msgid ""
msgstr ""
"Project-Id-Version: Game Develop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-03-21 18:22+0100\n"
"PO-Revision-Date: \n"
"Last-Translator: 4ian <CompilGames@gmail.Com>\n"
"Language-Team: 4ian ( Compil Games ) <CompilGames@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: s\n"
"X-Poedit-Language: English\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Poedit-Basepath: C:\\Users\\Florian\\Programmation\\Game Develop Editor\n"
"X-Poedit-SearchPath-0: C:\\Users\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-1: C:\\Users\\Florian\\Programmation\\GameDevelop\\GDL\\GDL\n"
"X-Poedit-SearchPath-2: C:\\Users\\Florian\\Programmation\\GameDevelop\\Extensions\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:64
msgid "Rapport de bug"
msgstr "Bug's report"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:71
msgid ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."
msgstr ""
"An error seems to have occured during\n"
"last session."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:89
msgid ""
"Il semble que Game Develop s'est fermé brusquement suite à une\n"
"erreur. Si ceci s'avère vrai, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, Game Develop ne devrait pas \n"
"en effet se fermer brusquement même si vous effectuez une fausse\n"
"manipulation.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."
msgstr ""
"It seems that Game Develop has closed abruptly after an\n"
"error. If this proves true, we apologize for the inconvenience\n"
"incurred. This is not your fault, Game Develop should not \n"
"abruptly quit even whatever the user make.You can help us correct the problem\n"
"by filling the error report."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:92
#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:112
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:142
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:167
msgid "Suivant"
msgstr "Next"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:100
msgid ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"
msgstr ""
"To help us solve the problem, try to describe the error\n"
"as precisely as you can. Indicate if possible:\n"
"-How error has happened (Click on a button ...)\n"
"-In which part of program (Scene editor, Choosing actions ...)"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:107
msgid ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton  \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"
msgstr ""
"Once you complete the error report\n"
"click on \"Create Report \". Send\n"
"then the file to our e-mail adress.\n"
"\n"
"Thank you!"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:109
msgid "Créer le rapport d'erreur"
msgstr "Create the error report"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:121
msgid ""
"Votre jeu a peut être pu être sauvegardé par Game Develop  ( sous le nom de Recup.jgd\n"
"dans le dossier du logiciel ).\n"
"\n"
"Game Develop va le rouvrir quand vous aurez fermé cette fenêtre."
msgstr ""
"Your game was maybe saved by Game Develop (with name Recup.jgd,\n"
"in the software folder).\n"
"\n"
"Game Develop will open this file when you close this window."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:126
msgid ""
"Vérifiez bien qu'il s'agit de votre jeu, et qu'il soit au complet.\n"
"Il n'est pas garanti que le jeu ait été enregistré complètement,\n"
"et il est possible qu'il s'agisse d'une sauvegarde ayant eu\n"
"lieu lors d'une ancienne erreur.\n"
"\n"
"Si il s'agit bien de votre jeu au complet, vous pourrez le\n"
"ré-enregistrer normalement."
msgstr ""
"Make sure it is your game, and it is complete.\n"
"There is no guarantee that the game has been completely saved,\n"
"and it is also possible that this game is a backup of an old bug.\n"
"\n"
"If it's your game and if all is all right, you can\n"
"save it as usual."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:132
msgid "Fermer et ouvrir le jeu"
msgstr "Close and open the game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:134
msgid "Fermer sans ouvrir le jeu"
msgstr "Close but don't open the game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:140
msgid "Explication"
msgstr "Explaination"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:141
msgid "Rapport d'erreur"
msgstr "Error's report"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:142
msgid "Votre jeu"
msgstr "Your game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:52
msgid ""
"Impossible d'écrire le fichier de mise à jour.\n"
"Vérifiez que vous possédez les droits requis pour écrire dans le dossier de Game Develop ou désactivez la vérification des mises à jour dans les préférences."
msgstr "Unable to write the update file.Please verify you own read and write permissions for the Game Develop directory or deactivate checking for updates in options."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:56
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:80
msgid "Erreur lors du chargement du fichier de mise à jour ( "
msgstr "Error while loading file containg updates information ("

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:80
msgid ""
" )\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
") Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:36
msgid "Choisir un fichier"
msgstr "Choose a file"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:39
msgid "Entrez le nom d'un fichier :"
msgstr "Enter a file name :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:43
msgid ""
"Le fichier devra être ou sera créé dans le répertoire...\n"
"-...de l'éditeur, quand vous éditez le jeu.\n"
"-...dans le répertoire du jeu, une fois le jeu compilé."
msgstr ""
"The file will have to be or will be created in the folder...\n"
"-...of the editor, when you are editing/testing the game.\n"
"-...in game folder, when the game will be compiled."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:49
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:58
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:168
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:55
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:205
msgid "Ok"
msgstr "Ok"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:51
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:60
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:170
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:57
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:207
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:63
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:93
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:95
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:158
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:79
msgid "Annuler"
msgstr "Cancel"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:53
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:62
msgid "Avancé"
msgstr "Advanced"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:40
msgid "Choisir l'axe du joystick"
msgstr "Choose joystick's axis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:42
msgid "Choisissez directement l'axe du joystick :"
msgstr "Choose directly Joystick axis :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:46
msgid "AxisX"
msgstr "AxisX"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:47
msgid "AxisY"
msgstr "AxisY"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:48
msgid "AxisZ"
msgstr "AxisZ"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:49
msgid "AxisR"
msgstr "AxisR"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:50
msgid "AxisU"
msgstr "AxisU"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:51
msgid "AxisPOV"
msgstr "AxisPOV"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:53
msgid "Axe"
msgstr "Axis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:104
msgid "Editer l'action"
msgstr "Edit the action"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:112
msgid "Choisissez une action à paramétrer."
msgstr "Choose an action to set up."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:119
msgid "Aucune action choisie"
msgstr "No action chosen"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:126
msgid "Choisissez une action dans le menu de gauche"
msgstr "Choose an action in left menu"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:127
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:152
msgid "Pour plus d'informations sur la condition, consultez l'aide."
msgstr "See Help for more information about the condition."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:140
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:163
msgid "Sélection des objets"
msgstr "Objects selection"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:142
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:168
msgid "Par défaut"
msgstr "Default"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:144
msgid "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."
msgstr "Only objects concerned by previous conditions and actions will be considered."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:146
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:172
msgid "Forcer en global"
msgstr "Force global"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:147
msgid "Tous les objets de la scène seront concernés par cette action."
msgstr "All objects will be considered by this action."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:161
msgid "Plus d'actions"
msgstr "More actions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:163
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:200
msgid "Ranger par objets"
msgstr "Sort by objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:172
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:209
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:160
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:81
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:219
msgid "Aide"
msgstr "Help"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:201
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:240
msgid "Paramètre :"
msgstr "Parameter :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:281
msgid "Toutes les actions"
msgstr "All actions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:301
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:339
msgid "Tous les objets"
msgstr "All objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:310
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:348
msgid "Objet"
msgstr "Object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:426
msgid ""
"L'action comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:536
msgid "Choisissez une police de caractère ( fichiers ttf, ttc )"
msgstr "Choose a font ( ttf/ttc files )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:548
msgid "Choisissez une musique ( fichiers ogg )"
msgstr "Choose a music ( ogg files )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:560
msgid "Choisissez un son ( fichiers wav )"
msgstr "Choose a sound ( wav file )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:601
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:646
msgid "oui"
msgstr "yes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:605
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:648
msgid "non"
msgstr "no"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:730
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:739
msgid "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."
msgstr ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:33
msgid "Choisir un bouton de la souris"
msgstr "Choose a mouse button"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:39
msgid "Bouton gauche"
msgstr "Left button"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:40
msgid "Bouton droit"
msgstr "Right button"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:41
msgid "Bouton central"
msgstr "Center button"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:42
msgid "Bouton spécial 1"
msgstr "Special button 1"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:43
msgid "Bouton spécial 2"
msgstr "Special button 2"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:45
msgid "Choisissez le bouton :"
msgstr "Choose the button :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:49
msgid "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"
msgstr "Click with a button to automatically select this latter from the list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:33
msgid "Choisir une touche du clavier"
msgstr "Choose a key"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:36
msgid "Cliquez sur la zone, puis appuyez sur une touche du clavier"
msgstr "Click on the area, and press a key"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:42
msgid "Touche choisie :"
msgstr "Chosen key :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:47
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:221
msgid "Fermer"
msgstr "Close"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
msgid ""
"Control droit : Oui\n"
"Control gauche : non"
msgstr ""
"Right Control : Yes\n"
"Left Control : No"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid "Choisissez la touche"
msgstr "Choose the key"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
msgid ""
"Alt droit : Oui\n"
"Alt gauche : non"
msgstr ""
"Right Alt : Yes\n"
"Left alt : No"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid ""
"Shift droit : Oui\n"
"Shift gauche : non"
msgstr ""
"Right Shift : Yes\n"
"Left Shift : No"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:126
msgid "Editer la condition"
msgstr "Edit the condition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:135
msgid "Choisissez une condition à paramétrer."
msgstr "Choose an condition to set up."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:144
msgid "Aucune condition choisie"
msgstr "No condition chosen"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:151
msgid "Choisissez une condition dans le menu de gauche"
msgstr "Choose a condition in left menu"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:170
msgid "Ne seront pris en compte que les objets concernés par les autres conditions de l'évènement."
msgstr "Only objects concerned by previous conditions will be considered."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:173
msgid "Tous les objets de la scène seront concernés par cette condition."
msgstr "All objects will be considered by this condition."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:178
msgid "Inversion"
msgstr "Inversion"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:182
msgid "Inverser la condition"
msgstr "Invert the condition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:184
msgid "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."
msgstr "Check so as to that the condition verify the reverse of what it should do."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:198
msgid "Plus de conditions"
msgstr "More conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:319
msgid "Toutes les conditions"
msgstr "All conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:455
msgid ""
"La condition comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"The condition has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:637
msgid "Choisissez Vrai ou Faux pour remplir le paramètre"
msgstr "Choose True or False to fill the parameter"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:637
msgid "Vrai ou Faux"
msgstr "True or False"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:639
msgid "Vrai"
msgstr "True"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:641
msgid "Faux"
msgstr "False"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:798
msgid ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."
msgstr ""
"Warning. This option is only available for backward compatibility.\n"
"It must not be used anymore in new game, and it might be removed in a next version."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:36
msgid "Choisir un calque"
msgstr "Choose a layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:45
msgid ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."
msgstr ""
"Choose one of the layer of the scene.\n"
"To add or modify layers,\n"
"use the layers editor of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:61
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:91
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:93
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:77
msgid "Choisir"
msgstr "Choose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:78
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixLayer.cpp:94
msgid "Calque de base"
msgstr "Base layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:55
msgid "Choisir un objet"
msgstr "Choose an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:69
msgid ""
"Choisissez un des objets de la scène.\n"
"Pour ajouter ou modifier des objets,\n"
"utilisez l'éditeur des objets."
msgstr ""
"Choose one of the objects of the scene.\n"
"To add or modify objects,\n"
"use the object editor of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:79
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:81
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:83
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:80
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:82
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:84
msgid "Choisissez un objet dans la liste"
msgstr "Choose an object in the list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:84
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:85
msgid "Objets"
msgstr "Objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:85
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:86
msgid "Groupes d'objets"
msgstr "Objects groups"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:86
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:87
msgid "Objets globaux"
msgstr "Global objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:95
msgid "Aucun"
msgstr "None"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:99
msgid "Choisir cet objet"
msgstr "Choose this object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:106
msgid "Pour ajouter des objets, utilisez l'éditeur d'objets"
msgstr "To add some objects, use the objects editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:108
msgid "Choisir ce groupe"
msgstr "Choose this group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:115
msgid "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"
msgstr "To add some groups, use the objects groups editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:173
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:222
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:148
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:186
msgid "Tous les objets de la scène"
msgstr "All objects groups of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:192
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:227
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:157
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:165
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:191
msgid "Tous les groupes de la scène"
msgstr "All groups of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjet.cpp:232
msgid "Tous les objets globaux"
msgstr "All globals objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:52
msgid "sd"
msgstr "sd"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:64
msgid ""
"Vous souhaitez accéder à une propriété\n"
"d'un objet. Choisissez l'objet auquel accéder."
msgstr "You want to access to an object's property.Choose the object."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:71
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:116
msgid "L'objet principal ("
msgstr "The main object ("

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:74
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:117
msgid "L'objet secondaire ("
msgstr "The secondary object ("

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:76
msgid "Un autre objet de la scène :"
msgstr "Another object of the scene :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:116
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixObjetExpression.cpp:117
msgid ")"
msgstr ")"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:70
msgid "Choisir un modèle d'évènement"
msgstr "Choose a template"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:85
msgid "Modèles d'évènements"
msgstr "Templates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:93
msgid ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."
msgstr ""
"Template allow you to add quickly one or several events\n"
"and to adapt them to your scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:97
msgid "Selectionnez un modèle dans la liste"
msgstr "Select a template in the list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:101
msgid "Description paramètre 1"
msgstr "Parameter 1 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:107
msgid "Description paramètre 2"
msgstr "Parameter 2 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:113
msgid "Description paramètre 3"
msgstr "Parameter 3 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:119
msgid "Description paramètre 4"
msgstr "Parameter 4 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:125
msgid "Description paramètre 5"
msgstr "Parameter 5 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:131
msgid "Description paramètre 6"
msgstr "Parameter 6 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:137
msgid "Description paramètre 7"
msgstr "Parameter 7 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:143
msgid "Description paramètre 8"
msgstr "Parameter 8 description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:156
msgid "Insérer"
msgstr "Insert"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:256
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:318
msgid "Tous les modèles"
msgstr "All templates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:267
msgid "Erreur lors du chargement : "
msgstr "Error while loading :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:305
msgid "Les évènements du modèle d'évènement manquent."
msgstr "The events of the template are missing."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:47
msgid "Choisir une variable"
msgstr "Choose a variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:60
msgid ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Choose the variable to use.\n"
"Note that you don't have to declare a variable in\n"
"the table so as to use it. Declaring a variable in this\n"
"table allow to assign it an initial value and to find it easily."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:100
msgid "Variable"
msgstr "Variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:101
msgid "Valeur initiale"
msgstr "Initial value"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:109
msgid "Ajouter une variable"
msgstr "Add a variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:110
msgid "Editer la valeur initiale de la variable"
msgstr "Edit the initial value of the variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:111
msgid "Supprimer la variable selectionnée"
msgstr "Delete the selected variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:113
msgid "Aide sur les variables initiales"
msgstr "Help about initial variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:175
msgid "Une variable portant ce nom existe déjà."
msgstr "A variable with this name already exists!"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:198
msgid "Impossible de trouver la variable à supprimer"
msgstr "Can't find the variable to delete !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ChoixVariableDialog.cpp:217
msgid "Impossible de trouver la variable à éditer"
msgstr "Can't find the variable to edit  !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:106
msgid "Compilation du jeu"
msgstr "Game compilation"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:120
msgid ""
"La compilation permet de rassembler \n"
"tous les éléments de votre jeu de façon \n"
"à pouvoir le distribuer.\n"
"Les futurs joueurs n'auront pas besoin \n"
"de posséder Game Develop."
msgstr ""
"The compilation assemble all\n"
"elements of your game so as to\n"
"distribute it.\n"
"The players won't need Game Develop\n"
"to play to your game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:133
msgid ""
"Game Develop vous propose deux types de compilation :\n"
"\n"
"-La compilation simple créé un dossier rassemblant les ressources \n"
"( images, sons... ) du jeu et l'executable.\n"
"\n"
"-La compilation en un fichier unique rassemble votre jeu en un fichier\n"
"unique, qui contient l'ensemble du jeu."
msgstr ""
"Game Develop offers two kind of compilation :\n"
"\n"
"-Simple compilation create a folder with your executable and some\n"
"needed files.\n"
"\n"
"-Single file compilation assemble all files in a unique executable file."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:137
msgid "Simple ( dossier contenant jeu et ressources )"
msgstr "Simple ( folder containing your game )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:138
msgid "Fichier exécutable unique ( compressé )"
msgstr "Single executable file ( compressed )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:140
msgid "Choisissez le type de compilation :"
msgstr "Choose the type of compilation:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:151
msgid ""
"Game Develop permet de générer votre jeu pour Microsoft Windows\n"
"et pour GNU/Linux. Notez cependant que la compilation en mode\n"
"\"Fichier executable unique\" n'est pas disponible pour GNU/Linux."
msgstr ""
"Game Develop can generate your game for Microsoft Windows\n"
"and for GNU/Linux. \"Single file compilation\" is howeverunavailable for GNU/Linux."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:153
msgid "Choisissez le(s) système(s) cible(s)"
msgstr "Choose the target system(s)"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:157
msgid "Microsoft Windows"
msgstr "Microsoft Windows"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:162
msgid "GNU/Linux"
msgstr "GNU/Linux"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:175
msgid ""
"Game Develop est prêt à générer votre jeu !\n"
"Cliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\n"
"où enregistrer votre jeu, et patientez jusqu'à la fin du processus."
msgstr ""
"Game Develop is ready to generate your game !\n"
"Click on \"Launch compilation\", choose a folder or a file\n"
"where save the game, and wait until process end."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:177
msgid "Lancer la compilation"
msgstr "Compile"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:179
msgid "Avancement"
msgstr "Progress"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:197
msgid ""
"La compilation est terminée. \n"
"Si Game Develop ne vous a rapporté  aucune erreur,  vous pouvez \n"
"retrouver votre jeu dans le dossier suivant :"
msgstr ""
"The compilation is terminated.\n"
"If Game Develop has not reported any errorr, you can\n"
"find your game in the following folder :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:199
msgid "Ouvrir le dossier contenant le jeu"
msgstr "Open the folder containing the game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:201
msgid "Découvrez maintenant comment..."
msgstr "Discover how to..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:202
msgid "Distribuer votre jeu"
msgstr "Distribute your game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:204
msgid "L'inscrire sur Compil Games Share"
msgstr "Register it on Compil Games Share"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:210
msgid "Type de compilation"
msgstr "Compilation type"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:211
msgid "Système cible"
msgstr "Target system"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:212
msgid "Lancement"
msgstr "Launch"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:213
msgid "Finalisation"
msgstr "Finalization"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:265
msgid "Choisissez un dossier, vierge de préférence, où créer votre jeu."
msgstr "Choose a folder, empty if possible, where create your game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:269
msgid "Vous devez choisir un répertoire où créer votre jeu."
msgstr "You must choose a directory where create your game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:269
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:280
msgid "Compilation annulée"
msgstr "Compilation canceled"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:276
msgid "Enregistrer le jeu final sous..."
msgstr "Save the game as..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:276
msgid "MonJeu.exe"
msgstr "MonJeu.exe"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:280
msgid "Vous devez choisir un fichier où créer votre jeu."
msgstr "You must choose a file so as to create your game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:302
msgid "Impossible de copier vide.png dans le répertoire de compilation.\n"
msgstr "Unable to copy vide.png in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:400
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:732
msgid "Impossible de supprimer le fichier "
msgstr "Unable to delete the file"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:424
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:428
msgid "Impossible de copier l'extension \""
msgstr "Unable to copy extension \""

