type d'élément qu'est l'élément (0 -> Balise, 1 -> Texte, 2 -> Commentaire, 3 -> Document XML, -1 -> Inconnu)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:326
msgid "Element reference"
msgstr "Référence de l'élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:180
msgid "Create a new element"
msgstr "Créer un nouvel élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:181
msgid ""
"Create a new element.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."
msgstr ""
"Crée un nouvel élément.\n"
"Note : les références permettent d'accéder à un élément grâce au nom de la référence."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:182
msgid "Create a new element of type _PARAM1_ and attach to it the reference _PARAM0_"
msgstr "Créer un nouvel élément dans la référence _PARAM0_ de type _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:187
msgid "Reference which will be used to access to the element"
msgstr "Référence sur l'élément (permettant d'accéder ultérieurement à l'élément)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:188
msgid ""
"Tye of the element to be created\n"
"(0-> Tag, 1-> Text, 2-> Comment )"
msgstr ""
"Type d'élément à créer\n"
"(0 -> Balise; 1 -> Texte; 2 -> Commentaire)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:189
msgid ""
"Text of the element\n"
"If the element is a tag, it will be the tag name,if the element is a text or a comment, it will be the content."
msgstr ""
"Texte de l'élément\n"
"Si c'est une balise, ce sera le nom de la balise, \n"
"si c'est un texte ou un commentaire, ce sera le texte"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:197
msgid "Delete an element"
msgstr "Supprimer un élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:198
msgid "Delete an element (The element will be removed from its parent and will be destroyed)."
msgstr "Supprime un élément (l'élément sera retiré de son élément parent et détruit)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:199
msgid "Delete element _PARAM0_"
msgstr "Supprimer l'élément _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:204
msgid "Reference to the element to be deleted"
msgstr "Référence sur l'élément à supprimer"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:212
msgid "Add an element inside another"
msgstr "Ajouter un élément dans un autre"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:213
msgid "Add an element into another: The element will be a \"child\" of its \"parent\"."
msgstr "Ajoute un élément dans un autre. L'élément deviendra un \"enfant\" de son élément \"parent\"."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:214
msgid "Add _PARAM0_ as a child of _PARAM1_ (before _PARAM2_)"
msgstr "Ajouter _PARAM0_ en tant qu'enfant de _PARAM1_ (avant _PARAM2_)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:356
msgid "Advanced XML: Tag"
msgstr "XML avancé : Balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:219
msgid "Reference to the element to be added"
msgstr "Référence sur l'élément à ajouter (n'importe quel type)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:220
msgid "Reference to the parent element (must be a Tag element)"
msgstr "Référence sur l'élément qui le contiendra (doit être une balise)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:221
msgid "The element will be added before this element (if not defined, the element will be added at the end)"
msgstr "L'élément sera ajouté avant l'élément (si non défini, l'élément sera ajouté à la fin)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:230
msgid "Change the tag name"
msgstr "Change le nom de la balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:231
msgid "Do _PARAM2__PARAM1_ to the name of tag _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au nom de la balise _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:236
msgid "Reference to the Tag element"
msgstr "Référence vers l'élément balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:246
msgid "Tag name"
msgstr "Nom d'une balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:238
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:407
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:448
msgid "Modification sign"
msgstr "Signe de modification"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:247
msgid "Get the name of a tag"
msgstr "Récupère le nom d'une balise"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:259
msgid "Change the content of the element"
msgstr "Changer le contenu de l'élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:260
msgid "Change the content (text) of the element ( For text and comments elements only )."
msgstr "Change le contenu (texte) de l'élément texte ou commentaire."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:261
msgid "Do _PARAM2__PARAM1_ to the content of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au contenu de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:278
msgid "Advanced XML : Text and comments"
msgstr "XML avancé : Texte et Commentaire"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:360
msgid "Reference to the element"
msgstr "Référence sur l'élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:276
msgid "Contents"
msgstr "Contenu"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:277
msgid "Get the content of a text or comment element"
msgstr "Récupère le contenu d'un texte ou d'un commentaire"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:289
msgid "Value of an attribute of an element"
msgstr "Valeur d'un attribut d'un élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:290
msgid "Get the value of an attribute of an element"
msgstr "Récupère la valeur d'un attribut d'un élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:361
msgid "Name of the attribute"
msgstr "Nom de l'attribut"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:303
msgid "Change the value of an attribute"
msgstr "Changer la valeur d'un attribut"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:304
msgid "Change the value of an attribute of an element ( which must be a Tag element )."
msgstr "Change la valeur d'un attribut d'un élément (qui doit être une balise)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:337
msgid "Do _PARAM3__PARAM2_ to the attribute _PARAM1_ of element _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à l'attribut _PARAM1_ de l'élément _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:321
msgid "Text of an attribute of an element"
msgstr "Texte d'un attribut d'un élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:322
msgid "Get the text of an attribute of an element"
msgstr "Récupère le texte d'un attribut d'un élément"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:335
msgid "Change the text of an attribute"
msgstr "Changer le texte d'un attribut"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:336
msgid "Change the text of an attribute of an element ( which must be a Tag element )."
msgstr "Change le texte d'un attribut d'un élément (qui doit être une balise)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:353
msgid "Delete an attribute"
msgstr "Supprimer un attribut"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:354
msgid "Delete an attribute from an element ( which must be a Tag element)."
msgstr "Supprime un attribut d'un élément (qui doit être une balide)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:355
msgid "Delete attribute _PARAM1_ from the element _PARAM0_"
msgstr "Supprimer l'attribut _PARAM1_ de l'élément _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:44
msgid "AES encryption algorithm"
msgstr "Algorithme de chiffrement AES"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:45
msgid "Extension to encrypt files with AES algorithm."
msgstr "Extension permettant de chiffrer des fichiers avec l'algorithme AES."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:52
msgid "Crypt a file"
msgstr "Crypter un fichier"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:53
msgid "Crypt a file with AES."
msgstr "Crypte un fichier avec AES."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:54
msgid "Crypt file _PARAM0_ to _PARAM1_ with AES"
msgstr "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:72
msgid "Encryption"
msgstr "Cryptage"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:77
msgid "Destination file"
msgstr "Fichier de destination"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:78
msgid "Password ( 24 characters )"
msgstr "Mot de passe ( 24 caractères )"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:69
msgid "Decrypt a file"
msgstr "Décrypter un fichier"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:70
msgid "Decrypt a file with AES."
msgstr "Décrypter un fichier avec AES."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:71
msgid "Decrypt file _PARAM0_ to _PARAM1_ with AES"
msgstr "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:86
msgid "Automatism setup"
msgstr "Paramétrage de l'automatisme"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:92
msgid "Cost of the object :"
msgstr "Coût de passage sur l'objet :"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:97
msgid ""
"Path will avoid the object as much as possible when the cost is high.\n"
"A cost of 9 prevents paths from going through the object."
msgstr ""
"Plus le coût sera elevé, plus les chemins éviteront de passer dessus.\n"
"Un coût de 9 empeche le passage sur l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:101
msgid "Borders"
msgstr "Bordures supplémentaires"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:104
msgid ""
"Virtual cells can be added around the object so as to\n"
"avoid it better. Enter here the number of cases to add\n"
"on the top/bottom/left/right of the object."
msgstr ""
"Des cases virtuelles peuvent être rajoutées autour de l'objet afin\n"
"de mieux éviter celui ci. Entrez ici le nombre de case à rajouter\n"
"sur le haut/bas/gauche/droite de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:124
msgid "Automatism global parameters"
msgstr "Paramètres globaux de l'automatisme"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:127
msgid "Size of the virtual grid used by paths ( pixels ):"
msgstr "Taille de la grille virtuelle des chemins ( pixels ) :"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:136
msgid "Allow diagonal paths"
msgstr "Autoriser les chemins en diagonale"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:344
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:255
msgid "Unable to access to shared datas."
msgstr "Impossible d'accéder aux données partagées."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:263
msgid "Unable to access to shared datas : Bad data type."
msgstr "Impossible d'accéder aux données partagées : Données de mauvais type"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:46
msgid "Pathfinding automatism"
msgstr "Automatisme de recherche de chemin ( Pathfinding A* )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:290
msgid "Automatism which move objects and avoid obstacles"
msgstr "Automatisme permettant de déplacer les objets en évitant les obstacles."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:52
msgid "Pathfinding"
msgstr "Recherche de chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:53
msgid "AStar"
msgstr "AStar"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:65
msgid "Move to a position"
msgstr "Déplacement vers une position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:66
msgid "Move the object to a position"
msgstr "Déplace l'objet vers une position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:67
msgid "Move _PARAM0_ to _PARAM3_;_PARAM4_"
msgstr "Déplacer _PARAM0_ vers _PARAM3_;_PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:443
msgid "Destination X position"
msgstr "Position X de la destination"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:450
msgid "Destination Y position"
msgstr "Position Y de la destination"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:84
msgid "Change the moving speed on the path"
msgstr "Change la vitesse de déplacement sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:85
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:440
msgid "Do _PARAM2__PARAM1_ to speed of of _PARAM0_ on the path"
msgstr "Faire _PARAM3__PARAM2_ à la vitesse de _PARAM0_ sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:101
msgid "Test the moving speed on the path"
msgstr "Teste la vitesse de déplacement sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:102
msgid "Moving speed of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La vitesse de déplacement de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Cost"
msgstr "Difficulté de passage"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:119
msgid "Change the cost of going through the object. 9 means the object is impassable."
msgstr "Change la difficulté de passage au dessus de l'objet. 9 est un obstacle infranchissable."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:120
msgid "Do _PARAM2__PARAM1_ to cost of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à la difficulté de passage au dessus de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Obstacles"
msgstr "Obstacles"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:127
msgid "Difficulty ( from 0 to 9 )"
msgstr "Difficulté ( 0 à 9 )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:136
msgid "Test the cost of going through the object"
msgstr "Teste la difficulté de passage au dessus de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:137
msgid "Cost of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La difficulté de passage au dessus de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:144
msgid "Difficulty"
msgstr "Difficulté"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:153
msgid "Path found"
msgstr "Chemin trouvé"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:154
msgid "Return true if a path has been found"
msgstr "Renvoi vrai si un chemin a été trouvé"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:155
msgid "A path has been found for _PARAM0_"
msgstr "Un chemin a été trouvé pour _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:168
msgid "Destination reached"
msgstr "Destination atteinte"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:169
msgid "Return true if destination was reached"
msgstr "Renvoi vrai si la destination de l'objet a été atteinte"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:170
msgid "_PARAM0_ reached its destination"
msgstr "_PARAM0_ a atteint sa destination"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:457
msgid "Width of the virtual grid"
msgstr "Largeur de la grille virtuelle"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:183
msgid "Change the width of cells of virtual grid."
msgstr "Change la largeur des cellules de la grille virtuelle."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:184
msgid "Do _PARAM4__PARAM3_ to the width of cells of the virtual grid"
msgstr "Faire _PARAM4__PARAM3_ à la largeur des cellules de la grille virtuelle"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:465
msgid "Global Setup"
msgstr "Paramétrage global"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:211
msgid "Width ( pixels )"
msgstr "Largeur ( pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:202
msgid "Test the width of cells of the virtual grid."
msgstr "Teste la largeur des cellules de la grille virtuelle."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:203
msgid "Width of cells of the virtual grid is _PARAM4__PARAM3_"
msgstr "La largeur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:465
msgid "Height of the virtual grid"
msgstr "Hauteur de la grille virtuelle"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:219
msgid "Change the height of cells of the virtual grid"
msgstr "Change la hauteur des cellules de la grille virtuelle."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:220
msgid "Do _PARAM4__PARAM3_ to the height of cells of the virtual grid"
msgstr "Faire _PARAM4__PARAM3_ à la hauteur des cellules de la grille virtuelle"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:246
msgid "Height ( pixels )"
msgstr "Hauteur ( pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:237
msgid "Test the height of cells of the virtual grid"
msgstr "Teste la hauteur des cellules de la grille virtuelle."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:238
msgid "Height of cells of the virtual grid is _PARAM4__PARAM3_"
msgstr "La hauteur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:254
msgid "Change the position on the path"
msgstr "Changer la position sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:255
msgid "Change state of the object on the path"
msgstr "Change l'état d'avancement de l'objet sur le chemin calculé."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:256
msgid "Do _PARAM__PARAM2_ to the state of the object on the path"
msgstr "Faire _PARAM3__PARAM2_ à l'état de l'avancement de l'objet sur le chemin calculé"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:271
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:473
msgid "Left border"
msgstr "Bordure gauche"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:272
msgid "Teste the size, in virtual cells, of the left border of the object."
msgstr "Teste la taille, en cases virtuelles, de la bordure gauche de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:273
msgid "Test the size, in virtual cells, of the left border of the object."
msgstr "La bordure gauche de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:325
msgid "Width ( virtual cells )"
msgstr "Largeur ( en cases virtuelles )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:479
msgid "Right border"
msgstr "Bordure droite"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:287
msgid "Test the size, in virtual cells, of the right border of the object."
msgstr "Teste la taille, en cases virtuelles, de la bordure droite de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:288
msgid "Right border of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La bordure droite de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:485
msgid "Top border"
msgstr "Bordure haute"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:302
msgid "Test the size, in virtual cells, of the top border of the object."
msgstr "Teste la taille, en cases virtuelles, de la bordure haute de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:303
msgid "Top border of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La bordure haute de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:491
msgid "Bottom border"
msgstr "Bordure basse"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:317
msgid "Test the size, in virtual cells, of the bottom border of the object."
msgstr "Teste la taille, en cases virtuelles, de la bordure basse de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:318
msgid "Bottom border of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "La bordure basse de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:332
msgid "Change the size, in virtual cells, of the left border of the object."
msgstr "Change la taille, en cases virtuelles, de la bordure gauche de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:333
msgid "Do _PARAM2__PARAM1_ to the left border of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à taille de la bordure gauche de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:393
msgid "Width ( virtual cases )"
msgstr "Largeur ( Cases virtuelles )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:349
msgid "Change the size, in virtual cells, of the right border of the object."
msgstr "Change la taille, en cases virtuelles, de la bordure droite de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:350
msgid "Do _PARAM2__PARAM1_ to the right border of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à taille de la bordure droite de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:367
msgid "Change the size, in virtual cells, of the top border of the object."
msgstr "Change la taille, en cases virtuelles, de la bordure haute de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:368
msgid "Do _PARAM2__PARAM1_ to  the top border of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à taille de la bordure haute de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:385
msgid "Change size, in virtual cells, of the bottom border of the object."
msgstr "Change la taille, en cases virtuelles, de la bordure basse de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:386
msgid "Do _PARAM2__PARAM1_ to the  bottom border of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ à taille de la bordure basse de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
msgid "Moving speed"
msgstr "Vitesse de déplacement"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
msgid "Moving speed on the path"
msgstr "Vitesse de déplacement sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Obstacle cost"
msgstr "Difficulté de passage au dessus de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:415
msgid "Last waypoint X position"
msgstr "Position X du dernier point de passage"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:422
msgid "Last waypoint Y position"
msgstr "Position Y du dernier point de passage"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:429
msgid "Next waypoint X position"
msgstr "Position X du prochain point de passage"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:436
msgid "Next waypoint Y position"
msgstr "Position Y du prochain point de passage"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:45
msgid "Yaw :"
msgstr "Yaw :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:53
msgid "Pitch :"
msgstr "Pitch :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:61
msgid "Roll :"
msgstr "Roll :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:70
msgid "Z Coordinate"
msgstr "Coordonnée Z"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dinitialpositionpanel.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1046
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:72
msgid "Initial height :"
msgstr "Hauteur initiale :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:458
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:151
msgid "Depth"
msgstr "Profondeur"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:460
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:320
msgid "Yaw"
msgstr "Yaw"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:461
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:389
msgid "Pitch"
msgstr "Pitch"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:462
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:332
msgid "Roll"
msgstr "Roll"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:97
msgid "Settings of the 3D Box object"
msgstr "Paramétrage de l'objet Boite 3D"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:120
msgid "Depth :"
msgstr "Profondeur :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:127
msgid "Textures"
msgstr "Textures"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:130
msgid "Front :"
msgstr "Face :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:136
msgid "Top :"
msgstr "Dessus :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:142
msgid "Bottom :"
msgstr "Dessous :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:148
msgid "Left :"
msgstr "Gauche :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:154
msgid "Right :"
msgstr "Droite :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:160
msgid "Back :"
msgstr "Arrière :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:172
msgid "Show image bank's editor"
msgstr "Afficher l'éditeur de la banque d'images"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:307
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1120
msgid "Please display the image bank's editor and select an image before clicking on this button."
msgstr "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:45
msgid "3D Box Object"
msgstr "Objet Boîte 3D"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:46
msgid "Extension allowing to use 3D Box objects."
msgstr "Extension permettant d'utiliser des objets boites en 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:51
msgid "3D Box"
msgstr "Boite en 3D"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:52
msgid "Object displaying a 3D Box"
msgstr "Objet affichant une boite en 3D"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:63
msgid "Modify the width of a 3D Box."
msgstr "Modifie la largeur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:64
msgid "Do _PARAM2__PARAM1_ to the width of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:80
msgid "Test the width of a 3D Box."
msgstr "Teste la largeur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:81
msgid "The width of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:98
msgid "Modify the height of a 3D Box."
msgstr "Modifie la hauteur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:99
msgid "Do _PARAM2__PARAM1_ to the height of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:116
msgid "Test the height of a 3D Box."
msgstr "Teste la hauteur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:117
msgid "The height of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:134
msgid "Modify the depth of a 3D Box."
msgstr "Modifie la profondeur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:135
msgid "Do _PARAM2__PARAM1_ to the depth of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:152
msgid "Test the depth of a 3D Box."
msgstr "Teste la profondeur d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:153
msgid "The depth of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:317
msgid "Z Position"
msgstr "Position Z"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:169
msgid "Modify the Z Position of a 3D Box."
msgstr "Modifie la position Z d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:170
msgid "Do _PARAM2__PARAM1_ to the Z position of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:187
msgid "Test Z position of a 3D Box."
msgstr "Teste la position Z d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:293
msgid "The Z position of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:205
msgid "Modify Yaw of a 3D Box object."
msgstr "Modifie la rotation yaw d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:206
msgid "Do _PARAM2__PARAM1_ to yaw of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:223
msgid "Test Yaw of a 3D Box object."
msgstr "Teste la rotation yaw d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:224
msgid "Yaw of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:241
msgid "Modify Pitch of a 3D Box object."
msgstr "Modifie la rotation pitch d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:90
msgid "Do _PARAM2__PARAM1_ to Pitch of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:259
msgid "Test Pitch of a 3D Box object."
msgstr "Teste la rotation pitch d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:239
msgid "Pitch of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:277
msgid "Modify Roll of a 3D Box object."
msgstr "Modifie la rotation roll d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:278
msgid "Do _PARAM2__PARAM1_ to the Roll of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:295
msgid "Test Roll of a 3D Box object."
msgstr "Teste la rotation roll d'une boite 3D."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:296
msgid "Roll of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:308
msgid "Depth of the 3D Box"
msgstr "Profondeur de la boite 3D"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:44
msgid "Common dialogs"
msgstr "Boites de dialogues communes"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:45
msgid "Extension allowing to display common dialogs ( Message box, open file dialog... )"
msgstr "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:51
msgid "Show a message box"
msgstr "Afficher une boite de message"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:52
msgid "Display a message box with specified text, and a Ok button."
msgstr "Affiche une boite de message avec le texte indiqué, et un bouton ok."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:53
msgid "Display message \"_PARAM1_\" with title \"_PARAM2_\""
msgstr "Afficher le message \"_PARAM1_\" avec le titre \"_PARAM2_\""

