<?xml version="1.0" encoding="ISO-8859-1" ?>
<Game>
    <GDVersion Major="2" Minor="1" Build="10681" Revision="53880" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="true">
        <Nom value="Project" />
        <Auteur value="" />
        <WindowW value="800" />
        <WindowH value="600" />
        <Portable value="false" />
        <Extensions>
            <Extension name="BuiltinObject" />
            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="Sprite" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinMathematicalTools" />
        </Extensions>
        <FPSmax value="60" />
        <FPSmin value="10" />
        <verticalSync value="false" />
        <Chargement>
            <Afficher value="false" />
            <Border value="true" />
            <Smooth value="true" />
            <Width value="170.000000" />
            <Height value="50.000000" />
            <TexteAfficher value="true" />
            <TexteXPos value="0.000000" />
            <TexteYPos value="5.000000" />
            <Texte value="Chargement" />
            <PourcentAfficher value="false" />
            <PourcentXPos value="0.000000" />
            <PourcentYPos value="0.000000" />
            <ImageAfficher value="false" />
            <Image value="" />
        </Chargement>
    </Info>
    <Resources>
        <Resources />
        <ResourceFolders />
    </Resources>
    <Objects />
    <ObjectGroups />
    <Variables />
    <Scenes>
        <Scene nom="Scene 1" r="209.000000" v="209.000000" b="209.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" windowMask="false">
            <GroupesObjets />
            <Objets />
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies>
                <Dependency sourceFile="GDpriv_userCode_0.cpp" />
            </Dependencies>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Simple C++ code to change scene background color&#x0A;and to go to the next scene when Space is pressed" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false" FunctionToCall="GDCppCode0x79761f8" InlineCode="scene.backgroundColorR = 100;&#x0A;scene.backgroundColorG = 100;&#x0A;scene.backgroundColorB = 240;&#x0A;&#x0D;&#x0A;//Change scene when Space is pressed&#x0D;&#x0A;if ( sf::Keyboard::IsKeyPressed(sf::Keyboard::Space))&#x0D;&#x0A;{&#x0D;&#x0A;    scene.GotoSceneWhenEventsAreFinished(1);&#x0D;&#x0A;}" AssociatedGDManagedSourceFile="GDpriv_userCode_0.cpp" PassSceneAsParameter="true" PassObjectListAsParameter="false" ObjectToPassAsParameter="" CodeDisplayedInEditor="true" DisplayedName="">
                    <Type value="BuiltinCommonInstructions::CppCode" />
                    <Includes>
                        <Include value="&lt;iostream&gt;" />
                        <Include value="&lt;SFML/Window.hpp&gt;" />
                        <Include value='&quot;GDL/CommonTools.h&quot;' />
                    </Includes>
                    <Dependencies />
                </Event>
            </Events>
        </Scene>
        <Scene nom="Scene 2" r="209.000000" v="209.000000" b="209.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" windowMask="false">
            <GroupesObjets />
            <Objets />
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles>
        <SourceFile filename="GDpriv_userCode_0.cpp" lastBuildTimeStamp="0" gdManaged="true" />
        <SourceFile filename="Test.cpp" lastBuildTimeStamp="0" gdManaged="false" />
        <SourceFile filename="Test.h" lastBuildTimeStamp="0" gdManaged="false" />
    </ExternalSourceFiles>
</Game>
