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                <Objet nom="AIDirectionIndicator" x="-1084.000000" y="-530.000000" plan="11" layer="" angle="92.373672" personalizedSize="true" width="471.870483" height="73.500000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Grass" x="-1800.000000" y="-600.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Grass" x="-1200.000000" y="-1200.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Grass" x="0.000000" y="-1200.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Grass" x="-600.000000" y="-1200.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="AIDirectionIndicator" x="509.000000" y="802.000000" plan="11" layer="" angle="-90.000076" personalizedSize="true" width="75.000000" height="32.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="AIDirectionIndicator" x="445.000000" y="25.000000" plan="11" layer="" angle="-169.562668" personalizedSize="true" width="450.000000" height="42.500000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="AIDirectionIndicator" x="309.000000" y="928.000000" plan="11" layer="" angle="-88.740990" personalizedSize="true" width="440.000061" height="73.500000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Tire" x="789.000000" y="1231.000000" plan="11" layer="" angle="-167.023666" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2673101.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Tire" x="-294.000000" y="-677.000000" plan="11" layer="" angle="136.468918" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Plant" x="-1698.000000" y="-364.000000" plan="11" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Grass" x="600.000000" y="-600.000000" plan="-50" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="FinishLine" x="300.000000" y="446.000000" plan="3" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="0.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Use arrows to move the car&#x0A;&#x0A;Management of the cars are made in separate external events." />
                    <Com2 value="Utilisez les flèches directionnelles pour déplacer le véhicule&#x0A;&#x0A;La gestion des véhicules est faite dans des feuilles d&apos;évènements externes." />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Link" />
                    <Type value="Link" />
                    <Limites includeAll="true" start="4294967295.000000" end="4294967295.000000" />
                    <Scene value="PlayerCarManagement" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Link" />
                    <Type value="Link" />
                    <Limites includeAll="true" start="4294967295.000000" end="4294967295.000000" />
                    <Scene value="AICarManagement" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Link" />
                    <Type value="Link" />
                    <Limites includeAll="true" start="4294967295.000000" end="4294967295.000000" />
                    <Scene value="SoundManagement" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Camera management" />
                    <Com2 value="Gestion de la caméra" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="MettreAutour" />
                            <Parametre value="Camera" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="200" />
                            <Parametre value="PlayerCar.Direction()" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" />
                            <Parametre value="" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Cache" />
                            <Parametre value="Invisible" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents>
        <ExternalEvents Name="AICarManagement">
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="AI car acceleration and breaking" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="40*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="AICar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="40" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="40" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="AICar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Breaking" />
                            <Parametre value="15*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="AICar" />
                            <Parametre value="Breaking" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Breaking" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="AICar" />
                            <Parametre value="Breaking" />
                            <Parametre value="35" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="AICar" />
                            <Parametre value="Breaking" />
                            <Parametre value="35" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="AICar" />
                    <Conditions />
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Manage direction" />
                            <Com2 value="Gestion de la direction" />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="CollisionNP" Contraire="false" />
                                    <Parametre value="AICar" />
                                    <Parametre value="AIDirectionIndicator" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Direction" />
                                    <Parametre value="AIDirectionIndicator.Direction()" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Comment" />
                            <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                            <Com1 value="Change acceleration/breaking in exceptional situations" />
                            <Com2 value='Situations &quot;exceptionnelles&quot;' />
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PhysicsAutomatism::CollisionWith" Contraire="false" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="AIPlayer" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Acceleration" />
                                    <Parametre value="100*TimeDelta()" />
                                    <Parametre value="-" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PhysicsAutomatism::CollisionWith" Contraire="false" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="AICar" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Acceleration" />
                                    <Parametre value="100*TimeDelta()" />
                                    <Parametre value="-" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PhysicsAutomatism::CollisionWith" Contraire="false" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="Obstacle" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Acceleration" />
                                    <Parametre value="0" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="ModVarObjet" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Breaking" />
                                    <Parametre value="25" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Application of the chosen direction and acceleration" />
                    <Com2 value="Application de la direction/acceleration" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="AICar" />
                    <Conditions />
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Egal" Contraire="false" />
                                    <Parametre value="AngleDifference(AICar.Direction(),AICar.Variable(Direction))" />