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:54
#: dialogs\extension.cpp:70
#: dialogs\extension.cpp:87
#: dialogs\extension.cpp:104
msgid "Interfaces"
msgstr "Interfaces"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:60
#: dialogs\extension.cpp:76
#: dialogs\extension.cpp:94
#: dialogs\extension.cpp:111
msgid "Title"
msgstr "Titre"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:67
msgid "Show a window to choose a file"
msgstr "Afficher une fenêtre d'ouverture de fichier"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:68
msgid ""
"Display a window allowing to choose a file.\n"
"The name and the directory of the file will be saved in the specified variable."
msgstr ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:69
msgid "Open a window so as to choose a file, and save the result in _PARAM1_"
msgstr "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:77
msgid "Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) "
msgstr "Filtres ( Forme : \"TypeDeFichier|*.ext;*.ext2|TypeDeFichier2|*.ext3\" ) ( Windows seulement ) "

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:84
msgid "Show a window to enter a text"
msgstr "Afficher une fenêtre d'entrée de texte"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:85
msgid ""
"Show a window allowing to enter a text.\n"
"The text will be saved in the specified scene variable."
msgstr ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:86
msgid "Open a text input dialog, and save the result in _PARAM1_"
msgstr "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:101
msgid "Display a Yes/No message box"
msgstr "Afficher une boite de message Oui/Non"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:102
msgid ""
"Open a message box allowing to choose Yes or No.\n"
"The answer ( \"yes\"/\"no\" ) will be saved in the specified variable."
msgstr ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse ( \"yes\" ou \"no\" ) sera enregistrée dans la variable de la scène indiquée."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:103
msgid "Open a Yes/No message box, and save the result in _PARAM1_"
msgstr "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:56
msgid "Function events"
msgstr "Evenements fonctions"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:57
msgid "Extension allowing to use events behaving as functions."
msgstr "Extension permettant d'utiliser des évènements agissant comme des fonctions."

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:65
msgid "Launch a function"
msgstr "Lance une fonction"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:66
msgid "Launch _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
msgstr "Lancer _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:67
msgid "Functions"
msgstr "Fonctions"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:71
msgid "Name of the function"
msgstr "Nom de la fonction"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:72
msgid "Parameter 1"
msgstr "Paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:73
msgid "Parameter 2"
msgstr "Paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:74
msgid "Parameter 3"
msgstr "Paramètre 3"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:75
msgid "Parameter 4"
msgstr "Paramètre 4"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:76
msgid "Parameter 5"
msgstr "Paramètre 5"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:77
msgid "Parameter 6"
msgstr "Paramètre 6"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:78
msgid "Parameter 7"
msgstr "Paramètre 7"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:206
msgid "Function"
msgstr "Fonction"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:148
msgid "Function event : An event which is launched only thanks to action \"Launch a function\""
msgstr "Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:156
msgid "Parameter of the current function"
msgstr "Paramètre de la fonction actuel"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:157
msgid "Return the text contained in a parameter of the currently launched function"
msgstr "Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:161
msgid "Number of the parameter ( Parameters start at 0 ! )"
msgstr "Numéro du paramètre ( Commence à 0 ! )"

#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:207
msgid "( Objects passed as parameters : "
msgstr "( Objets passés en paramètre : "

#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:207
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:163
msgid ")"
msgstr ")"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:66
msgid ""
"The function and its sub events will be executed\n"
"only when it is launched by an action or expression."
msgstr ""
"La fonction et ses sous évènements ne sera executée\n"
"que lorsqu'elle aura été lancée par une action ou une expression."

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:76
msgid "Name of the function ( Must be unique ) :"
msgstr "Nom de la fonction ( Doit être unique ) :"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:86
msgid "Arguments"
msgstr "Arguments"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:89
msgid "(Optionnal) Pass the objects of this group to the function:"
msgstr "(Optionnel) Passer les objets du groupe suivant à la fonction :"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:99
msgid ""
"Objects of this group which are concerned by previous\n"
"actions/conditions will be passed to the function when it is\n"
"called by an action, and so they will be used by actions andconditions refering to them."
msgstr ""
"Les objets de ce groupe qui sont concernés par les précédentes\n"
"actions/conditions seront passés à la fonction lors de son appel\n"
"par une action, et seront directement concernés par les actions\n"
"et conditions qui leur font référence."

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:101
msgid ""
"Others arguments can be passed as text\n"
"when the function is called. ( And they can\n"
"be used in function using Function::GetParameter(x) )."
msgstr ""
"Les autres arguments peuvent être passés sous forme\n"
"de texte lors de l'appel à la fonction. ( Et récupérés dans\n"
"la fonction avec Function::GetParameter(x) )."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:53
msgid "Light"
msgstr "Lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:48
msgid "Allow to display lights and use light obstacles."
msgstr "Permet d'afficher des lumières et d'utiliser des obstacles à celles ci."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:54
msgid "Object emitting light"
msgstr "Objet émettant de la lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:66
msgid "Change light color."
msgstr "Change la couleur de la lumière."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:288
msgid "Intensity"
msgstr "Intensité"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:82
msgid "Modify the intensity of a light"
msgstr "Modifie l'intensité d'une lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:83
msgid "Do _PARAM2__PARAM1_ to the intensity of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'intensité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:99
msgid "Test the intensity of a light."
msgstr "Teste la valeur de l'intensité d'une lumière."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:100
msgid "Intensity of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'intensité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:289
msgid "Radius"
msgstr "Rayon"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:116
msgid "Modify the radius of a liht"
msgstr "Modifie le rayon d'une lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:117
msgid "Do _PARAM2__PARAM1_ to radius of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au rayon de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:133
msgid "Test the radius of a light."
msgstr "Teste le rayon d'une lumière."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:134
msgid "The radius of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le rayon de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:290
msgid "Quality"
msgstr "Qualité"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:150
msgid "Modify the quality of a light"
msgstr "Modifie la qualité d'une lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:151
msgid "Do _PARAM2__PARAM1_ to the quality of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la qualité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:167
msgid "Test the quality of a light"
msgstr "Teste la valeur de la qualité d'une lumière."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:168
msgid "The quality of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La qualité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:183
msgid "Global color"
msgstr "Couleur globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:184
msgid "Change scene color for a global light."
msgstr "Change la couleur de la scène pour une lumière globale."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:185
msgid "Change scene global color of _PARAM0_ to _PARAM1_"
msgstr "Changer la couleur globale de la scène de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:199
msgid "Make a light global"
msgstr "Rendre une lumière globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:200
msgid "Make a light global or simple."
msgstr "Rend une lumière globale ou normale."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:201
msgid "Make _PARAM0_ global : _PARAM1_"
msgstr "Rendre _PARAM0_ globale : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:202
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:218
msgid "Light type"
msgstr "Type de lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:207
msgid "Make light global"
msgstr "Rendre la lumière globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:215
msgid "A light is global"
msgstr "Une lumière est globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:216
msgid "Return true if light is global"
msgstr "Renvoi vrai si la lumière est globale."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:217
msgid "_PARAM0_ is a global light"
msgstr "_PARAM0_ est une lumière globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:288
msgid "Light obstacle"
msgstr "Obstacle à la lumière"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:289
msgid "LightObstacle"
msgstr "LightObstacle"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:83
msgid "Light color:"
msgstr "Couleur de la lumière :"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:87
msgid "Radius:"
msgstr "Rayon :"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:96
msgid "Intensity:"
msgstr "Intensité :"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:101
msgid "Quality:"
msgstr "Qualité :"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:106
msgid "Global light"
msgstr "Lumière globale"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:108
msgid "Set the light as the global light"
msgstr "Faire de cette lumière la lumière globale de la scène"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:113
msgid "Color of the scene:"
msgstr "Couleur du reste de la scène :"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:128
msgid "Linked objects"
msgstr "Associations d'objets"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:47
msgid "Extension allowing to virtually link two objects."
msgstr "Extension permettant d'associer virtuellement des objets entre eux et de les retrouver ensuite."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:54
msgid "Link two objects"
msgstr "Lier deux objets"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:55
msgid "Link two objects together, so as to be able to get one from the other."
msgstr "Lier deux objets ensemble, pour pouvoir retrouver l'un à partir de l'autre."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:56
msgid "Link _PARAM3_ and _PARAM4_"
msgstr "Lier _PARAM3_ et _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:72
msgid "Unlink two objects"
msgstr "Délier deux objets"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:73
msgid "Unlink two objects."
msgstr "Délier deux objets."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:74
msgid "Unlink _PARAM3_ and _PARAM4_"
msgstr "Délier _PARAM3_ et _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:90
msgid "Unlink all objects from an object"
msgstr "Délier tous les objets d'un objet"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:91
msgid "Unlink all objects from an object."
msgstr "Délier tous les objets d'un objet."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:92
msgid "Unlink all objects from _PARAM2_"
msgstr "Délier tous les objets liés à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:125
msgid "Take into account linked objects"
msgstr "Prendre en compte des objets liés"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:107
msgid ""
"Take some objects linked to the object into account for next conditions and actions.\n"
"The condition will return false if no object was taken into account."
msgstr ""
"Prends en compte des objets liés à un objet pour les prochaines conditions et actions.\n"
"La condition renvoie faux si aucun objet n'a été pris en compte."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:127
msgid "Take into account all \"_PARAM5_\" linked to _PARAM3_"
msgstr "Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:137
msgid "Linked objects to be taken in account"
msgstr "Objets liés à prendre en compte"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:126
msgid "Take objects linked to the object into account for next actions."
msgstr "Prends en compte des objets liés à un objet pour les prochaines actions."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:48
msgid "Network features"
msgstr "Fonctionnalités réseau"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:49
msgid "Builtin extension allowing to exchange data on the network between games."
msgstr "Extension permettant de communiquer entre plusieurs jeux."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:56
msgid "Add a recipient"
msgstr "Ajouter un destinataire"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:57
msgid "Add the computer with the corresponding IP Adress as a recipient of sent data."
msgstr "Ajoute l'ordinateur ayant l'adresse IP indiquée comme destinataire des données envoyées."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:58
msgid "Add _PARAM0_ to recipients"
msgstr "Ajouter _PARAM0_ en destinataire"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:129
msgid "Network: Sending"
msgstr "Réseau : Envoi"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:63
msgid "Recipient IP address."
msgstr "Adresse IP du destinataire"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:64
msgid "Recipient port (Default : 50001)"
msgstr "Port du destinataire (Par défaut : 50001)"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:71
msgid "Delete all recipients"
msgstr "Supprimer tous les destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:72
msgid "Clear the list of the recipients of sent data"
msgstr "Vide la liste des destinataires des données envoyées"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:73
msgid "Clear the list of recipients"
msgstr "Vider la liste des destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:86
msgid "Initialize data reception"
msgstr "Initialiser la réception de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:85
msgid "Initialize the network so as to be able te receive data from other computers."
msgstr "Initialise le réseau afin de pouvoir recevoir des données depuis d'autres ordinateurs."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Network: Reception"
msgstr "Réseau : Reception"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:91
msgid "Listening port (Default : 50001)"
msgstr "Port d'écoute (Par défaut : 50001)"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:100
msgid "Stop data reception"
msgstr "Arrêter la réception de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:99
msgid "Stop data reception."
msgstr "Arrête la réception de données."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:110
msgid "Send a value"
msgstr "Envoyer une valeur"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:111
msgid "Send a value to recipients"
msgstr "Envoi une valeur aux destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:112
msgid "Send value _PARAM1_ with title _PARAM0_ to recipients"
msgstr "Envoyer la valeur _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:126
msgid "Send a text"
msgstr "Envoyer un texte"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:127
msgid "Send a text to recipients"
msgstr "Envoi un texte aux destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:128
msgid "Send text _PARAM1_ with title _PARAM0_ to recipients"
msgstr "Envoyer le texte _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:141
msgid "Receive waiting data"
msgstr "Recevoir les données en attente"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:142
msgid ""
"Receive data sent by other computers.\n"
"You can then access to them with the appropriate expressions."
msgstr ""
"Reçois les données envoyées depuis d'autre ordinateurs.\n"
"Vous pouvez ensuite les consulter avec les expressions appropriées"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:84
msgid "Receive data"
msgstr "Recevoir les données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:153
msgid "Delete all received data stored in memory"
msgstr "Supprimer toutes les données reçues en mémoire"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:155
msgid "Delete every received data stored in memory"
msgstr "Supprime toutes les données reçues et stockées en mémoire"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Get the text of a data"
msgstr "Obtenir le texte d'une donnée"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Get the text contained in a data"
msgstr "Obtenir le texte contenu dans une donnée"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:171
msgid "Name of the data containing the text to get"
msgstr "Nom de la donnée contenant le texte à récupérer"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Get the value of a data"
msgstr "Obtenir la valeur d'une donnée"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Get the value contained in a data"
msgstr "Obtenir la valeur contenue dans une donnée"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Last error occured"
msgstr "Dernière erreur survenue"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Get the text describing the last error which occured."
msgstr "Obtenir le texte décrivant la dernière erreur survenue."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Network: Errors"
msgstr "Réseau : Erreurs"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
msgid "IP address"
msgstr "Adresse IP"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Allow to get the public IP Address of the computer."
msgstr "Permet d'obtenir l'adresse de l'ordinateur sur internet."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:182
msgid "Maximum time to wait before getting the address ( in seconds ) ( 0 = no timeout )"
msgstr "Temps au maximum à attendre afin d'obtenir l'adresse ( en secondes ) ( 0 = Pas de limite )"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Local IP address ( local/LAN )"
msgstr "Adresse IP ( Locale/LAN )"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:193
msgid "Automatic network update"
msgstr "Mise à jour en réseau automatique"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:194
msgid "NetworkUpdater"
msgstr "NetworkUpdater"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:195
msgid "Automatism allowing to automatically synchronise the objects of a game on the network"
msgstr "Automatisme permettant de déplacer automatiquement les objets d'un jeu en réseau"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:204
msgid "Set to send data"
msgstr "Mettre en envoi de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:205
msgid ""
"The automatism will send the data of the objects.\n"
"Be sure to have generated identifiers for these objects before."
msgstr ""
"L'automatisme enverra les données de ses objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:206
msgid "Set _PARAM0_ to send data"
msgstr "Mettre _PARAM0_ en envoi de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:265
msgid "Automatism Automatic Network Updater"
msgstr "Automatisme Mise à jour en réseau automatique"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:220
msgid "Set to receive data"
msgstr "Mettre en réception de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:221
msgid ""
"The automatism will receive the data and will update the objects.\n"
"Be sure to have generated identifiers for these objects before."
msgstr ""
"L'automatisme recevra les données et mettera à jours les objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:222
msgid "Set _PARAM0_ to receive data"
msgstr "Mettre _PARAM0_ en réception de données"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:236
msgid "Change object's identifier"
msgstr "Changer l'identifiant de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:237
msgid "Each object need a unique identifier, the same on all computers, so as to be identified and updated"
msgstr "Chaque objet nécessite un identifiant unique, le même sur tous les ordinateurs, afin d'être identifié et mis à jour"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:238
msgid "Set identifier of _PARAM0_ to _PARAM2_"
msgstr "Mettre l'identifiant de _PARAM0_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:245
msgid "Identifier"
msgstr "Identifiant"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
msgid "Get the identifier of the object"
msgstr "Obtenir l'identifiant de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:262
msgid "Generate objects' identifiers"
msgstr "Générer les identifiants des objets"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:263
msgid ""
"Generate automatically identifiers for these objects.\n"
"Note that this action must be preferably used at the start of the scene for example, so as to be sure objects\n"
"have the same unique identifiers on the different computers."
msgstr ""
"Génère automatiquement des identifiants différents pour les objets indiqués.\n"
"Notez qu'il est préférable d'utiliser cette action en début de scène par exemple, pour assurer que les objets aient\n"
"bien les mêmes identifiants sur les différents ordinateurs."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:264
msgid "Generate unique network identifiers for _PARAM0_"
msgstr "Générer des identifiants réseau unique pour _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:291
msgid "List of recipients"
msgstr "Liste des destinataires"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:294
msgid " Port: "
msgstr " Port : "

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:112
msgid "Edit the automatism"
msgstr "Editer l'automatisme"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:83
msgid "Send datas"
msgstr "Envoyer les données"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:86
msgid "Initial behaviour"
msgstr "Comportement initial"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:88
msgid ""
"Depending on whether the game is \"hosting\" or joining, you wish change this behaviour\n"
"of the automatism. You can use actions in the sub category \"Network > Automatism Automatic Network Updater\""
msgstr ""
"Suivant que le jeu acceuille une partie ou la rejoigne, vous souhaitez sans doute changer le comportement\n"
"de l'automatisme. Vous pouvez le faire avec les actions de la catégorie \"Comportement\"."

