<?xml version="1.0" encoding="ISO-8859-1" ?>
<Game>
    <GDVersion Major="2" Minor="1" Build="10682" Revision="53886" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
        <Nom value="Jeu de plateforme" />
        <Auteur value="" />
        <WindowW value="800" />
        <WindowH value="600" />
        <Portable value="true" />
        <Extensions>
            <Extension name="BuiltinObject" />
            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="Sprite" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinMathematicalTools" />
            <Extension name="CommonDialogs" />
        </Extensions>
        <FPSmax value="-1" />
        <FPSmin value="100" />
        <verticalSync value="false" />
        <Chargement>
            <Afficher value="true" />
            <Border value="true" />
            <Smooth value="true" />
            <Width value="170.000000" />
            <Height value="50.000000" />
            <TexteAfficher value="true" />
            <TexteXPos value="0.000000" />
            <TexteYPos value="0.000000" />
            <Texte value="Chargement" />
            <PourcentAfficher value="false" />
            <PourcentXPos value="0.000000" />
            <PourcentYPos value="0.000000" />
            <ImageAfficher value="false" />
            <Image value="" />
        </Chargement>
    </Info>
    <Resources>
        <Resources>
            <Resource kind="image" name="HerosArret.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="Pea-Standard.png" />
            <Resource kind="image" name="Plate.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="Block-Normal.png" />
            <Resource kind="image" name="Plate2.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="Block-Gel.png" />
            <Resource kind="image" name="Background.png" alwaysLoaded="false" smoothed="false" userAdded="true" file="Background.png" />
            <Resource kind="image" name="Pea-Ghost.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Pea-Ghost.png" />
            <Resource kind="image" name="Camera.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Camera.png" />
            <Resource kind="image" name="Left.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Left.png" />
            <Resource kind="image" name="Right.png" alwaysLoaded="false" smoothed="true" userAdded="true" file="Right.png" />
        </Resources>
        <ResourceFolders />
    </Resources>
    <Objects />
    <ObjectGroups />
    <Variables />
    <Scenes>
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            <GroupesObjets />
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                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
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                                    <Sprite image="HerosArret.png">
                                        <Points />
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                                </Sprites>
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                                <Sprites>
                                    <Sprite image="">
                                        <Points />
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                                    <Sprite image="">
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                                    <Sprite image="">
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                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="">
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                                        <PointCentre nom="centre" X="50.000000" Y="50.000000" automatic="true" />
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                            <Direction boucle="false" tempsEntre="1.000000">
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                                    <Sprite image="">
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                                    <Sprite image="">
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                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Plateforme" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="Plate.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="35.000000" Y="30.000000" automatic="true" />
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                                </Sprites>
                            </Direction>
                        </Animation>
                        <Animation typeNormal="true">
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                                <Sprites>
                                    <Sprite image="Plate2.png">
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                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Background" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="Background.png">
                                        <Points />
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                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Camera" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="Camera.png">
                                        <Points />
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                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Left" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="Left.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="13.000000" Y="13.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
                <Objet nom="Right" type="Sprite">
                    <Variables />
                    <Animations>
                        <Animation typeNormal="true">
                            <Direction boucle="false" tempsEntre="1.000000">
                                <Sprites>
                                    <Sprite image="Right.png">
                                        <Points />
                                        <PointOrigine nom="origine" X="0.000000" Y="0.000000" />
                                        <PointCentre nom="centre" X="13.000000" Y="13.000000" automatic="true" />
                                        <CustomCollisionMask custom="false" />
                                    </Sprite>
                                </Sprites>
                            </Direction>
                        </Animation>
                    </Animations>
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="Background" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Dependencies />
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                    <floatInfos>
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                    <stringInfos />
                    <InitialVariables />
                </Objet>
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                </Objet>
                <Objet nom="Arme" x="205.000000" y="-131.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
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                </Objet>
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                </Objet>
            </Positions>
            <Events>
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                    <Type value="BuiltinCommonInstructions::Comment" />
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                    <Com1 value="Remember the hero position before moving him." />
                    <Com2 value="On retient la position du héros avant de le déplacer" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
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                            <Parametre value="OldX" />
                            <Parametre value="Hero.X()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="OldY" />
                            <Parametre value="Hero.Y()" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Falling" />
                    <Com2 value="Chute" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="200*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="Plateforme" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Hero.Variable(OldY)" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Jumping" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Moving" />
                    <Com2 value="Déplacement" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Left" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="150*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Right" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="150*TimeDelta()" />
                            <Parametre value="+" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="Plateforme" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Hero.Variable(OldX)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Jump management" />
                    <Com2 value="Gestion du saut" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
                            <Parametre value="" />
                            <Parametre value="Up" />
                        </Condition>
                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="Jumping" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Jumping" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="JumpingForce" />
                            <Parametre value="600" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="Jumping" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Hero.Variable(JumpingForce)*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="JumpingForce" />
                            <Parametre value="600*TimeDelta()" />
                            <Parametre value="-" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="Plateforme" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="Hero.Variable(OldY)" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Platform moving" />
                    <Com2 value="Déplacement des plateformes" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="Left" />
                            <Parametre value="Plateforme" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="Plateforme" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="Plateforme" />
                            <Parametre value="-100" />
                            <Parametre value="0" />
                            <Parametre value="1" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="Right" />
                            <Parametre value="Plateforme" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="Plateforme" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="Plateforme" />
                            <Parametre value="100" />
                            <Parametre value="0" />
                            <Parametre value="1" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="650" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="Hero" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="230.000000" b="109.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Camera management" />
                    <Com2 value="Gestion de la caméra" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="Camera" />
                            <Parametre value="Hero.X()" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="0" />
                            <Parametre value="&gt;" />
                        </Condition>
                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="Hero" />
                            <Parametre value="600" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="Camera" />
                            <Parametre value="Hero.Y()" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" loc="true" />
                            <Parametre value="" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="Cache" loc="true" />
                            <Parametre value="Camera" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles />
</Game>