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:439
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:528
msgid "Impossible de créer l'executable Windows dans le répertoire de compilation.\n"
msgstr "Unable to create windows executable in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:442
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:531
msgid "Impossible de créer l'executable gdl.dll dans le répertoire de compilation.\n"
msgstr "Unable to create gdl.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:445
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:534
msgid "Impossible de créer l'executable sfml-audio.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-audio.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:448
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:537
msgid "Impossible de créer l'executable sfml-graphics.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-graphics.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:451
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:540
msgid "Impossible de créer l'executable sfml-network.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-network.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:454
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:543
msgid "Impossible de créer l'executable sfml-system.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-system.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:457
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:546
msgid "Impossible de créer l'executable sfml-window.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-window.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:460
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:549
msgid "Impossible de copier libsndfile-1.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy libsndfile-1.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:463
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:552
msgid "Impossible de copier openal32.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy openal32.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:466
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:555
msgid "Impossible de copier mingwm10.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy mingwm10.dll in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:473
msgid "Impossible de créer l'executable Linux dans le répertoire de compilation.\n"
msgstr "Unable to create linux executable in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:476
msgid "Impossible de créer le script executable Linux dans le répertoire de compilation.\n"
msgstr "Unable to create linux script executable in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:479
msgid "Impossible de créer libFLAC.so.7 dans le répertoire de compilation.\n"
msgstr "Unable to create libFLAC.so.7 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:482
msgid "Impossible de créer libfreetype.so.6 dans le répertoire de compilation.\n"
msgstr "Unable to create libfreetype.so.6 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:485
msgid "Impossible de créer libgdl.so dans le répertoire de compilation.\n"
msgstr "Unable to create libgdl.so in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:488
msgid "Impossible de créer libopenal.so.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libopenal.so.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:491
msgid "Impossible de créer libsfml-audio.so.2.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml-audio.so.2.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:494
msgid "Impossible de créer libsfml-graphics.so.2.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml-graphics.so.2.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:497
msgid "Impossible de créer libsfml-network.so.2.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml-network.so.2.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:500
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:503
msgid "Impossible de créer libsfml-system.so.2.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml-system.so.2.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:506
msgid "Impossible de créer libsfml-window.so.2.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml-window.so.2.0 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:509
msgid "Impossible de créer libsndfile.so.1 dans le répertoire de compilation.\n"
msgstr "Unable to copy libsndfile.so.1 in compilation directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:518
msgid "Impossible de copier le fichier "
msgstr "Unable to copy file"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:573
msgid "Un fichier n'a pas été trouvé lors de la compilation :\n"
msgstr "A file was not found during compilation :\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:580
msgid "Impossible de copier le fichier MonJeu.exe depuis le répertoire de compilation vers le répertoire final.\n"
msgstr "Unable to copy MonJeu.exe from compilation directory to final directory.\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:585
msgid "La création d'un executable seul n'est pas disponible pour GNU/linux."
msgstr "Creating a single executable is unavailable for GNU/Linux."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:585
msgid "Non disponible"
msgstr "Unavailable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:612
msgid "Erreur lors de la copie de"
msgstr "Error(s) during copy of"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:724
msgid "Impossible de créer le répertoire de compilation : "
msgstr "Unable to create compilation directory :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:32
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:141
msgid "Console Game Develop"
msgstr "Game Develop Console"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:45
msgid ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."
msgstr ""
"Note that the information displayed by the console are not\n"
"necessarily intended to be used directly by the user."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:45
msgid "Convertir un jeu JRC 3.1.60 vers Game Develop"
msgstr "Convert a game JRC 3.1.60 to Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:47
msgid ""
"Cet outil va convertir un jeu crée avec Jeu de Rôle Creator 3.1.60\n"
"en un jeu éditable avec Game Develop"
msgstr ""
"This tool is going to convert a game created by Jeu de Rôle Creator 3.1.60\n"
"to a Game Develop game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:49
msgid "Jeu à convertir"
msgstr "Game to convert"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:52
msgid "Aucun jeu choisi"
msgstr "No game chosen"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:58
msgid "Avancement de la conversion"
msgstr "Progress of the conversion"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:63
msgid "Aucune information sur l'avancement"
msgstr "No informations about progress"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:68
msgid "Lancer la conversion"
msgstr "Launch conversion"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:102
msgid "Choisissez un jeu créé avec Jeu de Rôle Creator 3.1.60"
msgstr "Choose a game created with Jeu de Rôle Creator 3.1.60"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:79
msgid "Créer un modèle d'évènements"
msgstr "Create a template"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:88
msgid ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."
msgstr ""
"You can create a template from actual events of the scene\n"
"A template allow to automatically and quickly create events,\n"
"just filling in some parameters."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:101
msgid "Nom du modèle :"
msgstr "Template name :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:105
msgid "Description du modèle :"
msgstr "Template description :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:118
msgid ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"
msgstr ""
"Search this\n"
"in parameters of\actions and conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:122
msgid "Description qui sera donnée à l'insertion"
msgstr "Description that will be given"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:126
msgid "Exemple : MonObjet"
msgstr "Example : MyObject"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:130
msgid "Exemple : Entrez l'objet servant de héros."
msgstr "Example : Enter the name of the Hero object."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:169
msgid "Informations sur le modèle"
msgstr "Information on the template"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:170
msgid "Paramètres"
msgstr "Parameters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:176
msgid "Créer"
msgstr "Create"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:258
msgid "Choisissez où enregistrer le modèle"
msgstr "Choose where save the template"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:267
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, qu'il n'est pas protégé en écriture, et que vous possèdez les autorisations nécessaires."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:272
msgid "Le modèle a été correctement créé."
msgstr "The template was correctly created."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:64
msgid "A propos de Game Develop"
msgstr "About Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:77
msgid "Game Develop"
msgstr "Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:81
msgid "a été créé par"
msgstr "was created by"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:84
msgid "Florian \"4ian\" Rival de"
msgstr "Florian \"4ian\" Rival de"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:86
msgid "Compil Games"
msgstr "Compil Games"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:92
msgid "Aide et support"
msgstr "Help & Support"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:95
msgid "Support, aide, réponses aux suggestions sur notre site :"
msgstr "Support, assistance, answers to the suggestions on our site:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:113
msgid ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"
msgstr ""
"·Game DevelopGame Develop is a freeware, meaning it is totally free.-You can use the software, for personal or commercial use.-The software is provided 'as-is', without any express or implied warranty.-You can distribute the software to anybody provided you don't require money for it, you don't claim to be the author and you distribute the entire software with its installer.-You must not try to decompile the software.·Games created with Game Develop-The author of Game Develop is not liable for games made with the software.-If you create a game with Game Develop, an acknowledgment in the game documentation would be appreciated but is not required.·If you have any questionsContact the author : CompilGames@gmail.com\n"
"Go on our website : http://www.compilgames.net"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:122
msgid "Programmé en C++, compilé avec GCC, avec l'aide de Code::Blocks"
msgstr "Programmed in C++, compiled with GCC, with the help of Code:: Blocks"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:135
msgid "Utilise les bibliothèques SFML et WxWidgets"
msgstr "Use SFML and wxWidgets libraries"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:146
msgid "Merci à toute la communauté et utilisateurs de Game Develop"
msgstr "Thanks to all the community and users of Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:151
msgid "A propos"
msgstr "About"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:152
msgid "Licence"
msgstr "Licence"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Credits.cpp:153
msgid "Remerciements"
msgstr "Thanks"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:100
msgid "Objet :"
msgstr "Object :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:105
msgid "Supprimer cet objet"
msgstr "Delete this object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:420
msgid "Général"
msgstr "General"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:132
msgid "Jouer la scène"
msgstr "Play the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:133
msgid "Mettre en pause la scène"
msgstr "Pause the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:135
msgid "Avancer d'une étape"
msgstr "Step"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:137
msgid "Ajouter un objet"
msgstr "Add an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:138
msgid "Ajouter une variable de la scène"
msgstr "Add a scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:139
msgid "Ajouter une variable globale"
msgstr "Add a global variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:160
msgid "Images par secondes ( FPS )"
msgstr "Frame per seconds ( FPS )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:161
msgid "Temps depuis la dernière image"
msgstr "Time elapsed since the last image"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:162
msgid "Nombres d'objets"
msgstr "Number of objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:163
msgid "Nombres d'images"
msgstr "Number of images"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:164
msgid "Taille de la fenêtre"
msgstr "Window's size"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:165
msgid "Position de la souris sur la fenêtre"
msgstr "Position of the mouse over the window"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:166
msgid "Temps depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:168
msgid "Variables de la scène"
msgstr "Scene variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:248
msgid " i/s"
msgstr "fps"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:278
msgid "Variables globales"
msgstr "Globals variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:295
msgid "objets"
msgstr "objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:434
msgid "Spécifique"
msgstr "Specific"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:448
msgid "Variables"
msgstr "Variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:484
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:499
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:514
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:533
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:542
msgid "Entrez la nouvelle valeur"
msgstr "Enter the new value"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:484
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:499
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:533
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:542
msgid "Edition d'une valeur"
msgstr "Editing a value"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:488
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:503
msgid ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."
msgstr ""
"Unable to modify the value.\n"
"The value entered is either incorrect or the property is read-only."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:514
msgid "Edition d'une variable"
msgstr "Editing a variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:569
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:591
msgid "Entrez le nom de la nouvelle variable"
msgstr "Type the name of the new variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:569
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:579
msgid "Ajout d'une variable de la scène"
msgstr "Adding a scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:575
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:597
msgid "Une variable avec ce nom existe déjà"
msgstr "A variable with this name already exists!"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:579
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:601
msgid "Entrez la valeur de la variable"
msgstr "Enter the value of the variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:591
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:601
msgid "Ajout d'une variable globale"
msgstr "Adding a global variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:627
msgid "Impossible de créer l'objet."
msgstr "Unable to create object."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:634
msgid "Entrez la position X de l'objet"
msgstr "Enter the X position of the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:634
#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:635
msgid "Ajout d'un objet"
msgstr "Adding an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:635
msgid "Entrez la position Y de l'objet"
msgstr "Enter the object's Y position"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:130
msgid "Premier démarrage de Game Develop"
msgstr "First startup of"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:162
msgid ""
"Game Develop vous permet de créer vos propres jeux de façon \n"
"simple et rapide.  La création s'effectue au moyen de l'éditeur,\n"
"et aucune connaissance particulière n'est demandée pour\n"
"utiliser Game Develop."
msgstr ""
"Game Develop allows you to create your own gameseasily and quickly. The creation is done using the editor,\n"
"and no special knowledge is required to\n"
"use Game Develop."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:170
msgid ""
"Cet écran s'affiche au premier démarrage,  afin de vous guider\n"
"pour vos premiers pas avec le logiciel et pour que vous soyez\n"
"rapidement en mesure de créer vos propres jeux.\n"
"Cliquez sur suivant pour continuer."
msgstr ""
"This screen displays at the first startup to help you\n"
"during your first steps with the software.\n"
"Click Next to continue."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:174
#, fuzzy
msgid ""
"Game Develop est un freeware.  Si vous l'avez payé autrement \n"
"que par un don à l'auteur, nous vous recommandons d'obtenir\n"
"un remboursement."
msgstr "Game Develop is a freeware."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:222
msgid ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci  vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."
msgstr ""
"Game Develop checks by default at startup if new updates are\n"
"available. If you have a firewall, it is possible that it will ask\n"
"if the software can access the internet. In this case, answer by yes."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:226
msgid "Vérifier les mises à jour au démarrage"
msgstr "Check for updates at startup"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:240
msgid ""
"Si vous débutez, en plus des guides et tutoriels ( voir page suivante ), vous pouvez\n"
"activer le mode simple. Celui ci désactive certaines options de Game Develop qui ne\n"
"sont pas utiles au débutant, afin d'éviter de vous perdre dans des fonctionnalités\n"
"qui n'ont pas d'intêret à ce stade.\n"
"Vous pourrez désactiver ce mode en allant dans le menu Outils > Mode Simple."
msgstr ""
"If you're new, guidebooks and tutorials (see next page), you can\n"
"enable the simple mode. This one disables certain options of Game Develop\n"
"which are not useful to the beginner, to avoid getting lost in the functionality\n"
"which did not matter at this stage.\n"
"You can disable this mode using Tools > Simple Mode."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:244
msgid "Activer le mode Simple"
msgstr "Activate the simple mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:280
msgid ""
"Pour commencer à utiliser Game Develop,  lisez le guide de démarrage,\n"
"disponible dans l'aide."
msgstr ""
"To get started with Game Develop, read the \"Getting started manual\",\n"
"available in Help."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:284
msgid "Guide de démarrage"
msgstr "Getting started guide"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:294
msgid ""
"Il est aussi recommandé de lire le tutoriel Pas à Pas pour Game Develop.\n"
"Inutile de chercher sur internet, il est livré avec le logiciel."
msgstr ""
"It is also recommended to read the tutorial for Game Develop.\n"
"No need to search the internet, it is bundled with the software."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:298
msgid "Tutoriel"
msgstr "Tutorial"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:308
msgid ""
"Vous pouvez ensuite ouvrir les différents exemples disponibles pour voir \n"
"les différentes possibilités de création."
msgstr ""
"You can then open the various examples available so as to discover\n"
"different possibilities of game creation."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:312
msgid "Exemples"
msgstr "Examples"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:322
msgid ""
"Si vous avez un problème au cours de la création de votre jeu, reportez\n"
"vous à l'aide, qui contient une explication pour chaque partie du \n"
"programme. Si vous ne trouvez pas de solution ou si vous rencontrez un\n"
"bug, visitez notre forum ou notre wiki."
msgstr ""
"If you have a problem during the creation of your game, try\n"
"searching in Help file, which contains an explanation for each part of \n"
"the program. If you can not find a solution or if a bug occured,\n"
"please visit our forum or wiki."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:328
msgid "Forum"
msgstr "Forum"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:332
msgid "Wiki"
msgstr "Wiki"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:350
msgid "Présentation"
msgstr "Overview"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:352
msgid "Paramétrage"
msgstr "Setup"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:354
msgid "Débuter avec Game Develop"
msgstr "Getting started with Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditCommentaire.cpp:33
msgid "Editer le commentaire"
msgstr "Edit the comment"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditCommentaire.cpp:37
msgid "Couleur du commentaire"
msgstr "Comment's color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditCommentaire.cpp:38
msgid "Cliquez pour choisir"
msgstr "Click to choose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditCommentaire.cpp:41
msgid "Textes du commentaire"
msgstr "Texts of the comment"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditDossier.cpp:37
msgid "Editer le dossier"
msgstr "Edit the folder"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditDossier.cpp:41
msgid "Couleur du dossier"
msgstr "Folder's color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditDossier.cpp:46
msgid "Texte du dossier"
msgstr "Folder's text"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditDossier.cpp:52
msgid "Nom du dossier"
msgstr "Folder's name"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditDossier.cpp:54
msgid "Le nom du dossier doit être unique dans la scène."
msgstr "The name of the folder must be unique within the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:84
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:100
msgid "Editer l'expression"
msgstr "Edit the expression"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:105
msgid "Opérations courantes"
msgstr "Simples operations"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:108
msgid "+"
msgstr "+"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:110
msgid "-"
msgstr "-"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:112
msgid "*"
msgstr "*"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:114
msgid "/"
msgstr "/"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:117
msgid "Opérations complexes"
msgstr "Complex operations"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:120
msgid "("
msgstr "("