                                    <Parametre value="-2" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PhysicsAutomatism::ApplyTorque" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="-(7+1*abs(AngleDifference(AICar.Direction(),AICar.Variable(Direction))))" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Egal" Contraire="false" />
                                    <Parametre value="AngleDifference(AICar.Direction(),AICar.Variable(Direction))" />
                                    <Parametre value="2" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PhysicsAutomatism::ApplyTorque" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="(7+1*abs(AngleDifference(AICar.Direction(),AICar.Variable(Direction))))" />
                                    <Parametre value="1" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="PhysicsAutomatism::ApplyImpulseUsingPolarCoordinates" />
                                    <Parametre value="AICar" />
                                    <Parametre value="Physics" />
                                    <Parametre value="AICar.Direction()" />
                                    <Parametre value="AICar.Variable(Acceleration)/10" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </ExternalEvents>
        <ExternalEvents Name="PlayerCarManagement">
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Player car acceleration and breaking" />
                    <Com2 value="Acceleration/freinage du joueur" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Up" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="44*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="15*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="70" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="70" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Down" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="50*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" Contraire="false" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="35" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="35" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Breaking" />
                            <Parametre value="15*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="PhysicsAutomatism::ApplyImpulseUsingPolarCoordinates" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Physics" />
                            <Parametre value="PlayerCar.Direction()" />
                            <Parametre value="PlayerCar.Variable(Acceleration)/10" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="PhysicsAutomatism::ApplyImpulseUsingPolarCoordinates" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Physics" />
                            <Parametre value="PlayerCar.Direction()+180" />
                            <Parametre value="PlayerCar.Variable(Breaking)/10" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Direction" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="PhysicsAutomatism::ApplyTorque" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Physics" />
                            <Parametre value="10" />
                            <Parametre value="1" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Right" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="PhysicsAutomatism::ApplyTorque" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Physics" />
                            <Parametre value="-10" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PhysicsAutomatism::CollisionWith" Contraire="false" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Physics" />
                            <Parametre value="Obstacle" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="Acceleration" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </ExternalEvents>
        <ExternalEvents Name="SoundManagement">
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="VroomSound" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="LinkedObjects::LinkObjects" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="VroomSound" />
                                    <Parametre value="PlayerCar" />
                                </Action>
                                <Action>
                                    <Type value="SoundObject::Play" />
                                    <Parametre value="VroomSound" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::ForEach" />
                            <Object value="AICar" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="VroomSound" />
                                    <Parametre value="0" />
                                    <Parametre value="0" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="LinkedObjects::LinkObjects" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="VroomSound" />
                                    <Parametre value="AICar" />
                                </Action>
                                <Action>
                                    <Type value="SoundObject::Play" />
                                    <Parametre value="VroomSound" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="LinkedObjects::PickObjectsLinkedTo" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="PlayerCar" />
                            <Parametre value="" />
                            <Parametre value="VroomSound" />
                        </Action>
                        <Action>
                            <Type value="MettreXY" />
                            <Parametre value="VroomSound" />
                            <Parametre value="PlayerCar.X()" />
                            <Parametre value="=" />
                            <Parametre value="PlayerCar.Y()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="SoundObject::Pitch" />
                            <Parametre value="VroomSound" />
                            <Parametre value="min(max(PlayerCar.Physics::LinearVelocity()/2,1),6)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="AICar" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="LinkedObjects::PickObjectsLinkedTo" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="AICar" />
                            <Parametre value="" />
                            <Parametre value="VroomSound" />
                        </Action>
                        <Action>
                            <Type value="MettreXY" />
                            <Parametre value="VroomSound" />
                            <Parametre value="AICar.X()" />
                            <Parametre value="=" />
                            <Parametre value="AICar.Y()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="SoundObject::Pitch" />
                            <Parametre value="VroomSound" />
                            <Parametre value="min(max(AICar.Physics::LinearVelocity()/2,1),6)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="SoundObject::ListenerX" />
                            <Parametre value="PlayerCar.X()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="SoundObject::ListenerY" />
                            <Parametre value="PlayerCar.Y()" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </ExternalEvents>
    </ExternalEvents>
    <ExternalLayouts />
    <ExternalSourceFiles />
</Project>
