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                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="GrassDead.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="0.000000" Y="0.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas>
                <AutomatismSharedDatas Type="AStarAutomatism::AStarAutomatism" Name="AStar" gridWidth="10.000000" gridHeight="10.000000" diagonalMove="true" />
            </AutomatismsSharedDatas>
            <Dependencies />
            <Positions>
                <Objet nom="Block" x="225.000000" y="480.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="90.000000" y="315.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
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                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="315.000000" y="480.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="450.000000" y="360.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="585.000000" y="135.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="180.000000" y="315.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="405.000000" y="90.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="639.000000" y="305.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
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                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="639.000000" y="427.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="135.000000" y="315.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="405.000000" y="360.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
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                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Block" x="270.000000" y="480.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Tank" x="65.000000" y="161.000000" plan="2" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Flag" x="710.000000" y="366.000000" plan="1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Cursor" x="639.000000" y="61.000000" plan="10" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2679776.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="DestroyedTank" x="270.000000" y="270.000000" plan="1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Fire" x="306.000000" y="296.000000" plan="4" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Smoke" x="317.000000" y="282.000000" plan="3" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="400.000000" y="0.000000" plan="-5" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="0.000000" y="300.000000" plan="-5" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="400.000000" y="300.000000" plan="-5" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Background" x="0.000000" y="0.000000" plan="-2" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos>
                        <Info name="animation" value="2674909.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="DestroyedTank" x="692.000000" y="206.000000" plan="1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Fire" x="739.000000" y="231.000000" plan="4" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Smoke" x="735.000000" y="229.000000" plan="3" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="DestroyedTank" x="90.000000" y="460.000000" plan="1" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="Smoke" x="135.000000" y="480.000000" plan="4" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Click to put the flag." />
                    <Com2 value="Cliquez pour placer le drapeau." />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="SourisBouton" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreXY" />
                            <Parametre value="Flag" />
                            <Parametre value='MouseX(&quot;&quot;,0)' />
                            <Parametre value="=" />
                            <Parametre value='MouseY(&quot;&quot;,0)' />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="AStarAutomatism::SetDestination" />
                            <Parametre value="Tank" />
                            <Parametre value="AStar" />
                            <Parametre value="" />
                            <Parametre value='MouseX(&quot;&quot;,0)' />
                            <Parametre value='MouseY(&quot;&quot;,0)' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Moving is achivied using the automatism and by calling the action to move an object to a position" />
                    <Com2 value="Le déplacement est créé en utilisant l&apos;automatisme de recherche de chemin et en appelant l&apos;action de déplacement." />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AStarAutomatism::SetDestination" />
                            <Parametre value="Tank" />
                            <Parametre value="AStar" />
                            <Parametre value="" />
                            <Parametre value="Flag.X()" />
                            <Parametre value="Flag.Y()" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="MettreXY" />
                            <Parametre value="Cursor" />
                            <Parametre value='MouseX(&quot;&quot;,0)' />
                            <Parametre value="=" />
                            <Parametre value='MouseY(&quot;&quot;,0)' />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="TourneVersPos" />
                            <Parametre value="Tank" />
                            <Parametre value="Tank.AStar::NextNodeX()" />
                            <Parametre value="Tank.AStar::NextNodeY()" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalLayouts />
    <ExternalSourceFiles />
</Game>