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:93
msgid "Sent / Received data"
msgstr "Données envoyées / reçues"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:112
msgid "Data format"
msgstr "Forme des données"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:119
msgid "X/Data"
msgstr "X/Data"

#: d:\florian\programmation\gamedevelop2\extensions\network\networkautomatismeditor.cpp:122
msgid "X represent identifier number and Data the data title."
msgstr "X représente le numéro d'identification et Data la donnée."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:44
msgid "Particle system"
msgstr "Système de particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:45
msgid "Extension allowing to display a large number of small particles."
msgstr "Extension permettant d'afficher un grand nombre de petites particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:51
msgid "Particles emitter"
msgstr "Emetteur de particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:52
msgid "Object displaying a large number of small particles"
msgstr "Objet affichant un grand nombre de petites particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:40
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
msgid "Emission minimal force"
msgstr "Force minimale de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:41
msgid "Modify minimal emission force of particles."
msgstr "Modifie la force minimale d'émission des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:42
msgid "Do _PARAM2__PARAM1_ to minimal emission force of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la force minimale d'émission des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:43
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:307
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:359
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:377
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:412
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:572
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:589
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:623
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Common"
msgstr "Commun"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
msgid "Emission maximal force"
msgstr "Force maximale de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:58
msgid "Modify maximal emission force of particles."
msgstr "Modifie la force maximale d'émission des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:59
msgid "Do _PARAM2__PARAM1_ to maximal emission force of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la force maximale d'émission des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:618
msgid "Emission X direction"
msgstr "Direction X de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:75
msgid "Modify emission X direction."
msgstr "Modifie la direction d'émission des particules en X."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:76
msgid "Do _PARAM2__PARAM1_ to the emission X direction of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en X de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:92
msgid "Test emission X direction."
msgstr "Teste la direction d'émission des particules en X."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:93
msgid "The emission X direction of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction d'émission des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
msgid "Emission Y direction"
msgstr "Direction Y de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:110
msgid "Modify emission Y direction."
msgstr "Modifie la direction d'émission des particules en Y."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:111
msgid "Do _PARAM2__PARAM1_ to the emission Y direction of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Y de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:127
msgid "Test emission Y direction."
msgstr "Teste la direction d'émission des particules en Y."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:128
msgid "Emission Y direction of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction d'émission des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
msgid "Emission Z direction"
msgstr "Direction Z de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:145
msgid "Modify emission Z direction."
msgstr "Modifie la direction d'émission des particules en Z."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:146
msgid "Do _PARAM2__PARAM1_ to the emission Z direction of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Z de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:163
msgid "Test emission Z direction."
msgstr "Teste la direction d'émission des particules en Z."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:164
msgid "Emission Z direction of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction d'émission des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
msgid "Emission angle"
msgstr "Angle d'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:181
msgid "Modify emission angle."
msgstr "Modifie l'angle d'émission."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:182
msgid "Do _PARAM2__PARAM1_ to the emission angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle d'émission de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:199
msgid "Test the value of emission angle of the emitter."
msgstr "Teste la valeur de l'angle d'émission de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:200
msgid "Emission angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:233
msgid "Emission angle 1"
msgstr "Angle d'émission 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:216
msgid "Change emission angle #1"
msgstr "Modifie l'angle d'émission n°1."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:217
msgid "Do _PARAM2__PARAM1_ to the 1st emission angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle d'émission n°1 de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:234
msgid "Test the value of emission 1st angle of the emitter"
msgstr "Teste la valeur de l'angle d'émission n°1 de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:235
msgid "Emission 1st angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle d'émission n°1 de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:269
msgid "Emission angle 2"
msgstr "Angle d'émission 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:252
msgid "Change emission angle #2"
msgstr "Modifie l'angle d'émission n°2."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:253
msgid "Do _PARAM2__PARAM1_ to the 2nd emission angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle d'émission n°2 de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:270
msgid "Test the emission angle #2 of the emitter."
msgstr "Teste la valeur de l'angle d'émission n°2 de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:271
msgid "Emission 2nd angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle d'émission n°2 de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:304
msgid "Angle of the spray cone"
msgstr "Angle d'ouverture du cône d'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:288
msgid "Modify the angle of the spray cone."
msgstr "Modifie l'angle d'ouverture du cône d'émission."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:289
msgid "Do _PARAM2__PARAM1_ to the angle of the spray cone of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle d'ouverture du cône d'émission de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:305
msgid "Test the angle of the spray cone of the emitter"
msgstr "Teste l'angle d'ouverture du cône d'émission de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:306
msgid "Angle of the spray cone of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle d'ouverture du cône d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:339
msgid "Friction"
msgstr "Friction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:322
msgid "Modify friction applied to particles."
msgstr "Modifie la friction appliquée aux particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:323
msgid "Do _PARAM2__PARAM1_ to the friction of particles of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la friction des particules _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:340
msgid "Test friction applied to particles."
msgstr "Teste la friction appliquée aux particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:341
msgid "Particles' friction of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La friction des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:374
msgid "Creation radius"
msgstr "Rayon d'apparition"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:357
msgid ""
"Modify creation radius of particles.\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
"Modifie le rayon d'apparition des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:358
msgid "Do _PARAM2__PARAM1_ to creation radius of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au rayon d'apparition des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:375
msgid "Test creation radius of particles."
msgstr "Teste le rayon d'apparition des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:376
msgid "Creation radius of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le rayon d'apparition des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:317
msgid "Minimum lifetime"
msgstr "Temps de vie minimum"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:393
msgid "Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account."
msgstr ""
"Modifie le temps de vie minimum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:394
msgid "Do _PARAM2__PARAM1_ to minimum lifetime of particles of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au temps de vie minimum des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:410
msgid "Test minimum lifetime of particles."
msgstr "Teste la valeur du temps de vie minimum des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:411
msgid "Minimum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le temps de vie minimum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:426
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:322
msgid "Maximum lifetime"
msgstr "Temps de vie maximum"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:427
msgid ""
"Modify particles maximum lifetime.\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
"Modifie le temps de vie maximum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:428
msgid "Do _PARAM2__PARAM1_ to maximum lifetime of particles of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au temps de vie maximum des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:445
msgid "Test maximum lifetime of particles."
msgstr "Teste la valeur du temps de vie maximum des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:446
msgid "Maximum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le temps de vie maximum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:462
msgid "X Gravity"
msgstr "Gravité en X"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:463
msgid "Change value of the gravity on X axis."
msgstr "Modifie la direction de la gravité en X."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:464
msgid "Do _PARAM2__PARAM1_ to the direction of gravity on X axis of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction de la gravité en X de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:480
msgid "Direction of gravity on X axis"
msgstr "Direction de la gravité en X"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:481
msgid "Direction of the gravity on X axis."
msgstr "Teste la direction de la gravité en X."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:482
msgid "Direction of gravity on X axis of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction de la gravité des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:498
msgid "Y Gravity"
msgstr "Gravité en Y"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:499
msgid "Change value of the gravity on Y axis."
msgstr "Modifie la direction de la gravité en Y."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:500
msgid "Do _PARAM2__PARAM1_ to the direction of gravity on Y axis of_PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction de la gravité en Y de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:516
msgid "Direction of the gravity on Y axis"
msgstr "Direction de la gravité en Y"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:517
msgid "Test direction of gravity on Y axis"
msgstr "Teste la direction de la gravité en Y."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:518
msgid "Direction of gravity on Y axis of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction de la gravité des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:534
msgid "Z Gravity"
msgstr "Gravité en Z"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:535
msgid "Change value of the gravity on Z axis."
msgstr "Modifie la direction de la gravité en Z."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:536
msgid "Do _PARAM2__PARAM1_ to the direction of gravity on Z axis of_PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la direction de la gravité en Z de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:552
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:71
msgid "Direction of gravity on Z axis"
msgstr "Direction de la gravité en Z"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:553
msgid "Test the direction of gravity on Z axis"
msgstr "Teste la direction de la gravité en Z."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:554
msgid "Direction of gravity on Z axis of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La direction de la gravité des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:569
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:586
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
msgid "Gravity angle"
msgstr "Angle de la gravité"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:570
msgid "Change gravity angle"
msgstr "Modifie l'angle de la gravité."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:571
msgid "Do _PARAM2__PARAM1_ to the gravity angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle de la gravité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:587
msgid "Test the gravity angle the emitter"
msgstr "Teste la valeur de l'angle de la gravité de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:588
msgid "Gravity angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle de la gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:603
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:620
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:648
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:598
msgid "Gravity"
msgstr "Gravité"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:604
msgid "Change the gravity of the emitter."
msgstr "Modifie la gravité de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:605
msgid "Do _PARAM2__PARAM1_ to the gravity of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la gravité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:621
msgid "Test the gravity of the emitter."
msgstr "Teste la valeur de la gravité de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:622
msgid "The gravity of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:39
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:309
msgid "Initial color"
msgstr "Couleur initiale"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:40
msgid "Modify initial color of particles."
msgstr "Modifie la couleur initiale des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:41
msgid "Put initial color of particles of _PARAM0_ to _PARAM1_"
msgstr "Mettre la couleur initiale des particules de _PARAM0_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:63
msgid "Final color"
msgstr "Couleur finale"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:56
msgid "Modify final color of particles."
msgstr "Modifie la couleur finale des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:57
msgid "Put final color of particles of _PARAM0_ to _PARAM1_"
msgstr "Mettre la couleur finale des particules de _PARAM0_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:88
msgid "Red color, parameter 1"
msgstr "Couleur rouge, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:72
msgid "Modify parameter 1 of the red color."
msgstr "Modifie le paramètre 1 de la couleur rouge."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:73
msgid "Do _PARAM2__PARAM1_ to parameter 1 of red color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur rouge de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:89
msgid "Test parameter 1 of the red color"
msgstr "Teste le paramètre 1 de la couleur rouge"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:90
msgid "Parameter 1 of red color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:122
msgid "Red color, parameter 2"
msgstr "Couleur rouge, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:106
msgid "Modify parameter 2 of the red color"
msgstr "Modifie le paramètre 2 de la couleur rouge."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:107
msgid "Do _PARAM2__PARAM1_ to parameter 2 of red color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur rouge de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:123
msgid "Test parameter 2 of the red color"
msgstr "Teste le paramètre 2 de la couleur rouge"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:124
msgid "Parameter 2 of red color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:156
msgid "Blue color, parameter 1"
msgstr "Couleur bleu, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:140
msgid "Modify parameter 1 of blue color"
msgstr "Modifie le paramètre 1 de la couleur bleu."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:141
msgid "Do _PARAM2__PARAM1_ to the parameter 1 of blue color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur bleu de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:157
msgid "Test parameter 1 of blue color"
msgstr "Teste le paramètre 1 de la couleur bleu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:158
msgid "Parameter 1 of blue color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:190
msgid "Blue color, parameter 2"
msgstr "Couleur bleu, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:174
msgid "Modify parameter 2 of blue color"
msgstr "Modifie le paramètre 2 de la couleur bleu."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:175
msgid "Do _PARAM2__PARAM1_ to the parameter 2 of blue color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur bleu de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:191
msgid "Test parameter 2 of blue color"
msgstr "Teste le paramètre 2 de la couleur bleu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:192
msgid "Parameter 2 of blue color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:224
msgid "Green color, parameter 1"
msgstr "Couleur vert, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:208
msgid "Modify parameter 1 of green color"
msgstr "Modifie le paramètre 1 de la couleur vert."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:209
msgid "Do _PARAM2__PARAM1_ to the parameter 1 of green color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur vert de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:225
msgid "Test parameter 1 of green color"
msgstr "Teste le paramètre 1 de la couleur vert"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:226
msgid "Parameter 1 of green color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:259
msgid "Green color, parameter 2"
msgstr "Couleur vert, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:243
msgid "Modify the parameter 2 of the green color"
msgstr "Modifie le paramètre 2 de la couleur vert."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:244
msgid "Do _PARAM2__PARAM1_ to the parameter 2 of green color of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur vert de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:260
msgid "Test the parameter 2 of the green color"
msgstr "Teste le paramètre 2 de la couleur vert"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:261
msgid "Parameter 2 of green color of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:294
msgid "SIze, parameter 1"
msgstr "Taille, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:278
msgid "Modifyt parameter 1 of the size of particles"
msgstr "Modifie le paramètre 1 de la taille des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:279
msgid "Do _PARAM2__PARAM1_ to the parameter 1 of size of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de la taille des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:295
msgid "Test parameter 1 of the size of particles"
msgstr "Teste le paramètre 1 de la taille des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:296
msgid "Parameter 1 of the size of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:328
msgid "Size, parameter 2"
msgstr "Taille, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:312
msgid "Modify parameter 2 of the size of particles"
msgstr "Modifie le paramètre 2 de la taille des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:313
msgid "Do _PARAM2__PARAM1_ to the parameter 2 of size of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de la taille des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:329
msgid "Test parameter 2 of the size of particles"
msgstr "Teste le paramètre 2 de la taille des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:330
msgid "Parameter 2 of the size of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:362
msgid "Angle, parameter 1"
msgstr "Angle, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:346
msgid "Modify parameter 1 of the angle of particles"
msgstr "Modifie le paramètre 1 de l'angle des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:347
msgid "Do _PARAM2__PARAM1_ to the parameter 1 of angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de l'angle des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:363
msgid "Test parameter 1 of the angle of particles"
msgstr "Teste le paramètre 1 de l'angle des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:364
msgid "Parameter 1 of angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:379
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:396
msgid "Angle, parameter 2"
msgstr "Angle, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:380
msgid "Modify parameter 2 of the angle of particles"
msgstr "Modifie le paramètre 2 de l'angle des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:381
msgid "Do _PARAM2__PARAM1_ to the parameter 2 of angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de l'angle des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:397
msgid "Test parameter 2 of the angle of particles"
msgstr "Teste le paramètre 2 de l'angle des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:398
msgid "Parameter 2 of angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:413
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:430
msgid "Transparency, parameter 1"
msgstr "Transparence, paramètre 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:414
msgid "Modify parameter 1 of the transparency of particles"
msgstr "Modifie le paramètre 1 de la transparence des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:415
msgid "Do _PARAM2__PARAM1_ to parameter 1 of the transparency of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 de la transparence des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:431
msgid "Test parameter 1 of the transparency of particles"
msgstr "Teste le paramètre 1 de la transparence des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:432
msgid "Parameter 1 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 1 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:465
msgid "Transparency, parameter 2"
msgstr "Transparence, paramètre 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:448
msgid "Modify parameter 2 of the transparency of particles"
msgstr "Modifie le paramètre 2 de la transparence des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:449
msgid "Do _PARAM2__PARAM1_ to parameter 2 of the transparency of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 de la transparence des particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:466
msgid "Test parameter 2 of the transparency of particles"
msgstr "Teste le paramètre 2 de la transparence des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:467
msgid "Parameter 2 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le paramètre 2 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:483
msgid "No more particles"
msgstr "Plus aucune particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:484
msgid "Return true if the object does not emit particles anylonger, so as to destroy it for example."
msgstr "Renvoi vrai si l'objet n'émet plus aucune particule, pour pouvoir par exemple le détruire ensuite."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:485
msgid "_PARAM0_ does not emit anylonger."
msgstr "_PARAM0_ n'émet plus de particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:39
msgid "Recreate particles"
msgstr "Recréer les particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:40
msgid "Destroy and recreate particles, so as to take changes made to setup of the emitter in account."
msgstr "Efface et recréé les particules, pour prendre en compte par exemple les changements au niveau du paramétrage."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:41
msgid "Recreate particles of _PARAM0_"
msgstr "Recréer les particules de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
msgid "Rendering first parameter"
msgstr "Paramètre 1 du rendu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:55
msgid ""
"Modify first parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
"Modifie le premier paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:56
msgid "Do _PARAM2__PARAM1_ to rendering 1st parameter of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 1 du rendu de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:72
msgid "Test the first parameter of rendering ( Size/Length )."
msgstr "Teste la valeur du paramètre 1 de rendu ( Taille/Longueur )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:73
msgid "The 1nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le 1er paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
msgid "Rendering second parameter"
msgstr "Paramètre 2 du rendu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:89
msgid ""
"Modify the second parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."
msgstr ""
"Modifie le second paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:90
msgid "Do _PARAM2__PARAM1_ to rendering 2nd parameter of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au paramètre 2 du rendu de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:106
msgid "Test the second parameter of rendering ( Size/Length )."
msgstr "Teste la valeur du paramètre 2 de rendu ( Taille/Longueur )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:107
msgid "The 2nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le 2nd paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
msgid "Capacity"
msgstr "Capacité"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:124
msgid "Change the capacity of the emitter."
msgstr "Modifie la capacité de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:125
msgid "Do _PARAM2__PARAM1_ to the capacity of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la capacité de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:141
msgid "Test the capacity of the emitter."
msgstr "Teste la capacité de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:142
msgid "The capacity of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La capacité de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
msgid "Flow"
msgstr "Flux"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:159
msgid "Change the flow of the emitter."
msgstr "Modifie le flux de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:160
msgid "Do _PARAM2__PARAM1_ to flow of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au flux de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:177
msgid "Test the flow of the emitter."
msgstr "Teste le flux de l'émetteur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:178
msgid "The flow of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le flux de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:195
msgid "Change the image of particles ( if displayed )."
msgstr "Modifie l'image des particules ( si affichée )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:196
msgid "Change the image of particles of _PARAM0_ to _PARAM1_"
msgstr "Changer l'image des particules de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:202
msgid "New image"
msgstr "Nouvelle image"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:211
msgid "Test the name of the image displayed by particles."
msgstr "Teste le nom de l'image affichée par les particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:212
msgid "Image displayed by particles of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'image affichée par les particules de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Particles image"
msgstr "Image des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Name of the image displayed by particles"
msgstr "Nom de l'image affichée par les particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:310
msgid "Particles"
msgstr "Particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobject.cpp:635
msgid "Particles number"
msgstr "Nombre de particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
msgid "Emission angle A"
msgstr "Angle A de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Emission angle B"
msgstr "Angle B de l'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
msgid "Radius of the emission zone"
msgstr "Rayon de la zone d'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
msgid "X Gravity of particles"
msgstr "Gravité en X des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
msgid "Y Gravity of particles"
msgstr "Gravité en Y des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
msgid "Z Gravity of particles"
msgstr "Gravité en Z des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
msgid "Gravity value"
msgstr "Valeur de la gravité"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Particles friction"
msgstr "Friction des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
msgid "Minimum lifetime of particles"
msgstr "Temps de vie minimal des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
msgid "Maximum lifetime of particles"
msgstr "Temps de vie maximal des particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
msgid "Parameter 1 of red color"
msgstr "Paramètre 1 de la couleur rouge"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
msgid "Parameter 2 of red color"
msgstr "Paramètre 2 de la couleur rouge"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
msgid "Parameter 1 of blue color"
msgstr "Paramètre 1 de la couleur bleue"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
msgid "Parameter 2 of blue color"
msgstr "Paramètre 2 de la couleur bleue"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
msgid "Parameter 1 of green color"
msgstr "Paramètre 1 de la couleur vert"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
msgid "Parameter 2 of green color"
msgstr "Paramètre 2 de la couleur vert"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
msgid "Parameter 1 of transparency"
msgstr "Paramètre 1 de la transparence"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
msgid "Parameter 2 of transparency"
msgstr "Paramètre 2 de la transparence"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
msgid "Parameter 1 of size"
msgstr "Paramètre 1 de la taille"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
msgid "Parameter 2 of size"
msgstr "Paramètre 2 de la taille"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
msgid "Parameter 1 of angle"
msgstr "Paramètre 1 de l'angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
msgid "Parameter 2 of angle"
msgstr "Paramètre 2 de l'angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:259
msgid "Edit the particle emitter"
msgstr "Editer l'émetteur de particules"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:269
msgid "Rendering"
msgstr "Rendu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:273
msgid "Renderering mode :"
msgstr "Mode de rendu :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:283
msgid "rendererParam1 :"
msgstr "rendererParam1 :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:287
msgid "rendererParam2 :"
msgstr "rendererParam2 :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:299
msgid "Standard rendering"
msgstr "Rendu normal"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:301
msgid "Additive rendering"
msgstr "Rendu additif"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:314
msgid "Lifetime : Between"
msgstr "Temps de vie : Entre"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:476
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:507
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:580
msgid "and"
msgstr "et"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:324
msgid "seconds"
msgstr "secondes"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:329
msgid "Unlimited capacity"
msgstr "Capacité infinie"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:331
msgid "If this box is checked, the emitter will keep emit particles."
msgstr "En cochant ceci, l'émetteur ne s'arrêtera jamais d'émettre des particules."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:333
msgid "Capacity :"
msgstr "Capacité :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:336
msgid "Available particles number."
msgstr "Le nombre de particules disponibles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:341
msgid "Flow :"
msgstr "Flux :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:344
msgid "Number of particles emitted ( by seconds ). -1 to emit everything in a single shot."
msgstr "Le nombre de particules émises à la seconde. -1 pour tout émettre d'un coup."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:349
msgid "Maximum particles number:"
msgstr "Nombre maximum de particules affichables :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:351
msgid "5000"
msgstr "5000"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:365
msgid "Initial particles color :"
msgstr "Couleur des particules à leur apparition :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:369
msgid "Final particles color :"
msgstr "Couleur des particules à leur disparition :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:383
msgid "Red"
msgstr "Rouge"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:411
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:435
msgid "Fixed"
msgstr "Fixé"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:393
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:497
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:533
msgid "Changing over time"
msgstr "Changeant au cours du temps"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:407
msgid "Green"
msgstr "Vert"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:431
msgid "Blue"
msgstr "Bleu"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:459
msgid "Colors"
msgstr "Couleurs"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:460
msgid "Colors ( advanced )"
msgstr "Couleurs ( avancées )"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:463
msgid "Transparency"
msgstr "Transparence"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:501
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:537
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:576
msgid "Between"
msgstr "Entre"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:480
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:513
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:551
msgid ""
"Random variation\n"
"between:"
msgstr ""
"Variation aléatoire\n"
"de ces deux valeurs :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:481
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:514
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:552
msgid "Ampltiude of the random variation of the initial transparency"
msgstr "Amplitude de la variation aléatoire de la valeur initiale de la transparence"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:492
msgid "Display angle"
msgstr "Angle d'affichage"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:517
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:522
msgid "Ampltiude of the random variation of the value."
msgstr "Amplitude de la variation aléatoire de la valeur."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:541
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:547
msgid "%"
msgstr "%"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:549
msgid "of the initial size"
msgstr "de la taille initiale"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:568
msgid "Zone and direction of emission"
msgstr "Zone et direction d'émission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:573
msgid "Emission force :"
msgstr "Force d'émission :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:588
msgid "Radius of the emission sphere :"
msgstr "Rayon de la sphère d'apparition :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:599
msgid "Angle of the spray cone :"
msgstr "Angle d'ouverture du cone d'émission :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:614
msgid "Emission Z direction:"
msgstr "Direction d'émission sur l'axe Z :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:624
msgid "Angle of the emission zone :"
msgstr "Angle de la zone d'émission :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:626
msgid "1st angle :"
msgstr "1er angle :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:633
msgid "2nd angle :"
msgstr "2eme angle :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:643
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:709
msgid "Simple setup"
msgstr "Configuration simple"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:644
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:710
msgid "Advanced setup"
msgstr "Configuration avancée"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:656
msgid "Gravity :"
msgstr "Gravité :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:659
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:690
msgid "Gravity on X axis"
msgstr "Gravité sur l'axe X"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:664
msgid "Gravity angle :"
msgstr "Angle de la gravité :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:667
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:696
msgid "Gravity on Z axis ( depth )"
msgstr "Gravité sur l'axe Z ( profondeur )"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:675
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:699
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:153
msgid "Friction :"
msgstr "Friction :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:686
msgid "Gravity applied to particles :"
msgstr "Gravité appliquée aux particules :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:693
msgid "Gravity on Y axis"
msgstr "Gravité sur l'axe Y"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:719
msgid "Show the images bank"
msgstr "Afficher la banque d'images"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:934
msgid ""
"The number of particles is big. A number too important could crash the game.\n"
"Are you sure you wan to continue?"
msgstr ""
"Le nombre de particule est important. Un nombre trop important pourrait entrainer le crash du jeu.\n"
"Êtes vous sur de vouloir continuer ?"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:934
msgid "Maximum Particles number"
msgstr "Nombre de particules maximum"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1030
msgid "Initial size :"
msgstr "Taille initiale :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1045
msgid "Inital width :"
msgstr "Largeur initiale :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1061
msgid "Length :"
msgstr "Longueur :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:50
msgid "Path Automatism"
msgstr "Automatisme Chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:51
msgid "Automatism allowing to move objects on a predefined path"
msgstr "Automatisme permettant de déplacer les objets sur un chemin prédéfini"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:56
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:259
msgid "Path"
msgstr "Chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:58
msgid "Automatism allowing to move objects on a predefined path."
msgstr "Automatisme permettant de déplacer les objets sur un chemin prédéfini."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:69
msgid "De/activate rounding"
msgstr "Dé/Activer les allers-retours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:70
msgid "Activate or desactivate rounding"
msgstr "Active ou désactive les aller retours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:71
msgid "Activate rounding for _PARAM0_: _PARAM2_"
msgstr "Activer les allers-retours de _PARAM0_ : _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:85
msgid "De/activate the stop at the end of the path"
msgstr "Dé/Activer l'arrêt à la fin du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:86
msgid "Activate or deactivate the stop at the end of the object"
msgstr "Active ou désactive l'arrêt de l'objet à la fin du chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:87
msgid "Stop _PARAM0_ when the end of the path is reached: _PARAM2_"
msgstr "Activer l'arrêt de _PARAM0_ à la fin du chemin : _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:101
msgid "Rounds"
msgstr "Allers-retours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:102
msgid "Return true if the object round"
msgstr "Renvoie vrai si l'objet effectue des allers-retours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:103
msgid "_PARAM0_ is rounding"
msgstr "_PARAM0_ effectue des allers retours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:264
msgid "Stop at the end of the path"
msgstr "Arrêt à la fin du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:116
msgid "Return true if the object stops at the end of its path."
msgstr "Renvoie vrai si l'objet s'arrête à la fin de son chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:117
msgid "_PARAM0_ stops at the end of the path"
msgstr "_PARAM0_ s'arrête à la fin du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:130
msgid "Invert the movement on the path"
msgstr "Inverse le sens du mouvement sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:131
msgid "Invert the movement on the path."
msgstr "Inverse le sens du mouvement sur le chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:132
msgid "Invert the sens of the movement of _PARAM0_ on its path"
msgstr "Inverser le sens du mouvement de l'objet _PARAM0_ sur son chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:106
msgid "Movement"
msgstr "Mouvement"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:145
msgid "Number of the segment on the path"
msgstr "Numéro du segment sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:146
msgid "True if the number of the current segment on the path satisfies the test."
msgstr "Renvoie vrai si le numéro du segment sur le chemin vérifie bien le test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:147
msgid "The number of the current segment of the path of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "Le numéro du segment actuellement parcouru par _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:162
msgid "Position on the segment of a path"
msgstr "Placer sur un segment du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:163
msgid "Put the object directly on specific segment of the path"
msgstr "Place l'objet sur un segment du chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:164
msgid "Do _PARAM3__PARAM2_ to number of the current segment of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ au numéro du segment actuellement parcouru par _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
msgid "Current segment"
msgstr "Segment en cours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
msgid "Number of the current segment"
msgstr "N° du segment en cours"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:186
msgid "Position of the object on the segment"
msgstr "Position de l'objet sur le segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:187
msgid ""
"Return true if the position on the path satisfy the test.\n"
"Position on a segment is a value between 0 and 1."
msgstr ""
"Renvoie vrai si la position de l'objet sur le segment vérifie bien le test.\n"
"Valeur comprise entre 0 et 1."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:188
msgid "The position of _PARAM0_ on the current segment is _PARAM3__PARAM2_"
msgstr "La position de _PARAM0_ sur le segment actuel est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:203
msgid "Put the object on a precise position of the current segment"
msgstr "Placer à une position du segment actuel"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:204
msgid "Put the object on a precise position on the current segment."
msgstr "Place l'objet à un endroit précis du segment actuel."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:205
msgid "Put _PARAM0_ on _PARAM3__PARAM2_ on the current segment"
msgstr "Placer _PARAM0_ à _PARAM3__PARAM2_ sur le segment actuel"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
msgid "Position on the segment"
msgstr "Position sur segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
msgid "Position on the segment ( value between 0 and 1 )"
msgstr "Position sur le segment (entre 0 et 1)"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:227
msgid "Path name"
msgstr "Nom du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:228
msgid "Test the path name."
msgstr "Renvoie vrai si le nom du chemin vérifie bien le test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:229
msgid "The name of the current path of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le nom du chemin actuel de _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:244
msgid "Change the path"
msgstr "Changer de chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:245
msgid "Change the path used."
msgstr "Change le chemin utilisé par le chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:246
msgid "Set _PARAM2_ as the current path of _PARAM0_"
msgstr "Mettre _PARAM2_ en tant que chemin à parcourir de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:259
msgid "Current path name"
msgstr "Nom du chemin actuel"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:300
msgid "X position of the path"
msgstr "Position X du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:268
msgid "Return true if the X position satisfies the test."
msgstr "Renvoie vrai si la position X du chemin vérifie bien le test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:269
msgid "The X position of the path of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La position X du chemin de _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:341
msgid "Path position"
msgstr "Position du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:284
msgid "Modify the path X position"
msgstr "Modifier la position X du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:285
msgid "Change the path X position."
msgstr "Place le chemin à un endroit précis sur l'axe X."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:286
msgid "Do _PARAM3__PARAM2_ to the X position of the path of _PARAM0_"
msgstr "Mettre la position X du chemin de _PARAM0_ à _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:341
msgid "Path Y position"
msgstr "Position Y du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:309
msgid "Return true if the Y position satisfies the test."
msgstr "Renvoie vrai si la position Y du chemin vérifie bien le test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:310
msgid "The Y position of the path of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La position Y du chemin de _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:325
msgid "Modify the path Y position"
msgstr "Modifier la position Y du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:326
msgid "Change the path Y position."
msgstr "Place le chemin à un endroit précis sur l'axe Y."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:327
msgid "Do _PARAM3__PARAM2_ to the Y position of the path of _PARAM0_"
msgstr "Mettre la position Y du chemin de _PARAM0_ à _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:350
msgid "Return true if the object's angle is automatically updated."
msgstr "Renvoie vrai l'objet est tournée automatiquement sur le chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:351
msgid "The angle of _PARAM0_ is automatically updated on the path"
msgstr "_PARAM0_ est tourné automatiquement en fonction du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:364
msgid "De/activate automatic rotation"
msgstr "Dé/Activer la rotation automatique"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:365
msgid "Activate or deactivate the automatic update of the angle of the object on the path."
msgstr "Active ou désactive la rotation automatique de l'objet sur le chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:366
msgid "Activate automatic rotation of _PARAM0_: _PARAM2_"
msgstr "Activer la rotation automatique de _PARAM0_ ? _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:380
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Angle offset"
msgstr "Décalage d'angle"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:381
msgid "Return true if the angle offset satifies the condition."
msgstr "Renvoie vrai si le décalage d'angle (de la rotation automatique) vérifie la condition."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:382
msgid "The angle offset of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "Le décalage d'angle de _PARAM0_ sur le chemin est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:397
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:398
msgid "Change the angle offset"
msgstr "Modifie le décalage d'angle de la rotation automatique."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:399
msgid "Do _PARAM3__PARAM2_ to angle offset of _PARAM0_"
msgstr "Faire _PARAM3__PARAM2_ au décalage de l'angle de l'objet _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Add an offset to the angle of the object"
msgstr "Décalage d'angle de l'objet sur le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:422
msgid "Return true if the speed satisfy the condition."
msgstr "Renvoie vrai si la vitesse vérifie bien le test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:423
msgid "The speed of _PARAM0_ on the path is _PARAM3__PARAM2_"
msgstr "La vitesse de _PARAM0_ sur le chemin est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:438
msgid "Change the speed"
msgstr "Modifier la vitesse"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:439
msgid "Change the speed of the object on the path."
msgstr "Modifie la vitesse de l'objet sur le chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:147
msgid "Paths:"
msgstr "Chemins :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:150
msgid "Object main path"
msgstr "Object main path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:154
msgid "Create a path"
msgstr "Créer un chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:158
msgid "Delete this path"
msgstr "Supprime ce chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:168
msgid "Paths editor"
msgstr "Editeur de chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:175
msgid "Add a point"
msgstr "Ajouter un point"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:182
msgid "Delete a point"
msgstr "Supprimer un point"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:185
msgid "0;0"
msgstr "0;0"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:198
msgid "Display an image on the background"
msgstr "Afficher une image en arrière-plan"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:200
msgid "X:"
msgstr "X:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:206
msgid "Y:"
msgstr "Y:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:220
msgid ""
"Position of the path\n"
"relative to the scene origin."
msgstr ""
"Position du chemin par rapport à \n"
"l'origine de la scène."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:232
msgid "Object orientation"
msgstr "Orientation de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:235
msgid "Automatically update object's angle"
msgstr "Orienter automatiquement l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:239
msgid "Angle offset:"
msgstr "Décalage d'angle :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:240
msgid "This angle will be added to the angle the object must take when following the path"
msgstr "Cet angle sera ajouté à celui automatiquement calculé avec la pente du chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:251
msgid "Movement and speed"
msgstr "Mouvement et vitesse"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:254
msgid "Speed:"
msgstr "Vitesse :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:256
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:151
msgid "200"
msgstr "200"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:258
msgid "Options:"
msgstr "Options :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:261
msgid "Reverse movement at the end"
msgstr "Inverser à la fin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:270
msgid "These parameters are independent from the path."
msgstr "Ces paramètres sont indépendants du chemin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:310
msgid "See coordinates"
msgstr "Voir les coordonnées"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:311
msgid "Enter manually coordinates"
msgstr "Définir les coordonnées précisément"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:315
msgid "Add a point after another"
msgstr "Ajouter un point après un autre"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:313
msgid "Delete this point"
msgstr "Supprimer ce point"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:316
msgid "Add a point before another"
msgstr "Ajouter un point avant un autre"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:384
msgid ""
"A global path with the same name already exists.\n"
"To avoid name conflict, please rename the local path:"
msgstr ""
"Un chemin global portant le même nom qu'un chemin local de l'objet actuel existe.\n"
"Pour éviter un conflit de nom, veuillez renommer le chemin local :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:384
msgid "Path conflict"
msgstr "Conflit entre deux chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:406
msgid "Path \""
msgstr "Le chemin \""

