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                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="While ball is not in a hole, make it move toward the magnet." />
                    <Com2 value="Faire bouger la balle tant qu&apos;elle ne touche pas un trou" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
                            <Parametre value="Balle" />
                            <Parametre value="Tombe" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceVers" loc="true" />
                            <Parametre value="OmbreBalle" />
                            <Parametre value="Aimant" />
                            <Parametre value="1/Balle.Distance(Aimant)*400" />
                            <Parametre value="0.25" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Don&apos;t move when ball is over the magnet." />
                    <Com2 value="" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
                            <Parametre value="Balle" />
                            <Parametre value="Aimant" />
                        </Condition>
                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
                            <Parametre value="Balle" />
                            <Parametre value="Tombe" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="OmbreBalle" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="255.000000" b="128.000000" textR="0.000000" textG="0.000000" textB="0.000000" />
                    <Com1 value="Make the ball fall in an hole, until it reach the bottom of the hole." />
                    <Com2 value="Faire tomber la balle dans un trou tant qu&apos;elle ne touche pas le fond" />
                </Event>
                <Event disabled="false" folded="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
                            <Parametre value="OmbreBalle" />
                            <Parametre value="Trou" />
                        </Condition>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="true" />
                            <Parametre value="OmbreBalle" />
                            <Parametre value="ZonePerdu" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Balle" />
                            <Parametre value="Tombe" />
                            <Parametre value="1" />
                            <Parametre value="=" />
                        </Action>
                        <Action>
                            <Type value="Arreter" loc="true" />
                            <Parametre value="OmbreBalle" />
                        </Action>
                        <Action>
                            <Type value="AddForceVers" loc="true" />
                            <Parametre value="OmbreBalle" />
                            <Parametre value="Trou" />
                            <Parametre value="150" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles />
</Game>
