msgid ""
msgstr ""
"Project-Id-Version: Game Develop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-06-06 21:11+0200\n"
"PO-Revision-Date: \n"
"Last-Translator: Florian Rival <Florian.rival@gmail.com>\n"
"Language-Team: Florian \"4ian\" Rival <CompilGames@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: s\n"
"X-Poedit-Language: English\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Poedit-Basepath: D:\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-0: D:\\Florian\\Programmation\\GameDevelop2\\IDE\\bin\n"
"X-Poedit-SearchPath-1: D:\\Florian\\Programmation\\GameDevelop2\\GDL\\GDL\n"
"X-Poedit-SearchPath-2: D:\\Florian\\Programmation\\GameDevelop2\\Extensions\n"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:53
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:427
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:436
msgid "Collage spécial"
msgstr "Special paste"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:61
msgid "Collage"
msgstr "Paste"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:64
msgid "Commencer le collage en :"
msgstr "Start pasting at :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:69
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:120
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:248
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:266
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:247
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:753
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:755
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:190
msgid ";"
msgstr ";"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:74
msgid "Nombre de copies de l'objet :"
msgstr "Number of copies:"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:81
msgid "en largeur ( X )"
msgstr "in width ( X )"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:89
msgid "en hauteur ( Y )"
msgstr "in height ( Y )"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:82
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:164
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:405
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:419
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:367
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Options"
msgstr "Options"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:97
msgid "Espacer chaque objet de :"
msgstr "Spaces between each obejects"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:100
#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:246
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:250
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:263
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:268
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:231
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:245
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:249
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:264
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:517
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:522
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:200
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:74
msgid "0"
msgstr "0"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:102
msgid "pixels en largeur"
msgstr "pixels in width"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:106
msgid "pixels en hauteur"
msgstr "pixels in height"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:109
msgid "Appliquer progressivement à chaque objet créé :"
msgstr "Apply progressively to each created object :"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:114
msgid "° de rotation"
msgstr "°"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:60
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:63
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:216
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:223
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:181
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:100
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:214
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:378
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:286
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:85
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:476
#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:35
#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\advancedtextentrydlg.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:722
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:118
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:153
msgid "Ok"
msgstr "Ok"

#: d:\florian\programmation\gamedevelop2\ide\advancedpastedlg.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:65
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:225
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:71
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:102
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:216
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:380
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:290
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:205
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:372
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:80
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:478
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\advancedtextentrydlg.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseautomatismdlg.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:724
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:216
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:120
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:120
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:105
msgid "Annuler"
msgstr "Cancel"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseautomatismdlg.cpp:44
msgid "Choisir un automatisme"
msgstr "Choose an automatism"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:55
msgid ""
"Choisissez le type de l'automatisme à ajouter.\n"
"Les automatismes permettent d'ajouter à un\n"
"objet un comportement prédéfini."
msgstr ""
"Choose an automatism type.\n"
"Automatism allow to add to an object a\n"
"predefined behaviour."

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:65
msgid "Informations sur l'automatisme"
msgstr "Automatism information"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:73
msgid "Pas d'informations sur l'automatisme"
msgstr "No information about the automatism"

#: d:\florian\programmation\gamedevelop2\ide\automatismtypechoice.cpp:82
msgid "Plus d'automatismes"
msgstr "More automatisms"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:83
msgid "Rapport de bug"
msgstr "Bug's report"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:90
msgid ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."
msgstr ""
"An error seems to have occured during\n"
"last session."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:105
msgid "Oops..."
msgstr "Oops..."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:109
msgid ""
"Il semble que Game Develop se soit fermé brusquement suite à une\n"
"erreur. Si ceci s'avère exact, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, mais d'un problème interne\n"
"au programme.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."
msgstr ""
"It seems that Game Develop has closed abruptly after an\n"
"error. If this proves to be right, we apologize for the inconvenience\n"
"incurred. This is not your fault, Game Develop should not \n"
"abruptly quit whatever the user make.You can help us correct the problem\n"
"by filling the error report."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:113
msgid "Bugs connus sur cette version de Game Develop"
msgstr "Known bugs for this version of Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:120
msgid ""
"Vous pouvez consulter sur notre site une liste qui peut\n"
"éventuellement contenir des problèmes qui ont été rapporté\n"
"à propos de cette version de Game Develop :"
msgstr ""
"You can visit a page on our website which can\n"
"contain known bugs for this version of Game Develop:"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:122
msgid "Consulter les problèmes connus pour cette version"
msgstr "View the known bugs for this version"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:128
msgid "Suivant"
msgstr "Next"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:136
msgid ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"
msgstr ""
"To help us solve the problem, try to describe the error\n"
"as precisely as you can. Indicate if possible:\n"
"-How error has happened (Click on a button ...)\n"
"-In which part of program (Scene editor, Choosing actions ...)"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:143
msgid ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton  \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"
msgstr ""
"Once you complete the error report\n"
"click on \"Create Report \". Send\n"
"then the file to our e-mail adress.\n"
"\n"
"Thank you!"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:145
msgid "Créer le rapport d'erreur"
msgstr "Create the error report"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:160
msgid ""
"Les jeux en cours d'édition on peut être pû etre sauvegardés, sous le nom de gameDumpX.gdg ( où X représente un numéro ).\n"
"\n"
"Game Develop peut les réouvrir automatiquement une fois la fenêtre fermée."
msgstr ""
"Games which were edited can have been saved, under the name of gameDumpX.gdg ( where X is a number ).\n"
"\n"
"Game Develop can reopen these games."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:163
msgid "Sauvegarde automatiques"
msgstr "Automatic saves"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:167
msgid ""
"Si votre jeu n'a pas pû être sauvegardé avant le crash ou qu'il\n"
"est corrompu, vous pouvez aussi essayer de charger une sauvegarde\n"
"automatique présente dans le dossier de votre jeu."
msgstr ""
"If your game could not be saved before the crash or is corrupted\n"
"you can try to open an auto-save made by Game Develop. If this\n"
"option is activated, autosave are made inside the game folder.\n"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:171
msgid "Attention !"
msgstr "Attention!"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:177
msgid ""
"Si vous réouvrez les jeux qui ont peut être pu être sauvegardés\n"
"avant que Game Develop ne crashe, prenez garde à bien vérifier\n"
"que votre jeu est au complet avant de le réengistrer par dessus\n"
"votre jeu original."
msgstr ""
"If you open the games that could be saved before the crash\n"
"make sure that the games are complete and not corrupted before\n"
"saving them on the original files."

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:184
msgid "Fermer et ouvrir le(s) jeu(x)"
msgstr "Close and open the game(s)"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:186
msgid "Fermer sans ouvrir le(s) jeu(x)"
msgstr "Close but don't open the game(s)"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:192
msgid "Explication"
msgstr "Explaination"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:193
msgid "Rapport d'erreur"
msgstr "Error's report"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:194
msgid "Votre jeu"
msgstr "Your game"

#: d:\florian\programmation\gamedevelop2\ide\bugreport.cpp:208
msgid "http://www.wiki.compilgames.net/doku.php/game_develop/knownbugs/gd"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/knownbugs/gd"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:51
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:780
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:783
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:253
msgid "Fichier"
msgstr "File"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:52
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:101
msgid "Ligne"
msgstr "Line"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:53
msgid "Colonne"
msgstr "Column"

#: d:\florian\programmation\gamedevelop2\ide\buildmessagespnl.cpp:54
#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:59
#: dialogs\extension.cpp:93
#: dialogs\extension.cpp:110
msgid "Message"
msgstr "Message"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:73
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:74
msgid "Tâche en progression : "
msgstr "Task in progress:"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:79
msgid "La tâche "
msgstr "The task "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:78
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:79
msgid "a échouée."
msgstr "failed."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:88
msgid "Compilation terminée, mais une ou plusieurs tâches ont échouées."
msgstr "Some tasks failed."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:92
#, c-format
msgid "( %ld secondes )"
msgstr "( %ld seconds )"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
msgid "Compilation terminée "
msgstr "Compilation finished"

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid ", mais "
msgstr ", but "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid " tâche(s) sont encore en attente de pouvoir être lancées."
msgstr " task(s) are waiting."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:96
msgid "Les tâches ont été accomplies "
msgstr "Tasks finished "

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:101
msgid "Compilation terminée."
msgstr "Compilation finished."

#: d:\florian\programmation\gamedevelop2\ide\buildprogresspnl.cpp:102
msgid "Toutes les tâches ont été accomplies."
msgstr "All tasks have been completed."

#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:40
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:337
msgid "Compilation"
msgstr "Compilation"

#: d:\florian\programmation\gamedevelop2\ide\buildtoolspnl.cpp:41
msgid "Messages de compilation"
msgstr "Compilation messages"

#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:49
msgid ""
"Impossible d'écrire le fichier de mise à jour.\n"
"\n"
"( Vous pouvez désactiver la vérification des mises à jour dans les préférences. )"
msgstr ""
"Error while loading the update file.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:54
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"( Vous pouvez désactiver la vérification des mises à jour dans les préférences. )"
msgstr ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\checkmaj.cpp:61
msgid ""
"Erreur lors du chargement du fichier de mise à jour.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"( Vous pouvez désactiver la vérification des mises à jour dans les préférences. )"
msgstr ""
"Error while loading the update file.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:42
msgid "Choisir un fichier"
msgstr "Choose a file"

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:47
msgid "Entrez le nom d'un fichier :"
msgstr "Enter a file name :"

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:51
msgid "Le nom du fichier est relatif à l'emplacement du fichier .gdg du jeu."
msgstr "The file is relative to the directory of the .gdg file."

#: d:\florian\programmation\gamedevelop2\ide\choicefile.cpp:58
#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:222
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:465
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:483
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:501
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:537
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:555
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Avancé"
msgstr "Advanced"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:44
msgid "Choisir l'axe du joystick"
msgstr "Choose joystick's axis"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:46
msgid "Choisissez directement l'axe du joystick :"
msgstr "Choose directly Joystick axis :"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:50
msgid "AxisX"
msgstr "AxisX"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:51
msgid "AxisY"
msgstr "AxisY"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:52
msgid "AxisZ"
msgstr "AxisZ"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:53
msgid "AxisR"
msgstr "AxisR"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:54
msgid "AxisU"
msgstr "AxisU"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:55
msgid "AxisV"
msgstr "AxisV"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:56
msgid "AxisPOV"
msgstr "AxisPOV"

#: d:\florian\programmation\gamedevelop2\ide\choicejoyaxis.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:75
msgid "Axe"
msgstr "Axis"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:116
msgid "Editer l'action"
msgstr "Edit the action"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:161
msgid "Choisissez une action à paramétrer."
msgstr "Choose an action to set up."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:135
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:147
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:151
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:96
msgid "Choisissez un objet dans la liste"
msgstr "Choose an object in the list"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:413
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:14
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:97
msgid "Objets"
msgstr "Objects"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:153
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:98
msgid "Groupes d'objets"
msgstr "Objects groups"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:154
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:73
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:99
msgid "Objets globaux"
msgstr "Global objects"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:100
msgid "Groupes globaux"
msgstr "Global groups"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:156
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:288
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:441
msgid "Toutes les actions"
msgstr "All actions"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:167
msgid "Par objet"
msgstr "By object"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:167
msgid "Aucune action choisie"
msgstr "No action chosen"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:174
msgid "Choisissez une action dans le menu de gauche"
msgstr "Choose an action in left menu"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:187
msgid "Pour plus d'informations sur la condition, consultez l'aide."
msgstr "See Help for more information about the condition."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:188
msgid "Sélection des objets"
msgstr "Objects selection"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:190
msgid "Par défaut"
msgstr "Default"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:192
msgid "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."
msgstr "Only objects concerned by previous conditions and actions will be considered."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:194
msgid "Forcer en global"
msgstr "Force global"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:195
msgid "Tous les objets de la scène seront concernés par cette action."
msgstr "All objects will be considered by this action."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:209
msgid "Plus d'actions"
msgstr "More actions"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:211
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:218
msgid "Ranger par objets"
msgstr "Sort by objects"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:227
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:217
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:279
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:382
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:405
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:407
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:241
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:399
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:401
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:480
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:363
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:365
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:135
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:340
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:107
msgid "Aide"
msgstr "Help"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:312
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:464
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:320
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:473
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:458
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:552
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:689
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:502
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:537
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:234
msgid "Tous les objets"
msgstr "All objects"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:321
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:471
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:330
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:480
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:143
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:215
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:291
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:309
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:328
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:403
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:417
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:447
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:463
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:481
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:499
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:530
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:546
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:564
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:583
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:601
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:617
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:626
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:632
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:638
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:644
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:650
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:656
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:663
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:669
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:677
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:683
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:690
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:696
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:703
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:709
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:716
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:717
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:724
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:725
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:732
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:739
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:165
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:260
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:71
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:170
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:187
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:270
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:304
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:321
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:359
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:390
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:422
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:454
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:474
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:484
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:493
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:501
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:508
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:514
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:539
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:503
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:200
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:373
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:480
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:492
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:69
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:283
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:116
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:151
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:205
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:363
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:451
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:469
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:523
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:541
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:559
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:576
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:593
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:610
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:627
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:403
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:420
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:472
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:361
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:386
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:137
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:234
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:332
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:428
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:423
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:459
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:461
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:477
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:494
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:512
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:529
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:547
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:564
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:581
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:599
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:610
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:619
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:628
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:637
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:645
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:653
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:661
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:298
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:397
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:411
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:119
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:283
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:359
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:298
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:370
msgid "Objet"
msgstr "Object"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:360
#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:518
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:369
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:516
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:531
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:538
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:209
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:309
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:374
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:431
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:460
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:475
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:481
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:493
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:333
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:446
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:111
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:334
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:389
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:407
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:442
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:460
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:478
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:495
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:513
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:530
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:548
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:565
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:582
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:600
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:611
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:620
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:629
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:638
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:646
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:654
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:662
msgid "Automatisme"
msgstr "Automatism"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:617
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:624
msgid "Paramètre :"
msgstr "Parameter :"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:669
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:676
msgid " :"
msgstr ":"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:782
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:209
msgid "Choisissez une police de caractère ( fichiers ttf, ttc )"
msgstr "Choose a font ( ttf/ttc files )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:796
msgid "Choisissez une musique ( fichiers ogg )"
msgstr "Choose a music ( ogg files )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:810
msgid "Choisissez un son ( fichiers wav )"
msgstr "Choose a sound ( wav file )"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:852
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:858
msgid "oui"
msgstr "yes"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:856
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:860
msgid "non"
msgstr "no"

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:968
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:934
msgid "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."
msgstr ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1008
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:974
#, c-format
msgid ""
"Erreur dans le paramètre n°%i : %s\n"
"\n"
"Êtes vous sûr de vouloir valider ce paramètre ?"
msgstr ""
"Error in parameter #%i : %s\n"
"\n"
"Please correct it in order to validate the action."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1008
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:974
msgid "Un paramètre contient une ou plusieurs erreurs."
msgstr "The expression contains one or more errors."

#: d:\florian\programmation\gamedevelop2\ide\choixaction.cpp:1043
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/action"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:33
msgid "Choisir un bouton de la souris"
msgstr "Choose a mouse button"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:39
msgid "Bouton gauche"
msgstr "Left button"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:40
msgid "Bouton droit"
msgstr "Right button"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:41
msgid "Bouton central"
msgstr "Center button"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:42
msgid "Bouton spécial 1"
msgstr "Special button 1"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:43
msgid "Bouton spécial 2"
msgstr "Special button 2"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:45
msgid "Choisissez le bouton :"
msgstr "Choose the button :"

#: d:\florian\programmation\gamedevelop2\ide\choixbouton.cpp:49
msgid "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"
msgstr "Click with a button to automatically select this latter from the list"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:33
msgid "Choisir une touche du clavier"
msgstr "Choose a key"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:36
msgid "Cliquez sur la zone, puis appuyez sur une touche du clavier"
msgstr "Click on the area, and press a key"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:42
msgid "Touche choisie :"
msgstr "Chosen key :"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:47
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:219
#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:363
#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:163
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:304
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:110
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:88
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:336
msgid "Fermer"
msgstr "Close"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
msgid ""
"Control droit : Oui\n"
"Control gauche : non"
msgstr ""
"Right Control : Yes\n"
"Left Control : No"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:158
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
msgid "Choisissez la touche"
msgstr "Choose the key"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:165
msgid ""
"Alt droit : Oui\n"
"Alt gauche : non"
msgstr ""
"Right Alt : Yes\n"
"Left alt : No"

#: d:\florian\programmation\gamedevelop2\ide\choixclavier.cpp:172
msgid ""
"Shift droit : Oui\n"
"Shift gauche : non"
msgstr ""
"Right Shift : Yes\n"
"Left Shift : No"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:126
msgid "Editer la condition"
msgstr "Edit the condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:139
msgid "Choisissez une condition à paramétrer."
msgstr "Choose an condition to set up."

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:166
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:295
#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:450
msgid "Toutes les conditions"
msgstr "All conditions"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:179
msgid "Aucune condition choisie"
msgstr "No condition chosen"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:186
msgid "Choisissez une condition dans le menu de gauche"
msgstr "Choose a condition in left menu"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:197
msgid "Inversion"
msgstr "Inversion"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:201
msgid "Inverser la condition"
msgstr "Invert the condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:203
msgid "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."
msgstr "Check so as to that the condition verify the reverse of what it should do."

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:216
msgid "Plus de conditions"
msgstr "More conditions"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:849
msgid "Choisissez Vrai ou Faux pour remplir le paramètre"
msgstr "Choose True or False to fill the parameter"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:849
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:63
msgid "Vrai ou Faux"
msgstr "True or False"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:851
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:44
msgid "Vrai"
msgstr "True"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:853
#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:46
msgid "Faux"
msgstr "False"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:1005
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/condition"

#: d:\florian\programmation\gamedevelop2\ide\choixcondition.cpp:1028
msgid ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."
msgstr ""
"Warning. This option is only available for backward compatibility.\n"
"It must not be used anymore in new game, and it might be removed in a next version."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:69
msgid "Choisir un modèle d'évènement"
msgstr "Choose a template"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:84
msgid "Modèles d'évènements"
msgstr "Templates"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:92
msgid ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."
msgstr ""
"Template allow you to add quickly one or several events\n"
"and to adapt them to your scene."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:96
msgid "Selectionnez un modèle dans la liste"
msgstr "Select a template in the list"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:100
msgid "Description paramètre 1"
msgstr "Parameter 1 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:106
msgid "Description paramètre 2"
msgstr "Parameter 2 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:112
msgid "Description paramètre 3"
msgstr "Parameter 3 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:118
msgid "Description paramètre 4"
msgstr "Parameter 4 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:124
msgid "Description paramètre 5"
msgstr "Parameter 5 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:130
msgid "Description paramètre 6"
msgstr "Parameter 6 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:136
msgid "Description paramètre 7"
msgstr "Parameter 7 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:142
msgid "Description paramètre 8"
msgstr "Parameter 8 description :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:385
msgid "Insérer"
msgstr "Insert"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:312
msgid "Tous les modèles"
msgstr "All templates"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:268
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:85
msgid "Erreur lors du chargement : "
msgstr "Error while loading :"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:299
msgid "Les évènements du modèle d'évènement manquent."
msgstr "The events of the template are missing."

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:349
msgid "Description"
msgstr "Description"

#: d:\florian\programmation\gamedevelop2\ide\choixtemplateevent.cpp:390
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/template"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/template"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:272
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:100
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:378
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:237
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:418
msgid "Copier"
msgstr "Copy"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:127
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:379
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:240
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:421
msgid "Couper"
msgstr "Cut"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:67
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:128
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:106
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:380
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:199
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:243
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:424
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:433
msgid "Coller"
msgstr "Paste"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:74
#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:207
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:373
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:161
msgid "Refaire"
msgstr "Redo"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:121
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:334
msgid "Enregistrer"
msgstr "Save"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:124
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:270
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:376
msgid "Presse papiers"
msgstr "Clipboard"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:370
msgid "Annulation"
msgstr "Cancelling"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:137
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:400
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:356
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:162
msgid "Outils"
msgstr "Tools"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:391
msgid "Chercher / Remplacer"
msgstr "Search / Replace"

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:140
msgid "Aller à..."
msgstr "Go to..."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:150
msgid "Doc. GDL"
msgstr "GDL doc."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:151
msgid "Doc. SFML"
msgstr "SFML doc."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:152
msgid "Doc. wxWidgets"
msgstr "wxWidgets doc."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:153
msgid "Doc. Boost"
msgstr "Boost doc."

#: d:\florian\programmation\gamedevelop2\ide\codeeditor.cpp:244
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2917
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:322
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:331
msgid "Editor Preferences"
msgstr "Editor Preferences"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:102
msgid "Compilation du jeu"
msgstr "Game compilation"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:116
msgid ""
"La compilation permet de rassembler \n"
"tous les éléments de votre jeu de façon \n"
"à pouvoir le distribuer.\n"
"Les futurs joueurs n'auront pas besoin \n"
"de posséder Game Develop."
msgstr ""
"The compilation assemble all\n"
"elements of your game so as to\n"
"distribute it.\n"
"The players won't need Game Develop\n"
"to play to your game."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:129
msgid ""
"Game Develop vous propose deux types de compilation :\n"
"\n"
"-La compilation simple créé un dossier rassemblant les ressources \n"
"( images, sons... ) du jeu et l'executable.\n"
"\n"
"-La compilation en un fichier unique rassemble votre jeu en un fichier\n"
"unique, qui contient l'ensemble du jeu."
msgstr ""
"Game Develop offers two kind of compilation :\n"
"\n"
"-Simple compilation create a folder with your executable and some\n"
"files required to launch the game.\n"
"\n"
"-Single file compilation assembles all files in a unique executable file."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:133
msgid "Simple ( dossier contenant jeu et ressources )"
msgstr "Simple ( folder containing your game )"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:134
msgid "Fichier exécutable unique ( compressé )"
msgstr "Single executable file ( compressed )"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:136
msgid "Choisissez le type de compilation :"
msgstr "Choose the type of compilation:"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:138
msgid "Activer les optimisations ( ralentit la compilation )"
msgstr "Activate optimizations ( slow down compilation )"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:150
msgid ""
"Vous pouvez générer le projet pour d'autres systèmes d'exploitations\n"
"en lançant Game Develop sur ceux ci."
msgstr ""
"You can generate the project for other operating system\n"
"by launching Game Develop on these systems."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:209
msgid "Système cible"
msgstr "Target system"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:156
msgid "Microsoft Windows"
msgstr "Microsoft Windows"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:161
msgid "GNU/Linux"
msgstr "GNU/Linux"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:166
msgid "Mac OS X ( Expérimental )"
msgstr "Mac OS X ( Experimental )"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:179
msgid ""
"Game Develop est prêt à générer votre jeu !\n"
"Cliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\n"
"où enregistrer votre jeu, et patientez jusqu'à la fin du processus."
msgstr ""
"Game Develop is ready to generate your game !\n"
"Click on \"Launch compilation\", choose a folder or a file\n"
"where save the game, and wait until process end."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:181
msgid "Lancer la compilation"
msgstr "Compile"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:183
#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:77
msgid "Avancement"
msgstr "Progress"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:201
msgid ""
"La compilation est terminée. \n"
"Si Game Develop ne vous a rapporté  aucune erreur,  vous pouvez \n"
"retrouver votre jeu dans le dossier suivant :"
msgstr ""
"The compilation is terminated.\n"
"If Game Develop has not reported any errors, you can\n"
"find your game in the following folder :"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:203
msgid "Ouvrir le dossier contenant le jeu"
msgstr "Open the folder containing the game"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:208
msgid "Options de compilation"
msgstr "Compilation options"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:210
msgid "Lancement"
msgstr "Launch"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:211
msgid "Finalisation"
msgstr "Finalization"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:299
msgid "Choisissez un dossier, vierge de préférence, où créer le jeu."
msgstr "Choose a folder, empty if possible, where create your game."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:306
msgid "Vous devez choisir un répertoire où créer le jeu."
msgstr "You must choose a directory where create your game."

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:306
msgid "Compilation annulée"
msgstr "Compilation canceled"

#: d:\florian\programmation\gamedevelop2\ide\compilation.cpp:347
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/distribution/compilation"

#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:32
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:149
msgid "Console Game Develop"
msgstr "Game Develop Console"

#: d:\florian\programmation\gamedevelop2\ide\consoleframe.cpp:45
msgid ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."
msgstr ""
"Note that the information displayed by the console are not\n"
"necessarily intended to be used directly by the user."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:79
msgid "Créer un modèle d'évènements"
msgstr "Create a template"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:88
msgid ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."
msgstr ""
"You can create a template from actual events of the scene\n"
"A template allow to automatically and quickly create events,\n"
"just filling in some parameters."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:101
msgid "Nom du modèle :"
msgstr "Template name :"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:105
msgid "Description du modèle :"
msgstr "Template description :"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:118
msgid ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"
msgstr ""
"Search this\n"
"in parameters of\n"
"actions and conditions"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:122
msgid "Description qui sera donnée à l'insertion"
msgstr "Description that will be given"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:126
msgid "Exemple : MonObjet"
msgstr "Example : MyObject"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:130
msgid "Exemple : Entrez l'objet servant de héros."
msgstr "Example : Enter the name of the Hero object."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:169
msgid "Informations sur le modèle"
msgstr "Information on the template"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:389
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:403
msgid "Paramètres"
msgstr "Parameters"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:386
#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:74
msgid "Créer"
msgstr "Create"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:260
msgid "Impossible d'enregistrer le fichier dans le dossier Template de Game Develop : Vérifiez que Game Develop est lancé avec les autorisations nécessaires. Il va vous être proposer d'enregistrer le fichier dans un emplacement de votre choix."
msgstr "Unable to save the file in the Template folder of Game Develop : Check that Game Develop is launched with sufficient rights. You're going to be asked where to save the template file."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:262
msgid "Choisissez où enregistrer le modèle"
msgstr "Choose where save the template"

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:271
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, qu'il n'est pas protégé en écriture, et que vous possèdez les autorisations nécessaires."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:279
msgid "Le modèle a été correctement créé."
msgstr "The template was correctly created."

#: d:\florian\programmation\gamedevelop2\ide\createtemplate.cpp:355
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/create_template"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/create_template"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:75
msgid "A propos de Game Develop"
msgstr "About Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:88
msgid "Game Develop"
msgstr "Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:92
msgid "a été créé par"
msgstr "was created by"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:95
msgid "Florian \"4ian\" Rival"
msgstr "Florian \"4ian\" Rival"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:95
msgid "http://www.florianrival.com"
msgstr "http://www.florianrival.com"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:103
msgid "Support, aide, réponses aux suggestions sur"
msgstr "Support, assistance, answers to the suggestions on:"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:105
msgid "www.compilgames.net"
msgstr "www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:105
msgid "http://www.compilgames.net"
msgstr "http://www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:112
msgid "Vous appréciez Game Develop ?"
msgstr "You like Game Develop?"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:114
msgid "Aidez l'auteur en faisant un don."
msgstr "You can make a donation to the author."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:114
#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:305
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:157
msgid "http://www.compilgames.net/?file=kop8.php"
msgstr "http://www.en.compilgames.net/?file=kop8.php"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:124
msgid ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"
msgstr ""
"·Game DevelopGame Develop is a freeware, meaning it is totally free.-You can use the software, for personal or commercial use.-The software is provided 'as-is', without any express or implied warranty.-You can distribute the software to anybody provided you don't require money for it, you don't claim to be the author and you distribute the entire software with its installer.-You must not try to decompile the software.·Games created with Game Develop-The author of Game Develop is not liable for games made with the software.-If you create a game with Game Develop, an acknowledgment in the game documentation would be appreciated but is not required.·If you have any questionsContact the author : CompilGames@gmail.com\n"
"Go on our website : http://www.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:142
msgid "Programmé en C++, compilé avec TDM-GCC, avec l'aide de Code::Blocks"
msgstr "Programmed in C++, compiled with TDM-GCC, with the help of Code:: Blocks"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:157
msgid "Game Develop utilise les bibliothèques SFML, LLVM, Boost, wxWidgets et TinyXml."
msgstr "Use SFML, LLVM, Boost, wxWidgets and TinyXml libraries."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:176
msgid "A propos"
msgstr "About"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:177
msgid "Licence"
msgstr "Licence"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:178
msgid "Remerciements"
msgstr "Thanks"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:179
msgid "Technologies utilisées"
msgstr "Used technologies"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:207
msgid "Contributeurs : ( Sans ordre spécial )"
msgstr "Contributors: ( No special order)"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:209
msgid "François Dumortier : Conception du logo et du site web de Game Develop"
msgstr "François Dumortier : Game Deveop logo design and website conception."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:212
msgid "Victor Levasseur : Extension Widgets, XML avancé et contributions aux extensions Automatisme Moteur physique, Objet texte, Objet vidéo, Automatisme Chemin, Objet son"
msgstr "Victor Levasseur: Widgets and Advanced XML extensions and contributions to Physics Engine, Text object, Video object, Path automatism and Sound object extension."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:215
msgid "Diego Schiavon : Traduction anglaise du tutoriel"
msgstr "Diego Schiavon : English translation of the tutorial"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:217
msgid "MillionthVector : Graphismes de l'exemple Shoot"
msgstr "MillionthVector : Graphics of various examples."

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:220
msgid "Thomas Flecy : Version originale de l'extension Objet son"
msgstr "Thomas Flecy: Original Sound object extension"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:222
msgid "Fernando José Martínez López : Traduction espagnole du tutoriel"
msgstr "Fernando José Martínez López : Spanish translation of the tutorial"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:224
msgid "Images et icones :"
msgstr "Images and icons:"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:226
msgid "La plupart des icones proviennent de Crystal Project Icons par Everaldo Coelho"
msgstr "Most icons came from Crystal Project Icons by Everaldo Coelho"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:228
msgid "Des images des jeux d'exemples et des ressources sont issues des packs d'images de Daniel Cook"
msgstr "Some images of examples came from images pack by Daniel Cook"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:230
msgid "Des images des jeux d'exemples sont issues des packs d'images d'Ari Feldman"
msgstr "Some images of examples came from images pack by Ari Feldman"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:233
msgid "Merci à toute la communauté et utilisateurs de Game Develop"
msgstr "Thanks to all the community and users of Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:310
msgid "http://llvm.org/"
msgstr "http://llvm.org/"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:315
msgid "http://www.grinninglizard.com/tinyxml/"
msgstr "http://www.grinninglizard.com/tinyxml/"

#: d:\florian\programmation\gamedevelop2\ide\credits.cpp:320
msgid "http://www.boost.org/"
msgstr "http://www.boost.org/"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:83
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:62
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:145
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:261
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:94
msgid "Pane caption"
msgstr "Pane caption"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:182
msgid "Objet :"
msgstr "Object :"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:114
msgid "Supprimer cet objet"
msgstr "Delete this object"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:503
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:464
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:533
msgid "Général"
msgstr "General"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:140
msgid "Jouer la scène"
msgstr "Play the scene"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:141
msgid "Mettre en pause la scène"
msgstr "Pause the scene"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:143
msgid "Avancer d'une étape"
msgstr "Step"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:130
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:154
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:177
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:256
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:311
msgid "Ajouter un objet"
msgstr "Add an object"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:146
msgid "Ajouter une variable de la scène"
msgstr "Add a scene variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:147
msgid "Ajouter une variable globale"
msgstr "Add a global variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:169
msgid "Images par secondes ( FPS )"
msgstr "Frame per seconds ( FPS )"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:170
msgid "Temps depuis la dernière image"
msgstr "Time elapsed since the last image"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:171
msgid "Nombres d'objets"
msgstr "Number of objects"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:172
msgid "Nombres de ressources"
msgstr "Resources count"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:173
msgid "Taille de la fenêtre"
msgstr "Window's size"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:174
msgid "Position de la souris sur la fenêtre"
msgstr "Position of the mouse over the window"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:175
msgid "Temps depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:177
msgid "Variables de la scène"
msgstr "Scene variables"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:286
msgid " i/s"
msgstr " fps"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:318
msgid "Variables globales"
msgstr "Globals variables"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:362
msgid "objets"
msgstr "objects"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:517
msgid "Spécifique"
msgstr "Specific"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:531
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:459
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:495
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:731
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:738
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:275
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:290
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:578
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Variables"
msgstr "Variables"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:576
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:591
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:607
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:629
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:638
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:665
msgid "Entrez la nouvelle valeur"
msgstr "Enter the new value"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:576
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:591
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:629
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:638
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:665
msgid "Edition d'une valeur"
msgstr "Editing a value"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:580
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:595
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:669
msgid ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."
msgstr ""
"Unable to modify the value.\n"
"The value entered is either incorrect or the property is read-only."

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:607
msgid "Edition d'une variable"
msgstr "Editing a variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:704
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:723
msgid "Entrez le nom de la nouvelle variable"
msgstr "Type the name of the new variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:704
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:713
msgid "Ajout d'une variable de la scène"
msgstr "Adding a scene variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:709
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:728
msgid "Une variable avec ce nom existe déjà"
msgstr "A variable with this name already exists!"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:713
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:732
msgid "Entrez la valeur de la variable"
msgstr "Enter the value of the variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:723
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:732
msgid "Ajout d'une variable globale"
msgstr "Adding a global variable"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:755
msgid "Impossible de créer l'objet."
msgstr "Unable to create object."

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:759
msgid "Entrez la position X de l'objet"
msgstr "Enter the X position of the object"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:759
#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:760
msgid "Ajout d'un objet"
msgstr "Adding an object"

#: d:\florian\programmation\gamedevelop2\ide\debuggergui.cpp:760
msgid "Entrez la position Y de l'objet"
msgstr "Enter the object's Y position"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:135
msgid "Premier démarrage de Game Develop"
msgstr "First startup of Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:185
msgid "Cet écran s'affiche au premier démarrage"
msgstr "This window is displayed at first startup"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:193
msgid ""
"Game Develop permet la création de jeux de façon simple et rapide,\n"
"pour le développeur débutant ou confirmé."
msgstr ""
"Game Develop allows easy and fast game creation,\n"
"for beginners and advanced users."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:201
msgid ""
"Vous allez pouvoir régler quelques paramétrages et accéder aux\n"
"conseils pour démarrer au mieux avec Game Develop.\n"
"\n"
"Cliquez sur suivant pour continuer."
msgstr ""
"You can setup some parameters and read\n"
"some advices to get started with Game Develop.\n"
"\n"
"Click on Next to continue."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:219
msgid ""
"Game Develop est un freeware.  Si vous l'avez payé autrement que par un don\n"
"à l'auteur, nous vous recommandons d'obtenir un remboursement."
msgstr ""
"Game Develop is a freeware. If you paid for it ( other than by a donation to the author )\n"
"then we recommend that you get a refund !"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:253
msgid ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci  vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."
msgstr ""
"Game Develop checks by default at startup if new updates are\n"
"available. If you have a firewall, it is possible that it will ask\n"
"if the software can access the internet. In this case, answer by yes."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:257
msgid "Vérifier les mises à jour au démarrage"
msgstr "Check for updates at startup"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:295
msgid "Pour commencer, lisez le guide de démarrage qui explique les principaux concepts."
msgstr ""
"To get started with Game Develop, read the \"Getting started manual\",\n"
"available in Help."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:301
msgid "Vous pouvez ensuite :"
msgstr "You can then:"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:313
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:107
msgid "Lire le tutoriel"
msgstr "Read the tutorial"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:317
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:406
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:180
msgid "(-Insert the name of the second tutorial or a blank text-)"
msgstr "( Spanish tutorial also available )"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:327
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:114
msgid "Ouvrir les exemples"
msgstr "Open examples"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:335
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:118
msgid "Accéder au wiki ( Base d'articles et de connaissance )"
msgstr "Access to wiki ( Knowledge base )"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:335
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:118
msgid "http://www.wiki.compilgames.net"
msgstr "http://www.wiki.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:343
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:122
msgid "Accéder au forum"
msgstr "Access to forum"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:343
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:122
msgid "http://www.forum.compilgames.net"
msgstr "http://www.forum.compilgames.net"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:355
msgid ""
"Vous pouvez aussi accéder à ces liens depuis la page qui s'affiche\n"
"au démarrage de Game Develop."
msgstr ""
"You can also access to this links from the Start Page which is\n"
"displayed when Game Develop is launched."

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:375
msgid "Bienvenue"
msgstr "Welcome"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:377
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:289
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:304
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:334
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:479
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:491
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:91
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:190
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:208
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:115
msgid "Paramétrage"
msgstr "Setup"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:379
msgid "Débuter avec Game Develop"
msgstr "Getting started with Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:421
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:292
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_getstart"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_getstart"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:474
#: d:\florian\programmation\gamedevelop2\ide\mainaide.cpp:108
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:297
msgid "Tutoriel.pdf"
msgstr "Tutorial.pdf"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:523
#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:525
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:314
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:316
msgid "(-Insert filename of the second tutorial or a blank text if there is no second tutorial-)"
msgstr "Spanish Tutorial.pdf"

#: d:\florian\programmation\gamedevelop2\ide\demarrage.cpp:537
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:309
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:328
msgid "Impossible de lancer le tutoriel. Vous pouvez le consulter en allant dans le dossier Game Develop, puis dans le répertoire Tutoriel et en ouvrant le fichier Tutoriel.pdf"
msgstr "Unable to launch the tutorial. Tutorials can be found in the directoy called \"Tutorial\", inside Game Develop directory."

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:61
msgid "Modifier les paramètres du calque"
msgstr "Modify the parameters of the layer"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:64
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:53
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:70
msgid "Nom :"
msgstr "Name :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:68
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:111
msgid "Visible"
msgstr "Visible"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:72
msgid "Caméras"
msgstr "Cameras"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:75
msgid "Caméra n°"
msgstr "Camera No."

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:109
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:182
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:201
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:383
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:211
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:233
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:394
msgid "Supprimer"
msgstr "Delete"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:81
msgid "Ajouter une autre caméra"
msgstr "Add another camera"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:84
msgid "Edition de la camera"
msgstr "Editing the camera"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:88
msgid "Taille personnalisée :"
msgstr "Custom size :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:225
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:220
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:132
msgid "x"
msgstr "x"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:101
msgid "Zone de rendu personnalisée :"
msgstr "Custom viewport :"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:397
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:445
msgid "De"
msgstr "From"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:95
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:425
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:449
msgid "à"
msgstr "to"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:122
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:235
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:241
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:153
msgid "1"
msgstr "1"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:127
msgid ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."
msgstr "For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.By default, a camera has a viewport which covers the entire window."

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:194
msgid "Le nom entré est incorrect."
msgstr "The name is incorrect"

#: d:\florian\programmation\gamedevelop2\ide\editlayer.cpp:376
msgid "Impossible d'enlever l'unique camera du calque."
msgstr "The layer must have at least one camera."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:69
msgid "Editer le groupe d'objets"
msgstr "Edit the objects group"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:81
msgid ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."
msgstr ""
"Objects group allow to use the name of the group\n"
"to refer to all objects it contains."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:110
msgid "Supprimer l'objet"
msgstr "Delete the object"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:312
msgid "Supprimer l'objet selectionné"
msgstr "Delete the selected object"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:148
msgid "Aide de l'éditeur de groupes d'objets"
msgstr "Objects group editor help"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:329
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_group"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:165
msgid "Vous avez apporté "
msgstr "You made "

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:165
msgid " modifications. Êtes vous sûr d'annuler tous les changements ?"
msgstr " modifications. Are you sure you want to cancel all changes?"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:165
msgid "Beaucoup de modifications ont été apportées."
msgstr "Lot's of changes made."

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:176
msgid "Tous les objets du groupe"
msgstr "All objects of the group"

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:224
msgid "L'objet "
msgstr "Object "

#: d:\florian\programmation\gamedevelop2\ide\editobjectgroup.cpp:224
msgid " est déjà dans ce groupe."
msgstr " is already in this group."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:90
msgid "Editer les options avancées d'un objet sur la scène"
msgstr "Edit the properties of the object on the scene"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:100
msgid "Objet concerné :"
msgstr "Concerned object :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:102
#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:132
msgid "Sans Nom"
msgstr "Noname"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:222
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:579
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:613
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:625
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:631
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:715
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:723
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:121
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:462
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:472
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:491
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:217
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:127
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:410
msgid "Position"
msgstr "Position"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:123
msgid "X :"
msgstr "X :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:126
msgid "Coordonnée X de l'objet sur la scène"
msgstr "X coordinate of the object on the scene"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:128
msgid "Y :"
msgstr "Y :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:131
msgid "Coordonnée Y de l'objet sur la scène."
msgstr "Y coordinate of the object on the scene"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:676
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:682
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:689
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:695
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:183
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:532
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:538
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:34
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:529
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:120
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:137
msgid "Taille"
msgstr "Size"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:139
msgid "Taille personnalisée"
msgstr "Custom size"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1063
msgid "Largeur :"
msgstr "Width :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:116
msgid "Hauteur :"
msgstr "Height :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:157
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:110
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:369
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:349
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:365
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:373
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:381
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:397
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:414
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:431
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:175
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:183
msgid "Calque"
msgstr "Layer"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:162
msgid "Calque de l'objet :"
msgstr "Object's layer :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:169
#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:227
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:358
msgid "Plan"
msgstr "Z order"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:173
msgid "Plan n° :"
msgstr "Z order :"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:176
msgid "Plan initial de l'objet sur la scène."
msgstr "Initial Z order of the object on the scene."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:179
msgid ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."
msgstr "0 by default. The object will be above otherif its z order is greater."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:189
msgid "Variables initiales spécifiques à cette instance de l'objet"
msgstr "Initial variables specific to this object instance"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:193
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:397
msgid "Modifier"
msgstr "Modify"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:358
msgid "Aucune variable spécifique à cette instance de définie."
msgstr "No variable defined for this object instance."

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:250
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:257
#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:305
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:180
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:102
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:271
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:96
msgid "Calque de base"
msgstr "Base layer"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:331
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_scene_edit"

#: d:\florian\programmation\gamedevelop2\ide\editoptionsposition.cpp:360
msgid " variable(s) spécifiques à cette instance sont définie(s)."
msgstr " variables are defined to this particular object instance."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:47
msgid "Paramètres principaux du jeu"
msgstr "Game's main's parameters"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:116
msgid "Auteur :"
msgstr "Author :"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:65
msgid "Taille fenêtre du jeu :"
msgstr "Window size :"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:72
msgid "Modifier les paramètres du jeu"
msgstr "Modify game settings"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:73
msgid ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."
msgstr ""
"Modify the main parameters of the game :\n"
"Window size, game's name, author, loading screen..."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:79
msgid "Scènes du jeu"
msgstr "Game's scenes"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:81
msgid ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."
msgstr ""
"List of scene composing the game.\n"
"To begin, create a scene."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:86
msgid ""
"Le jeu commençera par la première \n"
"scène de la liste."
msgstr ""
"The game will begin on the first\n"
"scene of the list."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:88
msgid ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""
msgstr ""
"The game contains no scene,\n"
"you have to add one. Make a\n"
"right click on \"All scenes\" and\n"
"choose \"Add a scene\"."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:93
msgid "Editer la scène choisie"
msgstr "Edit the selected scene"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:94
msgid "Permet d'éditer la scène surlignée : Objets, Evenements..."
msgstr "Allow to edit the selected scene : Objects, Events..."

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:96
msgid "Editer les propriétés de la scène choisie"
msgstr "Edit"

#: d:\florian\programmation\gamedevelop2\ide\editorjeu.cpp:97
msgid "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."
msgstr "Clic to change the main parameters of the scene: Background color, Title ..."

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:68
msgid "Editer les paramètres du calque"
msgstr "Edit the layer properties"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:72
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:126
msgid "Ajouter un calque"
msgstr "Add a layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:75
msgid "Supprimer le calque"
msgstr "Delete the layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:79
msgid "Déplacer au dessus"
msgstr "Move over"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:82
msgid "Déplacer au dessous"
msgstr "Move below"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:124
msgid "Rafraichir la liste des calques"
msgstr "Refresh the layer list"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:127
msgid "Supprimer le calque sélectionné"
msgstr "Delete the selected layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:129
msgid "Déplacer le calque au dessus"
msgstr "Move the layer over"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:130
msgid "Déplacer le calque au dessous"
msgstr "Move the layer below"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:131
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:314
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:352
msgid "Plus d'options d'édition ( clic droit sur la liste )"
msgstr "More edition options ( right click on the list )"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:318
msgid "Aide de l'éditeur d'objets"
msgstr "Objects' editor help"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:167
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/editors/scene_editor/edit_layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:214
msgid "Nouveau calque"
msgstr "New layer"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:226
msgid "Nouveau calque "
msgstr "New layer "

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:296
msgid "Impossible de trouver le calque à supprimer !"
msgstr "Can't find the layer to delete !"

#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:328
#: d:\florian\programmation\gamedevelop2\ide\editorlayers.cpp:360
msgid "Impossible de trouver le calque à déplacer !"
msgstr "Can't find the layer to move  !"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:130
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:313
msgid "Modifier les propriétés de l'objet"
msgstr "Change the object properties"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:133
msgid "Variables initiales"
msgstr "Initial variables"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:138
msgid "Ajouter un automatisme"
msgstr "Add an automatism"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:141
msgid "Renommer un automatisme"
msgstr "Rename an automatism"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:144
msgid "Supprimer un automatisme"
msgstr "Delete an automatism"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:147
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:511
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:526
msgid "Automatismes"
msgstr "Automatisms"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:317
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:334
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:402
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:224
msgid "Effets"
msgstr "Effects"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:150
msgid "Modifier le nom de l'objet"
msgstr "Change the name of the object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:157
msgid "Supprimer l'objet\tDel"
msgstr "Delete the object\tDel"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:161
msgid "Déplacer vers le haut\tCtrl-Up"
msgstr "Move up\tCtrl-Up"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:164
msgid "Déplacer vers le bas\tCtrl-Down"
msgstr "Move up\tCtrl-Down"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:185
msgid "Copier\tCtrl-C"
msgstr "Copy\tCtrl+C"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:171
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:188
msgid "Couper\tCtrl-X"
msgstr "Cut\tCtrl+X"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:181
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:191
msgid "Coller\tCtrl-V"
msgstr "Paste\tCtrl+V"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:184
msgid "Supprimer les objets\tDEL"
msgstr "Delete objects"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:184
msgid "Supprimer tous les objets selectionnés"
msgstr "Delete all selected objects"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:254
msgid "Liste d'objets"
msgstr "Objects list"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:258
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:183
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:385
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:218
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:142
msgid "Déplacer vers le haut"
msgstr "Move up"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:259
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:194
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:221
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:143
msgid "Déplacer vers le bas"
msgstr "Move down"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:260
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:92
msgid "Rechercher"
msgstr "Search"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:171
msgid "Rafraichir"
msgstr "Refresh"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:264
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:187
msgid "Objet sélectionné"
msgstr "Selected object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:266
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:130
msgid "Edition"
msgstr "Edition"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:267
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:190
msgid "Editer le nom"
msgstr "Edit the name"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:309
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:347
msgid "Rafraichir la liste d'images"
msgstr "Refresh the image list"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:316
msgid "Rechercher un objet"
msgstr "Find an object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:558
msgid "Aucun objet sélectionné"
msgstr "No object selected"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:571
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:578
msgid "Nouvel_objet"
msgstr "New_object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:609
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:915
msgid "L'objet a été correctement ajouté"
msgstr "The object was correctly added"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:621
msgid "Supprimer également toutes les références à l'objet dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Delete also all references to the object in groups and events ( i.e. Actions and conditions using the object )?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:622
#, c-format
msgid "Supprimer également toutes les références aux %i objets dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Delete also all references to these %i objects in groups and events ( i.e. Actions and conditions using the objects )?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:623
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:419
msgid "Confirmation de la suppression"
msgstr "Confirm deletion"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:708
msgid "Impossible de renommer l'objet : un autre objet porte déjà ce nom."
msgstr "Unable to rename the object : another object has already this name."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:717
msgid "Le nom de l'objet contient des espaces, des caractères non autorisés ou représente un nom d'une expression. Utilisez uniquement des lettres, chiffres et underscores ( _ )."
msgstr "The name of the object contains spaces, unauthorized characters or is the name of an expression. Use only letters, figures and underscores ( _ )."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:717
msgid "Attention"
msgstr "Caution"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:791
msgid "Entrez l'objet à rechercher"
msgstr "Type the name to the object to search"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:791
msgid "Chercher un objet"
msgstr "Find an object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:819
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_object"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:831
msgid "Impossible de trouver l'objet à copier"
msgstr "Unable to find the object to copy"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:849
msgid "Impossible de trouver l'objet à couper"
msgstr "Unable to find the object to cut"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:881
msgid "Pas d'objet à coller."
msgstr "No object to paste"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:894
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:642
msgid "Copie_de_"
msgstr "Copy_of_"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:936
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:987
msgid "L'objet à déplacer n'a pas été trouvé."
msgstr "The object to move was not found."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1052
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1070
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1112
#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1148
msgid "L'objet à éditer n'a pas été trouvé."
msgstr "Can't find the object to edit"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1082
msgid "Impossible de créer l'automatisme."
msgstr "Unable to create automatisms."

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1124
msgid "Choisissez l'automatisme à supprimer"
msgstr "Choose the automatism to delete"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1124
msgid "Choisir l'automatisme à supprimer"
msgstr "Choose the automatism to delete"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1160
msgid "Choisissez l'automatisme à renommer"
msgstr "Choose the automatism to rename"

#: d:\florian\programmation\gamedevelop2\ide\editorobjectlist.cpp:1160
msgid "Choisir l'automatisme à renommer"
msgstr "Choose the automatism to rename"

#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:75
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:104
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:219
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:405
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:25
msgid "Scène"
msgstr "Scene"

#: d:\florian\programmation\gamedevelop2\ide\editorobjets.cpp:76
msgid "Global à tout le jeu"
msgstr "Global"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:189
msgid "Editer le groupe"
msgstr "Edit the group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:170
msgid "Modifier le nom"
msgstr "Change the name"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:181
msgid "Ajouter un groupe"
msgstr "Add a group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:96
msgid "Supprimer le groupe"
msgstr "Delete the group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:143
msgid "Supprimer le groupe selectionné"
msgstr "Delete the selected group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:144
msgid "Modifier le groupe"
msgstr "Edit the group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:145
msgid "Déplacer le groupe vers le haut"
msgstr "Move up"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:146
msgid "Déplacer le groupe vers le bas"
msgstr "Move down"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:179
msgid "Liste de groupes"
msgstr "Group's list"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:217
msgid "Tous les groupes d'objets de la scène"
msgstr "All group of objects of the scene"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:386
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:394
msgid "Nouveau_groupe"
msgstr "New_group"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:404
msgid "Le groupe a été correctement ajouté"
msgstr "The group was correctly added."

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:417
msgid "Supprimer également toutes les références au groupe dans les évènements ( Soit les actions et conditions utilisant le groupe ) ?"
msgstr "Delete also all references to the group in events ( i.e. Actions and conditions using the object )?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:418
#, c-format
msgid "Supprimer également toutes les références aux %i groupes dans les évènements ( Soit les actions et conditions utilisant les groupes ) ?"
msgstr "Delete also all references to these %i groups in events ( i.e. Actions and conditions using the object )?"

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:425
#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:572
msgid "Aucun groupe sélectionné"
msgstr "No group selected."

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:491
msgid "Contenu du groupe \""
msgstr "Contents of group \""

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:540
msgid "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."
msgstr "Unable to rename the groupe : another group has already this name."

#: d:\florian\programmation\gamedevelop2\ide\editorobjetsgroups.cpp:569
msgid "Tous les groupes de de la scène"
msgstr "All groups of the scene"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:225
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:409
msgid "Evènements"
msgstr "Events"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:139
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:119
msgid "Editeur de scène"
msgstr "Scene's editor"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:158
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:228
msgid "Editeur d'objets"
msgstr "Objects' editor"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:141
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:159
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:230
msgid "Editeur de calques"
msgstr "Layers' editor"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:175
msgid "Debugger"
msgstr "Debugger"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:143
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:232
msgid "Positions initiales des objets"
msgstr "Initial positions of objects"

#: d:\florian\programmation\gamedevelop2\ide\editorscene.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:176
msgid "Performances"
msgstr "Profiling"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:164
msgid "Editer les propriétés du jeu"
msgstr "Edit the property of the game"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:152
msgid ""
"Vous pouvez régler les principaux paramètres de votre jeu,\n"
"ainsi que les écrans annexes, comme celui du chargement."
msgstr ""
"You can configure the main settings of your game,\n"
"and the secondary windows, as the loading screen."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:179
msgid "Taille de la fenêtre de jeu :"
msgstr "Size of the game's window :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:182
msgid ""
"Largeur de la fenêtre de jeu.\n"
"Généralement, 640, 800 ( défaut ) ou 1024."
msgstr ""
"Width of the game's window.\n"
"For example, 640, 800 ( Default ) or 1024."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:187
msgid ""
"Hauteur de la fenêtre de jeu.\n"
"Généralement, 480, 600 ( Défaut ) ou 768."
msgstr ""
"Height of the game's window.\n"
"For example, 480, 600 ( Default ) or 768."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:193
msgid "FPS maximum :"
msgstr "Maximum FPS :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:199
msgid "Sychronisation verticale"
msgstr "Vertical Synchronization :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:204
msgid "FPS minimum :"
msgstr "Minimum FPS :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:217
msgid "Afficher une fenêtre au lancement du jeu"
msgstr "Display a window at game startup"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:221
msgid "Taille de la fenêtre de chargement :"
msgstr "Size of the loading screen :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:235
msgid "Paramètre de la fenêtre :"
msgstr "Window's parameters :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:239
msgid "Afficher un texte :"
msgstr "Display a text :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:242
msgid "Chargement..."
msgstr "Loading..."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:244
#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:261
msgid "en"
msgstr "in"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:256
msgid "Afficher un pourcentage"
msgstr "Display a percentage"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:276
msgid "Afficher une image :"
msgstr "Display an image :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:281
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:177
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:208
msgid "Parcourir..."
msgstr "Browse..."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:285
msgid "Bordure autour de la fenêtre"
msgstr "Border surrounding the window"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:288
msgid "Image lissée"
msgstr "Smoothed Image"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:295
msgid "Pressez une touche pour fermer l'aperçu"
msgstr "Press any key to close the preview"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:299
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:155
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\renderdialog.cpp:26
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:131
msgid "Aperçu"
msgstr "Preview"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:309
msgid "Windows"
msgstr "Windows"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:314
msgid "Nom de l'executable Windows :"
msgstr "Windows executable name :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:316
msgid "PlayWin"
msgstr "PlayWin"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:318
msgid ".exe"
msgstr ".exe"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:323
msgid "Icône :"
msgstr "Icon :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:332
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:255
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:267
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:457
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:90
msgid "Parcourir"
msgstr "Browse"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:337
msgid "Linux"
msgstr "Linux"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:342
msgid "Nom de l'executable Linux :"
msgstr "Linux executable name :"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:344
msgid "PlayLinux"
msgstr "PlayLinux"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:354
msgid "Utiliser des sources C++ dans le jeu"
msgstr "Use C++ source files in the project"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:357
msgid ""
"L'utilisation de sources C++ permet d'inclure du code C++ dans les jeux,\n"
"au travers par exemple d'évènements spéciaux.\n"
"Attention, activer cette option nécessitera que vous lanciez Game Develop\n"
"sur Linux pour compiler votre jeu pour Linux ( et inversement pour Windows )."
msgstr ""
"Using C+ sources allows to include C++ code in game,\n"
"thanks to special events.\n"
"Be careful, this option need you to launch Game Develop on Linux\n"
"so as to compile you game for Linux ( and vice versa )"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:359
msgid "Accéder aux options de compilation"
msgstr "Go to compilation options"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:361
msgid ""
"Game Develop nécessite des fichiers supplémentaires afin de pouvoir\n"
"compiler des sources C++ pour les jeux."
msgstr ""
"Game Develop need supplementary files so as to be able\n"
"to compile C++ sources for games."

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:366
msgid "Paramètres du jeu"
msgstr "Game's parameters"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:367
msgid "Ecran de chargement"
msgstr "Loading screen"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:368
msgid "Executables"
msgstr "Executables"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:369
msgid "Sources C++"
msgstr "C++ sources"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:510
#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:400
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_projman"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:636
msgid "Choisissez une image"
msgstr "Choose an image"

#: d:\florian\programmation\gamedevelop2\ide\editpropjeu.cpp:667
msgid "Choisissez une icône"
msgstr "Choose an icon"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:110
msgid "Editer les propriétés de la scène"
msgstr "Edit the properties of the scene"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:128
msgid "Scene :"
msgstr "Scene :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:123
msgid "Titre de la fenêtre"
msgstr "Window's title"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:166
msgid "Couleur de fond"
msgstr "Background's color"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:111
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:199
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:55
msgid "Choisir la couleur"
msgstr "Choose the color"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:190
msgid "Musiques et sons"
msgstr "Musics and sounds"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:192
msgid "Stopper tous les sons et musiques au démarrage"
msgstr "Stop all sounds and musics at startup"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:204
msgid "Tri rapide ( rapide mais risque de \"clignotement\" )"
msgstr "Fast sort ( faster but risk of \"flashs\")"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:206
msgid "Tri stable ( plus lent mais pas de \"clignotement\" )"
msgstr "Stable sort (slower but no \"flash\")"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:210
msgid "Méthode d'affichage des objets"
msgstr "Method for displaying objects"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:214
msgid "Consultez l'aide pour plus d'informations sur les deux méthodes."
msgstr "See Help for more information on both methods."

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:232
msgid "Angle de champ :"
msgstr "Field of view :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:236
msgid "90"
msgstr "90"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:506
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:512
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:604
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:631
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:638
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:670
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:65
msgid "°"
msgstr "°"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:250
msgid "Distance du premier plan de coupe :"
msgstr "First clipping plane distance :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:264
msgid "Distance du dernier plan de coupe :"
msgstr "Last clipping plane distance :"

#: d:\florian\programmation\gamedevelop2\ide\editpropscene.cpp:268
msgid "500"
msgstr "500"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:75
msgid "Erreur(s) lors de la compilation"
msgstr "Error(s) during compilation"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:93
msgid ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."
msgstr ""
"An error occurred during the compilation, and the game could not be created.\n"
"See the report below to see which step caused an error."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:113
msgid "Pas d'informations concernant l'erreur."
msgstr "No information concerning the error."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:123
msgid "Comment résoudre le problème ?"
msgstr "How solve the problem ?"

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:131
msgid ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
"   Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
"   et/ou de lecture."
msgstr ""
"A problem when copying a known file:\n"
"  -Check that your file (image, sound ...) exists.\n"
"  -Check you have read/write permission. \n"
"\n"
"A problem when copying a file unknown:\n"
"  -Check that the file in question exists. \n"
"    If not, try reinstalling Game Develop\n"
"  -Check you have read/write permission.\n"
"\n"
"A problem when creating a file:\n"
"  -Make sure you have read/write\n"
"   permission."