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:124
msgid "^"
msgstr "^"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:125
msgid "x^n éleve x à la puissance n"
msgstr "x^n raise x to power n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:127
msgid "E10"
msgstr "E10"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:130
msgid "sqrt(x) calcule la racine carrée de x."
msgstr "sqrt(x) compute the square root of x."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:133
msgid "Racine n-ième. nthroot(27, 3) donnera 3"
msgstr "Nth root of a number. nthroot(27, 3) will return 3."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:135
msgid "exp"
msgstr "exp"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:137
msgid "log"
msgstr "log"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:139
msgid "cos"
msgstr "cos"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:141
msgid "sin"
msgstr "sin"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:143
msgid "tan"
msgstr "tan"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:145
msgid "abs"
msgstr "abs"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:146
msgid "abs(x) renvoie la valeur absolue de x."
msgstr "abs(x) return the absolute value of x."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:148
msgid "acos"
msgstr "acos"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:152
msgid "asin"
msgstr "asin"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:156
msgid "atan"
msgstr "atan"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:160
msgid "int"
msgstr "int"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:161
msgid "int(x) convertit x en un entier."
msgstr "in(x) convert x in an integer."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:169
msgid "Propriétés des objets"
msgstr "Objects properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:173
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:183
msgid "Ajouter"
msgstr "Add"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:179
msgid "Valeurs spéciales"
msgstr "Special values"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:290
msgid "Toutes les proprietés"
msgstr "All properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:293
msgid "Toutes les valeurs spéciales"
msgstr "All special values"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:554
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditExpression.cpp:566
msgid "Paramètre"
msgstr "Parameter"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:61
msgid "Modifier les paramètres du calque"
msgstr "Modify the parameters of the layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:64
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:53
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:133
msgid "Nom :"
msgstr "Name :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:68
msgid "Visible"
msgstr "Visible"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:72
msgid "Caméras"
msgstr "Cameras"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:75
msgid "Caméra n°"
msgstr "Camera No."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:79
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:158
msgid "Supprimer"
msgstr "Delete"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:81
msgid "Ajouter une autre caméra"
msgstr "Add another camera"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:84
msgid "Edition de la camera"
msgstr "Editing the camera"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:88
msgid "Taille personnalisée :"
msgstr "Personalized size :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:94
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:151
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:192
msgid "x"
msgstr "x"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:101
msgid "Zone de rendu personnalisée :"
msgstr "Personalized viewport :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:105
msgid "De"
msgstr "From"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:107
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:112
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:168
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:213
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:217
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:230
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:235
msgid "0"
msgstr "0"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:110
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:120
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:215
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:233
msgid ";"
msgstr ";"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:115
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:90
msgid "à"
msgstr "to"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:117
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:122
msgid "1"
msgstr "1"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:127
msgid ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."
msgstr "For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.By default, a camera has a viewport which covers the entire window."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:194
msgid "Le nom entré est incorrect."
msgstr "The name is incorrect"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:376
msgid "Impossible d'enlever l'unique camera du calque."
msgstr "The layer must have at least one camera."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:53
msgid "Créer un lien vers une autre scène"
msgstr "Create a link to another scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:62
msgid ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène à celle ci."
msgstr ""
"A link allow to insert the events of another scene to\n"
"this one."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:72
msgid "Lien vers la scène :"
msgstr "Link to the scene :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:75
msgid "Nom de la scène liée"
msgstr "Name of the linked scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:78
msgid "Inclure"
msgstr "Include"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:81
msgid "Tous les évènements de la scène"
msgstr "Every scene's events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:85
msgid "Seulement les évènements"
msgstr "Only the events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:88
msgid "Numéro de l'évènement de départ"
msgstr "Number of the first event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:93
msgid "Numéro de l'évènement de fin"
msgstr "Number of the last event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:95
msgid "(inclus)"
msgstr "(included)"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditLink.cpp:100
msgid ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."
msgstr ""
"Remember to update the numbers of the events if\n"
"you delete or add events in the scene linked."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:60
msgid "Editer le groupe d'objets"
msgstr "Edit the objects group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:69
msgid ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."
msgstr ""
"Objects group allow to use the name of the group\n"
"to refer to all objects it contains."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:93
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:128
msgid "Supprimer l'objet"
msgstr "Delete the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:117
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:261
msgid "Supprimer l'objet selectionné"
msgstr "Delete the selected object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:119
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:124
msgid "Aide de l'éditeur de groupes d'objets"
msgstr "Objects group editor help"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:158
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:212
msgid "Tous les objets du groupe"
msgstr "All objects of the group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:206
msgid "L'objet est déjà dans ce groupe."
msgstr "The object is already in this group."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:223
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:523
msgid "Aucun objet sélectionnée"
msgstr "No object selected"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:80
msgid "Editer les options avancées d'un objet sur la scène"
msgstr "Edit the properties of the object on the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:90
msgid "Objet concerné :"
msgstr "Concerned object :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:92
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:55
msgid "Sans Nom"
msgstr "Noname"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:109
msgid "Position"
msgstr "Position"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:112
msgid "X :"
msgstr "X :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:115
msgid "Coordonnée X de l'objet sur la scène"
msgstr "X coordinate of the object on the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:117
msgid "Y :"
msgstr "Y :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:120
msgid "Coordonnée Y de l'objet sur la scène."
msgstr "Y coordinate of the object on the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:124
msgid "Taille"
msgstr "Size"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:128
msgid "Taille personnalisée"
msgstr "Personalized size"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:133
msgid "Largeur :"
msgstr "Width :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:138
msgid "Hauteur :"
msgstr "Height :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:146
msgid "Calque"
msgstr "Layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:151
msgid "Calque de l'objet :"
msgstr "Object's layer :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:156
msgid ""
"Mettez un nom de calque vide pour mettre l'objet\n"
"sur le calque de base."
msgstr ""
"Type a blank name to place the object on the\n"
"base layer."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:162
msgid "Plan"
msgstr "Z order"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:166
msgid "Plan n° :"
msgstr "Z order :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:169
msgid "Plan initial de l'objet sur la scène."
msgstr "Initial Z order of the object on the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:172
#, fuzzy
msgid ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."
msgstr "0 by default. "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:187
msgid "Insérer un évènement\tINSERT"
msgstr "Insert an event\tINSERT"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:190
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:382
msgid "Insérer un commentaire"
msgstr "Insert a comment"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:194
msgid "Un sous évènement"
msgstr "A sub-event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:197
msgid "Un lien"
msgstr "A link"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:200
msgid "Insérer..."
msgstr "Insert..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:202
msgid "Supprimer cet évènement\tDEL"
msgstr "Delete this event\tDEL"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:202
msgid "Supprimer l'évènement complet ( Action et Condition ) de la scène"
msgstr "Delete the whole event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:206
msgid "Annuler\tCtrl-Z"
msgstr "Cancel\tCtrl-Z"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:390
msgid "Annuler les modifications précédentes"
msgstr "Cancel changes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:209
msgid "Refaire\tCtrl-Y"
msgstr "Redo\tCtrl-Y"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:209
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:391
msgid "Rétablir les modifications annulées"
msgstr "Redo changes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:212
msgid "Supprimer l'historique"
msgstr "Delete the historic"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:215
msgid "Copier cet évènement\tCtrl-C"
msgstr "Copy this event\tCtrl-C"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:218
msgid "Couper cet évènement\tCtrl-X"
msgstr "Cut this event\tCtrl-X"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:222
msgid "Avant"
msgstr "Before"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:224
msgid "Après\tCtrl-V"
msgstr "After\tCtrl-V"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:226
msgid "En tant que sous évènement\tCtrl-Shift-V"
msgstr "As sub event\tCtrl-Shift-V"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:228
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:254
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:283
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:291
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:299
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:476
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:145
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:223
msgid "Coller"
msgstr "Paste"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:229
msgid "Editer cette condition"
msgstr "Edit this condition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:233
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:287
msgid "Ajouter une condition"
msgstr "Add a condition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:237
msgid "Supprimer la condition"
msgstr "Delete the condition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:241
msgid "...toutes les conditions"
msgstr "...all conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:244
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:273
msgid "...les sous évènements"
msgstr "...sub events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:246
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:275
msgid "Supprimer..."
msgstr "Delete..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:248
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:277
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:474
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:139
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:221
msgid "Copier"
msgstr "Copy"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:251
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:280
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:475
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:142
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:222
msgid "Couper"
msgstr "Cut"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:258
msgid "Editer cette action"
msgstr "Edit this action"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:262
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:295
msgid "Ajouter une action"
msgstr "Add an action"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:266
msgid "Supprimer cette action"
msgstr "Delete this action"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:270
msgid "...toutes les actions"
msgstr "...all actions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:303
msgid "Editer le lien"
msgstr "Edit the link"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:380
msgid "Insérer un évènement"
msgstr "Insert an event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:381
msgid "Insérer un sous-évènement"
msgstr "Insert a sub event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:383
msgid "Insérer un lien vers des évènements"
msgstr "Insert a link to some events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:385
msgid "Supprimer l'évènement selectionné"
msgstr "Delete selected event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:387
msgid "Ajouter des évènements depuis un modèle"
msgstr "Add events from a template"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:388
msgid "Créer un modèle d'évènements depuis la scène"
msgstr "Create a template from current events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:393
msgid "Copier l'évènement selectionné"
msgstr "Copy selected event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:394
msgid "Couper l'évènement selectionné"
msgstr "Cut selected event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:395
msgid "Coller après l'évènement selectionné"
msgstr "Paste after selected event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:398
msgid "Rechercher dans les évènements"
msgstr "Search in events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:400
msgid "Aide de l'éditeur d'évènements"
msgstr "Events editor Help"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:427
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:428
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:429
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:430
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:431
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:432
msgid "Evènement"
msgstr "Event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:427
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:428
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:429
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:430
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:431
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:432
msgid "Edition de l'évènement"
msgstr "Edition of the event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:453
msgid "Insertion"
msgstr "Insert"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:455
msgid "Ajouter un évènement"
msgstr "Add an event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:456
msgid "Ajouter un sous-évènement"
msgstr "Add a sub event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:457
msgid "Ajouter un commentaire"
msgstr "Add a comment"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:458
msgid "Ajout. un lien"
msgstr "Add a link"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:461
msgid "Suppression"
msgstr "Delete"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:463
msgid "Supprimer l'évènement"
msgstr "Delete the event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:466
msgid "Annulation"
msgstr "Cancelling"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:469
msgid "Refaire"
msgstr "Redo"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:472
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:219
msgid "Presse papiers"
msgstr "Clipboard"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:479
msgid "Modèles"
msgstr "Templates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:682
msgid ""
"Utilisez le clic droit pour ajouter des évènements, actions et conditions.\n"
"Vous pouvez ensuite double cliquer sur les évènements pour les éditer."
msgstr ""
"Use right click to add events, actions or conditions.\n"
"You can then double click on events to edit them."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:889
msgid "Aucun endroit où insérer le modèle d'évènement."
msgstr "No place where insert the template."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:956
msgid "Aucun endroit où insérer le sous évènement"
msgstr "No place where insert the sub event"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:47
msgid "Paramètres principaux du jeu"
msgstr "Game's main's parameters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:57
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:140
msgid "Auteur :"
msgstr "Author :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:65
msgid "Taille fenêtre du jeu :"
msgstr "Window size :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:72
msgid "Modifier les paramètres du jeu"
msgstr "Modify game settings"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:73
msgid ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."
msgstr ""
"Modify the main parameters of the game :\n"
"Window size, game's name, author, loading screen..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:79
msgid "Scènes du jeu"
msgstr "Game's scenes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:81
msgid ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."
msgstr ""
"List of scene composing the game.\n"
"To begin, create a scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:86
msgid ""
"Le jeu commençera par la première \n"
"scène de la liste."
msgstr ""
"The game will begin on the first\n"
"scene of the list."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:88
msgid ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""
msgstr ""
"The game contains no scene,\n"
"you have to add one. Make a\n"
"right click on \"All scenes\" and\n"
"choose \"Add a scene\"."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:93
msgid "Editer la scène choisie"
msgstr "Edit the selected scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:94
msgid "Permet d'éditer la scène surlignée : Objets, Evenements..."
msgstr "Allow to edit the selected scene : Objects, Events..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:96
msgid "Editer les propriétés de la scène choisie"
msgstr "Edit"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:97
msgid "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."
msgstr "Clic to change the main parameters of the scene: Background color, Title ..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:59
msgid "Editer les paramètres du calque"
msgstr "Edit the layer properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:63
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:109
msgid "Ajouter un calque"
msgstr "Add a layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:66
msgid "Supprimer le calque"
msgstr "Delete the layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:70
msgid "Déplacer au dessus"
msgstr "Move over"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:73
msgid "Déplacer au dessous"
msgstr "Move below"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:107
msgid "Rafraichir la liste des calques"
msgstr "Refresh the layer list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:110
msgid "Supprimer le calque sélectionné"
msgstr "Delete the selected layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:112
msgid "Déplacer le calque au dessus"
msgstr "Move the layer over"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:113
msgid "Déplacer le calque au dessous"
msgstr "Move the layer below"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:263
msgid "Plus d'options d'édition ( clic droit sur la liste )"
msgstr "More edition options ( right click on the list )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:116
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:267
msgid "Aide de l'éditeur d'objets"
msgstr "Objects' editor help"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:184
msgid "Oui"
msgstr "Yes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:186
msgid "Non"
msgstr "No"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:197
msgid "Nouveau calque"
msgstr "New layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:209
msgid "Nouveau calque "
msgstr "New layer "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:286
msgid "Impossible de trouver le calque à supprimer !"
msgstr "Can't find the layer to delete !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:320
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:354
msgid "Impossible de trouver le calque à déplacer !"
msgstr "Can't find the layer to move  !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:109
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:262
msgid "Modifier les propriétés de l'objet"
msgstr "Change the object properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:118
msgid "Modifier les variables initiales"
msgstr "Modify inital variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:121
msgid "Modifier le nom de l'objet"
msgstr "Change the name of the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:207
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:159
msgid "Déplacer vers le haut"
msgstr "Move up"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:135
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:208
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:160
msgid "Déplacer vers le bas"
msgstr "Move down"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:203
msgid "Liste d'objets"
msgstr "Objects list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:209
msgid "Rechercher"
msgstr "Search"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:210
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:251
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:466
msgid "Rafraichir"
msgstr "Refresh"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:213
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:163
msgid "Objet sélectionné"
msgstr "Selected object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:215
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:213
msgid "Edition"
msgstr "Edition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:216
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:166
msgid "Editer le nom"
msgstr "Edit the name"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:258
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:116
msgid "Rafraichir la liste d'images"
msgstr "Refresh the image list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:265
msgid "Rechercher un objet"
msgstr "Find an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:421
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:793
msgid "L'objet à éditer n'a pas été trouvé."
msgstr "Can't find the object to edit"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:454
msgid "Aucun objet sélectionné"
msgstr "No object selected"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:467
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:474
msgid "Nouvel objet"
msgstr "New object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:502
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:685
msgid "L'objet a été correctement ajouté"
msgstr "The object was correctly added"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:549
msgid "Impossible de renommer l'objet : un autre objet porte déjà ce nom."
msgstr "Unable to rename the object : another object has already this name."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:574
msgid "Entrez l'objet à rechercher"
msgstr "Type the name to the object to search"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:574
msgid "Chercher un objet"
msgstr "Find an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:614
msgid "Impossible de trouver l'objet à copier"
msgstr "Unable to find the object to copy"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:635
msgid "Impossible de trouver l'objet à couper"
msgstr "Unable to find the object to cut"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:655
msgid "Pas d'objet à coller."
msgstr "No object to paste"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:663
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:670
msgid "Copie de "
msgstr "Copy of"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:697
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:735
msgid "L'objet à déplacer n'a pas été trouvé."
msgstr "The object to move was not found."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjets.cpp:73
msgid "Objets globaux à toutes les scènes"
msgstr "Global objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:77
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:165
msgid "Editer le groupe"
msgstr "Edit the group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:86
msgid "Modifier le nom"
msgstr "Change the name"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:90
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:118
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:157
msgid "Ajouter un groupe"
msgstr "Add a group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:93
msgid "Supprimer le groupe"
msgstr "Delete the group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:119
msgid "Supprimer le groupe selectionné"
msgstr "Delete the selected group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:120
msgid "Modifier le groupe"
msgstr "Edit the group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:121
msgid "Déplacer le groupe vers le haut"
msgstr "Move up"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:122
msgid "Déplacer le groupe vers le bas"
msgstr "Move down"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:155
msgid "Liste de groupes"
msgstr "Group's list"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:193
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:379
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:409
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:441
msgid "Tous les groupes d'objets de la scène"
msgstr "All group of objects of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:354
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:362
msgid "Nouveau groupe"
msgstr "New group"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:371
msgid "Le groupe a été correctement ajouté"
msgstr "The group was correctly added."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:394
msgid "Aucun groupe sélectionnée"
msgstr "No group selected"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:419
msgid "Contenu du groupe \""
msgstr "Contents of group \""

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:467
msgid "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."
msgstr "Unable to rename the groupe : another group has already this name."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:493
msgid "Tous les groupes de de la scène"
msgstr "All groups of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:496
msgid "Aucun groupe sélectionné"
msgstr "No group selected."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:112
msgid "Editer l'aspect initial de la scène"
msgstr "Edit the initial aspect of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:123
msgid "Editer les évènements de la scène."
msgstr "Edit the events of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:673
msgid "Scène"
msgstr "Scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:133
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:679
msgid "Evènements"
msgstr "Events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:184
msgid "Editeur de scène"
msgstr "Scene's editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:185
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:240
msgid "Editeur d'objets"
msgstr "Objects' editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:186
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:241
msgid "Editeur de calques"
msgstr "Layers' editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:187
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:256
msgid "Debugger"
msgstr "Debugger"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:211
msgid "Mode"
msgstr "Mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:214
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:266
msgid "Aperçu"
msgstr "Preview"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:217
msgid "Outils"
msgstr "Tools"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:244
msgid "Revenir à l'origine"
msgstr "Return to the initial position ( 0;0 )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:245
msgid "Zoom initial"
msgstr "Initial zoom"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:246
msgid "Grille"
msgstr "Grid"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:247
msgid "Editer la grille"
msgstr "Edit the grid"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:252
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:468
msgid "Jouer"
msgstr "Play"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:253
msgid "Jouer dans une fenêtre"
msgstr "Play in a window"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:254
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:469
msgid "Pause"
msgstr "Pause"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:425
msgid "Passer en mode édition"
msgstr "Go in edition mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:426
msgid "Passer en mode aperçu, pour tester la scène"
msgstr "Go in preview mode, so as to test the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:428
msgid "Afficher l'éditeur des objets de la scène"
msgstr "Show the object's editor of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:429
msgid "Afficher l'éditeur des calques de la scène"
msgstr "Show the layer's editor of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:431
msgid "Choisir l'objet à ajouter par l'intermédiaire du double clic."
msgstr "Choose the object to add with a double click."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:432
msgid "Choisir le calque sur lequel insérer l'objet."
msgstr "Chose the layer where insert the object."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:434
msgid "Revenir à la position 0;0"
msgstr "Return to the initial position ( 0;0 )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:435
msgid "Revenir au niveau de zoom initial"
msgstr "Return to the initial zoom level"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:437
msgid "Activer ou désactiver la grille"
msgstr "Activate or desactivate the grid"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:438
msgid "Paramétrer la grille"
msgstr "Configure the grid"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:463
msgid "Mode édition"
msgstr "Edition mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:464
msgid "Mode aperçu"
msgstr "Preview mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:471
msgid "Effacer toutes les variables globales actuelles du jeu"
msgstr "Erase all game's global variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:472
msgid "Afficher le debugger"
msgstr "Display the debugger"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:109
msgid "Editer les propriétés du jeu"
msgstr "Edit the property of the game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:119
msgid ""
"Vous pouvez régler les principaux paramètres de votre jeu,\n"
"ainsi que les écrans annexes, comme celui du chargement."
msgstr ""
"You can configure the main settings of your game,\n"
"and the secondary windows, as the loading screen."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:146
msgid "Taille de la fenêtre de jeu :"
msgstr "Size of the game's window :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:149
msgid ""
"Largeur de la fenêtre de jeu.\n"
"Généralement, 640, 800 ( défaut ) ou 1024."
msgstr ""
"Width of the game's window.\n"
"For example, 640, 800 ( Default ) or 1024."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:154
msgid ""
"Hauteur de la fenêtre de jeu.\n"
"Généralement, 480, 600 ( Défaut ) ou 768."
msgstr ""
"Height of the game's window.\n"
"For example, 480, 600 ( Default ) or 768."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:160
msgid "FPS maximum :"
msgstr "Maximum FPS :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:166
msgid "Sychronisation verticale"
msgstr "Vertical Synchronization :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:171
msgid "FPS minimum :"
msgstr "Minimum FPS :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:184
msgid "Afficher une fenêtre au lancement du jeu"
msgstr "Display a window at game startup"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:188
msgid "Taille de la fenêtre de chargement :"
msgstr "Size of the loading screen :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:202
msgid "Paramètre de la fenêtre :"
msgstr "Window's parameters :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:206
msgid "Afficher un texte :"
msgstr "Display a text :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:209
msgid "Chargement..."
msgstr "Loading..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:211
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:228
msgid "en"
msgstr "in"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:223
msgid "Afficher un pourcentage"
msgstr "Display a percentage"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:243
msgid "Afficher une image :"
msgstr "Display an image :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:248
msgid "Parcourir..."
msgstr "Browse..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:252
msgid "Bordure autour de la fenêtre"
msgstr "Border surrounding the window"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:255
msgid "Image lissée"
msgstr "Smoothed Image"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:262
msgid "Pressez une touche pour fermer l'aperçu"
msgstr "Press any key to close the preview"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:273
msgid "Paramètres du jeu"
msgstr "Game's parameters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:274
msgid "Ecran de chargement"
msgstr "Loading screen"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:692
msgid "Choisissez une image"
msgstr "Choose an image"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:83
msgid "Editer les propriétés de la scène"
msgstr "Edit the properties of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:101
msgid "Scene :"
msgstr "Scene :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:131
msgid "Titre de la fenêtre"
msgstr "Window's title"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:139
msgid "Couleur de fond"
msgstr "Background's color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:153
msgid "Choisir la couleur"
msgstr "Choose the color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:167
msgid "Tri rapide ( rapide mais risque de \"clignotement\" )"
msgstr "Fast sort ( faster but risk of \"flashs\")"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:169
msgid "Tri stable ( plus lent mais pas de \"clignotement\" )"
msgstr "Stable sort (slower but no \"flash\")"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:173
msgid "Méthode d'affichage des objets"
msgstr "Method for displaying objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:177
msgid "Consultez l'aide pour plus d'informations sur les deux méthodes."
msgstr "See Help for more information on both methods."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:46
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:56
msgid "Editer le texte"
msgstr "Edit the text"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:60
msgid "Expression numérique"
msgstr "Numeric expression"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:62
msgid "Insérer une expression numérique"
msgstr "Insert a numeric expression"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:63
msgid "Permet d'insérer un calcul, ou la valeur d'une variable"
msgstr "Allow to insert a calculation, or the value of a variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:67
msgid "Textes spéciaux"
msgstr "Special texts"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:69
msgid "Ajouter le texte d'une variable d'un objet"
msgstr "Add the text of the variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:70
msgid "Permet d'insérer le texte d'une variable."
msgstr "Allow to insert the text of a variable."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:72
msgid "Ajouter le texte d'une variable de la scène"
msgstr "Add the text of a scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:74
msgid "Ajouter le texte d'une variable globale"
msgstr "Add the text of a global variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:142
msgid "Entrez le nom de l'objet"
msgstr "Enter the object's name"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:142
msgid "Nom de l'objet"
msgstr "Name of the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:144
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:155
#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:166
msgid "Entrez le nom de la variable"
msgstr "Type the name of the variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:144
msgid "Nom de la variable"
msgstr "Name of the variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:155
msgid "Nom de la variable globale"
msgstr "Name of the global variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EditTexte.cpp:166
msgid "Nom de la variable de la scène"
msgstr "Name of the scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:76
msgid "Erreur(s) lors de la compilation"
msgstr "Error(s) during compilation"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:94
msgid ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."
msgstr ""
"An error occurred during the compilation, and the game could not be created.\n"
"See the report below to see which step caused an error."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:114
msgid "Pas d'informations concernant l'erreur."
msgstr "No information concerning the error."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:124
msgid "Comment résoudre le problème ?"
msgstr "How solve the problem ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:132
msgid ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
"   Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
"   et/ou de lecture."
msgstr ""
"A problem when copying a known file:\n"
"  -Check that your file (image, sound ...) exists.\n"
"  -Check you have read/write permission. \n"
"\n"
"A problem when copying a file unknown:\n"
"  -Check that the file in question exists. \n"
"    If not, try reinstalling Game Develop\n"
"  -Check you have read/write permission.\n"
"\n"
"A problem when creating a file:\n"
"  -Make sure you have read/write\n"
"   permission."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:148
msgid "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"
msgstr "If you can not solve the problem, do not hesitate to contact us"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EventRenderer.cpp:95
msgid "Pas de conditions"
msgstr "No conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EventRenderer.cpp:121
msgid "ou"
msgstr "or"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/EventRenderer.cpp:182
msgid "Pas d'actions"
msgstr "No actions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:103
msgid "Utiliser des modules d'extensions de Game Develop"
msgstr "Use extension modules for Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:117
msgid ""
"Game Develop peut utiliser des extensions pour augmenter\n"
"ou simplifier les possibilités de création.\n"
"Cochez extensions que vous souhaitez utiliser dans votre jeu."
msgstr ""
"Game Develop can use extensions to increase\n"
"or simplify the creation possibilities.\n"
"Check extensions you want to use in your game."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:131
msgid "Extensions disponibles :"
msgstr "Extensions available :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:145
msgid "Informations sur l'extension"
msgstr "Information about the extension"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:157
msgid "Pas d'informations sur l'extension."
msgstr "No information about the extension."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:181
msgid "Licence d'utilisation :"
msgstr "License :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:197
msgid "Compatibilité :"
msgstr "Compatibility :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:223
msgid "Désinstaller l'extension"
msgstr "Uninstall an extension"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:227
msgid "Installer une extension"
msgstr "Install an extension"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:85
msgid "Importer les éléments d'un jeu"
msgstr "Import items from a game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:109
msgid ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."
msgstr ""
"Importing allows you to add elements from\n"
"another game to the one currently open."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:129
msgid "Choisir les éléments à importer"
msgstr "Select items to import"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:131
msgid "Images"
msgstr "Images"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:137
msgid "Scènes"
msgstr "Scenes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:151
msgid "Le jeu choisi ne sera pas modifié"
msgstr "The chosen game will not change"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:155
msgid "Choisir un jeu et l'importer"
msgstr "Choose a game and import it"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:193
msgid "Choisissez le jeu à ouvrir"
msgstr "Choose the game to open"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:209
msgid "Une image nommé \""
msgstr "An image named \""

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:210
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:233
msgid "\" est déjà présente dans le jeu. Voulez vous la remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:232
msgid "Une scène nommé \""
msgstr "A scene named \""

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:245
msgid "Le jeu a été correctement fusionné."
msgstr "The game has been properly merged."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:81
msgid " pourcents du chargement ("
msgstr " percents of loading ("