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:406
msgid ""
"\" cannot be found.\n"
"The preview will go back to the \"Object main path\"."
msgstr "\" n'a pas pu être trouvé."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:406
msgid "Path not found"
msgstr "Chemin introuvable"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:481
msgid "Name of the new path:"
msgstr "Nom du nouveau chemin :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:481
msgid "New path"
msgstr "Nouveau chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:536
msgid "This path already exists."
msgstr "Ce chemin existe déjà."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:485
msgid "Unable to create the path"
msgstr "Impossible de créer le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:503
msgid "Object's main path cannot be deleted"
msgstr "Impossible de supprimer le chemin principal de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:507
msgid "Are you sure to delete this path?"
msgstr "Êtes-vous sûr de supprimer ce chemin ?"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:528
msgid "Object's main path cannot be renamed"
msgstr "Impossible de renommer le chemin principal de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:532
msgid "New path name:"
msgstr "Nouveau nom du chemin :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:532
msgid "Rename a path"
msgstr "Renommer un chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:536
msgid "Unable to rename the path"
msgstr "Impossible de renommer le chemin"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:582
msgid "You have deleted a global path. Be sure that no other object was using it."
msgstr "Vous venez de supprimer un chemin global. Vérifiez bien qu'aucun autre objet ne l'utilisait."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:797
msgid "Point position:"
msgstr "Position du point : "