#: d:\florian\programmation\gamedevelop2\ide\errorcompilation.cpp:147
msgid "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"
msgstr "If you can not solve the problem, do not hesitate to contact us"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:149
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:359
msgid "Ajouter un évènement"
msgstr "Add an event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:154
msgid "Ajouter un sous évènement"
msgstr "Add a sub event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:156
msgid "Un sous évènement"
msgstr "A sub event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:159
msgid "Ajouter un autre type d'évènement"
msgstr "Another event type"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:226
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:258
msgid "Autre"
msgstr "Other"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:168
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:170
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:925
msgid "Ajouter une condition"
msgstr "Add a condition"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:179
msgid "Supprimer\tDEL"
msgstr "Delete\tDEL"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:182
msgid "Dés/activer"
msgstr "De/activate"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:195
msgid "Annuler\tCtrl-Z"
msgstr "Cancel\tCtrl-Z"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:198
msgid "Refaire\tCtrl-Y"
msgstr "Redo\tCtrl-Y"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:357
msgid "Insertion"
msgstr "Insert"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:360
msgid "Ajouter un sous-évènement"
msgstr "Add a sub event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:361
msgid "Ajouter un commentaire"
msgstr "Add a comment"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:362
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:179
msgid "Ajouter..."
msgstr "Add..."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:365
msgid "Suppression"
msgstr "Delete"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:367
msgid "Supprimer la sélection"
msgstr "Delete the selection"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:383
msgid "Modèles"
msgstr "Templates"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:389
msgid "Recherche"
msgstr "Search"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:394
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:350
msgid "Affichage"
msgstr "View"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:396
msgid "Tout replier"
msgstr "Fold all"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:397
msgid "Tout déplier"
msgstr "Unfold all"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:402
msgid "Afficher les performances"
msgstr "Display performances"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:479
msgid ""
"Ajoutez un premier évènement avec le ruban.\n"
"Passez ensuite la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."
msgstr ""
"Add an event with the ribbon.\n"
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:481
msgid ""
"Passez la souris sur un évènement/action/condition pour obtenir plus d'options d'édition,\n"
"ou double cliquez pour éditer un élement."
msgstr ""
"Highlight then an event/action/condition with the cursor to get more edition options,\n"
"or make a double click to edit an item."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:925
msgid "Ajouter une action"
msgstr "Add an action"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1223
#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1295
msgid "Impossible de créer un évènement standard"
msgstr "Unable to create standard event."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1275
msgid "Impossible de créer un évènement commentaire."
msgstr "Unable to create a comment event."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1562
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_event"

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1570
msgid "Veuillez selectionner les évènements à utiliser pour créer le modèle, puis recliquez sur le bouton \"Créer\"."
msgstr "Please select events to use so as to create the template, and then click again on the Create button."

#: d:\florian\programmation\gamedevelop2\ide\eventseditor.cpp:1621
msgid "Le suivi des performances n'est pas activé. Activez le suivi des évènements à l'aide de la fenêtre Performances lors de l'aperçu puis lancez un aperçu de la scène."
msgstr "Profiling is not activated. Activate profiling thanks to the Profiling window when previewing a scene."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:42
msgid "Une extension est incompatible"
msgstr "Extension not compatible"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:50
msgid "Une extension semble être incompatible et faire crasher Game Develop."
msgstr "An extension seems to be incompatible and make Game Develop crashing."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:62
msgid "Game Develop a crashé lors du chargement de ce fichier :"
msgstr "Game Develop crashed while loading this file:"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:64
msgid "Fichier inconnu"
msgstr "Unknown file"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:69
msgid ""
"Pour lancer Game Develop correctement,\n"
"supprimez le fichier de l'extension concernée et relancez Game Develop."
msgstr ""
"To launch Game Develop without errors,\n"
"delete the file from the extension and relaunch Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:73
msgid "Reportez si possible le problème au développeur de l'extension."
msgstr "Report the problem to the extension's developer if possible."

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:79
msgid "Fermer Game Develop"
msgstr "Close Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:84
msgid "loadWithoutExtensionsBt"
msgstr "loadWithoutExtensionsBt"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:86
msgid "Lancer tout de même Game Develop"
msgstr "Launch Game Develop anyway"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:98
msgid "Lancer Game Develop sans aucune extension"
msgstr "Launch Game Develop without any extension"

#: d:\florian\programmation\gamedevelop2\ide\extensionbugreportdlg.cpp:99
msgid "Options supplémentaires"
msgstr "More options"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:77
msgid "Utiliser des modules d'extensions de Game Develop"
msgstr "Use extension modules for Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:85
msgid ""
"Game Develop peut utiliser des extensions pour augmenter\n"
"ou simplifier les possibilités de création.\n"
"Cochez extensions que vous souhaitez utiliser dans votre jeu."
msgstr ""
"Game Develop can use extensions to increase\n"
"or simplify the creation possibilities.\n"
"Check extensions you want to use in your game."

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:93
msgid "Extensions disponibles :"
msgstr "Extensions available :"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:104
msgid "Informations sur l'extension"
msgstr "Information about the extension"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:110
msgid "Pas d'informations sur l'extension."
msgstr "No information about the extension."

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:126
msgid "Licence d'utilisation :"
msgstr "License :"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:135
msgid "Compatibilité :"
msgstr "Compatibility :"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:147
msgid "Extensions supplémentaires"
msgstr "More extensions"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:149
msgid ""
"Une liste d'extensions mises à disposition par d'autres développeurs est\n"
"disponible sur le wiki :"
msgstr "A list of extensions provided by others developers is available on the wiki :"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:151
msgid "Accéder à la page des extensions non officielles du wiki"
msgstr "Go to the wiki unofficial extensions page"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:151
msgid "http://compilgames.net/wiki/doku.php/game_develop/extensions"
msgstr "http://compilgames.net/wiki/doku.php/game_develop/extensions"

#: d:\florian\programmation\gamedevelop2\ide\extensions.cpp:159
msgid "Fermez et réouvrez les éditeurs de scène du jeu pour prendre en compte les extensions ajoutées."
msgstr "Close and reopen scene editors so as to take in account newly added extensions."

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:47
msgid "Editer comme si les évènements étaient inclus à la scène :"
msgstr "Edit as if the events were included to scene :"

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:50
#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:123
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:79
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:274
msgid "Aucune scène"
msgstr "No scene"

#: d:\florian\programmation\gamedevelop2\ide\externaleventseditor.cpp:103
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:682
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:735
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:763
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:824
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1006
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1051
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1070
#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:261
msgid "Scène introuvable."
msgstr "Scene not found."

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:63
msgid "Importer les éléments d'un jeu"
msgstr "Import items from a game"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:75
msgid ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."
msgstr ""
"Importing allows you to add elements from\n"
"another game to the one currently open."

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:83
msgid "Choisir les éléments à importer"
msgstr "Select items to import"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:342
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:411
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:265
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:335
msgid "Images"
msgstr "Images"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:87
msgid "Scènes"
msgstr "Scenes"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:93
msgid "Groupes d'objets globaux"
msgstr "Global object groups"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:96
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:424
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1412
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1416
msgid "Evenements externes"
msgstr "External events"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:103
msgid "Le jeu choisi ne sera pas modifié"
msgstr "The chosen game will not change"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:105
msgid "Choisir un jeu et l'importer"
msgstr "Choose a game and import it"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:133
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:74
msgid "Choisissez le jeu à ouvrir"
msgstr "Choose the game to open"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:152
msgid "Une ressource nommé \""
msgstr "A resource named \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:153
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:173
msgid "\" est déjà présente dans le jeu. Voulez vous la remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:172
msgid "Une scène nommé \""
msgstr "A scene named \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:195
msgid "Un objet global nommé \""
msgstr "A global object named \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:217
msgid "\" est déjà présent dans le jeu. Voulez vous le remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:216
msgid "Un groupe global nommé \""
msgstr "A global group named \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:235
msgid "Des évènements externes nommés \""
msgstr "Externals events called \""

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:236
msgid "\" sont déjà présent dans le jeu. Voulez vous les remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: d:\florian\programmation\gamedevelop2\ide\fusion.cpp:250
msgid "Le jeu a été correctement fusionné."
msgstr "The game has been properly merged."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:80
msgid " pourcents du chargement ("
msgstr " percents of loading ("

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:80
msgid " )."
msgstr " )."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:210
msgid "Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."
msgstr "Another instance of Game Develop is already running. Drag and drop a file on it to open it."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:224
msgid ""
"La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
"Si non, prenez contact avec l'auteur."
msgstr ""
"The version of GDL.dll ( or GDL.so ) seems to be incorrect. Try to reinstall Game Develop.\n"
"If the problem is still present, check for new version of Game Develop : http://www.compilgames.net\n"
"If there isn't any new version available, contact the author."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editorapp.cpp:333
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:170
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:340
msgid "Ouvrir un exemple"
msgstr "Open an example"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:146
msgid "Game Develop - Nouveau jeu"
msgstr "Game Develop - New game"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:172
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:205
msgid "Importer un jeu"
msgstr "Import a game"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:175
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:212
msgid "Enregistrer sous..."
msgstr "Save as..."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:178
msgid "Enregistrer en version portable"
msgstr "Save in portable version"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:181
msgid "Décomposer un GIF animé"
msgstr "Decompose an animated GIF"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:184
msgid "Décomposer un personnage RPG Maker"
msgstr "Decompose a RPG Maker character"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:187
msgid "Décomposer une feuille de sprite"
msgstr "Decompose a spritesheet"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:192
msgid "Nouveau\tCtrl+N"
msgstr "New\tCtrl+N"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:196
msgid "Ouvrir\tCtrl+O"
msgstr "Open\tCtrl-O"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:199
msgid "Ouvrir un jeu d'exemple"
msgstr "Open an example"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:202
msgid "useless"
msgstr "useless"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:204
msgid "Fichiers récemments ouverts"
msgstr "Recently opened"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:209
msgid "Enregistrer\tCtrl+S"
msgstr "Save\tCtrl+S"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:215
msgid "Enregistrer tous les projets ouverts\tCtrl+Shift+S"
msgstr "Save all opened projects\tCtrl+Shift+S"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:219
msgid "Compiler le projet en exécutable"
msgstr "Compile to a standalone game."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:223
msgid "Rassembler projet et ressources dans un dossier"
msgstr "Gather the project and its resources in a folder"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:227
msgid "Fermer le projet"
msgstr "Close the current project"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:230
msgid "Préférences"
msgstr "Options"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:234
msgid "Aide\tF1"
msgstr "Help\tF1"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:238
msgid "Quitter"
msgstr "Quit"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:238
msgid "Quitter Game develop"
msgstr "Quit Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:244
msgid "Tutoriel"
msgstr "Tutorial"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:247
msgid "Wiki"
msgstr "Wiki"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:60
msgid "Vérifier les mises à jour"
msgstr "Check for updates"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:255
msgid "Site officiel"
msgstr "Official web site"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:258
msgid "A propos..."
msgstr "About..."

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:368
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:326
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:352
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:397
msgid "Projets"
msgstr "Projects"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:372
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:991
msgid "Banque d'images"
msgstr "Images bank"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:375
msgid "Ajout de ressources"
msgstr "Adding resources"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:377
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:197
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:349
msgid "Ajouter une image"
msgstr "Add an image"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:378
msgid "Ajouter un dossier virtuel"
msgstr "Add a virtual folder"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:381
msgid "Gestion de la liste"
msgstr "List management"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:384
msgid "Supprimer les res. superflues"
msgstr "Remove useless resources"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:387
msgid "Rafraichir la liste"
msgstr "Refresh the list"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:391
msgid "Ressource sélectionnée"
msgstr "Selected resource"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:393
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:253
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:102
msgid "Nom"
msgstr "Name"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:394
msgid "Modifier le fichier"
msgstr "Change the file"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:395
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:410
msgid "Propriétés"
msgstr "Properties"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:396
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:179
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:207
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:223
msgid "Editer"
msgstr "Edit"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:417
msgid "Groupes"
msgstr "Groups"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:421
msgid "Code"
msgstr "Code"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:449
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:574
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:353
msgid "Page de démarrage"
msgstr "Start page"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:459
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:470
msgid "Gestionnaire de projets"
msgstr "Project manager"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:460
msgid "Editeur principal"
msgstr "Main editor"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:461
msgid "Ruban"
msgstr "Ribbon"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:462
#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:471
msgid "Outils de compilations"
msgstr "Compilation tools"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:582
msgid "Etes-vous sûr de vouloir quitter Game Develop ?"
msgstr "Are you sure you want to quit Game Develop ?"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:582
msgid "Quitter Game Develop"
msgstr "Quit Game Develop"

#: d:\florian\programmation\gamedevelop2\ide\game_develop_editormain.cpp:861
msgid "Fermez l'aperçu de la scène avant de fermer l'éditeur."
msgstr "Please close the preview before closing the editor."

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:47
msgid "Création automatique de mot de passe"
msgstr "Automatic creation of a password"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:58
msgid ""
"Plus un mot de passe est long et difficile à retenir,\n"
"plus il sera difficile de le deviner. Cet outil vous permet\n"
"de générer un mot de passe de façon aléatoire."
msgstr ""
"Longer is a password and difficult to remember,\n"
"the harder it is to guess. This tool allows you to generate\n"
"passwords randomly."

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:68
msgid "Longueur du mot de passe à créer :"
msgstr "Length of the password to create :"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:70
msgid "45"
msgstr "45"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:72
msgid "caractères"
msgstr "caracters"

#: d:\florian\programmation\gamedevelop2\ide\generatepassword.cpp:77
msgid "Mot de passe généré"
msgstr "Generated password"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:48
msgid "Paramètres de la grille"
msgstr "Grid parameters"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:51
msgid "Largeur d'une case :"
msgstr "Width of a cell:"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:55
#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:63
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:426
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:94
msgid "pixels"
msgstr "pixels"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:59
msgid "Hauteur d'une case :"
msgstr "Height of a cell:"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:66
msgid "Magnétiser la grille"
msgstr "Snap to grid"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:85
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:109
msgid "Couleur :"
msgstr "Color :"

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:111
msgid "La largeur de la grille est incorrecte."
msgstr "The width of the grid is wrong."

#: d:\florian\programmation\gamedevelop2\ide\gridsetup.cpp:116
msgid "La hauteur de la grille est incorrecte."
msgstr "The height of the grid is wrong."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:116
msgid "Importer des images"
msgstr "Import images"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:125
msgid ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."
msgstr ""
"Importing images allow to generate\n"
"quickly your images or objects from\n"
"animated files or spritesheets."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:140
msgid "Gif animé :"
msgstr "Animated GIF :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:181
msgid "Décomposer en plusieurs images nommées :"
msgstr "Decomposed into several images named:"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:152
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:185
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:287
msgid "X.png"
msgstr "X.png"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:157
msgid "Nombre d'images :"
msgstr "Number of images:"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:289
msgid "Décomposer"
msgstr "Decompose"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:169
msgid ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."
msgstr ""
"Game Develop decompose spritesheets of characters\n"
"with 4 directions with 4 images."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:173
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:292
msgid "Image :"
msgstr "Image :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:190
msgid "Taille d'une image :"
msgstr "Size of an image :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:212
msgid "Taille d'une image"
msgstr "Size of an image"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:215
msgid "Taille ( pixels ):"
msgstr "Size (pixels):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:218
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:122
msgid "32"
msgstr "32"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:227
msgid "Nombre d'images"
msgstr "Number of images"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:229
msgid "Nombre de colonnes d'images :"
msgstr "Number of columns of images:"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:233
msgid "Nombre de lignes d'images :"
msgstr "Number of rows of images:"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:239
msgid "Origine de la découpe"
msgstr "Origin of the decomposition"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:242
msgid "Origine ( pixels ):"
msgstr "Origin ( pixels):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:254
msgid "Espacement entre chaque image"
msgstr "Spacing between each image"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:258
msgid "Espace horizontal ( pixels ):"
msgstr "Horizontal spacing (pixels):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:262
msgid "Espace vertical ( pixels ):"
msgstr "Vertical spacing (pixels):"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:270
msgid "Rendre une couleur transparente"
msgstr "Make a color transparent"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:273
msgid "Rendre une couleur transparente :"
msgstr "Make a color transparent:"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:276
msgid "( ; ; )"
msgstr "( ; ; )"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseautomatismdlg.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:108
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:103
msgid "Choisir"
msgstr "Choose"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:283
msgid "Décomposer en :"
msgstr "Decompose in :"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:295
msgid "Gif animé"
msgstr "Animated GIF"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:296
msgid "Feuille de sprite RPG Maker"
msgstr "RPG Maker spritesheet"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:297
msgid "Feuille de sprite générique"
msgstr "Generic spritesheet"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:348
msgid "Choisissez le GIF animé à décomposer"
msgstr "Choose the animated GIF to decompose"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:363
msgid "Nombre d'images : "
msgstr "Number of images : "

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:365
msgid "Nombre d'images : ?"
msgstr "Number of images : ?"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:376
msgid "Impossible d'ouvrir le fichier GIF !"
msgstr "Unable to open the GIF file!"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:389
msgid "Décomposition du GIF terminé !"
msgstr "Decomposition of the GIF completed!"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:397
msgid "Choisissez la feuille de sprite RPG Maker à décomposer"
msgstr "Choose the RPG Maker Spritesheet to decompose"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:409
msgid "Choisissez la feuille de sprite à décomposer"
msgstr "Choose the spritesheet to decompose"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:423
msgid "Taille d'une image : "
msgstr "Size of an image : "

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:425
msgid "Taille d'une image : ?x?"
msgstr "Size of an image : ?x?"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:474
msgid "Impossible d'ouvrir le fichier !"
msgstr "Unable to open the file !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:463
msgid "La décomposition de l'image est terminée !"
msgstr "The decomposition of the image is completed !"

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:490
msgid "Le nombre de ligne est invalide : Le minimum est une ligne."
msgstr "The number of lines is invalid: The minimum is one line."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:497
msgid "Le nombre de colonnes est invalide : Le minimum est une colonne."
msgstr "The number of columns is invalid: The minimum is one column."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:508
msgid "La taille d'un sprite est invalide."
msgstr "The size of a sprite is invalid."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:515
msgid "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The horizontal spacing is invalid (must be greater than or equal to 0)."

#: d:\florian\programmation\gamedevelop2\ide\importimage.cpp:521
msgid "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The vertical spacing is invalid (must be greater than or equal to 0)."

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:76
msgid "X"
msgstr "X"

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:75
msgid "Y"
msgstr "Y"

#: d:\florian\programmation\gamedevelop2\ide\initialpositionbrowserdlg.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:243
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:298
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:345
msgid "Angle"
msgstr "Angle"

#: d:\florian\programmation\gamedevelop2\ide\mainaide.cpp:21
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1245
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1835
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:48
msgid "Nouveau jeu"
msgstr "New game"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:152
msgid "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"
msgstr "One or ore extensions are used by the game but are not installed :\n"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:154
msgid ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."
msgstr ""
"\n"
"Some objects, actions, conditions or expressions can be unavailable or be unknown."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:175
msgid "Enregistrement du fichier terminé."
msgstr "Save ended."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:206
#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:267
msgid "Choisissez où enregistrer le projet"
msgstr "Choose where save the project"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:241
msgid "Enregistrements des fichiers terminés."
msgstr "Saves ended."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:299
msgid ""
"Le projet a été enregistré dans un nouveau répertoire.\n"
"Pensez à copier dans ce repertoire les ressources utilisées par le jeu, si nécessaire."
msgstr ""
"Project has been saved in a new folder.\n"
"Be sure to also copy resources used by the game into this folder if needed."

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:299
msgid "Enregistrement dans un nouveau répertoire"
msgstr "Saving in a new directory"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:300
msgid "Ne plus afficher ce message"
msgstr "Do not show again"

#: d:\florian\programmation\gamedevelop2\ide\mainfichier.cpp:301
msgid ""
"Depuis les dernières versions de Game Develop, les ressources sont enregistrées relativement\n"
"au dossier du jeu, permettant de copier ou déplacer un projet en déplacant simplement le répertoire\n"
"de celui ci, pour peu que les ressources soit enregistrées dans celui ci."
msgstr ""
"Since the last versions of Game Develop, resources filenames are relative\n"
"to the project folder, allowing to copy or move a project simply by moving the directory\n"
"of the project, provided that resources are also in this directory."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:69
msgid ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."
msgstr ""
"Game Develop can verify if a new version is\n"
"available. The new versions bring bugs' fixes,\n"
"improvements and new features."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:78
msgid "Version actuelle :"
msgstr "Actual version :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:84
msgid "Version disponible :"
msgstr "Available version :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:86
msgid "Aucune information disponible"
msgstr "No informations available"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:91
msgid "Pas d'informations complémentaire à propos de la nouvelle version"
msgstr "No informations about the new version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:94
msgid "Téléchargement automatique :"
msgstr "Automatic download :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:96
msgid "Installer la nouvelle version"
msgstr "Install the new version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:99
msgid "Téléchargement manuel :"
msgstr "Manual download :"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:101
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:172
msgid "Pas de lien"
msgstr "No link"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:107
msgid "Revérifier les mises à jour"
msgstr "Check for updates again"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:127
msgid "Une nouvelle version de Game Develop est disponible !"
msgstr "A new version of Game Develop is available !"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:148
msgid "Pas d'informations complémentaires sur la nouvelle version."
msgstr "No informations about the new version."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:174
msgid ""
"Aucun lien de téléchargement n'est disponible.\n"
"Rendez vous sur notre site pour télécharger la denière version de Game Develop."
msgstr ""
"No download link is available.\n"
"Go on our web site so as to download the last version of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:208
msgid ""
"Attention, Game Develop sera fermé à la fin du téléchargement afin d'installer la nouvelle version. Pensez à sauvegarder votre travail.\n"
"Continuer ?"
msgstr ""
"Game Develop will be closed at the end of the download so as to install the new version. Don't forget to save your work.\n"
"Download and install the new version ?"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:208
msgid "Installation de la nouvelle version"
msgstr "Installation of the new version"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:222
msgid "Téléchargement"
msgstr "Download"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:222
msgid "Progression du téléchargement"
msgstr "Progress"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:230
msgid ""
"Arrêter le téléchargement de la nouvelle version ?\n"
"\n"
"Vous pouvez également obtenir la nouvelle version en la téléchargeant sur notre site."
msgstr ""
"Stop the download ?\n"
"\n"
"You can also get the new version by downloading it on our website."

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:230
msgid "Arrêter le téléchargement"
msgstr "Stop the download"

#: d:\florian\programmation\gamedevelop2\ide\maj.cpp:244
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:48
msgid "Veuillez choisir"
msgstr "Please choose"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:69
msgid "Ne plus poser cette question"
msgstr "Don't ask this anymore."

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:256
msgid "Oui"
msgstr "Yes"

#: d:\florian\programmation\gamedevelop2\ide\messageplus.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:254
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:256
msgid "Non"
msgstr "No"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:52
msgid "Convertir Mp3 vers OGG Vorbis"
msgstr "Convert MP3 to OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:61
msgid ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."
msgstr ""
"Game Develop can not read the MP3 format ( owing to license\n"
"and algorithms patented by Fraunhofer-Gesellschaft ), you can\n"
"convert a MP3 file to the free OGG Vobris format or WAV."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:15
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:27
msgid "Conversion"
msgstr "Conversion"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:72
msgid ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"
msgstr "A MP3 file is a music, or is meant to be played as a music :"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:74
msgid "Choisir un fichier MP3 et l'encoder en OGG Vorbis"
msgstr "Choose a MP3 file and encode in OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:76
msgid ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"
msgstr "A WAV file is a sound, an effect, or is meant to be played as a sound :"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:78
msgid "Choisir un fichier MP3 et l'encoder en WAV"
msgstr "Choose a MP3 file and encode in WAV"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:82
msgid "Note"
msgstr "Note"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:83
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter are included in the Game Develop directory."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:103
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter were not detected in\n"
"Game Develop directory. Download them or use the installer\n"
"of Game Develop."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:129
#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:157
msgid "Choisissez le fichier MP3 à encoder en OGG Vorbis"
msgstr "Choose the MP3 file to encode in OGG Vorbis"

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:146
msgid "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The OGG  file is located in the same directory as the MP3 file."

#: d:\florian\programmation\gamedevelop2\ide\mp3ogg.cpp:170
msgid "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The WAV file is located in the same directory as the MP3 file."

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:37
msgid "Objets sur le calque à supprimer"
msgstr "Objects on the layer to delete"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:46
msgid "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"
msgstr "What to make of objects on the layer to delete ?"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:56
msgid "Les supprimer"
msgstr "Delete them"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:58
msgid "Les déplacer"
msgstr "Move them"

#: d:\florian\programmation\gamedevelop2\ide\objectsonbadlayerbox.cpp:60
msgid "sur le calque :"
msgstr "on the layer :"

#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:54
msgid "Choisir un type d'objet"
msgstr "Choose an object type"

#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:64
msgid ""
"Choisissez le type d'objet à ajouter.\n"
"Le type de l'objet détermine la façon dont\n"
"il est affiché, ce qu'il fait, comment peut on\n"
"interagir avec..."
msgstr "Choose the kind of object to add."

#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:74
msgid "Informations sur l'objet"
msgstr "Information about the object"

#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:82
msgid "Pas d'informations sur l'objet."
msgstr "No information about the object."

#: d:\florian\programmation\gamedevelop2\ide\objecttypechoice.cpp:91
msgid "Plus d'objets"
msgstr "More objects"

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:57
msgid "Enregistrer le jeu en version portable"
msgstr "Save the game in portable version"

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:69
msgid ""
"Enregistrer le jeu en version portable permet de\n"
"rassembler toutes les ressources du jeu dans un dossier\n"
"et d'ouvrir ce jeu depuis un autre ordinateur."
msgstr ""
"Save the game in portable version allow to\n"
"gather every ressources used by the game in a folder\n"
"and to open this game in another computer."

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:84
msgid "Il est préférable d'utiliser un dossier vierge."
msgstr "It is recommended to use an empty directory."

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:86
msgid "Choisir un dossier et enregistrer"
msgstr "Choose a folder and save"

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:114
msgid "Choisissez le répertoire où sera rassemblé le jeu"
msgstr "Choose the directory where the game will be gather."

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:181
msgid "Impossible de copier \""
msgstr "Unable to copy \""

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:181
msgid "\" vers \""
msgstr "\" to \""

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:181
msgid "\"."
msgstr "\"."

#: d:\florian\programmation\gamedevelop2\ide\portable.cpp:194
msgid "Le jeu est disponible dans le répertoire choisi sous le nom : "
msgstr "The game is available in the directory under the name: "

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:175
msgid "Préférences de Game Develop"
msgstr "Game Develop settings"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:187
msgid ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."
msgstr ""
"The preference window allow you to personnalize\n"
"Game Develop. Each user of the computer owns\n"
"his own options."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:199
msgid "Démarrage"
msgstr "Startup"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:200
msgid "Afficher le guide de démarrage"
msgstr "Show Getting Started Guide"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:203
msgid "Vérification des mises à jour"
msgstr "Checking for updates"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:207
msgid "Autosauvegarde"
msgstr "Autosave"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:211
msgid "Faire une copie de sauvegarde des projets ouverts toutes les"
msgstr "Make a backup of opened projects every"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:214
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:237
msgid "3"
msgstr "3"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:216
msgid "minutes"
msgstr "minutes"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:219
msgid "Les fichiers seront sauvegardés en ajoutant .gdg.autosave à leur nom"
msgstr "Files will be saved with .gdg.autosave at the end of their name"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:223
msgid "Divers"
msgstr "Miscellaneous"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:224
msgid "Activer le suivi du déroulement du logiciel dans un fichier journal"
msgstr "Activate a log file"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:227
msgid "Prévenir lors de l'enregistrement d'un fichier dans un nouveau répertoire"
msgstr "Warn when saving a project in a new directory"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:229
msgid "Prévenir, quand un jeu est enregistré dans un nouveau répertoire, qu'il faut sans doute copier également les ressources du jeu dedans."
msgstr "Warn, when the project is saved in a new folder, that project resources should also be copied to the folder."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:237
msgid "Langue :"
msgstr "Language"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:247
msgid "Programmes externes"
msgstr "External programs"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:250
msgid "Edition images :"
msgstr "Images' edition :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:253
msgid "Chemin vers le programme d'édition d'images."
msgstr "Path to the image editing program."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:262
msgid "Dossier temporaire de déploiement :"
msgstr "Temporary deployment directory:"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:265
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:275
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""
"Folder used to compil games.\n"
"You must own write permissions for this folder.\n"
"By default, this is the folder \"Compil\" in Game Develop directory."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:272
msgid "Dossier temporaire de compilation :"
msgstr "Temporary folder for compilation :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:280
msgid "Supprimer les fichiers temporaires de compilation dès que possible"
msgstr "Delete temporaries as soon as possible"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:290
msgid "Editeur de scènes"
msgstr "Scene editor"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:292
msgid "Onglet \"Scène/Evenements\" :"
msgstr "\"Scene/Events\" tab :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:295
msgid "En haut"
msgstr "Top"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:296
msgid "En bas"
msgstr "Bottom"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:306
msgid "Apparence prédéfinie"
msgstr "Predefined appearance "

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:308
msgid "Standard Game Develop"
msgstr "Game Develop Standard"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:310
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:324
msgid "Microsoft Office"
msgstr "Microsoft Office"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:312
msgid "Radiance"
msgstr "Radiance"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:314
msgid "Oxygen"
msgstr "Oxygen"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:316
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:325
msgid "wxAUI"
msgstr "wxAUI"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:327
msgid "Style du ruban"
msgstr "Ribbon's style"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:329
msgid "Couleurs du ruban"
msgstr "Ribbon's colors"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:331
msgid "Principale :"
msgstr "Primary :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:335
msgid "Secondaire :"
msgstr "Secondary :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:341
msgid "Textes du ruban"
msgstr "Ribbon labels"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:344
msgid "Cacher les noms des boutons"
msgstr "Hide the button's labels"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:347
msgid "Cacher les onglets des pages"
msgstr "Hide tabs of ribbon's pages"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:352
msgid "Bouton \"Fichier\""
msgstr "Button \"File\""

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:354
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:33
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:191
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:151
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:258
msgid "Couleur"
msgstr "Color"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:362
msgid "Couleur des panneaux"
msgstr "Panes' color"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:364
msgid "Editeur actif :"
msgstr "Active editor :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:370
msgid "Editeur inactif :"
msgstr "Inactive editor :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:378
msgid "Couleur des séparations"
msgstr "Sash's color"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:380
msgid "Arrière plan :"
msgstr "Background :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:384
msgid "Bordures :"
msgstr "Borders :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:390
msgid "Couleur du texte"
msgstr "Text's color"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:392
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:404
msgid "Actif :"
msgstr "Active :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:396
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:408
msgid "Inactif :"
msgstr "Inactive :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:402
msgid "Couleur des onglets"
msgstr "Tabs colors"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:422
msgid "Taille par défaut de la colonnes des conditions :"
msgstr "Default width of the condition column:"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:429
msgid "Cacher les noms des boutons dans les panneaux contextuels"
msgstr "Hide the button's labels in context panels"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:432
msgid "Couleurs des paramètres"
msgstr "Parameters colors"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:445
msgid "Edition des sources"
msgstr "Edit sources"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:448
msgid "Editer les sources avec l'éditeur intégré à Game Develop"
msgstr "Edit sources using internal Game Develop code editor"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:453
msgid "Utiliser un programme externe :"
msgstr "Use an external program :"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:465
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:534
msgid "Langue"
msgstr "Language"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:466
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:535
msgid "Répertoires"
msgstr "Folders"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:467
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:536
msgid "Positionnements par défaut"
msgstr "Default position"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:468
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:537
msgid "Apparence"
msgstr "Appearance"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:469
msgid "Editeur d'évènements"
msgstr "Events editor"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:470
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:539
msgid "Compilation C++"
msgstr "C++ Compilation"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:538
msgid "Editeurs d'évènements"
msgstr "Events editors"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:546
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:910
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:912
msgid ": Gras"
msgstr ": Bold"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:547
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:916
#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:918
msgid ": Italique"
msgstr ": Italic"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:885
msgid "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."
msgstr "Some modifications need to restart Game Develop so as to be visible."

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1250
msgid "Choisissez le répertoire temporaire pour le déploiement"
msgstr "Choose a temporary folder for deployment"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1261
msgid "Choisissez le répertoire temporaire pour la compilation"
msgstr "Choose a temporary folder for compilation"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1272
msgid "Choisissez un programme d'édition d'image"
msgstr "Choose a image editing software"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1343
msgid "Choisissez un éditeur de code externe"
msgstr "Choose an external code editor"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1343
msgid "Programme (*.exe)|*.exe"
msgstr "Program (*.exe)|*.exe"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1425
msgid "Choisissez où enregistrer le fichier de suivi"
msgstr "Choose where the log file must be saved"

#: d:\florian\programmation\gamedevelop2\ide\preferences.cpp:1425
msgid "Fichier log (*.txt)|*.txt"
msgstr "Log file (*.txt)|*.txt"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:57
msgid "Activer le suivi des performances ( Relance la scène )"
msgstr "Activate profiling ( Relaunch the scene )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:103
msgid "Changer le nombre de mesures"
msgstr "Change the number of measure"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:105
msgid "Nombre infini"
msgstr "Infinity number"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:291
msgid "Nombre de mesures"
msgstr "Number of measures"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:108
msgid "Changer l'intervalle des mesures"
msgstr "Change the interval between each measures."

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:111
msgid "Afficher le temps total"
msgstr "Display total time"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:113
msgid "Afficher le temps des évènements"
msgstr "Display time used by events"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:115
msgid "Afficher le nombre d'objets"
msgstr "Display the number of objects"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:145
msgid "Evenements"
msgstr "Events"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:146
msgid "Temps de rendu total ( Affichage + Evenements )"
msgstr "Total rendering time ( Display + Events )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:147
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
msgid "Nombre d'objets"
msgstr "Number of objects"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:152
msgid "Evenements : "
msgstr "Events:"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:153
msgid " / Pourcentage de temps utilisé par les évenements : "
msgstr "/ Percent of time used by events:"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:157
msgid "Temps de rendu total ( Affichage + Evenements )  : "
msgstr "Total rendering time ( Display + Events ):"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:160
msgid "Nombre d'objets : "
msgstr "Number of objects:"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:197
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:205
#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:206
msgid "i/s"
msgstr "fps"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:291
msgid "Entrez le nombre de mesure à conserver"
msgstr "Enter the number of measure to memorize"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:297
msgid "Entrez le temps entre chaque relevé ( en millisecondes )"
msgstr "Enter time between each measure ( milliseconds )"

#: d:\florian\programmation\gamedevelop2\ide\profiledlg.cpp:297
msgid "Temps entre chaque relevé"
msgstr "Time between each measure"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:129
msgid ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."
msgstr ""
"Double click to set the project as actual project.\n"
"Double click on an item to edit it, or use right\n"
"click to access to more options."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:132
msgid "Editer cette scène"
msgstr "Edit this scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:135
msgid "Modifier les propriétés"
msgstr "Edit the properties"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:138
msgid "Modifier les variables initiales"
msgstr "Modify inital variables"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:145
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:161
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:343
msgid "Ajouter une scène"
msgstr "Add a scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:148
msgid "Supprimer la scène"
msgstr "Delete the scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:152
msgid "Copier la scène"
msgstr "Copy the scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:155
msgid "Couper la scène"
msgstr "Cut the scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:158
msgid "Coller la scène"
msgstr "Paste the scne"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:167
msgid "Modifier les variables globales"
msgstr "Modify global variables"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:174
msgid "Fermer ce projet"
msgstr "Close this project"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:176
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:344
msgid "Ajouter des évènements externes"
msgstr "Add external events"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:182
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:204
msgid "Renommer"
msgstr "Rename"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:202
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:215
msgid "Créer un nouveau fichier C++"
msgstr "Create a new C++ file"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:204
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:217
msgid "Ajouter un fichier C++ déjà existant"
msgstr "Add an already existing C++ file"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:220
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:230
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:345
msgid "Ajouter un agencement externe"
msgstr "Add an external layout"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:328
msgid "Nouveau"
msgstr "New"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:329
msgid "Ouvrir"
msgstr "Open"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:332
msgid "Projet actuel"
msgstr "Current project"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:335
msgid "Tout enregistrer"
msgstr "Save all"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:340
msgid "Opérations de base sur le jeu"
msgstr "Basic Operations"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:346
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:455
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:544
msgid "Extensions"
msgstr "Extensions"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:347
msgid "Editer l'élement selectionné"
msgstr "Edit selected element"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:354
msgid "Outils C++"
msgstr "C++ Tools"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:96
msgid "Convertisseur"
msgstr "Converter"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:359
msgid "Convertisseur d'images "
msgstr "Image converter"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:401
msgid "(Sans nom)"
msgstr "(No name)"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:415
msgid "Scenes"
msgstr "Scenes"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:442
msgid "Fichiers sources C++"
msgstr "C++ source files"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:618
msgid "Impossible d'ouvrir "
msgstr "Unable to open "

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:662
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:716
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1375
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1616
msgid "Impossible d'ajouter le nouvel onglet !"
msgstr "Unable to add a new tab !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:676
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:729
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:754
msgid "Choisissez une scène à éditer dans le gestionnaire de projets."
msgstr "Choose a scene to edit in the project's manager"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:832
msgid "Impossible de renommer : une scène porte déjà ce nom !"
msgstr "Unable to rename : A scene has already the same name."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:855
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:884
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1437
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1469
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1485
msgid "Evenements introuvable."
msgstr "Unable to found events."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:861
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:890
msgid "Impossible de renommer : d'autres évènements externes portent déjà ce nom !"
msgstr "Unable to rename : Some external events have already the same name."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:942
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:946
msgid "Nouvelle scène"
msgstr "New scene"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1020
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1086
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1229
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1238
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1247
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1256
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1265
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1449
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1499
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1646
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1696
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1784
msgid "Impossible de supprimer l'onglet !"
msgstr "Unable to delete a tab !"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1020
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1086
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1229
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1238
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1247
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1256
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1265
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1449
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1499
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1646
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1696
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1784
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:503
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:528
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:968
msgid "Erreur"
msgstr "Error"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1118
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1122
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1520
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1524
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1717
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1721
msgid "Copie de"
msgstr "Copy of"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1295
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1312
msgid ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"
msgstr ""
"Warning !All changes not saved will be lost.\n"
"\n"
"Close the project ?"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1295
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1312
msgid "Confirmation"
msgstr "Confirmation"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1346
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1587
msgid "Evenements externes introuvables."
msgstr "Unable to found external events."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1545
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1549
msgid "Agencement externe"
msgstr "External layout"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1634
msgid "Agencement externes introuvable."
msgstr "Unable to found external layout."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1666
#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1682
msgid "Agencement externe introuvable."
msgstr "Unable to found external layout."

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1742
msgid "Choisissez un ou plusieurs fichiers à ajouter"
msgstr "Choose one or more files to add"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1742
msgid "Sources C++|*.cpp;*.cxx|Tous les fichiers|*.*"
msgstr "C++ sources|*.cpp;*.cxx|All files|*.*"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1772
msgid "Fichier introuvable"
msgstr "File not found"

#: d:\florian\programmation\gamedevelop2\ide\projectmanager.cpp:1802
msgid "Choisissez un nom de fichier"
msgstr "Choose a file name"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:254
msgid "Les modifications apportées aux évènements seront prises en compte lors du retour au mode édition."
msgstr "Changes made to events will be taken ino account when you switch to Edition mode"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:321
msgid "La compilation des évènements a échouée, et la scène ne peut être testée. Afin que le problème soit corrigé, veuillez le rapporter au développeur de Game Develop, en joignant le fichier suivant :\n"
msgstr "Compilation of events failed, and scene cannot be previewed. Please report this problem to Game Develop's developer, joining this file:\n"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:360
msgid "Dans le jeu final, le jeu se terminera."
msgstr "In the compiled game, the game will quit."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:364
msgid "Dans le jeu final, un changement de scène s'effectuera vers la scène "
msgstr "In the compiled game, the scene will change for "

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:753
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:755
msgid "Position "
msgstr "Position "

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:753
msgid ". ( Calque de base, Caméra 0 )"
msgstr ". ( Base layer, camera 0 )"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:755
msgid ". SHIFT pour sélection multiple, clic droit pour plus d'options."
msgstr ". SHIFT for multiple selection, right click for more options."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas.cpp:873
msgid ""
"L'objet à ajouter n'existe pas ou plus dans la liste des objets.\n"
"Glissez-déposez les objets depuis la liste des objets."
msgstr ""
"The object to add does not exist ( anymore ) in the object list.\n"
"Drag and drop objects on the scene from the objects list."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:46
msgid "Compilation en cours..."
msgstr "Compiling..."

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:128
msgid "Mode"
msgstr "Mode"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:162
msgid "Revenir à l'origine"
msgstr "Return to the initial position ( 0;0 )"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:163
msgid "Zoom initial"
msgstr "Initial zoom"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:164
msgid "Grille"
msgstr "Grid"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:165
msgid "Editer la grille"
msgstr "Edit the grid"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:166
msgid "Masque de la fen. de jeu"
msgstr "Window mask"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:167
msgid "Liste des objets"
msgstr "Objects list"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:174
msgid "Jouer"
msgstr "Play"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:173
msgid "Jouer dans une fenêtre"
msgstr "Play in a window"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:204
msgid "Pause"
msgstr "Pause"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:177
msgid "Afficher l'éditeur en plein écran"
msgstr "Display editor fullscreen"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:274
msgid "Passer le(s) objet(s) sur le calque \""
msgstr "Put the object(s) on the layer \""

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:403
msgid "Passer le(s) objet(s) sur le calque supérieur"
msgstr "Put the object(s) on the higher layer"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:405
msgid "Passer le(s) objet(s) sur le calque inférieur"
msgstr "Put the object(s) on the lower layer"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:407
msgid "Supprimer la sélection\tDEL"
msgstr "Delete the selection\tDEL"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:442
msgid "Annuler les 10 précédentes actions"
msgstr "Cancel 10 changes"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:444
msgid "Annuler les 20 précédentes actions"
msgstr "Cancel 20 changes"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:447
msgid "Supprimer l'historique des changements"
msgstr "Delete the historic"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:453
msgid "5%"
msgstr "5%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:455
msgid "10%"
msgstr "10%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:457
msgid "25%"
msgstr "25%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:459
msgid "50%"
msgstr "50%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:461
msgid "100%"
msgstr "100%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:463
msgid "150%"
msgstr "150%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:465
msgid "200%"
msgstr "200%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:467
msgid "500%"
msgstr "500%"

#: d:\florian\programmation\gamedevelop2\ide\scenecanvas2.cpp:494
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_scene"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_scene"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:81
msgid "Chercher dans les évènements"
msgstr "Search in events"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:107
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:166
msgid "Prendre en compte la casse"
msgstr "Match case"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:171
msgid "Où"
msgstr "Where"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:114
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:177
msgid "Les conditions"
msgstr "The conditions"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:117
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:180
msgid "Les actions"
msgstr "The actions"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:197
msgid "Chercher"
msgstr "Search"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:131
msgid "Précédent"
msgstr "Previous"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:148
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:198
msgid "Remplacer"
msgstr "Replace"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:156
msgid "par"
msgstr "by"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:173
msgid "Seulement l'évènement selectionné"
msgstr "Only the selected event"

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:258
#, c-format
msgid "%i résultats."
msgstr "%i results."

#: d:\florian\programmation\gamedevelop2\ide\searchevents.cpp:312
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/search"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/events_editor/search"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:23
msgid "Choisir le signe de la modification"
msgstr "Choose the modification's sign"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:27
msgid "= ( Mettre à )"
msgstr "= ( Set to )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:28
msgid "+ ( Ajouter )"
msgstr "+ ( Add )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:29
msgid "- ( Soustraire )"
msgstr "- ( Subtract )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:30
msgid "* ( Multiplier par )"
msgstr "* ( Multiply by )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:31
msgid "/ ( Division par )"
msgstr "/ ( Divide by )"

#: d:\florian\programmation\gamedevelop2\ide\signemodification.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:163
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:196
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:213
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:249
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:262
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:294
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:297
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:357
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:411
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:471
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:128
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:376
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:394
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:249
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:49
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:224
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:401
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:435
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:471
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:507
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:578
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:612
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:216
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:354
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:63
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:446
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:462
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:478
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:494
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:510
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:317
msgid "Signe de la modification"
msgstr "Modification's sign"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:23
msgid "Choisir le signe du test"
msgstr "Choose the test's sign"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:27
msgid "= ( égal )"
msgstr "= ( equal to )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:28
msgid "> ( supérieur à )"
msgstr "> ( greater than )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:29
msgid "< ( inférieur à )"
msgstr "< ( lesser than )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:30
msgid ">= ( supérieur ou égal à )"
msgstr ">= ( greater than or equal to )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:31
msgid "<= ( inférieur ou égal à )"
msgstr "<= ( lesser than or equal to )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:32
msgid "!= ( différent de )"
msgstr "!= ( different of )"

#: d:\florian\programmation\gamedevelop2\ide\signetest.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:408
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:425
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:441
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:458
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:492
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:509
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:359
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:433
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:466
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:484
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:115
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:98
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:240
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:272
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:289
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:306
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:323
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:110
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:296
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:160
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:231
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:107
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:278
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:383
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:453
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:525
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:561
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:595
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:629
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:199
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:303
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:337
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:405
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:439
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:474
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:214
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:246
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:282
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:527
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:559
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:575
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:591
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:607
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:193
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:333
msgid "Signe du test"
msgstr "Sign of the test"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:79
msgid "Commencer"
msgstr "Getting started"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:86
msgid "Projets récents"
msgstr "Recent projects"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:95
msgid ""
"Pour commencer, utilisez le gestionnaire de projet, à gauche\n"
"par défaut, pour ajouter une scène ( clic droit sur \"Scènes\" )\n"
"et pour modifier les images ( double clic sur \"Images\" )."
msgstr ""
"To begin, use the project manager\n"
"to add a scene ( right click on \"Scenes\" )\n"
"and to modify images ( Double click on \"Images\")."

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:97
msgid "Si vous débutez ou avez besoin d'aide :"
msgstr "If you are a beginner or need assistance:"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:102
msgid "Lire le guide de démarrage"
msgstr "Read Getting Started Guide"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:126
msgid "Accéder aux ressources pour jeux"
msgstr "Access to resources"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:134
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:136
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:138
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:140
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:142
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:144
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:146
#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:150
msgid "-"
msgstr "-"

#: d:\florian\programmation\gamedevelop2\ide\startherepage.cpp:157
msgid "Vous appréciez Game Develop ? Aidez l'auteur en faisant un don."
msgstr "If you like Game Develop, you can make a donation to the author."

#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:31
msgid "title"
msgstr "title"

#: d:\florian\programmation\gamedevelop2\ide\trueorfalse.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\advancedtextentrydlg.cpp:39
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:188
msgid "Label"
msgstr "Label"

#: d:\florian\programmation\gamedevelop2\ide\dialogs\externallayouteditor.cpp:76
msgid "Editer comme si les objets étaient inclus à la scène :"
msgstr "Edit as if the objects were included to scene :"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1623
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2975
msgid "Current EOL : "
msgstr "Current EOL : "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1624
msgid "Convert End of Line chars"
msgstr "Convert End of Line chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1644
msgid "Scale font sizes : -10...20 (not all fonts supported)"
msgstr "Scale font sizes : -10...20 (not all fonts supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:1646
msgid "Change text font size"
msgstr "Change text font size"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2212
msgid "Unicode text file. Convert to Ansi text?"
msgstr "Unicode text file. Convert to Ansi text?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2213
msgid "Load Unicode?"
msgstr "Load Unicode?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2327
msgid "This file is too large for this editor, sorry."
msgstr "This file is too large for this editor, sorry."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2328
msgid "Error loading file"
msgstr "Error loading file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2304
msgid "Open file"
msgstr "Open file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2383
msgid "Save file"
msgstr "Save file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2395
msgid "Error opening file :'"
msgstr "Error opening file :'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2396
msgid "Save file error"
msgstr "Save file error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file name"
msgstr "New file name"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2437
msgid "New file"
msgstr "New file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2445
msgid "The filename contains wildcard characters."
msgstr "The filename contains wildcard characters."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2446
msgid "Invalid filename"
msgstr "Invalid filename"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2492
msgid ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"
msgstr ""
"\n"
"Has unsaved changes.\n"
"Would you like to save your file before closing?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2493
msgid "Unsaved changes"
msgstr "Unsaved changes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2527
msgid ""
"\n"
"Doesn't exist on disk anymore."
msgstr ""
"\n"
"Doesn't exist on disk anymore."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2528
msgid "File removed from disk"
msgstr "File removed from disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid "The file '"
msgstr "The file '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2541
msgid ""
"' has been modified externally.\n"
"Would you like to reload the file?"
msgstr ""
"' has been modified externally.\n"
"Would you like to reload the file?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2542
msgid "File changed on disk"
msgstr "File changed on disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2683
#, c-format
msgid "Long l&ine guide column (%d)..."
msgstr "Long l&ine guide column (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2692
#, c-format
msgid "&Scale font size (%d)..."
msgstr "&Scale font size (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2695
#, c-format
msgid "Set tab &width (%d)..."
msgstr "Set tab &width (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2696
#, c-format
msgid "Set indent wi&dth (%d)..."
msgstr "Set indent wi&dth (%d)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2697
msgid "&EOL Mode ("
msgstr "&EOL Mode ("

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2842
msgid "Level to collapse all folds to"
msgstr "Level to collapse all folds to"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2843
msgid "Collapse folds to level"
msgstr "Collapse folds to level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2852
msgid "Level to expand all folds to"
msgstr "Level to expand all folds to"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2853
msgid "Expand folds to level"
msgstr "Expand folds to level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2927
msgid "Column to show long line marker"
msgstr "Column to show long line marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2928
msgid "Set long line marker"
msgstr "Set long line marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2943
msgid "Characters to expand tabs"
msgstr "Characters to expand tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2944
msgid "Set tab width"
msgstr "Set tab width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Characters to indent"
msgstr "Characters to indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2959
msgid "Set indentation width"
msgstr "Set indentation width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:2976
msgid "Select EOL mode"
msgstr "Select EOL mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3113
msgid "Find dialog"
msgstr "Find dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3120
msgid "Replace dialog"
msgstr "Replace dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3271
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'."
msgstr ""
"Replaced %d occurances of\n"
"'%s' with '%s'."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1143
msgid "Finished replacing"
msgstr "Finished replacing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3562
#, c-format
msgid "Line number : 1...%d"
msgstr "Line number : 1...%d"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3563
msgid "Goto line"
msgstr "Goto line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3577
msgid "Print document"
msgstr "Print document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3600
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3637
msgid "A print error occurred, perhaps your printer is not correctly setup?"
msgstr "A print error occurred, perhaps your printer is not correctly setup?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3601
msgid "Print error"
msgstr "Print error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3614
msgid "Preview document"
msgstr "Preview document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3638
msgid "Print preview error"
msgstr "Print preview error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3643
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedit.cpp:3661
msgid "Print Preview"
msgstr "Print Preview"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:407
msgid "Editor Colors"
msgstr "Editor Colors"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:408
msgid "Lexer Styles"
msgstr "Lexer Styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:409
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1081
msgid "Help"
msgstr "Help"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:446
msgid "Show all styles"
msgstr "Show all styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:694
msgid "Choose the font's foreground color"
msgstr "Choose the font's foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:711
msgid "Choose the font's background color"
msgstr "Choose the font's background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1052
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1417
msgid "Styles"
msgstr "Styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1071
msgid "Keywords"
msgstr "Keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1374
msgid "View"
msgstr "View"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1381
msgid "Tabs and EOL"
msgstr "Tabs and EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1388
msgid "Folding and Wrapping"
msgstr "Folding and Wrapping"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1395
msgid "Printing"
msgstr "Printing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1402
msgid "Loading and Saving"
msgstr "Loading and Saving"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1409
msgid "Highlighting"
msgstr "Highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1425
msgid "Languages"
msgstr "Languages"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1441
msgid "Default"
msgstr "Default"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1433
msgid "Reset this page's values to their default"
msgstr "Reset this page's values to their default"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:653
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1226
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1303
msgid "OK"
msgstr "OK"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:561
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:659
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1100
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1230
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1307
msgid "Cancel"
msgstr "Cancel"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:1438
msgid "Apply"
msgstr "Apply"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2006
msgid "Insert"
msgstr "Insert"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs.cpp:2008
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:584
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:604
msgid "Prepend"
msgstr "Prepend"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:43
msgid "Highlighting and other styles"
msgstr "Highlighting and other styles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:56
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1333
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1391
msgid "ChoiceItem"
msgstr "ChoiceItem"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:57
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:58
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:59
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:60
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:61
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:62
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:86
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:87
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:88
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:89
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:90
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:92
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:93
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:94
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:95
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:186
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:187
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:188
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:189
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:190
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:191
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:192
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:193
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:195
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:196
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:197
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:198
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:199
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:200
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:201
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:610
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:611
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:612
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:613
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:614
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:629
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:630
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:631
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:632
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:633
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1279
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1334
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1335
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1336
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1337
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1338
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1339
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1340
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1393
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1394
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1395
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1396
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1397
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1398
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1399
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1400
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1401
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1402
msgid "Item"
msgstr "Item"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:72
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:79
msgid "Font"
msgstr "Font"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:73
msgid "Set non default font for style"
msgstr "Set non default font for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:80
msgid "Choose a font (unsupported fonts revert to a default)"
msgstr "Choose a font (unsupported fonts revert to a default)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:85
msgid "Bitstream Vera Sans Mono*"
msgstr "Bitstream Vera Sans Mono*"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:98
msgid "Typical fonts (* are known to be fixed width)"
msgstr "Typical fonts (* are known to be fixed width)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:103
msgid "Font Size"
msgstr "Font Size"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:104
msgid "Set non default font size for style"
msgstr "Set non default font size for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:108
msgid "Select font size in points"
msgstr "Select font size in points"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:111
msgid "Attributes"
msgstr "Attributes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:112
msgid "Set non default attributes for style"
msgstr "Set non default attributes for style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:117
msgid "Bold"
msgstr "Bold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:118
msgid "Font is bold"
msgstr "Font is bold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:121
msgid "Italics"
msgstr "Italics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:122
msgid "Font is italics"
msgstr "Font is italics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:125
msgid "Underlined"
msgstr "Underlined"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:126
msgid "Font is underlined"
msgstr "Font is underlined"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:129
msgid "EOL Fill"
msgstr "EOL Fill"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:130
msgid "Fill background to end of line (unclosed strings)"
msgstr "Fill background to end of line (unclosed strings)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:135
msgid "Foreground color"
msgstr "Foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:136
msgid "Set non default foreground colour"
msgstr "Set non default foreground colour"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:139
msgid "Fore Color"
msgstr "Fore Color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:140
msgid "Choose foreground color"
msgstr "Choose foreground color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:143
msgid "Background color"
msgstr "Background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:144
msgid "Set non default background colour"
msgstr "Set non default background colour"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:147
msgid "Back Color"
msgstr "Back Color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:148
msgid "Choose background color"
msgstr "Choose background color"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:173
msgid "Language settings"
msgstr "Language settings"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:179
msgid "Language"
msgstr "Language"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:185
msgid "ACTIVE SERVER PAGES (ASP) BLAH"
msgstr "ACTIVE SERVER PAGES (ASP) BLAH"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:204
msgid "Choose the language (lexer) to syntax highlight document"
msgstr "Choose the language (lexer) to syntax highlight document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:207
msgid "File patterns"
msgstr "File patterns"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:211
msgid "File extensions associated with this language (*.cpp;*.c;*.h)"
msgstr "File extensions associated with this language (*.cpp;*.c;*.h)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:241
msgid "File properties"
msgstr "File properties"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:247
msgid "Filename "
msgstr "Filename "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:248
msgid "Name of the document or filename"
msgstr "Name of the document or filename"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:251
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:261
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:271
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:281
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:291
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:301
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:321
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:341
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:351
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:361
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:371
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:381
msgid ":"
msgstr ":"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:254
msgid "path/to/the/file/and/stuff/untitled.txt"
msgstr "path/to/the/file/and/stuff/untitled.txt"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:257
msgid "Size "
msgstr "Size "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:258
msgid "Size of the file on disk if it exists"
msgstr "Size of the file on disk if it exists"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:264
msgid "100000000000000000000000000000000 bytes"
msgstr "100000000000000000000000000000000 bytes"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:267
msgid "Opened "
msgstr "Opened "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:268
msgid "Time the file was opened from disk"
msgstr "Time the file was opened from disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:284
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:294
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:304
msgid "12/12/2003 00:00:00 000000000000000000000"
msgstr "12/12/2003 00:00:00 000000000000000000000"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:277
msgid "Modified "
msgstr "Modified "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:278
msgid "Last time the file was modified on disk"
msgstr "Last time the file was modified on disk"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:287
msgid "Accessed "
msgstr "Accessed "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:288
msgid "Last time the file was accessed on disk (not all platforms support this)"
msgstr "Last time the file was accessed on disk (not all platforms support this)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:297
msgid "Created "
msgstr "Created "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:298
msgid "Time the file was created on disk (not all platforms support this)"
msgstr "Time the file was created on disk (not all platforms support this)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:311
msgid "Information"
msgstr "Information"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:317
msgid "Language "
msgstr "Language "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:318
msgid "The language used to hilight the document"
msgstr "The language used to hilight the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:324
msgid "Some language name that has some name like this"
msgstr "Some language name that has some name like this"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:331
msgid "Current statistics"
msgstr "Current statistics"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:337
msgid "Lines "
msgstr "Lines "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:338
msgid "Number of lines in the document"
msgstr "Number of lines in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:344
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:354
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:364
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:374
msgid "10000000000000000000000000000000000000"
msgstr "10000000000000000000000000000000000000"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:347
msgid "Characters "
msgstr "Characters "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:348
msgid "Number of characters in the document (size)"
msgstr "Number of characters in the document (size)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:357
msgid "Words "
msgstr "Words "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:358
msgid "Number of words in the document"
msgstr "Number of words in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:367
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:838
msgid "Tabs"
msgstr "Tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:368
msgid "Number of tab characters in the document"
msgstr "Number of tab characters in the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:377
msgid "EOL Characters "
msgstr "EOL Characters "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:378
msgid "Number and types of end of line characters"
msgstr "Number and types of end of line characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:384
msgid "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "
msgstr "CRLF (DOS/Win)=100000, CR (Mac)=100000, LF (Unix)=100000 "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:424
msgid "Find what"
msgstr "Find what"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:429
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:452
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:609
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:628
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1158
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1184
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1210
msgid "ComboItem"
msgstr "ComboItem"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:430
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:453
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1133
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1159
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1185
msgid "Item1"
msgstr "Item1"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:431
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:454
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1079
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1134
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1160
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1186
msgid "Item2"
msgstr "Item2"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:432
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:455
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1080
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1135
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1161
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1187
msgid "Item3"
msgstr "Item3"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:433
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:456
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1136
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1162
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1188
msgid "Item4"
msgstr "Item4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:434
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:457
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1137
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1163
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1189
msgid "Item5"
msgstr "Item5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:435
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:458
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1138
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1164
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1190
msgid "Item6"
msgstr "Item6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:436
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:459
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1139
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1165
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1191
msgid "Item7"
msgstr "Item7"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:437
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:460
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1140
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1166
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1192
msgid "Item8"
msgstr "Item8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:438
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:461
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1141
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1167
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1193
msgid "Item9"
msgstr "Item9"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:439
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:462
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1142
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1168
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1194
msgid "Item0"
msgstr "Item0"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:447
msgid "Replace with "
msgstr "Replace with "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:480
msgid "&Whole word"
msgstr "&Whole word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:481
msgid "Find string must be a whole word"
msgstr "Find string must be a whole word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:484
msgid "&Backwards"
msgstr "&Backwards"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:485
msgid "Search from the bottom to the top of the document"
msgstr "Search from the bottom to the top of the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:488
msgid "Match &case"
msgstr "Match &case"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:489
msgid "Case sensitive finding"
msgstr "Case sensitive finding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:492
msgid "Wra&p around"
msgstr "Wra&p around"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:493
msgid "Wrap search to continue searching at the top"
msgstr "Wrap search to continue searching at the top"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:496
msgid "Word &start"
msgstr "Word &start"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:497
msgid "Find string only if it's the start of a word"
msgstr "Find string only if it's the start of a word"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:500
msgid "Rege&xpr find"
msgstr "Rege&xpr find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:501
msgid "Use a regular expression to search for a string"
msgstr "Use a regular expression to search for a string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:504
msgid "Find all"
msgstr "Find all"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:505
msgid "Find all occurances of the string"
msgstr "Find all occurances of the string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:508
msgid "Bookmark all"
msgstr "Bookmark all"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:509
msgid "Bookmark every occurance of find string"
msgstr "Bookmark every occurance of find string"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:516
msgid "Scope"
msgstr "Scope"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:519
msgid "Whole &document "
msgstr "Whole &document "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:521
msgid "Search starts at the top of the document"
msgstr "Search starts at the top of the document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:524
msgid "From c&ursor "
msgstr "From c&ursor "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:525
msgid "Search starts at current cursor location"
msgstr "Search starts at current cursor location"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:528
msgid "A&ll documents "
msgstr "A&ll documents "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:529
msgid "Search through all the open documents"
msgstr "Search through all the open documents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:541
msgid "&Find"
msgstr "&Find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:547
msgid "R&eplace"
msgstr "R&eplace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:550
msgid "&Replace && Find"
msgstr "&Replace && Find"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:551
msgid "Replace string and find next occurance"
msgstr "Replace string and find next occurance"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:554
msgid "Replace &All"
msgstr "Replace &All"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:587
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:623
msgid "Append"
msgstr "Append"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:590
msgid "At Column"
msgstr "At Column"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:596
msgid "Surround selection"
msgstr "Surround selection"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:617
msgid "Text to prepend"
msgstr "Text to prepend"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:636
msgid "Text to append"
msgstr "Text to append"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:678
msgid "Font scaling"
msgstr "Font scaling"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:683
msgid "Text scaling factor"
msgstr "Text scaling factor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:687
msgid "Scale text point size (not all fonts supported)"
msgstr "Scale text point size (not all fonts supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:694
msgid "Edge marker"
msgstr "Edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:699
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:176
msgid "Type"
msgstr "Type"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:704
msgid "No marker"
msgstr "No marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:705
msgid "Line"
msgstr "Line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:706
msgid "Background"
msgstr "Background"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:709
msgid "Select method to mark an edge"
msgstr "Select method to mark an edge"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:712
msgid "Column"
msgstr "Column"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:713
msgid "Character to show the edge marker"
msgstr "Character to show the edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:717
msgid "Character position of edge marker"
msgstr "Character position of edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:724
msgid "Margins"
msgstr "Margins"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:727
msgid "Show line number margin "
msgstr "Show line number margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:730
msgid "Show marker margin "
msgstr "Show marker margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:735
msgid "Cursor"
msgstr "Cursor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:738
msgid "Highlight cursor line background "
msgstr "Highlight cursor line background "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:743
msgid "Width in pixels"
msgstr "Width in pixels"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:749
msgid "Blink period (ms)"
msgstr "Blink period (ms)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:753
msgid "Set the blinking rate of the cursor in milliseconds (0 for off)"
msgstr "Set the blinking rate of the cursor in milliseconds (0 for off)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:774
msgid "Printing options"
msgstr "Printing options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:779
msgid "Coloring "
msgstr "Coloring "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:784
msgid "Normal colors (WYSIWYG)"
msgstr "Normal colors (WYSIWYG)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:785
msgid "Invert light colors"
msgstr "Invert light colors"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:786
msgid "Black on white"
msgstr "Black on white"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:787
msgid "Color on white"
msgstr "Color on white"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:788
msgid "Color on white (except line nums)"
msgstr "Color on white (except line nums)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:791
msgid "Choose what colors to use for the printout"
msgstr "Choose what colors to use for the printout"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:794
msgid "Font scale"
msgstr "Font scale"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:798
msgid "Select the printout scaling (some fonts may not scale properly)"
msgstr "Select the printout scaling (some fonts may not scale properly)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:801
msgid "Wrap lines"
msgstr "Wrap lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:805
msgid "Wrap long lines when printing, else cut them off"
msgstr "Wrap long lines when printing, else cut them off"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:808
msgid "Line numbers"
msgstr "Line numbers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:813
msgid "As shown in editor"
msgstr "As shown in editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:814
msgid "Never"
msgstr "Never"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:815
msgid "Always"
msgstr "Always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:843
msgid "Tab key inserts tabs not spaces,"
msgstr "Tab key inserts tabs not spaces,"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:846
msgid "Tab width"
msgstr "Tab width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:850
msgid "Number of spaces to use for a tab character"
msgstr "Number of spaces to use for a tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:857
msgid "Indentation"
msgstr "Indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:862
msgid "Tab key indents, "
msgstr "Tab key indents, "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:865
msgid "Indent width"
msgstr "Indent width"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:869
msgid "Number of spaces to use for indentation"
msgstr "Number of spaces to use for indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:874
msgid "Backspace key unindents "
msgstr "Backspace key unindents "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:877
msgid "Auto indent new lines"
msgstr "Auto indent new lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:880
msgid "Show indentation guides "
msgstr "Show indentation guides "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:885
msgid "End of line mode"
msgstr "End of line mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:888
msgid "End of line characters: CR=carriage return, LF=line feed "
msgstr "End of line characters: CR=carriage return, LF=line feed "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:893
msgid "Default EOL"
msgstr "Default EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:898
msgid "CRLF (Dos/Windows)"
msgstr "CRLF (Dos/Windows)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:899
msgid "CR (Mac)"
msgstr "CR (Mac)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:900
msgid "LF (Unix)"
msgstr "LF (Unix)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:909
msgid "Show invisibles"
msgstr "Show invisibles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:912
msgid "Show EOL marker "
msgstr "Show EOL marker "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:915
msgid "Show whitespace "
msgstr "Show whitespace "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:934
msgid "Language highlighting"
msgstr "Language highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:937
msgid "Enable syntax highlighting"
msgstr "Enable syntax highlighting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:940
msgid "Highlight preprocessor code"
msgstr "Highlight preprocessor code"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:941
msgid "Only for languages that support preprocessor statements"
msgstr "Only for languages that support preprocessor statements"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:944
msgid "Highlight braces () {} []"
msgstr "Highlight braces () {} []"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:947
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1430
msgid "Set language highlighting from file extension"
msgstr "Set language highlighting from file extension"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:948
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1431
msgid "Initialize the highlighting language when loading a file"
msgstr "Initialize the highlighting language when loading a file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:967
msgid "Code folding"
msgstr "Code folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:970
msgid "Show code folding margin "
msgstr "Show code folding margin "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:971
msgid "Show a margin to fold text (not all lexers are supported)"
msgstr "Show a margin to fold text (not all lexers are supported)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:976
msgid "Compact folding"
msgstr "Compact folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:977
msgid "Comment folding"
msgstr "Comment folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:978
msgid "Preprocessor folding"
msgstr "Preprocessor folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:979
msgid "At \"else\" folding"
msgstr "At \"else\" folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:980
msgid "HTML folding"
msgstr "HTML folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:981
msgid "HTML preprocessor folding      "
msgstr "HTML preprocessor folding      "