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:81
msgid " )."
msgstr " )."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:231
msgid "Ouvrir un exemple"
msgstr "Open an example"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:132
msgid "Game Develop - Nouveau jeu"
msgstr "Game Develop - New game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:164
msgid "Importer un jeu"
msgstr "Import a game"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:168
msgid "Récemment ouvert"
msgstr "Recently opened"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:169
msgid "Enregistrer sous..."
msgstr "Save as..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:172
msgid "Enregistrer en version portable"
msgstr "Save in portable version"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:175
msgid "Décomposer un GIF animé"
msgstr "Decompose an animated GIF"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:178
msgid "Décomposer un personnage RPG Maker"
msgstr "Decompose a RPG Maker character"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:181
msgid "Décomposer une feuille de sprite"
msgstr "Decompose a spritesheet"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:241
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:253
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:280
msgid "Projets"
msgstr "Projects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:243
msgid "Nouveau"
msgstr "New"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:244
msgid "Ouvrir"
msgstr "Open"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:246
msgid "Projet actuel"
msgstr "Current project"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:248
msgid "Enregistrer"
msgstr "Save"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:249
msgid "Compilation"
msgstr "Compilation"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:251
msgid "Affichage"
msgstr "View"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:254
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:331
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:437
msgid "Page de démarrage"
msgstr "Start page"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:258
msgid "Convertisseur"
msgstr "Converter"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:259
msgid "Décomposeur"
msgstr "Decomposer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:260
msgid "Mode simple"
msgstr "Simple mode "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:262
msgid "Options"
msgstr "Options"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:264
msgid "Préférences"
msgstr "Options"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:271
msgid "Communauté"
msgstr "community"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:275
msgid "Mise à jour"
msgstr "Updates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:276
msgid "Site officiel"
msgstr "Official web site"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:277
msgid "A propos..."
msgstr "About..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:284
msgid "Banque d'images"
msgstr "Images bank"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:300
msgid "Groupes"
msgstr "Groups"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:318
msgid "Mode simple activé"
msgstr "Simple mode activated"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:336
msgid "Gestionnaire de projets"
msgstr "Project manager"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:337
msgid "Editeur principal"
msgstr "Main editor"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:338
msgid "Ruban"
msgstr "Ribbon"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:445
msgid "Etes-vous sûr de vouloir quitter Game Develop ?"
msgstr "Are you sure you want to quit Game Develop ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:445
msgid "Quitter Game Develop"
msgstr "Quit Game Develop"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:46
msgid "Création automatique de mot de passe"
msgstr "Automatic creation of a password"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:55
msgid "Plus un mot de passe est long et difficile à retenir, plus il sera difficile de le deviner. Cet outil vous permet de générer un mot de passe de façon aléatoire."
msgstr "Longer is a password and difficult to remember, the harder it is to guess. This tool allows you to generate passwords randomly."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:65
msgid "Longueur du mot de passe à créer :"
msgstr "Length of the password to create :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:67
msgid "45"
msgstr "45"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:69
msgid "caractères"
msgstr "caracters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:74
msgid "Mot de passe généré"
msgstr "Generated password"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:46
msgid "Paramètres de la grille"
msgstr "Grid parameters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:49
msgid "Largeur d'une case :"
msgstr "Width of a cell:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:53
#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:61
msgid "pixels"
msgstr "pixels"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:57
msgid "Hauteur d'une case :"
msgstr "Height of a cell:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:64
msgid "Magnétiser la grille"
msgstr "Snap to grid"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:68
msgid "Couleur :"
msgstr "Color :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:109
msgid "La largeur de la grille est incorrecte."
msgstr "The width of the grid is wrong."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:114
msgid "La hauteur de la grille est incorrecte."
msgstr "The height of the grid is wrong."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:115
msgid "Importer des images"
msgstr "Import images"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:124
msgid ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."
msgstr ""
"Importing images allow to generate\n"
"quickly your images or objects from\n"
"animated files or spritesheets."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:139
msgid "Gif animé :"
msgstr "Animated GIF :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:147
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:180
msgid "Décomposer en plusieurs images nommées :"
msgstr "Decomposed into several images named:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:151
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:184
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:286
msgid "X.png"
msgstr "X.png"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:156
msgid "Nombre d'images :"
msgstr "Number of images:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:160
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:193
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:288
msgid "Décomposer"
msgstr "Decompose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:168
msgid ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."
msgstr ""
"Game Develop decompose spritesheets of characters\n"
"with 4 directions with 4 images."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:172
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:203
msgid "Image :"
msgstr "Image :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:189
msgid "Taille d'une image :"
msgstr "Size of an image :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:211
msgid "Taille d'une image"
msgstr "Size of an image"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:214
msgid "Taille ( pixels ):"
msgstr "Size (pixels):"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:217
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:221
msgid "32"
msgstr "32"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:226
msgid "Nombre d'images"
msgstr "Number of images"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:228
msgid "Nombre de colonnes d'images :"
msgstr "Number of columns of images:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:232
msgid "Nombre de lignes d'images :"
msgstr "Number of rows of images:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:238
msgid "Origine de la découpe"
msgstr "Origin of the decomposition"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:241
msgid "Origine ( pixels ):"
msgstr "Origin ( pixels):"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:253
msgid "Espacement entre chaque image"
msgstr "Spacing between each image"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:257
msgid "Espace horizontal ( pixels ):"
msgstr "Horizontal spacing (pixels):"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:261
msgid "Espace vertical ( pixels ):"
msgstr "Vertical spacing (pixels):"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:269
msgid "Rendre une couleur transparente"
msgstr "Make a color transparent"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:272
msgid "Rendre une couleur transparente :"
msgstr "Make a color transparent:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:275
msgid "( ; ; )"
msgstr "( ; ; )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:282
msgid "Décomposer en :"
msgstr "Decompose in :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:294
msgid "Gif animé"
msgstr "Animated GIF"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:295
msgid "Feuille de sprite RPG Maker"
msgstr "RPG Maker spritesheet"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:296
msgid "Feuille de sprite générique"
msgstr "Generic spritesheet"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:347
msgid "Choisissez le GIF animé à décomposer"
msgstr "Choose the animated GIF to decompose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:362
msgid "Nombre d'images : "
msgstr "Number of images : "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:364
msgid "Nombre d'images : ?"
msgstr "Number of images : ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:375
msgid "Impossible d'ouvrir le fichier GIF !"
msgstr "Unable to open the GIF file!"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:388
msgid "Décomposition du GIF terminé !"
msgstr "Decomposition of the GIF completed!"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:396
msgid "Choisissez la feuille de sprite RPG Maker à décomposer"
msgstr "Choose the RPG Maker Spritesheet to decompose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:408
msgid "Choisissez la feuille de sprite à décomposer"
msgstr "Choose the spritesheet to decompose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:422
msgid "Taille d'une image : "
msgstr "Size of an image : "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:424
msgid "Taille d'une image : ?x?"
msgstr "Size of an image : ?x?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:435
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:473
msgid "Impossible d'ouvrir le fichier !"
msgstr "Unable to open the file !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:462
msgid "La décomposition de l'image est terminée !"
msgstr "The decomposition of the image is completed !"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:489
msgid "Le nombre de ligne est invalide : Le minimum est une ligne."
msgstr "The number of lines is invalid: The minimum is one line."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:496
msgid "Le nombre de colonnes est invalide : Le minimum est une colonne."
msgstr "The number of columns is invalid: The minimum is one column."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:507
msgid "La taille d'un sprite est invalide."
msgstr "The size of a sprite is invalid."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:514
msgid "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The horizontal spacing is invalid (must be greater than or equal to 0)."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:520
msgid "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The vertical spacing is invalid (must be greater than or equal to 0)."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:47
msgid "Edition des variables initiales"
msgstr "Edition of the initial variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:59
msgid ""
"Modifiez ici les variables initiales.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Modify here initial variables.\n"
"Note that you are not forced to declare a variable\n"
"in the table so as to use it. Declaring a variable allow\n"
"to affect it a initial value, and to be able to find it\n"
"easily."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/LinkRenderer.cpp:49
msgid "Inclure tous les évènements"
msgstr "Include all events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:115
msgid "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"
msgstr "One or ore extensions are used by the game but are not installed :\n"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:117
msgid ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."
msgstr ""
"\n"
"Some objects, actions, conditions or expressions can be unavailable or be unknown."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:142
msgid "Enregistrement du fichier terminé."
msgstr "Save ended."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:175
msgid "Choisissez le nom et le répertoire du jeu à enregistrer"
msgstr "Choose the name and the directory of the game to save"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:50
#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:94
msgid "Vérifier les mises à jour"
msgstr "Check for updates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:59
msgid ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."
msgstr ""
"Game Develop can verify if a new version is\n"
"available. The new versions bring bugs' fixes,\n"
"improvements and new features."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:68
msgid "Version actuelle :"
msgstr "Actual version :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:74
msgid "Version disponible :"
msgstr "Available version :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:76
msgid "Aucune information disponible"
msgstr "No informations available"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:81
msgid "Pas d'informations complémentaire à propos de la nouvelle version"
msgstr "No informations about the new version"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:84
msgid "Lien de téléchargement :"
msgstr "Download link :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:86
#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:152
msgid "Pas de lien"
msgstr "No link"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:148
msgid "Pas d'informations complémentaires sur la nouvelle version."
msgstr "No informations about the new version."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:48
msgid "Veuillez choisir"
msgstr "Please choose"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:59
msgid "Message"
msgstr "Message"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:69
msgid "Ne plus poser cette question"
msgstr "Don't ask this anymore."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:71
msgid "Mode simple de Game Develop"
msgstr "Game Develop's simple mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:89
msgid ""
"Le mode simple permet de désactiver les fonctions\n"
"de Game Develop qui n'ont pas d'utilité pour les\n"
"débutants, ou qui pourrait perdre l'utilisateur."
msgstr ""
"The simple mode aloow to deactivate functions\n"
"of Game Develop which are not useful for new\n"
"users, or which may lose them."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:103
msgid "Activer le mode simple"
msgstr "Activate the simple mode"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:111
msgid ""
"Si vous débutez, activez ce mode pour voir plus\n"
"facilement les principales options de Game Develop.\n"
"Vous pourrez ensuite désactiver le mode Simple quand\n"
"vous serez à l'aise avec le programme."
msgstr ""
"If you are new to Game Develop, activate this mode\n"
"so as to view easier the main options of the program.\n"
"You will be able to deactivate this mode when you will be\n"
"more comfortable with the program."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:181
msgid "Vous devez redémarrer Game Develop afin de prendre en compte l'action ou désactivation du mode simple."
msgstr "You must restart Game Develop so as to take in account changes."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:55
msgid "Convertir Mp3 vers OGG Vorbis"
msgstr "Convert MP3 to OGG Vorbis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:64
msgid ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."
msgstr ""
"Game Develop can not read the MP3 format ( owing to license\n"
"and algorithms patented by Fraunhofer-Gesellschaft ), you can\n"
"convert a MP3 file to the free OGG Vobris format or WAV."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:72
msgid "Conversion"
msgstr "Conversion"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:75
msgid ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"
msgstr "A MP3 file is a music, or is meant to be played as a music :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:77
msgid "Choisir un fichier MP3 et l'encoder en OGG Vorbis"
msgstr "Choose a MP3 file and encode in OGG Vorbis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:79
msgid ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"
msgstr "A WAV file is a sound, an effect, or is meant to be played as a sound :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:81
msgid "Choisir un fichier MP3 et l'encoder en WAV"
msgstr "Choose a MP3 file and encode in WAV"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:85
msgid "Note"
msgstr "Note"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:86
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter are included in the Game Develop directory."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:106
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter were not detected in the\n"
"Game Develop. Download them or use the installer\n"
"of Game Develop."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:160
msgid "Choisissez le fichier MP3 à encoder en OGG Vorbis"
msgstr "Choose the MP3 file to encode in OGG Vorbis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:149
msgid "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The OGG  file is located in the same directory as the MP3 file."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:173
msgid "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The WAV file is located in the same directory as the MP3 file."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:37
msgid "Objets sur le calque à supprimer"
msgstr "Objects on the layer to delete"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:46
msgid "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"
msgstr "What to make of objects on the layer to delete ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:56
msgid "Les supprimer"
msgstr "Delete them"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:58
msgid "Les déplacer"
msgstr "Move them"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:60
msgid "sur le calque :"
msgstr "on the layer :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:50
msgid "Choisir un type d'objet"
msgstr "Choose an object type"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:60
msgid ""
"Choisissez le type d'objet à ajouter.\n"
"Le type de l'objet détermine la façon dont\n"
"il est affiché, ce qu'il fait, comment peut on\n"
"interagir avec..."
msgstr ""
"Choose the kind of object to add.\n"
"how it is displayed, what it does, how interact with ..."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:70
msgid "Informations sur l'objet"
msgstr "Information about the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:78
msgid "Pas d'informations sur l'objet."
msgstr "No information about the object."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:87
msgid "Plus d'objets"
msgstr "More objects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:54
msgid "Enregistrer le jeu en version portable"
msgstr "Save the game in portable version"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:66
msgid ""
"Enregistrer le jeu en version portable permet de\n"
"rassembler toutes les ressources du jeu dans un dossier\n"
"et d'ouvrir ce jeu depuis un autre ordinateur."
msgstr ""
"Save the game in portable version allow to\n"
"gather every ressources used by the game in a folder\n"
"and to open this game in another computer."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:81
msgid "Il est préférable d'utiliser un dossier vierge."
msgstr "It is recommended to use an empty directory."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:83
msgid "Choisir un dossier et enregistrer"
msgstr "Choose a folder and save"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:112
msgid "Choisissez le répertoire où sera rassemblé le jeu"
msgstr "Choose the directory where the game will be gather."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:175
msgid "Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg ."
msgstr "The game is available in the directory chosen under the name of Game.gdg."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Portable.cpp:185
msgid ""
"\n"
". Des fichiers risquent de manquer."
msgstr ""
"\n"
". Some files may miss."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:116
msgid "Préférences de Game Develop"
msgstr "Game Develop settings"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:128
msgid ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."
msgstr ""
"The preference window allow you to personnalize\n"
"Game Develop. Each user of the computer owns\n"
"his own options."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:140
msgid "Démarrage"
msgstr "Startup"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:141
msgid "Afficher le guide de démarrage"
msgstr "Show Getting Started Guide"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:144
msgid "Vérification des mises à jour"
msgstr "Checking for updates"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:148
msgid "Réponses automatiques"
msgstr "Automatic answers"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:150
msgid ""
"Redimensionner l'éditeur de scène à la taille \n"
"de la fenêtre du jeu"
msgstr ""
"Resize the scene's editor to the size of the\n"
"game's window."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:153
msgid "Demander"
msgstr "Ask"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:156
msgid "Choisir une réponse automatique, ou laisser sur \"Demander\" pour que Game Develop vous pose la question au moment voulu."
msgstr "Choose an automatic answer, or let \"Ask\" so as Game Develop ask you the question when needed."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:165
msgid "Langue :"
msgstr "Language"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:168
msgid "English"
msgstr "English"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:169
msgid "Français"
msgstr "Français"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:177
msgid "Programmes externes"
msgstr "External programs"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:180
msgid "Edition images :"
msgstr "Images' edition :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:183
msgid "Chemin vers le programme d'édition d'images."
msgstr "Path to the image editing program."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:185
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:197
msgid "Parcourir"
msgstr "Browse"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:192
msgid "Dossier temporaire de compilation :"
msgstr "Temporary folder for compilation :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:195
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""
"Folder used to compil games.\n"
"You must own write permissions for this folder.\n"
"By default, this is the folder \"Compil\" in Game Develop directory."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:207
msgid "Apparence prédéfinie"
msgstr "Predefined appearance "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:209
msgid "Standard Game Develop"
msgstr "Game Develop Standard"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:211
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:221
msgid "Microsoft Office"
msgstr "Microsoft Office"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:213
#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:222
msgid "wxAUI"
msgstr "wxAUI"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:224
msgid "Style du ruban"
msgstr "Ribbon's style"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:226
msgid "Couleurs du ruban"
msgstr "Ribbon's colors"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:228
msgid "Principale :"
msgstr "Primary :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:232
msgid "Secondaire :"
msgstr "Secondary :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:238
msgid "Textes"
msgstr "Texts"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:239
msgid "Cacher les noms des boutons"
msgstr "Hide the button's labels"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:245
msgid "Couleur des panneaux"
msgstr "Panes' color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:247
msgid "Editeur actif :"
msgstr "Active editor :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:253
msgid "Editeur inactif :"
msgstr "Inactive editor :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:261
msgid "Couleur des séparations"
msgstr "Sash's color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:263
msgid "Arrière plan :"
msgstr "Background :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:267
msgid "Bordures :"
msgstr "Borders :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:273
msgid "Couleur du texte"
msgstr "Text's color"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:275
msgid "Actif :"
msgstr "Active :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:279
msgid "Inactif :"
msgstr "Inactive :"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:290
msgid "Langue"
msgstr "Language"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:291
msgid "Répertoires"
msgstr "Folders"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:292
msgid "Apparence"
msgstr "Appearance"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:597
msgid "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."
msgstr "Some modifications need to restart Game Develop so as to be visible."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:796
msgid "Choisissez le répertoire temporaire pour la compilation"
msgstr "Choose a temporary folder for compilation"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:807
msgid "Choisissez un programme d'édition d'image"
msgstr "Choose a image editing software"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:70
msgid ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."
msgstr ""
"Double click to set the project as actual project.\n"
"Double click on an item to edit it, or use right\n"
"click to access to more options."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:73
msgid "Editer cette scène"
msgstr "Edit this scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:82
msgid "Modifier les propriétés"
msgstr "Edit the properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:92
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:108
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:190
msgid "Ajouter une scène"
msgstr "Add a scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:95
msgid "Supprimer la scène"
msgstr "Delete the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:99
msgid "Copier la scène"
msgstr "Copy the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:102
msgid "Couper la scène"
msgstr "Cut the scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:105
msgid "Coller la scène"
msgstr "Paste the scne"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:114
msgid "Modifier les variables globales"
msgstr "Modify global variables"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:121
msgid "Fermer ce projet"
msgstr "Close this project"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:187
msgid "Opérations de base sur le jeu"
msgstr "Basic Operations"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:191
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:247
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:312
msgid "Extensions"
msgstr "Extensions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:192
msgid "Editer la scène selectionnée"
msgstr "Edit the selected scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:224
msgid "(Sans nom)"
msgstr "(No name)"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:238
msgid "Scenes"
msgstr "Scenes"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:373
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:426
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:459
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:530
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:670
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:710
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:736
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:776
msgid "Scène introuvable."
msgstr "Scene not found."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:536
msgid "Impossible de renommer : une scène porte déjà ce nom !"
msgstr "Unable to rename : A scene has already the same name."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:593
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:597
msgid "Nouvelle scène"
msgstr "New scene"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:784
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:788
msgid "Copie de"
msgstr "Copy of"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:922
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:943
msgid ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"
msgstr ""
"Warning !All changes not saved will be lost.\n"
"\n"
"Close the project ?"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:922
#: C:\Users\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:943
msgid "Confirmation"
msgstr "Confirmation"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:63
msgid "Propriétés"
msgstr "Properties"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:65
msgid "Ajouter un objet\tINSER"
msgstr "Add an object\tINSER"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:66
msgid "Supprimer la sélection\tDEL"
msgstr "Delete the selection\tDEL"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:68
msgid "Passer le(s) objet(s) sur le calque supérieur"
msgstr "Put the object(s) on the higher layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:69
msgid "Passer le(s) objet(s) sur le calque inférieur"
msgstr "Put the object(s) on the lower layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:129
msgid "Dans le jeu final, le jeu se terminera."
msgstr "In the compiled game, the game will quit."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:133
msgid "Dans le jeu final, un changement de scène s'effectuera."
msgstr "In the compiled game, a scene changement will happen."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:187
#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:200
msgid "Passer le(s) objet(s) sur le calque \""
msgstr "Put the object(s) on the layer \""

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:335
#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:337
msgid "Position "
msgstr "Position "

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:335
msgid "."
msgstr "."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:337
msgid ". SHIFT pour sélection multiple, clic droit pour plus d'options."
msgstr ". SHIFT for multiple selection, right click for more options."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:460
msgid ""
"Vous n'avez selectionné aucun objet à ajouter.\n"
"Sélectionnez en un avec le bouton \"Choisir un objet à ajouter\" dans la barre d'outils."
msgstr ""
"You have not selected any objects to add.\n"
"Please select one with button \"Choose an object to add \" in the toolbar."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:475
msgid "L'objet à ajouter n'existe pas ou plus dans la liste des objets."
msgstr "The object to add does not exist ( anymore ) in the object list."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:52
msgid "Chercher dans les évènements"
msgstr "Search in events"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:72
msgid "Chercher uniquement dans les paramètres"
msgstr "Search only in parameters"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:75
msgid "Prendre en compte la casse"
msgstr "Match case"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:80
msgid "Où"
msgstr "Where"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:82
msgid "Les conditions"
msgstr "The conditions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:85
msgid "Les actions"
msgstr "The actions"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:88
msgid "Les commentaires"
msgstr "The comments"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:91
msgid "Les liens"
msgstr "The links"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:104
#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:119
msgid "Chercher"
msgstr "Search"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:108
msgid "Précédent"
msgstr "Previous"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:120
msgid "Remplacer"
msgstr "Replace"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:23
msgid "Choisir le signe de la modification"
msgstr "Choose the modification's sign"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:27
msgid "= ( Mettre à )"
msgstr "= ( Set to )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:28
msgid "+ ( Ajouter )"
msgstr "+ ( Add )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:29
msgid "- ( Soustraire )"
msgstr "- ( Subtract )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:30
msgid "* ( Multiplier par )"
msgstr "* ( Multiply by )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:31
msgid "/ ( Division par )"
msgstr "/ ( Divide by )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:33
msgid "Signe de la modification"
msgstr "Modification's sign"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:23
msgid "Choisir le signe du test"
msgstr "Choose the test's sign"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:27
msgid "= ( égal )"
msgstr "= ( equal to )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:28
msgid "> ( supérieur à )"
msgstr "> ( greater than )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:29
msgid "< ( inférieur à )"
msgstr "< ( lesser than )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:30
msgid ">= ( supérieur ou égal à )"
msgstr ">= ( greater than or equal to )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:31
msgid "<= ( inférieur ou égal à )"
msgstr "<= ( lesser than or equal to )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:32
msgid "!= ( différent de )"
msgstr "!= ( different of )"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:34
msgid "Signe du test"
msgstr "Sign of the test"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:65
msgid "Commencer"
msgstr "Getting started"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:72
msgid "Projets récents"
msgstr "Recent projects"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:81
msgid ""
"Pour commencer, utilisez le gestionnaire de\n"
"projet à gauche ( par défaut ) pour ajouter\n"
"une scène ( clic droit sur \"Scènes\" ) et pour\n"
"modifier les images ( double clic sur \"Images\" )."
msgstr ""
"To begin, use the project manager\n"
"to add a scene ( right click on \"Scenes\" )\n"
"and to modify images ( Double click on \"Images\")."