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:801
msgid "X position:"
msgstr "Position X :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:801
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:802
msgid "Position precisely"
msgstr "Positionner précisement"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:802
msgid "Y position:"
msgstr "Position Y :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:924
msgid "Move points using the mouse."
msgstr "Déplacez et modifiez les points avec la souris."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:928
msgid "Release the button to validate point's position."
msgstr "Relâchez la souris pour valider la position du point."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:932
msgid "Add a point by clicking with the mouse. Clic on a segment to add a point to it."
msgstr "Ajoutez un point en cliquant avec la souris. Cliquez sur un segment pour lui ajouter un point."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:936
msgid "Delete a point by clicking on it with the cursor."
msgstr "Supprimez un point en cliquant dessus avec la souris."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:940
msgid "Drag the mouse to make the view scroll."
msgstr "Glissez la souris pour faire défiler la vue."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:944
msgid "Click on a point to add a new point after."
msgstr "Cliquez sur un point pour ajouter un point juste après."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:948
msgid "Click on a point to add a new point before."
msgstr "Cliquez sur un point pour ajouter un point juste avant."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:968
msgid "The objet's main path cannot be made global."
msgstr "Impossible de rendre global le chemin principal de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:1003
msgid "Choose an image to be displayed"
msgstr "Choisissez une image à afficher"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:105
msgid "Collision polygon coordinates"
msgstr "Coordonnées du polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:112
msgid ""
"Enter each coordinates of the polygon :\n"
"( Each line must have a point x;y )"
msgstr ""
"Entrez les coordonnées du polygone de collision :\n"
"( Chaque ligne doit contenir un point sous la forme x;y )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:117
msgid "Coordinates must be entere with a clockwise wind."
msgstr ""
"Il faut entrer les coordonnées dans le sens des aiguilles\n"
"d'une montre."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:123
msgid "Position according to object's center"
msgstr "Positionner par rapport au centre"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:126
msgid "Position according to object's origin"
msgstr "Positionner par rapport à l'origine"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:130
msgid "Resizing"
msgstr "Redimensionnement"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:133
msgid "Resize automatically according to object size"
msgstr "Etirer automatiquement en fonction de la taille de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:136
msgid "So as to let the polygon resize itself according to the object size, you must define the initial size of the object."
msgstr "Pour que le polygone s'étire en fonction de la taille de l'objet, il faut définir le rectangle correspondant à la taille initiale de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:142
msgid "Width:"
msgstr "Largeur:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:148
msgid "Height:"
msgstr "Hauteur:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:440
msgid "Move..."
msgstr "Décaler..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:164
msgid "Move the shape"
msgstr "Décaler la forme"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:468
msgid "Resize..."
msgstr "Agrandir..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:167
msgid "Resize the shape"
msgstr "Agrandir la forme"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:495
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:496
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Rotation..."
msgstr "Rotation..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:170
msgid "Turn the polygon around a point"
msgstr "Tourner le polygone par rapport à un point"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "Round..."
msgstr "Arrondir..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:173
msgid "Round coordinates"
msgstr "Arrondir les coordonnées"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:177
msgid "Preview of the collision polygon:"
msgstr "Aperçu du polygone de collision :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:193
msgid "The point indicates the origin of the object."
msgstr "Le point indique l'origine de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:375
msgid "Cursor position:"
msgstr "Position du curseur :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:439
msgid "X offset"
msgstr "Décalage en X"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:440
msgid "Y offset"
msgstr "Décalage en Y"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:467
msgid "X scale"
msgstr "Agrandissement (échelle) en X"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:468
msgid "Y scale"
msgstr "Agrandissement (échelle) en Y"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:495
msgid "Rotation angle"
msgstr ""
"Angle de rotation\n"
"Un angle positif donnera une rotation dans le sens des aiguilles d'une montre."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:496
msgid ""
"Point around which the rotation should be made.\n"
"Point 0;0 is the point draw on the polygon preview."
msgstr ""
"Point par rapport auquel effectuer la rotation.\n"
"Tapez le sous forme x;y .\n"
"Le point 0;0 correspond au point dessiné sur l'aperçu du polygone."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Precision allow to choose the number of decimal digits of the result"
msgstr "La précision définit le nombre de chiffre après la virgule des coordonnées après le calcul"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:497
msgid "Precision"
msgstr "Précision du résultat"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "( There may be a loss of precision beyond 8 decimal digits )"
msgstr "La précision des nombres n'est pas garantie au-dela de 8 chiffres derrière la virgule."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:522
msgid "Precision ( Number of decimal digits )"
msgstr "Nombre de chiffres après la virgule"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:50
msgid "Physics automatism"
msgstr "Automatisme Moteur physique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:51
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:59
msgid "Automatism allowing to move objects as if they were subject to the laws of physics."
msgstr "Automatisme permettant de déplacer les objets comme si ils étaient soumis aux lois de la physique."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:57
msgid "Physics engine"
msgstr "Moteur physique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:58
msgid "Physics"
msgstr "Physics"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:70
msgid "Make the object static"
msgstr "Rendre l'objet statique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:71
msgid "Make object immovable."
msgstr "Rend l'objet statique physiquement"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:72
msgid "Make _PARAM0_ static"
msgstr "Rendre _PARAM0_ statique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:86
msgid "Make the object dynamic"
msgstr "Rendre l'objet dynamique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:87
msgid "Make object dynamic ( affected by forces and other objects )."
msgstr "Rend l'objet dynamique ( affecté par les forces et les autres objets )."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:88
msgid "Make _PARAM0_ dynamic"
msgstr "Rendre _PARAM0_ dynamique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:103
msgid "The object is dynamic"
msgstr "L'objet est dynamique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:104
msgid "Test if an object is dynamic ( affected by forces and the other objects )."
msgstr "Teste si l'objet est dynamique ( affecté par les forces et les autres objets )."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:105
msgid "_PARAM0_ is dynamic"
msgstr "_PARAM0_ est dynamique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:119
msgid "Fix rotation"
msgstr "Fixer la rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:120
msgid "Prevent the object from rotating"
msgstr "Empêche l'objet de tourner."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:121
msgid "Fix rotation of _PARAM0_"
msgstr "Fixer la rotation de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:478
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:495
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:728
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:744
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:345
msgid "Rotation"
msgstr "Rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:136
msgid "Add a hinge"
msgstr "Ajouter une charnière"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:137
msgid ""
"Add a hinge about which the object will rotate.\n"
"Distance between hinge and object will remain identical."
msgstr ""
"Ajoute une charnière autour de laquelle l'objet va tourner.\n"
"La distance entre la charnière et l'objet restera identique à quand l'action sera appelée."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:138
msgid "Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"
msgstr "Ajouter une charnière à _PARAM0_ à la position _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:177
msgid "Joints"
msgstr "Joints"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:145
msgid "Hinge X position"
msgstr "Position X de la charnière"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:146
msgid "Hinge Y position"
msgstr "Position Y de la charnière"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:154
msgid "Add a hinge between two objects"
msgstr "Ajouter une charnière entre deux objets"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:155
msgid "Add a hinge about which the object will rotate."
msgstr "Ajoute une charnière autour de laquelle l'objet va tourner. "

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:156
msgid "Add a hinge between _PARAM0_ and _PARAM2_"
msgstr "Ajouter une charnière entre _PARAM0_ et _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:166
msgid "X position of the hinge, from the first object mass center"
msgstr "Position X de la charnière vis à vis du centre de masse du 1er objet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:167
msgid "Y position of the hinge, from the first object mass center"
msgstr "Position Y de la charnière vis à vis du centre de masse du 1er objet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:174
msgid "Add a gear between two objects"
msgstr "Ajouter une liaison engrenage entre deux objets"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:175
msgid "Add a virtual gear between two objects."
msgstr "Ajoute une liaison engrenage autour de laquelle l'objet va tourner. "

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:176
msgid "Add a gear between _PARAM0_ and _PARAM2_"
msgstr "Ajouter une liaison engrenage entre _PARAM0_ et _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:184
msgid "Ratio"
msgstr "Ratio"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:194
msgid "Make object's rotation free"
msgstr "Rendre la rotation libre"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:195
msgid "Allows object to rotate."
msgstr "Permet à l'objet de tourner."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:196
msgid "Allow _PARAM0_ to rotate"
msgstr "Permettre à _PARAM0_ de tourner"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:137
msgid "Fixed rotation"
msgstr "Empecher la rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:211
msgid "Test if object is rotation fixed."
msgstr "Teste si l'objet a sa rotation fixée."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:212
msgid "_PARAM0_ is rotation fixed."
msgstr "_PARAM0_ a sa rotation fixée"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:226
msgid "Consider as a bullet."
msgstr "Considérer comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:227
msgid "Consider the object as a bullet, so as to have better collision handling."
msgstr "Considérer l'objet comme un projectile, afin de garantir une meilleure gestion des collisions."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:228
msgid "Consider _PARAM0_ as a bullet"
msgstr "Considérer _PARAM0_ comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:242
msgid "Do not consider as a bullet"
msgstr "Ne pas considérer comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:243
msgid "Do not consider object as a bullet, so as to use standard collision handling."
msgstr "Ne pas considérer l'objet comme un projectile, afin d'utiliser une gestion standard des collisions."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:244
msgid "Do not consider _PARAM0_ as a bullet."
msgstr "Ne pas considérer _PARAM0_ comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:258
msgid "Object is considered as a bullet"
msgstr "L'objet est considérée comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:259
msgid "Test if object is considered as a bullet"
msgstr "Teste si l'objet est considéré comme un projectile."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:260
msgid "_PARAM0_ is considered as a bullet"
msgstr "_PARAM0_ est considéré comme un projectile"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:274
msgid "Apply an impulse"
msgstr "Appliquer une impulsion"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:275
msgid "Apply an impulse to the object."
msgstr "Applique une impulsion à l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:331
msgid "Apply to _PARAM0_  an impulse _PARAM2_;_PARAM3_"
msgstr "Appliquer à _PARAM0_ une force de coordonnées _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:283
msgid "X component ( Newtons/Seconds )"
msgstr "Composante X ( Newtons/Secondes )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:284
msgid "Y component ( Newtons/Seconds )"
msgstr "Composante Y ( Newtons/Secondes )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:292
msgid "Apply an impulse ( angle )"
msgstr "Appliquer une impulsion ( angle )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:293
msgid "Apply an impulse to an object, using a angle and a length as coordinates."
msgstr "Applique une impulsion à l'objet, en utilisant un angle et une longueur comme coordonnées de cette force."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:294
msgid "Apply to _PARAM0_ an impulse, angle : _PARAM2_° and length : _PARAM3_ pixels"
msgstr "Appliquer à _PARAM0_ une impulsion d'angle _PARAM2_ et de longueur _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:321
msgid "Impulse value ( Newton/seconds )"
msgstr "Valeur de l'impulsion ( Newtons/Secondes )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:310
msgid "Apply an impulse toward a position"
msgstr "Appliquer une impulsion vers une position"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:311
msgid "Apply an impulse, directed toward a position, to the object."
msgstr "Applique une impulsion, dirigée vers une position, à l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:312
msgid "Apply to _PARAM0_  an impulse toward position _PARAM2_;_PARAM3_ of length _PARAM4_"
msgstr "Appliquer à _PARAM0_ une impulsion vers la position _PARAM2_;_PARAM3_ de longueur _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:329
msgid "Add a force"
msgstr "Appliquer une force"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:330
msgid "Add a force to object"
msgstr "Applique une force à l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:338
msgid "X component ( Newtons )"
msgstr "Composante X ( Newtons )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:339
msgid "Y component ( Newtons )"
msgstr "Composante Y ( Newtons )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:347
msgid "Apply a force ( angle )"
msgstr "Appliquer une force ( angle )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:348
msgid "Apply a force to an object, using an angle and a length as coordinates."
msgstr "Applique une force à l'objet, en utilisant un angle et une valeur comme coordonnées de cette force."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:349
msgid "Apply to _PARAM0_ a force, angle : _PARAM2_° and length : _PARAM3_"
msgstr "Appliquer à _PARAM0_ une force d'angle _PARAM2_ et de valeur _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:376
msgid "Length of the force ( Newtons )"
msgstr "Valeur de la force ( Newtons )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:365
msgid "Apply a force toward a position"
msgstr "Appliquer une force vers une position"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:366
msgid "Apply a force, directed toward a position, to the object."
msgstr "Applique une force, dirigée vers une position, à l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:367
msgid "Add to _PARAM0_  a force toward position _PARAM2_;_PARAM3_ of length _PARAM4_"
msgstr "Appliquer à _PARAM0_ une force vers la position _PARAM2_;_PARAM3_ de valeur _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:384
msgid "Add a torque ( a rotation )"
msgstr "Appliquer un moment (rotation)"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:385
msgid "Add a torque ( a rotation ) to object."
msgstr "Applique un moment (rotation) à l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:386
msgid "Add to _PARAM0_ a torque _PARAM2_"
msgstr "Appliquer à _PARAM0_ un moment de valeur _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:393
msgid "Torque value"
msgstr "Valeur du moment"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:703
msgid "Linear speed"
msgstr "Vitesse linéaire"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:402
msgid "Modify speed of an object."
msgstr "Modifie la vitesse de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:403
msgid "Set linear speed of _PARAM0_ to _PARAM2_;_PARAM3_"
msgstr "Mettre la vitesse linéaire de _PARAM0_ à _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:607
msgid "X Coordinate"
msgstr "Coordonnée X"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:411
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:608
msgid "Y Coordinate"
msgstr "Coordonnée Y"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:711
msgid "X component"
msgstr "Vitesse linéaire en X"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:421
msgid "Test linear velocity on X axis of object."
msgstr "Teste la vitesse linéaire en X de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:422
msgid "Linear velocity on X axis of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La vitesse linéaire en X de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:720
msgid "Y component"
msgstr "Vitesse linéaire en Y"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:440
msgid "Test linear velocity on Y axis of object."
msgstr "Teste la vitesse linéaire en Y de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:441
msgid "Linear velocity on Y axis of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La vitesse linéaire en Y de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:458
msgid "Test linear velocity of the object."
msgstr "Teste la vitesse linéaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:512
msgid "Linear velocity of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "L'amortissement linéaire de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:475
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:728
msgid "Angular speed"
msgstr "Vitesse angulaire"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:476
msgid "Modify angular velocity of object."
msgstr "Modifie la vitesse angulaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:477
msgid "Put angular speed of _PARAM0_ to _PARAM2_"
msgstr "Mettre la vitesse angulaire de _PARAM0_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:484
msgid "New value"
msgstr "Nouvelle valeur"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:493
msgid "Test angular speed of the object."
msgstr "Teste la vitesse angulaire ( Vitesse de rotation ) de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:494
msgid "Angular speed of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "La vitesse angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:510
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:546
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:736
msgid "Linear damping"
msgstr "Amortissement linéaire"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:511
msgid "Test object's linear damping"
msgstr "Teste l'amortissement linéaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:529
msgid ""
"Test if two objects are colliding.\n"
"Attention! Only objects specified in the first parameter will be taken in account by the next actions and conditions, if they are colliding with the other objects."
msgstr ""
"Teste si deux objets sont en contact.\n"
"Attention ! Seul les objets spécifiés en premier, si ils sont en collision avec un des autres objets, seront pris en compte pour les prochaines conditions et actions."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:530
msgid "_PARAM0_ is in collision with a _PARAM2_"
msgstr "_PARAM0_ est en collision avec un _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:547
msgid "Modify linear damping of object."
msgstr "Modifie l'amortissement linéaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:548
msgid "Put linear damping of _PARAM0_ to _PARAM2_"
msgstr "Mettre l'amortissement linéaire de _PARAM0_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:563
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:581
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:744
msgid "Angular damping"
msgstr "Amortissement angulaire"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:564
msgid "Test object's angular damping"
msgstr "Teste l'amortissement angulaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:565
msgid "Angular damping of _PARAM0_ is _PARAM3__PARAM2_"
msgstr "L'amortissement angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:582
msgid "Modify angular damping of object."
msgstr "Modifie l'amortissement angulaire de l'objet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:583
msgid "Put angular damping of _PARAM0_ to _PARAM2_"
msgstr "Mettre l'amortissement angulaire de _PARAM0_ à _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:599
msgid "Modify the gravity"
msgstr "Modifie la force de gravité"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:600
msgid "Set gravity force to _PARAM2_;_PARAM3_"
msgstr "Mettre la force de gravité à _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:601
msgid "Global options"
msgstr "Options globales"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:616
msgid "Change collision polygon X scale"
msgstr "Changer l'échelle en X du polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:617
msgid "Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."
msgstr "Change l'échelle en X du polygone de collision. Taper une échelle supérieure à 1 pour agrandir le polygone, inférieure à 1 pour le réduire."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:618
msgid "Change collision polygon of _PARAM0_ X scale to _PARAM2_"
msgstr "Changer l'échelle en X du polygone de collision de _PARAM0_ en _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:619
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:636
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:653
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:671
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:685
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:694
msgid "Collision polygon"
msgstr "Polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:625
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:642
msgid "Scale"
msgstr "Echelle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:633
msgid "Change collision polygon Y scale"
msgstr "Changer l'échelle en Y du polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:634
msgid "Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."
msgstr "Change l'échelle en Y du polygone de collision. Taper une échelle supérieure à 1 pour agrandir le polygone, inférieure à 1 pour le réduire."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:635
msgid "Change collision polygon of _PARAM0_ Y scale to _PARAM2_"
msgstr "Changer l'échelle en Y du polygone de collision de _PARAM0_ en _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:650
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:685
msgid "Collision polygon X scale"
msgstr "Echelle en X du polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:651
msgid "Test the value of the collision polygon X scale."
msgstr "Teste la valeur de l'échelle en X du polygone de collision."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:652
msgid "Collision polygon of _PARAM0_ X scale is _PARAM3__PARAM2_"
msgstr "L'échelle en X du polygone de collision de _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:668
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:694
msgid "Collision polygon Y scale"
msgstr "Echelle en Y du polygone de collision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:669
msgid "Test the value of the collision polygon Y scale."
msgstr "Teste la valeur de l'échelle en Y du polygone de collision."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:670
msgid "Collision polygon of _PARAM0_ Y scale is _PARAM3__PARAM2_"
msgstr "L'échelle en Y du polygone de collision de _PARAM0_ est _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:114
msgid "Initial parameters"
msgstr "Paramètres initiaux"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:119
msgid "Shape of the collision mask"
msgstr "Forme du masque de collision :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:64
msgid "Rectangle"
msgstr "Rectangle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:83
msgid "Circle"
msgstr "Cercle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:127
msgid "Custom polygon"
msgstr "Polygone personnalisé"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:129
msgid "Setup the shape..."
msgstr "Définir la forme..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:134
msgid "Static object"
msgstr "Objet statique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:141
msgid "Comparable to a projectile (better collision handling, but slower)"
msgstr "Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:146
msgid "Mass density :"
msgstr "Densité de masse :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:155
msgid "0.8"
msgstr "0.8"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:160
msgid "Restitution ( Elasticity ) :"
msgstr "Restitution ( Elasticité ) :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:167
msgid "Linear damping :"
msgstr "Amortissement linéaire :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:176
msgid "0.1"
msgstr "0.1"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:174
msgid "Angular damping :"
msgstr "Amortissement angulaire :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:181
msgid "Global parameters of physics engine"
msgstr "Paramètres globaux du moteur physique"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:184
msgid "Gravity coordinates :"
msgstr "Coordonnées du vecteur de gravité :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:194
msgid "Scale of the virtual world :"
msgstr "Echelle de taille de la représentation :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:197
msgid "1meter ="
msgstr "1m ="