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:982
msgid "Directive folding"
msgstr "Directive folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:983
msgid "Python comment folding"
msgstr "Python comment folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:984
msgid "Python quote folding"
msgstr "Python quote folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:985
msgid "Python indent fold check"
msgstr "Python indent fold check"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:992
msgid "Fold margin style"
msgstr "Fold margin style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:997
msgid "Arrows"
msgstr "Arrows"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:998
msgid "Circles"
msgstr "Circles"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:999
msgid "Squares"
msgstr "Squares"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1000
msgid "Plus minus"
msgstr "Plus minus"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1009
msgid "Text wrapping"
msgstr "Text wrapping"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1012
msgid "Wrap text to window"
msgstr "Wrap text to window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1013
msgid "Wrap text to fit in window (doesn't modify document)"
msgstr "Wrap text to fit in window (doesn't modify document)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1018
msgid "Marker position"
msgstr "Marker position"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1023
msgid "No wrap markers"
msgstr "No wrap markers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1024
msgid "At end of line"
msgstr "At end of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1025
msgid "At start of line"
msgstr "At start of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1026
msgid "At end and start of line"
msgstr "At end and start of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1031
msgid "Marker style"
msgstr "Marker style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1036
msgid "At edge of window"
msgstr "At edge of window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1037
msgid "At end of text"
msgstr "At end of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1038
msgid "At start of text"
msgstr "At start of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1039
msgid "At end and start of text"
msgstr "At end and start of text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1044
msgid "Indent wrapped"
msgstr "Indent wrapped"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1048
msgid "Number of characters to indent wrapped lines"
msgstr "Number of characters to indent wrapped lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1069
msgid "Select Window(s)"
msgstr "Select Window(s)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1078
msgid "ListItem1"
msgstr "ListItem1"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1088
msgid "&Activate"
msgstr "&Activate"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1092
msgid "&Save"
msgstr "&Save"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1095
msgid "&Close Window(s)"
msgstr "&Close Window(s)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1126
msgid "Split before chars"
msgstr "Split before chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1127
msgid "Characters to split text into columns before"
msgstr "Characters to split text into columns before"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1145
msgid "Characters to split before, ex. '){}'"
msgstr "Characters to split before, ex. '){}'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1148
msgid "Format"
msgstr "Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1149
msgid "Format the preview text using current configuration"
msgstr "Format the preview text using current configuration"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1152
msgid "Split after chars"
msgstr "Split after chars"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1153
msgid "Characters to split text into columns after"
msgstr "Characters to split text into columns after"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1171
msgid "Characters to split after, ex. '(,;'"
msgstr "Characters to split after, ex. '(,;'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1174
msgid "Original"
msgstr "Original"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1175
msgid "Show original text's formatting"
msgstr "Show original text's formatting"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1178
msgid "Preserve matching"
msgstr "Preserve matching"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1179
msgid "Preserve formatting between matching characters, double first character (() to preserve between two different characters"
msgstr "Preserve formatting between matching characters, double first character (() to preserve between two different characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1197
msgid "Character pairs to preserve formatting between, ex. '\"\" ()'"
msgstr "Character pairs to preserve formatting between, ex. '\"\" ()'"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1200
msgid "Update"
msgstr "Update"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1202
msgid "Automatically update the preview text"
msgstr "Automatically update the preview text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1205
msgid "Ignore after"
msgstr "Ignore after"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1252
msgid "File format"
msgstr "File format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1257
msgid "HTML - Hypertext"
msgstr "HTML - Hypertext"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1258
msgid "HTML - Hypertext (w/ CSS)"
msgstr "HTML - Hypertext (w/ CSS)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1259
msgid "PDF - Portable Document Format"
msgstr "PDF - Portable Document Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1260
msgid "RTF - Rich Text Format"
msgstr "RTF - Rich Text Format"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1261
msgid "TEX - Latex"
msgstr "TEX - Latex"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1262
msgid "XML - Extensible Markup Language"
msgstr "XML - Extensible Markup Language"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1269
msgid "File name"
msgstr "File name"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1274
msgid "This Is a Long Filename to size the dialog"
msgstr "This Is a Long Filename to size the dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1285
msgid "Choose file"
msgstr "Choose file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1290
msgid "Automatic file name extension"
msgstr "Automatic file name extension"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1328
msgid "Choose keyword list"
msgstr "Choose keyword list"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1355
msgid "Default keywords"
msgstr "Default keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1358
msgid "Additional keywords"
msgstr "Additional keywords"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1386
msgid "Choose style"
msgstr "Choose style"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1392
msgid "REGULAR EXPRESSION BLAH"
msgstr "REGULAR EXPRESSION BLAH"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1427
msgid "Loading files"
msgstr "Loading files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1436
msgid "Load Unicode"
msgstr "Load Unicode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1442
msgid "Ask if unicode"
msgstr "Ask if unicode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1443
msgid "ASCII always"
msgstr "ASCII always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1444
msgid "Unicode always"
msgstr "Unicode always"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1453
msgid "Saving files"
msgstr "Saving files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1456
msgid "Remove trailing whitepace"
msgstr "Remove trailing whitepace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1459
msgid "Convert all EOL characters"
msgstr "Convert all EOL characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stedlgs_wdr.cpp:1460
msgid "Convert all the end of line characters to the set value"
msgstr "Convert all the end of line characters to the set value"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:150
msgid "Overwrite file : '"
msgstr "Overwrite file : '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:151
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:174
msgid "Export error"
msgstr "Export error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:173
msgid "Unable to export to file : '"
msgstr "Unable to export to file : '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steexprt.cpp:2042
msgid "Export to file"
msgstr "Export to file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:194
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:195
msgid "Files"
msgstr "Files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:275
msgid "About editor"
msgstr "About editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:410
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:863
msgid "Root"
msgstr "Root"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:413
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:432
msgid "Opened files"
msgstr "Opened files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steframe.cpp:444
msgid "Others"
msgstr "Others"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:84
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:202
msgid "&File"
msgstr "&File"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:91
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:203
msgid "&Edit"
msgstr "&Edit"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:98
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:204
msgid "&Tools"
msgstr "&Tools"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:105
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:205
msgid "&View"
msgstr "&View"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:112
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:206
msgid "&Bookmarks"
msgstr "&Bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:119
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:207
msgid "&Preferences"
msgstr "&Preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:126
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:208
msgid "&Window"
msgstr "&Window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:132
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:209
msgid "&Help"
msgstr "&Help"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "&Unsplit editor"
msgstr "&Unsplit editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:149
msgid "Unsplit the editor"
msgstr "Unsplit the editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor &horizontally\tCtrl+Shift+L"
msgstr "Split editor &horizontally\tCtrl+Shift+L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:150
msgid "Split editor horizontally"
msgstr "Split editor horizontally"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor &vertically\tCtrl+Shift+T"
msgstr "Split editor &vertically\tCtrl+Shift+T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:151
msgid "Split editor vertically"
msgstr "Split editor vertically"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:160
msgid "&Add empty page"
msgstr "&Add empty page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:161
msgid "&Open file(s)..."
msgstr "&Open file(s)..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:162
msgid "&Save all files"
msgstr "&Save all files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:169
msgid "Previous page"
msgstr "Previous page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:170
msgid "Next page"
msgstr "Next page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:172
msgid "Goto page"
msgstr "Goto page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:174
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "Close current page"
msgstr "Close current page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:175
msgid "Close all pages..."
msgstr "Close all pages..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:176
msgid "Close page"
msgstr "Close page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "&Windows..."
msgstr "&Windows..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:178
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:713
msgid "Manage opened windows"
msgstr "Manage opened windows"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "New"
msgstr "New"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:225
msgid "Clear editor for new file"
msgstr "Clear editor for new file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open..."
msgstr "Open..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:229
msgid "Open a file to edit"
msgstr "Open a file to edit"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
msgid "Save"
msgstr "Save"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:233
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "Save current file"
msgstr "Save current file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save as..."
msgstr "Save as..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:234
msgid "Save to a specific filename..."
msgstr "Save to a specific filename..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save all files"
msgstr "Save all files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:239
msgid "Save all open files"
msgstr "Save all open files"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut"
msgstr "Cut"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:246
msgid "Cut selected text"
msgstr "Cut selected text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy"
msgstr "Copy"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:247
msgid "Copy selected text"
msgstr "Copy selected text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste"
msgstr "Paste"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:248
msgid "Paste text at cursor"
msgstr "Paste text at cursor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo"
msgstr "Undo"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:253
msgid "Undo last editing"
msgstr "Undo last editing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
msgid "Redo"
msgstr "Redo"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:254
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "Redo last undo"
msgstr "Redo last undo"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction"
msgstr "Search direction"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:259
msgid "Search direction for next occurance in document"
msgstr "Search direction for next occurance in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find..."
msgstr "Find..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:260
msgid "Find text in document..."
msgstr "Find text in document..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next"
msgstr "Find next"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:261
msgid "Find next occurance in document"
msgstr "Find next occurance in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace..."
msgstr "Replace..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:262
msgid "Replace text in document"
msgstr "Replace text in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
msgid "Toggle bookmark"
msgstr "Toggle bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:273
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "Toggle a bookmark on cursor line"
msgstr "Toggle a bookmark on cursor line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
msgid "First bookmark"
msgstr "First bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:274
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "Goto first bookmark"
msgstr "Goto first bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
msgid "Previous bookmark"
msgstr "Previous bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:275
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "Goto previous bookmark"
msgstr "Goto previous bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
msgid "Next bookmark"
msgstr "Next bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:276
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "Goto next bookmark"
msgstr "Goto next bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
msgid "Last bookmark"
msgstr "Last bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "Goto last bookmark"
msgstr "Goto last bookmark"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "Clear all bookmarks"
msgstr "Clear all bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:278
msgid "Clear bookmarks"
msgstr "Clear bookmarks"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "&New...\tCtrl-N"
msgstr "&New...\tCtrl-N"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:293
msgid "Clear contents and start a new file"
msgstr "Clear contents and start a new file"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "&Open...\tCtrl-O"
msgstr "&Open...\tCtrl-O"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:298
msgid "Open file..."
msgstr "Open file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:305
msgid "&Close current page\tCtrl-Shift-Q"
msgstr "&Close current page\tCtrl-Shift-Q"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Cl&ose all pages..."
msgstr "Cl&ose all pages..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:307
msgid "Close all pages"
msgstr "Close all pages"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:315
msgid "&Save \tCtrl-S"
msgstr "&Save \tCtrl-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save &As...\tAlt-S"
msgstr "Save &As...\tAlt-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:317
msgid "Save as file..."
msgstr "Save as file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:320
msgid "Save A&ll\tCtrl-Shift-S"
msgstr "Save A&ll\tCtrl-Shift-S"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Expor&t..."
msgstr "Expor&t..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:329
msgid "Export to file..."
msgstr "Export to file..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Document propert&ies..."
msgstr "Document propert&ies..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:336
msgid "Show document properties dialog"
msgstr "Show document properties dialog"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "&Print...\tCtrl-P"
msgstr "&Print...\tCtrl-P"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:343
msgid "Print current document"
msgstr "Print current document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print pre&view...\tCtrl-Shift-P"
msgstr "Print pre&view...\tCtrl-Shift-P"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:344
msgid "Print preview of the current document"
msgstr "Print preview of the current document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Printer set&up..."
msgstr "Printer set&up..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:345
msgid "Setup the printer"
msgstr "Setup the printer"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Printer pa&ge setup..."
msgstr "Printer pa&ge setup..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:346
msgid "Setup the printout page"
msgstr "Setup the printout page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Printer options..."
msgstr "Printer options..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:347
msgid "Set other printout options"
msgstr "Set other printout options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "E&xit\tCtrl-Q"
msgstr "E&xit\tCtrl-Q"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:353
msgid "Exit editor"
msgstr "Exit editor"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cu&t   \tCtrl-X"
msgstr "Cu&t   \tCtrl-X"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:374
msgid "Cut selected text to clipboard"
msgstr "Cut selected text to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "&Copy  \tCtrl-C"
msgstr "&Copy  \tCtrl-C"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:375
msgid "Copy selected text to clipboard"
msgstr "Copy selected text to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy primary\tCtrl-Shift-C"
msgstr "Copy primary\tCtrl-Shift-C"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:377
msgid "Copy selected text to primary clipboard"
msgstr "Copy selected text to primary clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "&Paste \tCtrl-V"
msgstr "&Paste \tCtrl-V"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:381
msgid "Paste text from clipboard"
msgstr "Paste text from clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste Rect\tAlt-Shift-V"
msgstr "Paste Rect\tAlt-Shift-V"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:382
msgid "Paste rectangular text from clipboard (select with Shift+Alt)"
msgstr "Paste rectangular text from clipboard (select with Shift+Alt)"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Select A&ll\tCtrl-A"
msgstr "Select A&ll\tCtrl-A"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:387
msgid "Selects entire document"
msgstr "Selects entire document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Line Cu&t \tCtrl-L"
msgstr "Line Cu&t \tCtrl-L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:398
msgid "Cut current line to clipboard"
msgstr "Cut current line to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Line &Copy  \tCtrl-Shift-T"
msgstr "Line &Copy  \tCtrl-Shift-T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:400
msgid "Copy current line to clipboard"
msgstr "Copy current line to clipboard"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Line &Delete \tCtrl-Shift-L"
msgstr "Line &Delete \tCtrl-Shift-L"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:404
msgid "Delete current line"
msgstr "Delete current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Line &Transpose \tCtrl-T"
msgstr "Line &Transpose \tCtrl-T"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:405
msgid "Transpose current line upwards"
msgstr "Transpose current line upwards"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Line D&uplicate \tCtrl-D"
msgstr "Line D&uplicate \tCtrl-D"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:406
msgid "Duplicate current line"
msgstr "Duplicate current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:409
msgid "L&ine Editing"
msgstr "L&ine Editing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "&Find...\tCtrl-F"
msgstr "&Find...\tCtrl-F"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:416
msgid "Find text"
msgstr "Find text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find &Next\tF3"
msgstr "Find &Next\tF3"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:417
msgid "Find next occurance"
msgstr "Find next occurance"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search F&orward\tF2"
msgstr "Search F&orward\tF2"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:418
msgid "Search forward/reverse in document"
msgstr "Search forward/reverse in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "R&eplace...\tCtrl-H"
msgstr "R&eplace...\tCtrl-H"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:420
msgid "Replace text"
msgstr "Replace text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "&Go To... \tCtrl-G"
msgstr "&Go To... \tCtrl-G"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:427
msgid "Goto line number"
msgstr "Goto line number"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "&Undo \tCtrl-Z"
msgstr "&Undo \tCtrl-Z"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:434
msgid "Undo last operation"
msgstr "Undo last operation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:435
msgid "&Redo \tCtrl-Y"
msgstr "&Redo \tCtrl-Y"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Readonly"
msgstr "Readonly"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:442
msgid "Make document readonly"
msgstr "Make document readonly"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Selection &uppercase\tCtrl-Shift-U"
msgstr "Selection &uppercase\tCtrl-Shift-U"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:469
msgid "Convert the selected text to uppercase"
msgstr "Convert the selected text to uppercase"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Selection &lowercase\tCtrl-U"
msgstr "Selection &lowercase\tCtrl-U"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:470
msgid "Convert the selected text to lowercase"
msgstr "Convert the selected text to lowercase"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "&Increase indent"
msgstr "&Increase indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:477
msgid "Increase indent of selected text or current line"
msgstr "Increase indent of selected text or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "&Decrease indent"
msgstr "&Decrease indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:478
msgid "Decrease indent of selected text or current line"
msgstr "Decrease indent of selected text or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "&Join selected lines\tCtrl-J"
msgstr "&Join selected lines\tCtrl-J"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:485
msgid "Join selected lines together"
msgstr "Join selected lines together"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "&Split selected lines\tCtrl-K"
msgstr "&Split selected lines\tCtrl-K"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:486
msgid "Split selected lines to edge marker"
msgstr "Split selected lines to edge marker"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert &tabs to spaces"
msgstr "Convert &tabs to spaces"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:493
msgid "Convert tabs to spaces in selection or current line"
msgstr "Convert tabs to spaces in selection or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert s&paces to tabs"
msgstr "Convert s&paces to tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:494
msgid "Convert spaces to tabs in selection or current line"
msgstr "Convert spaces to tabs in selection or current line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert &EOL characters..."
msgstr "Convert &EOL characters..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:501
msgid "Convert all end of line characters in doc"
msgstr "Convert all end of line characters in doc"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove trailing &whitespace\tCtrl-W"
msgstr "Remove trailing &whitespace\tCtrl-W"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:508
msgid "Remove whitespace at the ends of lines"
msgstr "Remove whitespace at the ends of lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "I&nsert text...\tCtrl-I"
msgstr "I&nsert text...\tCtrl-I"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:515
msgid "Prepend, Append, or insert text at column..."
msgstr "Prepend, Append, or insert text at column..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "&Columnize..."
msgstr "&Columnize..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:522
msgid "Reformat selected lines in columns..."
msgstr "Reformat selected lines in columns..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "&Wrap text to window"
msgstr "&Wrap text to window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:543
msgid "Wrap the text to fit inside window"
msgstr "Wrap the text to fit inside window"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show &EOL"
msgstr "Show &EOL"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:550
msgid "Show end of line symbols"
msgstr "Show end of line symbols"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whi&tespace"
msgstr "Show whi&tespace"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:551
msgid "Show whitespace using symbols"
msgstr "Show whitespace using symbols"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indent &guides"
msgstr "Show indent &guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:556
msgid "Show indentation column guides"
msgstr "Show indentation column guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show l&ong line guide"
msgstr "Show l&ong line guide"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:557
msgid "Show column guide for long lines"
msgstr "Show column guide for long lines"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set long l&ine guide column..."
msgstr "Set long l&ine guide column..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:558
msgid "Set column long line guide..."
msgstr "Set column long line guide..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:559
msgid "&Guides"
msgstr "&Guides"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show &line number margin"
msgstr "Show &line number margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:564
msgid "Show line number margin"
msgstr "Show line number margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show &marker margin"
msgstr "Show &marker margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:565
msgid "Show a margin for markers"
msgstr "Show a margin for markers"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show &folding margin"
msgstr "Show &folding margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:566
msgid "Show code folding margin"
msgstr "Show code folding margin"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:567
msgid "&Margins"
msgstr "&Margins"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "To&ggle current fold"
msgstr "To&ggle current fold"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:575
msgid "Toggle the current fold level"
msgstr "Toggle the current fold level"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "&Collapse folds below level..."
msgstr "&Collapse folds below level..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:576
msgid "Collapse all folds below the level in document"
msgstr "Collapse all folds below the level in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "E&xpand folds above level..."
msgstr "E&xpand folds above level..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:577
msgid "Expand all folds above the level in document"
msgstr "Expand all folds above the level in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "&Collapse all folds"
msgstr "&Collapse all folds"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:578
msgid "Collapse all folds in document"
msgstr "Collapse all folds in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "E&xpand all folds"
msgstr "E&xpand all folds"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:579
msgid "Expand all folds in document"
msgstr "Expand all folds in document"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:580
msgid "&Folding"
msgstr "&Folding"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "S&yntax coloring"
msgstr "S&yntax coloring"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:587
msgid "Hilight document based on the syntax"
msgstr "Hilight document based on the syntax"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "&Scale font size..."
msgstr "&Scale font size..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:594
msgid "Increase or decrease the size of the text"
msgstr "Increase or decrease the size of the text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show f&ullscreen\tF11"
msgstr "Show f&ullscreen\tF11"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:601
msgid "Show the editor fullscreen"
msgstr "Show the editor fullscreen"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:621
msgid "&Toggle bookmark\tF4"
msgstr "&Toggle bookmark\tF4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:623
msgid "&First bookmark\tShift+F5"
msgstr "&First bookmark\tShift+F5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:624
msgid "&Previous bookmark\tF5"
msgstr "&Previous bookmark\tF5"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:625
msgid "&Next bookmark\tF6"
msgstr "&Next bookmark\tF6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:626
msgid "&Last bookmark\tShift+F6"
msgstr "&Last bookmark\tShift+F6"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:628
msgid "&Clear all bookmarks\tShift+F4"
msgstr "&Clear all bookmarks\tShift+F4"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show &preference dialog..."
msgstr "Show &preference dialog..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:642
msgid "Show preference dialog..."
msgstr "Show preference dialog..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Use &tabs"
msgstr "Use &tabs"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:649
msgid "Tab key inserts a tab character"
msgstr "Tab key inserts a tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab &indents"
msgstr "Tab &indents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:650
msgid "Tab key indents"
msgstr "Tab key indents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "&Backspace unindents"
msgstr "&Backspace unindents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:651
msgid "Backspace key unindents"
msgstr "Backspace key unindents"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "&Auto indent"
msgstr "&Auto indent"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:652
msgid "Indent new lines to previous indentation"
msgstr "Indent new lines to previous indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set tab &width..."
msgstr "Set tab &width..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:654
msgid "Set the number of spaces to show for tab character"
msgstr "Set the number of spaces to show for tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set indent wi&dth..."
msgstr "Set indent wi&dth..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:655
msgid "Set the number of spaces to use for indentation"
msgstr "Set the number of spaces to use for indentation"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "&EOL Mode..."
msgstr "&EOL Mode..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:662
msgid "Set the end of line mode"
msgstr "Set the end of line mode"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save preferences"
msgstr "Save preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:669
msgid "Save current preferences"
msgstr "Save current preferences"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "&Show sidebar"
msgstr "&Show sidebar"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:697
msgid "Show the sidebar panel"
msgstr "Show the sidebar panel"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Pr&evious page\tShift+F8"
msgstr "Pr&evious page\tShift+F8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:704
msgid "Goto previous page"
msgstr "Goto previous page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Ne&xt page\tF8"
msgstr "Ne&xt page\tF8"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:705
msgid "Goto next page"
msgstr "Goto next page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "&About..."
msgstr "&About..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:733
msgid "About this program"
msgstr "About this program"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:752
msgid "Tab character"
msgstr "Tab character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:753
msgid "Carriage return"
msgstr "Carriage return"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:754
msgid "Line feed"
msgstr "Line feed"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:759
msgid "Any character"
msgstr "Any character"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:760
msgid "Character in range"
msgstr "Character in range"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:761
msgid "Character not in range"
msgstr "Character not in range"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:762
msgid "Beginning of line"
msgstr "Beginning of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:763
msgid "End of line"
msgstr "End of line"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:764
msgid "Tagged expression"
msgstr "Tagged expression"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:765
msgid "0 or more matches"
msgstr "0 or more matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:766
msgid "1 or more matches"
msgstr "1 or more matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:767
msgid "0 or 1 matches"
msgstr "0 or 1 matches"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:769
msgid "Alphanumeric characters"
msgstr "Alphanumeric characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:770
msgid "Alphabetical characters"
msgstr "Alphabetical characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:771
msgid "Numeric characters"
msgstr "Numeric characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:772
msgid "Tab characters"
msgstr "Tab characters"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stemenum.cpp:774
msgid "Regexp"
msgstr "Regexp"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:277
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:302
msgid ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."
msgstr ""
"Maximum number of notebook pages exceeded,\n"
"please close one first."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:278
#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:303
msgid "Too many pages opened"
msgstr "Too many pages opened"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Close all pages?"
msgstr "Close all pages?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:610
msgid "Confim closing"
msgstr "Confim closing"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:704
msgid "Open file into new notebook page"
msgstr "Open file into new notebook page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:757
msgid "Open file(s) into new notebook page"
msgstr "Open file(s) into new notebook page"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:774
msgid "Loading files..."
msgstr "Loading files..."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stenoteb.cpp:1140
#, c-format
msgid ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."
msgstr ""
"Replaced %d occurances of\n"
"'%s' with '%s'\n"
"in %d documents."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:147
msgid ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."
msgstr ""
"The font cannot be properly scaled for the printout\n"
"and the output may be corrupted.\n"
"Press cancel to not see this warning again."

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:148
msgid "Unscalable font"
msgstr "Unscalable font"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Formatting printout"
msgstr "Formatting printout"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:272
msgid "Page 1 of ?"
msgstr "Page 1 of ?"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:292
#, c-format
msgid "Page %d of %d"
msgstr "Page %d of %d"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\steprint.cpp:379
msgid "Printout options"
msgstr "Printout options"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:751
msgid ""
"Error loading editor config data, would you like to repair it?\n"
"\n"
msgstr ""
"Error loading editor config data, would you like to repair it?\n"
"\n"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:754
msgid "Config load error"
msgstr "Config load error"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:787
msgid "Unknown style name in '"
msgstr "Unknown style name in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "Empty style option '"
msgstr "Empty style option '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:798
msgid "' in style '"
msgstr "' in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:813
msgid "Invalid foreground colour in style '"
msgstr "Invalid foreground colour in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:823
msgid "Invalid background colour in style '"
msgstr "Invalid background colour in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:838
msgid "Invalid font size in style '"
msgstr "Invalid font size in style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:879
msgid "Invalid letter case for style '"
msgstr "Invalid letter case for style '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:891
msgid "Invalid indicator style in '"
msgstr "Invalid indicator style in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:901
msgid "Invalid marker style in '"
msgstr "Invalid marker style in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\src\stestyls.cpp:905
msgid "Style set for non indicator or marker in '"
msgstr "Style set for non indicator or marker in '"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:427
msgid "Insert Text"
msgstr "Insert Text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\stedlgs.h:492
msgid "Columnize Text"
msgstr "Columnize Text"