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:83
msgid "Si vous débutez ou avez besoin d'aide :"
msgstr "If you are a beginner or need assistance:"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:85
msgid "Lire le guide démarrage"
msgstr "Read Getting Started Guide"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:87
msgid "Lire le tutoriel"
msgstr "Read the tutorial"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:89
msgid "Accéder au wiki"
msgstr "Access to wiki"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:91
msgid "Accéder au forum"
msgstr "Access to forum"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:82
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:107
msgid "Expression"
msgstr "Expression"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:84
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:109
msgid "Choisir l'objet"
msgstr "Choose the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:86
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:111
msgid "Choisir le signe"
msgstr "Choose the sign"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:88
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:113
msgid "Choisir le fichier"
msgstr "Choose the file"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:90
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:125
msgid "Oui ou non"
msgstr "Yes or no"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:92
msgid "Choisir la police"
msgstr "Choose the font"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:98
msgid "Choisir la musique"
msgstr "Choose the music"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:100
msgid "Choisir le son"
msgstr "Choose the sound"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:102
msgid "Créer un mot de passe"
msgstr "Create a password"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:104
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:127
msgid "Choisir le calque"
msgstr "Choose the layer"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:106
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:129
msgid "Choisir l'axe"
msgstr "Choose axis"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:108
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:131
msgid "Choisir la variable de l'objet"
msgstr "Choose a variable of the object"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:110
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:133
msgid "Choisir la variable de la scène"
msgstr "Choose the scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateAction.cpp:112
#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:135
msgid "Choisir la variable globale"
msgstr "Choose the global variable"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:117
msgid "Choisir le texte"
msgstr "Choose the text"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:119
msgid "Choisir la touche"
msgstr "Choose the key"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TranslateCondition.cpp:121
msgid "Choisir le bouton"
msgstr "Choose the button"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:31
msgid "title"
msgstr "title"

#: C:\Users\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:38
msgid "Label"
msgstr "Label"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:8
msgid "Fonctionnalités de contrôle avancé"
msgstr "Advanced control features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:9
msgid "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"
msgstr "Builtin extension providing advanced control features."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:14
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:27
msgid "Répéter pour chaque objet"
msgstr "Repeat for each object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:15
msgid "Condition spéciale qui répète les conditions actions suivantes pour chaque objet concerné."
msgstr "Special condition which repeat the following conditions and actions for each concerned objects."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:16
msgid "Pour chaque _PARAM0_, répéter les conditions et actions suivantes :"
msgstr "For each _PARAM0_, repeat the following conditions and actions :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:28
msgid "Action spéciale qui répète les actions suivantes pour chaque objet concerné."
msgstr "Special action that repeat the following actions for each concerned object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:29
msgid "Pour chaque _PARAM0_, répéter les actions suivantes :"
msgstr "For each _PARAM0_, repeat the following actions :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:40
msgid "Tant que"
msgstr "While"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:41
msgid ""
"Condition spéciale qui répète les conditions et actions suivantes tant que\n"
"la condition qui la suit est remplie ou non."
msgstr ""
"Special condition which repeat the following conditions and actions while\n"
"the next condition is true."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:42
msgid "Tant que la condition suivante est _PARAM0_, répéter les conditions et actions suivantes :"
msgstr "While the next condition is _PARAM0_, repeat the following conditions and actions :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:48
msgid "La condition suivante doit être"
msgstr "The next condition must be"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:53
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:66
msgid "Répéter"
msgstr "Repeat"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:54
msgid "Condition spéciale qui répète les conditions et actions suivantes un certain nombre de fois."
msgstr "Special condition which repeat conditions and actions a certain number of times."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:55
msgid "Répéter _PARAM0_ fois les conditions et actions suivantes :"
msgstr "Repeat _PARAM0_ times the following conditions and actions :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:61
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:74
msgid "Nombre de répétition"
msgstr "Number of repetition"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:67
msgid "Action spéciale qui répète les actions suivantes un certain nombre de fois."
msgstr "Special action that repeat following actions a number of times."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:68
msgid "Répéter _PARAM0_ fois les actions suivantes :"
msgstr "Repeat _PARAM0_ times the following actions :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:79
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:81
msgid "Toujours"
msgstr "Always"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:80
msgid "Cette condition renvoie toujours vrai."
msgstr "This condition returns always true."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:82
msgid "Autre"
msgstr "Other"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:36
msgid "Ajouter plusieurs images"
msgstr "Add several images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:45
msgid ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."
msgstr ""
"Type the name of the images to add.\n"
"( One name by line )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:8
msgid "Fonctionnalités audio"
msgstr "Audio features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:9
msgid "Extension audio integrée en standard"
msgstr "Builtin audio extension"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:14
msgid "Jouer un son sur un canal"
msgstr "Play a sound on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:15
msgid ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a sound ( small audio file ) on a specific canal,\n"
"so as to be able to manipulate it."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:16
msgid "Jouer le son _PARAM0_ sur le canal _PARAM1_"
msgstr "Play the sound _PARAM0_ on the channel _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:17
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:33
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:46
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:59
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:171
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:239
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:252
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:265
msgid "Sons"
msgstr "Sounds"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:22
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:77
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:176
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:191
msgid "Fichier audio"
msgstr "Audio file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:23
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:38
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:51
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:64
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:78
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:93
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:106
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:119
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:147
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:283
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:298
msgid "Canal ( 0 à 15 )"
msgstr "Canal ( 0 - 15 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:24
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:79
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:177
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:192
msgid "Boucler le son ?"
msgstr "Repeat the sound ?"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:25
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:80
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:178
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:193
msgid "Volume ( De 0 à 100, 100 par défaut )"
msgstr "Volume ( From 0 to 100, 100 by default )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:30
msgid "Arrêter le son sur un canal"
msgstr "Stop the sound of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:31
msgid "Arrêter le son joué sur le canal indiqué."
msgstr "Stop the sound on the specified channel."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:32
msgid "Arrêter le son du canal _PARAM0_"
msgstr "Stop the sound of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:43
msgid "Mettre en pause le son d'un canal"
msgstr "Pause the sound of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:44
msgid "Mettre en pause le son joué sur le canal indiqué."
msgstr "Pause the sound played on the specified channel."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:45
msgid "Mettre en pause le son du canal _PARAM0_"
msgstr "Pause the sound of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:56
msgid "Jouer le son d'un canal"
msgstr "Play the sound of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:57
msgid "(Re)jouer le son du canal."
msgstr "Play the sound of the channel."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:58
msgid "Jouer le son du canal _PARAM0_"
msgstr "Play the sound of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:69
msgid "Jouer une musique sur un canal"
msgstr "Play a music on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:70
msgid ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a music an on specific channel,\n"
"so as to be able to interact with later."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:71
msgid "Jouer la musique _PARAM0_ sur le canal _PARAM1_"
msgstr "Play the music _PARAM0_ on channel _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:72
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:88
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:101
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:186
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:201
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:214
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:227
msgid "Musiques"
msgstr "Musics"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:85
msgid "Arrêter la musique sur un canal"
msgstr "Stop the music on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:86
msgid "Arrêter la musique jouée sur le canal indiqué."
msgstr "Stop the music on the specified channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:87
msgid "Arrêter la musique du canal _PARAM0_"
msgstr "Stop the music of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:98
msgid "Mettre en pause la musique d'un canal"
msgstr "Pause the music of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:99
msgid "Mettre en pause la musique jouée sur le canal indiqué."
msgstr "Pause the music on the specified channel."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:100
msgid "Mettre en pause la musique du canal _PARAM0_"
msgstr "Pause the music of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:111
msgid "Jouer la musique d'un canal"
msgstr "Play the music of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:112
msgid "(Re)jouer la musique du canal."
msgstr "Play the music of the channel."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:113
msgid "Jouer la musique du canal _PARAM0_"
msgstr "Play the music of channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:124
msgid "Modifier le volume d'un son sur un canal"
msgstr "Modify the sound level of a sound on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:125
msgid "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:126
msgid "Faire _PARAM2__PARAM1_ au volume du son sur le canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the sound on channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:127
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:142
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:157
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:278
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:293
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:308
msgid "Volume sonore"
msgstr "Volume"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:133
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:148
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:162
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:70
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:86
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:251
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:283
msgid "Valeur"
msgstr "Value"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:139
msgid "Modifier le volume de la musique d'un canal"
msgstr "Modify the sound level of the music of a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:140
msgid "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:141
msgid "Faire _PARAM2__PARAM1_ au volume de la musique du canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the music on channel _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:154
msgid "Modifier le volume global du jeu"
msgstr "Change the global sound level"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:155
msgid "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."
msgstr "This action modify the global volumeof the game. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:156
msgid "Faire _PARAM1__PARAM0_ au volume sonore global"
msgstr "Do _PARAM1__PARAM0_ to global sound level"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:168
msgid "Jouer un son"
msgstr "Play a sound"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:169
msgid "Joue un son."
msgstr "Play a sound."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:170
msgid "Jouer le son _PARAM0_"
msgstr "Play the sound _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:183
msgid "Jouer une musique"
msgstr "Play a music"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:184
msgid "Joue une musique."
msgstr "Play a music."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:185
msgid "Jouer la musique _PARAM0_"
msgstr "Play the music _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:198
msgid "Une musique est entrain d'être jouée"
msgstr "A music is being played"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:199
msgid "Teste si la musique sur le canal indiqué est entrain d'être jouée."
msgstr "Test if the music on a channel is being played"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:200
msgid "La musique sur le canal _PARAM0_ est entrain d'être jouée"
msgstr "The music on channel _PARAM0_ is being played"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:219
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:232
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:244
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:257
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:270
msgid "Canal"
msgstr "Channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:211
msgid "Une musique est en pause"
msgstr "A music is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:212
msgid "Teste si la musique sur le canal indiqué est en pause."
msgstr "Test if the music on the specified canal is paused."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:213
msgid "La musique sur le canal _PARAM0_ est en pause"
msgstr "The music on channel _PARAM0_ is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:224
msgid "Une musique est arrêtée"
msgstr "A music is being stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:225
msgid "Teste si la musique sur le canal indiqué est arrêtée."
msgstr "Test if the music on the specified canal is stopped."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:226
msgid "La musique sur le canal _PARAM0_ est arrêtée"
msgstr "The music on channel _PARAM0_ is stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:236
msgid "Un son est entrain d'être jouée"
msgstr "A sound is being played"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:237
msgid "Teste si le son sur le canal indiqué est entrain d'être joué."
msgstr "Test if the sound on a channel is being played."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:238
msgid "Le son sur le canal _PARAM0_ est entrain d'être joué"
msgstr "Thee sound on channel _PARAM0_ is being played"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:249
msgid "Un son est en pause"
msgstr "A sound is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:250
msgid "Teste si le son sur le canal indiqué est en pause."
msgstr "Test if the sound on the specified canal is paused."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:251
msgid "Le son sur le canal _PARAM0_ est en pause"
msgstr "The sound on channel _PARAM0_ is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:262
msgid "Un son est arrêtée"
msgstr "A sound is stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:263
msgid "Teste si le son sur le canal indiqué est arrêté."
msgstr "Test if the sound on the specified canal is stopped."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:264
msgid "Le son sur le canal _PARAM0_ est arrêté"
msgstr "The sound on channel _PARAM0_ is stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:275
msgid "Volume d'un son sur un canal"
msgstr "Volume of the sound on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:276
msgid "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the sound on the specified channel. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:277
msgid "Le volume du son sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The volume of the sound on channel _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:284
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:299
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:313
msgid "Volume à tester"
msgstr "Volume to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:290
msgid "Volume de la musique sur un canal"
msgstr "Volume of the music on a channel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:291
msgid "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the music on specified channel. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:292
msgid "Le volume de la musique sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The volume of the music on channel _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:305
msgid "Volume sonore global"
msgstr "global"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:306
msgid "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."
msgstr "Test the global sound level. The volume is between 0 and 100."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:307
msgid "Le volume sonore global est _PARAM1_ à _PARAM0_"
msgstr "The global game volume is _PARAM1_ to _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:8
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:21
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:22
msgid "Objet de base"
msgstr "Base object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:9
msgid "Objet de base integré en standard"
msgstr "Base object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:29
msgid "Tester la position X d'un objet"
msgstr "Test X position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:30
msgid "Teste si la position X de l'objet correspond au test effectué."
msgstr "Test the X position of the objext"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:31
msgid "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The X position of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:38
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:102
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:120
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:172
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:488
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:16
msgid "Position X"
msgstr "X position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:45
msgid "Tester la position Y d'un objet"
msgstr "Test Y position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:46
msgid "Teste si la position Y de l'objet correspond au test effectué."
msgstr "Test the Y position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:47
msgid "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Y position of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:54
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:104
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:121
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:173
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:492
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:17
msgid "Position Y"
msgstr "Y position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:61
msgid "Position X d'un objet"
msgstr "X position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:62
msgid "Change la position x d'un objet."
msgstr "Change the X position of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:63
msgid "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the X position of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:77
msgid "Position Y d'un objet"
msgstr "Y position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:78
msgid "Change la position y d'un objet."
msgstr "Change the Y position of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:79
msgid "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Y position of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:93
msgid "Position d'un objet"
msgstr "Position of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:94
msgid "Change la position d'un objet."
msgstr "Change the position of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:95
msgid "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_;_PARAM4__PARAM3_ to the position of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:111
msgid "Mettre un objet autour d'une position"
msgstr "Put an object around a position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:112
msgid "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."
msgstr "Position an object around a position, with specified angle and distance."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:113
msgid "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_° et à _PARAM4_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM3_° and _PARAM4_ pixels distance."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:122
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:122
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:166
msgid "Distance"
msgstr "Distance"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:123
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:123
msgid "Angle en degré"
msgstr "Angle, in degrees"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:129
msgid "Ajouter une force à un objet"
msgstr "Add a force to an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:130
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action create the force with its X and Y coordinates."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:131
msgid "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"
msgstr "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:149
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:166
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:184
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:203
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:397
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:411
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:427
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:496
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:500
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:504
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:508
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:512
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:516
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:52
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:80
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:97
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:132
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:143
msgid "Déplacement"
msgstr "Displacement"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:138
msgid "Déplacement en X"
msgstr "X coordinate of moving"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:139
msgid "Déplacement en Y"
msgstr "Y coordinate of moving"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:140
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:157
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:175
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:194
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:88
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:106
msgid "Dissipation ( 0 par défaut )"
msgstr "Dissipation ( Default : 0 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:146
msgid "Ajouter une force ( Par angle )"
msgstr "Add a force ( angle )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:147
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action creates the force using the specified angle and length."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:148
msgid "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longeur _PARAM2_ pixels"
msgstr "Add to _PARAM0_ a force of _PARAM1_° and _PARAM2_ pixels"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:155
msgid "Angle"
msgstr "Angle"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:156
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:174
msgid "Longueur ( en pixels )"
msgstr "Length ( in pixels )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:163
msgid "Ajouter une force dirigée vers une position"
msgstr "Add a force so as to move to a position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:164
msgid "Ajouter une force à un objet pour qu'il se dirige vers la position."
msgstr "Add a force to an object so as it moves to the position."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:165
msgid "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:181
msgid "Ajouter une force pour tourner autour d'une position"
msgstr "Add a force so as to move around a position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:182
msgid ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates toward a position.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:183
msgid "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_°/sec and _PARAM4_ pixels away"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:190
msgid "Position X du point autour duquel tourner"
msgstr "X position of the center"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:191
msgid "Position Y du point autour duquel tourner"
msgstr "Y position of the center"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:192
msgid "Vitesse ( en Degrés par secondes )"
msgstr "Speed ( in Degrees per seconds )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:193
msgid "Distance ( en pixels )"
msgstr "Distance ( in pixels )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:200
msgid "Arrêter l'objet"
msgstr "Stop the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:201
msgid "Arrête l'objet en supprimant toutes ses forces."
msgstr "Stop the object by deleting all its forces."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:202
msgid "Arrêter l'objet _PARAM0_"
msgstr "Stop the object _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:214
msgid "Supprimer un objet"
msgstr "Delete an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:215
msgid "Supprime l'objet indiqué."
msgstr "Delete the specified object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:216
msgid "Supprimer l'objet _PARAM0_"
msgstr "Delete the object _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:228
msgid "Dupliquer un objet"
msgstr "Duplicate an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:229
msgid "Crée une copie d'un objet ( même position, même animation... )."
msgstr "Create a copy of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:230
msgid "Dupliquer l'objet _PARAM0_"
msgstr "Duplicate the object _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:242
msgid "Changer le plan d'un objet"
msgstr "Change Z order of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:243
msgid "Modifier le numéro du plan d'un objet"
msgstr "Modify the z order of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:244
msgid "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to z-Order of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:258
msgid "Changer le calque sur lequel est un objet"
msgstr "Change an object's layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:259
msgid "Change le calque sur lequel est actuellement situé l'objet."
msgstr "Change the layer where is the object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:260
msgid "Mettre _PARAM0_ sur le calque _PARAM1_"
msgstr "Put _PARAM0_ on the layer _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:261
msgid "Calques et caméras"
msgstr "Layers and cameras"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:267
msgid "Mettre sur le calque ( calque de base si vide )"
msgstr "Put on the layer ( base layer if empty )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:273
msgid "Modifier une variable d'un objet"
msgstr "Modify a variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:274
msgid "Modifie la valeur d'une variable d'un objet."
msgstr "Modify the value of a variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:275
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to the variable _PARAM1_ of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:290
msgid "Modifier le texte d'une variable d'un objet"
msgstr "Modify the text of a variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:291
msgid "Modifie le texte d'une variable d'un objet."
msgstr "Modify the text of a variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:292
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to the text of the variable _PARAM1_ of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:300
msgid "Texte"
msgstr "Text"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:307
msgid "Cacher un objet ( rendre invisible )"
msgstr "Hide an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:308
msgid "Rend invisible l'objet indiqué."
msgstr "Hide the specified object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:309
msgid "Cacher l'objet _PARAM0_"
msgstr "Hide the object _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:310
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:324
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:369
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:383
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:536
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:540
msgid "Visibilité"
msgstr "Visibility"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:321
msgid "Montrer un objet ( rendre visible )"
msgstr "Show an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:322
msgid "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"
msgstr "Show the specified object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:323
msgid "Montrer l'objet _PARAM0_"
msgstr "Show object _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:335
msgid "Tester le plan d'un objet"
msgstr "Test the Z order of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:336
msgid "Teste si le plan de l'objet correspond au test effectué."
msgstr "Test the z-order of the specified object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:337
msgid "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z Order of _PARAM0_ is _PARAM2_ _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:351
msgid "Tester le calque d'un objet"
msgstr "Test the layer of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:352
msgid "Teste si l'objet est sur le calque indiqué."
msgstr "Test if the object is on the specified layer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:353
msgid "_PARAM0_ est sur le calque _PARAM1_"
msgstr "_PARAM0_ is on layer _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:366
msgid "Visibilité d'un objet"
msgstr "Visibility of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:367
msgid "Teste si un objet est visible ( non masqué )."
msgstr "Test if an object is not hidden."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:368
msgid "L'objet _PARAM0_ est visible"
msgstr "The object _PARAM0_ is visible"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:380
msgid "Invisibilité d'un objet"
msgstr "Invisibility of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:381
msgid "Teste si un objet est invisible ( masqué )."
msgstr "Test if an object is hidden."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:382
msgid "L'objet _PARAM0_ est invisible"
msgstr "_PARAM0_ is hidden"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:394
msgid "L'objet est à l'arrêt"
msgstr "An object is stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:395
msgid "Teste si l'objet ne bouge pas."
msgstr "Test if an object does not move"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:396
msgid "L'objet _PARAM0_ est à l'arrêt"
msgstr "_PARAM0_ is stopped"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:408
msgid "Vitesse de l'objet"
msgstr "Speed of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:409
msgid "Teste si la vitesse globale de l'objet correspond au test effectué."
msgstr "Test the overall speed of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:410
msgid "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The speed of _PARAM0_ is _PARAM2_ _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:417
msgid "Vitesse"
msgstr "Speed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:424
msgid "Angle de déplacement"
msgstr "Angle of moving"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:425
msgid "Teste l'angle de déplacement d'un objet"
msgstr "Test the angle of displacement of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:426
msgid "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"
msgstr "The angle of displacement of _PARAM0_ is _PARAM1_ ( tolerance : _PARAM2_° )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:433
msgid "Angle ( en degrés )"
msgstr "Angle, in degrees"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:434
msgid "Tolérance"
msgstr "Tolerance"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:440
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:554
msgid "Variable d'un objet"
msgstr "Object's variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:441
msgid "Teste si la valeur d'une variable d'un objet correspond au test effectué."
msgstr "Test the value of a variable of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:442
msgid "La variable \"_PARAM1_\" de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:450
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:208
msgid "Valeur à tester"
msgstr "Value to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:457
msgid "Texte d'une variable d'un objet"
msgstr "Text of the variable of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:458
msgid "Teste si le texte de la variable d'un objet correspond au test effectué."
msgstr "Test the text of the variable of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:459
msgid "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The text of the variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:467
msgid "Texte à tester"
msgstr "Text to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:474
msgid "Une variable d'un objet est elle définie ?"
msgstr "A variable of an object is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:475
msgid "Teste si une variable d'un objet existe."
msgstr "Test "

