<?xml version="1.0" encoding="ISO-8859-1" ?>
<Game>
    <GDVersion Major="2" Minor="1" Build="10682" Revision="53886" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
        <Nom value="inRain" />
        <Auteur value="CROSS" />
        <WindowW value="1024" />
        <WindowH value="768" />
        <Portable value="true" />
        <Extensions>
            <Extension name="BuiltinObject" />
            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="Sprite" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinMathematicalTools" />
            <Extension name="CommonDialogs" />
        </Extensions>
        <FPSmax value="60" />
        <FPSmin value="10" />
        <verticalSync value="true" />
        <Chargement>
            <Afficher value="false" />
            <Border value="false" />
            <Smooth value="false" />
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            <Height value="203.000000" />
            <TexteAfficher value="false" />
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            <TexteYPos value="5.000000" />
            <Texte value="Chargement" />
            <PourcentAfficher value="false" />
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            <PourcentYPos value="0.000000" />
            <ImageAfficher value="false" />
            <Image value="" />
        </Chargement>
    </Info>
    <Resources>
        <Resources>
            <Resource kind="image" name="nuage_blanc_1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="nuage_blanc_1.png" />
            <Resource kind="image" name="nuages_gris_1.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="nuages_gris_1.png" />
            <Resource kind="image" name="nuages_gris_2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="nuages_gris_2.png" />
            <Resource kind="image" name="nuages_gris_3.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="nuages_gris_3.png" />
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        </Resources>
        <ResourceFolders />
    </Resources>
    <Objects />
    <ObjectGroups />
    <Variables />
    <Scenes>
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                            </Direction>
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                    </Animations>
                </Objet>
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                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
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                                <Sprites>
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                    <Variables />
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                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="nuages_gris_3.png">
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                        </Animation>
                    </Animations>
                </Objet>
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                    <Variables />
                    <Animations>
                        <Animation typeNormal="false">
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                                <Sprites>
                                    <Sprite image="rain.png">
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                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="logo_inrain" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="logo_inrain.png">
                                        <Points />
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                                        <PointCentre nom="centre" X="59.000000" Y="51.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
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                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
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                        <Info name="animation" value="2008948864.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
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                        <Info name="animation" value="2008948864.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
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                    <floatInfos>
                        <Info name="animation" value="2008948864.000000" />
                    </floatInfos>
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
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                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value='Génétateur de pluie &quot;inRain&quot; développé par CROSS.' />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="DepartScene" loc="true" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;time_orage&quot;' />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_1&quot;' />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_2&quot;' />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_3&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="0.001" />
                            <Parametre value='&quot;time_nuages_1&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="goutte" />
                            <Parametre value="nuages_1.X()+Random(1024)" />
                            <Parametre value="0" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="ChangePlan" loc="true" />
                            <Parametre value="goutte" />
                            <Parametre value="5" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="goutte" />
                            <Parametre value="0" />
                            <Parametre value="1000" />
                            <Parametre value="1" />
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                        <Action>
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                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_1&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="0.001" />
                            <Parametre value='&quot;time_nuages_2&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="goutte" />
                            <Parametre value="nuages_2.X()+Random(1024)" />
                            <Parametre value="0" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="ChangePlan" loc="true" />
                            <Parametre value="goutte" />
                            <Parametre value="3" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
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                            <Parametre value="0" />
                            <Parametre value="900" />
                            <Parametre value="1" />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_2&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Condition>
                            <Type value="Timer" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="0.001" />
                            <Parametre value='&quot;time_nuages_3&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="goutte" />
                            <Parametre value="nuages_3.X()+Random(1024)" />
                            <Parametre value="0" />
                            <Parametre value="" />
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                        <Action>
                            <Type value="ChangePlan" loc="true" />
                            <Parametre value="goutte" />
                            <Parametre value="1" />
                            <Parametre value="=" />
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                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="goutte" />
                            <Parametre value="0" />
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                        <Action>
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                            <Parametre value="" />
                            <Parametre value='&quot;time_nuages_3&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
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                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="goutte" />
                            <Parametre value="1025" />
                            <Parametre value="&gt;=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="goutte" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Space" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="SetFullScreen" loc="true" />
                            <Parametre value="" />
                            <Parametre value="oui" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Escape" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Quit" loc="true" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles />
</Game>