#: d:\florian\programmation\gamedevelop2\ide\wxstedit\include\wx\stedit\steexprt.h:83
msgid "Export file"
msgstr "Export file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\codeexecutionengine.cpp:168
msgid "Une extension ou fonctionnalité de Game Develop présente une erreur. Veuillez rapporter ce problème au développeur de Game Develop en indiquant ce message d'erreur :\n"
msgstr "An extension or a feature of Game Develop has an error. Please report this problem to Game Develop author, including this error message:\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\codeexecutionengine.cpp:168
msgid ""
"\n"
"Des actions/conditions du jeu ne s'executeront pas correctement."
msgstr ""
"\n"
"Actions or conditions of the game will not execute properly."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\cppcodeevent.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:77
msgid "Code C++"
msgstr "C++ code"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\cppcodeevent.cpp:123
msgid "Code C++ : "
msgstr "C++ code:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:250
msgid "L'extension "
msgstr "Extension "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:173
msgid ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations.\n"
"\n"
"Erreur détaillée :\n"
msgstr ""
" could not be loaded.\n"
"Contact the developer for more informations.\n"
"\n"
"Detailed log:\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:251
msgid "Extension non compatible"
msgstr "Extension not compatible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:188
msgid ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations."
msgstr ""
" could not be loaded.\n"
"Contact the developer for more informations."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:250
msgid " présente des erreurs :\n"
msgstr " has errors :\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsloader.cpp:250
msgid ""
"\n"
"L'extension n'a pas été chargée. Prenez contact avec le développeur pour plus d'informations."
msgstr ""
"\n"
"The extension was not loaded. Contact the developer for more informations."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:75
#: d:\florian\programmation\gamedevelop2\gdl\gdl\extensionsmanager.cpp:76
msgid "Instruction inconnue"
msgstr "Unknown instruction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:252
msgid "Pour chaque objet"
msgstr "For each object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\foreachevent.cpp:225
msgid ", répéter :"
msgstr ", repeat :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\game.cpp:25
msgid "Projet"
msgstr "Project"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:160
msgid "Lien vers "
msgstr "Link to "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:143
msgid "Inclure tous les évènements"
msgstr "Include all events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:145
msgid "Inclure les évènements "
msgstr "Include events "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\linkevent.cpp:145
msgid " à "
msgstr " to "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:324
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:338
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:385
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:399
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:702
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:708
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:258
msgid "Visibilité"
msgstr "Visibility"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:225
#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:253
msgid "Masqué"
msgstr "Hidden"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:225
msgid "Affiché"
msgstr "Displayed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:432
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:92
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:100
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
msgid "Vitesse"
msgstr "Speed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:440
msgid "Angle de déplacement"
msgstr "Angle of moving"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:230
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:144
msgid "Déplacement en X"
msgstr "X coordinate of moving"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\object.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:145
msgid "Déplacement en Y"
msgstr "Y coordinate of moving"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:24
msgid "Loading: "
msgstr "Loading: "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:25
msgid "Error during loading: "
msgstr "Error during loading: "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:85
#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:88
msgid ""
"\n"
"Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."
msgstr ""
"\n"
"Make sure the file exists and that you have sufficient rights to access."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:142
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be a new version.\n"
"The game can not open, or datas may be missing.\n"
"You should check if a new version of Game Develop is available."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:148
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be greater.\n"
"The game can not open, or data may be missing.\n"
"You should check if a new version of Game Develop is available."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:162
msgid ""
"Le jeu ouvert a été enregistré avec une ancienne version de Game Develop.\n"
"Il se peut que le jeu ne soit pas correctement ouvert.\n"
"Veuillez ouvrir le jeu et l'enregistrer avec la version 1.5.10151 avant de le réouvrir avec cette version de Game Develop."
msgstr ""
"The game was saved with an old version of Game Develop, and could have been opened incorrectly.\n"
"Please open and save the game with version 1.5.10151 before opening it with this version of Game Develop."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:196
msgid ""
"L'action \"Créer un objet de partir son nom\" nécessite dorénavant que vous indiquiez un groupe d'objet parmi lequel les objets sont susceptibles d'être créés.\n"
"Par exemple, si les objets que vous crééez à partir de cette action peuvent prendre comme nom Objet1, Objet2 ou Objet3, créez un groupe avec ces 3 objets et passez le en paramètre à l'action.\n"
"\n"
msgstr ""
"The action \"Create an object from its name\" need you to specify a group of objects containing all the objects which can be created by the action.\n"
"For example, if the objects created by the action can be Object1, Object2 or Object3, you can create a group containing these 3 objects and pass it as parameter of the action."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:197
msgid ""
"Les fonctions ont subi un changement au niveau de leur paramétrage. Vous devenez dorénavant indiquer les objets susceptibles passés en paramètre à la fonction, si vous en utilisez. De même que ci dessus, créez un groupe d'objet qui contient les objets devant être passés en argument à la fonction si vous en avez besoin.\n"
"\n"
msgstr ""
"Functions setup has been changed. You have now to specify the objects to be passed as arguments to the function, if needed. As below, you can create an object group containing the objects to be passed as arguments to the function.\n"
"\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:198
msgid ""
"Enfin, si vous utilisez l'extension Association d'objets, les actions/conditions nécessitent dorénavant de toujours indiquer le nom des objets associés à prendre en compte : Vérifiez que vos évènements liés à cette extension sont toujours valides.\n"
"\n"
msgstr ""
"Finally, if you're using Linked Objects extension, the actions/conditions now always need you to specify the name of objects to be taken into account: Check your events related to this extension.\n"
"\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:199
msgid "Merci de votre compréhension.\n"
msgstr "Thank you for your understanding.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:284
msgid "Attention, si vous enregistrez votre jeu avec cette version de Game Develop, vous ne pourrez plus le réouvrir avec une version précédente."
msgstr "Warning, if you save your game with this version of Game Develop, you won't be able to open it with a older version."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:317
msgid "Aucune information sur la portabilité du jeu"
msgstr "No informations available about the portability of the game"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\opensavegame.cpp:861
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:243
msgid "Répéter"
msgstr "Repeat"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\repeatevent.cpp:161
msgid "fois :"
msgstr "times :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:60
msgid "Choisissez le fichier de l'image"
msgstr "Choose the image file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:253
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:383
msgid "Images supportées|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|Tous les fichiers|*.*"
msgstr "Supported image files|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|All files|*.*"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\resourcesmanager.cpp:75
msgid "Fichier de l'image"
msgstr "Image file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:513
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:520
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:198
msgid "Animation"
msgstr "Animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:36
msgid ""
"Numéro de l'animation\n"
"initiale :"
msgstr "Initial animation :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:39
msgid "Numéro de l'animation initiale de l'objet"
msgstr "Initial animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:434
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:500
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:507
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:555
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:217
msgid "Direction"
msgstr "Direction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:46
msgid ""
"Angle \n"
"initial :"
msgstr ""
"Initial\n"
"angle :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteinitialpositionpanel.cpp:50
msgid "Angle initial"
msgstr "Initial angle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:197
msgid "Image"
msgstr "Image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:229
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:259
msgid "Opacité"
msgstr "Opacity"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:184
msgid "Méthode d'affichage"
msgstr "Blend mode"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:188
msgid "Echelle X de la taille"
msgstr "X Scale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\spriteobject.cpp:189
msgid "Echelle Y de la taille"
msgstr "Y Scale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:165
msgid "Tant que :"
msgstr "While :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:179
msgid "Répéter :"
msgstr "Repeat :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:221
msgid "Voulez vous activer l'affichage d'un message si l'évènement se répète 100000 fois ? Ce message permet d'éviter que le logiciel bloque, dans le cas où vous créez accidentellement une boucle infinie ( en laissant les conditions vides par exemple ), en vous permettant alors d'arrêter l'aperçu."
msgstr "Do you want to activate the display of a message if the event is repeated 100000 times? This message prevent the software from being frozen if you accidentally create an infinite loop ( by letting the conditions empty for example )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:224
msgid "Protection contre les boucles infinies"
msgstr "Protection against infinite loops."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:227
msgid "Ce message est activé par défaut pour les évènements \"Tant que\" dans l'éditeur, et est désactivé lorsque le jeu est compilé en executable."
msgstr "This message is activated by default for \"While\" events in the IDE, and is deactivated when the game is compiled to an executable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:94
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:104
msgid "Activer"
msgstr "Activate"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\whileevent.cpp:228
msgid "Désactiver"
msgstr "Deactivate"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:12
msgid "Fonctionnalités de contrôle avancé"
msgstr "Advanced control features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:13
msgid "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"
msgstr "Builtin extension providing advanced control features."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:21
msgid "Toujours"
msgstr "Always"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\advancedextension.cpp:20
msgid "Cette condition renvoie toujours vrai ( et toujours faux si le contraire est activé )."
msgstr "This condition returns always true ( and always false if contrary is checked )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:18
msgid "Audio"
msgstr "Audio"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:19
msgid "Extension audio integrée en standard"
msgstr "Builtin audio extension"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:25
msgid "Jouer un son sur un canal"
msgstr "Play a sound on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:26
msgid ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a sound ( small audio file ) on a specific canal,\n"
"so as to be able to manipulate it."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:27
msgid "Jouer le son _PARAM1_ sur le canal _PARAM2_"
msgstr "Play the sound _PARAM1_ on the channel _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:62
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:242
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:451
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:527
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:539
msgid "Sons"
msgstr "Sounds"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:97
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:281
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:299
msgid "Fichier audio"
msgstr "Audio file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:67
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:98
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:131
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:161
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:247
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:264
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:406
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:456
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:473
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:490
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:507
msgid "Canal ( 0 à 15 )"
msgstr "Canal ( 0 - 15 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:282
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:300
msgid "Boucler le son ?"
msgstr "Repeat the sound ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:301
msgid "Volume ( De 0 à 100, 100 par défaut )"
msgstr "Volume ( From 0 to 100, 100 by default )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:284
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:302
msgid "Pitch ( Vitesse ) ( 1 par défaut )"
msgstr "Pitch ( speed ) ( 1 by default )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:44
msgid "Arrêter le son sur un canal"
msgstr "Stop the sound of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:45
msgid "Arrêter le son joué sur le canal indiqué."
msgstr "Stop the sound on the specified channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:46
msgid "Arrêter le son du canal _PARAM1_"
msgstr "Stop the sound of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:59
msgid "Mettre en pause le son d'un canal"
msgstr "Pause the sound of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:60
msgid "Mettre en pause le son joué sur le canal indiqué."
msgstr "Pause the sound played on the specified channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:61
msgid "Mettre en pause le son du canal _PARAM1_"
msgstr "Pause the sound of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:74
msgid "Jouer le son d'un canal"
msgstr "Play the sound of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:75
msgid "(Re)jouer le son du canal."
msgstr "Play the sound of the channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:76
msgid "Jouer le son du canal _PARAM1_"
msgstr "Play the sound of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:89
msgid "Jouer une musique sur un canal"
msgstr "Play a music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:90
msgid ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a music an on specific channel,\n"
"so as to be able to interact with later."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:91
msgid "Jouer la musique _PARAM1_ sur le canal _PARAM2_"
msgstr "Play the music _PARAM1_ on channel _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:259
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:294
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:312
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:327
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:468
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:502
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:521
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:533
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:545
msgid "Musiques"
msgstr "Musics"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:108
msgid "Arrêter la musique sur un canal"
msgstr "Stop the music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:109
msgid "Arrêter la musique jouée sur le canal indiqué."
msgstr "Stop the music on the specified channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:110
msgid "Arrêter la musique du canal _PARAM1_"
msgstr "Stop the music of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:123
msgid "Mettre en pause la musique d'un canal"
msgstr "Pause the music of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:124
msgid "Mettre en pause la musique jouée sur le canal indiqué."
msgstr "Pause the music on the specified channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:125
msgid "Mettre en pause la musique du canal _PARAM1_"
msgstr "Pause the music of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:138
msgid "Jouer la musique d'un canal"
msgstr "Play the music of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:139
msgid "(Re)jouer la musique du canal."
msgstr "Play the music of the channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:140
msgid "Jouer la musique du canal _PARAM1_"
msgstr "Play the music of channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:398
msgid "Volume d'un son sur un canal"
msgstr "Volume of the sound on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:154
msgid "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:155
msgid "Faire _PARAM3__PARAM2_ au volume du son sur le canal  _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the volume of the sound on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:401
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:418
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:435
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
msgid "Volume sonore"
msgstr "Volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:195
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:212
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:230
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:248
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:265
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:261
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:293
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:55
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:188
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:296
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:344
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:141
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:284
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:48
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:152
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:259
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:434
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:506
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:577
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:611
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:285
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:319
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:387
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:421
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:131
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:154
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:334
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:389
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:406
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:430
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:479
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:514
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:195
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:78
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:114
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:445
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:461
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:477
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:493
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:509
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:125
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:175
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:316
msgid "Valeur"
msgstr "Value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:170
msgid "Volume de la musique d'un canal"
msgstr "Volume of the music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:171
msgid "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:172
msgid "Faire _PARAM3__PARAM2_ au volume de la musique du canal  _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the volume of the music on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:187
msgid "Volume global du jeu"
msgstr "Game global volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:188
msgid "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."
msgstr "This action modify the global volumeof the game. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:189
msgid "Faire _PARAM2__PARAM1_ au volume sonore global"
msgstr "Do _PARAM2__PARAM1_ to global sound level"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:203
msgid "Pitch d'un son sur un canal"
msgstr "Pitch of the sound of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:204
msgid ""
"Cette action modifie le pitch ( vitesse ) du son d'un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr ""
"This action modify pitch ( speed ) of the sound on a channel.\n"
"1 is the default pitch."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:205
msgid "Faire _PARAM3__PARAM2_ au pitch du son sur le canal _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the pitch of the sound on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:221
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:465
msgid "Pitch de la musique d'un canal"
msgstr "Pitch of the music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:222
msgid ""
"Cette action modifie le pitch de la musique sur un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr "This action modify the pitch of the music on the specified channel. 1 is the default pitch"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:223
msgid "Faire _PARAM3__PARAM2_ au pitch de la musique du canal _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the pitch of the music on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:239
msgid "Position de lecture d'un son sur un canal"
msgstr "Playing offset of the sound on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:240
msgid "Cette action modifie la position de lecture du son d'un canal."
msgstr "This action modify the playinf offset of the sound on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:241
msgid "Faire _PARAM3__PARAM2_s à la position de lecture du son sur le canal _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the playing offset of the sound on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:256
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:499
msgid "Position de lecture de la musique d'un canal"
msgstr "Playing offset of the music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:257
msgid "Cette action modifie la position de lecture de la musique sur un canal."
msgstr "This action modify the playing offset of the music on the specified channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:258
msgid "Faire _PARAM3__PARAM2_s à la position de lecture de la musique du canal _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the playing offset of the music on channel _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:273
msgid "Jouer un son"
msgstr "Play a sound"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:274
msgid "Joue un son."
msgstr "Play a sound."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:275
msgid "Jouer le son _PARAM1_"
msgstr "Play the sound _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:291
msgid "Jouer une musique"
msgstr "Play a music"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:292
msgid "Joue une musique."
msgstr "Play a music."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:293
msgid "Jouer la musique _PARAM1_"
msgstr "Play the music _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:309
msgid "Une musique est entrain d'être jouée"
msgstr "A music is being played"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:310
msgid "Teste si la musique sur le canal indiqué est entrain d'être jouée."
msgstr "Test if the music on a channel is being played"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:311
msgid "La musique sur le canal _PARAM1_ est entrain d'être jouée"
msgstr "The music on channel _PARAM1_ is being played"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:317
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:332
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:361
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:376
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:391
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:517
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:523
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:529
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:535
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:541
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:547
msgid "Canal"
msgstr "Channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:324
msgid "Une musique est en pause"
msgstr "A music is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:325
msgid "Teste si la musique sur le canal indiqué est en pause."
msgstr "Test if the music on the specified canal is paused."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:326
msgid "La musique sur le canal _PARAM1_ est en pause"
msgstr "The music on channel _PARAM1_ is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:339
msgid "Une musique est arrêtée"
msgstr "A music is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:340
msgid "Teste si la musique sur le canal indiqué est arrêtée."
msgstr "Test if the music on the specified canal is stopped."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:341
msgid "La musique sur le canal _PARAM1_ est arrêtée"
msgstr "The music on channel _PARAM1_ is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:353
msgid "Un son est entrain d'être joué"
msgstr "A sound is being played"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:354
msgid "Teste si le son sur le canal indiqué est entrain d'être joué."
msgstr "Test if the sound on a channel is being played."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:355
msgid "Le son sur le canal _PARAM1_ est entrain d'être joué"
msgstr "Thee sound on channel _PARAM1_ is being played"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:368
msgid "Un son est en pause"
msgstr "A sound is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:369
msgid "Teste si le son sur le canal indiqué est en pause."
msgstr "Test if the sound on the specified canal is paused."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:370
msgid "Le son sur le canal _PARAM1_ est en pause"
msgstr "The sound on channel _PARAM1_ is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:383
msgid "Un son est arrêté"
msgstr "A sound is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:384
msgid "Teste si le son sur le canal indiqué est arrêté."
msgstr "Test if the sound on the specified canal is stopped."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:385
msgid "Le son sur le canal _PARAM1_ est arrêté"
msgstr "The sound on channel _PARAM1_ is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:399
msgid "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the sound on the specified channel. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:400
msgid "Le volume du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The volume of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:424
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:440
msgid "Volume à tester"
msgstr "Volume to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:415
msgid "Volume de la musique sur un canal"
msgstr "Volume of the music on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:416
msgid "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the music on specified channel. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:417
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:467
msgid "Le volume de la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The volume of the music on channel _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:432
msgid "Volume sonore global"
msgstr "global"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:433
msgid "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."
msgstr "Test the global sound level. The volume is between 0 and 100."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:434
msgid "Le volume sonore global est _PARAM2_ à _PARAM1_"
msgstr "The global game volume is _PARAM2_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:448
msgid "Pitch du son d'un canal"
msgstr "Pitch of the sound of a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:449
msgid "Teste le pitch ( vitesse ) du son sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr "Test the pitch of the sound on the specified channel. 1 is the default pitch."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:450
msgid "Le pitch du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The pitch of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:457
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:474
msgid "Pitch à tester"
msgstr "Pitch to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:466
msgid "Teste le pitch ( vitesse ) de la musique sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr "Test the pitch ( speed ) of the music on specified channel. 1 is the default pitch."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:482
msgid "Position de lecture du son d'un canal"
msgstr "Playing offset of the sound on a channel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:483
msgid "Teste la position de lecture du son sur le canal indiqué."
msgstr "Test the playing offset of the sound on the specified channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:484
msgid "La position de lecture du son sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"
msgstr "The playing offset of the sound on channel _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:491
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:508
msgid "Position à tester ( en secondes )"
msgstr "Position ( in seconds )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:500
msgid "Teste la position de lecture de la musique sur le canal indiqué."
msgstr "Test the playing offset of the music on the specified channel."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:501
msgid "La position de lecture la musique sur le canal _PARAM1_ est _PARAM3_ à _PARAM2_s"
msgstr "The playing offset of the music on channel _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:515
msgid "Position de lecture d'un son"
msgstr "Sound playing offset"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:521
msgid "Position de lecture d'une musique"
msgstr "Music playing offset"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:527
msgid "Volume d'un son"
msgstr "Sound volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:533
msgid "Volume d'une musique"
msgstr "Music volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:539
msgid "Pitch d'un son"
msgstr "Sound's pitch"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:545
msgid "Pitch d'une musique"
msgstr "Music's pitch"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
msgid "Volume global"
msgstr "Global volume"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:551
msgid "Valeur du volume global"
msgstr "Global volume value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:574
msgid "Volume global :"
msgstr "Global volume:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:587
msgid "Son joué :"
msgstr "Sound played:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:589
msgid "Son stoppé :"
msgstr "Sound stopped:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:591
msgid "Son en pause :"
msgstr "Paused sound:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:597
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:628
msgid " -Volume/Pitch :"
msgstr " -Volume/Pitch:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:603
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:634
msgid " -Avancement (secondes) :"
msgstr " -Progress (seconds) :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:618
msgid "Musique jouée :"
msgstr "Played music:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:620
msgid "Musique stoppée :"
msgstr "Stopped music:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\audioextension.cpp:622
msgid "Musique en pause :"
msgstr "Paused music:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:8
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:22
msgid "Objet de base"
msgstr "Base object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:9
msgid "Objet de base integré en standard"
msgstr "Base object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:30
msgid "Tester la position X d'un objet"
msgstr "Test X position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:31
msgid "Teste si la position X de l'objet correspond au test effectué."
msgstr "Test the X position of the objext"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:32
msgid "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The X position of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:125
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:625
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:42
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:341
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:31
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:271
msgid "Position X"
msgstr "X position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:47
msgid "Position X d'un objet"
msgstr "X position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:48
msgid "Change la position x d'un objet."
msgstr "Change the X position of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:49
msgid "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the X position of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:64
msgid "Tester la position Y d'un objet"
msgstr "Test Y position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:65
msgid "Teste si la position Y de l'objet correspond au test effectué."
msgstr "Test the Y position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:66
msgid "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Y position of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:72
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:631
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:23
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:132
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:272
msgid "Position Y"
msgstr "Y position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:81
msgid "Position Y d'un objet"
msgstr "Y position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:82
msgid "Change la position Y d'un objet."
msgstr "Change the Y position of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:83
msgid "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Y position of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:98
msgid "Position d'un objet"
msgstr "Position of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:99
msgid "Change la position d'un objet."
msgstr "Change the position of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:100
msgid "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_;_PARAM4__PARAM3_ to the position of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:117
msgid "Mettre un objet autour d'une position"
msgstr "Put an object around a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:118
msgid "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."
msgstr "Position an object around a position, with specified angle and distance."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:119
msgid "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM4_° et à _PARAM3_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM4_° and _PARAM3_ pixels distance."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:585
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:129
msgid "Distance"
msgstr "Distance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:586
msgid "Angle en degré"
msgstr "Angle, in degrees"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:136
msgid "Ajouter une force à un objet"
msgstr "Add a force to an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:137
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action create the force with its X and Y coordinates."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:138
msgid "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"
msgstr "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:174
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:413
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:427
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:443
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:542
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:560
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:597
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:637
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:643
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:649
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:655
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:662
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:668
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:102
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:68
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:103
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:171
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:436
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:443
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:274
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:292
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:346
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:437
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:490
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:508
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:627
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:636
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:652
msgid "Déplacement"
msgstr "Displacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:146
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:163
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:182
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:549
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:568
msgid "Dissipation ( 0 par défaut )"
msgstr "Dissipation ( Default : 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:153
msgid "Ajouter une force ( Par angle )"
msgstr "Add a force ( angle )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:154
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action creates the force using the specified angle and length."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:155
msgid "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longueur _PARAM2_ pixels"
msgstr "Add to _PARAM0_ a force, angle : _PARAM1_° and length : _PARAM2_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:162
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:181
msgid "Longueur ( en pixels )"
msgstr "Length ( in pixels )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:171
msgid "Ajouter une force dirigée vers une position"
msgstr "Add a force so as to move to a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:172
msgid "Ajouter une force à un objet pour qu'il se dirige vers la position."
msgstr "Add a force to an object so as it moves to the position."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:173
msgid "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:189
msgid "Ajouter une force pour tourner autour d'une position"
msgstr "Add a force so as to move around a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:190
msgid ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates toward a position.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:191
msgid "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_°/sec and _PARAM4_ pixels away"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:197
msgid "Position X du point autour duquel tourner"
msgstr "X position of the center"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:198
msgid "Position Y du point autour duquel tourner"
msgstr "Y position of the center"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:199
msgid "Vitesse ( en Degrés par secondes )"
msgstr "Speed ( in Degrees per seconds )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:200
msgid "Distance ( en pixels )"
msgstr "Distance ( in pixels )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:208
msgid "Arrêter l'objet"
msgstr "Stop the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:209
msgid "Arrête l'objet en supprimant toutes ses forces."
msgstr "Stop the object by deleting all its forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:210
msgid "Arrêter l'objet _PARAM0_"
msgstr "Stop the object _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:222
msgid "Supprimer un objet"
msgstr "Delete an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:223
msgid "Supprime l'objet indiqué."
msgstr "Delete the specified object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:224
msgid "Supprimer l'objet _PARAM0_"
msgstr "Delete object _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:237
msgid "Dupliquer un objet"
msgstr "Duplicate an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:238
msgid "Crée une copie d'un objet ( même position, même animation... )."
msgstr "Create a copy of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:239
msgid "Dupliquer l'objet _PARAM0_"
msgstr "Duplicate the object _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:253
msgid "Changer le plan d'un objet"
msgstr "Change Z order of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:254
msgid "Modifier le numéro du plan d'un objet"
msgstr "Modify the z order of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:255
msgid "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to z-Order of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:269
msgid "Changer le calque sur lequel est un objet"
msgstr "Change an object's layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:270
msgid "Change le calque sur lequel est actuellement situé l'objet."
msgstr "Change the layer where is the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:271
msgid "Mettre _PARAM0_ sur le calque _PARAM1_"
msgstr "Put _PARAM0_ on the layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:272
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:40
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:58
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:76
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:186
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:238
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:255
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:278
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:298
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:313
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:328
msgid "Calques et caméras"
msgstr "Layers and cameras"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:277
msgid "Mettre sur le calque ( calque de base si vide )"
msgstr "Put on the layer ( base layer if empty )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:284
msgid "Modifier une variable d'un objet"
msgstr "Modify a variable of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:285
msgid "Modifie la valeur d'une variable d'un objet."
msgstr "Modify the value of a variable of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:286
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to variable _PARAM1_ of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:292
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:310
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:464
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:482
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:500
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:733
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:740
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:32
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:149
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:226
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:280
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:295
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:409
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:469
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:517
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:549
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:610
msgid "Nom de la variable"
msgstr "Name of the variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:302
msgid "Modifier le texte d'une variable d'un objet"
msgstr "Modify the text of a variable of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:303
msgid "Modifie le texte d'une variable d'un objet."
msgstr "Modify the text of a variable of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:304
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to the text of variable _PARAM1_ of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:311
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:470
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:77
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:364
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:225
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:86
msgid "Texte"
msgstr "Text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:321
msgid "Cacher un objet ( rendre invisible )"
msgstr "Hide an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:322
msgid "Rend invisible l'objet indiqué."
msgstr "Hide the specified object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:323
msgid "Cacher l'objet _PARAM0_"
msgstr "Hide the object _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:335
msgid "Montrer un objet ( rendre visible )"
msgstr "Show an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:336
msgid "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"
msgstr "Show the specified object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:337
msgid "Montrer l'objet _PARAM0_"
msgstr "Show object _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:350
msgid "Tester le plan d'un objet"
msgstr "Test the Z order of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:351
msgid "Teste si le plan de l'objet correspond au test effectué."
msgstr "Test the z-order of the specified object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:352
msgid "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z Order of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:366
msgid "Tester le calque d'un objet"
msgstr "Test the layer of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:367
msgid "Teste si l'objet est sur le calque indiqué."
msgstr "Test if the object is on the specified layer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:368
msgid "_PARAM0_ est sur le calque _PARAM1_"
msgstr "_PARAM0_ is on layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:382
msgid "Visibilité d'un objet"
msgstr "Visibility of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:383
msgid "Teste si un objet est visible ( non masqué )."
msgstr "Test if an object is not hidden."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:384
msgid "L'objet _PARAM0_ est visible"
msgstr "The object _PARAM0_ is visible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:396
msgid "Invisibilité d'un objet"
msgstr "Invisibility of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:397
msgid "Teste si un objet est invisible ( masqué )."
msgstr "Test if an object is hidden."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:398
msgid "L'objet _PARAM0_ est invisible"
msgstr "_PARAM0_ is hidden"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:410
msgid "L'objet est à l'arrêt"
msgstr "An object is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:411
msgid "Teste si l'objet ne bouge pas."
msgstr "Test if an object does not move"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:412
msgid "L'objet _PARAM0_ est à l'arrêt"
msgstr "_PARAM0_ is stopped"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:424
msgid "Vitesse de l'objet"
msgstr "Speed of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:425
msgid "Teste si la vitesse globale de l'objet correspond au test effectué."
msgstr "Test the overall speed of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:426
msgid "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The speed of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:441
msgid "Teste l'angle de déplacement d'un objet"
msgstr "Test the angle of displacement of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:442
msgid "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"
msgstr "The angle of displacement of _PARAM0_ is _PARAM1_ ( tolerance : _PARAM2_° )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:448
msgid "Angle ( en degrés )"
msgstr "Angle, in degrees"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:449
msgid "Tolérance"
msgstr "Tolerance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:456
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:731
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:738
msgid "Variable d'un objet"
msgstr "Object's variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:457
msgid "Teste si la valeur d'une variable d'un objet correspond au test effectué."
msgstr "Test the value of a variable of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:458
msgid "La variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:27
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:102
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:271
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:288
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:305
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:43
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:266
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:174
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:99
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:134
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:206
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:241
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:312
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:347
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:417
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:488
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:524
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:560
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:594
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:628
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:96
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:130
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:302
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:336
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:404
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:148
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:371
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:425
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:443
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:496
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:583
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:601
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:245
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:526
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:558
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:574
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:590
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:344
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:332
msgid "Valeur à tester"
msgstr "Value to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:474
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:738
msgid "Texte d'une variable d'un objet"
msgstr "Text of variable of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:475
msgid "Teste si le texte de la variable d'un objet correspond au test effectué."
msgstr "Test the text of variable of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:476
msgid "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The text of variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:483
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:96
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:93
msgid "Texte à tester"
msgstr "Text to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:492
msgid "Variable définie"
msgstr "Variable defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:493
msgid "Teste si une variable d'un objet existe."
msgstr "Test "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:494
msgid "La variable _PARAM1_ de _PARAM0_ est définie"
msgstr "Variable _PARAM1 of _PARAM0_ is defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:508
msgid "Automatisme activé"
msgstr "Automatism activated"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:509
msgid "Renvoi vrai si l'automatisme spécifié est activé pour l'objet."
msgstr "Return true if the automatism is activated for the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:510
msgid "L'automatisme _PARAM1_ de _PARAM0_ est activé"
msgstr "Automatism _PARAM1 of _PARAM0_ is activated"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:523
msgid "De/Activer un automatisme"
msgstr "De/activate an automatism"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:524
msgid "Dés/active l'automatisme spécifié pour l'objet."
msgstr "De/activate the automatism for the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:525
msgid "Activer l'automatisme _PARAM1_ de _PARAM0_ : _PARAM2_"
msgstr "Activate automatism _PARAM1_ of _PARAM0_: _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:532
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:373
msgid "Activer ?"
msgstr "Activate ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:539
msgid "Ajouter une force dirigée vers un objet"
msgstr "Add a force so as to move to an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:540
msgid ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."
msgstr "Add a force to an object so as it moves to another."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:541
msgid "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:547
msgid "Objet vers lequel se diriger"
msgstr "Target Object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:548
msgid "Longueur en pixel"
msgstr "Length in pixel"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:557
msgid "Ajouter une force pour tourner autour d'un objet"
msgstr "Add a force so as to move around an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:558
msgid ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates around another.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:559
msgid "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_°/sec and _PARAM3_ pixels away"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:565
msgid "Objet autour duquel tourner"
msgstr "Rotate around this object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:566
msgid "Vitesse ( Degrés par secondes )"
msgstr "Speed ( Degrees per second )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:567
msgid "Distance ( en pixel )"
msgstr "Distance ( in pixel )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:576
msgid "Mettre un objet autour d'un autre"
msgstr "Put an object around another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:577
msgid "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."
msgstr "Position an object around another, with the specified angle and distance."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:578
msgid "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_° and _PARAM2_ pixels distance."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:584
msgid "Objet autour duquel positionner le premier"
msgstr "\"Center\" Object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:594
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:610
msgid "Ecarter un objet d'un autre"
msgstr "Move an object away from another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:595
msgid "Ecarte un objet d'un autre, en utilisant les forces."
msgstr "Move an object away from another, using forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:596
msgid "Ecarter _PARAM0_ de _PARAM1_ ( seul _PARAM0_ bougera )"
msgstr "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:602
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:618
msgid "Objet 2 ( Ne bougera pas )"
msgstr "Object 2 ( won't move )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:611
msgid "Ecarte un objet d'un autre sans utiliser les forces."
msgstr "Move an object away from another without using forces."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:612
msgid "Ecarter _PARAM0_ de _PARAM2_ ( seul _PARAM0_ bougera )"
msgstr "Move away _PARAM0_ of _PARAM2_ ( only _PARAM0_ will move )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:625
msgid "Position X de l'objet"
msgstr "X position of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:631
msgid "Position Y de l'objet"
msgstr "Y position of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:637
msgid "Force moyenne en X"
msgstr "Average X coordinates of forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:643
msgid "Force moyenne en Y"
msgstr "Average Y coordinates of forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:649
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:655
msgid "Angle moyen des forces"
msgstr "Average angle of the forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:662
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:668
msgid "Longueur moyenne des forces"
msgstr "Average length of the forces"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:676
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:682
msgid "Largeur d'un objet"
msgstr "Object's width"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:689
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:695
msgid "Hauteur d'un objet"
msgstr "Object's height"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:702
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:708
msgid "Plan d'un objet"
msgstr "Z order of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:715
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:118
msgid "Distance entre deux objets"
msgstr "Distance between two objects"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension.cpp:723
msgid "Distance au carré entre deux objets"
msgstr "Square distance between two objects"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:11
msgid "Créer un objet"
msgstr "Create an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:12
msgid "Créer un objet à la position spécifiée"
msgstr "Create an object at specified position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:13
msgid "Créer l'objet _PARAM3_ à la position _PARAM4_;_PARAM5_"
msgstr "Create object _PARAM3_ at position _PARAM4_;_PARAM5_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:21
msgid "Objet à créer"
msgstr "Object to create"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:44
msgid "Calque ( calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:31
msgid "Créer un objet à partir de son nom"
msgstr "Create an object from its name"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:32
msgid "Parmi les objets du groupe indiqué, l'action va créer l'objet ayant le nom spécifié."
msgstr "Among the objects of the specified group, the action will create the object with the specified name."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:33
msgid "Parmi les objets _PARAM2_, créer l'objet ayant le nom _PARAM3_ à la position _PARAM4_;_PARAM5_"
msgstr "Among objects _PARAM2_, create object named _PARAM3_ at position _PARAM4_;_PARAM5_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:40
msgid "Groupe contenant les objets qui peuvent être créés par l'action"
msgstr "Groups containing objects which can be created by the action"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:41
msgid "Texte représentant le nom de l'objet à créer"
msgstr "Text representing the name of the object to create"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:51
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:138
msgid "Prendre en compte des objets"
msgstr "Consider objects"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:52
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:139
msgid "Prend en compte tous les objets ainsi nommés de la scène."
msgstr "Pick all objects with this name."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:53
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:140
msgid "Prendre en compte tous les _PARAM3_"
msgstr "Consider all _PARAM3_ "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:155
msgid "Prendre un objet au hasard"
msgstr "Take a random object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:156
msgid "Prend un seul objet ayant ce nom parmi tous ceux de la scène"
msgstr "Take only one object with this name among all"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:70
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:157
msgid "Prendre un _PARAM3_ au hasard"
msgstr "Take a random _PARAM3_ "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:85
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:87
msgid "Effectuer le déplacement des objets"
msgstr "Make objects moving"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:86
msgid ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."
msgstr "Moves the objects according to the forces they have.Game Develop call this action at the end of the events by default."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:99
msgid "Un objet se dirige vers un autre"
msgstr "An object is moving to another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:100
msgid ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."
msgstr ""
"Test if an object moves towards another.\n"
"The first object must move."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:101
msgid "_PARAM0_ se dirige vers _PARAM1_"
msgstr "_PARAM0_ is moving to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:107
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:126
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:579
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:65
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:83
msgid "Objet 2"
msgstr "Object 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:110
msgid "Angle de tolérance"
msgstr "Angle of tolerance"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:119
msgid "Teste si la distance entre les deux objets correspond au test effectué"
msgstr "Test the distance between two objects."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:120
msgid "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM5_ à _PARAM4_"
msgstr "The distance between _PARAM0_ and _PARAM1_ is _PARAM5__PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:173
msgid "Teste le nombre d'objet concernés."
msgstr "Test the number of concerned objects."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:174
msgid "Le nombre de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The number of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:189
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:574
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:455
msgid "Collision"
msgstr "Collision"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:190
msgid ""
"Teste la collision entre deux objets en utilisant leurs masques de collisions.\n"
"Notez que certains objets peuvent ne pas avoir de masque de collisions.\n"
"D'autres, comme les Sprites, proposent des conditions de collisions plus précises."
msgstr ""
"Test the collision between two objects using their collision mask.\n"
"Note that some objects may not have a collision mask.\n"
"Some others, like Sprite, provide also more precise collision conditions."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:191
msgid "_PARAM0_ est en collision avec _PARAM1_ ( Masques de collisions )"
msgstr "_PARAM0_ is in collision with _PARAM1_ ( Collision masks )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\baseobjectextension2.cpp:206
msgid "Compte le nombre d'objets indiqué actuellement concernés"
msgstr "Count the number of specified objects currently concerned"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:12
msgid "Fonctionnalités sur les caméras"
msgstr "Cameras and layers features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:13
msgid "Extension caméra integrée en standard"
msgstr "Builtin camera extension"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:55
msgid "Position X de la caméra"
msgstr "Camera X position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:20
msgid ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."
msgstr "Test the X position of a camera."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:21
msgid "La position X de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"
msgstr "X position of camera _PARAM4_ is _PARAM2__PARAM1_ ( Layer: _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:29
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:83
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:137
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:155
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:171
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:206
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:244
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:267
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:286
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:303
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:318
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:333
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:36
msgid "Calque ( Calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:30
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:48
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:138
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:245
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:268
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:342
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:358
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:366
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:374
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:382
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:390
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:398
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:424
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:432
msgid "Numéro de la caméra ( 0 par défaut )"
msgstr "Camera number ( default : 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:73
msgid "Position Y de la caméra"
msgstr "Camera Y position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:38
msgid ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."
msgstr "Test the Y position of a camera."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:39
msgid "La position Y de la caméra _PARAM4_ est _PARAM2_ à _PARAM1_ ( Calque : _PARAM3_ )"
msgstr "The Y position of camera _PARAM4_ is _PARAM2__PARAM1_  ( Layer: _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:56
msgid "Modifie la position X de la caméra indiquée."
msgstr "Change X position of the specified camera."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:57
msgid "Faire _PARAM2__PARAM1_ à la position X de la caméra _PARAM4_ ( Calque : _PARAM3_ )"
msgstr "Do _PARAM2__PARAM1_ to X position of camera _PARAM4_ ( Layer: _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:74
msgid "Modifie la position Y de la caméra indiquée."
msgstr "Change Y position of the specified camera."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:75
msgid "Faire _PARAM2__PARAM1_ à la position Y de la caméra _PARAM4_ ( Calque : _PARAM3_ )"
msgstr "Do _PARAM2__PARAM1_ to Y position of camera _PARAM4_ ( Layer: _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:91
msgid "Largeur d'une caméra"
msgstr "Width of a camera"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:92
msgid "Teste la largeur d'une caméra d'un calque."
msgstr "Test the width of a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:93
msgid "La largeur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"
msgstr "The width of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:207
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:224
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:697
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:483
msgid "Numéro de la caméra"
msgstr "Camera number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:109
msgid "Hauteur d'une caméra"
msgstr "Height of a camera"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:110
msgid "Teste la hauteur d'une caméra d'un calque."
msgstr "Test the height of a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:111
msgid "La hauteur de la caméra _PARAM2_ du calque _PARAM1_ est _PARAM3_ à _PARAM4_"
msgstr "The height of camera _PARAM2_ of layer _PARAM1_ is _PARAM3__PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:429
msgid "Angle de la caméra d'un calque"
msgstr "Angle of a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:128
msgid "Teste l'angle d'une caméra."
msgstr "Test a camera angle."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:129
msgid "L'angle de la caméra est _PARAM2_ à _PARAM1_° ( Calque : _PARAM3_, caméra : _PARAM4_  )"
msgstr "Angle of camera is _PARAM2__PARAM1_ ( layer : _PARAM3_, camera : _PARAM4_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:145
msgid "Modifier l'angle de la caméra"
msgstr "Change camera angle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:146
msgid "Cette action modifie l'angle de la caméra du calque indiqué."
msgstr "This action modify the angle of a camera of the specified layer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:147
msgid "Faire _PARAM2__PARAM1_ à l'angle de la caméra ( calque : _PARAM3_, caméra : _PARAM4_ )"
msgstr "Do _PARAM2__PARAM1_ to angle of camera ( layer : _PARAM3_, camera : _PARAM4_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:163
msgid "Ajouter une caméra à un calque"
msgstr "Add a camera to a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:164
msgid "Cette action ajoute une caméra à un calque."
msgstr "This action add a camera to a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:165
msgid "Ajouter une caméra au calque _PARAM1_"
msgstr "Add a camera to layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:208
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:66
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:452
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:62
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:79
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:307
msgid "Largeur"
msgstr "Width"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:209
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:453
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:308
msgid "Hauteur"
msgstr "Height"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:174
msgid "Position X du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:175
msgid "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: Y Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:176
msgid "Position X du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:177
msgid "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: Y Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:183
msgid "Supprimer une caméra d'un calque"
msgstr "Delete a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:184
msgid "Supprime la caméra indiquée d'un calque."
msgstr "Remove the specified camera from a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:185
msgid "Supprimer la caméra _PARAM2_ du calque _PARAM1_"
msgstr "Delete camera _PARAM2_ from layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:198
msgid "Modifier la taille d'une caméra"
msgstr "Modify the size of a camera"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:199
msgid "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."
msgstr "This action modify the size of a camera of the specified layer. The zoom will be reset."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:200
msgid "Changer la taille de la caméra _PARAM2_ du calque _PARAM1_ en _PARAM3_*_PARAM4_"
msgstr "Change the size of camera _PARAM2_ of _PARAM1_ to _PARAM3_*_PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:215
msgid "Modifier la zone de rendu d'une caméra"
msgstr "Modify the render zone of a camera"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:216
msgid "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."
msgstr "This action modify the render zone of a camera of the specified layer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:217
msgid "Mettre la zone de rendu de la caméra _PARAM2_ du calque _PARAM1_ à _PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"
msgstr "Set the render zone of camera _PARAM2_ from layer _PARAM1_ to PARAM3_;_PARAM4_ _PARAM5_;_PARAM6_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:225
msgid "Position X du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:226
msgid "Position Y du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:227
msgid "Position X du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:228
msgid "Position Y du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:235
msgid "Changer le niveau de zoom de la caméra"
msgstr "Change camera zoom."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:236
msgid "Modifie le niveau de zoom de la caméra."
msgstr "Change camera zoom."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:237
msgid "Mettre le niveau de zoom de la caméra à _PARAM1_ ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Change camera zoom to _PARAM1_ ( layer : _PARAM2_, camera : _PARAM3_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:243
msgid "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"
msgstr "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:252
msgid "Centrer la caméra sur un objet ( Limites )"
msgstr "Center the camera on an object within limits"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:253
msgid ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object, without leaving the specified limits."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:254
msgid "Centrer la caméra sur _PARAM1_ ( limites : de _PARAM3_;_PARAM4_ à _PARAM5_;_PARAM6_ ) ( calque : _PARAM8_, caméra : _PARAM9_ )"
msgstr "Center the camera on _PARAM1_ ( limit : from _PARAM3_;_PARAM4_ to _PARAM5_;_PARAM6_ )  ( layer : _PARAM8_, camera : _PARAM9_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:262
msgid "Coté haut gauche de la limite : Position X"
msgstr "Top left side of the boundary: X Position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:263
msgid "Coté haut gauche de la limite : Position Y"
msgstr "Top left side of the boundary: Y Position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:264
msgid "Coté bas droit de la limite : Position X"
msgstr "Bottom right side of the boundary: X Position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:265
msgid "Coté bas droit de la limite : Position Y"
msgstr "Bottom right side of the boundary: Y Position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:266
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:285
msgid "Anticiper le déplacement de l'objet ( oui par défaut )"
msgstr "Anticipating the displacement of the object (yes by default)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:275
msgid "Centrer la caméra sur un objet"
msgstr "Center the camera on an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:276
msgid ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:277
msgid "Centrer la caméra sur _PARAM1_ ( calque : _PARAM4_, caméra : _PARAM5_ )"
msgstr "Center camera on _PARAM1_ ( layer : _PARAM4_, camera : _PARAM5_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:295
msgid "Afficher un calque"
msgstr "Show a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:296
msgid "Rend visible un calque."
msgstr "Show a layer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:297
msgid "Afficher le calque _PARAM1_"
msgstr "Show layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:310
msgid "Cacher un calque"
msgstr "Hide a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:311
msgid "Rend invisible un calque."
msgstr "Hide a layer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:312
msgid "Cacher le calque _PARAM1_"
msgstr "Hide layer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:325
msgid "Visibilité d'un calque"
msgstr "Visibility of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:326
msgid "Teste si un calque est affiché."
msgstr "Test if a layer is displayed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:327
msgid "Le calque _PARAM1_ est visible"
msgstr "Layer _PARAM1_ is visible"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:339
msgid "Largeur de la caméra d'un calque"
msgstr "Width of a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:339
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:355
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:363
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:371
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:379
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:395
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:412
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:429
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:184
msgid "Caméra"
msgstr "Camera"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:347
msgid "Hauteur de la caméra d'un calque"
msgstr "Height of a camera of a layer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:355
msgid "Position X du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "X position of the top left side point of a render zone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:363
msgid "Position Y du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "Y position of the top left side point of a render zone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:371
msgid "Position X du coté bas-droit de la zone de rendu d'une caméra"
msgstr "X position of the bottom right side point of a render zone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:379
msgid "Position Y du coté bas-droit de la zone de rendu d'une caméra"
msgstr "Y position of the bottom right side point of a render zone"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:387
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:395
msgid "Position X de la caméra d'un calque"
msgstr "Camera X position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:404
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\cameraextension.cpp:412
msgid "Position Y de la caméra d'un calque"
msgstr "Camera Y position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:6
msgid "Conversions standards"
msgstr "Standard Conversions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:7
msgid "Extension apportant des expressions de conversion, intégrée en standard."
msgstr "Builtin extension providing standard conversions expressions."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:13
msgid "Convertir en un nombre"
msgstr "Convert into a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:14
msgid "Converti le texte en un nombre"
msgstr "Convert the text to a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:18
msgid "Texte à convertir en nombre"
msgstr "Text to convert in a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:25
msgid "Convertir en un texte"
msgstr "Convert into a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:26
msgid "Converti le résultat de l'expression en un texte"
msgstr "Convert the result of the expression in a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commonconversionsextension.cpp:30
msgid "Expression à convertir en texte"
msgstr "Expression to be converted to a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:32
msgid "Évènements standards"
msgstr "Standard events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:33
msgid "Extension apportant des types d'évènements de base, intégrée en standard."
msgstr "Builtin extension providing standard events."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:39
msgid "Ou"
msgstr "Or"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:40
msgid "Renvoie vraie si une seule des sous conditions est vraie"
msgstr "Return true if one of the sub conditions is true"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:41
msgid "Si une de ces condition est vraie :"
msgstr "If one of these conditions is true :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:124
msgid "Et"
msgstr "And"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:125
msgid "Renvoie vraie si toutes les sous conditions sont vraies"
msgstr "Return true if all sub conditions are true"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:126
msgid "Si toutes ces conditions sont vraies :"
msgstr "If all of these conditions are true :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:157
msgid "Renvoie l'inverse du résultat des sous conditions"
msgstr "Return the contrary of the result of the sub conditions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:158
msgid "Inverser le résultat logique de ces conditions :"
msgstr "Invert the logical result of these conditions :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:207
msgid "Évènement standard"
msgstr "Standard event"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:216
msgid "Lien"
msgstr "Link"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:225
msgid "Commentaire"
msgstr "Comment"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:234
msgid "Tant que"
msgstr "While"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\commoninstructionsextension.cpp:261
msgid "Code C++ ( Expérimental )"
msgstr "C++ code ( Experimental )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:7
msgid "Agencements"
msgstr "External layouts"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:8
msgid "Extension integrée offrant des actions et conditions liés aux agencement externes"
msgstr "Builtin extension providing actions and conditions related to external layouts"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:14
msgid "Créer des objets depuis un agencement externe"
msgstr "Create objects from an external layout"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:15
msgid "Créer les objets de l'agencement externe spécifié."
msgstr "Create objects from an external layout."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:16
msgid "Créer les objets de l'agencement externe _PARAM0_"
msgstr "Create objects from the external layout _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:17
msgid "Agencements externes"
msgstr "External layouts"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\externallayoutsextension.cpp:22
msgid "Nom de l'agencement externe"
msgstr "Name of the external layout"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:7
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:140
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:183
msgid "Fichiers"
msgstr "Files"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:8
msgid "Extension offrant des actions et conditions sur les fichiers, integrée en standard."
msgstr "Builtin extension providing actions and conditions on files."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:14
msgid "Le fichier existe"
msgstr "A file exists"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:15
msgid "Teste si le fichier existe."
msgstr "Test if the file exists."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:16
msgid "Le fichier _PARAM0_ existe"
msgstr "The file _PARAM0_ exists"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:158
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:161
msgid "Nom du fichier"
msgstr "Filename"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:28
msgid "Existence d'un groupe"
msgstr "Existence of a group"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:29
msgid ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Test if a group ( Example : Root/Level/3 ) exists in the file.\n"
"Warning ! Spaces are forbidden in group's names."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:30
msgid "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"
msgstr "The group _PARAM1_ exists in file _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:90
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:154
msgid "Fichiers XML"
msgstr "XML Files"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:79
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:95
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:128
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:117
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:133
msgid "Groupe"
msgstr "Group"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:43
msgid "Charger un fichier XML en mémoire"
msgstr "Load a XML file in memory"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:44
msgid ""
"Cette action charge le fichier XML en mémoire, pour permettre de lire et écrire dedans.\n"
"Il est possible de lire et d'écrire dans un fichier XML sans passer par cette action, mais les performances seront moindres.\n"
"N'oubliez surtout pas de décharger le fichier de la mémoire une fois les opérations terminées."
msgstr ""
"This action load the xml file in memory, so as to write and read it.\n"
"You can open and write without using this action, but it will be slower.\n"
"If you use this action, do not forget to unload the file from memory."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:45
msgid "Charger le fichier XML _PARAM0_ en mémoire"
msgstr "Load XML File _PARAM0_ in memory"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:57
msgid "Fermer un fichier XML chargé en mémoire"
msgstr "Close a XML file loaded in memory"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:58
msgid "Cette action ferme le fichier XML chargé précédemment en mémoire, en enregistrant les modifications apportées à celui ci."
msgstr "This action close the XML file previously loaded in memory, saving all changes made."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:59
msgid "Fermer le fichier XML _PARAM0_ chargé en mémoire"
msgstr "Close XML File _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:71
msgid "Ecrire une valeur"
msgstr "Write a value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:72
msgid ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the result of the expression in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:73
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:89
msgid "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"
msgstr "Write _PARAM2_ in _PARAM1_ of file _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:80
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:39
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:45
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:51
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:57
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:82
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:88
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:100
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:118
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:136
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:142
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:154
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:160
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:167
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:193
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:205
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:211
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:217
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:223
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:229
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:235
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:185
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:45
msgid "Expression"
msgstr "Expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:87
msgid "Ecrire un texte"
msgstr "Write a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:88
msgid ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the text in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:103
msgid "Lire une valeur"
msgstr "Read a value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:104
msgid ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the value saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:105
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM3_"
msgstr "Read group _PARAM1_ from file _PARAM0_ and save value in _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:113
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:130
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:287
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:515
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
msgid "Variable de la scène"
msgstr "Scene variables"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:120
msgid "Lire un texte"
msgstr "Read a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:121
msgid ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the text saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:122
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM3_"
msgstr "Read group _PARAM1_ from file _PARAM0_ and save text in _PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:137
msgid "Supprimer un fichier"
msgstr "Delete a file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:138
msgid "Supprime le fichier de façon définitive."
msgstr "Delete the file."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:139
msgid "Supprimer le fichier _PARAM0_"
msgstr "Delete the file _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:151
msgid "Supprimer un groupe"
msgstr "Delete a group"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:152
msgid ""
"Cette action supprime le groupe indiqué du fichier XML.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"
msgstr ""
"This action delete the specified group from the XML file.\n"
"Indicate the structure leading to the group by separing elements with / (Example : Root/Level/Current)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:153
msgid "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"
msgstr "Delete the group _PARAM1_ from the file _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:166
msgid "Lancer un fichier"
msgstr "Launch a file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:167
msgid "Cette action lance le fichier indiqué."
msgstr "This action launch the specified file."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:168
msgid "Lancer le fichier _PARAM0_"
msgstr "Launch the file _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:180
msgid "Executer une commande"
msgstr "Execute a command"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:181
msgid "Cette action execute la commande indiqué."
msgstr "This action execute the specified command."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:182
msgid "Executer _PARAM0_"
msgstr "Execute _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:187
msgid "Commande"
msgstr "Command"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\fileextension.cpp:206
msgid "Fichier ouvert :"
msgstr "Opened file:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:10
msgid "Fonctionnalités pour les joysticks"
msgstr "Joysticks features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:11
msgid "Extension permettant d'utiliser des joysticks, integrée en standard"
msgstr "Builtin extension allowing to use joysticks"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:17
msgid "Un bouton d'un joystick est appuyé"
msgstr "A button of a joystick is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:18
msgid "Teste si un bouton d'un joystick est appuyé."
msgstr "Test if a button of a joystick is pressed."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:19
msgid "Le bouton _PARAM2_ du joystick _PARAM1_ est appuyé"
msgstr "The button _PARAM2_ of joystick _PARAM1_ is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:70
msgid "Joystick"
msgstr "Joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:74
msgid "Numéro du joystick ( Premier joystick : 0 )"
msgstr "Joystick number ( First joystick: 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:26
msgid "Numéro du bouton"
msgstr "Button"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:33
msgid "Valeur d'un axe d'un joystick"
msgstr "Value of an axis of a joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:34
msgid "Teste si la valeur de l'axe d'un joystick correspond."
msgstr "Test the value of an axis of a joystick."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:35
msgid "La valeur de l'axe _PARAM2_ du joystick _PARAM1_ est _PARAM4_ à _PARAM3_"
msgstr "The value of the axis _PARAM2_ of joystick _PARAM1_ is _PARAM4__PARAM3_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:51
msgid "Obtenir la valeur de l'axe d'un joystick"
msgstr "Get the value of the axis of a joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:52
msgid "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."
msgstr "Save in the variable the value of the axis of the joystick ( from -100 to 100 )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:53
msgid "Enregistrer dans _PARAM3_ la valeur de l'axe _PARAM2_ du joystick _PARAM1_"
msgstr "Save in _PARAM3_ the value of axis _PARAM2_ of joystick _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:61
msgid "Variable de la scène où enregistrer la valeur"
msgstr "Save result to scene variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:68
msgid "Axe d'un joystick"
msgstr "Joystick axis"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\joystickextension.cpp:69
msgid "Valeur de l'axe d'un joystick"
msgstr "Value of an axis of a joystick"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:12
msgid "Fonctionnalités d'utilisation du clavier"
msgstr "Keyboard features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:13
msgid "Extension permettant d'utiliser le clavier, integrée en standard"
msgstr "Builtin extensions allowing to use keyboard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:19
msgid "Une touche est appuyée"
msgstr "A key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:20
msgid "Teste si une touche du clavier est appuyée."
msgstr "Test if a key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:36
msgid "La touche _PARAM1_ est appuyée"
msgstr "_PARAM1_ key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:37
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:52
msgid "Clavier"
msgstr "Keyboard"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:27
msgid "Touche à tester"
msgstr "Key to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:34
msgid "Une touche est appuyée (Expression texte)"
msgstr "A key is pressed ( text expression )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:35
msgid "Teste si une touche du clavier, retrouvée à partir du résultat de l'expression, est appuyée."
msgstr "Test if a key, retrieved from the result of the expression, is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:42
msgid "Expression générant la touche à tester"
msgstr "Expression generating the key to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:49
msgid "N'importe quelle touche est appuyée"
msgstr "Any key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:50
msgid "Teste si n'importe quelle touche du clavier est appuyée."
msgstr "Test if any key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\keyboardextension.cpp:51
msgid "Une touche du clavier est appuyée"
msgstr "Any key is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:11
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:17
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:24
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:44
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:62
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:68
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:81
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:93
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:123
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:129
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:141
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:147
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:159
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:166
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:178
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:198
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:216
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:222
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:234
msgid "Outils mathématiques"
msgstr "Mathematical tools"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:12
msgid "Extension proposant des outils mathématiques, integrée en standard"
msgstr "Builtin extension providing mathematical tools"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:17
msgid "Modulo"
msgstr "Modulo"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:17
msgid "x mod y"
msgstr "x mod y"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:18
msgid "x ( dans x mod y )"
msgstr "x ( as in x mod y )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:19
msgid "y ( dans x mod y )"
msgstr "y ( as in x mod y )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:24
msgid "Minimum de deux nombres"
msgstr "Minimum of two numbers"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:25
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:32
msgid "Première expression"
msgstr "First expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:26
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:33
msgid "Deuxième expression"
msgstr "Second expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:31
msgid "Maximum de deux nombres"
msgstr "Maximum of two numbers"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:38
msgid "Valeur absolue"
msgstr "Absolute value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:38
msgid "Valeur absolue d'un nombre"
msgstr "Absolute value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:44
msgid "Arccosinus"
msgstr "Arccosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:44
msgid "Arccosinus d'un nombre"
msgstr "Arccosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:50
msgid "Arccosinus hyperbolique"
msgstr "Hyperbolic arccosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:50
msgid "Arccosinus hyperbolique d'un nombre"
msgstr "Hyperbolic arccosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:62
msgid "Arcsinus"
msgstr "Arcsine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:56
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:62
msgid "Arcsinus d'un nombre"
msgstr "Arcsine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:68
msgid "Arctangente"
msgstr "Arctangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:68
msgid "Arctangente d'un nombre"
msgstr "Arctangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:74
msgid "Arctangente à deux arguments"
msgstr "2 argument arctangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:74
msgid "Arctangente à deux arguments ( atan2 )"
msgstr "2 argument arctangent ( atan2 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:81
msgid "Arctangente hyperbolique"
msgstr "Hyperbolic arctangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:87
msgid "Racine cubique"
msgstr "Cube root"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:93
msgid "Partie entière par excès"
msgstr "Ceil ( Integer part )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:93
msgid "Partie entière par excès ( ceil )"
msgstr "Ceil ( Integer part )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:99
msgid "Partie entière par défaut"
msgstr "Floor ( integer part )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:99
msgid "Partie entière par défaut ( floor )"
msgstr "Floor ( integer part )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:105
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:182
msgid "Cosinus"
msgstr "Cosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:105
msgid "Cosinus d'un nombre"
msgstr "Cosine of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:111
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:198
msgid "Cosinus hyperbolique"
msgstr "Hyperbolic cosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:111
msgid "Cosinus hyperbolique d'un nombre"
msgstr "Hyperbolic cosine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:117
msgid "Cotangente"
msgstr "Cotangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:117
msgid "Cotangente d'un nombre"
msgstr "Cotangent of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:123
msgid "cosécante "
msgstr "Cosecant"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:123
msgid "Cosécante d'un nombre"
msgstr "Cosecant of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:129
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:141
msgid "Arrondi"
msgstr "Round"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:129
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:141
msgid "Arrondi d'un nombre"
msgstr "Round a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:147
msgid "Exponentiel"
msgstr "Exponential"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:147
msgid "Exponentiel d'un nombre"
msgstr "Exponential of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:159
msgid "Logarithme"
msgstr "Logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:153
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:159
msgid "Logarithme ( Base e ) d'un nombre"
msgstr "Logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:166
msgid "Logarithme en base 2"
msgstr "Base-2 logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:166
msgid "Logarithme ( Base 2 ) d'un nombre"
msgstr "Base 2 Logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:172
msgid "Logarithme en base 10"
msgstr "Base-10 logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:172
msgid "Logarithme ( Base 10 ) d'un nombre"
msgstr "Base-10 logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:178
msgid "Racine n-ième"
msgstr "Nth root"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:178
msgid "Racine n-ième d'un nombre"
msgstr "Nth root of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:179
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:186
msgid "Nombre"
msgstr "Number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:180
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:187
msgid "N"
msgstr "N"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
msgid "Puissance"
msgstr "Power"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:185
msgid "Elever un nombre à la puissance n"
msgstr "Raise a number to power n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
msgid "Sécante"
msgstr "Secant"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:192
msgid "Sécante d'un nombre"
msgstr "Secant"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:198
msgid "Signe d'un nombre"
msgstr "Sign of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:198
msgid "Renvoie le signe d'un nombre (sous la forme 1, -1 ou 0 )"
msgstr "Return the sign of a number ( 1,-1 or 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:204
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:185
msgid "Sinus"
msgstr "Sine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:204
msgid "Sinus d'un nombre"
msgstr "Sine of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:210
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:203
msgid "Sinus hyperbolique"
msgstr "Hyperbolic sine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:210
msgid "Sinus hyperbolique d'un nombre"
msgstr "Hyperbolic sine"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:216
msgid "Racine d'un nombre"
msgstr "Square root of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:222
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:188
msgid "Tangente"
msgstr "Tangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:222
msgid "Tangente d'un nombre"
msgstr "Tangent of a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:228
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:208
msgid "Tangente hyperbolique"
msgstr "Hyperbolic tangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:228
msgid "Tangente hyperbolique d'un nombre"
msgstr "Hyperbolic tangent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:234
msgid "Troncature"
msgstr "Truncation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mathematicaltoolsextension.cpp:234
msgid "Troncature d'un nombre"
msgstr "Troncate a number"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:12
msgid "Fonctionnalité d'utilisation de la souris"
msgstr "Mouse features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:13
msgid "Extension permettant d'utiliser la souris, integrée en standard"
msgstr "Builtin extensions allowing to use mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:19
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:21
msgid "Centrer la souris en x"
msgstr "Center mouse horizontaly"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:20
msgid "Met le curseur au milieu de l'écran horizontalement."
msgstr "Put the cursor in the middle of the screen horizontally."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:64
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:94
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:109
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:127
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:145
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:450
msgid "Souris"
msgstr "Mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:33
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:35
msgid "Centrer la souris en y"
msgstr "Center mouse verticaly"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:34
msgid "Met le curseur au milieu de l'écran verticalement."
msgstr "Put the cursor in the middle of the screen vertically."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:47
msgid "Cacher le curseur"
msgstr "Hide the cursor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:48
msgid "Cache le curseur de la souris."
msgstr "Hide the cursor."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:49
msgid "Cacher le curseur de la souris"
msgstr "Hide the cursor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:61
msgid "Montrer le curseur"
msgstr "Show the cursor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:62
msgid "Montre le curseur de la souris."
msgstr "Show the cursor."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:63
msgid "Montrer le curseur de la souris"
msgstr "Show the cursor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:75
msgid "Positionner le curseur de la souris"
msgstr "Position the cursor of the mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:76
msgid "Positionne le curseur de la souris aux coordonnées données."
msgstr "Position the cursor to given coordinates."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:77
msgid "Mettre le curseur en _PARAM1_;_PARAM2_"
msgstr "Position cursor at _PARAM1_;_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:93
msgid "Centrer la souris"
msgstr "Center the mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:92
msgid "Centre la souris."
msgstr "Center the mouse."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:106
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:164
msgid "Position X de la souris"
msgstr "X position of the mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:107
msgid "Teste si la valeur de la position x de la souris correspond au test effectué."
msgstr "Test the X position of the cursor."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:108
msgid "La position X de la souris est _PARAM2_ à _PARAM1_"
msgstr "The X position of the cursor is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:135
msgid "Numéro de la caméra ( Caméra 0 si vide )"
msgstr "Camera number ( default : 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:124
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:173
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:181
msgid "Position Y de la souris"
msgstr "Y position of the mouse"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:125
msgid "Teste si la valeur de la position y de la souris correspond au test effectué."
msgstr "Test the Y position of the cursor."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:126
msgid "La position Y de la souris est _PARAM2_ à _PARAM1_"
msgstr "The Y position of the cursor is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:142
msgid "Bouton de la souris"
msgstr "Mouse button"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:143
msgid "Teste si le bouton choisi de la souris est appuyé."
msgstr "Test if the choosen button of the mouse is pressed."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:144
msgid "Le bouton _PARAM1_ de la souris est appuyé"
msgstr "The button _PARAM1_ is pressed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:150
msgid "Bouton à tester"
msgstr "Button to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
msgid "Roulette : Déplacement"
msgstr "Mouse wheel : Displacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\mouseextension.cpp:190
msgid "Déplacement de la roulette de la souris"
msgstr "Mouse wheel displacement"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:11
msgid "Fonctionnalités internet basiques"
msgstr "Basic internet features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:12
msgid "Extension pour utiliser internet, integrée en standard"
msgstr "Builtin extension providing network features."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:18
msgid "Envoyer des données sur internet"
msgstr "Send datas to a website"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:19
msgid ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."
msgstr ""
"Send datas to a specified web site.\n"
"You need to set up a .php page on your web site so as to receive this datas.\n"
"Enter here a password, and enter the same in the configuration of your .php page.\n"
"Read the help file to get more informations."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:20
msgid "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:21
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Réseau"
msgstr "Network"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:25
msgid "Adresse de la page .php ( N'oubliez pas le protocole http:// )"
msgstr ".php page URL ( Don't forget the protocol http:// ) "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:26
msgid "Mot de passe de sécurité"
msgstr "Password"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:27
msgid "Donnée 1"
msgstr "Data 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:28
msgid "Donnée 2"
msgstr "Data 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:29
msgid "Donnée 3"
msgstr "Data 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:30
msgid "Donnée 4"
msgstr "Data 4"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:31
msgid "Donnée 5"
msgstr "Data 5"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:32
msgid "Donnée 6"
msgstr "Data 6"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:39
msgid "Télécharger un fichier"
msgstr "Download a file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:40
msgid "Télécharge un fichier depuis un site web."
msgstr "Download a file from a web site"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:41
msgid "Télécharger le fichier _PARAM1_ depuis _PARAM0_ sous le nom de _PARAM2_"
msgstr "Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:46
msgid "Site web ( Par exemple : http://www.monsite.com )"
msgstr "Host ( For example : http://www.website.com )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:47
msgid "Chemin du fichier ( Par exemple : /dossier/fichier.txt )"
msgstr "Path to file ( For example : /folder/file.txt )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\networkextension.cpp:48
msgid "Enregistrer le fichier sous le nom"
msgstr "Save as"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\runtimescenetools.cpp:345
msgid ""
"Un évènement \"Tant que\" s'est repété pendant 100000 itérations : Il se peut que vous ayez créé une boucle infine, qui se répète sans s'arrêter et qui va donc bloquer le logiciel.\n"
"\n"
"Si vous souhaitez arrêter l'aperçu pour corriger le problème, cliquez sur Oui.\n"
"Si vous souhaitez continuer l'aperçu, cliquez sur Non.\n"
"Vous pouvez désactiver cette avertissement en éditant les évènements \"Tant que\" en double cliquant dessus.\n"
"\n"
"Arrêter l'aperçu ?"
msgstr ""
"A \"While\" event was repeated 100000 times: You may have created an infinite loop, which is repeating itself indefinitely and which is going to freeze the software.\n"
"\n"
"If you want to stop the preview to correct the issue, click on Yes.\n"
"If you want to continue the preview, click on No.\n"
"You can deactivate this warning by double clicking on While events.\n"
"\n"
"Stop the preview?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\runtimescenetools.cpp:349
msgid "Risque de boucle infine"
msgstr "Infinite loop"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:18
msgid "Fonctionnalités de manipulation des scènes"
msgstr "Scene management features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:19
msgid "Extension permettant de manipuler les scènes, integrée en standard"
msgstr "Builtin extension allowing to manipulate scenes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:24
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:467
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:496
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:532
msgid "Valeur aléatoire"
msgstr "Random value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:24
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:415
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:439
msgid "Aléatoire"
msgstr "Random"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:25
msgid "Valeur maximale"
msgstr "Maximum value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:31
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:33
msgid "Au lancement de la scène"
msgstr "At the beginning of the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:32
msgid "Est vrai uniquement quand la scène vient juste d'être lancée."
msgstr "Is true only when scene just begins."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:45
msgid "Aller à une scène"
msgstr "Go to a scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:46
msgid "Change et démarre la scène spécifiée."
msgstr "Change and start the specified scene."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:47
msgid "Aller à la scène _PARAM1_"
msgstr "Go to scene _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:53
msgid "Nom de la scène"
msgstr "Name of the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:60
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:62
msgid "Quitter le jeu"
msgstr "Quit the game"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:61
msgid "Quitte le jeu."
msgstr "Quit the game"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:74
msgid "Changer la couleur d'arrière plan"
msgstr "Change background color"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:75
msgid "Remplace la couleur d'arrière plan de la scène par celle indiquée."
msgstr "Change the background color of the scene."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:76
msgid "Remplacer la couleur d'arrière plan par _PARAM1_"
msgstr "Set background color to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:89
msgid "Comparaisons d'expressions"
msgstr "Compare two expressions"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:90
msgid "Teste les deux expressions"
msgstr "Test the two expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:91
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr "_PARAM0_ _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:96
msgid "Expression 1"
msgstr "Expression 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\sceneextension.cpp:97
msgid "Expression 2"
msgstr "Expression 2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:12
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:19
msgid "Sprite ( image animée )"
msgstr "Sprite"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:13
msgid "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."
msgstr "Extension for adding animated objects in the scene, which can contain animations with directions within each."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:20
msgid "Objet animé, composé d'animations et directions contenant des images."
msgstr "Animated object, composed of animations and directions containing images."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:30
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:237
msgid "Régler l'opacité d'un objet"
msgstr "Change object's opacity"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:31
msgid "Modifie la transparence d'un objet."
msgstr "Change the opacity of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:32
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:239
msgid "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:47
msgid "Changer le numéro de l'animation d'un objet"
msgstr "Change the number of the current animation of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:48
msgid "Modifie le numéro de l'animation de l'objet."
msgstr "Modify the current animation of the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:49
msgid "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the number of current animation of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:50
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:101
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:116
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:200
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:234
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:251
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:513
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:520
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
msgid "Animations et images"
msgstr "Animations and images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:64
msgid "Changer le numéro de la direction d'un objet"
msgstr "Change the direction of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:65
msgid "Modifie la direction de l'objet"
msgstr "Modify the direction of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:66
msgid "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:81
msgid "Changer le numéro de l'image d'un objet"
msgstr "Change the number of the current sprite of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:82
msgid "Modifie le numéro de l'image actuelle de l'objet"
msgstr "Modify the current animation frame of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:83
msgid "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to animation frame of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:98
msgid "Mettre en pause l'animation de l'objet"
msgstr "Pause the animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:99
msgid "Met en pause l'animation actuelle de l'objet"
msgstr "Pause the current animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:100
msgid "Mettre en pause l'animation actuelle de _PARAM0_"
msgstr "Pause the current animation of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:113
msgid "Jouer l'animation de l'objet"
msgstr "Play the current animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:114
msgid "Joue l'animation actuelle de l'objet"
msgstr "Play the current animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:115
msgid "Jouer l'animation actuelle de _PARAM0_"
msgstr "Play the current animation of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:128
msgid "Tourner un objet vers une position"
msgstr "Rotate an object toward a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:129
msgid ""
"Tourne un objet vers une position.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards a position."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:130
msgid "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"
msgstr "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:135
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:438
msgid "Objet à tourner"
msgstr "Object to be rotated"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:146
msgid "Modifier l'échelle d'un objet"
msgstr "Modify the scale of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:147
msgid "Modifie l'échelle de la taille de l'objet indiqué."
msgstr "Modify the scale of the specified object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:148
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the scale of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:163
msgid "Modifier l'échelle en largeur d'un objet"
msgstr "Modify the scale of the width of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:164
msgid "Modifie l'échelle de la taille de l'objet indiqué en largeur."
msgstr "Modify the scale of the width of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:165
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"
msgstr "Do _PARAM2__PARAM1_ to the width's scale of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:180
msgid "Modifier l'échelle en hauteur d'un objet"
msgstr "Modify the scale of the height of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:181
msgid "Modifie l'échelle de la taille de l'objet indiqué en hauteur."
msgstr "Modify the scale of the height of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:182
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"
msgstr "Do _PARAM2__PARAM1_ to the height's scale of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:197
msgid "Numéro de l'animation d'un objet"
msgstr "Number of the current animation of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:198
msgid "Teste si le numéro de l'animation de l'objet correspond."
msgstr "Test the number of the current animation of the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:199
msgid "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of the current animation of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:205
msgid "Numéro de l'animation à tester"
msgstr "Number to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:214
msgid "Numéro de la direction de l'objet"
msgstr "Direction of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:215
msgid "Teste si le numéro de la direction de l'objet correspond au test effectué."
msgstr "Test the direction of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:216
msgid "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The direction of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:222
msgid "Numéro de la direction à tester"
msgstr "Direction to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:231
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:526
msgid "Numéro de l'image de l'objet"
msgstr "Animation frame of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:232
msgid "Teste si le numéro de l'image de l'objet correspond."
msgstr "Test the number of the current animation frame."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:233
msgid "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The animation frame of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:239
msgid "Numéro de l'image à tester"
msgstr "Animation frame to test"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:248
msgid "L'animation est en pause"
msgstr "The animation is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:249
msgid "Teste si l'animation de l'objet est en pause."
msgstr "Test if the animation of an object is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:250
msgid "L'animation de _PARAM0_ est en pause"
msgstr "The animation of _PARAM0_ is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:263
msgid "Echelle de la taille d'un objet en largeur"
msgstr "Scale of the width of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:264
msgid "Teste l'échelle de la taille de l'objet en largeur."
msgstr "Test the scale of the width of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:265
msgid "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"
msgstr "The width's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:280
msgid "Echelle de la taille d'un objet en hauteur"
msgstr "Scale of the height of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:281
msgid "Teste l'échelle de la taille de l'objet en hauteur."
msgstr "Test the scale of the height of an object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:282
msgid "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"
msgstr "The height's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:255
msgid "Opacité d'un objet"
msgstr "Object opacity"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:298
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet."
msgstr "Test the opacity of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:299
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:257
msgid "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:314
msgid "Mode d'affichage"
msgstr "Blend mode"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:315
msgid "Teste le numéro du mode d'affichage actuellement employé par un objet"
msgstr "Compare the number of the blend mode currently used by an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:316
msgid "Le numéro du mode d'affichage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of the current blend mode of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:322
msgid "Valeur à tester ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Value to test  ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:331
msgid "Copier une image sur celle d'un objet"
msgstr "Copy an image on the current one of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:332
msgid ""
"Copie une image sur celle d'un objet.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
"Copy an image on the current image of an object.\n"
"Note that the source image must be preferably kept loaded in memory."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:333
msgid "Copier l'image _PARAM2_ sur celle de _PARAM0_ à l'emplacement _PARAM3_;_PARAM4_"
msgstr "Copy image _PARAM2_ on the current of _PARAM0_ at _PARAM3_;_PARAM4_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:270
msgid "Nom de l'image source"
msgstr "Name of the source image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:273
msgid "Utiliser la transparence de la source ( non si vide )"
msgstr "Should the copy take in account the source transparency?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:352
msgid "Rendre une couleur de l'image d'un objet transparente"
msgstr "Make a color of the image of an object transparent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:353
msgid "Rend une couleur de l'image d'un objet transparente."
msgstr "Make a color of the image of an object transparent."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:354
msgid "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"
msgstr "Make color _PARAM1_ of the current image of _PARAM0_ transparent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:360
msgid "Couleur à rendre transparente"
msgstr "Color to make transparent"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:368
msgid "Changer la couleur globale d'un objet"
msgstr "Change the global color of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:369
msgid "Change la couleur globale de l'objet. Par défaut, la couleur d'un Sprite est le blanc."
msgstr "Change the global color of an object. The default color is white."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:370
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:223
msgid "Changer la couleur de _PARAM0_ en _PARAM1_"
msgstr "Change color of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:383
msgid "Changer le mode d'affichage"
msgstr "Change Blend mode"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:384
msgid ""
"Change le numéro de mode d'affichage d'un objet.\n"
"Le mode d'affichage par défaut est 0 ( Alpha )."
msgstr ""
"Change the number of the blend mode of an object.\n"
"The default blend mode is 0 ( Alpha )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:385
msgid "Changer le numéro de mode d'affichage de _PARAM0_ en _PARAM1_"
msgstr "Change Blend mode of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:391
msgid "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:399
msgid "Inverser l'affichage horizontalement"
msgstr "Flip the object horizontally"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:400
msgid "Inverse l'affichage de l'objet horizontalement"
msgstr "Flip the object horizontally"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:401
msgid "Inverser l'affichage de _PARAM0_ horizontalement : _PARAM1_"
msgstr "Flip horizontally _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:407
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:423
msgid "Activer l'inversion"
msgstr "Activate flipping"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:415
msgid "Inverser l'affichage verticalement"
msgstr "Flip the object vertically"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:416
msgid "Inverse l'affichage de l'objet verticalement"
msgstr "Flip the object vertically"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:417
msgid "Inverser l'affichage de _PARAM0_ verticalement : _PARAM1_"
msgstr "Flip vertically _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:431
msgid "Tourner un objet vers un autre"
msgstr "Rotate an object toward another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:432
msgid ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards another."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:433
msgid "Tourner _PARAM0_ vers _PARAM1_"
msgstr "Rotate _PARAM0_ towards _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:439
msgid "Objet vers lequel se tourner"
msgstr "Rotate toward this object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:447
msgid "Le curseur est sur un objet"
msgstr "The cursor is on an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:448
msgid "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."
msgstr "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:449
msgid "Le curseur est sur _PARAM0_"
msgstr "The cursor is on _PARAM0_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:456
msgid "Test précis ? ( oui par défaut )"
msgstr "Precise test ( yes by default )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:462
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:482
msgid "Position X d'un point"
msgstr "X position of a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:465
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:475
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:485
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:494
msgid "Nom du point"
msgstr "Name of the point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:472
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:491
msgid "Position Y d'un point"
msgstr "Y position of a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:500
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:507
msgid "Direction de l'objet"
msgstr "Direction of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:513
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:520
msgid "Animation de l'objet"
msgstr "Animation of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:532
msgid "Echelle de la taille en largeur"
msgstr "Scale of the width of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:538
msgid "Echelle de la taille en hauteur"
msgstr "Scale of the height of an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:552
msgid "Un objet est tourné vers un autre"
msgstr "An object is turned toward another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:553
msgid "Teste si un objet est tourné vers un autre"
msgstr "Test if an object is turned toward another"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:554
msgid "L'objet _PARAM0_ est tourné vers _PARAM1_"
msgstr "_PARAM0_ is rotated towards _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:559
msgid "Nom de l'objet"
msgstr "Name of the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:560
msgid "Nom du second objet"
msgstr "Name of the second object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:563
msgid "Angle de tolérance ( 0 : tolérance minimale )"
msgstr "Angle of tolerance (0: minimum tolerance)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:571
msgid "Collision ( Pixel perfect )"
msgstr "Collision ( Pixel perfect )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:572
msgid ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."
msgstr ""
"The condition is true if there is a collision between the two objects.\n"
"The test is pixel-perfect."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:573
msgid "_PARAM0_ est en collision avec _PARAM1_"
msgstr "_PARAM0_ is in collision with _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\spriteextension.cpp:578
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:82
msgid "Objet 1"
msgstr "Object 1"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:12
msgid "Manipulation de texte"
msgstr "Text manipulation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:13
msgid "Extension apportant des expressions de manipulation de texte, intégrée en standard."
msgstr "Builtin extension providing expressions for manipulating texts."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:20
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:21
msgid "Obtenir une portion de texte depuis un texte"
msgstr "Get a portion of text from a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:36
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:49
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:101
msgid "Manipulation sur le texte"
msgstr "Manipulation on text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:26
msgid "Position de départ de la portion ( La première lettre est à la position 0 )"
msgstr "Start position of the portion ( The first letter is at position 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:27
msgid "Longueur de la portion"
msgstr "Length of the portion"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:34
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:35
msgid "Obtenir un caractère depuis un texte"
msgstr "Get a character from a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:40
msgid "Position du caractère à prélever ( Premier caractère : 0 )"
msgstr "Position of the character ( The first letter is at position 0 )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:47
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:48
msgid "Longueur d'un texte"
msgstr "Length of a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:59
msgid "Chercher dans un texte"
msgstr "Search in a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:60
msgid "Chercher dans un texte ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text ( Return the position of the result or -1 if not found )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:65
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:78
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:91
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:105
msgid "Texte à chercher"
msgstr "Text to search for"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:72
msgid "Chercher dans un texte depuis la fin"
msgstr "Search in a text from end"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:73
msgid "Chercher dans un texte depuis la fin ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text from the end ( Return the position of the result or -1 if not found )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:85
msgid "Chercher dans un texte à partir d'une position"
msgstr "Search in a text, starting from a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:86
msgid "Chercher dans un texte à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text starting from a position ( Return the position of the result or -1 if not found )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:92
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:106
msgid "Position à partir de laquelle chercher le texte"
msgstr "Position from which searching must begin"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:99
msgid "Chercher dans un texte depuis la fin à partir d'une position"
msgstr "Search in a text from the end, starting from a position"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\stringinstructionsextension.cpp:100
msgid "Chercher dans un texte depuis la fin à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text from the end, starting from a position ( Return the position of the result or -1 if not found )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:12
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:169
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:181
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:188
msgid "Temps"
msgstr "Time"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:13
msgid "Extension proposant des actions et conditions sur le temps, integrée en standard"
msgstr "Builtin extension providing actions and conditions about the time."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:19
msgid "Valeur d'un chronomètre"
msgstr "Value of a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:20
msgid "Teste si le chronomètre atteint ou dépasse le temps indiqué."
msgstr "Test the time elapsed of a timer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:21
msgid "Le chronomètre _PARAM2_ est supérieur à _PARAM1_ secondes"
msgstr "The timer _PARAM2_ is greater to _PARAM1_ seconds"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:22
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:38
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:54
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:69
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:84
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:99
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:128
msgid "Temps et chronomètres"
msgstr "Timers and time"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:27
msgid "Temps en secondes"
msgstr "Time in seconds"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:28
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:59
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:104
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:119
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:158
msgid "Nom du chronomètre"
msgstr "Timer's name"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:35
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:176
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:181
msgid "Echelle du temps"
msgstr "Time scale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:36
msgid "Teste si l'échelle du temps actuelle correspond."
msgstr "Test the time scale."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:37
msgid "L'échelle du temps est _PARAM2_ à _PARAM1_"
msgstr "The time scale is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:51
msgid "Pause d'un chronomètre"
msgstr "State of a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:52
msgid "Teste si le chronomètre indiqué est en pause."
msgstr "Test if specified timer is paused."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:53
msgid "Le chronomètre _PARAM1_ est en pause"
msgstr "The timer _PARAM1_ is paused"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:66
msgid "Remettre à zéro un chronomètre"
msgstr "Reset a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:67
msgid "Remet à zéro le chronomètre indiqué."
msgstr "Reset the specified timer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:68
msgid "Remettre à zéro le chronomètre _PARAM1_"
msgstr "Reset the timer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:81
msgid "Mettre en pause un chronomètre"
msgstr "Pause a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:82
msgid "Met en pause le chronomètre indiqué."
msgstr "Pause a timer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:83
msgid "Mettre en pause le chronomètre _PARAM1_"
msgstr "Pause timer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:96
msgid "Enlever la pause d'un chronomètre"
msgstr "Unpause a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:97
msgid "Enlève la pause du chronomètre indiqué."
msgstr "Unpause a timer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:98
msgid "Enlever la pause du chronomètre _PARAM1_"
msgstr "Unpause timer _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:111
msgid "Supprimer un chronomètre"
msgstr "Delete a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:112
msgid "Supprime un chronomètre de la mémoire."
msgstr "Delete a timer from memory."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:113
msgid "Supprimer le chronomètre _PARAM1_ de la mémoire"
msgstr "Delete timer _PARAM1_ from memory"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:125
msgid "Changer l'échelle du temps"
msgstr "Change time scale"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:126
msgid "Change la vitesse du déroulement du jeu."
msgstr "Change the time scale of the game."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:127
msgid "Mettre à _PARAM1_ l'échelle du temps"
msgstr "Set time scale to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:133
msgid "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"
msgstr "Scale ( 1 : Default, 2 : Faster, 0.5 : Slower... )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:139
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:144
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:150
msgid "Temps écoulé depuis la dernière image"
msgstr "Time elapsed since the last image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:156
msgid "Temps d'un chronomètre"
msgstr "Timer value"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:156
msgid "Temps écoulé d'un chronomètre"
msgstr "Value of a timer"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:164
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:169
msgid "Temps écoulé depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:188
msgid "Temps actuel"
msgstr "Current time"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\timeextension.cpp:190
msgid ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Mois depuis janvier : mon\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"
msgstr ""
"Hour : hour\n"
"Minutes : min\n"
"Seconds : sec\n"
"Day in the month : mday\n"
"Months since January : mon\n"
"Year since 1900 : year\n"
"Days since sunday :wday\n"
"Days since January 1st : yday"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:17
msgid "Fonctionnalités sur les variables"
msgstr "Variable features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:18
msgid "Extension permettant de manipuler les variables, integrée en standard"
msgstr "Builtin extension allowing to manipulate variables"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:25
msgid "Teste si la variable correspond au test effectué."
msgstr "Test a variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:26
msgid "La variable _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "Variable _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:87
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:347
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:547
msgid "Texte d'une variable de la scène"
msgstr "Text of a scene variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:88
msgid "Teste si le texte de la variable correspond au test effectué."
msgstr "Test the text of a variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:89
msgid "Le texte de la variable _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The text of variable _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:141
msgid "Tester si une variable de la scène est définie"
msgstr "Test if a scene variable is defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:142
msgid "Teste si la variable de la scène existe."
msgstr "Test if the scene variable exist."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:143
msgid "La variable _PARAM1_ est définie"
msgstr "Variable _PARAM1_ is defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:156
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:401
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:578
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Variable globale"
msgstr "Global variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:157
msgid "Teste si la variable globale correspond au test effectué."
msgstr "Test the value of a global variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:158
msgid "La variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The global variable _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:218
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:461
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:608
msgid "Texte d'une variable globale"
msgstr "Text of a global variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:219
msgid "Teste si le texte de la variable globale correspond au test effectué."
msgstr "Test the text of a global variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:220
msgid "Le texte de la variable globale _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The text of the global variable _PARAM1_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:272
msgid "Tester si une variable globale est définie"
msgstr "Test if a global variable is defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:273
msgid "Teste si la variable globale existe."
msgstr "Test if a global variable exists"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:274
msgid "La variable globale _PARAM1_ est définie"
msgstr "Global variable _PARAM1_ is defined"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:288
msgid "Modifie une variable de la scène."
msgstr "Modify a scene variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:289
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:348
msgid "Modifie le texte d'une variable de la scène."
msgstr "Modify the text of a scene variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:349
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the text of variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:402
msgid "Modifie une variable globale"
msgstr "Modify a global variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:403
msgid "Faire _PARAM3__PARAM2_ à la variable globale _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to global variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:462
msgid "Modifie le texte d'une variable globale."
msgstr "Modify the text of a global variable."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:463
msgid "Faire _PARAM3__PARAM2_ au texte de la variable globale _PARAM1_"
msgstr "Do _PARAM3__PARAM2_ to the text of global variable _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\variablesextension.cpp:580
msgid "Nom de la variable globale"
msgstr "Name of the global variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:15
msgid "Fonctionnalités de fenêtrage"
msgstr "Window features"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:16
msgid "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"
msgstr "Builtin extension allowing to manipulate the game's window"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:22
msgid "Afficher un texte"
msgstr "Display a text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:23
msgid "Affiche le texte spécifié à l'écran."
msgstr "Display the specified text to screen"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:24
msgid "Afficher _PARAM1_ en _PARAM2_;_PARAM3_ ( couleur : _PARAM4_ , taille : _PARAM5_, police : _PARAM6_ )"
msgstr "Display _PARAM1_ at _PARAM2_;_PARAM3_ ( color  : _PARAM4_ , size : _PARAM5_, font : _PARAM6_ )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:35
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:226
msgid "Police"
msgstr "Font"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:43
msgid "(Dés)Activer le plein écran"
msgstr "De/activate fullscreen"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:44
msgid "Cette action active ou désactive l'affichage du jeu en plein écran."
msgstr "This action activate or desactivate fullscreen."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:45
msgid "Activer le plein écran :  _PARAM1_"
msgstr "Activate fullscreen :  _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:46
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:61
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:77
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:92
msgid "Fenêtre de jeu"
msgstr "Game's window"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:51
msgid "Activer le plein écran"
msgstr "Activate fullscreen"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:58
msgid "Changer la taille de l'écran"
msgstr "Change the size of the screen"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:59
msgid "Cette action change la taille de la fenêtre de jeu."
msgstr "This action change the size of the game window."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:60
msgid "Changer la taille de la fenêtre de jeu en _PARAM1_x_PARAM2_"
msgstr "Change window size : _PARAM1_x_PARAM2_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:68
msgid "Utiliser cette taille pour la taille par défaut des caméras des scènes ?"
msgstr "Use this size as default size for new scene cameras ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:74
msgid "Changer l'icône de la fenêtre"
msgstr "Change window's icon"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:75
msgid "Cette action change l'icône de la fenêtre de jeu."
msgstr "This action change the icon of the game's window."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:76
msgid "Utiliser _PARAM1_ en tant qu'icone pour la fenêtre de jeu."
msgstr "Use _PARAM1_ as icon for the game's window."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:82
msgid "Nom de l'image à utiliser en tant qu'icône"
msgstr "Name of the image to be used as the icon"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:89
msgid "Changer le titre de la fenêtre"
msgstr "Change window's title"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:90
msgid "Cette action change le titre de la fenêtre de jeu."
msgstr "This action change the title of the game window."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:91
msgid "Changer le titre de la fenêtre en _PARAM1_"
msgstr "Change window title to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:97
msgid "Nouveau titre"
msgstr "New title"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:103
msgid "Largeur de la fenêtre de la scène"
msgstr "Width of the scene's window"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:103
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:114
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:120
#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:123
msgid "Ecran"
msgstr "Screen"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:108
msgid "Hauteur de la fenêtre de la scène"
msgstr "Height of the scene's window"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:114
msgid "Largeur de la résolution actuelle"
msgstr "Width of the current resolution"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:117
msgid "Hauteur de la résolution actuelle"
msgstr "Height of the current resolution"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\builtinextensions\windowextension.cpp:120
msgid "Profondeur de couleur de la résolution actuelle"
msgstr "Color depth"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:72
msgid "Lancement de la compilation du projet."
msgstr "Project compilation launching"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:75
msgid "Pas de système cible défini."
msgstr "No chosen target system."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:91
msgid "Compilation en attente de la fin des tâches en cours..."
msgstr "Compilation waiting for other task to finish..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:108
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:116
msgid "Préparation des ressources..."
msgstr "Preparing resources..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:148
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:177
msgid "Compilation de la scène "
msgstr "Compiling scene "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:148
msgid "."
msgstr "."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:172
msgid "La compilation de la scène "
msgstr "Compilation of scene "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:172
msgid " a échouée : Rendez vous sur notre site pour nous rapporter cette erreur, en joignant le fichier suivant:\n"
msgstr " failed: Please go on our website to report this error, joining this file:\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:177
msgid " effectuée avec succès."
msgstr " successed"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:185
msgid "Copie des ressources..."
msgstr "Copying resources..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:325
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:336
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:347
msgid "Impossible de copier "
msgstr "Unable to copy "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:191
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:365
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:368
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:378
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:381
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:408
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:411
msgid " dans le répertoire de compilation.\n"
msgstr " in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:199
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:205
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:247
msgid "Compilation du jeu..."
msgstr "Compiling game..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:199
msgid "Etape 1 sur 3"
msgstr "Step 1 out of 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:205
msgid "Etape 2 sur 3"
msgstr "Step 2 out of 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:247
msgid "Etape 3 sur 3"
msgstr "Step 3 out of 3"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:518
msgid "Impossible de supprimer le fichier "
msgstr "Unable to delete the file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:276
msgid " situé dans le répertoire de compilation.\n"
msgstr " in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:284
msgid "Exportation du jeu..."
msgstr "Exporting game..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:301
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:307
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:313
msgid "Impossible de copier l'extension "
msgstr "Unable to copy extension "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:301
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:325
msgid " pour Windows dans le répertoire de compilation.\n"
msgstr " for Windows in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:307
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:336
msgid " pour Linux dans le répertoire de compilation.\n"
msgstr " for Linux in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:313
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:347
msgid " pour Mac OS dans le répertoire de compilation.\n"
msgstr " for Mac OS in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:355
msgid "Impossible de copier les sources C++ compilées ( dynext.dxgd ) dans le répertoire de compilation.\n"
msgstr "Unable to copy C++ sources ( dynext.dxgd ) in compilation directory.\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:365
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:368
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:375
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:378
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:381
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:386
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:389
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:408
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:411
msgid "Impossible de créer "
msgstr "Unable to create "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:398
msgid "Impossible de copier le fichier "
msgstr "Unable to copy file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:414
msgid "Exportation du jeu... ( Compression )"
msgstr "Exporting game... ( Compressing )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:435
msgid "Unable to open 7zS.sfx"
msgstr "Unable to open 7zS.sfx"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:451
msgid "Unable to open config.txt"
msgstr "Unable to open config.txt"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:467
msgid "Unable to open "
msgstr "Unable to open "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:480
msgid "Compilation terminée"
msgstr "Compilation finished"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:503
msgid ""
"Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\n"
"Si la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."
msgstr ""
"Game Develop is unable to find a temporary compilation directory.\n"
"If compilation fail, go in the options and choose a temporary direction where you have read and write permissions."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:503
msgid "La compilation risque d'échouer."
msgstr "Compilation may fail!"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:512
msgid "Impossible de créer le répertoire : "
msgstr "Unable to create directory:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:527
msgid "La compilation a échoué avec ces erreurs :"
msgstr "Compilation failed with these errors:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:533
msgid "La compilation a terminé sans erreurs."
msgstr "Compilation successed."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\fullprojectcompiler.cpp:546
msgid "Avancement : "
msgstr "Progress:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\advancedtextentrydlg.cpp:71
msgid "Ouvrir un éditeur d'expression"
msgstr "Open an expression editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\advancedtextentrydlg.cpp:73
msgid "Ouvrir un éditeur de texte"
msgstr "Open a text editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:41
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:370
msgid "Ajouter plusieurs images"
msgstr "Add several images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:50
msgid ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."
msgstr ""
"Type the name of the images to add.\n"
"( One name by line )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\ajoutplusimage.cpp:66
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:273
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:283
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:117
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:127
msgid "Ajouter"
msgstr "Add"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseautomatismdlg.cpp:55
msgid "Choisissez un automatisme de l'objet."
msgstr "Choose an automatism of the object."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:38
msgid "Choisir un calque"
msgstr "Choose a layer "