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:476
msgid "La variable _PARAM1_ de _PARAM0_ est définie"
msgstr "The variable _PARAM1 of _PARAM0_ is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:488
msgid "Position X de l'objet"
msgstr "X position of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:492
msgid "Position Y de l'objet"
msgstr "Y position of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:496
msgid "Force moyenne en X"
msgstr "Average X coordinates of forces"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:500
msgid "Force moyenne en Y"
msgstr "Average Y coordinates of forces"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:504
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:508
msgid "Angle moyen des forces"
msgstr "Average angle of the forces"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:512
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:516
msgid "Longueur moyenne des forces"
msgstr "Average length of the forces"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:520
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:524
msgid "Largeur d'un objet"
msgstr "Object's width"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:528
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:532
msgid "Hauteur d'un objet"
msgstr "Object's height"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:536
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:540
msgid "Plan d'un objet"
msgstr "Z order of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:544
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:156
msgid "Distance entre deux objets"
msgstr "Distance between two objects"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:549
msgid "Distance au carré entre deux objets"
msgstr "Square distance between two objects"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:554
msgid "Variable d'un objets"
msgstr "Object's variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:7
msgid "Créer un objet"
msgstr "Create an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:8
msgid "Créer un objet à la position spécifiée"
msgstr "Create an object at specified position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:9
msgid "Créer l'objet _PARAM0_ à la position _PARAM1_;_PARAM2_"
msgstr "Create object _PARAM0_ at position _PARAM1_;_PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:15
msgid "Objet à créer"
msgstr "Object to create"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:18
msgid "Calque ( calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:23
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:173
msgid "Prendre en compte des objets"
msgstr "Consider objects"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:24
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:174
msgid "Prend en compte tous les objets ainsi nommés de la scène."
msgstr "Pick all objects with this name."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:25
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:175
msgid "Prendre en compte tous les _PARAM0_"
msgstr "Consider all _PARAM0_ "

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:36
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:186
msgid "Prendre un objet au hasard"
msgstr "Take a random object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:37
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:187
msgid "Prend un seul objet ayant ce nom parmi tous ceux de la scène"
msgstr "Take only one object with this name among all"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:38
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:188
msgid "Prendre un _PARAM0_ au hasard"
msgstr "Take a random _PARAM0_ "

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:49
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:63
msgid "Ecarter un objet d'un autre"
msgstr "Move an object away from another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:50
msgid "Ecarte un objet d'un autre, en utilisant les forces."
msgstr "Move an object away from another, using forces."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:51
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:65
msgid "Ecarter _PARAM0_ de _PARAM1_ ( seul _PARAM0_ bougera )"
msgstr "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:58
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:72
msgid "Objet 2 ( Ne bougera pas )"
msgstr "Object 2 ( won't move )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:64
msgid "Ecarte un objet d'un autre sans utiliser les forces."
msgstr "Move an object away from another without using forces."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:77
msgid "Ajouter une force dirigée vers un objet"
msgstr "Add a force so as to move to an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:78
msgid ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."
msgstr "Add a force to an object so as it moves to another."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:79
msgid "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:86
msgid "Objet vers lequel se diriger"
msgstr "Target Object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:87
msgid "Longueur en pixel"
msgstr "Length in pixel"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:94
msgid "Ajouter une force pour tourner autour d'un objet"
msgstr "Add a force so as to move around an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:95
msgid ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates around another.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:96
msgid "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_°/sec and _PARAM3_ pixels away"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:103
msgid "Objet autour duquel tourner"
msgstr "Rotate around this object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:104
msgid "Vitesse ( Degrés par secondes )"
msgstr "Speed ( Degrees per second )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:105
msgid "Distance ( en pixel )"
msgstr "Distance ( in pixel )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:112
msgid "Mettre un objet autour d'un autre"
msgstr "Put an object around another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:113
msgid "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."
msgstr "Position an object around another, with the specified angle and distance."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:114
msgid "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_° and _PARAM2_ pixels distance."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:121
msgid "Objet autour duquel positionner le premier"
msgstr "\"Center\" Object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:129
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:131
msgid "Effectuer le déplacement des objets"
msgstr "Make objects moving"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:130
msgid ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."
msgstr "Moves the objects according to the forces they have.Game Develop call this action at the end of the events by default."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:140
msgid "Un objet se dirige vers un autre"
msgstr "An object is moving to another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:141
msgid ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."
msgstr ""
"Test if an object moves towards another.\n"
"The first object must move."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:142
msgid "_PARAM0_ se dirige vers _PARAM1_"
msgstr "_PARAM0_ is moving to _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:149
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:165
msgid "Objet 2"
msgstr "Object 2"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:150
msgid "Angle de tolérance"
msgstr "Angle of tolerance"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:157
msgid "Teste si la distance entre les deux objets correspond au test effectué"
msgstr "Test the distance between two objects."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:158
msgid "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The distance between _PARAM0_ and _PARAM1_ is _PARAM3__PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:199
msgid "Nombre d'objets"
msgstr "Number of objects"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:200
msgid "Teste le nombre d'objet concernés."
msgstr "Test the bumber of concerned objects."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:201
msgid "Le nombre de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:12
msgid "Fonctionnalités sur les caméras"
msgstr "Cameras and layers features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:13
msgid "Extension caméra integrée en standard"
msgstr "Builtin camera extension"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:18
msgid "Position X de la caméra"
msgstr "Camera X position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:19
msgid ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."
msgstr "Test the X position of a camera."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:20
msgid "La position X de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "X position of camera _PARAM3_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:28
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:44
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:58
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:74
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:92
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:108
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:122
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:140
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:153
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:168
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:187
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:207
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:224
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:239
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:253
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:267
msgid "Calque ( Calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:29
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:45
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:93
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:109
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:188
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:208
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:225
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:273
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:278
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:283
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:288
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:293
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:298
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:303
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:308
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:313
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:318
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:323
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:328
msgid "Numéro de la caméra ( 0 par défaut )"
msgstr "Camera number ( default : 0 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:34
msgid "Position Y de la caméra"
msgstr "Camera Y position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:35
msgid ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."
msgstr "Test the Y position of a camera."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:36
msgid "La position Y de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "The Y position of camera _PARAM3_ is _PARAM1__PARAM0_  ( layer : _PARAM2_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:50
msgid "Largeur d'une caméra"
msgstr "Width of a camera"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:51
msgid "Teste la largeur d'une caméra d'un calque."
msgstr "Test the width of a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:52
msgid "La largeur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "The width of camera _PARAM1_ of layer _PARAM0_ is _PARAM2__PARAM3_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:59
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:75
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:141
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:154
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:169
msgid "Numéro de la caméra"
msgstr "Camera number"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:66
msgid "Hauteur d'une caméra"
msgstr "Height of a camera"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:67
msgid "Teste la hauteur d'une caméra d'un calque."
msgstr "Test the height of a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:68
msgid "La hauteur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "The height of camera _PARAM1_ of layer _PARAM0_ is _PARAM2__PARAM3_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:82
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
msgid "Angle de la caméra d'un calque"
msgstr "Angle of a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:83
msgid "Teste l'angle d'une caméra."
msgstr "Test a camera angle."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:84
msgid "L'angle de la caméra est _PARAM1_ à _PARAM0_° ( Calque : _PARAM2_, caméra : _PARAM3_  )"
msgstr "The text of the variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_  ( layer : _PARAM2_, camera : _PARAM3_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:98
msgid "Modifier l'angle de la caméra"
msgstr "Change camera angle"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:99
msgid "Cette action modifie l'angle de la caméra du calque indiqué."
msgstr "This action modify the angle of a camera of the specified layer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:100
msgid "Faire _PARAM1__PARAM0_ à l'angle de la caméra ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Do _PARAM3__PARAM2_ to the text of the variable _PARAM1_ of _PARAM0_  ( layer : _PARAM2_, camera : _PARAM3_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:114
msgid "Ajouter une caméra à un calque"
msgstr "Add a camera to a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:115
msgid "Cette action ajoute une caméra à un calque."
msgstr "This action add a camera to a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:116
msgid "Ajouter une caméra au calque _PARAM0_"
msgstr "Add a camera to layer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:123
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:155
msgid "Largeur"
msgstr "Width"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:124
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:156
msgid "Hauteur"
msgstr "Height"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:125
msgid "Position X du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:126
msgid "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: Y Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:127
msgid "Position X du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:128
msgid "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: Y Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:132
msgid "Supprimer une caméra d'un calque"
msgstr "Delete a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:133
msgid "Supprime la caméra indiquée d'un calque."
msgstr "Remove the specified camera from a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:134
msgid "Supprimer la caméra _PARAM1_ du calque _PARAM0_"
msgstr "Delete camera _PARAM1_ from layer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:145
msgid "Modifier la taille d'une caméra"
msgstr "Modify the size of a camera"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:146
msgid "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."
msgstr "This action modify the size of a camera of the specified layer. The zoom will be reset."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:147
msgid "Changer la taille de la caméra _PARAM1_ du calque _PARAM0_ en _PARAM2_*_PARAM3_"
msgstr "Change the size of camera _PARAM1_ of _PARAM0_ in _PARAM2_*_PARAM3_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:160
msgid "Modifier la zone de rendu d'une caméra"
msgstr "Modify the render zone of a camera"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:161
msgid "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."
msgstr "This action modify the render zone of a camera of the specified layer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:162
msgid "Mettre la zone de rendu de la caméra _PARAM1_ du calque _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"
msgstr "Set the render zone of camera _PARAM1_ from layer _PARAM0_ to _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:170
msgid "Position X du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:171
msgid "Position Y du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:172
msgid "Position X du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:173
msgid "Position Y du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:178
msgid "Changer le niveau de zoom de la caméra"
msgstr "Change camera zoom."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:179
msgid "Modifie le niveau de zoom de la caméra."
msgstr "Change camera zoom."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:180
msgid "Mettre le niveau de zoom de la caméra à _PARAM0_ ( calque : _PARAM1_, caméra : _PARAM2_ )"
msgstr "Change camera zoom to _PARAM0_ ( layer : _PARAM1_, camera : _PARAM2_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:186
msgid "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"
msgstr "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:193
msgid "Centrer la caméra sur un objet ( Limites )"
msgstr "Center the camera on an object within limits"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:194
msgid ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object, without leaving the specified limits."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:195
msgid "Centrer la caméra sur _PARAM0_ ( limites : de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ ) ( calque : _PARAM6_, caméra : _PARAM7_ )"
msgstr "Center the camera on _PARAM0_ ( limit : from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ )  ( layer : _PARAM1_, camera : _PARAM2_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:202
msgid "Coté haut gauche de la limite : Position X"
msgstr "Top left side of the boundary: X Position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:203
msgid "Coté haut gauche de la limite : Position Y"
msgstr "Top left side of the boundary: Y Position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:204
msgid "Coté bas droit de la limite : Position X"
msgstr "Bottom right side of the boundary: X Position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:205
msgid "Coté bas droit de la limite : Position Y"
msgstr "Bottom right side of the boundary: Y Position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:223
msgid "Anticiper le déplacement de l'objet ( oui par défaut )"
msgstr "Anticipating the displacement of the object (yes by default)"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:214
msgid "Centrer la caméra sur un objet"
msgstr "Center the camera on an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:215
msgid ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:216
msgid "Centrer la caméra sur _PARAM0_ ( calque : _PARAM1_, caméra : _PARAM2_ )"
msgstr "Center the camera on _PARAM0_ ( layer : _PARAM1_, camera : _PARAM2_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:231
msgid "Afficher un calque"
msgstr "Show a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:232
msgid "Rend visible un calque."
msgstr "Show a layer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:233
msgid "Afficher le calque _PARAM0_"
msgstr "Show layer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:245
msgid "Cacher un calque"
msgstr "Hide a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:246
msgid "Rend invisible un calque."
msgstr "Hide a layer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:247
msgid "Cacher le calque _PARAM0_"
msgstr "Hide layer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:259
msgid "Visibilité d'un calque"
msgstr "Visibility of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:260
msgid "Teste si un calque est affiché."
msgstr "Test if a layer is displayed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:261
msgid "Le calque _PARAM0_ est visible"
msgstr "Layer _PARAM0_ is visible"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:271
msgid "Largeur de la caméra d'un calque"
msgstr "Width of a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:271
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
msgid "Caméra"
msgstr "Camera"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
msgid "Hauteur de la caméra d'un calque"
msgstr "Height of a camera of a layer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
msgid "Position X du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "X position of the top left side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
msgid "Position Y du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "Y position of the top left side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
msgid "Position X du coté bad-droit de la zone de rendu d'une caméra"
msgstr "X position of the bottom right side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
msgid "Position X du coté bas-droit de la zone de rendu d'une caméra"
msgstr "X position of the bottom right side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
msgid "Position Y du coté bad-droit de la zone de rendu d'une caméra"
msgstr "Y position of the bottom right side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
msgid "Position Y du coté bas-droit de la zone de rendu d'une caméra"
msgstr "Y position of the bottom right side point of a render zone"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
msgid "Position X de la caméra d'un calque"
msgstr "Camera X position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
msgid "Position Y de la caméra d'un calque"
msgstr "Camera Y position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:48
msgid "Choisissez un dossier à afficher"
msgstr "Choose the folder to show"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:57
msgid ""
"Les dossiers permettent de regrouper\n"
"les images suivant vos critères."
msgstr ""
"Folders allow to regroup\n"
"some images."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:66
msgid "Choisissez un dossier, ou ajoutez en un avec le clic droit."
msgstr "Choose a folder, or add one with right click"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:71
msgid "Toutes les images"
msgstr "All images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:77
msgid "Ajouter un dossier"
msgstr "Add a folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:80
msgid "Supprimer le dossier"
msgstr "Delete the folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:107
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:119
msgid "Tous les dossiers"
msgstr "All folders"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:121
msgid ""
"Vous n'avez pas selectionné de dossier.\n"
"Pour afficher toutes les images, cliquez sur le bouton \"Toutes les images\"."
msgstr ""
"You haven't selected any folder.\n"
"To display all images, click on the button \"All images\"."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Nom du nouveau dossier"
msgstr "Name of the new folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Ajout de dossier"
msgstr "Adding folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:150
msgid "Un dossier porte déjà ce nom !"
msgstr "A folder with this name already exists!"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:175
msgid "Impossible de trouver le dossier à supprimer."
msgstr "Can't find the folder to delete !"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:128
msgid "Clic droit sur une image pour accéder aux options"
msgstr "Right click on an image to access to more options"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:137
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:326
msgid "Modifier les propriétés de l'image"
msgstr "Modify the image properties"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:146
msgid "Modifier le nom de l'image"
msgstr "Change the image name"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:149
msgid "Modifier le fichier de l'image"
msgstr "Change the image file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:153
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:279
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:324
msgid "Ajouter une image"
msgstr "Add an image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:156
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:361
msgid "Supprimer l'image"
msgstr "Delete the image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:160
msgid "Ajouter une image déjà existante au dossier"
msgstr "Add an existing image to folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:163
msgid "Supprimer l'image du dossier"
msgstr "Delete the image from folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:167
msgid "Déplacer vers le haut\tCtrl-P"
msgstr "Move up\tCtrl-P"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:167
msgid "Déplacer l'image vers le haut dans la liste"
msgstr "Move the image up"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:170
msgid "Déplacer l'image vers le bas dans la liste"
msgstr "Move the image down"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:277
msgid "Liste d'images"
msgstr "Images list"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:288
msgid "Image sélectionnée"
msgstr "Selected image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:290
msgid "Nom"
msgstr "Name"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:291
msgid "Modifier le fichier"
msgstr "Change the file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:293
msgid "Editer"
msgstr "Edit"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:297
msgid "Dossiers"
msgstr "Folders"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:300
msgid "Ajouter au dossier"
msgstr "Add to folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:301
msgid "Enlever"
msgstr "Remove"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:325
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:449
msgid "Supprimer l'image selectionnée"
msgstr "Delete the selected image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:329
msgid "Ouvrir l'image avec un éditeur"
msgstr "Open the image with an editor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:330
msgid "Naviguer dans les dossiers"
msgstr "Browse folders"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:331
msgid "Rechercher une image"
msgstr "Search for an image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:333
msgid "Aide de l'éditeur de la banque d'images"
msgstr "Images bank editor Help"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:375
msgid "Ajout des images"
msgstr "Adding images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:385
msgid "Ajout de l'image "
msgstr "Adding image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:409
msgid "Des images portant le même nom sont déjà dans la liste, et n'ont pas été ajoutées :"
msgstr "Some images in the list have already the same name, and have not been added :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:414
msgid "L'image a été correctement ajoutée à la banque d'image"
msgstr "The image was correctly added to the image bank"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:444
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:461
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:752
msgid "Aucune image sélectionnée"
msgstr "No image selected"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:530
msgid "Impossible de renommer l'image : une autre image porte déjà ce nom."
msgstr "Unable to rename the image : another image has already this name."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:617
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:764
msgid "L'image à modifier n'a pas été trouvée."
msgstr "The image to change was not found."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:622
msgid "Choisissez le fichier de l'image"
msgstr "Choose the image file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:625
msgid "Changement du fichier de l'image..."
msgstr "Changing image file..."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:634
msgid "Changement du fichier de l'image effectué"
msgstr "Changes made."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:641
msgid "Entrez le nom de l'image à rechercher"
msgstr "Please type the name of the image to search"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:641
msgid "Chercher une image"
msgstr "Search an image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:687
msgid "N'a pas pu localiser le dossier"
msgstr "Can't locate the directory"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:714
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1183
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1203
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1228
msgid "Entrez le nom de l'image à ajouter"
msgstr "Please type the name of the image to add"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:714
msgid "Ajouter une image au dossier"
msgstr "Add an image to the folder"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:726
msgid "L'image n'existe pas."
msgstr "The image does not exist."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:793
msgid "Choisissez le programme d'édition d'images ( fichier exe )"
msgstr "Choose the image editing program ( Executable file )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:861
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:898
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:936
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:973
msgid "L'image à déplacer n'a pas été trouvée."
msgstr "The image to move was not found."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:146
msgid "Editer l'objet"
msgstr "Edit the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:167
msgid "Sans nom"
msgstr "No name"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:181
msgid "Animation"
msgstr "Animation"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:184
msgid "Pas d'animations"
msgstr "No animations"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:186
msgid "Ajouter une animation"
msgstr "Add an animation"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:187
msgid "Ajoutez des animations à l'objet avec ce bouton."
msgstr "Add animations to the object with this button."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:189
msgid "Supprimer l'animation"
msgstr "Delete the animation"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:190
msgid "Supprime l'animation actuelle."
msgstr "Delete the current animation."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:200
msgid "Direction"
msgstr "Direction"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:202
msgid "Normal"
msgstr "Normal"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:204
msgid ""
"En mode normal, 8 directions sont disponibles.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In normal mode, 8 directions are available.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:207
msgid "5"
msgstr "5"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:209
msgid "6"
msgstr "6"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:211
msgid "7"
msgstr "7"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:213
msgid "4"
msgstr "4"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:220
msgid "3"
msgstr "3"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:222
msgid "2"
msgstr "2"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:227
msgid "Rotation automatique"
msgstr "Automatic rotation"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:229
msgid ""
"En mode Rotation automatique, Game Develop fera tourner l'objet suivant sa direction, de 0 à 360.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In automatic rotation mode, Game Develop will turn the object according to its direction, from 0° to 360°.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:253
msgid "Aperçu de l'image"
msgstr "Image preview"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:270
msgid ""
"Liste des images de la direction.\n"
"Utilisez le clic droit ou la barre d'outils pour modifier les images."
msgstr ""
"List of direction's images.\n"
"Use right click or the toolbar to change the images."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:284
msgid "Temps entre chaque image :"
msgstr "Time between each image :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:287
msgid ""
"Utilisez le point ( . ) pour entrer des valeurs intermédiaires :\n"
"0.35, 1.75..."
msgstr ""
"Use point ( . ) for decimals :\n"
"0.35, 1,75..."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:289
msgid "secondes"
msgstr "seconds"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:293
msgid "Répéter les images :"
msgstr "Animation looping :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:296
msgid "Après la dernière image, l'animation reprendra du départ."
msgstr "When the animation will reach the final image, she will start again."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:300
msgid "Une fois l'animation arrivée à la dernière image, elle s'arrêtera à celle ci."
msgstr "When the animation will reach the final image, she will stop."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:313
msgid "Afficher la banque d'images"
msgstr "Show the images bank"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:314
msgid "Consulter et/ou éditer la banque d'image."
msgstr "View and/or edit the images bank."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:328
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:339
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:350
msgid "...à la fin"
msgstr "...to the end"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:331
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:342
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:353
msgid "...après celle-ci"
msgstr "...after this one"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:334
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:345
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:356
msgid "...avant celle-ci"
msgstr "...before this one"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:337
msgid "Ajouter une image..."
msgstr "Add an image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:359
msgid "Ajouter l'image selectionnée dans la banque d'image"
msgstr "Add selected image to the images bank"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:364
msgid "Supprimer toutes les images"
msgstr "Delete all images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:367
msgid "Copier toutes les images depuis..."
msgstr "Copy all image from..."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:370
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:453
msgid "Positionner un point"
msgstr "Position a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:373
msgid "Positionner précisement un point"
msgstr "Position precisely a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:376
msgid "Positionner le point sur les autres images de la direction"
msgstr "Position the point on the other images of the direction"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:380
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:454
msgid "Ajouter un point"
msgstr "Add a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:383
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:455
msgid "Supprimer un point"
msgstr "Delete a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:447
msgid "Ajouter une image à la fin"
msgstr "Add an image to the end"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:448
msgid "Ajouter une image à la fin depuis la banque d'image"
msgstr "Add an image to the end from the images bank"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:451
msgid "Copier les images depuis une animation/direction"
msgstr "Copy the image from another animation/direction"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:495
msgid "Editeur de la banque d'images"
msgstr "Images bank's editor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1046
msgid ""
"Pas d'images. \n"
"Utilisez le clic droit ou la barre d'outils pour ajouter des images."
msgstr ""
"No images.\n"
"Use right-click or the toolbar to add images."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1183
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1203
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1228
msgid "Nom de l'image"
msgstr "Name of the image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1339
msgid "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."
msgstr "Please display the image bank's editor and select an image before clicking on this button."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1534
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1581
msgid ""
"Choisissez le point à éditer.\n"
"Vous pourrez ensuite le placer en faisant un clic gauche sur l'image."
msgstr ""
"Choose the point to edit.\n"
"You will then be able to place it by clicking on the image."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1534
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1581
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1694
msgid "Choisir le point à positionner"
msgstr "Choose the point to place"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1538
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1585
msgid ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."
msgstr ""
"The point \"Centre\" can be automatically placed by Game Develop at the center.\n"
"Do you really want to modify the point?\n"
"Click on yes to modify it, click on no so as let Game Develop place it."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1539
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1586
msgid "Position du point \"Centre\""
msgstr "Position of the point \"Centre\""