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:201
msgid "( X axis );"
msgstr "en X;"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:205
msgid "( Y axis )"
msgstr "en Y"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:129
msgid "Fill color"
msgstr "Couleur de remplissage"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:205
msgid "Fill opacity"
msgstr "Opacité du remplissage"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:170
msgid "Outline size"
msgstr "Taille du contour"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:137
msgid "Outline color"
msgstr "Couleur du contour"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:239
msgid "Outline opacity"
msgstr "Opacité du contour"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:77
msgid "Edition of the Drawer object"
msgstr "Edition de l'objet Dessinateur manuel"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:81
msgid "Filling"
msgstr "Remplissage"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:111
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:199
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:55
msgid "Choose the color"
msgstr "Choisir la couleur"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:102
msgid "Opacity :"
msgstr "Opacité :"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:95
msgid "Outline"
msgstr "Contour"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:122
msgid "Size :"
msgstr "Taille :"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:119
msgid "Absolute"
msgstr "Absolues"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:120
msgid "Relative to the position of the Drawer object"
msgstr "Relatives à la position de l'objet Dessinateur"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:122
msgid "Drawing coordinates"
msgstr "Coordonnées de dessin"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:45
msgid "Primitive drawing"
msgstr "Dessin primitif"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:46
msgid "Extension allowing to draw shapes and manipulate images."
msgstr "Extension permettant de dessiner directement des formes et de manipuler des images."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:52
msgid "Drawer"
msgstr "Dessinateur manuel"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:53
msgid "Object allowing to draw on screen"
msgstr "Objet permettant de dessiner à l'écran"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:65
msgid "Draw a rectangle on screen"
msgstr "Dessine un rectangle à l'écran"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:66
msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"
msgstr "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:104
msgid "Drawing"
msgstr "Dessin"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:128
msgid "Drawer object"
msgstr "Objet dessinateur"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:72
msgid "Top left side: X Position"
msgstr "Position X du point haut gauche"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:73
msgid "Top left side : Y Position"
msgstr "Position Y du point haut gauche"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:74
msgid "Bottom right side : X Position"
msgstr "Position X du point bas droit"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:75
msgid "Bottom right side : Y Position"
msgstr "Position Y du point bas droit"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:84
msgid "Draw a circle on screen"
msgstr "Dessine un cercle à l'écran"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:85
msgid "Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"
msgstr "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:91
msgid "X position of center"
msgstr "Position X du centre"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:92
msgid "Y position of center"
msgstr "Position Y du centre"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:93
msgid "Radius ( in pixels )"
msgstr "Rayon en pixels"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:102
msgid "Draw a line  on screen"
msgstr "Dessine une ligne à l'écran"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:103
msgid "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line ( thickness  : _PARAM5_) with _PARAM0_"
msgstr "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur  : _PARAM5_) avec _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:109
msgid "X Position of start point"
msgstr "Position X du point de départ"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:110
msgid "Y Position of start point"
msgstr "Position Y du point de départ"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:111
msgid "X Position of end point"
msgstr "Position X du point d'arrivée"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:112
msgid "Y Position of end point"
msgstr "Position Y du point d'arrivée"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:113
msgid "Thickness ( in pixels )"
msgstr "Epaisseur en pixels"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:122
msgid "Change the color of filling"
msgstr "Change la couleur de remplissage pour le dessin."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:123
msgid "Change fill color of _PARAM0_ to _PARAM1_"
msgstr "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:138
msgid "Modify the color of the outline of future drawings."
msgstr "Change la couleur du contour des futurs dessins."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:139
msgid "Change outline color of _PARAM0_ to _PARAM1_"
msgstr "Changer la couleur du contour de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:154
msgid "Modify the size of the outline of future drawings."
msgstr "Modifie la taille du contour des futurs dessins."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:155
msgid "Do _PARAM2__PARAM1_ to the size of the outline of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:161
msgid "Size in pixels"
msgstr "Taille en pixels"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:171
msgid "Test the size of the outline."
msgstr "Teste la taille du contour."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:172
msgid "The size of the outline of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:178
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:141
msgid "Size to test"
msgstr "Taille à tester"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:188
msgid "Modify the opacity of filling of future drawings."
msgstr "Modifie la transparence du remplissage des futurs dessins."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:189
msgid "Do _PARAM2__PARAM1_ to the opacity of filling of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:206
msgid "Test the value of the opacity of the filling."
msgstr "Teste la valeur de l'opacité du remplissage."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:207
msgid "The opacity of filling of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:223
msgid "Modify the opacity of the outline of future drawings."
msgstr "Modifie l'opacité du contour des futurs dessins."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:224
msgid "Do _PARAM2__PARAM1_ to the opacity of the outline of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:240
msgid "Test the opacity of the outline."
msgstr "Teste la valeur de l'opacité du contour."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:241
msgid "The opacity of the outline of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:262
msgid "Copy an image on another"
msgstr "Copier une image sur une autre"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:263
msgid ""
"Copy an image on another.\n"
"Note that the source image must be preferably kept loaded in memory."
msgstr ""
"Copie une image sur une autre.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire si l'opération est répétée."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:264
msgid "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_"
msgstr "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:269
msgid "Name of the image to modify"
msgstr "Nom de l'image à modifier"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:282
msgid "Capture the screen"
msgstr "Capturer l'écran"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:283
msgid ""
"Capture the screen and save it into the specified folder and/or\n"
"in the specified image."
msgstr ""
"Effectue une copie de l'écran et l'enregistre dans le fichier indiqué et/ou\n"
"dans l'image de la banque d'images indiquée."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:284
msgid "Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )"
msgstr "Faire une copie de l'écran ( L'enregistrer dans le fichier _PARAM1_ et/ou dans l'image _PARAM2_ )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:290
msgid "File where save capture"
msgstr "Nom du fichier sous lequel enregistrer la capture"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:291
msgid "Name of the image where capture must be saved"
msgstr "Nom de l'image sous laquelle enregistrer la capture"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:298
msgid "Create an image in memory"
msgstr "Créer une image en mémoire"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:299
msgid "Create an image in memory."
msgstr ""
"Créé une image en mémoire, stockée dans la banque d'images du jeu.\n"
"Vous pouvez par exemple ensuite ouvrir une image depuis le disque et la stocker dedans"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:300
msgid "Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )"
msgstr "Créer une image nommée _PARAM1_ en mémoire ( Largeur : _PARAM2_, Hauteur : _PARAM3_, Couleur : _PARAM4_ )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:341
msgid "Name of the image"
msgstr "Nom de l'image"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:316
msgid "Open an image from a file"
msgstr "Ouvrir une image depuis un fichier"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:317
msgid "Load in memory an image from a file."
msgstr "Charge en mémoire une image depuis un fichier."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:318
msgid "Load in memory file _PARAM1_ inside image _PARAM2_"
msgstr "Charger en mémoire le fichier _PARAM1_ dans l'image _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:332
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:333
msgid "Save an image to a file"
msgstr "Enregistre une image dans un fichier."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:334
msgid "Save image _PARAM2_ to file _PARAM1_"
msgstr "Sauver l'image _PARAM2_ dans le fichier _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:50
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:54
msgid "Sound object"
msgstr "Objet Son"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:51
msgid "Extension allowing to use spatialized sounds."
msgstr "Extension permettant de gérer la spatialisation des sons."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Sound"
msgstr "Son"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:59
msgid "Sound that can be moved in the space."
msgstr "Son positionnable dans l'espace."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:125
msgid "Modify the sound level of a Sound object."
msgstr "Modifie le volume d'un objet son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:126
msgid "Do _PARAM2__PARAM1_ to the sound level of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au volume de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:89
msgid "Change the pitch of a sound object."
msgstr "Modifie le pitch d'un objet son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:255
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:315
msgid "Attenuation"
msgstr "Atténuation"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:107
msgid "Change the attenuation of a sound object."
msgstr "Modifie l'atténuation d'un objet son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:108
msgid "Do _PARAM2__PARAM1_ to the attenuation of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'atténuation de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:257
msgid "Automatic restart"
msgstr "Bouclage"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:143
msgid "Activate or desactivate the looping of a sound."
msgstr "Active ou désactive le bouclage d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:144
msgid "Activate looping for _PARAM0_: _PARAM1_"
msgstr "Jouer _PARAM0_ en boucle : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:155
msgid "Loop"
msgstr "En boucle"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:368
msgid "Listener relation"
msgstr "Relativité à l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:159
msgid "Activate or desactivate the sound spatialisation relative to the listener."
msgstr "Active ou désactive la relativité d'un son à l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:160
msgid "Set _PARAM0_ as relative to the listener position: _PARAM1_"
msgstr "Faire _PARAM0_ relatif à l'écouteur : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:166
msgid "Relative to the listener"
msgstr "Relatif à l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:176
msgid "Play sound _PARAM0_"
msgstr "Jouer le son _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:189
msgid "Stop"
msgstr "Arrêter"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:190
msgid "Stop a sound."
msgstr "Arrêter de jouer un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:191
msgid "Stop _PARAM0_"
msgstr "Arrêter de jouer le son _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:205
msgid "Pause a sound."
msgstr "Mettre un son en pause."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:206
msgid "Pause _PARAM0_"
msgstr "Mettre le son _PARAM0_ en pause"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:220
msgid "Test the sound level of a Sound object."
msgstr "Teste le volume d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:221
msgid "Th sound level of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le volume de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:238
msgid "Test the pitch value of a sound."
msgstr "Teste le pitch d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:256
msgid "Test the attenuation of a sound."
msgstr "Teste l'atténuation d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:257
msgid "The attenuation of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'atténuation de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:403
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:314
msgid "Minimal distance"
msgstr "Distance minimale"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:274
msgid "Test the minimal distance of a sound"
msgstr "Teste la distance minimale d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:275
msgid "The minimal distance of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La distance minimale de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:292
msgid "Test Z position of a sound."
msgstr "Teste la position Z d'un son."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:309
msgid "Test if an sound is looping."
msgstr "Teste si un son est joué en boucle."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:310
msgid "_PARAM0_ is looping"
msgstr "_PARAM0_ est joué en boucle"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:323
msgid "Being played"
msgstr "En train d'être joué"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:324
msgid "Test if a sound is being played."
msgstr "Teste si un son est en train d'être joué."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:325
msgid "_PARAM0_ is being played"
msgstr "_PARAM0_ est en train d'être joué"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:259
msgid "Paused"
msgstr "En pause"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:176
msgid "_PARAM0_ is paused"
msgstr "_PARAM0_ est en pause"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:353
msgid "Stopped"
msgstr "Arrêté"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:354
msgid "Test if a sound is stopped."
msgstr "Teste si un son est arrêté."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:369
msgid "Test if a sound is relative to the listener."
msgstr "Teste si un son est relatif à l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:370
msgid "_PARAM0_ is relative to the listener"
msgstr "_PARAM0_ est relatif à l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:423
msgid "Modify the X position of the listener."
msgstr "Modifier la position x de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:424
msgid "Do _PARAM0__PARAM1_ to the X position of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la position x de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:425
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:522
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:538
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:554
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:570
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:586
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:602
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Listener"
msgstr "Ecouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:439
msgid "Modify the Y position of the listener."
msgstr "Modifier la position y de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:440
msgid "Do _PARAM0__PARAM1_ to the Y position of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la position y de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:551
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
msgid "Z position"
msgstr "Position z"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:455
msgid "Modify the Z position of the listener."
msgstr "Modifier la position z de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:456
msgid "Do _PARAM0__PARAM1_ to the Z position of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la position z de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
msgid "Direction on X axis"
msgstr "Direction en x"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:471
msgid "Change the direction of the listener on X axis."
msgstr "Modifier la direction vers laquelle est tourné l'écouteur en x."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:472
msgid "Do _PARAM2__PARAM1_ to the direction on X axis of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la direction en x de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
msgid "Direction on Y axis"
msgstr "Direction en y"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:487
msgid "Change the direction of the listener on Y axis."
msgstr "Modifier la direction vers laquelle est tourné l'écouteur en y."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:488
msgid "Do _PARAM2__PARAM1_ to the direction on Y axis of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la direction en y de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:502
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Direction on Z axis"
msgstr "Direction en z"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:503
msgid "Change the direction of the listener on Z axis."
msgstr "Modifier la direction vers laquelle est tourné l'écouteur en z."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:504
msgid "Do _PARAM2__PARAM1_ to the direction on Z axis of the listener"
msgstr "Faire _PARAM0__PARAM1_ à la direction en z de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:520
msgid "Test the position of the listener on X axis."
msgstr "Tester la position x de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:521
msgid "The listener X position is _PARAM1__PARAM0_"
msgstr "La position x de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:536
msgid "Test the position of the listener on Y axis."
msgstr "Tester la position y de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:537
msgid "The listener Y position is _PARAM1__PARAM0_"
msgstr "La position y de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:552
msgid "Test the position of the listener on Z axis."
msgstr "Tester la position z de l'écouteur."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:553
msgid "The listener Z position is _PARAM1__PARAM0_"
msgstr "La position z de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:567
msgid "X direction"
msgstr "Direction x"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:568
msgid "Test the direction of the listener on X axis."
msgstr "Tester la direction vers laquelle est tourné l'écouteur en x."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:569
msgid "The listener X direction is _PARAM1__PARAM0_"
msgstr "La direction en x de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:583
msgid "Y direction"
msgstr "Direction y"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:584
msgid "Test the direction of the listener on Y axis."
msgstr "Tester la direction vers laquelle est tourné l'écouteur en y."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:585
msgid "The listener Y direction is _PARAM1__PARAM0_"
msgstr "La direction en y de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:599
msgid "Z direction"
msgstr "Direction z"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:600
msgid "Test the direction of the listener on Z axis."
msgstr "Tester la direction vers laquelle est tourné l'écouteur en z."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:601
msgid "The listener Z direction is _PARAM1__PARAM0_"
msgstr "La direction en z de l'écouteur est _PARAM1_ à _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
msgid "Listener X position"
msgstr "Position x de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
msgid "Listener Y position"
msgstr "Position y de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
msgid "Listener Z position"
msgstr "Position z de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
msgid "Listener x direction"
msgstr "Direction en x de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
msgid "Listener y direction"
msgstr "Direction en y de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Listener z direction"
msgstr "Direction en z de l'écouteur"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:56
msgid "Z Position:"
msgstr "Position Z :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:93
msgid "Edit the Sound object"
msgstr "Editer l'objet son"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:106
msgid "Sound type"
msgstr "Type du son"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:107
msgid "Music"
msgstr "Musique"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:108
msgid "Load the content of the sound file only partially when the sound is played. Useful for long sounds and musics."
msgstr "Charge le contenu du fichier son progressivement tout au long de la lecture. Particulièrement utile pour les musiques qui durent plus d'une dizaine de seconde. Cela permet de ne pas surcharger la mémoire."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:111
msgid "The sound file is entirely loaded into memory so as to be quicly played. Adapted to small sounds and noises."
msgstr "Le fichier son est chargé entièrement en mémoire afin d'ere joué rapidement. Particulièrement approprié au bruitages pas trop longs."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:117
msgid ""
"\"Music\" mode is more appropriate for long sound file, during more than 10 seconds:\n"
"The sound file is only partially loaded in memory when it is played.\n"
"\"Sound\" mode is to be used with smaller sound file, as the sound files are in this case\n"
"totally loaded into the memory."
msgstr ""
"Le mode \"Musique\" est plus approprié pour les fichier son qui durent plus de 10 sec. Le\n"
"fichier son n'est chargé que partiellement au fur et à mesure de la lecture.\n"
"Le mode \"Son\" est adapté au petits fichiers son. Le son est chargé totalement et peu\n"
"être joué sans aucun délai. Toutefois, ce  mode ralentit fortement le jeu pour des\n"
"grands fichiers."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:121
msgid "Sound spatialisation is only available for \"mono\" sound ( and not stereo ones )."
msgstr "La spatialisation du son n'est possible que pour les sons \"monos\"."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:136
msgid "Sound level:"
msgstr "Volume :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:141
msgid "Pitch:"
msgstr "Pitch (1:100) :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:145
msgid "Minimal distance:"
msgstr "Distance minimale :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:150
msgid "Attenuation:"
msgstr "Atténuation :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:163
msgid "Name of the sound file:"
msgstr "Nom du fichier son :"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:176
msgid "Sound/Music"
msgstr "Son/Musique"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:238
msgid "Choose a sound ( wav or ogg file )"
msgstr "Choisissez un fichier son ( fichiers wav, ogg )"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:45
msgid "Text entry object"
msgstr "Objet d'entrée de texte"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:46
msgid "Extension allowing to use an object capturing text entered with keyboard."
msgstr "Extension permettant d'utiliser un objet captant le texte entré au clavier."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:52
msgid "Text entry"
msgstr "Entrée de texte"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:143
msgid "Text in memory"
msgstr "Texte en mémoire"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:65
msgid "Modify text in memory of the object"
msgstr "Modifier le texte en mémoire de l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:66
msgid "Do _PARAM2__PARAM1_ to the text in memory of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au texte en mémoire de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:125
msgid "Text entered with keyboard"
msgstr "Texte entré au clavier"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:81
msgid "Test the text of a Text Entry object."
msgstr "Teste le texte d'un objet Entré de texte."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:87
msgid "The text of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:96
msgid "De/activate capturing text input"
msgstr "De/Activer la capture de la saisie"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:97
msgid "Activate or desactivate the capture of text entered with keyboard."
msgstr "Active ou désactive la capture du texte entré au clavier."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:98
msgid "Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_"
msgstr "Activer la capture par _PARAM0_ du texte entré au clavier : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:112
msgid "Text input"
msgstr "Capture de la saisie"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:113
msgid "Test if the object capture text entered with keyboard."
msgstr "Teste si l'objet capture le texte entré au clavier."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:114
msgid "_PARAM0_ capture the text entered with keyboard"
msgstr "_PARAM0_ capture le texte entré au clavier"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
msgid "Activated ?"
msgstr "Activé ?"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:82
msgid "Edit the Text object"
msgstr "Editer l'objet texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:49
msgid "Text object"
msgstr "Objet Texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:50
msgid "Extension allowing to use an object displaying a text."
msgstr "Extension permettant d'utiliser un objet affichant du texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:58
msgid "Object displaying a text"
msgstr "Objet affichant un texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:69
msgid "Modify the text"
msgstr "Modifier le texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:70
msgid "Modify the text of a Text object."
msgstr "Modifier le texte d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:71
msgid "Do _PARAM2__PARAM1_ to the text of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:85
msgid "Test the text"
msgstr "Tester le texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:86
msgid "Test the text of a Text object."
msgstr "Teste le texte d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:102
msgid "Modify the font of the text."
msgstr "Modifie la police de caractère du texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:103
msgid "Change font of _PARAM0_ to _PARAM1_"
msgstr "Changer la police de _PARAM0_ en _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:117
msgid "Modify the size of the text."
msgstr "Modifie la taille du texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:118
msgid "Do _PARAM2__PARAM1_ to the size of the text of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:134
msgid "Test the size of the text"
msgstr "Teste la taille du texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:135
msgid "The size of the text of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:151
msgid "Change the color of the text. The color is white by default."
msgstr "Change la couleur du texte. Par défaut, la couleur est le blanc."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:167
msgid "Modify the opacity of a Text object."
msgstr "Modifie la transparence d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:184
msgid "Test the value of the opacity of a text object."
msgstr "Teste la valeur de l'opacité ( transparence ) d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:202
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:232
msgid "Smoothing"
msgstr "Lissage"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:203
msgid "Activate or desactivate text smoothing."
msgstr "Active ou désactive le lissage d'un texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:204
msgid "Smooth _PARAM0_: _PARAM1_"
msgstr "Liser _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:131
msgid "Smooth the text"
msgstr "Lisser le texte"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:218
msgid "Test if an object is smoothed"
msgstr "Teste si un objet texte est lissé."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:219
msgid "_PARAM0_ is smoothed"
msgstr "_PARAM0_ est lissé"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:232
msgid "De/activate bold"
msgstr "Met ou non le texte en gras."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:233
msgid "Set bold style of _PARAM0_ : _PARAM1_"
msgstr "Mettre en gras _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:307
msgid "Style"
msgstr "Style"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:239
msgid "Set bold style"
msgstr "Mettre en gras"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:247
msgid "Test if bold style is activated"
msgstr "Teste si un objet texte est en gras."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:248
msgid "_PARAM0_ bold style is set"
msgstr "_PARAM0_ est en gras"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:100
msgid "Italic"
msgstr "Italique"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:261
msgid "De/activate italic."
msgstr "Met ou non le texte en italique."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:262
msgid "Set italic style for _PARAM0_ : _PARAM1_"
msgstr "Mettre en italique _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:268
msgid "Set italic"
msgstr "Mettre en italique"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:276
msgid "Test if the italic style is activated"
msgstr "Teste si un objet texte est en italique."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:277
msgid "_PARAM0_ italic style is set"
msgstr "_PARAM0_ est en italique"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:290
msgid "De/activate underlined style."
msgstr "Souligne ou non le texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:291
msgid "Set underlined style of _PARAM0_: _PARAM1_"
msgstr "Souligner _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:297
msgid "Underline"
msgstr "Souligner"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:305
msgid "Test if the underlined style of an object is set."
msgstr "Teste si un objet texte est souligné."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:306
msgid "_PARAM0_ underlined style is activated"
msgstr "_PARAM0_ est souligné"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:319
msgid "Modify the angle of a Text object."
msgstr "Modifie l'angle d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:275
msgid "Do _PARAM2__PARAM1_ to the angle of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:336
msgid "Test the value of the angle of a text object."
msgstr "Teste la valeur de l'angle d'un objet texte."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:293
msgid "The angle of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:100
msgid "Others properties"
msgstr "Autres propriétés"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:93
msgid "Style:"
msgstr "Style :"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:113
msgid "Font :"
msgstr "Police :"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:119
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:197
msgid "Choose the font"
msgstr "Choisir la police"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:50
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:98
msgid "Timed events"
msgstr "Evenements retardés"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:51
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:59
msgid "Event which launch its conditions and actions only after a amount of time is reached."
msgstr "Evenement qui ne se déclenche qu'au bout de l'accumulation d'un certain temps"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:78
msgid "Timed event"
msgstr "Evenement à retardement"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:68
msgid "Reset a timed event"
msgstr "Remet à zéro un évènement à retardement"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:69
msgid "Reset the timed event(s) called _PARAM1_"
msgstr "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:95
msgid "Reset a timed event and sub events"
msgstr "Remettre à zéro ainsi que les sous évènements"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:96
msgid "Reset a timed events, as well as all of its sub events."
msgstr "Remet à zéro un évènement retardé, ainsi que tous les sous évènements à retardement qu'il contient."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:97
msgid "Reset timed events called _PARAM1_ and their sub events"
msgstr "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_ et ses sous évènements"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:168
msgid "No name"
msgstr "Sans nom"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedevent.cpp:209
msgid "Delayed execution after "
msgstr "Déclenchement retardé au bout de "