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooselayer.cpp:47
msgid ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."
msgstr ""
"Choose one of the layer of the scene.\n"
"To add or modify layers,\n"
"use the layers editor of the scene."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:66
msgid "Choisir un objet"
msgstr "Choose an object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:80
msgid ""
"Choisissez un des objets de la scène. Pour ajouter ou\n"
" modifier des objets, utilisez l'éditeur des objets."
msgstr ""
"Choose one of the objects of the scene. To add or\n"
"modify objects, use the object editor of the scene."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:112
msgid "Aucun"
msgstr "None"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:116
msgid "Choisir cet objet"
msgstr "Choose this object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:125
msgid "Pour ajouter des objets, utilisez l'éditeur d'objets"
msgstr "To add some objects, use the objects editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:127
msgid "Choisir ce groupe"
msgstr "Choose this group"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\chooseobject.cpp:136
msgid "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"
msgstr "To add some groups, use the objects groups editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:37
msgid "Editer le commentaire"
msgstr "Edit the comment"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:42
msgid "Couleur du commentaire"
msgstr "Comment's color"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:43
msgid "Arrière plan - Cliquez pour choisir"
msgstr "Background - Click to choose"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:45
msgid "Texte - Cliquez pour choisir"
msgstr "Text - Click to choose"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:49
msgid "Textes du commentaire"
msgstr "Texts of the comment"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcomment.cpp:131
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/comment_events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:89
msgid ""
"Les évènements code C++ permettent de faire appel à une fonction\n"
"codée en C++, en lui passant au besoin des objets ou une référence\n"
"vers la scène. Vous pouvez également spécifier les fichiers annexes\n"
"à compiler en même temps que la fonction si vous faites appel à des\n"
"fonctionnalités declarées dans ces fichiers."
msgstr ""
"The C++ code events allow you to call a function written in C++,\n"
"with if needed the scene or some objects passed as arguments.\n"
"You can also specify the external source files which must be compiled\n"
"if your function is refering to features implemented in external source files."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:109
msgid "Appel à la fonction"
msgstr "Call to function"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:112
msgid "Passer une réfèrence vers la scène"
msgstr "Pass a reference to the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:117
msgid "Passer une liste de pointeurs vers les objets :"
msgstr "Pass a list of pointers to objects:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:132
msgid "Dépendances"
msgstr "Dependencies"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:140
msgid "Affichage de l'éditeur d'évènements"
msgstr "Events editor displaying"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:143
msgid "Nom/Commentaire affiché pour l'évènement :"
msgstr "Name/Comment displayed for the event:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:147
msgid "Afficher le code dans l'éditeur d'évènements"
msgstr "Display the code in the events editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:157
msgid "Fichiers d'entête"
msgstr "Includes"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:167
msgid ""
"void Function()\n"
"{"
msgstr ""
"void Function()\n"
"{"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editcppcodeevent.cpp:171
msgid "}"
msgstr "}"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:112
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:140
msgid "Editer l'expression"
msgstr "Edit the expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:133
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:453
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:89
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:522
msgid "Pas d'erreurs."
msgstr "No errors."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:134
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:90
msgid "Cliquer pour positionner le curseur sur l'erreur."
msgstr "Click to position cursor on the error."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:145
msgid "Opérations courantes"
msgstr "Basic operations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:148
msgid "+"
msgstr "+"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:152
msgid "*"
msgstr "*"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:154
msgid "/"
msgstr "/"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:157
msgid "Opérations complexes"
msgstr "Complex operations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:160
msgid "("
msgstr "("

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:162
#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:207
msgid ")"
msgstr ")"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:164
msgid "^"
msgstr "^"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:165
msgid "x^n éleve x à la puissance n"
msgstr "x^n raise x to power n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:167
msgid "E10"
msgstr "E10"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:170
msgid "sqrt(x) calcule la racine carrée de x."
msgstr "sqrt(x) compute the square root of x."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:173
msgid "Racine n-ième. nthroot(27, 3) donnera 3"
msgstr "Nth root of a number. nthroot(27, 3) will return 3."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:175
msgid "exp"
msgstr "exp"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:176
msgid "Exponentielle"
msgstr "Exponential"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:178
msgid "log"
msgstr "log"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:179
msgid "Logarithme népérien"
msgstr "Natural logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:181
msgid "cos"
msgstr "cos"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:184
msgid "sin"
msgstr "sin"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:187
msgid "tan"
msgstr "tan"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:190
msgid "log10"
msgstr "log10"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:193
msgid "Logarithme en base 10."
msgstr "Base-10 logarithm"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:195
msgid "cosh"
msgstr "cosh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:200
msgid "sinh"
msgstr "sinh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:205
msgid "tanh"
msgstr "tanh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:210
msgid "floor"
msgstr "floor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:213
msgid "Arrondi à l'entier le plus petit."
msgstr "Round to the smallest following integer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:215
msgid "acos"
msgstr "acos"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:219
msgid "asin"
msgstr "asin"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:223
msgid "atan"
msgstr "atan"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:227
msgid "ceil"
msgstr "ceil"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:228
msgid "Arrondi à l'entier le plus grand."
msgstr "Round to the greatest following integer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:230
msgid ""
"a\n"
"cosh"
msgstr ""
"a\n"
"cosh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:234
msgid ""
"a\n"
"sinh"
msgstr ""
"a\n"
"sinh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:238
msgid ""
"a\n"
"tanh"
msgstr ""
"a\n"
"tanh"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:242
msgid "int"
msgstr "int"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:243
msgid "int(x) convertit x en un entier."
msgstr "in(x) convert x in an integer."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:245
msgid "sec"
msgstr "sec"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:248
msgid "Sécante ( 1/cos(x) )"
msgstr "Secant ( 1/cos(x) )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:250
msgid "csc"
msgstr "csc"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:253
msgid "Cosécante ( 1/sin(x) )"
msgstr "Cosecant ( 1/sin(x) )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:255
msgid "cot"
msgstr "cot"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:258
msgid "Cotangente ( 1/tan(x) )"
msgstr "Cotangent ( 1/tan(x) )"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:260
msgid "abs"
msgstr "abs"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:261
msgid "abs(x) renvoie la valeur absolue de x."
msgstr "abs(x) return the absolute value of x."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:269
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:113
msgid "Propriétés des objets"
msgstr "Objects properties"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:279
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:123
msgid "Valeurs spéciales"
msgstr "Special values"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:467
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:401
msgid "L'expression est mal formulée. Êtes vous sûr de vouloir valider cette expression ?"
msgstr "The expression is malformed. Are you sur you want to validate this expression ?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:467
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:401
msgid "L'expression contient une ou plusieurs erreurs."
msgstr "The expression contains one or more errors."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:477
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:174
msgid "Toutes les proprietés"
msgstr "All properties"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:480
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:177
msgid "Toutes les valeurs spéciales"
msgstr "All special values"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:651
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:659
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:702
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:415
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:430
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:488
msgid "Paramètre"
msgstr "Parameter"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editexpression.cpp:928
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_expr"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:48
msgid "Edition de l'évènement \"Pour chaque objet\""
msgstr "Edition of the event \"For each object\""

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:57
msgid "Les conditions et actions seront répétées pour chacun des objets ayant le nom indiqué."
msgstr "The conditions and actions will be repeated for each of the object with the corresponding name."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editforeachevent.cpp:67
msgid "Répeter l'évènement pour chaque objet :"
msgstr "Repeat the event for each object :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:59
msgid "Créer un lien vers une autre scène"
msgstr "Create a link to another scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:68
msgid ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène ou des évènements externes à celle ci."
msgstr ""
"A link allow to insert external events (or other scene\n"
"events) to this scene."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:78
msgid "Lien vers la scène/évènements externes :"
msgstr "Link to scene/external events:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:83
msgid "Inclure"
msgstr "Include"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:86
msgid "Tous les évènements de la scène"
msgstr "Every scene's events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:90
msgid "Seulement les évènements"
msgstr "Only the events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:93
msgid "Numéro de l'évènement de départ"
msgstr "Number of the first event"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:98
msgid "Numéro de l'évènement de fin"
msgstr "Number of the last event"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:100
msgid "(inclus)"
msgstr "(included)"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:105
msgid ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."
msgstr ""
"Remember to update the numbers of the events if\n"
"you delete or add events in the scene linked."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editlink.cpp:158
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/link_events"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:46
msgid "Edition de l'évènement Répéter"
msgstr "Edition of the event \"Repeat\""

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:55
msgid "Les conditions et actions seront répétées le nombre de fois indiquées."
msgstr "The conditions and actions will be repeated a number of times."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\editrepeatevent.cpp:65
msgid "Nombre de répétitions :"
msgstr "Number of repetitions :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:74
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:105
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:201
msgid "Editer le texte"
msgstr "Edit the text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:132
msgid "Expression numérique :"
msgstr "Numeric expression :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:134
msgid "Insérer une expression numérique"
msgstr "Insert a numeric expression"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:135
msgid "Permet d'insérer un calcul, ou la valeur d'une variable"
msgstr "Allow to insert a calculation, or the value of a variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:473
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:131
msgid "Variable"
msgstr "Variable"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\edittextdialog.cpp:623
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_text"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\objectlistdialogshelper.cpp:21
msgid "Tous les objets de la scène"
msgstr "All objects groups of the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\objectlistdialogshelper.cpp:38
msgid "Tous les groupes de la scène"
msgstr "All groups of the scene"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\objectlistdialogshelper.cpp:55
msgid "Tous les objets globaux"
msgstr "All globals objects"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\objectlistdialogshelper.cpp:72
msgid "Tous les groupes globaux"
msgstr "All globals groups"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:37
msgid "Modifications nécessaires"
msgstr "Adjustements required"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:46
msgid ""
"Des changements dans Game Develop impliquent\n"
"des modifications au niveau de votre projet."
msgstr "You have to do some adjustements so as your gameto execute properly."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\projectupdatedlg.cpp:54
msgid ""
"Des modifications intervenues dans cette version ou une version\n"
"précédente de Game Develop impliquent que vous apportiez\n"
"quelques adapatations à votre jeu afin que celui ci fonctionnent normalement :"
msgstr ""
"You have to do some adjustments to your game\n"
"due to some changes made to this ( or a previous ) version\n"
"of Game Develop :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:63
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:172
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:351
msgid "Modifier les propriétés de l'image"
msgstr "Modify the image properties"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:68
msgid "Propriétés de l'image"
msgstr "Image Properties"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:74
msgid "Fichier :"
msgstr "File :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:83
msgid "Le fichier est relatif au dossier du projet"
msgstr "The file is relative to the folder of the project"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:88
msgid "Lisser l'image"
msgstr "Smooth the image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:90
msgid "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir les pixels."
msgstr "Selected by default, allow to smooth the image, so as to make pixels more difficult to discern."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:93
msgid "Toujours conserver l'image en mémoire"
msgstr "Keep image always loaded in memory"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:95
msgid "Laisser l'image en mémoire, afin d'éviter par exemple de la recharger si elle n'est pas utilisé continuellement par un objet, mais utilisée dans des actions de dessin."
msgstr "Keep image loaded in memory, so as to prevent for example intempestive reloading if it is used in a drawing action."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:99
msgid "Informations sur l'image"
msgstr "Image's informations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:103
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:107
msgid "0 pixels"
msgstr "0 pixels"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\propimage.cpp:253
msgid "Choisissez l'image"
msgstr "Choose the image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:157
msgid "Clic droit sur une image pour accéder aux options"
msgstr "Right click on an image to access to more options"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:175
msgid "Modifier le nom de l'image"
msgstr "Change the image name"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:178
msgid "Modifier le fichier de l'image"
msgstr "Change image's file"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:185
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:372
msgid "Supprimer l'image"
msgstr "Delete the image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:188
msgid "Supprimer seulement du dossier"
msgstr "Remove from folder only"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:191
msgid "Déplacer vers le haut\tCtrl-P"
msgstr "Move up\tCtrl-P"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:191
msgid "Déplacer l'image vers le haut dans la liste"
msgstr "Move the image up"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:194
msgid "Déplacer l'image vers le bas dans la liste"
msgstr "Move the image down"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:201
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:215
msgid "Ajouter un dossier"
msgstr "Add a folder"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:489
msgid "Supprimer l'image selectionnée"
msgstr "Delete the selected image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:354
msgid "Ouvrir l'image avec un éditeur"
msgstr "Open the image with an editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:355
msgid "Naviguer dans les dossiers"
msgstr "Browse folders"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:356
msgid "Rechercher une image"
msgstr "Search for an image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:358
msgid "Aide de l'éditeur de la banque d'images"
msgstr "Images bank editor Help"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:383
msgid "Choisissez une ou plusieurs images à ajouter"
msgstr "Choose one or more images to add"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:387
msgid "Ajout des images"
msgstr "Adding images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:408
msgid "Ajout de l'image "
msgstr "Adding image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:434
msgid "Des images portant le même nom sont déjà présentes, et n'ont pas été ajoutées à la liste de toutes les images :"
msgstr "Some images in the list have already the same name, and have not been added:"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:436
msgid "L'image a été correctement ajoutée à la banque d'image"
msgstr "The image was correctly added to the image bank"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:458
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:538
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:553
msgid "Aucune image sélectionnée"
msgstr "No image selected"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:659
msgid "Impossible de renommer le dossier : un autre dossier porte déjà ce nom."
msgstr "Unable to rename the folder : another folder has already this name."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:673
msgid "Impossible de renommer l'image : une autre image porte déjà ce nom."
msgstr "Unable to rename the image : another image has already this name."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:735
msgid "Toutes les images"
msgstr "All images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:804
msgid ""
"Ces images ne semblent plus être utilisée dans le projet :\n"
"Cochez les images à supprimer."
msgstr ""
"These resources seems to be useless:\n"
"Check resources to delete."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:804
msgid "Suppression d'images inutiles"
msgstr "Remove useless resources"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:829
msgid "L'image à modifier n'a pas été trouvée."
msgstr "The image to change was not found."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:846
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/edit_image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:863
msgid "La ressource est introuvable."
msgstr "Resource canoot be found"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:896
msgid "Choisissez le programme pour éditer ce type de ressource"
msgstr "Choose the program for editing this kind of resource"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:896
msgid "Programmes (*.exe)|*.exe"
msgstr "Programs (*.exe)|*.exe"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:923
msgid ""
"Choisissez une ressource dans\n"
"la liste de gauche pour l'afficher.\n"
"\n"
msgstr ""
"Choose a resource in the\n"
"list on the left to display it.\n"
"\n"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:924
msgid ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec le ruban."
msgstr ""
"You can add and\n"
"modify resources using the ribbon."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:924
msgid ""
"Vous pouvez ajouter et\n"
"modifier les ressources avec la barre d'outils"
msgstr ""
"You can add and\n"
"modify resources using the toolbar"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:975
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1068
msgid "L'image à déplacer n'a pas été trouvée."
msgstr "The image to move was not found."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1150
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\resourceseditor.cpp:1154
msgid "Nouveau dossier"
msgstr "New folder"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:163
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:79
msgid "Editer l'objet"
msgstr "Edit the object"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:184
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:168
msgid "Sans nom"
msgstr "No name"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:201
msgid "Pas d'animations"
msgstr "No animations"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:203
msgid "Ajouter une animation"
msgstr "Add an animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:204
msgid "Ajoutez des animations à l'objet avec ce bouton."
msgstr "Add animations to the object with this button."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:206
msgid "Supprimer l'animation"
msgstr "Delete the animation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:207
msgid "Supprime l'animation actuelle."
msgstr "Delete the current animation."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:219
msgid "Normal"
msgstr "Normal"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:221
msgid ""
"En mode normal, 8 directions sont disponibles.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In normal mode, 8 directions are available.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:224
msgid "5"
msgstr "5"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:226
msgid "6"
msgstr "6"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:228
msgid "7"
msgstr "7"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:230
msgid "4"
msgstr "4"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:239
msgid "2"
msgstr "2"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:349
msgid "Rotation automatique"
msgstr "Automatic rotation"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:246
msgid ""
"En mode Rotation automatique, Game Develop fera tourner l'objet suivant sa direction, de 0 à 360.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In automatic rotation mode, Game Develop will turn the object according to its direction, from 0° to 360°.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:275
msgid "Aperçu de l'image"
msgstr "Image preview"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:292
msgid ""
"Liste des images de la direction.\n"
"Utilisez le clic droit ou la barre d'outils pour modifier les images."
msgstr ""
"List of direction's images.\n"
"Use right click or the toolbar to change the images."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:306
msgid "Temps entre chaque image :"
msgstr "Time between each image :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:309
msgid ""
"Utilisez le point ( . ) pour entrer des valeurs intermédiaires :\n"
"0.35, 1.75..."
msgstr ""
"Use point ( . ) for decimals :\n"
"0.35, 1,75..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:325
msgid "secondes"
msgstr "seconds"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:315
msgid "Répéter les images :"
msgstr "Animation looping :"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:318
msgid "Après la dernière image, l'animation reprendra du départ."
msgstr "When the animation will reach the final image, she will start again."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:322
msgid "Une fois l'animation arrivée à la dernière image, elle s'arrêtera à celle ci."
msgstr "When the animation will reach the final image, she will stop."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:720
msgid "Afficher la banque d'images"
msgstr "Show the images bank"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:336
msgid "Consulter et/ou éditer la banque d'image."
msgstr "View and/or edit the images bank."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:350
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:361
msgid "...à la fin"
msgstr "...to the end"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:353
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:364
msgid "...après celle-ci"
msgstr "...after this one"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:356
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:367
msgid "...avant celle-ci"
msgstr "...before this one"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:359
msgid "Ajouter l'image selectionnée dans la banque d'image"
msgstr "Add selected image"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:375
msgid "Supprimer toutes les images"
msgstr "Delete all images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:378
msgid "Copier toutes les images depuis..."
msgstr "Copy all image from..."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:381
msgid "Editer les points"
msgstr "Edit points"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:384
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:496
msgid "Editer le masque de collision"
msgstr "Edit collision mask"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:387
msgid "Arrêter l'édition du masque"
msgstr "Stop editing the mask"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:390
msgid "Ajouter un rectangle de collision"
msgstr "Add a collision rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:399
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:414
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:801
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:802
msgid "Positionner précisement"
msgstr "Position precisely"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:401
msgid "Rectangle sélectionné"
msgstr "Selected rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:403
msgid "Appliquer à toutes les images de la direction"
msgstr "Apply to each images of the direction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:407
msgid "Retourner au masque par défaut"
msgstr "Go back to default mask"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:409
msgid "Arrêter de positionner les points"
msgstr "Stop positioning points"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:412
msgid "Choisir le point"
msgstr "Choose the point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:417
msgid "Positionner en même temps sur les autres images"
msgstr "Position at the same time on the other images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:421
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:493
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:175
msgid "Ajouter un point"
msgstr "Add a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:423
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:494
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:182
msgid "Supprimer un point"
msgstr "Delete a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:488
msgid "Ajouter une image à la fin depuis la banque d'image"
msgstr "Add an image to the end from the images bank"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:490
msgid "Copier les images depuis une animation/direction"
msgstr "Copy the image from another animation/direction"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:492
msgid "Positionner un point"
msgstr "Position a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:497
msgid "Ajouter un rectangle au masque"
msgstr "Add a rectangle to the mask"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:498
msgid "Supprimer le rectangle selectionné du masque"
msgstr "Delete the selected rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:514
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:918
msgid "Editeur de la banque d'images"
msgstr "Images bank's editor"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:896
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_sprite"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/built_sprite"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1036
msgid ""
"Pas d'images. \n"
"Utilisez le clic droit ou la barre d'outils pour ajouter des images."
msgstr ""
"No images.\n"
"Use right-click or the toolbar to add images."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1246
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1270
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1304
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1121
msgid "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."
msgstr "Please display the image bank's editor and select an image before clicking on this button."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1252
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1276
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1310
msgid "Choisissez une image dans la banque d'image."
msgstr "Choose an image in the Image Bank."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1452
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1498
msgid ""
"Choisissez le point à éditer.\n"
"Vous pourrez ensuite le placer en faisant un clic gauche sur l'image."
msgstr ""
"Choose the point to edit.\n"
"You will then be able to place it by clicking on the image."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1452
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1498
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1597
msgid "Choisir le point à positionner"
msgstr "Choose the point to place"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1456
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1502
msgid ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."
msgstr ""
"The point \"Centre\" can be automatically placed by Game Develop at the center.\n"
"Do you really want to modify the point?\n"
"Click on yes to modify it, click on no so as let Game Develop place it."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1457
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1503
msgid "Position du point \"Centre\""
msgstr "Position of the point \"Centre\""

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1517
msgid "Entrez la position X du point par rapport à l'image"
msgstr "Enter the X position of the point ( regarding the image )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1518
msgid "Entrez la position Y du point par rapport à l'image"
msgstr "Enter the Y position of the point ( regarding the image )."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1557
msgid "Entrez le nom du nouveau point"
msgstr "Enter the name of the new point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1557
msgid "Création d'un point"
msgstr "Creation of a point"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1561
msgid "Un point ayant ce nom existe déjà !"
msgstr "A point with this name already exists!"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1566
msgid "Voulez vous ajouter ce point à toutes les images de la direction ?"
msgstr "Do you want to add this point to every images of the direction?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1567
msgid "Ajouter ce point à toutes les images"
msgstr "Add this point to every images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1593
msgid "Aucun point à éditer. Ajoutez un point avant de pouvoir le positionner."
msgstr "No point to edit. Please add a point."

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1597
msgid "Choisissez le point à éditer."
msgstr "Choose the point to edit"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1602
msgid "Voulez vous supprimer ce point de toutes les images de la direction ?"
msgstr "Do you want to delete this point from every images of the direction?"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1603
msgid "Supprimer ce point de toutes les images"
msgstr "Delete this point from all images"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1705
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1757
msgid "Entrez la largeur du rectangle"
msgstr "Enter the width of the rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1705
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1706
msgid "Nouveau rectangle"
msgstr "New rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1706
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1758
msgid "Entrez la hauteur du rectangle"
msgstr "Enter the height of the rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1757
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1758
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1785
#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1786
msgid "Edition d'un rectangle"
msgstr "Editing a rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1785
msgid "Entrez la position X rectangle"
msgstr "Enter the X position of the rectangle"

#: d:\florian\programmation\gamedevelop2\gdl\gdl\ide\dialogs\spriteobjecteditor.cpp:1786
msgid "Entrez la position Y rectangle"
msgstr "Enter the Y position of the rectangle"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:46
msgid "Advanced XML 1.0"
msgstr "Advanced XML 1.0"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:47
msgid "Extension permettant de traiter des fichiers XML."
msgstr "Extension allowing to manipulate XML files."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:54
msgid "Créer un document XML"
msgstr "Create an XML document"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:55
msgid "Crée un document XML."
msgstr "Create an XML document"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:56
msgid "Créer un document XML dans la référence _PARAM0_"
msgstr "Create an XML document into reference _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:88
msgid "XML avancé : Documents"
msgstr "Advanced XML : Documents"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:77
msgid "Référence (permet d'accéder directement à l'élément plus tard)"
msgstr "Reference (allow to access later to the element)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:69
msgid "Charger un fichier XML"
msgstr "Load an XML file"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:70
msgid "Charge un fichier XML."
msgstr "Load an XML file."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:71
msgid "Charger le fichier XML _PARAM0_ dans la référence _PARAM1_"
msgstr "Load XML File _PARAM0_ into reference _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:76
msgid "Fichier source"
msgstr "Source file"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:85
msgid "Sauvegarder un fichier XML"
msgstr "Save an XML file"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:86
msgid "Sauvegarde un fichier XML."
msgstr "Save an XML file."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:87
msgid "Sauvegarder le fichier XML _PARAM1_ dans _PARAM0_"
msgstr "Save XML file _PARAM1_ into _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:92
msgid "Fichier où enregistrer le fichier"
msgstr "File where to save the document"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:93
msgid "Référence sur le document XML"
msgstr "Reference to the XML document"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:101
msgid "Charger un élément dans une référence"
msgstr "Load an element into a reference"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:102
msgid ""
"Charge un élément (relatif à un autre) dans une référence.\n"
"Note : les références permettent d'accéder à un élément grâce au nom de la référence."
msgstr ""
"Load an element (relative to another) in a reference.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:103
msgid "Charger le chemin _PARAM2_ relatif à _PARAM0_ dans la référence _PARAM1_"
msgstr "Load path _PARAM2_ (relative to the element _PARAM0_) into reference _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:104
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:169
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:200
msgid "XML avancé : Général"
msgstr "Advanced XML: General"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:108
msgid "Référence d'un élément existant (le chemin de l'élément sera relatif à cet élément)"
msgstr "Reference of an existing element ( The path of the element will be relative to this element )"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:109
msgid "Nom de la référence à créer sur le futur élément"
msgstr "Name of the reference to the newly created element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:110
msgid "Chemin (séparé par / , * pour prendre le 1er élément enfant sans savoir le nom de la balise)"
msgstr "Path ( tags can be browsed by separating them using /. Use * to go to the first child element without knowing the tag name )"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:118
msgid "Aller sur l'élément suivant"
msgstr "Go to next element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:119
msgid ""
"Crée une référence sur un élément suivant d'un élément.\n"
"Note : L'élément récupéré sera invalide s'il n'existe pas : il est conseillé de tester son existance avec la condition."
msgstr ""
"Create a reference on the element following the specified element.\n"
"Note: The reference will be invalid if there is no valid element following the specified one.Conditions are available to check if an element is valid."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:120
msgid "Charger l'élément nommé _PARAM2_ suivant _PARAM1_ dans la référence _PARAM0_"
msgstr "Load the element called _PARAM2_ following _PARAM1_ into reference _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:125
msgid "Référence à créer"
msgstr "Reference to create"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:126
msgid "Référence vers l'élément dont on doit récupérer l'élément suivant"
msgstr "Reference to the element preceeding the element to be accessed"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:127
msgid "Filtrer par un nom de balise"
msgstr "Tag name filter "

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:135
msgid "La référence est valide"
msgstr "The reference is valid"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:136
msgid "Est valide uniquement si la référence est sur un élément existant et valide."
msgstr "Is valid only when the reference is pointing to an existing and valid element."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:137
msgid "_PARAM0_ existe et est valide"
msgstr "_PARAM0_ exists and is valid"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:157
msgid "Référence vers l'élément à tester"
msgstr "Reference to the element to be tested"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:167
msgid "Type d'élément"
msgstr "Element type"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:151
msgid ""
"Teste le type d'un élément.\n"
"(0 -> Balise, 1 -> Texte, 2 -> Commentaire, 3 -> Document XML, -1 -> Inconnu)"
msgstr ""
"Test the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:152
msgid "_PARAM0_ est de type _PARAM2__PARAM1_"
msgstr "Type of _PARAM0_ _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:159
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:155
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:196
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:318
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:390
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:431
msgid "Signe de comparaison"
msgstr "Comparison sign"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:168
msgid "Retourne le type d'élément qu'est l'élément (0 -> Balise, 1 -> Texte, 2 -> Commentaire, 3 -> Document XML, -1 -> Inconnu)"
msgstr ""
"Return the type of the element.\n"
"(0-> Tag, 1-> Text, 2-> Comment, 3-> XML Document, -1 -> Unknown )"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:281
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:326
msgid "Référence de l'élément"
msgstr "Element reference"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:180
msgid "Créer un nouvel élément"
msgstr "Create a new element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:181
msgid ""
"Crée un nouvel élément.\n"
"Note : les références permettent d'accéder à un élément grâce au nom de la référence."
msgstr ""
"Create a new element.\n"
"Note: References allows to access to an element using the name of the reference pointing to it."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:182
msgid "Créer un nouvel élément dans la référence _PARAM0_ de type _PARAM1_"
msgstr "Create a new element of type _PARAM1_ and attach to it the reference _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:187
msgid "Référence sur l'élément (permettant d'accéder ultérieurement à l'élément)"
msgstr "Reference which will be used to access to the element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:188
msgid ""
"Type d'élément à créer\n"
"(0 -> Balise; 1 -> Texte; 2 -> Commentaire)"
msgstr ""
"Tye of the element to be created\n"
"(0-> Tag, 1-> Text, 2-> Comment )"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:189
msgid ""
"Texte de l'élément\n"
"Si c'est une balise, ce sera le nom de la balise, \n"
"si c'est un texte ou un commentaire, ce sera le texte"
msgstr ""
"Text of the element\n"
"If the element is a tag, it will be the tag name,if the element is a text or a comment, it will be the content."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:197
msgid "Supprimer un élément"
msgstr "Delete an element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:198
msgid "Supprime un élément (l'élément sera retiré de son élément parent et détruit)."
msgstr "Delete an element (The element will be removed from its parent and will be destroyed)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:199
msgid "Supprimer l'élément _PARAM0_"
msgstr "Delete element _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:204
msgid "Référence sur l'élément à supprimer"
msgstr "Reference to the element to be deleted"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:212
msgid "Ajouter un élément dans un autre"
msgstr "Add an element inside another"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:213
msgid "Ajoute un élément dans un autre. L'élément deviendra un \"enfant\" de son élément \"parent\"."
msgstr "Add an element into another: The element will be a \"child\" of its \"parent\"."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:214
msgid "Ajouter _PARAM0_ en tant qu'enfant de _PARAM1_ (avant _PARAM2_)"
msgstr "Add _PARAM0_ as a child of _PARAM1_ (before _PARAM2_)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:248
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:323
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:356
msgid "XML avancé : Balise"
msgstr "Advanced XML: Tag"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:219
msgid "Référence sur l'élément à ajouter (n'importe quel type)"
msgstr "Reference to the element to be added"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:220
msgid "Référence sur l'élément qui le contiendra (doit être une balise)"
msgstr "Reference to the parent element (must be a Tag element)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:221
msgid "L'élément sera ajouté avant l'élément (si non défini, l'élément sera ajouté à la fin)"
msgstr "The element will be added before this element (if not defined, the element will be added at the end)"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:229
msgid "Changer le nom de la balise"
msgstr "Change the tag name"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:230
msgid "Change le nom de la balise"
msgstr "Change the tag name"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:231
msgid "Faire _PARAM2__PARAM1_ au nom de la balise _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the name of tag _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:236
msgid "Référence vers l'élément balise"
msgstr "Reference to the Tag element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:237
msgid "Nom de la balise"
msgstr "Tag name"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:238
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:268
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:313
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:172
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:335
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:407
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:448
msgid "Signe de modification"
msgstr "Modification sign"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:246
msgid "Nom d'une balise"
msgstr "Tag name"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:247
msgid "Récupère le nom d'une balise"
msgstr "Get the name of a tag"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:259
msgid "Changer le contenu de l'élément"
msgstr "Change the content of the element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:260
msgid "Change le contenu (texte) de l'élément texte ou commentaire."
msgstr "Change the content (text) of the element ( For text and comments elements only )."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:261
msgid "Faire _PARAM2__PARAM1_ au contenu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the content of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:278
msgid "XML avancé : Texte et Commentaire"
msgstr "Advanced XML : Text and comments"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:266
msgid "Référence vers l'élément"
msgstr "Reference to the element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:276
msgid "Contenu"
msgstr "Contents"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:277
msgid "Récupère le contenu d'un texte ou d'un commentaire"
msgstr "Get the content of a text or comment element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:289
msgid "Valeur d'un attribut d'un élément"
msgstr "Value of an attribute of an element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:290
msgid "Récupère la valeur d'un attribut d'un élément"
msgstr "Get the value of an attribute of an element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:343
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:361
msgid "Nom de l'attribut"
msgstr "Name of the attribute"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:303
msgid "Changer la valeur d'un attribut"
msgstr "Change the value of an attribute"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:304
msgid "Change la valeur d'un attribut d'un élément (qui doit être une balise)."
msgstr "Change the value of an attribute of an element ( which must be a Tag element )."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:337
msgid "Faire _PARAM3__PARAM2_ à l'attribut _PARAM1_ de l'élément _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to the attribute _PARAM1_ of element _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:360
msgid "Référence sur l'élément"
msgstr "Reference to the element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:321
msgid "Texte d'un attribut d'un élément"
msgstr "Text of an attribute of an element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:322
msgid "Récupère le texte d'un attribut d'un élément"
msgstr "Get the text of an attribute of an element"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:335
msgid "Changer le texte d'un attribut"
msgstr "Change the text of an attribute"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:336
msgid "Change le texte d'un attribut d'un élément (qui doit être une balise)."
msgstr "Change the text of an attribute of an element ( which must be a Tag element )."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:353
msgid "Supprimer un attribut"
msgstr "Delete an attribute"

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:354
msgid "Supprime un attribut d'un élément (qui doit être une balide)."
msgstr "Delete an attribute from an element ( which must be a Tag element)."

#: d:\florian\programmation\gamedevelop2\extensions\advancedxml\src\extension.cpp:355
msgid "Supprimer l'attribut _PARAM1_ de l'élément _PARAM0_"
msgstr "Delete attribute _PARAM1_ from the element _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:44
msgid "Algorithme de chiffrement AES"
msgstr "AES encryption algorithm"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:45
msgid "Extension permettant de chiffrer des fichiers avec l'algorithme AES."
msgstr "Extension to encrypt files with AES algorithm."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:52
msgid "Crypter un fichier"
msgstr "Crypt a file"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:53
msgid "Crypte un fichier avec AES."
msgstr "Crypt a file with AES."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:54
msgid "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Crypt file _PARAM0_ to _PARAM1_ with AES"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:72
msgid "Cryptage"
msgstr "Encryption"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:77
msgid "Fichier de destination"
msgstr "Destination file"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:78
msgid "Mot de passe ( 24 caractères )"
msgstr "Password ( 24 characters )"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:69
msgid "Décrypter un fichier"
msgstr "Decrypt a file"

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:70
msgid "Décrypter un fichier avec AES."
msgstr "Decrypt a file with AES."

#: d:\florian\programmation\gamedevelop2\extensions\aes\extension.cpp:71
msgid "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Decrypt file _PARAM0_ to _PARAM1_ with AES"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:87
msgid "Paramétrage de l'automatisme"
msgstr "Automatism setup"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:93
msgid "Coût de passage sur l'objet :"
msgstr "Cost of the object :"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:98
msgid ""
"Plus le coût sera elevé, plus les chemins éviteront de passer dessus.\n"
"Un coût de 9 empeche le passage sur l'objet."
msgstr ""
"Path will avoid the object as much as possible when the cost is high.\n"
"A cost of 9 prevents paths from going through the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:102
msgid "Bordures supplémentaires"
msgstr "Borders"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:105
msgid ""
"Des cases virtuelles peuvent être rajoutées autour de l'objet afin\n"
"de mieux éviter celui ci. Entrez ici le nombre de case à rajouter\n"
"sur le haut/bas/gauche/droite de l'objet."
msgstr ""
"Virtual cells can be added around the object so as to\n"
"avoid it better. Enter here the number of cases to add\n"
"on the top/bottom/left/right of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:112
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:118
msgid "Text"
msgstr "Text"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:125
msgid "Paramètres globaux de l'automatisme"
msgstr "Automatism global parameters"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:128
msgid "Taille de la grille virtuelle des chemins ( pixels ) :"
msgstr "Size of the virtual grid used by paths ( pixels ):"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\astarautomatismeditor.cpp:137
msgid "Autoriser les chemins en diagonale"
msgstr "Allow diagonal paths"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:46
msgid "Automatisme de recherche de chemin ( Pathfinding A* )"
msgstr "Pathfinding automatism"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:290
msgid "Automatisme permettant de déplacer les objets en évitant les obstacles."
msgstr "Automatism which move objects and avoid obstacles"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:52
msgid "Recherche de chemin"
msgstr "Pathfinding"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:53
msgid "AStar"
msgstr "AStar"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:65
msgid "Déplacement vers une position"
msgstr "Move to a position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:66
msgid "Déplace l'objet vers une position"
msgstr "Move the object to a position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:67
msgid "Déplacer _PARAM0_ vers _PARAM3_;_PARAM4_"
msgstr "Move _PARAM0_ to _PARAM3_;_PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:443
msgid "Position X de la destination"
msgstr "Destination X position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:76
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:450
msgid "Position Y de la destination"
msgstr "Destination Y position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:84
msgid "Change la vitesse de déplacement sur le chemin"
msgstr "Change the moving speed on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:85
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:440
msgid "Faire _PARAM3__PARAM2_ à la vitesse de _PARAM0_ sur le chemin"
msgstr "Do _PARAM2__PARAM1_ to speed of of _PARAM0_ on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:101
msgid "Teste la vitesse de déplacement sur le chemin"
msgstr "Test the moving speed on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:102
msgid "La vitesse de déplacement de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Moving speed of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:135
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Difficulté de passage"
msgstr "Cost"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:119
msgid "Change la difficulté de passage au dessus de l'objet. 9 est un obstacle infranchissable."
msgstr "Change the cost of going through the object. 9 means the object is impassable."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:120
msgid "Faire _PARAM3__PARAM2_ à la difficulté de passage au dessus de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to cost of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:138
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Obstacles"
msgstr "Obstacles"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:127
msgid "Difficulté ( 0 à 9 )"
msgstr "Difficulty ( from 0 to 9 )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:136
msgid "Teste la difficulté de passage au dessus de l'objet"
msgstr "Test the cost of going through the object"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:137
msgid "La difficulté de passage au dessus de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Cost of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:144
msgid "Difficulté"
msgstr "Difficulty"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:153
msgid "Chemin trouvé"
msgstr "Path found"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:154
msgid "Renvoi vrai si un chemin a été trouvé"
msgstr "Return true if a path has been found"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:155
msgid "Un chemin a été trouvé pour _PARAM0_"
msgstr "A path has been found for _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:168
msgid "Destination atteinte"
msgstr "Destination reached"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:169
msgid "Renvoi vrai si la destination de l'objet a été atteinte"
msgstr "Return true if destination was reached"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:170
msgid "_PARAM0_ a atteint sa destination"
msgstr "_PARAM0_ reached its destination"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:182
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:457
msgid "Largeur de la grille virtuelle"
msgstr "Width of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:183
msgid "Change la largeur des cellules de la grille virtuelle."
msgstr "Change the width of cells of virtual grid."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:184
msgid "Faire _PARAM4__PARAM3_ à la largeur des cellules de la grille virtuelle"
msgstr "Do _PARAM4__PARAM3_ to the width of cells of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:185
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:221
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:465
msgid "Paramétrage global"
msgstr "Global Setup"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:211
msgid "Largeur ( pixels )"
msgstr "Width ( pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:202
msgid "Teste la largeur des cellules de la grille virtuelle."
msgstr "Test the width of cells of the virtual grid."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:203
msgid "La largeur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"
msgstr "Width of cells of the virtual grid is _PARAM4__PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:236
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:465
msgid "Hauteur de la grille virtuelle"
msgstr "Height of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:219
msgid "Change la hauteur des cellules de la grille virtuelle."
msgstr "Change the height of cells of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:220
msgid "Faire _PARAM4__PARAM3_ à la hauteur des cellules de la grille virtuelle"
msgstr "Do _PARAM4__PARAM3_ to the height of cells of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:246
msgid "Hauteur ( pixels )"
msgstr "Height ( pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:237
msgid "Teste la hauteur des cellules de la grille virtuelle."
msgstr "Test the height of cells of the virtual grid"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:238
msgid "La hauteur des cellules de la grille virtuelle est _PARAM4_ à _PARAM3_"
msgstr "Height of cells of the virtual grid is _PARAM4__PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:254
msgid "Changer la position sur le chemin"
msgstr "Change the position on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:255
msgid "Change l'état d'avancement de l'objet sur le chemin calculé."
msgstr "Change state of the object on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:256
msgid "Faire _PARAM3__PARAM2_ à l'état de l'avancement de l'objet sur le chemin calculé"
msgstr "Do _PARAM__PARAM2_ to the state of the object on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:271
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:473
msgid "Bordure gauche"
msgstr "Left border"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:272
msgid "Teste la taille, en cases virtuelles, de la bordure gauche de l'objet."
msgstr "Teste the size, in virtual cells, of the left border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:273
msgid "La bordure gauche de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Test the size, in virtual cells, of the left border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:295
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:310
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:325
msgid "Largeur ( en cases virtuelles )"
msgstr "Width ( virtual cells )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:286
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:479
msgid "Bordure droite"
msgstr "Right border"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:287
msgid "Teste la taille, en cases virtuelles, de la bordure droite de l'objet."
msgstr "Test the size, in virtual cells, of the right border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:288
msgid "La bordure droite de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Right border of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:301
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:366
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:485
msgid "Bordure haute"
msgstr "Top border"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:302
msgid "Teste la taille, en cases virtuelles, de la bordure haute de l'objet."
msgstr "Test the size, in virtual cells, of the top border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:303
msgid "La bordure haute de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Top border of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:316
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:384
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:491
msgid "Bordure basse"
msgstr "Bottom border"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:317
msgid "Teste la taille, en cases virtuelles, de la bordure basse de l'objet."
msgstr "Test the size, in virtual cells, of the bottom border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:318
msgid "La bordure basse de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Bottom border of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:332
msgid "Change la taille, en cases virtuelles, de la bordure gauche de l'objet."
msgstr "Change the size, in virtual cells, of the left border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:333
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure gauche de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the left border of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:340
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:375
#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:393
msgid "Largeur ( Cases virtuelles )"
msgstr "Width ( virtual cases )"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:349
msgid "Change la taille, en cases virtuelles, de la bordure droite de l'objet."
msgstr "Change the size, in virtual cells, of the right border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:350
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure droite de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the right border of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:367
msgid "Change la taille, en cases virtuelles, de la bordure haute de l'objet."
msgstr "Change the size, in virtual cells, of the top border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:368
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure haute de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to  the top border of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:385
msgid "Change la taille, en cases virtuelles, de la bordure basse de l'objet."
msgstr "Change size, in virtual cells, of the bottom border of the object."

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:386
msgid "Faire _PARAM3__PARAM2_ à taille de la bordure basse de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the  bottom border of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
msgid "Vitesse de déplacement"
msgstr "Moving speed"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:400
msgid "Vitesse de déplacement sur le chemin"
msgstr "Moving speed on the path"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:408
msgid "Difficulté de passage au dessus de l'objet"
msgstr "Obstacle cost"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:415
msgid "Position X du dernier point de passage"
msgstr "Last waypoint X position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:422
msgid "Position Y du dernier point de passage"
msgstr "Last waypoint Y position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:429
msgid "Position X du prochain point de passage"
msgstr "Next waypoint X position"

#: d:\florian\programmation\gamedevelop2\extensions\astarautomatism\extension.cpp:436
msgid "Position Y du prochain point de passage"
msgstr "Next waypoint Y position"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:151
msgid "Profondeur"
msgstr "Depth"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:455
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:70
msgid "Coordonnée Z"
msgstr "Z Coordinate"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:456
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:323
msgid "Yaw"
msgstr "Yaw"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:240
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:258
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:237
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:389
msgid "Pitch"
msgstr "Pitch"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobject.cpp:458
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:335
msgid "Roll"
msgstr "Roll"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:97
msgid "Paramétrage de l'objet Boite 3D"
msgstr "Settings of the 3D Box object"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:120
msgid "Profondeur :"
msgstr "Depth :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:127
msgid "Textures"
msgstr "Textures"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:130
msgid "Face :"
msgstr "Front :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:136
msgid "Dessus :"
msgstr "Top :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:142
msgid "Dessous :"
msgstr "Bottom :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:148
msgid "Gauche :"
msgstr "Left :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:154
msgid "Droite :"
msgstr "Right :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:160
msgid "Arrière :"
msgstr "Back :"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\box3dobjecteditor.cpp:172
msgid "Afficher l'éditeur de la banque d'images"
msgstr "Show image bank's editor"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:45
msgid "Objet Boîte 3D"
msgstr "3D Box Object"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:46
msgid "Extension permettant d'utiliser des objets boites en 3D."
msgstr "Extension allowing to use 3D Box objects."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:51
msgid "Boite en 3D"
msgstr "3D Box"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:52
msgid "Objet affichant une boite en 3D"
msgstr "Object displaying a 3D Box"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:63
msgid "Modifie la largeur d'une boite 3D."
msgstr "Modify the width of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:64
msgid "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the width of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:80
msgid "Teste la largeur d'une boite 3D."
msgstr "Test the width of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:81
msgid "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The width of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:98
msgid "Modifie la hauteur d'une boite 3D."
msgstr "Modify the height of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:99
msgid "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the height of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:116
msgid "Teste la hauteur d'une boite 3D."
msgstr "Test the height of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:117
msgid "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The height of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:134
msgid "Modifie la profondeur d'une boite 3D."
msgstr "Modify the depth of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:135
msgid "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the depth of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:152
msgid "Teste la profondeur d'une boite 3D."
msgstr "Test the depth of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:153
msgid "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The depth of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:168
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:186
#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:317
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:124
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:291
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:410
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:319
msgid "Position Z"
msgstr "Z Position"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:169
msgid "Modifie la position Z d'une boite 3D."
msgstr "Modify the Z Position of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:170
msgid "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Z position of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:187
msgid "Teste la position Z d'une boite 3D."
msgstr "Test Z position of a 3D Box."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:188
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:293
msgid "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z position of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:205
msgid "Modifie la rotation yaw d'une boite 3D."
msgstr "Modify Yaw of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:206
msgid "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to yaw of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:223
msgid "Teste la rotation yaw d'une boite 3D."
msgstr "Test Yaw of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:224
msgid "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Yaw of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:241
msgid "Modifie la rotation pitch d'une boite 3D."
msgstr "Modify Pitch of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:90
msgid "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to Pitch of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:259
msgid "Teste la rotation pitch d'une boite 3D."
msgstr "Test Pitch of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:239
msgid "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Pitch of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:277
msgid "Modifie la rotation roll d'une boite 3D."
msgstr "Modify Roll of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:278
msgid "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Roll of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:295
msgid "Teste la rotation roll d'une boite 3D."
msgstr "Test Roll of a 3D Box object."

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:296
msgid "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Roll of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\box3dobject\extension.cpp:311
msgid "Profondeur de la boite 3D"
msgstr "Depth of the 3D Box"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:44
msgid "Boites de dialogues communes"
msgstr "Common dialogs"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:45
msgid "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"
msgstr "Extension allowing to display common dialogs ( Message box, open file dialog... )"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:51
msgid "Afficher une boite de message"
msgstr "Show a message box"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:52
msgid "Affiche une boite de message avec le texte indiqué, et un bouton ok."
msgstr "Display a message box with specified text, and a Ok button."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:53
msgid "Afficher le message \"_PARAM1_\" avec le titre \"_PARAM2_\""
msgstr "Display message \"_PARAM1_\" with title \"_PARAM2_\""

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:54
#: dialogs\extension.cpp:70
#: dialogs\extension.cpp:87
#: dialogs\extension.cpp:104
msgid "Interfaces"
msgstr "Interfaces"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:60
#: dialogs\extension.cpp:76
#: dialogs\extension.cpp:94
#: dialogs\extension.cpp:111
msgid "Titre"
msgstr "Title"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:67
msgid "Afficher une fenêtre d'ouverture de fichier"
msgstr "Show a window to choose a file"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:68
msgid ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."
msgstr ""
"Display a window allowing to choose a file.\n"
"The name and the directory of the file will be saved in the specified variable."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:69
msgid "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM1_"
msgstr "Open a window so as to choose a file, and save the result in _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:75
#: dialogs\extension.cpp:92
#: dialogs\extension.cpp:109
msgid "Variable de la scène où enregistrer le résultat"
msgstr "Save result to scene variable"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:77
msgid "Filtres ( Forme : \"TypeDeFichier|*.ext;*.ext2|TypeDeFichier2|*.ext3\" ) ( Windows seulement ) "
msgstr "Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) "

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:84
msgid "Afficher une fenêtre d'entrée de texte"
msgstr "Show a window to enter a text"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:85
msgid ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."
msgstr ""
"Show a window allowing to enter a text.\n"
"The text will be saved in the specified scene variable."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:86
msgid "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM1_"
msgstr "Open a text input dialog, and save the result in _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:101
msgid "Afficher une boite de message Oui/Non"
msgstr "Display a Yes/No message box"

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:102
msgid ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse ( \"yes\" ou \"no\" ) sera enregistrée dans la variable de la scène indiquée."
msgstr ""
"Open a message box allowing to choose Yes or No.\n"
"The answer ( \"yes\"/\"no\" ) will be saved in the variable specified."

#: d:\florian\programmation\gamedevelop2\extensions\common
#: dialogs\extension.cpp:103
msgid "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM1_"
msgstr "Open a Yes/No message box, and save the result in _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:56
msgid "Evenements fonctions"
msgstr "Function events"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:57
msgid "Extension permettant d'utiliser des évènements agissant comme des fonctions."
msgstr "Extension allowing to use events behaving as functions."

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:64
msgid "Lancer une fonction"
msgstr "Launch a function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:65
msgid "Lance une fonction"
msgstr "Launch a function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:66
msgid "Lancer _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
msgstr "Launch _PARAM0_ (_PARAM1_, _PARAM2_, _PARAM3_, _PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:67
msgid "Fonctions"
msgstr "Functions"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:71
msgid "Nom de la fonction"
msgstr "Name of the function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:72
msgid "Paramètre 1"
msgstr "Parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:73
msgid "Paramètre 2"
msgstr "Parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:74
msgid "Paramètre 3"
msgstr "Parameter 3"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:75
msgid "Paramètre 4"
msgstr "Parameter 4"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:76
msgid "Paramètre 5"
msgstr "Parameter 5"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:77
msgid "Paramètre 6"
msgstr "Parameter 6"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:78
msgid "Paramètre 7"
msgstr "Parameter 7"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:147
#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:206
msgid "Fonction"
msgstr "Function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:148
msgid "Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""
msgstr "Function event : An event which is launched only thanks to action \"Launch a function\""

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:156
msgid "Paramètre de la fonction actuel"
msgstr "Parameter of the current function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:157
msgid "Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"
msgstr "Return the text contained in a parameter of the currently launched function"

#: d:\florian\programmation\gamedevelop2\extensions\function\extension.cpp:161
msgid "Numéro du paramètre ( Commence à 0 ! )"
msgstr "Number of the parameter ( Parameters start at 0 ! )"

#: d:\florian\programmation\gamedevelop2\extensions\function\functionevent.cpp:207
msgid "( Objets passés en paramètre : "
msgstr "( Objects passed as parameters : "

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:64
msgid ""
"La fonction et ses sous évènements ne sera executée\n"
"que lorsqu'elle aura été lancée par une action ou une expression."
msgstr ""
"The function and its sub events will be executed\n"
"only when it is launched by an action or expression."

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:74
msgid "Nom de la fonction ( Doit être unique ) :"
msgstr "Name of the function ( Must be unique ) :"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:84
msgid "Arguments"
msgstr "Arguments"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:87
msgid "(Optionnel) Passer les objets du groupe suivant à la fonction :"
msgstr "(Optionnal) Pass the objects of this group to the function:"

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:97
msgid ""
"Les objets de ce groupe qui sont concernés par les précédentes\n"
"actions/conditions seront passés à la fonction lors de son appel\n"
"par une action, et seront directement concernés par les actions\n"
"et conditions qui leur font référence."
msgstr ""
"Objects of this group which are concerned by previous\n"
"actions/conditions will be passed to the function when it is\n"
"called by an action, and so they will be used by actions andconditions refering to them."