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1600
msgid "Entrez la position X du point par rapport à l'image"
msgstr "Enter the X position of the point ( regarding the image )."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1601
msgid "Entrez la position Y du point par rapport à l'image"
msgstr "Enter the Y position of the point ( regarding the image )."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1648
msgid "Entrez le nom du nouveau point"
msgstr "Enter the name of the new point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1648
msgid "Création d'un point"
msgstr "Creation of a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1652
msgid "Un point ayant ce nom existe déjà !"
msgstr "A point with this name already exists!"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1657
msgid "Voulez vous ajouter ce point à toutes les images de la direction ?"
msgstr "Do you want to add this point to every images of the direction?"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1658
msgid "Ajouter ce point à toutes les images"
msgstr "Add this point to every images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1690
msgid "Aucun point à éditer. Ajoutez un point avant de pouvoir le positionner."
msgstr "No point to edit. Please add a point."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1694
msgid "Choisissez le point à éditer."
msgstr "Choose the point to edit"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1699
msgid "Voulez vous supprimer ce point de toutes les images de la direction ?"
msgstr "Do you want to delete this point from every images of the direction?"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1700
msgid "Supprimer ce point de toutes les images"
msgstr "Delete this point from all images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:8
msgid "Fonctionnalités sur les fichiers"
msgstr "Files features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:9
msgid "Extension offrant des actions et conditions sur les fichiers, integrée en standard."
msgstr "Builtin extension providing actions and conditions on files."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:14
msgid "Le fichier existe"
msgstr "A file exists"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:15
msgid "Teste si le fichier existe."
msgstr "Test if the file exists."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:16
msgid "Le fichier _PARAM0_ existe"
msgstr "The file _PARAM0_ exists"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:17
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:30
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:44
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:59
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:74
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:89
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:104
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:117
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:131
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:144
msgid "Fichiers"
msgstr "Files"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:22
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:35
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:109
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:122
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:136
msgid "Nom du fichier"
msgstr "Filename"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:27
msgid "Un groupe existe dans un fichier"
msgstr "A group exists in a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:28
msgid ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Test if a group ( Example : Root/Level/3 ) exists in the file.\n"
"Warning ! Spaces are forbidden in group's names."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:29
msgid "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"
msgstr "The group _PARAM1_ exists in file _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:36
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:50
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:65
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:80
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:95
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:123
msgid "Groupe"
msgstr "Group"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:41
msgid "Ecrire un nombre dans un fichier"
msgstr "Write a number in a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:42
msgid ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the result of the expression in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:43
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:58
msgid "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"
msgstr "Write _PARAM2_ in _PARAM1_ of file _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:49
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:64
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:79
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:94
msgid "Fichier"
msgstr "File"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:56
msgid "Ecrire un texte dans un fichier"
msgstr "Write a text in a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:57
msgid ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the text in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:71
msgid "Lire une valeur depuis un fichier"
msgstr "Read a value from a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:72
msgid ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the value saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:73
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM2_"
msgstr "Read the group _PARAM1_ from file _PARAM0_ and save value in _PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:81
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:96
msgid "Variable de la scène"
msgstr "Scene variables"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:86
msgid "Lire un texte depuis un fichier"
msgstr "Read a text from a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:87
msgid ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the text saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:88
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM2_"
msgstr "Read the group _PARAM1_ from file _PARAM0_ and save text in _PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:101
msgid "Supprimer un fichier"
msgstr "Delete a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:102
msgid "Supprime le fichier de façon définitive."
msgstr "Delete the file."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:103
msgid "Supprimer le fichier _PARAM0_"
msgstr "Delete the file _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:114
msgid "Supprimer un groupe dans un fichier"
msgstr "Delete a group in a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:115
msgid ""
"Cette action supprime le groupe indiqué du fichier.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"
msgstr ""
"This action delete the specified group from the file.\n"
"Indicate the structure leading to the group by separing elements with / (Example : Root/Level/Current)"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:116
msgid "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"
msgstr "Delete the group _PARAM1_ from the file _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:128
msgid "Lancer un fichier"
msgstr "Launch a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:129
msgid "Cette action lance le fichier indiqué."
msgstr "This action launch the specified file."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:130
msgid "Lancer le fichier _PARAM0_"
msgstr "Launch the file _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:141
msgid "Executer une commande"
msgstr "Execute a command"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:142
msgid "Cette action execute la commande indiqué."
msgstr "This action execute the specified command."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:143
msgid "Executer _PARAM0_"
msgstr "Execute _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:149
msgid "Commande"
msgstr "Command"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:7
msgid "Fonctionnalités d'interface"
msgstr "Interface features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:8
msgid "Extension permettant d'afficher des interfaces, integrée en standard"
msgstr "Builtin extension allowing to display common windows"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:13
msgid "Afficher une boite de message"
msgstr "Show a message box"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:14
msgid "Affiche une boite de message avec le texte indiqué, et un bouton ok."
msgstr "Display a message box with specified text, and a Ok button."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:15
msgid "Afficher le message \"_PARAM0_\" avec le titre \"_PARAM1_\""
msgstr "Display the message \"_PARAM0_\" with title \"_PARAM1_\""

