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                <Objet nom="brick" x="609.000000" y="364.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="638.000000" y="350.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="667.000000" y="336.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="696.000000" y="350.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="725.000000" y="364.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="725.000000" y="392.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="brick" x="754.000000" y="378.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
                <Objet nom="balle" x="29.000000" y="518.000000" plan="0" layer="" angle="0.000000" personalizedSize="false" width="0.000000" height="0.000000">
                    <floatInfos />
                    <stringInfos />
                    <InitialVariables />
                </Objet>
            </Positions>
            <Events>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Basic breakout game" />
                    <Com2 value="Original game by Mitsumasa&#x0A;( http://sebastien.beltzung.free.fr/wiki/wakka.php?wiki=JeuxVideo )&#x0A;&#x0A;Enhanced by 4ian ( Compil Games )" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions />
                    <Actions>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="barre" />
                            <Parametre value='SourisX(&quot;&quot;,0)' />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Make ball moving for the first time" />
                    <Com2 value="Faire bouger initiallement la balle" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Arret" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceAL" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="-45+Random(5)-Random(5)&#x0A;" />
                            <Parametre value="250" />
                            <Parametre value="1" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Handle collision with brick:&#x0A;Each time, we test where is located the ball, and we can it bouncing according to its position" />
                    <Com2 value="Collision avec les briques :&#x0A;A chaque fois, on teste où est la balle par rapport à la brique, et on fait rebondir la balle selon." />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="CollisionNP" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="brick" />
                            <Parametre value="" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="ValeurAngle" />
                            <Parametre value="balle.Angle()" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                    <Events>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" loc="true" Contraire="false" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.X()+2" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" loc="true" />
                                    <Parametre value="balle" />
                                </Action>
                                <Action>
                                    <Type value="AddForceAL" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="180-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                                    <Parametre value="250" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="MettreX" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.X()-balle.Width()" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosX" loc="true" Contraire="false" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.X()+brick.Width()-brick.Width()/2" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" loc="true" />
                                    <Parametre value="balle" />
                                </Action>
                                <Action>
                                    <Type value="AddForceAL" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="180-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                                    <Parametre value="250" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="MettreX" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.X()+brick.Width()" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" loc="true" Contraire="false" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.Y()+1" />
                                    <Parametre value="&lt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" loc="true" />
                                    <Parametre value="balle" />
                                </Action>
                                <Action>
                                    <Type value="AddForceAL" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="0-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                                    <Parametre value="250" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="MettreY" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.Y()-balle.Height()" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions>
                                <Condition>
                                    <Type value="PosY" loc="true" Contraire="false" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.Y()+brick.Height()-brick.Height()/2" />
                                    <Parametre value="&gt;" />
                                </Condition>
                            </Conditions>
                            <Actions>
                                <Action>
                                    <Type value="Arreter" loc="true" />
                                    <Parametre value="balle" />
                                </Action>
                                <Action>
                                    <Type value="AddForceAL" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="0-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                                    <Parametre value="250" />
                                    <Parametre value="1" />
                                </Action>
                                <Action>
                                    <Type value="MettreY" loc="true" />
                                    <Parametre value="balle" />
                                    <Parametre value="brick.Y()+brick.Height()" />
                                    <Parametre value="=" />
                                </Action>
                            </Actions>
                        </Event>
                        <Event disabled="false" folded="false">
                            <Type value="BuiltinCommonInstructions::Standard" />
                            <Conditions />
                            <Actions>
                                <Action>
                                    <Type value="Delete" loc="true" />
                                    <Parametre value="brick" />
                                    <Parametre value="" />
                                </Action>
                            </Actions>
                        </Event>
                    </Events>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Collision with borders" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="ValeurAngle" />
                            <Parametre value="balle.Angle()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="balle" />
                        </Action>
                        <Action>
                            <Type value="AddForceAL" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="0-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                            <Parametre value="250" />
                            <Parametre value="1" />
                        </Action>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosX" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="800" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="ValeurAngle" />
                            <Parametre value="balle.Angle()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="balle" />
                        </Action>
                        <Action>
                            <Type value="AddForceAL" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="180-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                            <Parametre value="250" />
                            <Parametre value="1" />
                        </Action>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="799" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosX" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="0" />
                            <Parametre value="&lt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="ValeurAngle" />
                            <Parametre value="balle.Angle()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="balle" />
                        </Action>
                        <Action>
                            <Type value="AddForceAL" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="180-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                            <Parametre value="250" />
                            <Parametre value="1" />
                        </Action>
                        <Action>
                            <Type value="MettreX" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Collision with play racket" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="barre" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="ValeurAngle" />
                            <Parametre value="balle.Angle()" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="balle" />
                        </Action>
                        <Action>
                            <Type value="AddForceAL" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="-balle.Variable(ValeurAngle)+Random(5)-Random(5)" />
                            <Parametre value="250" />
                            <Parametre value="1" />
                        </Action>
                        <Action>
                            <Type value="MettreY" loc="true" />
                            <Parametre value="balle" />
                            <Parametre value="barre.Y()-10" />
                            <Parametre value="=" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Gameover" />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="PosY" loc="true" Contraire="false" />
                            <Parametre value="balle" />
                            <Parametre value="600" />
                            <Parametre value="&gt;" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Scene" loc="true" />
                            <Parametre value="" />
                            <Parametre value='&quot;Pong&quot;' />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles />
</Game>