#: d:\florian\programmation\gamedevelop2\extensions\function\functioneventeditordlg.cpp:99
msgid ""
"Les autres arguments peuvent être passés sous forme\n"
"de texte lors de l'appel à la fonction. ( Et récupérés dans\n"
"la fonction avec Function::GetParameter(x) )."
msgstr ""
"Others arguments can be passed as text\n"
"when the function is called. ( And they can\n"
"be used in function using Function::GetParameter(x) )."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:47
msgid "Lumières"
msgstr "Light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:48
msgid "Permet d'afficher des lumières et d'utiliser des obstacles à celles ci."
msgstr "Allow to display lights and use light obstacles."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:53
msgid "Lumière"
msgstr "Light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:54
msgid "Objet émettant de la lumière"
msgstr "Object emitting light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:66
msgid "Change la couleur de la lumière."
msgstr "Change light color."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:81
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:281
msgid "Intensité"
msgstr "Intensity"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:82
msgid "Modifie l'intensité d'une lumière"
msgstr "Modify the intensity of a light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:83
msgid "Faire _PARAM2__PARAM1_ à l'intensité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the intensity of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:99
msgid "Teste la valeur de l'intensité d'une lumière."
msgstr "Test the intensity of a light."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:100
msgid "L'intensité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Intensity of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:115
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:132
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:282
msgid "Rayon"
msgstr "Radius"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:116
msgid "Modifie le rayon d'une lumière"
msgstr "Modify the radius of a liht"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:117
msgid "Faire _PARAM2__PARAM1_ au rayon de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to radius of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:133
msgid "Teste le rayon d'une lumière."
msgstr "Test the radius of a light."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:134
msgid "Le rayon de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The radius of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:149
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:166
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:272
#: d:\florian\programmation\gamedevelop2\extensions\light\lightobject.cpp:283
msgid "Qualité"
msgstr "Quality"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:150
msgid "Modifie la qualité d'une lumière"
msgstr "Modify the quality of a light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:151
msgid "Faire _PARAM2__PARAM1_ à la qualité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the quality of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:167
msgid "Teste la valeur de la qualité d'une lumière."
msgstr "Test the quality of a light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:168
msgid "La qualité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The quality of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:183
msgid "Couleur globale"
msgstr "Global color"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:184
msgid "Change la couleur de la scène pour une lumière globale."
msgstr "Change scene color for a global light."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:185
msgid "Changer la couleur globale de la scène de _PARAM0_ en _PARAM1_"
msgstr "Change scene global color of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:199
msgid "Rendre une lumière globale"
msgstr "Make a light global"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:200
msgid "Rend une lumière globale ou normale."
msgstr "Make a light global or simple."

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:201
msgid "Rendre _PARAM0_ globale : _PARAM1_"
msgstr "Make _PARAM0_ global : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:202
#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:218
msgid "Type de lumière"
msgstr "Light type"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:207
msgid "Rendre la lumière globale"
msgstr "Make light global"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:215
msgid "Une lumière est globale"
msgstr "A light is global"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:216
msgid "Renvoi vrai si la lumière est globale."
msgstr "Return true if light is global"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:217
msgid "_PARAM0_ est une lumière globale"
msgstr "_PARAM0_ is a global light"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:288
msgid "Obstacle à la lumière"
msgstr "Light obstacle"

#: d:\florian\programmation\gamedevelop2\extensions\light\extension.cpp:289
msgid "LightObstacle"
msgstr "LightObstacle"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:84
msgid "Couleur de la lumière :"
msgstr "Light color:"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:88
msgid "Rayon :"
msgstr "Radius:"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:97
msgid "Intensité :"
msgstr "Intensity:"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:102
msgid "Qualité :"
msgstr "Quality:"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:107
msgid "Lumière globale"
msgstr "Global light"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:109
msgid "Faire de cette lumière la lumière globale de la scène"
msgstr "Set the light as the global light"

#: d:\florian\programmation\gamedevelop2\extensions\light\lightobjecteditor.cpp:114
msgid "Couleur du reste de la scène :"
msgstr "Color of the scene:"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:46
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:75
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:93
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:128
msgid "Associations d'objets"
msgstr "Linked objects"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:47
msgid "Extension permettant d'associer virtuellement des objets entre eux et de les retrouver ensuite."
msgstr "Extension allowing to virtually link two objects."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:54
msgid "Lier deux objets"
msgstr "Link two objects"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:55
msgid "Lier deux objets ensemble, pour pouvoir retrouver l'un à partir de l'autre."
msgstr "Link two objects together, so as to be able to get one from the other."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:56
msgid "Lier _PARAM3_ et _PARAM4_"
msgstr "Link _PARAM3_ et _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:72
msgid "Délier deux objets"
msgstr "Unlink two objects"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:73
msgid "Délier deux objets."
msgstr "Unlink two objects."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:74
msgid "Délier _PARAM3_ et _PARAM4_"
msgstr "Unlink _PARAM3_ and _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:90
msgid "Délier tous les objets d'un objet"
msgstr "Unlink all objects from an object"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:91
msgid "Délier tous les objets d'un objet."
msgstr "Unlink all objects from an object."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:92
msgid "Délier tous les objets liés à _PARAM2_"
msgstr "Unlink all objects from _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:125
msgid "Prendre en compte des objets liés"
msgstr "Take into account linked objects"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:107
msgid ""
"Prends en compte des objets liés à un objet pour les prochaines conditions et actions.\n"
"La condition renvoie faux si aucun objet n'a été pris en compte."
msgstr ""
"Take some objects linked to the object into account for next conditions and actions.\n"
"The condition will return false if no object was taken into account."

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:127
msgid "Prendre en compte tous les objets \"_PARAM5_\" liés à _PARAM3_"
msgstr "Take into account all \"_PARAM5_\" linked to _PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:118
#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:137
msgid "Objets liés à prendre en compte"
msgstr "Linked objects to be taken in account"

#: d:\florian\programmation\gamedevelop2\extensions\linkedobjects\extension.cpp:126
msgid "Prends en compte des objets liés à un objet pour les prochaines actions."
msgstr "Take objects linked to the object into account for next actions."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:48
msgid "Fonctionnalités réseau"
msgstr "Network features"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:49
msgid "Extension permettant de communiquer entre plusieurs jeux."
msgstr "Builtin extension allowing to exchange data on the network between games."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:56
msgid "Ajouter un destinataire"
msgstr "Add a recipient"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:57
msgid "Ajoute l'ordinateur ayant l'adresse IP indiquée comme destinataire des données envoyées."
msgstr "Add the computer with the corresponding IP Adress as a recipient of sent data."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:58
msgid "Ajouter _PARAM0_ en destinataire"
msgstr "Add _PARAM0_ to recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:59
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:129
msgid "Réseau : Envoi"
msgstr "Network: Sending"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:63
msgid "Adresse IP du destinataire"
msgstr "Recipient IP address."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:64
msgid "Port du destinataire (Par défaut : 50001)"
msgstr "Recipient port (Default : 50001)"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:71
msgid "Supprimer tous les destinataires"
msgstr "Delete all recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:72
msgid "Vide la liste des destinataires des données envoyées"
msgstr "Clear the list of the recipients of sent data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:73
msgid "Vider la liste des destinataires"
msgstr "Clear the list of recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:84
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:86
msgid "Initialiser la réception de données"
msgstr "Initialize data reception"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:85
msgid "Initialise le réseau afin de pouvoir recevoir des données depuis d'autres ordinateurs."
msgstr "Initialize the network so as to be able te receive data from other computers."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:87
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:101
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:156
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Réseau : Reception"
msgstr "Network: Reception"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:91
msgid "Port d'écoute (Par défaut : 50001)"
msgstr "Listening port (Default : 50001)"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:98
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:100
msgid "Arrêter la réception de données"
msgstr "Stop data reception"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:99
msgid "Arrête la réception de données."
msgstr "Stop data reception."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:110
msgid "Envoyer une valeur"
msgstr "Send a value"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:111
msgid "Envoi une valeur aux destinataires"
msgstr "Send a value to recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:112
msgid "Envoyer la valeur _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Send value _PARAM1_ with title _PARAM0_ to recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:126
msgid "Envoyer un texte"
msgstr "Send a text"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:127
msgid "Envoi un texte aux destinataires"
msgstr "Send a text to recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:128
msgid "Envoyer le texte _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Send text _PARAM1_ with title _PARAM0_ to recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:141
msgid "Recevoir les données en attente"
msgstr "Receive waiting data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:142
msgid ""
"Reçois les données envoyées depuis d'autre ordinateurs.\n"
"Vous pouvez ensuite les consulter avec les expressions appropriées"
msgstr ""
"Receive data sent by other computers.\n"
"You can then access to them with the appropriate expressions."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:143
msgid "Recevoir les données"
msgstr "Receive data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:153
msgid "Supprimer toutes les données reçues en mémoire"
msgstr "Delete all received data stored in memory"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:154
msgid "Supprime toutes les données reçues et stockées en mémoire"
msgstr "Delete every received data stored in memory"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:155
msgid "Supprimer toutes les données reçues et stockées en mémoire"
msgstr "Delete every received data stored in memory"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Obtenir le texte d'une donnée"
msgstr "Get the text of a data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:164
msgid "Obtenir le texte contenu dans une donnée"
msgstr "Get the text contained in a data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:165
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:171
msgid "Nom de la donnée contenant le texte à récupérer"
msgstr "Name of the data containing the text to get"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Obtenir la valeur d'une donnée"
msgstr "Get the value of a data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:170
msgid "Obtenir la valeur contenue dans une donnée"
msgstr "Get the value contained in a data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Dernière erreur survenue"
msgstr "Last error occured"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Obtenir le texte décrivant la dernière erreur survenue."
msgstr "Get the text describing the last error which occured."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:176
msgid "Réseau : Erreurs"
msgstr "Network: Errors"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
msgid "Adresse IP"
msgstr "IP address"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:181
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Permet d'obtenir l'adresse de l'ordinateur sur internet."
msgstr "Allow to get the public IP Address of the computer."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:182
msgid "Temps au maximum à attendre afin d'obtenir l'adresse ( en secondes ) ( 0 = Pas de limite )"
msgstr "Maximum time to wait before getting the address ( in seconds ) ( 0 = no timeout )"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:187
msgid "Adresse IP ( Locale/LAN )"
msgstr "Local IP address ( local/LAN )"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:193
msgid "Mise à jour en réseau automatique"
msgstr "Automatic network update"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:194
msgid "NetworkUpdater"
msgstr "NetworkUpdater"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:195
msgid "Automatisme permettant de déplacer automatiquement les objets d'un jeu en réseau"
msgstr "Automatism allowing to automatically synchronise the objects of a game on the network"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:204
msgid "Mettre en envoi de données"
msgstr "Set to send data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:205
msgid ""
"L'automatisme enverra les données de ses objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"The automatism will send the data of the objects.\n"
"Be sure to have generated identifiers for these objects before."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:206
msgid "Mettre _PARAM0_ en envoi de données"
msgstr "Set _PARAM0_ to send data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:223
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:239
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:265
msgid "Automatisme Mise à jour en réseau automatique"
msgstr "Automatism Automatic Network Updater"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:212
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:228
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:244
#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:270
msgid "Automatism"
msgstr "Automatism"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:220
msgid "Mettre en réception de données"
msgstr "Set to receive data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:221
msgid ""
"L'automatisme recevra les données et mettera à jours les objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"The automatism will receive the data and will update the objects.\n"
"Be sure to have generated identifiers for these objects before."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:222
msgid "Mettre _PARAM0_ en réception de données"
msgstr "Set _PARAM0_ to receive data"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:236
msgid "Changer l'identifiant de l'objet"
msgstr "Change object's identifier"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:237
msgid "Chaque objet nécessite un identifiant unique, le même sur tous les ordinateurs, afin d'être identifié et mis à jour"
msgstr "Each object need a unique identifier, the same on all computers, so as to be identified and updated"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:238
msgid "Mettre l'identifiant de _PARAM0_ à _PARAM2_"
msgstr "Set identifier of _PARAM0_ to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:245
msgid "Identifiant"
msgstr "Identifier"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:252
msgid "Obtenir l'identifiant de l'objet"
msgstr "Get the identifier of the object"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:262
msgid "Générer les identifiants des objets"
msgstr "Generate objects' identifiers"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:263
msgid ""
"Génère automatiquement des identifiants différents pour les objets indiqués.\n"
"Notez qu'il est préférable d'utiliser cette action en début de scène par exemple, pour assurer que les objets aient\n"
"bien les mêmes identifiants sur les différents ordinateurs."
msgstr ""
"Generate automatically identifiers for these objects.\n"
"Note that this action must be preferably used at the start of the scene for example, so as to be sure objects\n"
"have the same unique identifiers on the different computers."

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:264
msgid "Générer des identifiants réseau unique pour _PARAM0_"
msgstr "Generate unique network identifiers for _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:291
msgid "Liste des destinataires"
msgstr "List of recipients"

#: d:\florian\programmation\gamedevelop2\extensions\network\extension.cpp:294
msgid " Port : "
msgstr " Port: "

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:44
msgid "Système de particules"
msgstr "Particle system"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:45
msgid "Extension permettant d'afficher un grand nombre de petites particules."
msgstr "Extension allowing to display a large number of small particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:51
msgid "Emetteur de particules"
msgstr "Particles emitter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extension.cpp:52
msgid "Objet affichant un grand nombre de petites particules"
msgstr "Object displaying a large number of small particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:40
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
msgid "Force minimale de l'émission"
msgstr "Emission minimal force"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:41
msgid "Modifie la force minimale d'émission des particules."
msgstr "Modify minimal emission force of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:42
msgid "Faire _PARAM2__PARAM1_ à la force minimale d'émission des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to minimal emission force of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:43
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:60
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:183
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:201
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:307
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:342
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:359
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:377
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:395
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:412
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:572
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:589
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:606
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:623
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:42
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:280
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:297
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:314
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:331
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:348
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:365
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:433
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:450
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:468
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:143
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:179
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:197
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:213
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Commun"
msgstr "Common"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:57
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:269
msgid "Force maximale de l'émission"
msgstr "Emission maximal force"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:58
msgid "Modifie la force maximale d'émission des particules."
msgstr "Modify maximal emission force of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:59
msgid "Faire _PARAM2__PARAM1_ à la force maximale d'émission des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to maximal emission force of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:74
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:91
msgid "Direction d'émission en X"
msgstr "Emission X direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:75
msgid "Modifie la direction d'émission des particules en X."
msgstr "Modify emission X direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:76
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en X de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission X direction of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:92
msgid "Teste la direction d'émission des particules en X."
msgstr "Test emission X direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:93
msgid "La direction d'émission des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The emission X direction of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:109
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:126
msgid "Direction d'émission en Y"
msgstr "Emission Y direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:110
msgid "Modifie la direction d'émission des particules en Y."
msgstr "Modify emission Y direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:111
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Y de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission Y direction of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:127
msgid "Teste la direction d'émission des particules en Y."
msgstr "Test emission Y direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:128
msgid "La direction d'émission des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission Y direction of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:144
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:162
msgid "Direction d'émission en Z"
msgstr "Emission Z direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:145
msgid "Modifie la direction d'émission des particules en Z."
msgstr "Modify emission Z direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:146
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission Z direction of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:163
msgid "Teste la direction d'émission des particules en Z."
msgstr "Test emission Z direction."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:164
msgid "La direction d'émission des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission Z direction of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:180
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:198
msgid "Angle d'émission"
msgstr "Emission angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:181
msgid "Modifie l'angle d'émission."
msgstr "Modify emission angle."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:182
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:199
msgid "Teste la valeur de l'angle d'émission de l'émetteur."
msgstr "Test the value of emission angle of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:200
msgid "L'angle d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:215
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:233
msgid "Angle d'émission 1"
msgstr "Emission angle 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:216
msgid "Modifie l'angle d'émission n°1."
msgstr "Change emission angle #1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:217
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°1 de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the 1st emission angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:234
msgid "Teste la valeur de l'angle d'émission n°1 de l'émetteur."
msgstr "Test the value of emission 1st angle of the emitter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:235
msgid "L'angle d'émission n°1 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission 1st angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:251
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:269
msgid "Angle d'émission 2"
msgstr "Emission angle 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:252
msgid "Modifie l'angle d'émission n°2."
msgstr "Change emission angle #2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:253
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°2 de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the 2nd emission angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:270
msgid "Teste la valeur de l'angle d'émission n°2 de l'émetteur."
msgstr "Test the emission angle #2 of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:271
msgid "L'angle d'émission n°2 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission 2nd angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:304
msgid "Angle d'ouverture du cône d'émission"
msgstr "Angle of the spray cone"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:288
msgid "Modifie l'angle d'ouverture du cône d'émission."
msgstr "Modify the angle of the spray cone."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:289
msgid "Faire _PARAM2__PARAM1_ à l'angle d'ouverture du cône d'émission de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the angle of the spray cone of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:305
msgid "Teste l'angle d'ouverture du cône d'émission de l'émetteur."
msgstr "Test the angle of the spray cone of the emitter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:306
msgid "L'angle d'ouverture du cône d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Angle of the spray cone of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:339
msgid "Friction"
msgstr "Friction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:322
msgid "Modifie la friction appliquée aux particules."
msgstr "Modify friction applied to particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:323
msgid "Faire _PARAM2__PARAM1_ à la friction des particules _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the friction of particles of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:340
msgid "Teste la friction appliquée aux particules."
msgstr "Test friction applied to particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:341
msgid "La friction des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Particles' friction of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:356
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:374
msgid "Rayon d'apparition"
msgstr "Creation radius"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:357
msgid ""
"Modifie le rayon d'apparition des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify creation radius of particles.\n"
"Particles have to be recreated in order to take changes in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:358
msgid "Faire _PARAM2__PARAM1_ au rayon d'apparition des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to creation radius of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:375
msgid "Teste le rayon d'apparition des particules."
msgstr "Test creation radius of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:376
msgid "Le rayon d'apparition des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Creation radius of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:392
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:409
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:318
msgid "Temps de vie minimum"
msgstr "Minimum lifetime"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:393
msgid ""
"Modifie le temps de vie minimum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr "Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:394
msgid "Faire _PARAM2__PARAM1_ au temps de vie minimum des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to minimum lifetime of particles of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:410
msgid "Teste la valeur du temps de vie minimum des particules."
msgstr "Test minimum lifetime of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:411
msgid "Le temps de vie minimum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Minimum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:426
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:323
msgid "Temps de vie maximum"
msgstr "Maximum lifetime"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:427
msgid ""
"Modifie le temps de vie maximum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify particles maximum lifetime.\n"
"Particles have to be recreated in order to take changes in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:428
msgid "Faire _PARAM2__PARAM1_ au temps de vie maximum des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to maximum lifetime of particles of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:445
msgid "Teste la valeur du temps de vie maximum des particules."
msgstr "Test maximum lifetime of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:446
msgid "Le temps de vie maximum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Maximum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:462
msgid "Gravité en X"
msgstr "X Gravity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:463
msgid "Modifie la direction de la gravité en X."
msgstr "Change value of the gravity on X axis."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:464
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en X de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on X axis of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:480
msgid "Direction de la gravité en X"
msgstr "Direction of gravity on X axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:481
msgid "Teste la direction de la gravité en X."
msgstr "Direction of the gravity on X axis."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:482
msgid "La direction de la gravité des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on X axis of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:498
msgid "Gravité en Y"
msgstr "Y Gravity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:499
msgid "Modifie la direction de la gravité en Y."
msgstr "Change value of the gravity on Y axis."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:500
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Y de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on Y axis of_PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:516
msgid "Direction de la gravité en Y"
msgstr "Direction of the gravity on Y axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:517
msgid "Teste la direction de la gravité en Y."
msgstr "Test direction of gravity on Y axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:518
msgid "La direction de la gravité des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on Y axis of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:534
msgid "Gravité en Z"
msgstr "Z Gravity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:535
msgid "Modifie la direction de la gravité en Z."
msgstr "Change value of the gravity on Z axis."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:536
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on Z axis of_PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:552
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:71
msgid "Direction de la gravité en Z"
msgstr "Direction of gravity on Z axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:553
msgid "Teste la direction de la gravité en Z."
msgstr "Test the direction of gravity on Z axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:554
msgid "La direction de la gravité des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on Z axis of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:569
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:586
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:325
msgid "Angle de la gravité"
msgstr "Gravity angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:570
msgid "Modifie l'angle de la gravité."
msgstr "Change gravity angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:571
msgid "Faire _PARAM2__PARAM1_ à l'angle de la gravité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the gravity angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:587
msgid "Teste la valeur de l'angle de la gravité de l'émetteur."
msgstr "Test the gravity angle the emitter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:588
msgid "L'angle de la gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Gravity angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:603
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:620
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:649
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:522
msgid "Gravité"
msgstr "Gravity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:604
msgid "Modifie la gravité de l'émetteur."
msgstr "Change the gravity of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:605
msgid "Faire _PARAM2__PARAM1_ à la gravité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the gravity of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:621
msgid "Teste la valeur de la gravité de l'émetteur."
msgstr "Test the gravity of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration1.cpp:622
msgid "La gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The gravity of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:39
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:47
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:309
msgid "Couleur initiale"
msgstr "Initial color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:40
msgid "Modifie la couleur initiale des particules."
msgstr "Modify initial color of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:41
msgid "Mettre la couleur initiale des particules de _PARAM0_ à _PARAM1_"
msgstr "Put initial color of particles of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:55
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:63
msgid "Couleur finale"
msgstr "Final color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:56
msgid "Modifie la couleur finale des particules."
msgstr "Modify final color of particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:57
msgid "Mettre la couleur finale des particules de _PARAM0_ à _PARAM1_"
msgstr "Put final color of particles of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:88
msgid "Couleur rouge, paramètre 1"
msgstr "Red color, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:72
msgid "Modifie le paramètre 1 de la couleur rouge."
msgstr "Modify parameter 1 of the red color."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:73
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur rouge de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 1 of red color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:89
msgid "Teste le paramètre 1 de la couleur rouge"
msgstr "Test parameter 1 of the red color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:90
msgid "Le paramètre 1 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of red color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:122
msgid "Couleur rouge, paramètre 2"
msgstr "Red color, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:106
msgid "Modifie le paramètre 2 de la couleur rouge."
msgstr "Modify parameter 2 of the red color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:107
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur rouge de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 2 of red color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:123
msgid "Teste le paramètre 2 de la couleur rouge"
msgstr "Test parameter 2 of the red color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:124
msgid "Le paramètre 2 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of red color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:156
msgid "Couleur bleu, paramètre 1"
msgstr "Blue color, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:140
msgid "Modifie le paramètre 1 de la couleur bleu."
msgstr "Modify parameter 1 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:141
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur bleu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of blue color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:157
msgid "Teste le paramètre 1 de la couleur bleu"
msgstr "Test parameter 1 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:158
msgid "Le paramètre 1 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of blue color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:190
msgid "Couleur bleu, paramètre 2"
msgstr "Blue color, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:174
msgid "Modifie le paramètre 2 de la couleur bleu."
msgstr "Modify parameter 2 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:175
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur bleu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of blue color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:191
msgid "Teste le paramètre 2 de la couleur bleu"
msgstr "Test parameter 2 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:192
msgid "Le paramètre 2 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of blue color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:224
msgid "Couleur vert, paramètre 1"
msgstr "Green color, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:208
msgid "Modifie le paramètre 1 de la couleur vert."
msgstr "Modify parameter 1 of green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:209
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur vert de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of green color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:225
msgid "Teste le paramètre 1 de la couleur vert"
msgstr "Test parameter 1 of green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:226
msgid "Le paramètre 1 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of green color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:242
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:259
msgid "Couleur vert, paramètre 2"
msgstr "Green color, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:243
msgid "Modifie le paramètre 2 de la couleur vert."
msgstr "Modify the parameter 2 of the green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:244
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur vert de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of green color of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:260
msgid "Teste le paramètre 2 de la couleur vert"
msgstr "Test the parameter 2 of the green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:261
msgid "Le paramètre 2 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of green color of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:277
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:294
msgid "Taille, paramètre 1"
msgstr "SIze, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:278
msgid "Modifie le paramètre 1 de la taille des particules."
msgstr "Modifyt parameter 1 of the size of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:279
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la taille des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of size of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:295
msgid "Teste le paramètre 1 de la taille des particules"
msgstr "Test parameter 1 of the size of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:296
msgid "Le paramètre 1 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of the size of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:328
msgid "Taille, paramètre 2"
msgstr "Size, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:312
msgid "Modifie le paramètre 2 de la taille des particules."
msgstr "Modify parameter 2 of the size of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:313
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la taille des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of size of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:329
msgid "Teste le paramètre 2 de la taille des particules"
msgstr "Test parameter 2 of the size of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:330
msgid "Le paramètre 2 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of the size of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:345
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:362
msgid "Angle, paramètre 1"
msgstr "Angle, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:346
msgid "Modifie le paramètre 1 de l'angle des particules."
msgstr "Modify parameter 1 of the angle of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:347
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de l'angle des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:363
msgid "Teste le paramètre 1 de l'angle des particules"
msgstr "Test parameter 1 of the angle of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:364
msgid "Le paramètre 1 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:379
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:396
msgid "Angle, paramètre 2"
msgstr "Angle, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:380
msgid "Modifie le paramètre 2 de l'angle des particules."
msgstr "Modify parameter 2 of the angle of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:381
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de l'angle des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:397
msgid "Teste le paramètre 2 de l'angle des particules"
msgstr "Test parameter 2 of the angle of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:398
msgid "Le paramètre 2 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:413
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:430
msgid "Transparence, paramètre 1"
msgstr "Transparency, parameter 1"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:414
msgid "Modifie le paramètre 1 de la transparence des particules."
msgstr "Modify parameter 1 of the transparency of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:415
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la transparence des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 1 of the transparency of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:431
msgid "Teste le paramètre 1 de la transparence des particules"
msgstr "Test parameter 1 of the transparency of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:432
msgid "Le paramètre 1 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:447
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:465
msgid "Transparence, paramètre 2"
msgstr "Transparency, parameter 2"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:448
msgid "Modifie le paramètre 2 de la transparence des particules."
msgstr "Modify parameter 2 of the transparency of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:449
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la transparence des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 2 of the transparency of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:466
msgid "Teste le paramètre 2 de la transparence des particules"
msgstr "Test parameter 2 of the transparency of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:467
msgid "Le paramètre 2 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:483
msgid "Plus aucune particules"
msgstr "No more particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:484
msgid "Renvoi vrai si l'objet n'émet plus aucune particule, pour pouvoir par exemple le détruire ensuite."
msgstr "Return true if the object does not emit particles anylonger, so as to destroy it for example."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration2.cpp:485
msgid "_PARAM0_ n'émet plus de particules"
msgstr "_PARAM0_ does not emit anylonger."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:39
msgid "Recréer les particules"
msgstr "Recreate particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:40
msgid "Efface et recréé les particules, pour prendre en compte par exemple les changements au niveau du paramétrage."
msgstr "Destroy and recreate particles, so as to take changes made to setup of the emitter in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:41
msgid "Recréer les particules de _PARAM0_"
msgstr "Recreate particles of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:54
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:239
msgid "Paramètre 1 du rendu"
msgstr "Rendering first parameter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:55
msgid ""
"Modifie le premier paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify first parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:56
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 du rendu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to rendering 1st parameter of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:72
msgid "Teste la valeur du paramètre 1 de rendu ( Taille/Longueur )."
msgstr "Test the first parameter of rendering ( Size/Length )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:73
msgid "Le 1er paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The 1nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:88
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:105
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:245
msgid "Paramètre 2 du rendu"
msgstr "Rendering second parameter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:89
msgid ""
"Modifie le second paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify the second parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:90
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 du rendu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to rendering 2nd parameter of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:106
msgid "Teste la valeur du paramètre 2 de rendu ( Taille/Longueur )."
msgstr "Test the second parameter of rendering ( Size/Length )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:107
msgid "Le 2nd paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The 2nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:140
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:251
msgid "Capacité"
msgstr "Capacity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:124
msgid "Modifie la capacité de l'émetteur."
msgstr "Change the capacity of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:125
msgid "Faire _PARAM2__PARAM1_ à la capacité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the capacity of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:141
msgid "Teste la capacité de l'émetteur."
msgstr "Test the capacity of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:142
msgid "La capacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The capacity of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:176
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:257
msgid "Flux"
msgstr "Flow"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:159
msgid "Modifie le flux de l'émetteur."
msgstr "Change the flow of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:160
msgid "Faire _PARAM2__PARAM1_ au flux de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to flow of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:177
msgid "Teste le flux de l'émetteur."
msgstr "Test the flow of the emitter."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:178
msgid "Le flux de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The flow of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:195
msgid "Modifie l'image des particules ( si affichée )."
msgstr "Change the image of particles ( if displayed )."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:196
msgid "Changer l'image des particules de _PARAM0_ en _PARAM1_"
msgstr "Change the image of particles of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:202
msgid "Nouvelle image"
msgstr "New image"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:211
msgid "Teste le nom de l'image affichée par les particules."
msgstr "Test the name of the image displayed by particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:212
msgid "L'image affichée par les particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Image displayed by particles of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Image des particules"
msgstr "Particles image"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
msgid "Nom de l'image affichée par les particules"
msgstr "Name of the image displayed by particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:227
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:311
msgid "Particules"
msgstr "Particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:233
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobject.cpp:643
msgid "Nombre de particules"
msgstr "Particles number"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:275
msgid "Direction X de l'émission"
msgstr "Emission X direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:280
msgid "Direction Y de l'émission"
msgstr "Emission Y direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:285
msgid "Direction Z de l'émission"
msgstr "Emission Z direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:290
msgid "Angle de l'émission"
msgstr "Emission angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:295
msgid "Angle A de l'émission"
msgstr "Emission angle A"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:300
msgid "Angle B de l'émission"
msgstr "Emission angle B"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:305
msgid "Rayon de la zone d'émission"
msgstr "Radius of the emission zone"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:310
msgid "Gravité en X des particules"
msgstr "X Gravity of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:315
msgid "Gravité en Y des particules"
msgstr "Y Gravity of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:320
msgid "Gravité en Z des particules"
msgstr "Z Gravity of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:330
msgid "Valeur de la gravité"
msgstr "Gravity value"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:335
msgid "Friction des particules"
msgstr "Particles friction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:340
msgid "Temps de vie minimal des particules"
msgstr "Minimum lifetime of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:345
msgid "Temps de vie maximal des particules"
msgstr "Maximum lifetime of particles"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:350
msgid "Paramètre 1 de la couleur rouge"
msgstr "Parameter 1 of red color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:355
msgid "Paramètre 2 de la couleur rouge"
msgstr "Parameter 2 of red color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:360
msgid "Paramètre 1 de la couleur bleue"
msgstr "Parameter 1 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:365
msgid "Paramètre 2 de la couleur bleue"
msgstr "Parameter 2 of blue color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:370
msgid "Paramètre 1 de la couleur vert"
msgstr "Parameter 1 of green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:375
msgid "Paramètre 2 de la couleur vert"
msgstr "Parameter 2 of green color"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:380
msgid "Paramètre 1 de la transparence"
msgstr "Parameter 1 of transparency"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:385
msgid "Paramètre 2 de la transparence"
msgstr "Parameter 2 of transparency"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:390
msgid "Paramètre 1 de la taille"
msgstr "Parameter 1 of size"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:395
msgid "Paramètre 2 de la taille"
msgstr "Parameter 2 of size"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:400
msgid "Paramètre 1 de l'angle"
msgstr "Parameter 1 of angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\extensionsubdeclaration3.cpp:405
msgid "Paramètre 2 de l'angle"
msgstr "Parameter 2 of angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:260
msgid "Editer l'émetteur de particules"
msgstr "Edit the particle emitter"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:270
msgid "Rendu"
msgstr "Rendering"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:274
msgid "Mode de rendu :"
msgstr "Renderering mode :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:276
msgid "Points"
msgstr "Points"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:278
msgid "Lignes"
msgstr "Line"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:280
msgid "Quadrilatère"
msgstr "Quad"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:284
msgid "rendererParam1 :"
msgstr "rendererParam1 :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:288
msgid "rendererParam2 :"
msgstr "rendererParam2 :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:300
msgid "Rendu normal"
msgstr "Standard rendering"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:302
msgid "Rendu additif"
msgstr "Additive rendering"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:315
msgid "Temps de vie : Entre"
msgstr "Lifetime : Between"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:320
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:477
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:508
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:544
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:581
msgid "et"
msgstr "and"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:330
msgid "Capacité infinie"
msgstr "Unlimited capacity"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:332
msgid "En cochant ceci, l'émetteur ne s'arrêtera jamais d'émettre des particules."
msgstr "If this box is checked, the emitter will keep emit particles."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:334
msgid "Capacité :"
msgstr "Capacity :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:337
msgid "Le nombre de particules disponibles."
msgstr "Available particles number."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:342
msgid "Flux :"
msgstr "Flow :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:345
msgid "Le nombre de particules émises à la seconde. -1 pour tout émettre d'un coup."
msgstr "Number of particles emitted ( by seconds ). -1 to emit everything in a single shot."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:350
msgid "Nombre maximum de particules affichables :"
msgstr "Maximum particles number:"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:352
msgid "5000"
msgstr "5000"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:366
msgid "Couleur des particules à leur apparition :"
msgstr "Initial particles color :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:370
msgid "Couleur des particules à leur disparition :"
msgstr "Final particles color :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:384
msgid "Rouge"
msgstr "Red"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:388
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:412
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:436
msgid "Fixé"
msgstr "Fixed"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:394
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:418
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:442
msgid "Changeant au cours du temps"
msgstr "Changing over time"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:408
msgid "Vert"
msgstr "Green"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:432
msgid "Bleu"
msgstr "Blue"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:460
msgid "Couleurs"
msgstr "Colors"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:461
msgid "Couleurs ( avancées )"
msgstr "Colors ( advanced )"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:464
msgid "Transparence"
msgstr "Transparency"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:469
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:498
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:534
msgid "Evolution au cours du temps"
msgstr "Changing over time"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:502
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:538
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:577
msgid "Entre"
msgstr "Between"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:481
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:514
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:552
msgid ""
"Variation aléatoire\n"
"de ces deux valeurs :"
msgstr ""
"Random variation\n"
"between:"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:482
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:515
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:553
msgid "Amplitude de la variation aléatoire de la valeur initiale de la transparence"
msgstr "Ampltiude of the random variation of the initial transparency"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:493
msgid "Angle d'affichage"
msgstr "Display angle"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:518
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:523
msgid "Amplitude de la variation aléatoire de la valeur."
msgstr "Ampltiude of the random variation of the value."

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:542
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:548
msgid "%"
msgstr "%"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:550
msgid "de la taille initiale"
msgstr "of the initial size"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:569
msgid "Zone et direction d'émission"
msgstr "Zone and direction of emission"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:574
msgid "Force d'émission :"
msgstr "Emission force :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:589
msgid "Rayon de la sphère d'apparition :"
msgstr "Radius of the emission sphere :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:600
msgid "Angle d'ouverture du cone d'émission :"
msgstr "Angle of the spray cone :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:615
msgid "Direction d'émission sur l'axe Z :"
msgstr "Emission Z direction:"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:619
msgid "Direction de l'émission, sur l'axe Z ( profondeur )"
msgstr "Emission X direction"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:625
msgid "Angle de la zone d'émission :"
msgstr "Angle of the emission zone :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:627
msgid "1er angle :"
msgstr "1st angle :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:634
msgid "2eme angle :"
msgstr "2nd angle :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:644
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:710
msgid "Configuration simple"
msgstr "Simple setup"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:645
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:711
msgid "Configuration avancée"
msgstr "Advanced setup"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:657
msgid "Gravité :"
msgstr "Gravity :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:660
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:691
msgid "Gravité sur l'axe X"
msgstr "Gravity on X axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:665
msgid "Angle de la gravité :"
msgstr "Gravity angle :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:668
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:697
msgid "Gravité sur l'axe Z ( profondeur )"
msgstr "Gravity on Z axis ( depth )"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:676
#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:700
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:154
msgid "Friction :"
msgstr "Friction :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:687
msgid "Gravité appliquée aux particules :"
msgstr "Gravity applied to particles :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:694
msgid "Gravité sur l'axe Y"
msgstr "Gravity on Y axis"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:935
msgid ""
"Le nombre de particule est important. Un nombre trop important pourrait entrainer le crash du jeu.\n"
"Êtes vous sur de vouloir continuer ?"
msgstr ""
"The number of particles is big. A number too important could crash the game.\n"
"Are you sure you wan to continue?"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:935
msgid "Nombre de particules maximum"
msgstr "Maximum Particles number"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1031
msgid "Taille initiale :"
msgstr "Initial size :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1046
msgid "Largeur initiale :"
msgstr "Inital width :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1047
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:72
msgid "Hauteur initiale :"
msgstr "Initial height :"

#: d:\florian\programmation\gamedevelop2\extensions\particlesystem\particleemitterobjecteditor.cpp:1062
msgid "Longueur :"
msgstr "Length :"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:50
msgid "Automatisme Chemin"
msgstr "Path Automatism"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:51
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini"
msgstr "Automatism allowing to move objects on a predefined path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:56
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:230
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:259
msgid "Chemin"
msgstr "Path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:57
msgid "Path"
msgstr "Path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:58
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini."
msgstr "Automatism allowing to move objects on a predefined path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:69
msgid "Dé/Activer les allers-retours"
msgstr "De/activate rounding"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:70
msgid "Active ou désactive les aller retours"
msgstr "Activate or desactivate rounding"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:71
msgid "Activer les allers-retours de _PARAM0_ : _PARAM2_"
msgstr "Activate rounding for _PARAM0_: _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:85
msgid "Dé/Activer l'arrêt à la fin du chemin"
msgstr "De/activate the stop at the end of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:86
msgid "Active ou désactive l'arrêt de l'objet à la fin du chemin."
msgstr "Activate or deactivate the stop at the end of the object"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:87
msgid "Activer l'arrêt de _PARAM0_ à la fin du chemin : _PARAM2_"
msgstr "Stop _PARAM0_ when the end of the path is reached: _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:101
msgid "Allers-retours"
msgstr "Rounds"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:102
msgid "Renvoie vrai si l'objet effectue des allers-retours"
msgstr "Return true if the object round"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:103
msgid "_PARAM0_ effectue des allers retours"
msgstr "_PARAM0_ is rounding"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:115
msgid "Arrêt à la fin du chemin"
msgstr "Stop at the end of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:116
msgid "Renvoie vrai si l'objet s'arrête à la fin de son chemin."
msgstr "Return true if the object stops at the end of its path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:117
msgid "_PARAM0_ s'arrête à la fin du chemin"
msgstr "_PARAM0_ stops at the end of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:130
msgid "Inverse le sens du mouvement sur le chemin"
msgstr "Invert the movement on the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:131
msgid "Inverse le sens du mouvement sur le chemin."
msgstr "Invert the movement on the path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:132
msgid "Inverser le sens du mouvement de l'objet _PARAM0_ sur son chemin"
msgstr "Invert the sens of the movement of _PARAM0_ on its path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:133
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:424
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:73
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:106
msgid "Mouvement"
msgstr "Movement"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:145
msgid "Numéro du segment sur le chemin"
msgstr "Number of the segment on the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:146
msgid "Renvoie vrai si le numéro du segment sur le chemin vérifie bien le test."
msgstr "True if the number of the current segment on the path satisfies the test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:147
msgid "Le numéro du segment actuellement parcouru par _PARAM0_ est _PARAM3__PARAM2_"
msgstr "The number of the current segment of the path of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:162
msgid "Placer sur un segment du chemin"
msgstr "Position on the segment of a path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:163
msgid "Place l'objet sur un segment du chemin."
msgstr "Put the object directly on specific segment of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:164
msgid "Faire _PARAM3__PARAM2_ au numéro du segment actuellement parcouru par _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to number of the current segment of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
msgid "Segment en cours"
msgstr "Current segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:178
msgid "N° du segment en cours"
msgstr "Number of the current segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:186
msgid "Position de l'objet sur le segment"
msgstr "Position of the object on the segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:187
msgid ""
"Renvoie vrai si la position de l'objet sur le segment vérifie bien le test.\n"
"Valeur comprise entre 0 et 1."
msgstr ""
"Return true if the position on the path satisfy the test.\n"
"Position on a segment is a value between 0 and 1."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:188
msgid "La position de _PARAM0_ sur le segment actuel est _PARAM3__PARAM2_"
msgstr "The position of _PARAM0_ on the current segment is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:203
msgid "Placer à une position du segment actuel"
msgstr "Put the object on a precise position of the current segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:204
msgid "Place l'objet à un endroit précis du segment actuel."
msgstr "Put the object on a precise position on the current segment."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:205
msgid "Placer _PARAM0_ à _PARAM3__PARAM2_ sur le segment actuel"
msgstr "Put _PARAM0_ on _PARAM3__PARAM2_ on the current segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
msgid "Position sur segment"
msgstr "Position on the segment"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:219
msgid "Position sur le segment (entre 0 et 1)"
msgstr "Position on the segment ( value between 0 and 1 )"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:227
msgid "Nom du chemin"
msgstr "Path name"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:228
msgid "Renvoie vrai si le nom du chemin vérifie bien le test."
msgstr "Test the path name."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:229
msgid "Le nom du chemin actuel de _PARAM0_ est _PARAM3__PARAM2_"
msgstr "The name of the current path of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:244
msgid "Changer de chemin"
msgstr "Change the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:245
msgid "Change le chemin utilisé par le chemin."
msgstr "Change the path used."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:246
msgid "Mettre _PARAM2_ en tant que chemin à parcourir de _PARAM0_"
msgstr "Set _PARAM2_ as the current path of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:259
msgid "Nom du chemin actuel"
msgstr "Current path name"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:267
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:300
msgid "Position X du chemin"
msgstr "X position of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:268
msgid "Renvoie vrai si la position X du chemin vérifie bien le test."
msgstr "Return true if the X position satisfies the test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:269
msgid "La position X du chemin de _PARAM0_ est _PARAM3__PARAM2_"
msgstr "The X position of the path of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:270
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:287
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:300
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:328
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:341
msgid "Position du chemin"
msgstr "Path position"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:284
msgid "Modifier la position X du chemin"
msgstr "Modify the path X position"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:285
msgid "Place le chemin à un endroit précis sur l'axe X."
msgstr "Change the path X position."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:286
msgid "Mettre la position X du chemin de _PARAM0_ à _PARAM3__PARAM2_"
msgstr "Do _PARAM3__PARAM2_ to the X position of the path of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:341
msgid "Position Y du chemin"
msgstr "Path Y position"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:309
msgid "Renvoie vrai si la position Y du chemin vérifie bien le test."
msgstr "Return true if the Y position satisfies the test."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:310
msgid "La position Y du chemin de _PARAM0_ est _PARAM3__PARAM2_"
msgstr "The Y position of the path of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:325
msgid "Modifier la position Y du chemin"
msgstr "Modify the path Y position"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:326
msgid "Place le chemin à un endroit précis sur l'axe Y."
msgstr "Change the path Y position."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:327
msgid "Mettre la position Y du chemin de _PARAM0_ à _PARAM3__PARAM2_"
msgstr "Do _PARAM3__PARAM2_ to the Y position of the path of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:350
msgid "Renvoie vrai l'objet est tournée automatiquement sur le chemin."
msgstr "Return true if the object's angle is automatically updated."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:351
msgid "_PARAM0_ est tourné automatiquement en fonction du chemin"
msgstr "The angle of _PARAM0_ is automatically updated on the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:364
msgid "Dé/Activer la rotation automatique"
msgstr "De/activate automatic rotation"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:365
msgid "Active ou désactive la rotation automatique de l'objet sur le chemin."
msgstr "Activate or deactivate the automatic update of the angle of the object on the path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:366
msgid "Activer la rotation automatique de _PARAM0_ ? _PARAM2_"
msgstr "Activate automatic rotation of _PARAM0_: _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:380
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Décalage d'angle"
msgstr "Angle offset"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:381
msgid "Renvoie vrai si le décalage d'angle (de la rotation automatique) vérifie la condition."
msgstr "Return true if the angle offset satifies the condition."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:382
msgid "Le décalage d'angle de _PARAM0_ sur le chemin est _PARAM3__PARAM2_"
msgstr "The angle offset of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:397
msgid "Modifier le décalage d'angle"
msgstr "Change the angle offset"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:398
msgid "Modifie le décalage d'angle de la rotation automatique."
msgstr "Change the angle offset"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:399
msgid "Faire _PARAM3__PARAM2_ au décalage de l'angle de l'objet _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to angle offset of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:413
msgid "Décalage d'angle de l'objet sur le chemin"
msgstr "Add an offset to the angle of the object"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:422
msgid "Renvoie vrai si la vitesse vérifie bien le test."
msgstr "Return true if the speed satisfy the condition."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:423
msgid "La vitesse de _PARAM0_ sur le chemin est _PARAM3__PARAM2_"
msgstr "The speed of _PARAM0_ on the path is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:438
msgid "Modifier la vitesse"
msgstr "Change the speed"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:439
msgid "Modifie la vitesse de l'objet sur le chemin."
msgstr "Change the speed of the object on the path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\extension.cpp:454
msgid "Vitesse de l'objet sur le chemin"
msgstr "Moving speed on the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:136
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:113
msgid "Editer l'automatisme"
msgstr "Edit the automatism"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:147
msgid "Chemins :"
msgstr "Paths:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:150
msgid "Object main path"
msgstr "Object main path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:154
msgid "Créer un chemin"
msgstr "Create a path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:158
msgid "Supprime ce chemin"
msgstr "Delete this path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:162
msgid "Changer le nom"
msgstr "Change the name"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:164
msgid "Global"
msgstr "Global"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:168
msgid "Editeur de chemin"
msgstr "Paths editor"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:185
msgid "0;0"
msgstr "0;0"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:198
msgid "Afficher une image en arrière-plan"
msgstr "Display an image on the background"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:200
msgid "X:"
msgstr "X:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:206
msgid "Y:"
msgstr "Y:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:220
msgid ""
"Position du chemin par rapport à \n"
"l'origine de la scène."
msgstr ""
"Position of the path\n"
"relative to the scene origin."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:232
msgid "Orientation de l'objet"
msgstr "Object orientation"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:235
msgid "Orienter automatiquement l'objet"
msgstr "Automatically update object's angle"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:239
msgid "Décalage d'angle :"
msgstr "Angle offset:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:240
msgid "Cet angle sera ajouté à celui automatiquement calculé avec la pente du chemin"
msgstr "This angle will be added to the angle the object must take when following the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:251
msgid "Mouvement et vitesse"
msgstr "Movement and speed"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:254
msgid "Vitesse :"
msgstr "Speed:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:256
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:146
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:152
msgid "200"
msgstr "200"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:258
msgid "Options :"
msgstr "Options:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:261
msgid "Inverser à la fin"
msgstr "Reverse movement at the end"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:264
msgid "Arrêter à la fin"
msgstr "Stop at the end of the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:270
msgid "Ces paramètres sont indépendants du chemin."
msgstr "These parameters are independent from the path."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:310
msgid "Voir les coordonnées"
msgstr "See coordinates"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:311
msgid "Définir les coordonnées précisément"
msgstr "Enter manually coordinates"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:312
msgid "Ajouter un point juste après"
msgstr "Add a point after another"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:313
msgid "Supprimer ce point"
msgstr "Delete this point"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:315
msgid "Ajouter un point après un autre"
msgstr "Add a point after another"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:316
msgid "Ajouter un point avant un autre"
msgstr "Add a point before another"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:384
msgid ""
"Un chemin global portant le même nom qu'un chemin local de l'objet actuel existe.\n"
"Pour éviter un conflit de nom, veuillez renommer le chemin local :"
msgstr ""
"A global path with the same name already exists.\n"
"To avoid name conflict, please rename the local path:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:384
msgid "Conflit entre deux chemin"
msgstr "Path conflict"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:406
msgid "Le chemin \""
msgstr "Path \""

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:406
msgid "Chemin introuvable"
msgstr "Path not found"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:481
msgid "Nom du nouveau chemin :"
msgstr "Name of the new path:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:481
msgid "Nouveau chemin"
msgstr "New path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:536
msgid "Ce chemin existe déjà."
msgstr "This path already exists."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:485
msgid "Impossible de créer le chemin"
msgstr "Unable to create the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:503
msgid "Impossible de supprimer le chemin principal de l'objet"
msgstr "Object's main path cannot be deleted"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:507
msgid "Êtes-vous sûr de supprimer ce chemin ?"
msgstr "Are you sure to delete this path?"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:507
msgid "Confirmation de suppression"
msgstr "Confirm deletion"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:528
msgid "Impossible de renommer le chemin principal de l'objet"
msgstr "Object's main path cannot be renamed"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:532
msgid "Nouveau nom du chemin :"
msgstr "New path name:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:532
msgid "Renommer un chemin"
msgstr "Rename a path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:536
msgid "Impossible de renommer le chemin"
msgstr "Unable to rename the path"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:582
msgid "Vous venez de supprimer un chemin global. Vérifiez bien qu'aucun autre objet ne l'utilisait."
msgstr "You have deleted a global path. Be sure that no other object was using it."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:797
msgid "Position du point : "
msgstr "Point position:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:801
msgid "Position X :"
msgstr "X position:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:802
msgid "Position Y :"
msgstr "Y position:"

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:924
msgid "Déplacez et modifiez les points avec la souris."
msgstr "Move points using the mouse."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:928
msgid "Relâchez la souris pour valider la position du point."
msgstr "Release the button to validate point's position."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:932
msgid "Ajoutez un point en cliquant avec la souris. Cliquez sur un segment pour lui ajouter un point."
msgstr "Add a point by clicking with the mouse. Clic on a segment to add a point to it."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:936
msgid "Supprimez un point en cliquant dessus avec la souris."
msgstr "Delete a point by clicking on it with the cursor."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:940
msgid "Glissez la souris pour faire défiler la vue."
msgstr "Drag the mouse to make the view scroll."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:944
msgid "Cliquez sur un point pour ajouter un point juste après."
msgstr "Click on a point to add a new point after."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:948
msgid "Cliquez sur un point pour ajouter un point juste avant."
msgstr "Click on a point to add a new point before."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:968
msgid "Impossible de rendre global le chemin principal de l'objet."
msgstr "The objet's main path cannot be made global."

#: d:\florian\programmation\gamedevelop2\extensions\pathautomatism\pathautomatismeditor.cpp:1003
msgid "Choisissez une image à afficher"
msgstr "Choose an image to be displayed"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:105
msgid "Coordonnées du polygone de collision"
msgstr "Collision polygon coordinates"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:113
msgid ""
"Entrez les coordonnées du polygone de collision :\n"
"( Chaque ligne doit contenir un point sous la forme x;y )"
msgstr ""
"Enter each coordinates of the polygon :\n"
"( Each line must have a point x;y )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:118
msgid ""
"Il faut entrer les coordonnées dans le sens des aiguilles\n"
"d'une montre."
msgstr "Coordinates must be entere with a clockwise wind."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:122
msgid "Positionnement"
msgstr "Positioning"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:124
msgid "Positionner par rapport au centre"
msgstr "Position according to object's center"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:127
msgid "Positionner par rapport à l'origine"
msgstr "Position according to object's origin"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:131
msgid "Redimensionnement"
msgstr "Resizing"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:134
msgid "Etirer automatiquement en fonction de la taille de l'objet"
msgstr "Resize automatically according to object size"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:137
msgid "Pour que le polygone s'étire en fonction de la taille de l'objet, il faut définir le rectangle correspondant à la taille initiale de l'objet."
msgstr "So as to let the polygon resize itself according to the object size, you must define the initial size of the object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:143
msgid "Largeur:"
msgstr "Width:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:149
msgid "Hauteur:"
msgstr "Height:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:164
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:429
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:430
msgid "Décaler..."
msgstr "Move..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:165
msgid "Décaler la forme"
msgstr "Move the shape"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:167
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:458
msgid "Agrandir..."
msgstr "Resize..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:168
msgid "Agrandir la forme"
msgstr "Resize the shape"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:485
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:487
msgid "Rotation..."
msgstr "Rotation..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:171
msgid "Tourner le polygone par rapport à un point"
msgstr "Turn the polygon around a point"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:173
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:512
msgid "Arrondir..."
msgstr "Round..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:174
msgid "Arrondir les coordonnées"
msgstr "Round coordinates"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:178
msgid "Aperçu du polygone de collision :"
msgstr "Preview of the collision polygon:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:194
msgid "Le point indique l'origine de l'objet."
msgstr "The point indicates the origin of the object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:198
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:365
msgid "Position du curseur :"
msgstr "Cursor position:"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:429
msgid "Décalage en X"
msgstr "X offset"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:430
msgid "Décalage en Y"
msgstr "Y offset"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:457
msgid "Agrandissement (échelle) en X"
msgstr "X scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:458
msgid "Agrandissement (échelle) en Y"
msgstr "Y scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:485
msgid ""
"Angle de rotation\n"
"Un angle positif donnera une rotation dans le sens des aiguilles d'une montre."
msgstr "Rotation angle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:486
msgid ""
"Point par rapport auquel effectuer la rotation.\n"
"Tapez le sous forme x;y .\n"
"Le point 0;0 correspond au point dessiné sur l'aperçu du polygone."
msgstr ""
"Point around which the rotation should be made.\n"
"Point 0;0 is the point draw on the polygon preview."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:487
msgid "La précision définit le nombre de chiffre après la virgule des coordonnées après le calcul"
msgstr "Precision allow to choose the number of decimal digits of the result"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:487
msgid "Précision du résultat"
msgstr "Precision"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:512
msgid "La précision des nombres n'est pas garantie au-dela de 8 chiffres derrière la virgule."
msgstr "( There may be a loss of precision beyond 8 decimal digits )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\custompolygondialog.cpp:512
msgid "Nombre de chiffres après la virgule"
msgstr "Precision ( Number of decimal digits )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:50
msgid "Automatisme Moteur physique"
msgstr "Physics automatism"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:51
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:59
msgid "Automatisme permettant de déplacer les objets comme si ils étaient soumis aux lois de la physique."
msgstr "Automatism allowing to move objects as if they were subject to the laws of physics."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:57
msgid "Moteur physique"
msgstr "Physics engine"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:58
msgid "Physics"
msgstr "Physics"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:70
msgid "Rendre l'objet statique"
msgstr "Make the object static"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:71
msgid "Rend l'objet statique physiquement"
msgstr "Make object immovable."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:72
msgid "Rendre _PARAM0_ statique"
msgstr "Make _PARAM0_ static"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:86
msgid "Rendre l'objet dynamique"
msgstr "Make the object dynamic"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:87
msgid "Rend l'objet dynamique ( affecté par les forces et les autres objets )."
msgstr "Make object dynamic ( affected by forces and other objects )."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:88
msgid "Rendre _PARAM0_ dynamique"
msgstr "Make _PARAM0_ dynamic"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:103
msgid "L'objet est dynamique"
msgstr "The object is dynamic"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:104
msgid "Teste si l'objet est dynamique ( affecté par les forces et les autres objets )."
msgstr "Test if an object is dynamic ( affected by forces and the other objects )."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:105
msgid "_PARAM0_ est dynamique"
msgstr "_PARAM0_ is dynamic"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:119
msgid "Fixer la rotation"
msgstr "Fix rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:120
msgid "Empêche l'objet de tourner."
msgstr "Prevent the object from rotating"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:121
msgid "Fixer la rotation de _PARAM0_"
msgstr "Fix rotation of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:122
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:194
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:210
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:329
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:402
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:419
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:644
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:660
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:322
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:339
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:358
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:294
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:345
msgid "Rotation"
msgstr "Rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:136
msgid "Ajouter une charnière"
msgstr "Add a hinge"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:137
msgid ""
"Ajoute une charnière autour de laquelle l'objet va tourner.\n"
"La distance entre la charnière et l'objet restera identique à quand l'action sera appelée."
msgstr ""
"Add a hinge about which the object will rotate.\n"
"Distance between hinge and object will remain identical."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:138
msgid "Ajouter une charnière à _PARAM0_ à la position _PARAM2_;_PARAM3_"
msgstr "Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:139
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:157
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:175
msgid "Joints"
msgstr "Joints"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:145
msgid "Position X de la charnière"
msgstr "Hinge X position"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:146
msgid "Position Y de la charnière"
msgstr "Hinge Y position"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:154
msgid "Ajouter une charnière entre deux objets"
msgstr "Add a hinge between two objects"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:155
msgid "Ajoute une charnière autour de laquelle l'objet va tourner. "
msgstr "Add a hinge about which the object will rotate."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:156
msgid "Ajouter une charnière entre _PARAM0_ et _PARAM2_"
msgstr "Add a hinge between _PARAM0_ and _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:172
msgid "Ajouter une liaison engrenage entre deux objets"
msgstr "Add a gear between two objects"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:173
msgid "Ajoute une liaison engrenage autour de laquelle l'objet va tourner. "
msgstr "Add a virtual gear between two objects."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:174
msgid "Ajouter une liaison engrenage entre _PARAM0_ et _PARAM2_"
msgstr "Add a gear between _PARAM0_ and _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:191
msgid "Rendre la rotation libre"
msgstr "Make object's rotation free"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:192
msgid "Permet à l'objet de tourner."
msgstr "Allows object to rotate."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:193
msgid "Permettre à _PARAM0_ de tourner"
msgstr "Allow _PARAM0_ to rotate"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:207
msgid "Rotation fixée"
msgstr "Fixed rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:208
msgid "Teste si l'objet a sa rotation fixée."
msgstr "Test if object is rotation fixed."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:209
msgid "_PARAM0_ a sa rotation fixée"
msgstr "_PARAM0_ is rotation fixed."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:223
msgid "Considérer comme un projectile"
msgstr "Consider as a bullet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:224
msgid "Considérer l'objet comme un projectile, afin de garantir une meilleure gestion des collisions."
msgstr "Consider the object as a bullet, so as to have better collision handling."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:225
msgid "Considérer _PARAM0_ comme un projectile"
msgstr "Consider _PARAM0_ as a bullet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:239
msgid "Ne pas considérer comme un projectile"
msgstr "Do not consider as a bullet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:240
msgid "Ne pas considérer l'objet comme un projectile, afin d'utiliser une gestion standard des collisions."
msgstr "Do not consider object as a bullet, so as to use standard collision handling."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:241
msgid "Ne pas considérer _PARAM0_ comme un projectile"
msgstr "Do not consider _PARAM0_ as a bullet."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:255
msgid "L'objet est considérée comme un projectile"
msgstr "Object is considered as a bullet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:256
msgid "Teste si l'objet est considéré comme un projectile."
msgstr "Test if object is considered as a bullet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:257
msgid "_PARAM0_ est considéré comme un projectile"
msgstr "_PARAM0_ is considered as a bullet"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:271
msgid "Appliquer une force"
msgstr "Add a force"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:272
msgid "Applique une force à l'objet."
msgstr "Add a force to object"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:273
msgid "Appliquer à _PARAM0_ une force _PARAM2_;_PARAM3_"
msgstr "Add to _PARAM0_  a force _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:280
msgid "Composante X"
msgstr "X component"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:281
msgid "Composante Y"
msgstr "Y component"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:289
msgid "Appliquer une force ( angle )"
msgstr "Apply a force ( angle )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:290
msgid "Applique une force à l'objet, en utilisant un angle et une longueur comme coordonnées de cette force."
msgstr "Apply a force to an object, using a angle and a length as coordinates."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:291
msgid "Appliquer à _PARAM0_ une force d'angle _PARAM2_ et de longueur _PARAM3_"
msgstr "Apply to _PARAM0_ a force, angle : _PARAM2_° and length : _PARAM3_ pixels"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:299
msgid "Longueur"
msgstr "Length"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:307
msgid "Appliquer une force vers une position"
msgstr "Apply a force toward a position"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:308
msgid "Applique une force, dirigée vers une position, à l'objet."
msgstr "Apply a force, directed toward a position, to the object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:309
msgid "Appliquer à _PARAM0_ une force vers la position _PARAM2_;_PARAM3_ de longeur _PARAM4_"
msgstr "Add to _PARAM0_  a force toward position _PARAM2_;_PARAM3_ of length _PARAM4_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:318
msgid "Longueur de la force"
msgstr "Length of the force"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:326
msgid "Appliquer un moment (rotation)"
msgstr "Add a torque ( a rotation )"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:327
msgid "Applique un moment (rotation) à l'objet."
msgstr "Add a torque ( a rotation ) to object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:328
msgid "Appliquer à _PARAM0_ un moment de valeur _PARAM2_"
msgstr "Add to _PARAM0_ a torque _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:335
msgid "Valeur du moment"
msgstr "Torque value"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:343
msgid "Vitesse linéaire"
msgstr "Linear speed"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:344
msgid "Modifie la vitesse de l'objet."
msgstr "Modify speed of an object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:345
msgid "Mettre la vitesse linéaire de _PARAM0_ à _PARAM2_;_PARAM3_"
msgstr "Set linear speed of _PARAM0_ to _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:352
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:531
msgid "Coordonnée X"
msgstr "X Coordinate"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:353
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:532
msgid "Coordonnée Y"
msgstr "Y Coordinate"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:362
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:627
msgid "Vitesse linéaire en X"
msgstr "X component"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:363
msgid "Teste la vitesse linéaire en X de l'objet."
msgstr "Test linear velocity on X axis of object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:364
msgid "La vitesse linéaire en X de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity on X axis of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:372
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:391
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:426
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:444
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:497
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:584
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:602
msgid "Signe de la comparaison"
msgstr "Comparison sign"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:381
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:636
msgid "Vitesse linéaire en Y"
msgstr "Y component"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:382
msgid "Teste la vitesse linéaire en Y de l'objet."
msgstr "Test linear velocity on Y axis of object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:383
msgid "La vitesse linéaire en Y de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity on Y axis of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:399
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:416
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:644
msgid "Vitesse angulaire ( de rotation )"
msgstr "Angular speed"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:400
msgid "Modifie la vitesse angulaire de l'objet."
msgstr "Modify angular velocity of object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:401
msgid "Mettre la vitesse angulaire de _PARAM0_ à _PARAM2_"
msgstr "Put angular speed of _PARAM0_ to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:408
msgid "Nouvelle valeur"
msgstr "New value"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:417
msgid "Teste la vitesse angulaire ( Vitesse de rotation ) de l'objet."
msgstr "Test angular speed of the object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:418
msgid "La vitesse angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Angular speed of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:434
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:652
msgid "Amortissement linéaire"
msgstr "Linear damping"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:435
msgid "Teste l'amortissement linéaire de l'objet."
msgstr "Test object's linear damping"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:436
msgid "L'amortissement linéaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:453
msgid ""
"Teste si deux objets sont en contact.\n"
"Attention ! Seul les objets spécifiés en premier, si ils sont en collision avec un des autres objets, seront pris en compte pour les prochaines conditions et actions."
msgstr ""
"Test if two objects are colliding.\n"
"Attention! Only objects specified in the first parameter will be taken in account by the next actions and conditions, if they are colliding with the other objects."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:454
msgid "_PARAM0_ est en collision avec un _PARAM2_"
msgstr "_PARAM0_ is in collision with a _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:471
msgid "Modifie l'amortissement linéaire de l'objet."
msgstr "Modify linear damping of object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:472
msgid "Mettre l'amortissement linéaire de _PARAM0_ à _PARAM2_"
msgstr "Put linear damping of _PARAM0_ to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:487
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:660
msgid "Amortissement angulaire"
msgstr "Angular damping"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:488
msgid "Teste l'amortissement angulaire de l'objet."
msgstr "Test object's angular damping"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:489
msgid "L'amortissement angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Angular damping of _PARAM0_ is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:506
msgid "Modifie l'amortissement angulaire de l'objet."
msgstr "Modify angular damping of object."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:507
msgid "Mettre l'amortissement angulaire de _PARAM0_ à _PARAM2_"
msgstr "Put angular damping of _PARAM0_ to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:523
msgid "Modifie la force de gravité"
msgstr "Modify the gravity"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:524
msgid "Mettre la force de gravité à _PARAM2_;_PARAM3_"
msgstr "Set gravity force to _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:525
msgid "Options globales"
msgstr "Global options"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:540
msgid "Changer l'échelle en X du polygone de collision"
msgstr "Change collision polygon X scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:541
msgid "Change l'échelle en X du polygone de collision. Taper une échelle supérieure à 1 pour agrandir le polygone, inférieure à 1 pour le réduire."
msgstr "Change the X scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:542
msgid "Changer l'échelle en X du polygone de collision de _PARAM0_ en _PARAM2_"
msgstr "Change collision polygon of _PARAM0_ X scale to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:543
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:560
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:577
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:595
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:609
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:618
msgid "Polygone de collision"
msgstr "Collision polygon"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:549
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:566
msgid "Echelle"
msgstr "Scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:557
msgid "Changer l'échelle en Y du polygone de collision"
msgstr "Change collision polygon Y scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:558
msgid "Change l'échelle en Y du polygone de collision. Taper une échelle supérieure à 1 pour agrandir le polygone, inférieure à 1 pour le réduire."
msgstr "Change the Y scale of the polygon. Use a value greater than 1 to enlarge the polygon, less than 1 to reduce it."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:559
msgid "Changer l'échelle en Y du polygone de collision de _PARAM0_ en _PARAM2_"
msgstr "Change collision polygon of _PARAM0_ Y scale to _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:574
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:609
msgid "Echelle en X du polygone de collision"
msgstr "Collision polygon X scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:575
msgid "Teste la valeur de l'échelle en X du polygone de collision."
msgstr "Test the value of the collision polygon X scale."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:576
msgid "L'échelle en X du polygone de collision de _PARAM0_ est _PARAM3__PARAM2_"
msgstr "Collision polygon of _PARAM0_ X scale is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:592
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:618
msgid "Echelle en Y du polygone de collision"
msgstr "Collision polygon Y scale"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:593
msgid "Teste la valeur de l'échelle en Y du polygone de collision."
msgstr "Test the value of the collision polygon Y scale."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:594
msgid "L'échelle en Y du polygone de collision de _PARAM0_ est _PARAM3__PARAM2_"
msgstr "Collision polygon of _PARAM0_ Y scale is _PARAM3__PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\extension.cpp:644
msgid "Vitesse angulaire"
msgstr "Angular speed"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:115
msgid "Paramètres initiaux"
msgstr "Initial parameters"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:120
msgid "Forme du masque de collision :"
msgstr "Shape of the collision mask"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:123
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:64
msgid "Rectangle"
msgstr "Rectangle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:126
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:83
msgid "Cercle"
msgstr "Circle"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:128
msgid "Polygone personnalisé"
msgstr "Custom polygon"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:130
msgid "Définir la forme..."
msgstr "Setup the shape..."

