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                    <Com1 value="Physics management" />
                    <Com2 value="Gestion de la physique" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="Platform" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" Contraire="false" />
                            <Parametre value="Platform" />
                            <Parametre value="Hero.Y()+Hero.Height()" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ActivateAutomatism" />
                            <Parametre value="Platform" />
                            <Parametre value="Physics" />
                            <Parametre value="no" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::ForEach" />
                    <Object value="Platform" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" Contraire="false" />
                            <Parametre value="Platform" />
                            <Parametre value="Hero.Y()+Hero.Height()" />
                            <Parametre value="&gt;=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ActivateAutomatism" />
                            <Parametre value="Platform" />
                            <Parametre value="Physics" />
                            <Parametre value="yes" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarScene" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Dead" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Left" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PhysicsAutomatism::SetLinearVelocity" />
                                    <Parametre value="Hero" />
                                    <Parametre value="Physics" />
                                    <Parametre value="-2" />
                                    <Parametre value="Hero.Physics::LinearVelocityY()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="FlipX" />
                                    <Parametre value="Hero" />
                                    <Parametre value="yes" />
                                </Action>
                                <Action>
                                    <Type value="FlipX" />
                                    <Parametre value="Shadow" />
                                    <Parametre value="yes" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="KeyPressed" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="Right" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="PhysicsAutomatism::SetLinearVelocity" />
                                    <Parametre value="Hero" />
                                    <Parametre value="Physics" />
                                    <Parametre value="+2" />
                                    <Parametre value="Hero.Physics::LinearVelocityY()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="FlipX" />
                                    <Parametre value="Hero" />
                                    <Parametre value="no" />
                                </Action>
                                <Action>
                                    <Type value="FlipX" />
                                    <Parametre value="Shadow" />
                                    <Parametre value="no" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PhysicsAutomatism::CollisionWith" Contraire="false" />
                                    <Parametre value="Hero" />
                                    <Parametre value="Physics" />
                                    <Parametre value="Platform" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                </Condition>
                            </Conditions>
                            <Actions />
                            <Events>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="KeyPressed" Contraire="true" />
                                            <Parametre value="" />
                                            <Parametre value="Up" />
                                        </Condition>
                                        <Condition>
                                            <Type value="PhysicsAutomatism::LinearVelocityY" Contraire="false" />
                                            <Parametre value="Hero" />
                                            <Parametre value="Physics" />
                                            <Parametre value="0" />
                                            <Parametre value="&lt;=" />
                                            <Parametre value="" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="ChangeAnimation" />
                                            <Parametre value="Hero" />
                                            <Parametre value="0" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                                <Event disabled="false" folded="false">
                                    <Type value="BuiltinCommonInstructions::Standard" />
                                    <Conditions>
                                        <Condition>
                                            <Type value="KeyPressed" Contraire="false" />
                                            <Parametre value="" />
                                            <Parametre value="Up" />
                                        </Condition>
                                        <Condition>
                                            <Type value="PhysicsAutomatism::LinearVelocityY" Contraire="false" />
                                            <Parametre value="Hero" />
                                            <Parametre value="Physics" />
                                            <Parametre value="0" />
                                            <Parametre value="&gt;=" />
                                            <Parametre value="" />
                                        </Condition>
                                    </Conditions>
                                    <Actions>
                                        <Action>
                                            <Type value="PhysicsAutomatism::SetLinearVelocity" />
                                            <Parametre value="Hero" />
                                            <Parametre value="Physics" />
                                            <Parametre value="Hero.Physics::LinearVelocityX()" />
                                            <Parametre value="-7" />
                                            <Parametre value="" />
                                        </Action>
                                        <Action>
                                            <Type value="ChangeAnimation" />
                                            <Parametre value="Hero" />
                                            <Parametre value="1" />
                                            <Parametre value="=" />
                                        </Action>
                                    </Actions>
                                </Event>
                            </Events>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Camera management" />
                    <Com2 value="Gestion de la caméra" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" Contraire="false" />
                            <Parametre value="Camera" />
                            <Parametre value="Hero.Y()+100" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceXY" />
                            <Parametre value="Camera" />
                            <Parametre value="0" />
                            <Parametre value="-150" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" />
                            <Parametre value="" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Cache" />
                            <Parametre value="Camera" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Bat management" />
                    <Com2 value="Gestion des chauve souris" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions />
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::ForEach" />
                            <Object value="BatCreator" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Create" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Bat" />
                                    <Parametre value="BatCreator.X()" />
                                    <Parametre value="BatCreator.Y()" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="PathAutomatism::SetOffsetX" />
                                    <Parametre value="Bat" />
                                    <Parametre value="Path" />
                                    <Parametre value="Bat.X()" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="PathAutomatism::SetOffsetY" />
                                    <Parametre value="Bat" />
                                    <Parametre value="Path" />
                                    <Parametre value="Bat.Y()" />
                                    <Parametre value="=" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="BatCreator" />
                                    <Parametre value="" />
                                </Action>
                                <Action>
                                    <Type value="ChangePlan" />
                                    <Parametre value="Bat" />
                                    <Parametre value="2" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" Contraire="false" />
                            <Parametre value="Bat" />
                            <Parametre value="Hero" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="PhysicsAutomatism::ApplyForceTowardPosition" />
                            <Parametre value="Hero" />
                            <Parametre value="Physics" />
                            <Parametre value="Bat.X()+Bat.Width()/2" />
                            <Parametre value="Bat.Y()+Bat.Height()/2" />
                            <Parametre value="-6" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="ChangeAnimation" />
                            <Parametre value="Hero" />
                            <Parametre value="2" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Timer" Contraire="false" />
                                    <Parametre value="" />
                                    <Parametre value="0.5" />
                                    <Parametre value='&quot;HitTimer&quot;' />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ResetTimer" />
                                    <Parametre value="" />
                                    <Parametre value='&quot;HitTimer&quot;' />
                                </Action>
                                <Action>
                                    <Type value="AjoutHasard" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="" />
                                    <Parametre value="Heart" />
                                </Action>
                                <Action>
                                    <Type value="Delete" />
                                    <Parametre value="Heart" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Death" />
                    <Com2 value="Mort" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="NbObjet" Contraire="false" />
                            <Parametre value="Heart" />
                            <Parametre value="" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarScene" />
                            <Parametre value="" />
                            <Parametre value="Dead" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="Animation" Contraire="false" />
                                    <Parametre value="Hero" />
                                    <Parametre value="3" />
                                    <Parametre value="!=" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="ChangeAnimation" />
                                    <Parametre value="Hero" />
                                    <Parametre value="3" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalLayouts />
    <ExternalSourceFiles />
</Game>