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedevent.cpp:209
msgid " seconds."
msgstr " secondes."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:87
msgid ""
"Conditions and actions wiill only be executed\n"
"when the event is executed for a certain amount of time."
msgstr ""
"Les conditions et actions seront executés uniquement une fois\n"
"que l'évènement aurait été executé un certain nombre de secondes,\n"
"non nécessairement consécutives."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:97
msgid "Execute conditions and actions after ( in seconds ):"
msgstr "Executer les conditions/actions au bout de ( en secondes ) :"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:110
msgid "Name of the event ( optional ) :"
msgstr "Nom de l'évènement ( facultatif ) :"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:75
msgid "Video Object"
msgstr "Objet Video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:76
msgid "Extension allowing to use an object displaying a video."
msgstr "Extension permettant d'utiliser un objet affichant une vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:102
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
msgid "Video"
msgstr "Video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:83
msgid "Object displaying a video without sound."
msgstr "Objet affichant une vidéo sans son."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:94
msgid "Load and play a video"
msgstr "Charger et jouer une vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:95
msgid "Load the video and play it."
msgstr "Charge la vidéo et la joue."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:96
msgid "Load and play _PARAM1_"
msgstr "Charger et jouer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:110
msgid "De/activate pause"
msgstr "De/Activer la pause"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:111
msgid "Pause or unpause video."
msgstr "Met ou enlève la pause de la vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:112
msgid "Set the pause of _PARAM0_ : _PARAM1_"
msgstr "Mettre en pause _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:118
msgid "Activate pause ?"
msgstr "Activer la pause ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:126
msgid "De/activate automatic restart"
msgstr "De/Activer le bouclage"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:127
msgid "Set or unset automatic restart."
msgstr "Met ou enlève le retour automatique au départ de la vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:128
msgid "Restart _PARAM0_ automatically : _PARAM1_"
msgstr "Redémarrer _PARAM0_ automatiquement : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:134
msgid "Activate automatic restart ?"
msgstr "Activer le bouclage ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:142
msgid "Restart the video"
msgstr "Relancer la vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:143
msgid "Restart video from beginning."
msgstr "Redémarre la vidéo depuis le départ."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:144
msgid "Restart _PARAM0_"
msgstr "Relancer _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:158
msgid "Go to a position in video"
msgstr "Aller à une position dans la vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:159
msgid "Modify the current position in the video."
msgstr "Modifie la position actuelle dans la vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:160
msgid "Go to position _PARAM1_ in video of _PARAM0_"
msgstr "Aller à la position _PARAM1_s de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:174
msgid "Video paused"
msgstr "Vidéo en pause ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:175
msgid "Return true if video is paused."
msgstr "Renvoi vrai si la vidéo est en pause"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:190
msgid "Return true if the video automatically restart."
msgstr "Renvoi vrai si la vidéo boucle automatiquement."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:191
msgid "_PARAM0_ automatically restart"
msgstr "_PARAM0_ redémarre automatiquement"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:258
msgid "Position in video"
msgstr "Position dans la vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:205
msgid "Test the current position in video."
msgstr "Teste la position actuelle dans la vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:206
msgid "Current position in the video of _PARAM0_ is _PARAM2__PARAM1_"
msgstr "La position de la vidéo de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:212
msgid "Position ( in seconds ) to test"
msgstr "Position ( en secondes ) à tester"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:221
msgid "Change the color of a Video object"
msgstr "Changer la couleur d'un objet vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:222
msgid "Change the global color of video. The default color is white."
msgstr "Change la couleur globale de la vidéo. Par défaut, la couleur est le blanc."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:238
msgid "Change transparency of a Video object."
msgstr "Modifie la transparence d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:255
msgid "Object opacity"
msgstr "Opacité d'un objet"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:256
msgid "Test the opacity of video."
msgstr "Teste la valeur de l'opacité ( transparence ) d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:274
msgid "Modify the angle of a Video object."
msgstr "Modifie l'angle d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:291
msgid "Angle of a Video object"
msgstr "Angle d'un objet vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:292
msgid "Test the value of the angle of a Video object."
msgstr "Teste la valeur de l'angle d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:308
msgid "Modify the audio volume of a video object"
msgstr "Régler le volume sonore d'un objet vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:309
msgid "Modify the audio volume of a video object."
msgstr "Modifie le volume sonore d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:310
msgid "Do _PARAM2__PARAM1_ to the audio volume of _PARAM0_"
msgstr "Faire _PARAM2__PARAM1_ au volume sonore de _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:324
msgid "Audio volume of a video object"
msgstr "Volume sonore d'un objet vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:325
msgid "Test the value of the audio volume of a Video object."
msgstr "Teste la valeur du volume sonore d'un objet vidéo."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:326
msgid "Audio volule of _PARAM0_ is _PARAM2_ _PARAM1_"
msgstr "Le volume sonore de _PARAM0_ est _PARAM2_ à _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
msgid "Current position in video"
msgstr "Position actuelle dans la vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
msgid "Current position in the video, in seconds."
msgstr "Position actuelle dans la vidéo en secondes"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:260
msgid "Length"
msgstr "Durée"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
msgid "Length of the video in seconds"
msgstr "Durée de la vidéo en secondes"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Video's audio volume"
msgstr "Volume sonore de la vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:80
msgid "Video file"
msgstr "Fichier vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:78
msgid "Edit the object"
msgstr "Editer l'objet"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:93
msgid "Video files must be Ogg Theora video files."
msgstr "Les fichiers vidéo doivent être au format vidéo libre Ogg Theora."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:103
msgid "Volume:"
msgstr "Volume du son :"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:109
msgid "Automatically restart video"
msgstr "Jouer la vidéo en boucle"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:160
msgid "Choose video file"
msgstr "Choisissez le fichier vidéo"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:160
msgid "Ogg Theora Video|*.ogg;*.ogv|All files|*.*"
msgstr "Vidéo Ogg Theora|*.ogg;*.ogv|Tous les fichiers|*.*"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:174
msgid "ffmpeg2theora.exe executable was not found in Extensions directory of Game Develop."
msgstr "L'executable ffmpeg2theora.exe n'a pas été trouvé dans le répertoire Extensions de Game Develop."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:178
msgid "Choose the video file to encode in OGG Theora"
msgstr "Choisissez le fichier vidéo à convertir au format Ogg Theora"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:178
msgid "Video|*.*"
msgstr "Vidéo|*.*"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:183
msgid "Do you want to remove the audio track from the video?"
msgstr "Voulez vous enlever le son de la vidéo ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:183
msgid "Delete the audio track"
msgstr "Suppression de l'audio"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:186
msgid "Converting"
msgstr "Conversion en cours"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:186
msgid "Please wait during conversion"
msgstr "Veuillez patienter pendant la durée de la conversion"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:188
msgid "Conversion ended."
msgstr "Conversion terminée."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:112
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:178
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:220
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:257
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:302
msgid "Number excepted"
msgstr "Nombre attendu"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:136
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:285
msgid "Syntax error"
msgstr "Erreur de syntaxe"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:143
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:155
msgid "Syntax error in a number."
msgstr "Erreur de syntaxe dans la formation d'un nombre."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:166
msgid "Operator missing before a number"
msgstr "Opérateur manquant devant un nombre"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:195
msgid "Superfluous operator before a paranthesis"
msgstr "Opérateur en trop avant la parenthèse."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:203
msgid "Bad closing paranthesis"
msgstr "Parenthèse fermante en trop"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:210
msgid "Empty paranthesis"
msgstr "Parenthèses vides"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:237
msgid "Operator missing before a paranthesis"
msgstr "Opérateur manquant devant une paranthèse"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:274
msgid "Operators without any number between them"
msgstr "Opérateurs accolés sans nombres entre eux"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:309
msgid "Paranthesis mismatch"
msgstr "Parenthèses mal formées"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:316
msgid "Alone operator at the end of the expression"
msgstr "Opérateur seul en fin d'expression"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:458
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:652
msgid "Paranthesis not closed"
msgstr "Parenthèses non fermées"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:468
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:675
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:700
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:750
msgid "Incorrect number of parameters"
msgstr "Nombre de paramètre incorrect."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:470
msgid "Excepted ( maximum ) :"
msgstr "Attendu ( au maximum ) :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:487
msgid "Parameters' parenthesis missing"
msgstr "Parenthèses des paramètres manquantes"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:551
msgid "The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function."
msgstr "L'expression est invalide ou vide. Entrez un texte ( entouré de guillemets ) ou une fonction."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:570
msgid "Quotes not closed."
msgstr "Guillemets non fermés."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:774
msgid "Function not recognized."
msgstr "Fonction non reconnue."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:798
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:805
msgid "Symbol missing between two +."
msgstr "+ manquant entre deux chaines."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:815
msgid "Bad symbol at the end of the expression."
msgstr "Symbole erroné en fin d'expression."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:187
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:47
msgid "Choose the object"
msgstr "Choisir l'objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:189
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:49
msgid "Choose automatism"
msgstr "Choisir l'automatisme"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:191
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:51
msgid "Choose the sign"
msgstr "Choisir le signe"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:193
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:53
msgid "Choose the file"
msgstr "Choisir le fichier"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:195
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:65
msgid "Yes or no"
msgstr "Oui ou non"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:201
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:67
msgid "Edit the text"
msgstr "Editer le texte"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:203
msgid "Choose the music"
msgstr "Choisir la musique"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:205
msgid "Choose the sound"
msgstr "Choisir le son"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:207
msgid "Create a password"
msgstr "Créer un mot de passe"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:209
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:67
msgid "Choose the layer"
msgstr "Choisir le calque"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:211
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:69
msgid "Choose axis"
msgstr "Choisir l'axe"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:213
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:71
msgid "Choose a variable of the object"
msgstr "Choisir la variable de l'objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:215
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:73
msgid "Choose the scene variable"
msgstr "Choisir la variable de la scène"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:217
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:75
msgid "Choose the global variable"
msgstr "Choisir la variable globale"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:57
msgid "Choose the text"
msgstr "Choisir le texte"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:61
msgid "Choose the button"
msgstr "Choisir le bouton"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\eventsrenderinghelper.cpp:166
msgid "No conditions"
msgstr "Pas de conditions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\eventsrenderinghelper.cpp:263
msgid "No actions"
msgstr "Pas d'actions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:29
msgid ""
"Some resources are using absolute filenames.\n"
"Do you want them to be copied in the new folder of the project? If you choose No, they won't be modified."
msgstr ""
"Des ressources utilisent des noms de fichiers absolus.\n"
"Voulez vous qu'elles soient copiés dans le nouveau répertoire du projet ? Si vous choisissez non, elles ne seront pas modifiées."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:30
msgid "Some resources are using absolute filenames."
msgstr "Des ressources utilisent des noms de fichiers absolus."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:58
msgid "Exporting "
msgstr "Exportation"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:79
msgid "Unable to copy \""
msgstr "Impossible de copier \""

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:79
msgid "\" to \""
msgstr "\" vers \""

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\projectresourcescopier.cpp:79
msgid "\"."
msgstr "\"."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\advancedentrydialog.cpp:80
msgid "Open an expression editor"
msgstr "Ouvrir un éditeur d'expression"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\advancedentrydialog.cpp:82
msgid "Open a text editor"
msgstr "Ouvrir un éditeur de texte"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseautomatismdialog.cpp:61
msgid "Choose an automatism of the object."
msgstr "Choisissez un automatisme de l'objet."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:47
msgid "Choose a layer "
msgstr "Choisir un calque"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooselayerdialog.cpp:56
msgid ""
"Choose one of the layer of the scene.\n"
"To add or modify layers,\n"
"use the layers editor of the scene."
msgstr ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:56
msgid "Choose an object"
msgstr "Choisir un objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:87
msgid "None"
msgstr "Aucun"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:91
msgid "Choose this object"
msgstr "Choisir cet objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:100
msgid "To add some objects, use the objects editor"
msgstr "Pour ajouter des objets, utilisez l'éditeur d'objets"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:102
msgid "Choose this group"
msgstr "Choisir ce groupe"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjectdialog.cpp:111
msgid "To add some groups, use the objects groups editor"
msgstr "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:60
msgid "Choose an object type"
msgstr "Choisir un type d'objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:64
msgid "Choose the kind of object to add:"
msgstr "Choisissez le type d'objet à ajouter :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:68
msgid "Information about the object"
msgstr "Informations sur l'objet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:76
msgid "No information about the object."
msgstr "Pas d'informations sur l'objet."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\chooseobjecttypedialog.cpp:85
msgid "More objects"
msgstr "Plus d'objets"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:69
msgid "Choose a variable"
msgstr "Choisir une variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:82
msgid ""
"Choose the variable to use.\n"
"Note that you don't have to declare a variable in\n"
"the table so as to use it. Declaring a variable in this\n"
"table allow to assign it an initial value and to find it easily."
msgstr ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:132
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:726
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:463
msgid "Variable"
msgstr "Variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:133
msgid "Initial value"
msgstr "Valeur initiale"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:138
msgid "Add a variable"
msgstr "Ajouter une variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:139
msgid "Edit the initial value of the variable"
msgstr "Editer la valeur initiale de la variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:140
msgid "Rename variable"
msgstr "Renommer la variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:141
msgid "Delete the selected variable"
msgstr "Supprimer la variable selectionnée"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:146
msgid "Search for undeclared variables"
msgstr "Chercher les variables non déclarées"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:146
msgid "Search for undeclared variables inside the project"
msgstr "Chercher les variables non déclarées dans le projet"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:148
msgid "Help about initial variables"
msgstr "Aide sur les variables initiales"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153
msgid "Variables edition"
msgstr "Edition des variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:218
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:222
msgid "NewVariable"
msgstr "NouvelleVariable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:336
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:372
msgid ""
"These variables are used but not declared:\n"
"Check the variables to be added to the list."
msgstr ""
"Ces variables sont utilisées mais non déclarées :\n"
"Cochez les variables à ajouter à la liste."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:372
msgid "Adding undeclared variables"
msgstr "Ajout de variables non declarées"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:395
msgid "A variable with this name already exists."
msgstr "Une autre variable porte déjà ce nom."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:113
msgid "Edit the expression"
msgstr "Editer l'expression"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:132
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:476
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:86
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:512
msgid "No errors."
msgstr "Pas d'erreurs."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:133
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:87
msgid "Click to position cursor on the error."
msgstr "Cliquer pour positionner le curseur sur l'erreur."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:146
msgid "Basic operations"
msgstr "Opérations courantes"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:149
msgid "+"
msgstr "+"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:153
msgid "*"
msgstr "*"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:155
msgid "/"
msgstr "/"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:158
msgid "Complex operations"
msgstr "Opérations complexes"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:161
msgid "("
msgstr "("