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:135
msgid "Objet statique"
msgstr "Static object"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:138
msgid "Empecher la rotation"
msgstr "Fixed rotation"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:142
msgid "Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"
msgstr "Comparable to a projectile (better collision handling, but slower)"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:147
msgid "Densité de masse :"
msgstr "Mass density :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:156
msgid "0.8"
msgstr "0.8"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:161
msgid "Restitution ( Elasticité ) :"
msgstr "Restitution ( Elasticity ) :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:168
msgid "Amortissement linéaire :"
msgstr "Linear damping :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:170
#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:177
msgid "0.1"
msgstr "0.1"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:175
msgid "Amortissement angulaire :"
msgstr "Angular damping :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:182
msgid "Paramètres globaux du moteur physique"
msgstr "Global parameters of physics engine"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:185
msgid "Coordonnées du vecteur de gravité :"
msgstr "Gravity coordinates :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:195
msgid "Echelle de taille de la représentation :"
msgstr "Scale of the virtual world :"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:198
msgid "1m ="
msgstr "1meter ="

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:202
msgid "en X;"
msgstr "( X axis );"

#: d:\florian\programmation\gamedevelop2\extensions\physicsautomatism\physicsautomatismeditor.cpp:206
msgid "en Y"
msgstr "( Y axis )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:259
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:121
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:129
msgid "Couleur de remplissage"
msgstr "Fill color"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:260
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:187
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:205
msgid "Opacité du remplissage"
msgstr "Fill opacity"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:153
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:170
msgid "Taille du contour"
msgstr "Outline size"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:262
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:137
msgid "Couleur du contour"
msgstr "Outline color"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobject.cpp:263
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:222
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:239
msgid "Opacité du contour"
msgstr "Outline opacity"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:78
msgid "Edition de l'objet Dessinateur manuel"
msgstr "Edition of the Drawer object"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:82
msgid "Remplissage"
msgstr "Filling"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:89
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:103
msgid "Opacité :"
msgstr "Opacity :"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:96
msgid "Contour"
msgstr "Outline"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:122
msgid "Taille :"
msgstr "Size :"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:120
msgid "Absolues"
msgstr "Absolute"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:121
msgid "Relatives à la position de l'objet Dessinateur"
msgstr "Relative to the position of the Drawer object"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\drawerobjecteditor.cpp:123
msgid "Coordonnées de dessin"
msgstr "Drawing coordinates"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:45
msgid "Dessin primitif"
msgstr "Primitive drawing"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:46
msgid "Extension permettant de dessiner directement des formes et de manipuler des images."
msgstr "Extension allowing to draw shapes and manipulate images."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:52
msgid "Dessinateur manuel"
msgstr "Drawer"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:53
msgid "Objet permettant de dessiner à l'écran"
msgstr "Object allowing to draw on screen"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:65
msgid "Dessine un rectangle à l'écran"
msgstr "Draw a rectangle on screen"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:66
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:86
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:104
msgid "Dessin"
msgstr "Drawing"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:108
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:128
msgid "Objet dessinateur"
msgstr "Drawer object"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:72
msgid "Position X du point haut gauche"
msgstr "Top left side: X Position"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:73
msgid "Position Y du point haut gauche"
msgstr "Top left side : Y Position"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:74
msgid "Position X du point bas droit"
msgstr "Bottom right side : X Position"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:75
msgid "Position Y du point bas droit"
msgstr "Bottom right side : Y Position"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:84
msgid "Dessine un cercle à l'écran"
msgstr "Draw a circle on screen"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:85
msgid "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"
msgstr "Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:91
msgid "Position X du centre"
msgstr "X position of center"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:92
msgid "Position Y du centre"
msgstr "Y position of center"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:93
msgid "Rayon en pixels"
msgstr "Radius ( in pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:102
msgid "Dessine une ligne à l'écran"
msgstr "Draw a line  on screen"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:103
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur  : _PARAM5_) avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line ( thickness  : _PARAM5_) with _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:109
msgid "Position X du point de départ"
msgstr "X Position of start point"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:110
msgid "Position Y du point de départ"
msgstr "Y Position of start point"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:111
msgid "Position X du point d'arrivée"
msgstr "X Position of end point"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:112
msgid "Position Y du point d'arrivée"
msgstr "Y Position of end point"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:113
msgid "Epaisseur en pixels"
msgstr "Thickness ( in pixels )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:122
msgid "Change la couleur de remplissage pour le dessin."
msgstr "Change the color of filling"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:123
msgid "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_"
msgstr "Change fill color of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:138
msgid "Change la couleur du contour des futurs dessins."
msgstr "Modify the color of the outline of future drawings."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:139
msgid "Changer la couleur du contour de _PARAM0_ en _PARAM1_"
msgstr "Change outline color of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:154
msgid "Modifie la taille du contour des futurs dessins."
msgstr "Modify the size of the outline of future drawings."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:155
msgid "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the outline of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:161
msgid "Taille en pixels"
msgstr "Size in pixels"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:171
msgid "Teste la taille du contour."
msgstr "Test the size of the outline."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:172
msgid "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:178
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:142
msgid "Taille à tester"
msgstr "Size to test"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:188
msgid "Modifie la transparence du remplissage des futurs dessins."
msgstr "Modify the opacity of filling of future drawings."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:189
msgid "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of filling of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:206
msgid "Teste la valeur de l'opacité du remplissage."
msgstr "Test the value of the opacity of the filling."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:207
msgid "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of filling of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:223
msgid "Modifie l'opacité du contour des futurs dessins."
msgstr "Modify the opacity of the outline of future drawings."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:224
msgid "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of the outline of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:240
msgid "Teste la valeur de l'opacité du contour."
msgstr "Test the opacity of the outline."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:241
msgid "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:262
msgid "Copier une image sur une autre"
msgstr "Copy an image on another"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:263
msgid ""
"Copie une image sur une autre.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire si l'opération est répétée."
msgstr ""
"Copy an image on another.\n"
"Note that the source image must be preferably kept loaded in memory."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:264
msgid "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:269
msgid "Nom de l'image à modifier"
msgstr "Name of the image to modify"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:282
msgid "Capturer l'écran"
msgstr "Capture the screen"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:283
msgid ""
"Effectue une copie de l'écran et l'enregistre dans le fichier indiqué et/ou\n"
"dans l'image de la banque d'images indiquée."
msgstr ""
"Capture the screen and save it into the specified folder and/or\n"
"in the specified image."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:284
msgid "Faire une copie de l'écran ( L'enregistrer dans le fichier _PARAM1_ et/ou dans l'image _PARAM2_ )"
msgstr "Capture the screen ( Save it in file _PARAM1_ and/or in image _PARAM2_ )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:290
msgid "Nom du fichier sous lequel enregistrer la capture"
msgstr "File where save capture"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:291
msgid "Nom de l'image sous laquelle enregistrer la capture"
msgstr "Name of the image where capture must be saved"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:298
msgid "Créer une image en mémoire"
msgstr "Create an image in memory"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:299
msgid ""
"Créé une image en mémoire, stockée dans la banque d'images du jeu.\n"
"Vous pouvez par exemple ensuite ouvrir une image depuis le disque et la stocker dedans"
msgstr "Create an image in memory.\n"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:300
msgid "Créer une image nommée _PARAM1_ en mémoire ( Largeur : _PARAM2_, Hauteur : _PARAM3_, Couleur : _PARAM4_ )"
msgstr "Create image _PARAM1_ in memory ( Width: _PARAM2_, Height: _PARAM3_, Color: _PARAM4_ )"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:306
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:325
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:341
msgid "Nom de l'image"
msgstr "Name of the image"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:316
msgid "Ouvrir une image depuis un fichier"
msgstr "Open an image from a file"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:317
msgid "Charge en mémoire une image depuis un fichier."
msgstr "Load in memory an image from a file."

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:318
msgid "Charger en mémoire le fichier _PARAM1_ dans l'image _PARAM2_"
msgstr "Load in memory file _PARAM1_ inside image _PARAM2_"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:324
#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:340
msgid "Nom du ficher"
msgstr "File"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:332
msgid "Enregistrer une image dans un fichier"
msgstr "Save an image to a file"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:333
msgid "Enregistre une image dans un fichier."
msgstr "Save an image to a file"

#: d:\florian\programmation\gamedevelop2\extensions\primitivedrawing\extension.cpp:334
msgid "Sauver l'image _PARAM2_ dans le fichier _PARAM1_"
msgstr "Save image _PARAM2_ to file _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:50
msgid "Objet Son"
msgstr "Sound object"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:51
msgid "Extension permettant de gérer la spatialisation des sons."
msgstr "Extension allowing to use spatialized sounds."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:111
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:311
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:327
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Son"
msgstr "Sound"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:59
msgid "Son positionnable dans l'espace."
msgstr "Sound that can be moved in the space."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:219
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:382
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:315
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Volume"
msgstr "Sound level"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:71
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:125
msgid "Modifie le volume d'un objet son."
msgstr "Modify the sound level of a Sound object."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:72
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:126
msgid "Faire _PARAM2__PARAM1_ au volume de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the sound level of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:89
msgid "Modifie le pitch d'un objet son."
msgstr "Change the pitch of a sound object."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:106
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:255
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:396
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:317
msgid "Atténuation"
msgstr "Attenuation"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:107
msgid "Modifie l'atténuation d'un objet son."
msgstr "Change the attenuation of a sound object."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:108
msgid "Faire _PARAM2__PARAM1_ à l'atténuation de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the attenuation of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:142
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:308
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:189
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:254
msgid "Bouclage"
msgstr "Automatic restart"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:143
msgid "Active ou désactive le bouclage d'un son."
msgstr "Activate or desactivate the looping of a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:144
msgid "Jouer _PARAM0_ en boucle : _PARAM1_"
msgstr "Activate looping for _PARAM0_: _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:150
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:156
msgid "Jouer en boucle"
msgstr "Loop"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:158
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:368
msgid "Relativité à l'écouteur"
msgstr "Listener relation"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:159
msgid "Active ou désactive la relativité d'un son à l'écouteur."
msgstr "Activate or desactivate the sound spatialisation relative to the listener."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:160
msgid "Faire _PARAM0_ relatif à l'écouteur : _PARAM1_"
msgstr "Set _PARAM0_ as relative to the listener position: _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:166
msgid "Relatif à l'écouteur"
msgstr "Relative to the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:175
msgid "Jouer un son."
msgstr "Play a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:176
msgid "Jouer le son _PARAM0_"
msgstr "Play sound _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:326
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:341
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:356
msgid "Lecture"
msgstr "Play"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:189
msgid "Arrêter"
msgstr "Stop"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:190
msgid "Arrêter de jouer un son."
msgstr "Stop a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:191
msgid "Arrêter de jouer le son _PARAM0_"
msgstr "Stop _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:205
msgid "Mettre un son en pause."
msgstr "Pause a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:206
msgid "Mettre le son _PARAM0_ en pause"
msgstr "Pause _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:220
msgid "Teste le volume d'un son."
msgstr "Test the sound level of a Sound object."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:221
msgid "Le volume de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Th sound level of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:238
msgid "Teste le pitch d'un son."
msgstr "Test the pitch value of a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:256
msgid "Teste l'atténuation d'un son."
msgstr "Test the attenuation of a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:257
msgid "L'atténuation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The attenuation of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:273
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:403
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:316
msgid "Distance minimale"
msgstr "Minimal distance"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:274
msgid "Teste la distance minimale d'un son."
msgstr "Test the minimal distance of a sound"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:275
msgid "La distance minimale de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The minimal distance of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:292
msgid "Teste la position Z d'un son."
msgstr "Test Z position of a sound."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:309
msgid "Teste si un son est joué en boucle."
msgstr "Test if an sound is looping."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:310
msgid "_PARAM0_ est joué en boucle"
msgstr "_PARAM0_ is looping"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:323
msgid "En train d'être joué"
msgstr "Being played"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:324
msgid "Teste si un son est en train d'être joué."
msgstr "Test if a sound is being played."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:325
msgid "_PARAM0_ est en train d'être joué"
msgstr "_PARAM0_ is being played"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:256
msgid "En pause"
msgstr "Paused"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:339
msgid "Teste si un son est en pause."
msgstr "A sound is paused"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:340
msgid "_PARAM0_ est en pause."
msgstr "_PARAM0_ is paused"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:353
msgid "Arrêté"
msgstr "Stopped"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:354
msgid "Teste si un son est arrêté."
msgstr "Test if a sound is stopped."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:355
msgid "_PARAM0_ est arrêté"
msgstr "_PARAM0_ is stopped"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:369
msgid "Teste si un son est relatif à l'écouteur."
msgstr "Test if a sound is relative to the listener."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:370
msgid "_PARAM0_ est relatif à l'écouteur"
msgstr "_PARAM0_ is relative to the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:422
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:519
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
msgid "Position x"
msgstr "X position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:423
msgid "Modifier la position x de l'écouteur."
msgstr "Modify the X position of the listener."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:424
msgid "Faire _PARAM0__PARAM1_ à la position x de l'écouteur"
msgstr "Do _PARAM0__PARAM1_ to the X position of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:425
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:441
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:457
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:473
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:489
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:505
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:522
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:538
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:554
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:570
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:586
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:602
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Ecouteur"
msgstr "Listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:438
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:535
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
msgid "Position y"
msgstr "Y position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:439
msgid "Modifier la position y de l'écouteur."
msgstr "Modify the Y position of the listener."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:440
msgid "Faire _PARAM0__PARAM1_ à la position y de l'écouteur"
msgstr "Do _PARAM0__PARAM1_ to the Y position of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:454
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:551
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
msgid "Position z"
msgstr "Z position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:455
msgid "Modifier la position z de l'écouteur."
msgstr "Modify the Z position of the listener."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:456
msgid "Faire _PARAM0__PARAM1_ à la position z de l'écouteur"
msgstr "Do _PARAM0__PARAM1_ to the Z position of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:470
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
msgid "Direction en x"
msgstr "Direction on X axis"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:471
msgid "Modifier la direction vers laquelle est tourné l'écouteur en x."
msgstr "Change the direction of the listener on X axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:472
msgid "Faire _PARAM0__PARAM1_ à la direction en x de l'écouteur"
msgstr "Do _PARAM2__PARAM1_ to the direction on X axis of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:486
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
msgid "Direction en y"
msgstr "Direction on Y axis"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:487
msgid "Modifier la direction vers laquelle est tourné l'écouteur en y."
msgstr "Change the direction of the listener on Y axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:488
msgid "Faire _PARAM0__PARAM1_ à la direction en y de l'écouteur"
msgstr "Do _PARAM2__PARAM1_ to the direction on Y axis of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:502
#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Direction en z"
msgstr "Direction on Z axis"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:503
msgid "Modifier la direction vers laquelle est tourné l'écouteur en z."
msgstr "Change the direction of the listener on Z axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:504
msgid "Faire _PARAM0__PARAM1_ à la direction en z de l'écouteur"
msgstr "Do _PARAM2__PARAM1_ to the direction on Z axis of the listener"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:520
msgid "Tester la position x de l'écouteur."
msgstr "Test the position of the listener on X axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:521
msgid "La position x de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener X position is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:536
msgid "Tester la position y de l'écouteur."
msgstr "Test the position of the listener on Y axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:537
msgid "La position y de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener Y position is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:552
msgid "Tester la position z de l'écouteur."
msgstr "Test the position of the listener on Z axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:553
msgid "La position z de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener Z position is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:567
msgid "Direction x"
msgstr "X direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:568
msgid "Tester la direction vers laquelle est tourné l'écouteur en x."
msgstr "Test the direction of the listener on X axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:569
msgid "La direction en x de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener X direction is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:583
msgid "Direction y"
msgstr "Y direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:584
msgid "Tester la direction vers laquelle est tourné l'écouteur en y."
msgstr "Test the direction of the listener on Y axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:585
msgid "La direction en y de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener Y direction is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:599
msgid "Direction z"
msgstr "Z direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:600
msgid "Tester la direction vers laquelle est tourné l'écouteur en z."
msgstr "Test the direction of the listener on Z axis."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:601
msgid "La direction en z de l'écouteur est _PARAM1_ à _PARAM0_"
msgstr "The listener Z direction is _PARAM1__PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:614
msgid "Position x de l'écouteur"
msgstr "Listener X position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:618
msgid "Position y de l'écouteur"
msgstr "Listener Y position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:622
msgid "Position z de l'écouteur"
msgstr "Listener Z position"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:626
msgid "Direction en x de l'écouteur"
msgstr "Listener x direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:630
msgid "Direction en y de l'écouteur"
msgstr "Listener y direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\extension.cpp:634
msgid "Direction en z de l'écouteur"
msgstr "Listener z direction"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:54
msgid "Objet son"
msgstr "Sound object"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundinitialpositionpanel.cpp:56
msgid "Position Z :"
msgstr "Z Position:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobject.cpp:318
msgid "En boucle"
msgstr "Loop"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:94
msgid "Editer l'objet son"
msgstr "Edit the Sound object"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:107
msgid "Type du son"
msgstr "Sound type"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:108
msgid "Musique"
msgstr "Music"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:109
msgid "Charge le contenu du fichier son progressivement tout au long de la lecture. Particulièrement utile pour les musiques qui durent plus d'une dizaine de seconde. Cela permet de ne pas surcharger la mémoire."
msgstr "Load the content of the sound file only partially when the sound is played. Useful for long sounds and musics."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:112
msgid "Le fichier son est chargé entièrement en mémoire afin d'ere joué rapidement. Particulièrement approprié au bruitages pas trop longs."
msgstr "The sound file is entirely loaded into memory so as to be quicly played. Adapted to small sounds and noises."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:116
msgid "Notes"
msgstr "Note"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:118
msgid ""
"Le mode \"Musique\" est plus approprié pour les fichier son qui durent plus de 10 sec. Le\n"
"fichier son n'est chargé que partiellement au fur et à mesure de la lecture.\n"
"Le mode \"Son\" est adapté au petits fichiers son. Le son est chargé totalement et peu\n"
"être joué sans aucun délai. Toutefois, ce  mode ralentit fortement le jeu pour des\n"
"grands fichiers."
msgstr ""
"\"Music\" mode is more appropriate for long sound file, during more than 10 seconds:\n"
"The sound file is only partially loaded in memory when it is played.\n"
"\"Sound\" mode is to be used with smaller sound file, as the sound files are in this case\n"
"totally loaded into the memory."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:122
msgid "La spatialisation du son n'est possible que pour les sons \"monos\"."
msgstr "Sound spatialisation is only available for \"mono\" sound ( and not stereo ones )."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:134
msgid "Propriétés sonores"
msgstr "Properties"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:137
msgid "Volume :"
msgstr "Sound level:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:142
msgid "Pitch (1:100) :"
msgstr "Pitch:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:146
msgid "Distance minimale :"
msgstr "Minimal distance:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:151
msgid "Atténuation :"
msgstr "Attenuation:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:164
msgid "Nom du fichier son :"
msgstr "Name of the sound file:"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:168
msgid "..."
msgstr "..."

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:177
msgid "Son/Musique"
msgstr "Sound/Music"

#: d:\florian\programmation\gamedevelop2\extensions\soundobject\soundobjecteditor.cpp:239
msgid "Choisissez un fichier son ( fichiers wav, ogg )"
msgstr "Choose a sound ( wav or ogg file )"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:45
msgid "Objet d'entrée de texte"
msgstr "Text entry object"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:46
msgid "Extension permettant d'utiliser un objet captant le texte entré au clavier."
msgstr "Extension allowing to use an object capturing text entered with keyboard."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:52
msgid "Entrée de texte"
msgstr "Text entry"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:53
msgid "Objet captant le texte entré au clavier"
msgstr "Object "

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:64
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:80
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:143
msgid "Texte en mémoire"
msgstr "Text in memory"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:65
msgid "Modifier le texte en mémoire de l'objet"
msgstr "Modify text in memory of the object"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:66
msgid "Faire _PARAM2__PARAM1_ au texte en mémoire de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text in memory of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:67
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:83
#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:125
msgid "Texte entré au clavier"
msgstr "Text entered with keyboard"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:81
msgid "Teste le texte d'un objet Entré de texte."
msgstr "Test the text of a Text Entry object."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:82
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:87
msgid "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:96
msgid "De/Activer la capture de la saisie"
msgstr "De/activate capturing text input"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:97
msgid "Active ou désactive la capture du texte entré au clavier."
msgstr "Activate or desactivate the capture of text entered with keyboard."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:98
msgid "Activer la capture par _PARAM0_ du texte entré au clavier : _PARAM1_"
msgstr "Activate capture by _PARAM0_ of the text entered with keyboard: _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:112
msgid "Capture de la saisie"
msgstr "Text input"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:113
msgid "Teste si l'objet capture le texte entré au clavier."
msgstr "Test if the object capture text entered with keyboard."

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\extension.cpp:114
msgid "_PARAM0_ capture le texte entré au clavier"
msgstr "_PARAM0_ capture the text entered with keyboard"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:45
msgid "Yaw :"
msgstr "Yaw :"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:53
msgid "Pitch :"
msgstr "Pitch :"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryinitialpositionpanel.cpp:61
msgid "Roll :"
msgstr "Roll :"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobject.cpp:144
msgid "Activé ?"
msgstr "Activated ?"

#: d:\florian\programmation\gamedevelop2\extensions\textentryobject\textentryobjecteditor.cpp:61
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:82
msgid "Editer l'objet texte"
msgstr "Edit the Text object"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:49
msgid "Objet Texte"
msgstr "Text object"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:50
msgid "Extension permettant d'utiliser un objet affichant du texte."
msgstr "Extension allowing to use an object displaying a text."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:58
msgid "Objet affichant un texte"
msgstr "Object displaying a text"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:69
msgid "Modifier le texte"
msgstr "Modify the text"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:70
msgid "Modifier le texte d'un objet texte."
msgstr "Modify the text of a Text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:71
msgid "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:85
msgid "Tester le texte"
msgstr "Test the text"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:86
msgid "Teste le texte d'un objet texte."
msgstr "Test the text of a Text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:101
msgid "Police de caractère"
msgstr "Font"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:102
msgid "Modifie la police de caractère du texte."
msgstr "Modify the font of the text."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:103
msgid "Changer la police de _PARAM0_ en _PARAM1_"
msgstr "Change font of _PARAM0_ to _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:118
msgid "Modifie la taille du texte."
msgstr "Modify the size of the text."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:119
msgid "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the text of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:135
msgid "Teste la taille du texte."
msgstr "Test the size of the text"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:136
msgid "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the text of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:152
msgid "Change la couleur du texte. Par défaut, la couleur est le blanc."
msgstr "Change the color of the text. The color is white by default."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:168
msgid "Modifie la transparence d'un objet texte."
msgstr "Modify the opacity of a Text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:185
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet texte."
msgstr "Test the value of the opacity of a text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:203
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:218
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:230
msgid "Lissage"
msgstr "Smoothing"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:204
msgid "Active ou désactive le lissage d'un texte."
msgstr "Activate or desactivate text smoothing."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:205
msgid "Liser _PARAM0_ : _PARAM1_"
msgstr "Smooth _PARAM0_: _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:211
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:131
msgid "Lisser le texte"
msgstr "Smooth the text"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:219
msgid "Teste si un objet texte est lissé."
msgstr "Test if an object is smoothed"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:220
msgid "_PARAM0_ est lissé"
msgstr "_PARAM0_ is smoothed"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:232
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:247
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:96
msgid "Gras"
msgstr "Bold"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:233
msgid "Met ou non le texte en gras."
msgstr "De/activate bold"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:234
msgid "Mettre en gras _PARAM0_ : _PARAM1_"
msgstr "Set bold style of _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:235
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:250
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:264
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:279
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:293
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:308
msgid "Style"
msgstr "Style"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:240
msgid "Mettre en gras"
msgstr "Set bold style"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:248
msgid "Teste si un objet texte est en gras."
msgstr "Test if bold style is activated"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:249
msgid "_PARAM0_ est en gras"
msgstr "_PARAM0_ bold style is set"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:261
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:276
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:100
msgid "Italique"
msgstr "Italic"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:262
msgid "Met ou non le texte en italique."
msgstr "De/activate italic."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:263
msgid "Mettre en italique _PARAM0_ : _PARAM1_"
msgstr "Set italic style for _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:269
msgid "Mettre en italique"
msgstr "Set italic"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:277
msgid "Teste si un objet texte est en italique."
msgstr "Test if the italic style is activated"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:278
msgid "_PARAM0_ est en italique"
msgstr "_PARAM0_ italic style is set"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:290
#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:305
#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:104
msgid "Souligné"
msgstr "Underlined"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:291
msgid "Souligne ou non le texte."
msgstr "De/activate underlined style."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:292
msgid "Souligner _PARAM0_ : _PARAM1_"
msgstr "Set underlined style of _PARAM0_: _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:298
msgid "Souligner"
msgstr "Underline"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:306
msgid "Teste si un objet texte est souligné."
msgstr "Test if the underlined style of an object is set."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:307
msgid "_PARAM0_ est souligné"
msgstr "_PARAM0_ underlined style is activated"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:320
msgid "Modifie l'angle d'un objet texte."
msgstr "Modify the angle of a Text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:321
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:275
msgid "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the angle of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:337
msgid "Teste la valeur de l'angle d'un objet texte."
msgstr "Test the value of the angle of a text object."

#: d:\florian\programmation\gamedevelop2\extensions\textobject\extension.cpp:338
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:293
msgid "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The angle of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobject.cpp:227
msgid "Taille de caractères"
msgstr "Font Size"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:90
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:101
msgid "Autres propriétés"
msgstr "Others properties"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:93
msgid "Style :"
msgstr "Style:"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:113
msgid "Police :"
msgstr "Font :"

#: d:\florian\programmation\gamedevelop2\extensions\textobject\textobjecteditor.cpp:119
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:197
msgid "Choisir la police"
msgstr "Choose the font"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:50
msgid "Evenements à retardement"
msgstr "Timed events"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:51
msgid "Extension permettant d'utiliser des évènements qui ne se déclenche qu'au bout de l'accumulation d'un certain temps."
msgstr "Event which launch its conditions and actions only after a amount of time is reached."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:58
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:75
msgid "Evenement à retardement"
msgstr "Timed event"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:59
msgid "Evenement qui ne se déclenche qu'au bout de l'accumulation d'un certain temps"
msgstr "Event which launch its conditions and actions only after a amount of time is reached."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:67
msgid "Remettre à zéro un évènement retardé"
msgstr "Reset a timed event"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:68
msgid "Remet à zéro un évènement à retardement"
msgstr "Reset a timed event"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:69
msgid "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM1_"
msgstr "Reset the timed event(s) called _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:70
#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:98
msgid "Evenements retardés"
msgstr "Timed events"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:95
msgid "Remettre à zéro ainsi que les sous évènements"
msgstr "Reset a timed event and sub events"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:96
msgid "Remet à zéro un évènement retardé, ainsi que tous les sous évènements à retardement qu'il contient."
msgstr "Reset a timed events, as well as all of its sub events."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\extension.cpp:97
msgid "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_ et ses sous évènements"
msgstr "Reset timed events called _PARAM1_ and their sub events"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:84
msgid ""
"Les conditions et actions seront executés uniquement une fois\n"
"que l'évènement aurait été executé un certain nombre de secondes,\n"
"non nécessairement consécutives."
msgstr ""
"Conditions and actions wiill only be executed\n"
"when the event is executed for a certain amount of time."

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:94
msgid "Executer les conditions/actions au bout de ( en secondes ) :"
msgstr "Execute conditions and actions after ( in seconds ):"

#: d:\florian\programmation\gamedevelop2\extensions\timedevent\timedeventeditordlg.cpp:107
msgid "Nom de l'évènement ( facultatif ) :"
msgstr "Name of the event ( optional ) :"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:75
msgid "Objet Video"
msgstr "Video Object"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:76
msgid "Extension permettant d'utiliser un objet affichant une vidéo."
msgstr "Extension allowing to use an object displaying a video."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:82
msgid "Video"
msgstr "Video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:83
msgid "Objet affichant une vidéo sans son."
msgstr "Object displaying a video without sound."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:94
msgid "Charger et jouer une vidéo"
msgstr "Load and play a video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:95
msgid "Charge la vidéo et la joue."
msgstr "Load the video and play it."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:96
msgid "Charger et jouer _PARAM1_"
msgstr "Load and play _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:97
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:102
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:113
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:129
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:145
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:161
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:177
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:192
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:207
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
msgid "Vidéo"
msgstr "Video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:110
msgid "De/Activer la pause"
msgstr "De/activate pause"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:111
msgid "Met ou enlève la pause de la vidéo."
msgstr "Pause or unpause video."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:112
msgid "Mettre en pause _PARAM0_ : _PARAM1_"
msgstr "Set the pause of _PARAM0_ : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:118
msgid "Activer la pause ?"
msgstr "Activate pause ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:126
msgid "De/Activer le bouclage"
msgstr "De/activate automatic restart"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:127
msgid "Met ou enlève le retour automatique au départ de la vidéo."
msgstr "Set or unset automatic restart."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:128
msgid "Redémarrer _PARAM0_ automatiquement : _PARAM1_"
msgstr "Restart _PARAM0_ automatically : _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:134
msgid "Activer le bouclage ?"
msgstr "Activate automatic restart ?"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:142
msgid "Relancer la vidéo"
msgstr "Restart the video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:143
msgid "Redémarre la vidéo depuis le départ."
msgstr "Restart video from beginning."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:144
msgid "Relancer _PARAM0_"
msgstr "Restart _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:158
msgid "Aller à une position dans la vidéo"
msgstr "Go to a position in video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:159
msgid "Modifie la position actuelle dans la vidéo."
msgstr "Modify the current position in the video."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:160
msgid "Aller à la position _PARAM1_s de _PARAM0_"
msgstr "Go to position _PARAM1_ in video of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:166
msgid "Position ( en secondes )"
msgstr "Position ( in seconds )"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:174
msgid "Vidéo en pause ?"
msgstr "Video paused"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:175
msgid "Renvoi vrai si la vidéo est en pause"
msgstr "Return true if video is paused."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:176
msgid "_PARAM0_ est en pause"
msgstr "_PARAM0_ is paused"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:190
msgid "Renvoi vrai si la vidéo boucle automatiquement."
msgstr "Return true if the video automatically restart."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:191
msgid "_PARAM0_ redémarre automatiquement"
msgstr "_PARAM0_ automatically restart"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:204
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:255
msgid "Position dans la vidéo"
msgstr "Position in video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:205
msgid "Teste la position actuelle dans la vidéo."
msgstr "Test the current position in video."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:206
msgid "La position de la vidéo de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Current position in the video of _PARAM0_ is _PARAM2__PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:212
msgid "Position ( en secondes ) à tester"
msgstr "Position ( in seconds ) to test"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:221
msgid "Changer la couleur d'un objet vidéo"
msgstr "Change the color of a Video object"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:222
msgid "Change la couleur globale de la vidéo. Par défaut, la couleur est le blanc."
msgstr "Change the global color of video. The default color is white."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:238
msgid "Modifie la transparence d'un objet vidéo."
msgstr "Change transparency of a Video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:256
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet vidéo."
msgstr "Test the opacity of video."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:273
msgid "Régler l'angle d'un objet vidéo"
msgstr "Modify the angle of a Video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:274
msgid "Modifie l'angle d'un objet vidéo."
msgstr "Modify the angle of a Video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:291
msgid "Angle d'un objet vidéo"
msgstr "Angle of a Video object"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:292
msgid "Teste la valeur de l'angle d'un objet vidéo."
msgstr "Test the value of the angle of a Video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:308
msgid "Régler le volume sonore d'un objet vidéo"
msgstr "Modify the audio volume of a video object"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:309
msgid "Modifie le volume sonore d'un objet vidéo."
msgstr "Modify the audio volume of a video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:310
msgid "Faire _PARAM2__PARAM1_ au volume sonore de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the audio volume of _PARAM0_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:324
msgid "Volume sonore d'un objet vidéo"
msgstr "Audio volume of a video object"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:325
msgid "Teste la valeur du volume sonore d'un objet vidéo."
msgstr "Test the value of the audio volume of a Video object."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:326
msgid "Le volume sonore de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Audio volule of _PARAM0_ is _PARAM2_ _PARAM1_"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
msgid "Position actuelle dans la vidéo"
msgstr "Current position in video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:351
msgid "Position actuelle dans la vidéo en secondes"
msgstr "Current position in the video, in seconds."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobject.cpp:257
msgid "Durée"
msgstr "Length"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:357
msgid "Durée de la vidéo en secondes"
msgstr "Length of the video in seconds"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:363
msgid "Volume sonore de la vidéo"
msgstr "Video's audio volume"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\extension.cpp:369
#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:81
msgid "Fichier vidéo"
msgstr "Video file"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:94
msgid "Les fichiers vidéo doivent être au format vidéo libre Ogg Theora."
msgstr "Video files must be Ogg Theora video files."

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:104
msgid "Volume du son :"
msgstr "Volume:"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:110
msgid "Jouer la vidéo en boucle"
msgstr "Automatically restart video"

#: d:\florian\programmation\gamedevelop2\extensions\videoobject\videoobjecteditor.cpp:179
msgid "Choisissez le fichier vidéo à convertir au format Ogg Theora"
msgstr "Choose the video file to encode in OGG Theora"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:112
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:178
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:220
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:257
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:302
msgid "Nombre attendu"
msgstr "Number excepted"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:136
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:285
msgid "Erreur de syntaxe"
msgstr "Syntax error"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:143
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:155
msgid "Erreur de syntaxe dans la formation d'un nombre."
msgstr "Syntax error in a number."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:166
msgid "Opérateur manquant devant un nombre"
msgstr "Operator missing before a number"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:195
msgid "Opérateur en trop avant la parenthèse."
msgstr "Superfluous operator before a paranthesis"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:203
msgid "Parenthèse fermante en trop"
msgstr "Bad closing paranthesis"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:210
msgid "Parenthèses vides"
msgstr "Empty paranthesis"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:237
msgid "Opérateur manquant devant une paranthèse"
msgstr "Operator missing before a paranthesis"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:274
msgid "Opérateurs accolés sans nombres entre eux"
msgstr "Operators without any number between them"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:309
msgid "Parenthèses mal formées"
msgstr "Paranthesis mismatch"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:316
msgid "Opérateur seul en fin d'expression"
msgstr "Alone operator at the end of the expression"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:458
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:652
msgid "Parenthèses non fermées"
msgstr "Paranthesis not closed"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:468
msgid "Nombre de paramètre incorrect."
msgstr "Incorrect number of parameters"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:470
msgid "Attendu ( au maximum ) :"
msgstr "Excepted ( maximum ) :"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:487
msgid "Parenthèses des paramètres manquantes"
msgstr "Parameters' parenthesis missing"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:551
msgid "L'expression est invalide ou vide. Entrez un texte ( entouré de guillemets ) ou une fonction."
msgstr "The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:570
msgid "Guillemets non fermés."
msgstr "Quotes not closed."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:675
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:700
#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:750
msgid "Nombre de paramètres incorrect."
msgstr "Incorrect number of parameters"

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:774
msgid "Fonction non reconnue."
msgstr "Function not recognized."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:798
msgid "+ manquant entre deux chaines."
msgstr "Symbol missing between two +."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:805
msgid "Symbole manquant entre deux +."
msgstr "Symbol missing between two +."

#: d:\florian\programmation\gamedevelop2\core\gdcore\events\expressionparser.cpp:815
msgid "Symbole erroné en fin d'expression."
msgstr "Bad symbol at the end of the expression."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:187
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:47
msgid "Choisir l'objet"
msgstr "Choose the object"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:189
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:49
msgid "Choisir l'automatisme"
msgstr "Choose automatism"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:191
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:51
msgid "Choisir le signe"
msgstr "Choose the sign"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:193
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:53
msgid "Choisir le fichier"
msgstr "Choose the file"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:195
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:65
msgid "Oui ou non"
msgstr "Yes or no"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:203
msgid "Choisir la musique"
msgstr "Choose the music"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:205
msgid "Choisir le son"
msgstr "Choose the sound"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:207
msgid "Créer un mot de passe"
msgstr "Create a password"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:209
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:67
msgid "Choisir le calque"
msgstr "Choose the layer"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:211
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:69
msgid "Choisir l'axe"
msgstr "Choose axis"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:213
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:71
msgid "Choisir la variable de l'objet"
msgstr "Choose a variable of the object"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:215
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:73
msgid "Choisir la variable de la scène"
msgstr "Choose the scene variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\actionsentenceformatter.cpp:217
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:75
msgid "Choisir la variable globale"
msgstr "Choose the global variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:57
msgid "Choisir le texte"
msgstr "Choose the text"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:59
msgid "Choisir la touche"
msgstr "Choose the key"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\conditionsentenceformatter.cpp:61
msgid "Choisir le bouton"
msgstr "Choose the button"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\eventsrenderinghelper.cpp:165
msgid "Pas de conditions"
msgstr "No conditions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\eventsrenderinghelper.cpp:262
msgid "Pas d'actions"
msgstr "No actions"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:68
msgid "Choisir une variable"
msgstr "Choose a variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:81
msgid ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Choose the variable to use.\n"
"Note that you don't have to declare a variable in\n"
"the table so as to use it. Declaring a variable in this\n"
"table allow to assign it an initial value and to find it easily."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:132
msgid "Valeur initiale"
msgstr "Initial value"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:137
msgid "Ajouter une variable"
msgstr "Add a variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:138
msgid "Editer la valeur initiale de la variable"
msgstr "Edit the initial value of the variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:139
msgid "Renommer la variable"
msgstr "Rename variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:140
msgid "Supprimer la variable selectionnée"
msgstr "Delete the selected variable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:145
msgid "Chercher les variables non déclarées"
msgstr "Search for undeclared variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:145
msgid "Chercher les variables non déclarées dans le projet"
msgstr "Search for undeclared variables inside the project"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:147
msgid "Aide sur les variables initiales"
msgstr "Help about initial variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:152
msgid "Edition des variables"
msgstr "Variables edition"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:214
#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:218
msgid "NouvelleVariable"
msgstr "NewVariable"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:331
msgid "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables"
msgstr "http://www.wiki.compilgames.net/doku.php/en/game_develop/documentation/manual/global_variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:367
msgid ""
"Ces variables sont utilisées mais non déclarées :\n"
"Cochez les variables à ajouter à la liste."
msgstr ""
"These variables are used but not declared:\n"
"Check the variables to be added to the list."

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:367
msgid "Ajout de variables non declarées"
msgstr "Adding undeclared variables"

#: d:\florian\programmation\gamedevelop2\core\gdcore\ide\dialogs\choosevariabledialog.cpp:390
msgid "Une autre variable porte déjà ce nom."
msgstr "A variable with this name already exists."

#~ msgid ""
#~ "Le fichier devra être ou sera créé dans le répertoire...\n"
#~ "-...de l'éditeur, quand vous éditez le jeu.\n"
#~ "-...dans le répertoire du jeu, une fois le jeu compilé."
#~ msgstr ""
#~ "The file will have to be or will be created in the folder...\n"
#~ "-...of the editor, when you are editing/testing the game.\n"
#~ "-...in game folder, when the game will be compiled."

#~ msgid "Enregistrer en mode portable"
#~ msgstr "Save in portable version"

#~ msgid ""
#~ "Ne seront pris en compte que les objets concernés par les autres "
#~ "conditions de l'évènement."
#~ msgstr "Only objects concerned by previous conditions will be considered."

#~ msgid "Tous les objets de la scène seront concernés par cette condition."
#~ msgstr "All objects will be considered by this condition."

#~ msgid "Editer la scène"
#~ msgstr "Edit the scene"

#~ msgid "Editer les év. externes"
#~ msgstr "Edit external events"

#~ msgid ""
#~ "Glissez-déposez les objets depuis la liste des objets. Vous pouvez aussi "
#~ "en sélectionner un avec le bouton \"Choisir un objet à ajouter\" dans la "
#~ "barre d'outils pour pouvoir ensuite l'ajouter par double clic."
#~ msgstr ""
#~ "Drag and drop objects from the object list. You can also select an object "
#~ "with \"Choose an object to add \"  button in the ribbon and then add it "
#~ "by double clicking."

#~ msgid "Ajouter un objet\tINSER"
#~ msgstr "Add an object\tINSER"

#~ msgid ""
#~ "Vérifiez bien qu'il s'agit du jeu souhaité, et qu'il soit au complet. \n"
#~ "Il n'est pas garanti  que le jeu ait été enregistré complètement,\n"
#~ "et il est possible qu'il s'agisse d'une sauvegarde ayant eu lieu\n"
#~ "lors d'une ancienne erreur.\n"
#~ "\n"
#~ "Si il s'agit bien de votre jeu au complet, vous pourrez le\n"
#~ "ré-enregistrer normalement."
#~ msgstr ""
#~ "Make sure it is your game, and it is complete.\n"
#~ "There is no guarantee that the game has been completely saved,\n"
#~ "and it is also possible that this game is a backup of an old bug.\n"
#~ "\n"
#~ "If it's your game and if all is all right, you can\n"
#~ "save it as usual."

#~ msgid ""
#~ "Mettre le décalage d'angle de l'objet _PARAM0_ sur le chemin à "
#~ "_PARAM3__PARAM2_"
#~ msgstr "Set angle offset of _PARAM0_ is _PARAM2__PARAM1_"

#~ msgid ""
#~ "Mettre la vitesse de l'objet _PARAM0_ sur le chemin à _PARAM3__PARAM2_"
#~ msgstr "Set speed of _PARAM0_ on the path to _PARAM3__PARAM2_"

#~ msgid "Obstacle"
#~ msgstr "Obstacle"

#~ msgid "ParticleObstacle"
#~ msgstr "ParticleObstacle"

#, fuzzy
#~ msgid "Automatisme permettant de repousser les particules"
#~ msgstr "Automatism which move objects and avoid obstacles"

#~ msgid "_PARAM0_ est sur le segment _PARAM3__PARAM2_"
#~ msgstr "The number of the current segment of _PARAM0_ is _PARAM3__PARAM2_"

#, fuzzy
#~ msgid "Placer _PARAM0_ sur le segment _PARAM3__PARAM2_"
#~ msgstr "Move _PARAM0_ to _PARAM3_;_PARAM4_"

#~ msgid "Compilation terminée, mais "
#~ msgstr "Compilation finished, but "

#~ msgid "Edition des variables initiales"
#~ msgstr "Edition of the initial variables"

#~ msgid ""
#~ "Modifiez ici les variables initiales.\n"
#~ "Notez qu'il n'est pas obligatoire de déclarer une variable\n"
#~ "dans le tableau pour l'utiliser. Déclarer une variable dans\n"
#~ "le tableau permet de lui affecter une valeur initiale, et de\n"
#~ "pouvoir la retrouver facilement."
#~ msgstr ""
#~ "Modify here initial variables.\n"
#~ "Note that you are not forced to declare a variable\n"
#~ "in the table so as to use it. Declaring a variable allow\n"
#~ "to affect it a initial value, and to be able to find it\n"
#~ "easily."

#~ msgid "Une variable portant ce nom existe déjà."
#~ msgstr "A variable with this name already exists!"

#~ msgid "Impossible de trouver la variable à supprimer"
#~ msgstr "Can't find the variable to delete !"

#~ msgid "Angle d'émission :"
#~ msgstr "Emission angle :"

#~ msgid "Direction d'émission :"
#~ msgstr "Emission direction:"

#~ msgid "Direction de l'émission, sur l'axe Y"
#~ msgstr "Emission Y direction"

#~ msgid ""
#~ "Voulez vous créer les fichiers de base permettant de créer et déclarer "
#~ "des évènement codés en C++ ?"
#~ msgstr ""
#~ "Do you want to create basic files allowing to create and declare events "
#~ "coded in C++ ?"

#~ msgid "Création de fichiers de base"
#~ msgstr "Creating basic files"

#~ msgid "C++ code description"
#~ msgstr "Description"

#~ msgid "Includes :"
#~ msgstr "Includes:"

#~ msgid "Arrêter la compilation des sources"
#~ msgstr "Stop source compilation"

#~ msgid "Paramétrer Game Develop pour la compilation des sources C++"
#~ msgstr "Configure Game Develop to use C++ sources files"

#~ msgid "Décomposeur"
#~ msgstr "Decomposer"

#~ msgid "Aide et support"
#~ msgstr "Help & Support"

#~ msgid "Communauté"
#~ msgstr "Community"

#~ msgid "Mise à jour"
#~ msgstr "Updates"

#~ msgid ""
#~ "Game Develop est entrain de compiler les sources C++ et ne pourra "
#~ "compiler le jeu qu'une fois ce processus terminé."
#~ msgstr ""
#~ "Game Develop is compiling C++ sources and will only be able to compile "
#~ "the game when this process is over."

#~ msgid "Veuillez patienter pendant la compilation des sources C++..."
#~ msgstr "Please wait during compilation of C++ source files..."

#~ msgid ""
#~ " ne peut être compilée : Fermez l'aperçu de celle ci avant de continuer."
#~ msgstr ""
#~ " can't be compiled: Close the preview of the scene before continuing."

#~ msgid ""
#~ "Vous pouvez choisir un modèle de fichier source selon ce que vous\n"
#~ "souhaitez faire avec le nouveau fichier source."
#~ msgstr ""
#~ "You can choose a file template according to what do you want\n"
#~ "to do with the new source file."

#~ msgid "Nom et répertoire du fichier"
#~ msgstr "Name and directory of the file"

#~ msgid "Nom du fichier sans l'extension :"
#~ msgstr "Name of the file without extension:"

#~ msgid "FichierSource"
#~ msgstr "SourceFile"

#~ msgid "Répertoire :"
#~ msgstr "Directory :"

#~ msgid "Fichier de déclaration"
#~ msgstr "Declaration file"

#~ msgid ""
#~ "Créer un fichier permettant de déclarer à Game Develop\n"
#~ "les évènements codés en C++ et d'y accéder depuis les évènements."
#~ msgstr ""
#~ "Create a file allowing to declare to Game Develop\n"
#~ "events coded in C++ and to access them from scenes."

#~ msgid "Créer un fichier de déclaration"
#~ msgstr "Create a declaration file"

#~ msgid "Fichier contenant un évènement personnalisé codé en C++."
#~ msgstr "File containing a C++ event."

#~ msgid "Créer un fichier d'évènements"
#~ msgstr "Create an event file"

#~ msgid " existe déjà. Le remplacer ?"
#~ msgstr " already exists. Overwrite it ?"

#~ msgid "Fichier déjà existant."
#~ msgstr "Already existing file."

#~ msgid "//Insérez ici les fichiers d'entête de vos évènements."
#~ msgstr "//Insert here the header files of your events"

#~ msgid "FichierEvenement.h"
#~ msgstr "EventFile.h"

#~ msgid ""
#~ "//Vous pouvez créer des évènements simplement grâce aux modèles lors de "
#~ "la création d'un nouveau fichier C++."
#~ msgstr ""
#~ "//You can create C++ events using template available when creating a new C"
#~ "++ file."

#~ msgid ""
#~ "//Déclarez ici les noms des évènements. N'oubliez pas d'inclure les "
#~ "fichiers d'entête ci dessus."
#~ msgstr "//Declare here events name. Do not forget to add header file above."

#~ msgid "Utilisé en interne par Game Develop"
#~ msgstr "Used internally by Game Develop"

#~ msgid "Le fichier n'a pas pu être créé."
#~ msgstr "File could not be created."

#~ msgid ""
#~ "Classe de l'évènement. L'évènement peut être personnalisé en éditant la "
#~ "fonction membre Execute."
#~ msgstr ""
#~ "Event class. The event can be customized through its member function "
#~ "Execute."

#~ msgid ""
#~ "Vous devez déclarer l'évènement dans le fichier de déclaration pour le "
#~ "rendre accessible."
#~ msgstr ""
#~ "You have to declare the event in the declaration file so as to make it "
#~ "reachable by GD events."

#~ msgid "//Cette fonction membre sera lancée lors de l'appel de l'évènement."
#~ msgstr "//This member function will be launched when calling the event."

#~ msgid "Choisissez le dossier où créer le(s) fichier(s) sources."
#~ msgstr "Choose the folder where create source file(s)."

#~ msgid "Paramétrage de la compilation"
#~ msgstr "Setting up compilation"

#~ msgid ""
#~ "Afin de compiler les sources C++ qui peuvent être utilisé\n"
#~ "par les jeux, Game Develop a besoin d'accéder à des fichiers\n"
#~ "supplémentaires."
#~ msgstr ""
#~ "So as to compile C++ sources which may be used\n"
#~ "by games, Game Develop need some supplementary files."

#~ msgid "Ouvrir le paramétrage de la compilation des sources C++"
#~ msgstr "Open C++ compilation setup"

#~ msgid ""
#~ "Game Develop est entrain de compiler les sources C++ et ne pourra lancer "
#~ "un aperçu qu'une fois ce processus terminé."
#~ msgstr ""
#~ "Game Develop is compiling C++ sources and will only be able to launch a "
#~ "preview when this process is over."

#~ msgid "Paramétrage de la compilation des sources C++"
#~ msgstr "Setup C++ source files compilation"

#~ msgid ""
#~ "Afin de pouvoir compiler du code C++ pour les jeux, Game Develop "
#~ "nécessite des fichiers supplémentaires."
#~ msgstr ""
#~ "So as to comile C++ code for games, Game Develop need some supplementary "
#~ "files."

#~ msgid ""
#~ "Pour chaque fichier requis,\n"
#~ "téléchargez le avec le lien indiqué."
#~ msgstr ""
#~ "For each required file,\n"
#~ "download it with the specified link."

#~ msgid ""
#~ "Une fois le téléchargement terminé,\n"
#~ "décompressez le fichier avec un logiciel"
#~ msgstr ""
#~ "When the download is over,\n"
#~ "extract the file with a software"

#~ msgid "comme 7zip."
#~ msgstr "as 7zip."

#~ msgid "http://www.clubic.com/telecharger-fiche11161-7-zip.html"
#~ msgstr "http://www.7-zip.org/download.html"

#~ msgid ""
#~ "Relevez l'emplacement où vous avez\n"
#~ "decompressé le dossier et indiquez le ici."
#~ msgstr ""
#~ "Indicate then the directory where\n"
#~ "you have extracted the file."

#~ msgid "Répertoire du compilateur GCC :"
#~ msgstr "GCC compiler directory :"

#~ msgid "C:\\MinGW"
#~ msgstr "C:\\MinGW"

#~ msgid "Avant de spécifier le répertoire, "
#~ msgstr "Before specifying directory,"

#~ msgid "téléchargez le compilateur ici."
#~ msgstr "download compiler here."

#~ msgid "Répertoire de la bibliothèque SFML :"
#~ msgstr "Directory of SFML library :"

#~ msgid "C:\\Libs\\SFML"
#~ msgstr "C:\\Libs\\SFML"

#~ msgid "téléchargez SFML ici."
#~ msgstr "download SFML here."

#~ msgid "Répertoire de la bibliothèque wxWidgets :"
#~ msgstr "Directory of wxWidgets library :"

#~ msgid "C:\\Libs\\wxWidgets"
#~ msgstr "C:\\Libs\\wxWidgets"

#~ msgid "téléchargez wxWidgets ici."
#~ msgstr "download wxWidgets here."

#~ msgid "Répertoire de la bibliothèque Boost :"
#~ msgstr "Boost library directory:"

#~ msgid "C:\\Libs\\Boost"
#~ msgstr "C:\\Libs\\Boost"

#~ msgid "téléchargez Boost ici."
#~ msgstr "Download Boost here."

#~ msgid "Répertoire de la bibliothèque Game Develop Library :"
#~ msgstr "Game Develop library directory :"

#~ msgid "C:\\Libs\\GDL"
#~ msgstr "C:\\Libs\\GDL"

#~ msgid "téléchargez GDL ici."
#~ msgstr "Download GDL here."

#~ msgid ""
#~ "Choisissez le dossier où as été extrait GCC ( Le dossier est "
#~ "habituellement nommé MinGW )."
#~ msgstr ""
#~ "Choose the directory where GCC have been installed ( Usually, C:/MinGW )."

#~ msgid ""
#~ "Choisissez le dossier où as été extrait SFML ( Le dossier est "
#~ "habituellement nommé SFML )."
#~ msgstr ""
#~ "Choose the directory where SFML have been extracted ( Usually in a "
#~ "directory called SFML )."

#~ msgid ""
#~ "Choisissez le dossier où as été extrait wxWidgets ( Le dossier est "
#~ "habituellement nommé wxWidgets )."
#~ msgstr ""
#~ "Choose the directory where wxWidgets have been extracted ( Usually in a "
#~ "directory called wxWidgets )."

#~ msgid ""
#~ "Choisissez le dossier où as été extrait Boost ( Le dossier est "
#~ "habituellement nommé Boost )."
#~ msgstr ""
#~ "Choose the directory where Boost have been extracted ( Usually in a "
#~ "directory called Boost )."

#~ msgid ""
#~ "Choisissez le dossier où as été extrait Game Develop Library ( Le dossier "
#~ "est habituellement nommé GDLSDK )."
#~ msgstr ""
#~ "Choose the directory where Game Develop Library have been extracted "
#~ "( Usually in a directory called GDLSDK )."

#~ msgid ""
#~ "Certaines bibliothèques ou outils semble manquer :\n"
#~ "\n"
#~ msgstr ""
#~ "Some libraries or tools seems to be missing:\n"
#~ "\n"

#~ msgid "Utiliser quand même les répertoires indiqués ?"
#~ msgstr "Use specified directory anyway?"

#~ msgid "Configuration incorrecte."
#~ msgstr "Invalid setup."

#~ msgid ""
#~ "Les dossiers permettent de regrouper\n"
#~ "les images suivant vos critères."
#~ msgstr ""
#~ "Folders allow to regroup\n"
#~ "some images."

#~ msgid "Choisissez un dossier, ou ajoutez en un avec le clic droit."
#~ msgstr "Choose a folder, or add one with right click"

#~ msgid "Supprimer le dossier"
#~ msgstr "Delete the folder"

#~ msgid "Tous les dossiers"
#~ msgstr "All folders"

#~ msgid ""
#~ "Vous n'avez pas selectionné de dossier.\n"
#~ "Pour afficher toutes les images, cliquez sur le bouton \"Toutes les images"
#~ "\"."
#~ msgstr ""
#~ "You haven't selected any folder.\n"
#~ "To display all images, click on the button \"All images\"."

#~ msgid "Ajout de dossier"
#~ msgstr "Adding folder"

#~ msgid "Un dossier porte déjà ce nom !"
#~ msgstr "A folder with this name already exists!"

#~ msgid "Impossible de trouver le dossier à supprimer."
#~ msgstr "Can't find the folder to delete !"

#~ msgid "Le compilateur GCC est incorrectement configuré.\n"
#~ msgstr "GCC compiler is not properly configured.\n"

#~ msgid "Le chemin de la bibliothèque wxWidgets n'existe pas.\n"
#~ msgstr "The path of wxWidgets library does not exist.\n"

#~ msgid "La bibliothèque wxWidgets semble être incorrecte.\n"
#~ msgstr "wxWidgets library sems to be incorrect.\n"

#~ msgid "Le chemin de la bibliothèque SFML n'existe pas.\n"
#~ msgstr "SFML library path does not exist.\n"

#~ msgid "La bibliothèque SFML semble être incorrecte.\n"
#~ msgstr "SFML library sems to be incorrect.\n"

#~ msgid "Le chemin de la bibliothèque Boost n'existe pas.\n"
#~ msgstr "Boost library path does not exist.\n"

#~ msgid "Le chemin de la bibliothèque Game Develop Library n'existe pas.\n"
#~ msgstr "Game Develop Library path does not exist.\n"

#~ msgid "La bibliothèque Game Develop library semble être incorrecte.\n"
#~ msgstr "Game Develop library sems to be incorrect.\n"

#~ msgid "L'évènement C++ nommé"
#~ msgstr "The C++ event called"

#~ msgid "ne sera pas executé car le jeu n'utilise pas de sources C++."
#~ msgstr "will not be executed as game does not use C++ sources."

#~ msgid ""
#~ "n'a pas été trouvé.\n"
#~ "Assurez vous de l'avoir declaré dans le fichier de déclaration."
#~ msgstr ""
#~ "was not found.\n"
#~ "Be sure to have declared the event in the declaration file."

#~ msgid "Appeler "
#~ msgstr "Call"

#~ msgid ""
#~ "Impossible de charger le code : Vérifiez que la compilation se soit "
#~ "deroulée avec succès."
#~ msgstr "Unable to load code: Make sure compilation was successful."

#~ msgid "Impossible de charger le code C++."
#~ msgstr "Unable to load C++ code."

#~ msgid ""
#~ "Aucun fichier de déclaration n'a été trouvé pour le code C++ : Insérez en "
#~ "un au projet à l'aide de la fenêtre de création de fichiers sources."
#~ msgstr ""
#~ "No declartion file was found in the C++ code: Insert one to the project."

#~ msgid "Code C++ manquant."
#~ msgstr "C++ code missing."

#~ msgid "Appel d'un évènement C++"
#~ msgstr "C++ event call"

#~ msgid ""
#~ "Cet évènement va appeler un évènement codé en C++. N'oubliez pas de "
#~ "déclarer vos évènements à l'aide d'un fichier de déclaration."
#~ msgstr ""
#~ "This event will call an event coded in C++. Do not forget to declare you "
#~ "events using the declaration file."

#~ msgid "Nom de la scène liée"
#~ msgstr "Name of the linked scene"

#~ msgid ""
#~ "Le jeu ne possède pas de sources C++.\n"
#~ "Ajoutez au moins un fichier de déclaration permettant de signaler\n"
#~ "à Game Develop les évènements C++ disponibles."
#~ msgstr ""
#~ "The game does not have any C++ sources.\n"
#~ "Add at least one declaration file allowing to declare\n"
#~ "to Game Develop available C++ events."

#~ msgid ""
#~ "Le jeu n'utilise pas de sources C++.\n"
#~ "Activez l'utilisation dans les propriétés du jeu afin de pouvoir créer\n"
#~ "et appeler des évènements C++."
#~ msgstr ""
#~ "The game does not use C++ sources.\n"
#~ "Activate it in the properties of the game so as to be able to create\n"
#~ "and call C++ events."

#~ msgid "Lien vers la scène :"
#~ msgstr "Link to the scene :"

#~ msgid ""
#~ "ne peut être compilée : Veuillez arrêter tout aperçu de celle ci avant de "
#~ "lancer la compilation.\n"
#~ msgstr ""
#~ " can't be compiled: Please close any preview of the scene before "
#~ "continuing.\n"

#~ msgid "Compilation arrêtée."
#~ msgstr "Compilation stopped."

#~ msgid "Compilation de "
#~ msgstr "Compiling "

#~ msgid "Compilation arrêté, "
#~ msgstr "Compilation canceled,"

#~ msgid " est introuvable."
#~ msgstr " was not found."

#~ msgid "Edition des liens"
#~ msgstr "Linking"

#~ msgid "Compilation terminée avec succès."
#~ msgstr "Compilation successed."

#, fuzzy
#~ msgid "Actif"
#~ msgstr "Active :"

#, fuzzy
#~ msgid "Désactivé"
#~ msgstr "De/activate"

#~ msgid ""
#~ "Impossible d'écrire le fichier de mise à jour.\n"
#~ "Vérifiez que vous possédez les droits requis pour écrire dans le dossier "
#~ "de Game Develop ou désactivez la vérification des mises à jour dans les "
#~ "préférences.\n"
#~ "\n"
#~ "Vous pouvez désactiver la vérification des mises à jour dans les "
#~ "préférences."
#~ msgstr ""
#~ "Unable to write the update file.\n"
#~ "Please verify you own read and write permissions for the Game Develop "
#~ "directory or deactivate checking for updates in options."

#~ msgid "Contributeurs :"
#~ msgstr "Contributors:"

#~ msgid "Lancer une fonction grâce à une expression"
#~ msgstr "Launch a function thanks to an expression"

#~ msgid "Lance une fonction en retrouvant son nom depuis l'expression."
#~ msgstr "Launch a function, finding its name from the expression."

#~ msgid ""
#~ "Lancer la fonction correspondant à _PARAM0_ (_PARAM2_, _PARAM3_, "
#~ "_PARAM4_, _PARAM5_, _PARAM6_, _PARAM7_)"
#~ msgstr ""
#~ "Launch function corresponding to _PARAM0_ ( _PARAM2_, _PARAM3_,_PARAM4_,"
#~ "_PARAM5_,_PARAM6_,_PARAM7_ )"

#~ msgid "Expression donnant le nom de la fonction"
#~ msgstr "Expression that will generate the function name"

#~ msgid "Oublier les objets déjà concernés."
#~ msgstr "Forget already concerned objects"

#~ msgid "Prendre en compte tous les objets liés"
#~ msgstr "Take into account all linked objects"

#~ msgid ""
#~ "Prends en compte tous les objets liés à un objet pour les prochaines "
#~ "conditions et actions.\n"
#~ "La condition renvoie faux si aucun objet n'a été pris en compte."
#~ msgstr ""
#~ "Take all objects linked to the object into account for next conditions "
#~ "and actions.\n"
#~ "The condition will return false if no object was taken into account."

#~ msgid "Prendre en compte tous les objets liés à _PARAM3_"
#~ msgstr "Take into account all objects linked to _PARAM3_"

#~ msgid ""
#~ "Prends en compte tous les objets liés à un objet pour les prochaines "
#~ "actions."
#~ msgstr "Take in account all objects linked to another for next actions"

#~ msgid "Aucun objet sélectionnée"
#~ msgstr "No object selected"

#~ msgid ""
#~ "Mettez un nom de calque vide pour mettre l'objet\n"
#~ "sur le calque de base."
#~ msgstr ""
#~ "Type a blank name to place the object on the\n"
#~ "base layer."

#~ msgid "Copie de "
#~ msgstr "Copy of"

#~ msgid " depuis le répertoire de compilation vers le répertoire final.\n"
#~ msgstr " from compilation directory to final directory.\n"

#~ msgid "Nombres d'images"
#~ msgstr "Number of images"

#~ msgid "Modifier les automatismes"
#~ msgstr "Modify automatisms"

#~ msgid "Une image nommé \""
#~ msgstr "An image named \""

#~ msgid "Liste d'images"
#~ msgstr "Images list"

#~ msgid "Image sélectionnée"
#~ msgstr "Selected image"

#~ msgid "Editer la scène selectionnée"
#~ msgstr "Edit the selected scene"

#~ msgid "Editer les évènements externes selectionnés"
#~ msgstr "Edit the selected external events"

#~ msgid "Liste des objets de la scène"
#~ msgstr "List of the object of the scene"

#~ msgid "Changement du fichier de l'image..."
#~ msgstr "Changing image file..."

#~ msgid "Changement du fichier de l'image effectué"
#~ msgstr "Changes made."

#~ msgid "Entrez le nom de l'image à rechercher"
#~ msgstr "Please type the name of the image to search"

#~ msgid "Chercher une image"
#~ msgstr "Search an image"

#~ msgid "Type de compilation"
#~ msgstr "Compilation type"

#~ msgid "All files (*.*)|*.*"
#~ msgstr "All files (*.*)|*.*"

#~ msgid "All files (*)|*"
#~ msgstr "All files (*)|*"

#~ msgid "Not available"
#~ msgstr "Not available"

#~ msgid "Printout"
#~ msgstr "Printout"

#~ msgid "&See details"
#~ msgstr "&See details"

#~ msgid "&Hide details"
#~ msgstr "&Hide details"

#~ msgid "SetProperty called w/o valid setter"
#~ msgstr "SetProperty called w/o valid setter"

#~ msgid "GetProperty called w/o valid getter"
#~ msgstr "GetProperty called w/o valid getter"

#~ msgid "AddToPropertyCollection called w/o valid adder"
#~ msgstr "AddToPropertyCollection called w/o valid adder"

#~ msgid "GetPropertyCollection called w/o valid collection getter"
#~ msgstr "GetPropertyCollection called w/o valid collection getter"

#~ msgid "AddToPropertyCollection called on a generic accessor"
#~ msgstr "AddToPropertyCollection called on a generic accessor"

#~ msgid "GetPropertyCollection called on a generic accessor"
#~ msgstr "GetPropertyCollection called on a generic accessor"

#~ msgid "Cannot initialize OLE"
#~ msgstr "Cannot initialize OLE"

#~ msgid "Unable to close the handle for '%s'"
#~ msgstr "Unable to close the handle for '%s'"

#~ msgid "Failed to open directory \"%s\" for monitoring."
#~ msgstr "Failed to open directory \"%s\" for monitoring."

#~ msgid "Unable to close I/O completion port handle"
#~ msgstr "Unable to close I/O completion port handle"

#~ msgid "Unable to associate handle with I/O completion port"
#~ msgstr "Unable to associate handle with I/O completion port"

#~ msgid "Unexpectedly new I/O completion port was created"
#~ msgstr "Unexpectedly new I/O completion port was created"

#~ msgid "Unable to post completion status"
#~ msgstr "Unable to post completion status"

#~ msgid "Unable to dequeue completion packet"
#~ msgstr "Unable to dequeue completion packet"

#~ msgid "Unable to create I/O completion port"
#~ msgstr "Unable to create I/O completion port"

#~ msgid "&Box"
#~ msgstr "&Box"

#~ msgid "&Picture"
#~ msgstr "&Picture"

#~ msgid "&Cell"
#~ msgstr "&Cell"

#~ msgid "&Table"
#~ msgstr "&Table"

#~ msgid "Object Properties"
#~ msgstr "Object Properties"

#~ msgid "Style Organiser"
#~ msgstr "Style Organiser"

#~ msgid "Pipe creation failed"
#~ msgstr "Pipe creation failed"

#~ msgid "Unable to close path '%s'"
#~ msgstr "Unable to close path '%s'"

#~ msgid "Régler la taille du texte"
#~ msgstr "Adjust the size of the text"

#~ msgid "Taille du texte"
#~ msgstr "Text size"

#~ msgid "Régler l'angle d'un objet texte"
#~ msgstr "Modify the angle of a Text object."

#~ msgid "Angle d'un objet texte"
#~ msgstr "Angle of a Text object"

#~ msgid ""
#~ "Game Develop permet de générer votre jeu pour Microsoft Windows\n"
#~ "et pour GNU/Linux. Notez cependant que la compilation en mode\n"
#~ "\"Fichier executable unique\" n'est pas disponible pour GNU/Linux."
#~ msgstr ""
#~ "Game Develop can generate your game for Microsoft Windows\n"
#~ "and for GNU/Linux. \"Single file compilation\" is however\n"
#~ "unavailable for GNU/Linux."

#~ msgid "Choisissez le(s) système(s) cible(s)"
#~ msgstr "Choose the target system(s)"

#, fuzzy
#~ msgid "Algorithme de chiffrement LinkedObjects"
#~ msgstr "AES encryption algorithm"

#, fuzzy
#~ msgid ""
#~ "Extension permettant de chiffrer des fichiers avec l'algorithme "
#~ "LinkedObjects."
#~ msgstr "Extension to encrypt files with AES algorithm."

#~ msgid "Insérer un évènement\tINSERT"
#~ msgstr "Insert an event\tINSERT"

#~ msgid "Insérer un commentaire"
#~ msgstr "Insert a comment"

#~ msgid "Un sous évènement\tShift-INSERT"
#~ msgstr "A sub-event\tShift-INSERT"

#~ msgid "Supprimer cet évènement\tDEL"
#~ msgstr "Delete this event\tDEL"

#~ msgid "Supprimer l'évènement complet ( Action et Condition ) de la scène"
#~ msgstr "Delete the whole event"

#~ msgid "Dés/activer l'évènement"
#~ msgstr "De/activate event"

#~ msgid "Rétablir les modifications annulées"
#~ msgstr "Redo changes"

#~ msgid "Copier cet évènement\tCtrl-C"
#~ msgstr "Copy this event\tCtrl-C"

#~ msgid "Couper cet évènement\tCtrl-X"
#~ msgstr "Cut this event\tCtrl-X"

#~ msgid "Avant"
#~ msgstr "Before"

#~ msgid "Après\tCtrl-V"
#~ msgstr "After\tCtrl-V"

#~ msgid "En tant que sous évènement\tCtrl-Shift-V"
#~ msgstr "As sub event\tCtrl-Shift-V"

#~ msgid "Editer cette condition"
#~ msgstr "Edit this condition"

#~ msgid "Supprimer la condition\tDEL"
#~ msgstr "Delete the condition\tDEL"

#~ msgid "...toutes les conditions"
#~ msgstr "...all conditions"

#~ msgid "...les sous évènements"
#~ msgstr "...sub events"

#~ msgid "Supprimer..."
#~ msgstr "Delete..."

#~ msgid "Editer cette action"
#~ msgstr "Edit this action"

#~ msgid "Supprimer cette action\tDEL"
#~ msgstr "Delete this action\tDEL"

#~ msgid "...toutes les actions"
#~ msgstr "...all actions"

#~ msgid "Evènement"
#~ msgstr "Event"

#~ msgid ""
#~ "Utilisez le clic droit pour ajouter des évènements, actions et "
#~ "conditions.\n"
#~ "Vous pouvez ensuite double cliquer sur les évènements pour les éditer."
#~ msgstr ""
#~ "Use right click to add events, actions or conditions.\n"
#~ "You can then double click on events to edit them."

#~ msgid "Aucun endroit où insérer le modèle d'évènement."
#~ msgstr "No place where insert the template."

#~ msgid "Impossible de créer un évènement commentaire standard."
#~ msgstr "Unable to create comment event."

#~ msgid "Aucun endroit où insérer le sous évènement"
#~ msgstr "No place where insert the sub event"

#, fuzzy
#~ msgid "Impossible de créer un évènement lien standard"
#~ msgstr "Unable to create directory:"

#~ msgid "Edition de l'évènement"
#~ msgstr "Edition of the event"

#~ msgid "Découvrez maintenant comment..."
#~ msgstr "Discover how to..."

#~ msgid "Distribuer votre jeu"
#~ msgstr "Distribute your game"

#~ msgid "L'inscrire sur Compil Games Share"
#~ msgstr "Register it on Compil Games Share"

#~ msgid ""
#~ "La création d'un executable seul n'est pas disponible pour GNU/linux."
#~ msgstr "Creating a single executable is unavailable for GNU/Linux."

#~ msgid "Non disponible"
#~ msgstr "Unavailable"

#~ msgid "La création d'un executable seul n'est pas disponible pour Mac OS."
#~ msgstr "Creating a single executable is unavailable for Mac OS."

#~ msgid "Convertir un jeu JRC 3.1.60 vers Game Develop"
#~ msgstr "Convert a game JRC 3.1.60 to Game Develop"

#~ msgid ""
#~ "Cet outil va convertir un jeu crée avec Jeu de Rôle Creator 3.1.60\n"
#~ "en un jeu éditable avec Game Develop"
#~ msgstr ""
#~ "This tool is going to convert a game created by Jeu de Rôle Creator "
#~ "3.1.60\n"
#~ "to a Game Develop game."

#~ msgid "Jeu à convertir"
#~ msgstr "Game to convert"

#~ msgid "Aucun jeu choisi"
#~ msgstr "No game chosen"

#~ msgid "Aucune information sur l'avancement"
#~ msgstr "No informations about progress"

#~ msgid "Lancer la conversion"
#~ msgstr "Launch conversion"

#~ msgid "Choisissez un jeu créé avec Jeu de Rôle Creator 3.1.60"
#~ msgstr "Choose a game created with Jeu de Rôle Creator 3.1.60"

#~ msgid ""
#~ "Game Develop vous permet de créer vos propres jeux de façon \n"
#~ "simple et rapide.  La création s'effectue au moyen de l'éditeur,\n"
#~ "et aucune connaissance particulière n'est demandée pour\n"
#~ "utiliser Game Develop."
#~ msgstr ""
#~ "Game Develop allows you to create your own games easily and quickly. The "
#~ "creation is done using the editor, and no special knowledge is required "
#~ "to use Game Develop."

#~ msgid ""
#~ "Cet écran s'affiche au premier démarrage,  afin de vous guider\n"
#~ "pour vos premiers pas avec le logiciel et pour que vous soyez\n"
#~ "rapidement en mesure de créer vos propres jeux.\n"
#~ "Cliquez sur suivant pour continuer."
#~ msgstr ""
#~ "This screen displays at the first startup to help you\n"
#~ "during your first steps with the software.\n"
#~ "Click Next to continue."

#~ msgid "Guide de démarrage"
#~ msgstr "Getting started guide"

#~ msgid ""
#~ "Il est aussi recommandé de lire le tutoriel Pas à Pas pour Game Develop.\n"
#~ "Inutile de chercher sur internet, il est livré avec le logiciel."
#~ msgstr ""
#~ "It is also recommended to read the tutorial for Game Develop.\n"
#~ "No need to search the internet, it is bundled with the software."

#~ msgid ""
#~ "Vous pouvez ensuite ouvrir les différents exemples disponibles pour "
#~ "voir \n"
#~ "les différentes possibilités de création."
#~ msgstr ""
#~ "You can then open the various examples available so as to discover\n"
#~ "different possibilities of game creation."

#~ msgid "Exemples"
#~ msgstr "Examples"

#~ msgid ""
#~ "Si vous avez un problème au cours de la création de votre jeu, reportez\n"
#~ "vous à l'aide, qui contient une explication pour chaque partie du \n"
#~ "programme. Si vous ne trouvez pas de solution ou si vous rencontrez un\n"
#~ "bug, visitez notre forum ou notre wiki."
#~ msgstr ""
#~ "If you have a problem during the creation of your game, try\n"
#~ "searching in Help file, which contains an explanation for each part of \n"
#~ "the program. If you can not find a solution or if a bug occured,\n"
#~ "please visit our forum or wiki."

#~ msgid "Forum"
#~ msgstr "Forum"

#~ msgid "Présentation"
#~ msgstr "Overview"

#~ msgid "Editer les évènements de la scène."
#~ msgstr "Edit the events of the scene."

#~ msgid "Textes"
#~ msgstr "Texts"

#~ msgid "Compilation en cours des sources C++"
#~ msgstr "Compiling C++ sources"

#~ msgid "Change la position y d'un objet."
#~ msgstr "Change the Y position of an object."

#~ msgid "sd"
#~ msgstr "sd"

#~ msgid ""
#~ "Vous souhaitez accéder à une propriété\n"
#~ "d'un objet. Choisissez l'objet auquel accéder."
#~ msgstr "You want to access to an object's property.Choose the object."

#~ msgid "L'objet principal ("
#~ msgstr "The main object ("

#~ msgid "L'objet secondaire ("
#~ msgstr "The secondary object ("

#~ msgid "Un autre objet de la scène :"
#~ msgstr "Another object of the scene :"

#~ msgid "Pas de sous conditions"
#~ msgstr "No sub-conditions"

#~ msgid "Impossible d'accéder aux données partagées."
#~ msgstr "Unable to access to shared datas."

#~ msgid "Impossible d'accéder aux données partagées : Données de mauvais type"
#~ msgstr "Unable to access to shared datas : Bad data type."

#~ msgid "Entrez le nom de la fonction"
#~ msgstr "Enter the function's name"

#~ msgid "Object"
#~ msgstr "Object"

#~ msgid "Envoyer les données"
#~ msgstr "Send datas"

#~ msgid "Comportement initial"
#~ msgstr "Initial behaviour"

#~ msgid ""
#~ "Suivant que le jeu acceuille une partie ou la rejoigne, vous souhaitez "
#~ "sans doute changer le comportement\n"
#~ "de l'automatisme. Vous pouvez le faire avec les actions de la catégorie "
#~ "\"Comportement\"."
#~ msgstr ""
#~ "Depending on whether the game is \"hosting\" or joining, you wish change "
#~ "this behaviour\n"
#~ "of the automatism. You can use actions in the sub category \"Network > "
#~ "Automatism Automatic Network Updater\""

#~ msgid "Données envoyées / reçues"
#~ msgstr "Sent / Received data"

#~ msgid "Forme des données"
#~ msgstr "Data format"

#~ msgid "X/Data"
#~ msgstr "X/Data"

#~ msgid "X représente le numéro d'identification et Data la donnée."
#~ msgstr "X represent identifier number and Data the data title."

#~ msgid " (Nom : "
#~ msgstr " (Name : "

#~ msgid "Déclenchement retardé au bout de "
#~ msgstr "Delayed launch after"

#~ msgid "Choisissez le fichier vidéo"
#~ msgstr "Choose video file"

#~ msgid "Vidéo Ogg Theora|*.ogg;*.ogv|Tous les fichiers|*.*"
#~ msgstr "Ogg Theora Video|*.ogg;*.ogv|All files|*.*"

#~ msgid ""
#~ "L'executable ffmpeg2theora.exe n'a pas été trouvé dans le répertoire "
#~ "Extensions de Game Develop."
#~ msgstr ""
#~ "ffmpeg2theora.exe executable was not found in Extensions directory of "
#~ "Game Develop."

#~ msgid "Vidéo|*.*"
#~ msgstr "Video|*.*"

#~ msgid ""
#~ "Voulez vous enlever le son de la vidéo ?\n"
#~ "Game Develop ne lit actuellement pas le son des vidéos."
#~ msgstr ""
#~ "Do you want to strip off the sound from the video?\n"
#~ "Game Develop does not currently play the sound of the video."

#~ msgid "Veuillez patienter pendant la durée de la conversion"
#~ msgstr "Please wait during conversion"

#~ msgid "Conversion terminée."
#~ msgstr "Conversion ended."

#~ msgid ""
#~ "Impossible de créer l'executable Windows dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create windows executable in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer l'executable gdl.dll dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create gdl.dll in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer l'executable sfml-audio-2.dll dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create sfml-audio.dll in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer l'executable sfml-graphics-2.dll dans le répertoire "
#~ "de compilation.\n"
#~ msgstr "Unable to create sfml-graphics.dll in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer l'executable sfml-network-2.dll dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create sfml-network.dll in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer l'executable sfml-system-2.dll dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create sfml-system.dll in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer l'executable sfml-window-2.dll dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create sfml-window.dll in compilation directory.\n"

#~ msgid ""
#~ "Impossible de copier libsndfile-1.dll dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy libsndfile-1.dll in compilation directory.\n"

#~ msgid ""
#~ "Impossible de copier openal32.dll dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy openal32.dll in compilation directory.\n"

#~ msgid ""
#~ "Impossible de copier mingwm10.dll dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy mingwm10.dll in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer l'executable Linux dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create linux executable in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer le script executable Linux dans le répertoire de "
#~ "compilation.\n"
#~ msgstr ""
#~ "Unable to create linux script executable in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libFLAC.so.7 dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libFLAC.so.7 in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libfreetype.so.6 dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libfreetype.so.6 in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libopenal.so.0 dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libopenal.so.0 in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml2-audio.so dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libsfml2-audio.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml2-graphics.so dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-graphics.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml2-network.so dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-network.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml2-system.so dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-system.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml2-window.so dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-window.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsndfile.so.1 dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy libsndfile.so.1 in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libGLEW.so.1.3 dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libGLEW.so.1.3 in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer libgdl.dylib dans le répertoire de compilation.\n"
#~ msgstr "Unable to create libgdl.so in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer libsfml-audio.2.0.dylib dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-audio.so in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer libsfml-graphics.2.0.dylib dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-graphics.so in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer libsfml-network.2.0.dylib dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-network.so in compilation directory.\n"

#, fuzzy
#~ msgid ""
#~ "Impossible de créer ibsfml-system.2.0.dylib dans le répertoire de "
#~ "compilation.\n"
#~ msgstr "Unable to create libsfml2-system.so in compilation directory.\n"

#~ msgid ""
#~ "Impossible de créer libsfml-window.2.0.dylib dans le répertoire de "
#~ "compilation.\n"
#~ msgstr ""
#~ "Unable to create libsfml-window.2.0.dylib in compilation directory.\n"

#~ msgid "help on command line switches"
#~ msgstr "help on command line switches"

#~ msgid "single file mode"
#~ msgstr "single file mode"

#~ msgid "open the given filespecs recursively, quote values \"*.txt\""
#~ msgstr "open the given filespecs recursively, quote values \"*.txt\""

#~ msgid "use config file"
#~ msgstr "use config file"

#~ msgid "input filenames(s)"
#~ msgstr "input filenames(s)"

#~ msgid "Config file '"
#~ msgstr "Config file '"

#~ msgid ""
#~ "' has an invalid name.\n"
#~ "Continue without using a config file?"
#~ msgstr ""
#~ "' has an invalid name.\n"
#~ "Continue without using a config file?"

#~ msgid "Invalid config file name"
#~ msgstr "Invalid config file name"

#~ msgid ""
#~ "' does not exist.\n"
#~ "Would you like to create a new one?"
#~ msgstr ""
#~ "' does not exist.\n"
#~ "Would you like to create a new one?"

#~ msgid "Invalid config file"
#~ msgstr "Invalid config file"

#~ msgid "Help..."
#~ msgstr "Help..."

#~ msgid "Show help on using wxStEdit"
#~ msgstr "Show help on using wxStEdit"

#~ msgid "Programming help..."
#~ msgstr "Programming help..."

#~ msgid "Show help on the wxStEdit library"
#~ msgstr "Show help on the wxStEdit library"

#~ msgid "Test STE shell..."
#~ msgstr "Test STE shell..."

#~ msgid "Test the STE shell component"
#~ msgstr "Test the STE shell component"

#~ msgid "Opening %d files, unable to open any more."
#~ msgstr "Opening %d files, unable to open any more."

#~ msgid "There was a problem trying to load file(s):\n"
#~ msgstr "There was a problem trying to load file(s):\n"

#~ msgid ""
#~ "Welcome to a test of the wxSTEditorShell.\n"
#~ "\n"
#~ msgstr ""
#~ "Welcome to a test of the wxSTEditorShell.\n"
#~ "\n"

#~ msgid "This simple test merely responds to the wxEVT_STESHELL_ENTER\n"
#~ msgstr "This simple test merely responds to the wxEVT_STESHELL_ENTER\n"

#~ msgid ""
#~ "events and prints the contents of the line when you press enter.\n"
#~ "\n"
#~ msgstr ""
#~ "events and prints the contents of the line when you press enter.\n"
#~ "\n"

#~ msgid "For demo purposes, the shell understands these simple commands.\n"
#~ msgstr "For demo purposes, the shell understands these simple commands.\n"

#~ msgid ""
#~ " SetMaxHistoryLines num : set the number of lines in history buffer\n"
#~ msgstr ""
#~ " SetMaxHistoryLines num : set the number of lines in history buffer\n"

#~ msgid ""
#~ " SetMaxLines num [overflow=2000] : set the number of lines displayed\n"
#~ msgstr ""
#~ " SetMaxLines num [overflow=2000] : set the number of lines displayed\n"

#~ msgid "   and optionally the number of lines to overflow before deleting\n"
#~ msgstr "   and optionally the number of lines to overflow before deleting\n"

#~ msgid " Quit : quit the wxSTEditorShell demo\n"
#~ msgstr " Quit : quit the wxSTEditorShell demo\n"

#~ msgid "Help for wxStEdit"
#~ msgstr "Help for wxStEdit"

#~ msgid "Programming help for wxStEdit"
#~ msgstr "Programming help for wxStEdit"

#~ msgid ""
#~ "La condition comporte trop de paramètres. Ceci peut être dû à un bug de "
#~ "Game Develop.\n"
#~ "Consultez vous à l'aide pour savoir comment nous reporter un bug."
#~ msgstr ""
#~ "The condition has to many parameters. This can be a bug of Game Develop.\n"
#~ "Read Help to know how report a bug."

#~ msgid ""
#~ "Si vous débutez, en plus des guides et tutoriels ( voir page suivante ), "
#~ "vous pouvez\n"
#~ "activer le mode simple. Celui ci désactive certaines options de Game "
#~ "Develop qui ne\n"
#~ "sont pas utiles au débutant, afin d'éviter de vous perdre dans des "
#~ "fonctionnalités\n"
#~ "qui n'ont pas d'intêret à ce stade.\n"
#~ "Vous pourrez désactiver ce mode en allant dans le menu Outils > Mode "
#~ "Simple."
#~ msgstr ""
#~ "If you're new, guidebooks and tutorials (see next page), you can\n"
#~ "enable the simple mode. This one disables certain options of Game "
#~ "Develop\n"
#~ "which are not useful to the beginner, to avoid getting lost in the "
#~ "functionality\n"
#~ "which did not matter at this stage.\n"
#~ "You can disable this mode using Tools > Simple Mode."

#~ msgid "Activer le mode Simple"
#~ msgstr "Activate the simple mode"

#~ msgid "Modifier le volume de la musique d'un canal"
#~ msgstr "Modify the sound level of the music of a channel"

#~ msgid "Modifier le pitch d'un son sur un canal"
#~ msgstr "Modify the pitch of a sound on a channel"

#~ msgid "Modifier le pitch de la musique d'un canal"
#~ msgstr "Modify the pitch of the music of a channel"

#~ msgid "Ajouter une image déjà existante au dossier"
#~ msgstr "Add an existing image to folder"

#~ msgid "Ajouter au dossier"
#~ msgstr "Add to folder"

#~ msgid "N'a pas pu localiser le dossier"
#~ msgstr "Can't locate the directory"

#~ msgid "Entrez le nom de l'image à ajouter"
#~ msgstr "Please type the name of the image to add"

#~ msgid "Ajouter une image au dossier"
#~ msgstr "Add an image to the folder"

#~ msgid "L'image n'existe pas."
#~ msgstr "The image does not exist."

#~ msgid ""
#~ "L'action comporte trop de paramètres. Ceci peut être dû à un bug de Game "
#~ "Develop.\n"
#~ "Consultez vous à l'aide pour savoir comment nous reporter un bug."
#~ msgstr ""
#~ "The action has to many parameters. This can be a bug of Game Develop.\n"
#~ "Read Help to know how report a bug."

#~ msgid "Fonctionnalités audio"
#~ msgstr "Audio features"

#~ msgid "Fonctionnalités sur les fichiers"
#~ msgstr "Files features"

#~ msgid "Fonctionnalités sur le temps"
#~ msgstr "Time features"

#~ msgid "Lancer _PARAM0_"
#~ msgstr "Launch _PARAM0_"

#~ msgid "Lancer la fonction correspondant à _PARAM0_"
#~ msgstr "Launch the function corresponding to _PARAM0_"

#~ msgid "TimedEvent"
#~ msgstr "TimedEvent"

#~ msgid "Entrez le nom"
#~ msgstr "Enter the name"

#~ msgid "Timeout"
#~ msgstr "Timeout"

#, fuzzy
#~ msgid "L'extension dynamique "
#~ msgstr "The object is dynamic"

#~ msgid "Enregistrer le jeu final sous..."
#~ msgstr "Save the game as..."

#~ msgid "MonJeu.exe"
#~ msgstr "MonJeu.exe"

#~ msgid "Vous devez choisir un fichier où créer votre jeu."
#~ msgstr "You must choose a file so as to create your game."

#~ msgid "Un fichier n'a pas été trouvé lors de la compilation :\n"
#~ msgstr "A file was not found during compilation :\n"

#~ msgid "Erreur lors de la copie de"
#~ msgstr "Error(s) during copy of"

#~ msgid "Mode simple"
#~ msgstr "Simple mode "

#~ msgid "Mode simple activé"
#~ msgstr "Simple mode activated"

#~ msgid "Mode simple de Game Develop"
#~ msgstr "Game Develop's simple mode"

#~ msgid ""
#~ "Le mode simple permet de désactiver les fonctions\n"
#~ "de Game Develop qui n'ont pas d'utilité pour les\n"
#~ "débutants, ou qui pourrait perdre l'utilisateur."
#~ msgstr ""
#~ "The simple mode aloow to deactivate functions\n"
#~ "of Game Develop which are not useful for new\n"
#~ "users, or which may lose them."

#~ msgid "Activer le mode simple"
#~ msgstr "Activate the simple mode"

#~ msgid ""
#~ "Si vous débutez, activez ce mode pour voir plus\n"
#~ "facilement les principales options de Game Develop.\n"
#~ "Vous pourrez ensuite désactiver le mode Simple quand\n"
#~ "vous serez à l'aise avec le programme."
#~ msgstr ""
#~ "If you are new to Game Develop, activate this mode\n"
#~ "so as to view easier the main options of the program.\n"
#~ "You will be able to deactivate this mode when you will be\n"
#~ "more comfortable with the program."

#~ msgid ""
#~ "Vous devez redémarrer Game Develop afin de prendre en compte l'action ou "
#~ "désactivation du mode simple."
#~ msgstr "You must restart Game Develop so as to take in account changes."

#~ msgid ""
#~ "\n"
#~ ". Des fichiers risquent de manquer."
#~ msgstr ""
#~ "\n"
#~ ". Some files may miss."

#~ msgid "Une variable d'un objet est elle définie ?"
#~ msgstr "A variable of an object is defined"

#~ msgid "L'objet _PARAM0_ est en collision avec _PARAM1_"
#~ msgstr "_PARAM0_ is in collision with _PARAM1_"

#~ msgid ""
#~ "Teste rapidement si il y a collision entre deux objets.\n"
#~ "Le test n'est pas précis ( rectangle englobant ) mais beaucoup plus "
#~ "rapide que le test précis."
#~ msgstr ""
#~ "Test quickly if there is a collision between two objects.\n"
#~ "The test is not precise ( use bounding box ) but faster than the precise "
#~ "test."

#~ msgid "Erreur lors du chargement du fichier de mise à jour ( "
#~ msgstr "Error while loading file containg updates information ("

#~ msgid "English"
#~ msgstr "English"

#~ msgid "Français"
#~ msgstr "Français"

#~ msgid "Editer l'aspect initial de la scène"
#~ msgstr "Edit the initial aspect of the scene."

#~ msgid "Passer en mode édition"
#~ msgstr "Go in edition mode"

#~ msgid "Afficher l'éditeur des objets de la scène"
#~ msgstr "Show the object's editor of the scene."

#~ msgid "Afficher l'éditeur des calques de la scène"
#~ msgstr "Show the layer's editor of the scene"

#~ msgid "Choisir l'objet à ajouter par l'intermédiaire du double clic."
#~ msgstr "Choose the object to add with a double click."

#~ msgid "Choisir le calque sur lequel insérer l'objet."
#~ msgstr "Chose the layer where insert the object."

#~ msgid "Revenir à la position 0;0"
#~ msgstr "Return to the initial position ( 0;0 )"

#~ msgid "Revenir au niveau de zoom initial"
#~ msgstr "Return to the initial zoom level"

#~ msgid "Paramétrer la grille"
#~ msgstr "Configure the grid"

#~ msgid "Mode édition"
#~ msgstr "Edition mode"

#~ msgid "Mode aperçu"
#~ msgstr "Preview mode"

#~ msgid "Effacer toutes les variables globales actuelles du jeu"
#~ msgstr "Erase all game's global variables"

#~ msgid "Afficher le debugger"
#~ msgstr "Display the debugger"

#~ msgid ""
#~ "Modifie la friction appliquée aux particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify friction applied to particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the size.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the size of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Transparence à la disparition :"
#~ msgstr "Final transparency :"

#~ msgid "Valeur :"
#~ msgstr "Value :"

#~ msgid "Pas de changement"
#~ msgstr "No changes"

#~ msgid "Rayon d'apparition :"
#~ msgstr "Creation radius :"

#~ msgid "rad"
#~ msgstr "rad"

#~ msgid ""
#~ "Redimensionner l'éditeur de scène à la taille \n"
#~ "de la fenêtre du jeu"
#~ msgstr ""
#~ "Resize the scene's editor to the size of the\n"
#~ "game's window."

#~ msgid "Demander"
#~ msgstr "Ask"

#~ msgid ""
#~ "Choisir une réponse automatique, ou laisser sur \"Demander\" pour que "
#~ "Game Develop vous pose la question au moment voulu."
#~ msgstr ""
#~ "Choose an automatic answer, or let \"Ask\" so as Game Develop ask you the "
#~ "question when needed."

#~ msgid "Choisissez le nom et le répertoire du jeu à enregistrer"
#~ msgstr "Choose the name and the directory of the game to save"

#~ msgid ""
#~ "Modifie la direction d'émission des particules en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°1.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 1.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°2.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 2.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "ZoneRadius"
#~ msgstr "Radius"

#~ msgid ""
#~ "Modifie la direction de la gravité en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Paramétrage : Particules"
#~ msgstr "Setup : particles"

#~ msgid "Efface et recréé les particules"
#~ msgstr "Delete and recreate particles"

#~ msgid ""
#~ "Modifie la capacité de l'émetteur.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify the capacity of the emitter.\n"
#~ "Particles have to be recreated in order to take changes in account."

#, fuzzy
#~ msgid "Change la couleur du vidéo. Par défaut, la couleur est le blanc."
#~ msgstr "Change the color of the text. The color is white by default."

#, fuzzy
#~ msgid "Echelle de la taille en X :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Echelle de la taille en Y :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Direction X de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Y de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Z de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Angle A de de l'émission"
#~ msgstr "Angle, in degrees"

#, fuzzy
#~ msgid "Angle B de de l'émission"
#~ msgstr "Angle, in degrees"

#~ msgid "Compil Games"
#~ msgstr "Compil Games"

#~ msgid ""
#~ "Le nom de l'objet contient des espaces ou des caractères susceptibles de "
#~ "ne pas être interprétés correctement dans les expressions.\n"
#~ "Êtes vous sur de vouloir conserver le nouveau nom ?"
#~ msgstr ""
#~ "The name of the object contains spaces or character which could be "
#~ "misinterpreted by expressions.\n"
#~ "Are you sur you want to keep this name ?"

#~ msgid "Aucun groupe sélectionnée"
#~ msgstr "No group selected"

#~ msgid "Impossible de trouver la variable à éditer"
#~ msgstr "Can't find the variable to edit  !"

#~ msgid "Chercher uniquement dans les paramètres"
#~ msgstr "Search only in parameters"

#~ msgid "Les commentaires"
#~ msgstr "The comments"

#~ msgid "Les liens"
#~ msgstr "The links"

#~ msgid "Accéder au wiki"
#~ msgstr "Access to wiki"

#~ msgid "Teste si deux objets sont en contact."
#~ msgstr "Test if two objects are in contact."

#~ msgid "Animation et images"
#~ msgstr "Animations and images"

#~ msgid "Copie une image sur celle d'un objet."
#~ msgstr "Copy an image on the current one of an object."

#~ msgid "Copie une image sur une autre."
#~ msgstr "Copy an image on another."

#~ msgid "Ajouter une image..."
#~ msgstr "Add an image"

#~ msgid "Ajouter une image à la fin"
#~ msgstr "Add an image to the end"

#~ msgid "Un groupe existe dans un fichier"
#~ msgstr "A group exists in a file"

#~ msgid "Ecrire un texte dans un fichier"
#~ msgstr "Write a text in a file"

#~ msgid "Lire un texte depuis un fichier"
#~ msgstr "Read a text from a file"

#~ msgid "Supprimer un groupe dans un fichier"
#~ msgstr "Delete a group in a file"

#~ msgid ""
#~ "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_ ( opacité : "
#~ "_PARAM2_ )"
#~ msgstr "Change fill color of _PARAM0_ in _PARAM1_ ( opacity : _PARAM2_ )"

#~ msgid ""
#~ "Votre jeu a peut être pu être sauvegardé par Game Develop  ( sous le nom "
#~ "de Recup.jgd\n"
#~ "dans le dossier du logiciel ).\n"
#~ "\n"
#~ "Game Develop va le rouvrir quand vous aurez fermé cette fenêtre."
#~ msgstr ""
#~ "Your game was maybe saved by Game Develop (with name Recup.jgd,\n"
#~ "in the software folder).\n"
#~ "\n"
#~ "Game Develop will open this file when you close this window."

#~ msgid "Désinstaller l'extension"
#~ msgstr "Uninstall an extension"

#~ msgid ""
#~ "Affiche une fenêtre permettant de choisir entre oui ou non.\n"
#~ "La réponse sera enregistrée dans la variable de la scène indiquée."
#~ msgstr ""
#~ "Open a message box allowing to choose Yes or No.\n"
#~ "The answer will be saved in the variable specified."

#~ msgid "Adresse de la page .php"
#~ msgstr "URL of the .php page"

#~ msgid "Textes spéciaux"
#~ msgstr "Special texts"

#~ msgid "Permet d'insérer le texte d'une variable."
#~ msgstr "Allow to insert the text of a variable."

#~ msgid "Ajouter le texte d'une variable de la scène"
#~ msgstr "Add the text of a scene variable"

#~ msgid "Ajouter le texte d'une variable globale"
#~ msgstr "Add the text of a global variable"

#~ msgid "Entrez le nom de la variable"
#~ msgstr "Type the name of the variable"

#~ msgid "Nom de la variable de la scène"
#~ msgstr "Name of the scene variable"

#~ msgid "Variable d'un objets"
#~ msgstr "Object's variable"

#~ msgid "Répéter "
#~ msgstr "Repeat"

#~ msgid "Répéter pour chaque objet"
#~ msgstr "Repeat for each object"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions actions suivantes pour "
#~ "chaque objet concerné."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions for "
#~ "each concerned objects."

#~ msgid "Pour chaque _PARAM0_, répéter les conditions et actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following conditions and actions :"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes pour chaque objet "
#~ "concerné."
#~ msgstr ""
#~ "Special action that repeat the following actions for each concerned "
#~ "object."

#~ msgid "Pour chaque _PARAM0_, répéter les actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following actions :"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes tant "
#~ "que\n"
#~ "la condition qui la suit est remplie ou non."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions "
#~ "while\n"
#~ "the next condition is true."

#~ msgid ""
#~ "Tant que la condition suivante est _PARAM0_, répéter les conditions et "
#~ "actions suivantes :"
#~ msgstr ""
#~ "While the next condition is _PARAM0_, repeat the following conditions and "
#~ "actions :"

#~ msgid "La condition suivante doit être"
#~ msgstr "The next condition must be"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes un "
#~ "certain nombre de fois."
#~ msgstr ""
#~ "Special condition which repeat conditions and actions a certain number of "
#~ "times."

#~ msgid "Répéter _PARAM0_ fois les conditions et actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following conditions and actions :"

#~ msgid "Nombre de répétition"
#~ msgstr "Number of repetition"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes un certain nombre de "
#~ "fois."
#~ msgstr "Special action that repeat following actions a number of times."

#~ msgid "Répéter _PARAM0_ fois les actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following actions :"

#~ msgid "Editer le dossier"
#~ msgstr "Edit the folder"

#~ msgid "Couleur du dossier"
#~ msgstr "Folder's color"

#~ msgid "Texte du dossier"
#~ msgstr "Folder's text"

#~ msgid "Nom du dossier"
#~ msgstr "Folder's name"

#~ msgid "Le nom du dossier doit être unique dans la scène."
#~ msgstr "The name of the folder must be unique within the scene"

#~ msgid "Un lien"
#~ msgstr "A link"

#~ msgid "Insérer un évènement"
#~ msgstr "Insert an event"

#~ msgid "Insérer un sous-évènement"
#~ msgstr "Insert a sub event"

#~ msgid "Créer un modèle d'évènements depuis la scène"
#~ msgstr "Create a template from current events"

#~ msgid "Coller après l'évènement selectionné"
#~ msgstr "Paste after selected event"

#~ msgid "Rechercher dans les évènements"
#~ msgstr "Search in events"

#~ msgid "Ajout. un lien"
#~ msgstr "Add a link"

#~ msgid "Objets globaux à toutes les scènes"
#~ msgstr "Global objects"

#~ msgid "ou"
#~ msgstr "or"

#~ msgid "Position X du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "X position of the bottom right side point of a render zone"

#~ msgid "Position Y du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "Y position of the bottom right side point of a render zone"

#~ msgid ""
#~ "Aucune informations sur les paramètres d'une condition d'un évènement"
#~ msgstr "No informations about the parameters of conditions of an event"

#~ msgid "Aucune informations sur les conditions d'un évènement"
#~ msgstr "No informations about conditions of an event"

#~ msgid "Aucune informations sur les paramètres d'une action d'un évènement"
#~ msgstr "No informations about the parameters of actions of an event"

#~ msgid "Aucune informations sur les actions d'un évènement"
#~ msgstr "No informations about the actions of an event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les actions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "Si les conditions de l'évènement sont remplis, alors les actions\n"
#~ "seront executées."
#~ msgstr ""
#~ "Add, edit and delete the actions of the event\n"
#~ "from this window. \n"
#~ "If the conditions of the event are filled, then the actions \n"
#~ "will be run."

#~ msgid "Actions à executer"
#~ msgstr "Actions to execute"

#~ msgid "Clic droit pour éditer les actions."
#~ msgstr "Right click to edit the actions."

#~ msgid "Aucune action à coller."
#~ msgstr "No action to paste"

#~ msgid "Edition des conditions de l'évènement"
#~ msgstr "Edition of conditions of the event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les conditions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "En fonction du type de validation, si toutes ou une des conditions est "
#~ "validée, \n"
#~ "alors les actions seront executées."
#~ msgstr ""
#~ "Add, delete and modify the conditions of the event\n"
#~ "from this window.\n"
#~ "Depending on the type of validation, if all or a condition is true,\n"
#~ "then actions will be executed."

#~ msgid "Validation des conditions"
#~ msgstr "Conditions validation"

#~ msgid ""
#~ "Toutes les conditions devront être remplies pour que les actions soient "
#~ "executées."
#~ msgstr "All conditions have to be true so as to execute actions."

#~ msgid "OU ( Une seule condition vraie )"
#~ msgstr "OR ( only one condition true )"

#~ msgid ""
#~ "Une seule condition devra être remplie pour que les actions soient "
#~ "executées."
#~ msgstr "Only one condition has to be true so as to execute actions."

#~ msgid "Conditions à remplir"
#~ msgstr "Conditions to fill"

#~ msgid "Utilisez le clic droit pour modifier les conditions."
#~ msgstr "Use right click to edit conditions."

#~ msgid "Aucune condition à coller."
#~ msgstr "No condition to paste"

#~ msgid "Choisissez un objet à éditer"
#~ msgstr "Choose an object to edit"

#~ msgid ""
#~ "Erreur lors de l'affichage des objets à choisir.\n"
#~ " Ceci peut être du à un bug de Game Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Error when displaying objects to choose.\n"
#~ "This is a bug of Game Develop.Please read the help file so as to find how "
#~ "report bugs."

#~ msgid "uniquement les conditions de l'évènement"
#~ msgstr "only conditions"

#~ msgid "uniquement les actions de l'évènement"
#~ msgstr "only actions"

#~ msgid "Aucun évènement selectionné."
#~ msgstr "No event selected."

#~ msgid "Aucun endroit où insérer le commentaire."
#~ msgstr "No place where insert the comment."

#~ msgid "Aucun évènement où insérer le sous évènement."
#~ msgstr "No event where the sub event can be past."

#~ msgid "Auncun évènement selectionné."
#~ msgstr "No event selected"

#~ msgid "Aucun endroit où coller"
#~ msgstr "No place where paste"

#~ msgid "Aucun endroit où coller l'évènement."
#~ msgstr "No place where paste the event"

#~ msgid ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"
#~ msgstr ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"

#~ msgid ""
#~ "L'éditeur du jeu permet de régler les principaux paramètres et de créer "
#~ "les scènes."
#~ msgstr ""
#~ "Game's editor allow you to set up the main settings and to create scenes."

#~ msgid "Taille de la fenêtre du jeu :"
#~ msgstr "Size of the game's window :"

#~ msgid "Editeur du jeu"
#~ msgstr "Game's editor"

#~ msgid "Créer un nouveau jeu vierge"
#~ msgstr "Create a new blank game"

#~ msgid "Ouvrir un jeu créé avec Game Develop"
#~ msgstr "Open a game created with Game Develop"

#~ msgid "Enregistrer le jeu"
#~ msgstr "Save the game"

#~ msgid "Enregistrer sous...\tCtrl-Maj-S"
#~ msgstr "Save as...\tCtrl-Maj-S"

#~ msgid "Quitter\tAlt-F4"
#~ msgstr "Quit\tAlt-F4"

#~ msgid "Editeur de la banque d'image"
#~ msgstr "Images bank's editor"

#~ msgid "Ouvrir l'éditeur de la banque d'image"
#~ msgstr "Open the images bank's editor."

#~ msgid "Barre d'outils des éditeurs"
#~ msgstr "Editors toolbar"

#~ msgid "Barre d'outils Compil Games"
#~ msgstr "Compil Games toolbar"

#~ msgid "Barre d'outils d'aide"
#~ msgstr "Help toolbar"

#~ msgid "&Affichage"
#~ msgstr "&View"

#~ msgid "Encoder un fichier MP3 en OGG"
#~ msgstr "Encode a MP3 file in OGG"

#~ msgid "Mode Simple"
#~ msgstr "Simple mode"

#~ msgid "O&utils"
#~ msgstr "&Tools"

#~ msgid "Detaché"
#~ msgstr "Detached"

#~ msgid "Simple"
#~ msgstr "Simple"

#~ msgid "Chronologique"
#~ msgstr "chronological"

#~ msgid "Espace de travail pré-réglé"
#~ msgstr "Predefined workspace"

#~ msgid "&Options"
#~ msgstr "&Options"

#~ msgid "Wiki de Game Develop"
#~ msgstr "Game Develop's wiki"

#~ msgid "Site web de Compil Games"
#~ msgstr "Compil Games' website"

#~ msgid "Informations sur Game Develop"
#~ msgstr "Information on Game Develop"

#~ msgid "Banque d'image"
#~ msgstr "Images bank   "

#~ msgid "Enregistrer le jeu actuel"
#~ msgstr "Save the actuel game"

#~ msgid "Compiler le jeu pour le distribuer"
#~ msgstr "Compile the game so as to distribute it"

#~ msgid "Accéder au site web de Compil Games"
#~ msgstr "Go to the Compil Games website "

#~ msgid "Lire le tutoriel Pas à Pas : Galaxies War"
#~ msgstr "Read the Step by Step tutorial : Galaxies War"

#~ msgid "Toutes les scènes du jeu"
#~ msgstr "All scenes of the game"

#~ msgid ""
#~ "Le jeu ne contient aucune scène,\n"
#~ "il vous faut en ajouter une. Faites un\n"
#~ "clic droit sur \"Toutes les scènes\" et\n"
#~ "choisissez \"Ajouter une scène\"."
#~ msgstr ""
#~ "The game contains no scenes, \n"
#~ "you need to add one. \n"
#~ "Right click on \"All of the scenes\" and\n"
#~ "choose \"Add a scene\"."

#~ msgid "Taille fenêtre du jeu : %i x %i"
#~ msgstr "Game's window size : %i x %i"

#~ msgid ""
#~ "Voulez vous mettre à jour les éditeurs de scènes\n"
#~ "avec la taille de la fenêtre de jeu ?"
#~ msgstr ""
#~ "Do you wan to update the scene's editors\n"
#~ "with the new game's window size ?"

#~ msgid "La scène à copier n'a pas pu être trouvée !"
#~ msgstr "The scene to copy  was not found !"

#~ msgid "La scène à couper n'a pas pu être trouvée !"
#~ msgstr "The scene to cut was not found !"

#~ msgid "Aucune scène à coller."
#~ msgstr "No scene to paste."

#~ msgid "Copie de %s"
#~ msgstr "Copy of %s"

#~ msgid "Copie de %s (%i)"
#~ msgstr "Copy of %s (%i)"

#~ msgid "Nouvelle scène "
#~ msgstr "New scene "

#~ msgid "Aucune scène sélectionnée"
#~ msgstr "No scene selected"

#~ msgid "La scène à renommer n'a pas pu être trouvée !"
#~ msgstr "The scene to renamed was not found !"

#~ msgid "Mise à jour des scènes actuellement ouvertes..."
#~ msgstr "Updating the scene opened..."

#~ msgid "Création d'un nouveau jeu"
#~ msgstr "Creation of a new game"

#~ msgid "Description de EstTourne"
#~ msgstr " "

#~ msgid ""
#~ "Numéro de la direction\n"
#~ "initiale :"
#~ msgstr "Initial direction :"

#~ msgid "Déplacer un objet ( Coordonnées )"
#~ msgstr "Move an object ( coordinates )"

#~ msgid "Déplacer un objet vers un autre"
#~ msgstr "Move an object toward another"

#~ msgid "Faire tourner un objet autour d'un autre"
#~ msgstr "Rotate an object around another"

#~ msgid "Faire tourner un objet autour d'une position"
#~ msgstr "Rotate an object around a position"

#~ msgid "Changer l'animation"
#~ msgstr "Change the animation"

#~ msgid "Modifier une variable de la scène ( valeur )"
#~ msgstr "Modify a scene variable ( value )"

#~ msgid "Modifier une variable globale ( valeur )"
#~ msgstr "Modify a global variable ( value )"

#~ msgid "Chronomètre et temps"
#~ msgstr "Timers and time"

#~ msgid "Positionner la souris"
#~ msgstr "Position the mouse"

#~ msgid "Son et musique"
#~ msgstr "Sound and music"

#~ msgid "Afficher du texte"
#~ msgstr "Display a text"

#~ msgid "Ecrire dans un fichier ( valeur )"
#~ msgstr "Write in a file ( value )"

#~ msgid "Lire un fichier ( texte )"
#~ msgstr "Read a file ( text )"

#~ msgid "Contrôle avancé"
#~ msgstr "Advanced control"

#~ msgid "Collision entre objets"
#~ msgstr "Collision between objects"

#~ msgid "Variable d'un objet ( valeur )"
#~ msgstr "Variable of an object ( value )"

#~ msgid "Variable globale ( valeur )"
#~ msgstr "Global variable ( value )"

#~ msgid "Variable globale ( texte )"
#~ msgstr "Global variable ( text )"

#~ msgid "Chronomètres et temps"
#~ msgstr "Timers and time"

#~ msgid "Calque d'un objet"
#~ msgstr "Object's layer"

#~ msgid "Position x de la caméra"
#~ msgstr "Camera X position"

#~ msgid "Position y de la caméra"
#~ msgstr "Camera Y position"

#~ msgid "Volume d'une musique d'un canal"
#~ msgstr "Sound level of a music of a channel"

#~ msgid "Test d'égalité"
#~ msgstr "Equality test"

#~ msgid ""
#~ "L'évènement semble être corrompu. Ceci peut être du à un bug de Game "
#~ "Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr "The event seems to be corrupted"

#~ msgid "Position y d'un objet"
#~ msgstr "Y position of an object"

#~ msgid "Position y d'un point d'un objet"
#~ msgstr "Y position of a point of an object"

#~ msgid "Rotation de la caméra"
#~ msgstr "Camera rotation"

#~ msgid "Heure"
#~ msgstr "Hour"

#~ msgid "Numéro du jour dans la semaine"
#~ msgstr "days since Sunday"

#~ msgid "Numéro du jour dans l'année"
#~ msgstr "days since January 1"

#~ msgid "Années depuis 1900"
#~ msgstr "Years since 1900"

#~ msgid "Entrez le nom du point"
#~ msgstr "Type the name of the point"

#~ msgid "Second objet"
#~ msgstr "Second object"

#~ msgid "Entrez le nombre maximum ( le minimum sera 0 )"
#~ msgstr "Enter the maximum number ( the minimum is 0 )"

#~ msgid "Entrez le nom de la variable globale"
#~ msgstr "Type the name of the global variable"

#~ msgid "n°"
#~ msgstr "n°"

#~ msgid ""
#~ "Ajoutez une animation,\n"
#~ "puis choisissez une \n"
#~ "direction et ajoutez les\n"
#~ "images à l'objet."
#~ msgstr ""
#~ "Add an animation,\n"
#~ "then choose a\n"
#~ "direction and add\n"
#~ "images to the object."

#~ msgid "L'animation n°"
#~ msgstr "The animation n°"

#~ msgid ""
#~ " n'a pas été trouvée.\n"
#~ "Ajoutez des animations à l'objet grâce au bouton \"Ajouter une animation"
#~ "\"."
#~ msgstr ""
#~ "was not found.\n"
#~ "Add animations thanks to button \"Add an animation\"."

#~ msgid "Effacer variables gbl."
#~ msgstr "Erase global var."

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des actions sans avoir "
#~ "de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image of shares without having list."

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des conditions sans "
#~ "avoir de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image list of conditions without having "
#~ "list."

#~ msgid ""
#~ "Vous tentez d'ajouter un objet qui n'existe pas ou plus dans la liste des "
#~ "objets.\n"
#~ "Êtes vous sur de vouloir l'ajouter à la scène ?"
#~ msgstr ""
#~ "You are trying to add an object which does not exist or which is not in "
#~ "the object's list anymore.\n"
#~ "Are you sure you want to add it to the scene ?"

#~ msgid "La condition n'a pas été reconnue"
#~ msgstr "The condition was not recognized"

#~ msgid ""
#~ "Des paramètres semblent manquer pour une condition. Ceci peut être dû à "
#~ "Game Develop. \n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Some parameters are missing. This may be a bug.\n"
#~ "Please read the help file so as to find how report bugs."