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:165
msgid "^"
msgstr "^"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:166
msgid "x^n raise x to power n"
msgstr "x^n éleve x à la puissance n"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:168
msgid "E10"
msgstr "E10"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:171
msgid "sqrt(x) compute the square root of x."
msgstr "sqrt(x) calcule la racine carrée de x."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:174
msgid "Nth root of a number. nthroot(27, 3) will return 3."
msgstr "Racine n-ième. nthroot(27, 3) donnera 3"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:176
msgid "exp"
msgstr "exp"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:179
msgid "log"
msgstr "log"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:180
msgid "Natural logarithm"
msgstr "Logarithme népérien"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:182
msgid "cos"
msgstr "cos"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:185
msgid "sin"
msgstr "sin"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:188
msgid "tan"
msgstr "tan"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:191
msgid "log10"
msgstr "log10"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:196
msgid "cosh"
msgstr "cosh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:201
msgid "sinh"
msgstr "sinh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:206
msgid "tanh"
msgstr "tanh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:211
msgid "floor"
msgstr "floor"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:214
msgid "Round to the smallest following integer."
msgstr "Arrondi à l'entier le plus petit."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:216
msgid "acos"
msgstr "acos"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:220
msgid "asin"
msgstr "asin"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:224
msgid "atan"
msgstr "atan"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:228
msgid "ceil"
msgstr "ceil"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:229
msgid "Round to the greatest following integer."
msgstr "Arrondi à l'entier le plus grand."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:231
msgid ""
"a\n"
"cosh"
msgstr ""
"a\n"
"cosh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:235
msgid ""
"a\n"
"sinh"
msgstr ""
"a\n"
"sinh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:239
msgid ""
"a\n"
"tanh"
msgstr ""
"a\n"
"tanh"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:243
msgid "int"
msgstr "int"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:244
msgid "in(x) convert x in an integer."
msgstr "int(x) convertit x en un entier."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:246
msgid "sec"
msgstr "sec"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:249
msgid "Secant ( 1/cos(x) )"
msgstr "Sécante ( 1/cos(x) )"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:251
msgid "csc"
msgstr "csc"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:254
msgid "Cosecant ( 1/sin(x) )"
msgstr "Cosécante ( 1/sin(x) )"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:256
msgid "cot"
msgstr "cot"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:259
msgid "Cotangent ( 1/tan(x) )"
msgstr "Cotangente ( 1/tan(x) )"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:261
msgid "abs"
msgstr "abs"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:262
msgid "abs(x) return the absolute value of x."
msgstr "abs(x) renvoie la valeur absolue de x."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:268
msgid "Mathematical functions and operators"
msgstr "Opérations et fonctions mathématiques"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:280
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:108
msgid "Objects functions"
msgstr "Fonctions d'objets"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:292
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:120
msgid "Other functions"
msgstr "Autres fonctions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:490
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:394
msgid "The expression is malformed. Are you sur you want to validate this expression ?"
msgstr "L'expression est mal formulée. Êtes vous sûr de vouloir valider cette expression ?"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:500
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:148
msgid "All properties"
msgstr "Toutes les proprietés"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:503
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:151
msgid "All special values"
msgstr "Toutes les valeurs spéciales"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:673
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:681
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:741
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:408
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:423
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:478
msgid "Parameter"
msgstr "Paramètre"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editexpressiondialog.cpp:967
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\editstrexpressiondialog.cpp:613
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:21
msgid "All objects groups of the scene"
msgstr "Tous les objets de la scène"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:55
msgid "All globals objects"
msgstr "Tous les objets globaux"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\objectlistdialogshelper.cpp:72
msgid "All globals groups"
msgstr "Tous les groupes globaux"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:79
msgid "Use extension modules for Game Develop"
msgstr "Utiliser des modules d'extensions de Game Develop"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:88
msgid ""
"Game Develop can use extensions to increase or simplify the creation possibilities.\n"
"Check extensions you want to use in your game."
msgstr ""
"Game Develop peut utiliser des extensions pour augmenter ou simplifier les possibilités de création.\n"
"Cochez les extensions que vous souhaitez utiliser dans votre jeu."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:99
msgid "Extensions available :"
msgstr "Extensions disponibles :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:110
msgid "Information about the extension"
msgstr "Informations sur l'extension"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:116
msgid "No information about the extension."
msgstr "Pas d'informations sur l'extension."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:132
msgid "License :"
msgstr "Licence d'utilisation :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:141
msgid "Compatibility :"
msgstr "Compatibilité :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:153
msgid "More extensions"
msgstr "Extensions supplémentaires"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:155
msgid "A list of extensions provided by others developers is available on the wiki :"
msgstr ""
"Une liste d'extensions mises à disposition par d'autres développeurs est\n"
"disponible sur le wiki :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:157
msgid "Go to the wiki unofficial extensions page"
msgstr "Accéder à la page des extensions non officielles du wiki"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:157
msgid "http://compilgames.net/wiki/doku.php/game_develop/extensions"
msgstr "http://compilgames.net/wiki/doku.php/game_develop/extensions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\projectextensionsdialog.cpp:165
msgid "Close and reopen scene editors so as to take in account newly added extensions."
msgstr "Fermez et réouvrez les éditeurs de scène du jeu pour prendre en compte les extensions ajoutées."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:52
msgid "Resources library"
msgstr "Bibliothèque de ressources"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:64
msgid "Drag images to add them to your project images bank."
msgstr "Glissez déposer les images pour les ajouter à la banque d'images de votre jeu."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:78
msgid ""
"Images are copied into the project folder when you drag and drop them in the\n"
"image bank. You can choose a specific subfolder:"
msgstr ""
"Les images sont copiées dans le dossier du jeu lorsque vous les insérez en les glissant/déposant\n"
"dans la banque d'images. Vous pouvez choisir un sous dossier spécifique :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:83
msgid "Sub folder where copy images:"
msgstr "Sous dossier où copier les images :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:86
msgid "The file is relative to the folder of the project"
msgstr "Le chemin est relatif au répertoire du jeu"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:161
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:207
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\resourcelibrarydialog.cpp:237
msgid "Parent folder"
msgstr "Dossier parent"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:80
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:109
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:110
msgid "Author"
msgstr "Auteur"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:81
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:82
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:91
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:93
msgid "Click to edit..."
msgstr "Cliquez pour éditer..."

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:86
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:115
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:116
msgid "Vertical Synchronization"
msgstr "Synchronisation verticale"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:87
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:117
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:145
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:146
msgid "Limit the framerate"
msgstr "Limiter le framerate"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:88
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:98
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:99
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:102
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:119
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:120
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:146
msgid "Maximum FPS"
msgstr "FPS maximum"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:89
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:121
#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:122
msgid "Minimum FPS"
msgstr "FPS minimum"

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:166
msgid "Unable to save file to "
msgstr "Impossible de sauver le fichier "

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:166
msgid ""
"\n"
"Check that the drive has enough free space, is not write-protected and that you have read/write permissions."
msgstr ""
"\n"
"Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:180
msgid "Make sure the file exists and that you have the right to open the file."
msgstr "Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."

#: d:\florian\programmation\gamedevelop2\core\gdcore\platformdefinition\project.cpp:237
msgid ""
"Please use only letters, digits\n"
"and underscores ( _ ).\n"
"Name used by expressions\n"
"are also forbidden."
msgstr ""
"Veuillez n'utiliser que des\n"
"lettres, chiffres et\n"
"underscore ( _ ).\n"
"Les noms des expressions\n"
"sont également interdits."

#~ msgid ""
#~ "Unable to save the file in the Template folder of Game Develop : Check "
#~ "that Game Develop is launched with sufficient rights. You're going to be "
#~ "asked where to save the template file."
#~ msgstr ""
#~ "Impossible d'enregistrer le fichier dans le dossier Template de Game "
#~ "Develop : Vérifiez que Game Develop est lancé avec les autorisations "
#~ "nécessaires. Il va vous être proposer d'enregistrer le fichier dans un "
#~ "emplacement de votre choix."

#~ msgid "Edit the properties of the scene"
#~ msgstr "Editer les propriétés de la scène"

#~ msgid "Scene :"
#~ msgstr "Scene :"

#~ msgid "Background's color"
#~ msgstr "Couleur de fond"

#~ msgid "Musics and sounds"
#~ msgstr "Musiques et sons"

#~ msgid "Method for displaying objects"
#~ msgstr "Méthode d'affichage des objets"

#~ msgid "See Help for more information on both methods."
#~ msgstr "Consultez l'aide pour plus d'informations sur les deux méthodes."

#~ msgid "New game"
#~ msgstr "Nouveau jeu"

#~ msgid ""
#~ "Since the last versions of Game Develop, resources filenames are "
#~ "relative\n"
#~ "to the project folder, allowing to copy or move a project simply by "
#~ "moving the directory\n"
#~ "of the project, provided that resources are also in this directory."
#~ msgstr ""
#~ "Depuis les dernières versions de Game Develop, les ressources sont "
#~ "enregistrées relativement\n"
#~ "au dossier du jeu, permettant de copier ou déplacer un projet en "
#~ "déplacant simplement le répertoire\n"
#~ "de celui ci, pour peu que les ressources soit enregistrées dans celui ci."

#~ msgid "Save in portable version"
#~ msgstr "Enregistrer en version portable"

#~ msgid "Save all opened projects\tCtrl+Shift+S"
#~ msgstr "Enregistrer tous les projets ouverts\tCtrl+Shift+S"

#~ msgid "Gather the project and its resources in a folder"
#~ msgstr "Rassembler projet et ressources dans un dossier"

#~ msgid "Selected resource"
#~ msgstr "Ressource sélectionnée"

#~ msgid "Change the file"
#~ msgstr "Modifier le fichier"

#~ msgid "Save the game in portable version"
#~ msgstr "Enregistrer le jeu en version portable"

#~ msgid ""
#~ "Save the game in portable version allow to\n"
#~ "gather every ressources used by the game in a folder\n"
#~ "and to open this game in another computer."
#~ msgstr ""
#~ "Enregistrer le jeu en version portable permet de\n"
#~ "rassembler toutes les ressources du jeu dans un dossier\n"
#~ "et d'ouvrir ce jeu depuis un autre ordinateur."

#~ msgid "It is recommended to use an empty directory."
#~ msgstr "Il est préférable d'utiliser un dossier vierge."

#~ msgid "Choose a folder and save"
#~ msgstr "Choisir un dossier et enregistrer"

#~ msgid "Choose the directory where the game will be gather."
#~ msgstr "Choisissez le répertoire où sera rassemblé le jeu"

#~ msgid "The game is available in the directory under the name: "
#~ msgstr "Le jeu est disponible dans le répertoire choisi sous le nom : "

#~ msgid ""
#~ "Folder used to compil games.\n"
#~ "You must own write permissions for this folder.\n"
#~ "By default, this is the folder \"Compil\" in Game Develop directory."
#~ msgstr ""
#~ "Dossier servant à compiler un jeu.\n"
#~ "Vous devez posséder les droits d'écriture pour ce dossier.\n"
#~ "Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game "
#~ "Develop."

#~ msgid "C++ source files"
#~ msgstr "Fichiers sources C++"

#~ msgid ""
#~ "To begin, use the project manager\n"
#~ "to add a scene ( right click on \"Scenes\" ).\n"
#~ "Double click then on the new scene to edit it."
#~ msgstr ""
#~ "Pour commencer, utilisez le gestionnaire de projet, à gauche\n"
#~ "par défaut, pour ajouter une scène ( clic droit sur \"Scènes\" ).\n"
#~ "Double cliquez ensuite dessus pour l'éditer."

#~ msgid "Access to resources"
#~ msgstr "Accéder aux ressources pour jeux"

#~ msgid ""
#~ "The action \"Create an object from its name\" need you to specify a group "
#~ "of objects containing all the objects which can be created by the "
#~ "action.\n"
#~ "For example, if the objects created by the action can be Object1, Object2 "
#~ "or Object3, you can create a group containing these 3 objects and pass it "
#~ "as parameter of the action.\n"
#~ "\n"
#~ msgstr ""
#~ "L'action \"Créer un objet de partir son nom\" nécessite dorénavant que "
#~ "vous indiquiez un groupe d'objet parmi lequel les objets sont "
#~ "susceptibles d'être créés.\n"
#~ "Par exemple, si les objets que vous crééez à partir de cette action "
#~ "peuvent prendre comme nom Objet1, Objet2 ou Objet3, créez un groupe avec "
#~ "ces 3 objets et passez le en paramètre à l'action.\n"
#~ "\n"

#~ msgid ""
#~ "Functions setup has been changed. You have now to specify the objects to "
#~ "be passed as arguments to the function, if needed. As below, you can "
#~ "create an object group containing the objects to be passed as arguments "
#~ "to the function.\n"
#~ "\n"
#~ msgstr ""
#~ "Les fonctions ont subi un changement au niveau de leur paramétrage. Vous "
#~ "devenez dorénavant indiquer les objets susceptibles passés en paramètre à "
#~ "la fonction, si vous en utilisez. De même que ci dessus, créez un groupe "
#~ "d'objet qui contient les objets devant être passés en argument à la "
#~ "fonction si vous en avez besoin.\n"
#~ "\n"

#~ msgid ""
#~ "Finally, if you're using Linked Objects extension, the actions/conditions "
#~ "now always need you to specify the name of objects to be taken into "
#~ "account: Check your events related to this extension.\n"
#~ "\n"
#~ msgstr ""
#~ "Enfin, si vous utilisez l'extension Association d'objets, les actions/"
#~ "conditions nécessitent dorénavant de toujours indiquer le nom des objets "
#~ "associés à prendre en compte : Vérifiez que vos évènements liés à cette "
#~ "extension sont toujours valides.\n"
#~ "\n"

#~ msgid "Thank you for your understanding.\n"
#~ msgstr "Merci de votre compréhension.\n"

#~ msgid ""
#~ "Warning, if you save your game with this version of Game Develop, you "
#~ "won't be able to open it with a older version."
#~ msgstr ""
#~ "Attention, si vous enregistrez votre jeu avec cette version de Game "
#~ "Develop, vous ne pourrez plus le réouvrir avec une version précédente."

#~ msgid "Choose the image file"
#~ msgstr "Choisissez le fichier de l'image"

#~ msgid "Modify the image properties"
#~ msgstr "Modifier les propriétés de l'image"

#~ msgid "Image Properties"
#~ msgstr "Propriétés de l'image"

#~ msgid "File :"
#~ msgstr "Fichier :"

#~ msgid ""
#~ "Selected by default, allow to smooth the image, so as to make pixels more "
#~ "difficult to discern."
#~ msgstr ""
#~ "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir "
#~ "les pixels."

#~ msgid ""
#~ "Keep image loaded in memory, so as to prevent for example intempestive "
#~ "reloading if it is used in a drawing action."
#~ msgstr ""
#~ "Laisser l'image en mémoire, afin d'éviter par exemple de la recharger si "
#~ "elle n'est pas utilisé continuellement par un objet, mais utilisée dans "
#~ "des actions de dessin."

#~ msgid "Image's informations"
#~ msgstr "Informations sur l'image"

#~ msgid "0 pixels"
#~ msgstr "0 pixels"

#~ msgid "Choose the image"
#~ msgstr "Choisissez l'image"

#~ msgid "Change the image name"
#~ msgstr "Modifier le nom de l'image"

#~ msgid "Change image's file"
#~ msgstr "Modifier le fichier de l'image"

#~ msgid "Open resources library"
#~ msgstr "Ouvrir la bibliothèque de ressources"

#~ msgid "Delete the selected image"
#~ msgstr "Supprimer l'image selectionnée"

#~ msgid "Open the image with an editor"
#~ msgstr "Ouvrir l'image avec un éditeur"

#~ msgid "Browse folders"
#~ msgstr "Naviguer dans les dossiers"

#~ msgid "Search for an image"
#~ msgstr "Rechercher une image"

#~ msgid "Images bank editor Help"
#~ msgstr "Aide de l'éditeur de la banque d'images"

#~ msgid "The image to change was not found."
#~ msgstr "L'image à modifier n'a pas été trouvée."

#~ msgid "Resource canoot be found"
#~ msgstr "La ressource est introuvable."

#~ msgid "The image to move was not found."
#~ msgstr "L'image à déplacer n'a pas été trouvée."

#~ msgid ""
#~ "Choose one of the objects of the scene. To add or\n"
#~ "modify objects, use the object editor of the scene."
#~ msgstr ""
#~ "Choisissez un des objets de la scène. Pour ajouter ou\n"
#~ " modifier des objets, utilisez l'éditeur des objets."

#~ msgid "Volume"
#~ msgstr "Volume sonore"