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:16
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:30
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:44
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:59
msgid "Interfaces"
msgstr "Interfaces"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:22
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:36
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:51
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:66
msgid "Titre"
msgstr "Title"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:27
msgid "Afficher une fenêtre d'ouverture de fichier"
msgstr "Show a window to choose a file"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:28
msgid ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."
msgstr ""
"Display a window allowing to choose a file.\n"
"The name and the directory of the file will be saved in the specified variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:29
msgid "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a window so as to choose a file, and save the result in _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:35
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:49
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:64
msgid "Variable de la scène où enregistrer le résultat"
msgstr "Save result to scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:41
msgid "Afficher une fenêtre d'entrée de texte"
msgstr "Show a window to enter a text"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:42
msgid ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."
msgstr ""
"Show a window allowing to enter a text.\n"
"The text will be saved in the specified scene variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:43
msgid "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a text input dialog, and save the result in _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:56
msgid "Afficher une boite de message Oui/Non"
msgstr "Display a Yes/No message box"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:57
msgid ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse sera enregistrée dans la variable de la scène indiquée."
msgstr ""
"Open a message box allowing to choose Yes or No.\n"
"The answer will be saved in the variable specified."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/InterfaceExtension.cpp:58
msgid "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a Yes/No message box, and save the result in _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:8
msgid "Fonctionnalités pour les joysticks"
msgstr "Joysticks features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:9
msgid "Extension permettant d'utiliser des joysticks, integrée en standard"
msgstr "Builtin extension allowing to use joysticks"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:14
msgid "Un bouton d'un joystick est appuyé"
msgstr "A button of a joystick is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:15
msgid "Teste si un bouton d'un joystick est appuyé."
msgstr "Test if a button of a joystick is pressed."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:16
msgid "Le bouton _PARAM1_ du joystick _PARAM0_ est appuyé"
msgstr "The button _PARAM1_ of joystick _PARAM0_ is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:17
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:31
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:47
msgid "Joystick"
msgstr "Joystick"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:22
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:36
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:52
msgid "Numéro du joystick"
msgstr "Joystick"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:23
msgid "Numéro du bouton"
msgstr "Button"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:28
msgid "Valeur d'un axe d'un joystick"
msgstr "Value of an axis of a joystick"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:29
msgid "Teste si la valeur de l'axe d'un joystick correspond."
msgstr "Test the value of an axis of a joystick."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:30
msgid "La valeur de l'axe _PARAM1_ du joystick _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The value of the axis _PARAM1_ of joystick _PARAM0_ is _PARAM3__PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:44
msgid "Obtenir la valeur de l'axe d'un joystick"
msgstr "Get the value of the axis of a joystick"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:45
msgid "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."
msgstr "Save in the variable the value of the axis of the joystick ( from -100 to 100 )."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:46
msgid "Enregistrer dans _PARAM2_ la valeur de l'axe _PARAM1_ du joystick _PARAM0_"
msgstr "Save in _PARAM2_ the value of the axis _PARAM1_ of the joystick _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:54
msgid "Variable de la scène où enregistrer la valeur"
msgstr "Save result to scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:8
msgid "Fonctionnalités d'utilisation du clavier"
msgstr "Keyboard features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:9
msgid "Extension permettant d'utiliser le clavier, integrée en standard"
msgstr "Builtin extensions allowing to use keyboard"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:15
msgid "Une touche est appuyée"
msgstr "A key is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:16
msgid "Teste si une touche du clavier est appuyée."
msgstr "Test of a key is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:17
msgid "La touche _PARAM0_ est appuyée"
msgstr "The key _PARAM0_ is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:18
msgid "Clavier"
msgstr "Keyboard"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:23
msgid "Touche à tester"
msgstr "Key to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:10
msgid "Fonctionnalité d'utilisation de la souris"
msgstr "Mouse features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:11
msgid "Extension permettant d'utiliser la souris, integrée en standard"
msgstr "Builtin extensions allowing to use mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:16
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:18
msgid "Centrer la souris en x"
msgstr "Center mouse horizontaly"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:17
msgid "Met le curseur au milieu de l'écran horizontalement."
msgstr "Put the cursor in the middle of the screen horizontally."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:19
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:30
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:41
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:52
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:63
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:77
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:88
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:103
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:118
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:130
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:133
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:136
msgid "Souris"
msgstr "Mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:27
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:29
msgid "Centrer la souris en y"
msgstr "Center mouse verticaly"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:28
msgid "Met le curseur au milieu de l'écran verticalement."
msgstr "Put the cursor in the middle of the screen vertically."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:38
msgid "Cacher le curseur"
msgstr "Hide the cursor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:39
msgid "Cache le curseur de la souris."
msgstr "Hide the cursor."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:40
msgid "Cacher le curseur de la souris"
msgstr "Hide the cursor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:49
msgid "Montrer le curseur"
msgstr "Show the cursor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:50
msgid "Montre le curseur de la souris."
msgstr "Show the cursor."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:51
msgid "Montrer le curseur de la souris"
msgstr "Show the cursor"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:60
msgid "Positionner le curseur de la souris"
msgstr "Position the cursor of the mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:61
msgid "Positionne le curseur de la souris aux coordonnées données."
msgstr "Position the cursor to given coordinates."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:62
msgid "Mettre le curseur en _PARAM0_;_PARAM1_"
msgstr "Position cursor at _PARAM0_;_PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:74
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:76
msgid "Centrer la souris"
msgstr "Center the mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:75
msgid "Centre la souris."
msgstr "Center the mouse."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:85
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:130
msgid "Position X de la souris"
msgstr "X position of the mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:86
msgid "Teste si la valeur de la position x de la souris correspond au test effectué."
msgstr "Test the X position of the cursor."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:87
msgid "La position X de la souris est _PARAM1_ à _PARAM0_"
msgstr "The X position of the cursor is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:100
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:133
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:136
msgid "Position Y de la souris"
msgstr "Y position of the mouse"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:101
msgid "Teste si la valeur de la position y de la souris correspond au test effectué."
msgstr "Test the Y position of the cursor."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:102
msgid "La position Y de la souris est _PARAM1_ à _PARAM0_"
msgstr "The Y position of the cursor is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:115
msgid "Bouton de la souris"
msgstr "Mouse button"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:116
msgid "Teste si le bouton choisi de la souris est appuyé."
msgstr "Test if the choosen button of the mouse is pressed."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:117
msgid "Le bouton _PARAM0_ de la souris est appuyé"
msgstr "The button _PARAM0_ is pressed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:123
msgid "Bouton à tester"
msgstr "Button to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:139
msgid "Valeur aléatoire"
msgstr "Random value"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:139
msgid "Aléatoire"
msgstr "Random"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:141
msgid "Valeur maximale"
msgstr "Maximum value"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:7
msgid "Fonctionnalités réseau"
msgstr "Network features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:8
msgid "Extension pour utiliser internet, integrée en standard"
msgstr "Builtin extension providing network features."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:13
msgid "Envoyer des données sur internet"
msgstr "Send datas to a website"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:14
msgid ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."
msgstr ""
"Send datas to a specified web site.\n"
"You need to set up a .php page on your web site so as to receive this datas.\n"
"Enter here a password, and enter the same in the configuration of your .php page.\n"
"Read the help file to get more informations."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:15
msgid "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:16
msgid "Réseau"
msgstr "Network"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:21
msgid "Adresse de la page .php"
msgstr "URL of the .php page"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:22
msgid "Mot de passe de sécurité"
msgstr "Password"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:23
msgid "Donnée 1"
msgstr "Data 1"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:24
msgid "Donnée 2"
msgstr "Data 2"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:25
msgid "Donnée 3"
msgstr "Data 3"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:26
msgid "Donnée 4"
msgstr "Data 4"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:27
msgid "Donnée 5"
msgstr "Data 5"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:28
msgid "Donnée 6"
msgstr "Data 6"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:165
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:192
msgid "Masqué"
msgstr "Hidden"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:165
msgid "Affiché"
msgstr "Displayed"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:64
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:68
msgid ""
"\n"
"Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."
msgstr ""
"\n"
"Make sure the file exists and that you have sufficient rights to access."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:119
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be a new version.\n"
"The game can not open, or datas may be missing.\n"
"You should check if a new version of Game Develop is available."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:125
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be greater.\n"
"The game can not open, or data may be missing.\n"
"You should check if a new version of Game Develop is available."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:221
msgid "Attention, si vous enregistrez votre jeu avec cette version de Game Develop, vous ne pourrez plus le réouvrir avec une version précédente."
msgstr "Warning, if you save your game with this version of Game Develop, you won't be able to open it with a older version."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:274
msgid "Aucune information sur la portabilité du jeu"
msgstr "No informations available about the portability of the game"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:608
msgid "Aucune informations sur les paramètres d'une condition d'un évènement"
msgstr "No informations about the parameters of conditions of an event"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:613
msgid "Aucune informations sur les conditions d'un évènement"
msgstr "No informations about conditions of an event"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:651
msgid "Aucune informations sur les paramètres d'une action d'un évènement"
msgstr "No informations about the parameters of actions of an event"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:656
msgid "Aucune informations sur les actions d'un évènement"
msgstr "No informations about the actions of an event"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:940
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:62
msgid "Propriétés de l'image"
msgstr "Image Properties"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:68
msgid "Fichier :"
msgstr "File :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:77
msgid "Lisser l'image"
msgstr "Smooth the image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:79
msgid "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir les pixels."
msgstr "Selected by default, allow to smooth the image, so as to make pixels more difficult to discern."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:83
msgid "Informations sur l'image"
msgstr "Image's informations"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:87
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:91
msgid "0 pixels"
msgstr "0 pixels"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:11
msgid "Fonctionnalités de manipulation des scènes"
msgstr "Scene management features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:12
msgid "Extension permettant de manipuler les scènes, integrée en standard"
msgstr "Builtin extension allowing to manipulate scenes"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:17
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:19
msgid "Au lancement de la scène"
msgstr "At the beginning of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:18
msgid "Est vrai uniquement quand la scène vient juste d'être lancée."
msgstr "Is true only when scene just begins."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:28
msgid "Comparaisons d'expressions"
msgstr "Compare two expressions"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:29
msgid "Teste les deux expressions"
msgstr "Test the two expression"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:30
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr "_PARAM0_ _PARAM2_ _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:36
msgid "Expression 1"
msgstr "Expression 1"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:37
msgid "Expression 2"
msgstr "Expression 2"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:43
msgid "Aller à une scène"
msgstr "Go to a scene"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:44
msgid "Change et démarre la scène spécifiée."
msgstr "Change and start the specified scene."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:45
msgid "Aller à la scène _PARAM0_"
msgstr "Go to scene _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:51
msgid "Nom de la scène"
msgstr "Name of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:56
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:58
msgid "Quitter le jeu"
msgstr "Quit the game"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:57
msgid "Quitte le jeu."
msgstr "Quit the game"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:67
msgid "Changer la couleur d'arrière plan"
msgstr "Change background color"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:68
msgid "Remplace la couleur d'arrière plan de la scène par celle indiquée."
msgstr "Change the background color of the scene."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:69
msgid "Remplacer la couleur d'arrière plan par _PARAM0_"
msgstr "Set background color to _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:75
msgid "Couleur"
msgstr "Color"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:33
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:40
msgid "Sprite ( image animée )"
msgstr "Sprite"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:34
msgid "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."
msgstr "Extension for adding animated objects in the scene, which can contain animations with directions within each."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:41
msgid "Objet animé, composé d'animations et directions contenant des images."
msgstr "Animated object, composed of animations and directions containing images."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:48
msgid "Régler l'opacité d'un objet"
msgstr "Change object's opacity"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:49
msgid "Modifie la transparence d'un objet."
msgstr "Change the opacity of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:50
msgid "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:64
msgid "Changer le numéro de l'animation d'un objet"
msgstr "Change the number of the current animation of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:65
msgid "Modifie le numéro de l'animation de l'objet."
msgstr "Modify the current animation of the object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:66
msgid "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the number of current animation of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:67
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:99
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:115
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:129
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:207
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:239
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:255
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:403
msgid "Animations et images"
msgstr "Animations and images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:80
msgid "Changer le numéro de la direction d'un objet"
msgstr "Change the direction of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:81
msgid "Modifie la direction de l'objet"
msgstr "Modify the direction of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:82
msgid "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:96
msgid "Changer le numéro de l'image d'un objet"
msgstr "Change the number of the current sprite of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:97
msgid "Modifie le numéro de l'image actuelle de l'objet"
msgstr "Modify the current animation frame of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:98
msgid "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to animation frame of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:112
msgid "Mettre en pause l'animation de l'objet"
msgstr "Pause the animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:113
msgid "Met en pause l'animation actuelle de l'objet"
msgstr "Pause the current animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:114
msgid "Mettre en pause l'animation actuelle de _PARAM0_"
msgstr "Pause the current animation of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:126
msgid "Jouer l'animation de l'objet"
msgstr "Play the current animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:127
msgid "Joue l'animation actuelle de l'objet"
msgstr "Play the current animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:128
msgid "Jouer l'animation actuelle de _PARAM0_"
msgstr "Play the current animation of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:140
msgid "Tourner un objet vers une position"
msgstr "Rotate an object toward a position"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:141
msgid ""
"Tourne un objet vers une position.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards a position."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:142
msgid "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"
msgstr "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:148
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:483
msgid "Objet à tourner"
msgstr "Object to be rotated"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:156
msgid "Modifier l'échelle d'un objet"
msgstr "Modify the scale of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:157
msgid "Modifie l'échelle de la taille de l'objet indiqué."
msgstr "Modify the scale of the specified object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:158
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the scale of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:172
msgid "Modifier l'échelle en largeur d'un objet"
msgstr "Modify the scale of the width of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:173
msgid "Modifie l'échelle de la taille de l'objet indiqué en largeur."
msgstr "Modify the scale of the width of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:174
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"
msgstr "Do _PARAM2__PARAM1_ to the width's scale of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:188
msgid "Modifier l'échelle en hauteur d'un objet"
msgstr "Modify the scale of the height of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:189
msgid "Modifie l'échelle de la taille de l'objet indiqué en hauteur."
msgstr "Modify the scale of the height of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:190
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"
msgstr "Do _PARAM2__PARAM1_ to the height's scale of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:204
msgid "Numéro de l'animation d'un objet"
msgstr "Number of the current animation of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:205
msgid "Teste si le numéro de l'animation de l'objet correspond."
msgstr "Test the number of the current animation of the object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:206
msgid "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of the current animation of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:213
msgid "Numéro de l'animation à tester"
msgstr "Number to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:220
msgid "Numéro de la direction de l'objet"
msgstr "Direction of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:221
msgid "Teste si le numéro de la direction de l'objet correspond au test effectué."
msgstr "Test the direction of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:222
msgid "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The direction of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:229
msgid "Numéro de la direction à tester"
msgstr "Direction to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:236
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:403
msgid "Numéro de l'image de l'objet"
msgstr "Animation frame of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:237
msgid "Teste si le numéro de l'image de l'objet correspond."
msgstr "Test the number of the current animation frame."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:238
msgid "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The animation frame of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:245
msgid "Numéro de l'image à tester"
msgstr "Animation frame to test"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:252
msgid "L'animation est en pause"
msgstr "The animation is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:253
msgid "Teste si l'animation de l'objet est en pause."
msgstr "Test if the animation of an object is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:254
msgid "L'animation de _PARAM0_ est en pause"
msgstr "The animation of _PARAM0_ is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:266
msgid "Echelle de la taille d'un objet en largeur"
msgstr "Scale of the width of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:267
msgid "Teste l'échelle de la taille de l'objet en largeur."
msgstr "Test the scale of the width of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:268
msgid "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"
msgstr "The width's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:282
msgid "Echelle de la taille d'un objet en hauteur"
msgstr "Scale of the height of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:283
msgid "Teste l'échelle de la taille de l'objet en hauteur."
msgstr "Test the scale of the height of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:284
msgid "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"
msgstr "The height's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:298
msgid "Opacité d'un objet"
msgstr "Object opacity"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:299
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet."
msgstr "Test the opacity of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:300
msgid "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:314
msgid "Copier une image sur celle d'un objet"
msgstr "Copy an image on the current one of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:315
msgid "Copie une image sur celle d'un objet."
msgstr "Copy an image on the current one of an object."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:316
msgid "Copier l'image _PARAM1_ sur celle de _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copy image _PARAM1_ on the current of _PARAM0_ at _PARAM2_;_PARAM3_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:317
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:335
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:350
msgid "Effets"
msgstr "Effects"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:323
msgid "Nom de l'image source"
msgstr "Name of the source image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:326
msgid "Utiliser la transparence de la source ( non si vide )"
msgstr "Should the copy take in account the source transparency?"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:332
msgid "Rendre une couleur de l'image d'un objet transparente"
msgstr "Make a color of the image of an object transparent"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:333
msgid "Rend une couleur de l'image d'un objet transparente."
msgstr "Make a color of the image of an object transparent."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:334
msgid "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"
msgstr "Make color _PARAM1_ of the current image of _PARAM0_ transparent"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:341
msgid "Couleur à rendre transparente"
msgstr "Color to make transparent"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:347
msgid "Changer la couleur globale d'un objet"
msgstr "Change the global color of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:348
msgid "Change la couleur globale de l'objet. Par défaut, la couleur est le blanc."
msgstr "Change the global color of an object. The default color is white."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:349
msgid "Changer la couleur de _PARAM0_ en _PARAM1_"
msgstr "Change the color of _PARAM0_ in _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:361
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:375
msgid "Position X d'un point"
msgstr "X position of a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:364
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:371
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:378
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:385
msgid "Nom du point"
msgstr "Name of the point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:368
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:382
msgid "Position Y d'un point"
msgstr "X position of a point"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:389
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:392
msgid "Direction de l'objet"
msgstr "Direction of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:396
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:399
msgid "Animation de l'objet"
msgstr "Animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:396
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:399
msgid "Animation et images"
msgstr "Animations and images"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:403
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:414
msgid "Image"
msgstr "Image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:407
msgid "Echelle de la taille en largeur"
msgstr "Scale of the width of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:411
msgid "Echelle de la taille en hauteur"
msgstr "Scale of the height of an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:419
msgid "Le curseur est sur un objet"
msgstr "The cursor is on an object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:420
msgid "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."
msgstr "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:421
msgid "Le curseur est sur _PARAM0_"
msgstr "The cursor is on _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:428
msgid "Test précis ? ( oui par défaut )"
msgstr "Precise test ( yes by default )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:433
msgid "Un objet est tourné vers un autre"
msgstr "An object is turned toward another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:434
msgid "Teste si un objet est tourné vers un autre"
msgstr "Test if an object is turned toward another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:435
msgid "L'objet _PARAM0_ est tourné vers _PARAM1_"
msgstr "_PARAM0_ is rotated towards _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:442
msgid "Nom du second objet"
msgstr "Name of the second object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:443
msgid "Angle de tolérance ( 0 : tolérance minimale )"
msgstr "Angle of tolerance (0: minimum tolerance)"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:448
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:451
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:464
msgid "Collision"
msgstr "Collision"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:449
msgid ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."
msgstr ""
"The condition is true if there is a collision between the two objects.\n"
"The test is pixel-perfect."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:450
msgid "L'objet _PARAM0_ est en collision avec _PARAM1_"
msgstr "_PARAM0_ is in collision with _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:456
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:469
msgid "Objet 1"
msgstr "Object 1"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:461
msgid "Collision ( non précise )"
msgstr "Collision ( Not precisely )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:462
msgid ""
"Teste rapidement si il y a collision entre deux objets.\n"
"Le test n'est pas précis ( rectangle englobant ) mais beaucoup plus rapide que le test précis."
msgstr ""
"Test quickly if there is a collision between two objects.\n"
"The test is not precise ( use bounding box ) but faster than the precise test."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "L'objet _PARAM0_ est en collision avec _PARAM1_ ( non précis )"
msgstr "The object _PARAM0_ is in collision with _PARAM1_ ( non precise )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:475
msgid "Tourner un objet vers un autre"
msgstr "Rotate an object toward another"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:476
msgid ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards another."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:477
msgid "Tourner _PARAM0_ vers _PARAM1_"
msgstr "Rotate _PARAM0_ towards _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:484
msgid "Objet vers lequel se tourner"
msgstr "Rotate toward this object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:36
msgid ""
"Numéro de l'animation\n"
"initiale :"
msgstr "Initial animation :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:39
msgid "Numéro de l'animation initiale de l'objet"
msgstr "Initial animation of the object"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:46
msgid ""
"Angle \n"
"initial :"
msgstr ""
"Initial\n"
"angle :"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:50
msgid "Angle initial"
msgstr "Initial angle"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:415
msgid "Opacité"
msgstr "Opacity"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:416
msgid "Echelle X de la taille"
msgstr "X Scale"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:417
msgid "Echelle Y de la taille"
msgstr "Y Scale"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:9
msgid "Fonctionnalités sur le temps"
msgstr "Time features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:10
msgid "Extension proposant des actions et conditions sur le temps, integrée en standard"
msgstr "Builtin extension providing actions and conditions about the time."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:15
msgid "Valeur d'un chronomètre"
msgstr "Value of a timer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:16
msgid "Teste si le chronomètre atteint ou dépasse le temps indiqué."
msgstr "Test the time elapsed of a timer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:17
msgid "Le chronomètre _PARAM1_ est supérieur à _PARAM0_ secondes"
msgstr "The timer _PARAM1_ is greater to _PARAM0_ seconds"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:18
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:32
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:46
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:59
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:72
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:85
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:98
msgid "Temps et chronomètres"
msgstr "Timers and time"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:23
msgid "Temps en secondes"
msgstr "Time in seconds"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:24
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:51
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:64
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:77
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:90
msgid "Nom du chronomètre"
msgstr "Timer's name"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:29
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
msgid "Echelle du temps"
msgstr "Time scale"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:30
msgid "Teste si l'échelle du temps actuelle correspond."
msgstr "Test the time scale."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:31
msgid "L'échelle du temps est _PARAM1_ à _PARAM0_"
msgstr "The time scale is _PARAM1__PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:43
msgid "Pause d'un chronomètre"
msgstr "State of a timer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:44
msgid "Teste si le chronomètre indiqué est en pause."
msgstr "Test if specified timer is paused."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:45
msgid "Le chronomètre _PARAM0_ est en pause"
msgstr "The timer _PARAM0_ is paused"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:56
msgid "Remettre à zéro un chronomètre"
msgstr "Reset a timer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:57
msgid "Remet à zéro le chronomètre indiqué."
msgstr "Reset the specified timer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:58
msgid "Remettre à zéro le chronomètre _PARAM0_"
msgstr "Reset the timer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:69
msgid "Mettre en pause un chronomètre"
msgstr "Pause a timer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:70
msgid "Met en pause le chronomètre indiqué."
msgstr "Pause a timer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:71
msgid "Mettre en pause le chronomètre _PARAM0_"
msgstr "Pause timer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:82
msgid "Enlever la pause d'un chronomètre"
msgstr "Unpause a timer"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:83
msgid "Enlève la pause du chronomètre indiqué."
msgstr "Unpause a timer."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:84
msgid "Enlever la pause du chronomètre _PARAM0_"
msgstr "Unpause timer _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:95
msgid "Changer l'échelle du temps"
msgstr "Change time scale"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:96
msgid "Change la vitesse du déroulement du jeu."
msgstr "Change the time scale of the game."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:97
msgid "Mettre à _PARAM0_ l'échelle du temps"
msgstr "Set time scale to _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:103
msgid "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"
msgstr "Scale ( 1 : Default, 2 : Faster, 0.5 : Slower... )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:107
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:109
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:111
msgid "Temps écoulé depuis la dernière image"
msgstr "Time elapsed since the last image"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:107
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:109
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:111
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
msgid "Temps"
msgstr "Time"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
msgid "Temps écoulé depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
msgid "Temps actuel"
msgstr "Current time"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:125
msgid ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"
msgstr ""
"Hour : hourMinutes : min\n"
"Seconds : sec\n"
"Day in the month : mday\n"
"Year since 1900 : year\n"
"Days since sunday :wday\n"
"Days since January 1st : yday"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:9
msgid "Fonctionnalités sur les variables"
msgstr "Variable features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:10
msgid "Extension permettant de manipuler les variables, integrée en standard"
msgstr "Builtin extension allowing to manipulate variables"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:16
msgid "Teste si la variable correspond au test effectué."
msgstr "Test a variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:17
msgid "La variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The variable _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:30
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:116
msgid "Texte d'une variable de la scène"
msgstr "Text of a scene variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:31
msgid "Teste si le texte de la variable correspond au test effectué."
msgstr "Test the text of a variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:32
msgid "Le texte de la variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of the variable _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:45
msgid "Tester si une variable de la scène est définie"
msgstr "Test if a scene variable is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:46
msgid "Teste si la variable de la scène existe."
msgstr "Test if the scene variable exist."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:47
msgid "La variable _PARAM0_ est définie"
msgstr "Variable _PARAM0_ is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:58
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:131
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:164
msgid "Variable globale"
msgstr "global variables"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:59
msgid "Teste si la variable globale correspond au test effectué."
msgstr "Test the value of a global variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:60
msgid "La variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The global variable _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:73
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:146
msgid "Texte d'une variable globale"
msgstr "Text of a global variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:74
msgid "Teste si le texte de la variable globale correspond au test effectué."
msgstr "Test the text of a global variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:75
msgid "Le texte de la variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of the global variable _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:88
msgid "Tester si une variable globale est définie"
msgstr "Test if a global variable is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:89
msgid "Teste si la variable globale existe."
msgstr "Test if a global variable exists"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:90
msgid "La variable globale _PARAM0_ est définie"
msgstr "Global variable _PARAM0_ is defined"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:102
msgid "Modifie une variable de la scène."
msgstr "Modify a scene variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:103
msgid "Faire _PARAM2__PARAM1_ à la variable _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to variable _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:117
msgid "Modifie le texte d'une variable de la scène."
msgstr "Modify the text of a scene variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:118
msgid "Faire _PARAM2__PARAM1_ au texte de la variable _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of variable _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:132
msgid "Modifie une variable globale"
msgstr "Modify a global variable"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:133
msgid "Faire _PARAM2__PARAM1_ à la variable globale _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to global variable _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:147
msgid "Modifie le texte d'une variable globale."
msgstr "Modify the text of a global variable."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:148
msgid "Faire _PARAM2__PARAM1_ au texte de la variable globale _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of global variable _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:10
msgid "Fonctionnalités de fenêtrage"
msgstr "Window features"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:11
msgid "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"
msgstr "Builtin extension allowing to manipulate the game's window"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:16
msgid "Afficher un texte"
msgstr "Display a text"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:17
msgid "Affiche le texte spécifié à l'écran."
msgstr "Display the specified text to screen"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:18
msgid "Afficher \"_PARAM0_\" en _PARAM1_;_PARAM2_ ( couleur : _PARAM3_ , taille : _PARAM4_, police : _PARAM5_ )"
msgstr "Display \"_PARAM0_\" in _PARAM1_;_PARAM2_ ( color  : _PARAM3_ , size : _PARAM4_, font : _PARAM5_ )"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:29
msgid "Police"
msgstr "Font"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:35
msgid "(Dés)Activer le plein écran"
msgstr "De/activate fullscreen"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:36
msgid "Cette action active ou désactive l'affichage du jeu en plein écran."
msgstr "This action activate or desactivate fullscreen."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:37
msgid "Activer le plein écran :  _PARAM0_"
msgstr "Activate fullscreen :  _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:38
#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:51
msgid "Fenêtre de jeu"
msgstr "Game's window"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:43
msgid "Activer le plein écran"
msgstr "Activate fullscreen"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:48
msgid "Changer la taille de l'écran"
msgstr "Change the size of the screen"

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:49
msgid "Cette action change la taille de la fenêtre de jeu."
msgstr "This action change the size of the game window."

#: C:\Users\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:50
msgid "Changer la taille de la fenêtre de jeu en _PARAM0_x_PARAM1_"
msgstr "Change window size : _PARAM0_x_PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:45
msgid "Algorithme de chiffrement AES"
msgstr "AES encryption algorithm"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:46
msgid "Extension permettant de chiffrer des fichiers avec l'algorithme AES."
msgstr "Extension to encrypt files with AES algorithm."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:51
msgid "Crypter un fichier"
msgstr "Crypt a file"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:52
msgid "Crypte un fichier avec AES."
msgstr "Crypt a file with AES."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:53
msgid "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Crypt file _PARAM0_ to _PARAM1_ with AES"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:54
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:70
msgid "Cryptage"
msgstr "Encryption"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:59
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:75
msgid "Fichier source"
msgstr "Source file"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:60
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:76
msgid "Fichier de destination"
msgstr "Destination file"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:61
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:77
msgid "Mot de passe ( 24 caractères )"
msgstr "Password ( 24 characters )"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:67
msgid "Décrypter un fichier"
msgstr "Decrypt a file"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:68
msgid "Décrypter un fichier avec AES."
msgstr "Decrypt a file with AES."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:69
msgid "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Decrypt file _PARAM0_ to _PARAM1_ with AES"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:71
msgid "Yaw :"
msgstr "Yaw :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:75
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:83
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:91
msgid "°"
msgstr "°"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:79
msgid "Pitch :"
msgstr "Pitch :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:87
msgid "Roll :"
msgstr "Roll :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:96
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:464
msgid "Coordonnée Z"
msgstr "Z Coordinate"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:98
msgid "Hauteur initiale :"
msgstr "Initial height :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:463
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:123
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:139
msgid "Profondeur"
msgstr "Depth"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:465
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:187
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:203
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:290
msgid "Yaw"
msgstr "Yaw"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:466
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:219
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:235
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:294
msgid "Pitch"
msgstr "Pitch"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:467
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:251
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:267
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:298
msgid "Roll"
msgstr "Roll"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:92
msgid "Paramétrage de l'objet Boite 3D"
msgstr "Settings of the 3D Box object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:108
msgid "Profondeur :"
msgstr "Depth :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:115
msgid "Textures"
msgstr "Textures"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:117
msgid "Face :"
msgstr "Front :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:123
msgid "Dessus :"
msgstr "Top :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:129
msgid "Dessous :"
msgstr "Bottom :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:135
msgid "Gauche :"
msgstr "Left :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:141
msgid "Droite :"
msgstr "Right :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:147
msgid "Arrière :"
msgstr "Back :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:45
msgid "Objet Boîte 3D"
msgstr "3D Box Object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:46
msgid "Extension permettant d'utiliser des objets boites en 3D."
msgstr "Extension allowing to use 3D Box objects."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:51
msgid "Boite en 3D"
msgstr "3D Box"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:52
msgid "Objet affichant une boite en 3D"
msgstr "Object displaying a 3D Box"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:60
msgid "Modifie la largeur d'une boite 3D."
msgstr "Modify the width of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:61
msgid "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the width of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:76
msgid "Teste la largeur d'une boite 3D."
msgstr "Test the width of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:77
msgid "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The width of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:92
msgid "Modifie la hauteur d'une boite 3D."
msgstr "Modify the height of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:93
msgid "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the height of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:108
msgid "Teste la hauteur d'une boite 3D."
msgstr "Test the height of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:109
msgid "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The height of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:124
msgid "Modifie la profondeur d'une boite 3D."
msgstr "Modify the depth of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:125
msgid "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the depth of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:140
msgid "Teste la profondeur d'une boite 3D."
msgstr "Test the depth of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:141
msgid "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The depth of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:155
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:171
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:286
msgid "Position Z"
msgstr "Z Position"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:156
msgid "Modifie la position Z d'une boite 3D."
msgstr "Modify the Z Position of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:157
msgid "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Z position of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:172
msgid "Teste la position Z d'une boite 3D."
msgstr "Test Z position of a 3D Box."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:173
msgid "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z position of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:188
msgid "Modifie la rotation yaw d'une boite 3D."
msgstr "Modify Yaw of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:189
msgid "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to yaw of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:204
msgid "Teste la rotation yaw d'une boite 3D."
msgstr "Test Yaw of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:205
msgid "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Yaw of _PARAM0_ is _PARAM2_ _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:220
msgid "Modifie la rotation pitch d'une boite 3D."
msgstr "Modify Pitch of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:221
msgid "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to Pitch of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:236
msgid "Teste la rotation pitch d'une boite 3D."
msgstr "Test Pitch of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:237
msgid "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Pitch of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:252
msgid "Modifie la rotation roll d'une boite 3D."
msgstr "Modify Roll of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:253
msgid "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Roll of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:268
msgid "Teste la rotation roll d'une boite 3D."
msgstr "Test Roll of a 3D Box object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:269
msgid "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Roll of _PARAM0_ is _PARAM2_ _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:282
msgid "Profondeur de la boite 3D"
msgstr "Depth of the 3D Box"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:45
msgid "Boites de dialogues communes"
msgstr "Common dialogs"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:46
msgid "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"
msgstr "Extension allowing to display common dialogs ( Message box, open file dialog... )"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:254
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:114
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:123
msgid "Couleur de remplissage"
msgstr "Fill color"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:255
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:176
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:192
msgid "Opacité du remplissage"
msgstr "Fill opacity"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:256
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:144
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:160
msgid "Taille du contour"
msgstr "Outline size"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:257
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:129
msgid "Couleur du contour"
msgstr "Outline color"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:258
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:208
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:224
msgid "Opacité du contour"
msgstr "Outline opacity"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:78
msgid "Edition de l'objet Dessinateur manuel"
msgstr "Edition of the Drawer object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:82
msgid "Remplissage"
msgstr "Filling"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:89
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:103
msgid "Opacité :"
msgstr "Opacity :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:96
msgid "Contour"
msgstr "Outline"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:108
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:96
msgid "Taille :"
msgstr "Size :"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:120
msgid "Absolues"
msgstr "Absolute"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:121
msgid "Relatives à la position de l'objet Dessinateur"
msgstr "Relative to the position of the Drawer object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:123
msgid "Coordonnées de dessin"
msgstr "Drawing coordinates"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:45
msgid "Dessin primitif"
msgstr "Primitive drawing"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:46
msgid "Extension permettant de dessiner directement des formes et de manipuler des images."
msgstr "Extension allowing to draw shapes and manipulate images."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:52
msgid "Dessinateur manuel"
msgstr "Drawer"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:53
msgid "Objet permettant de dessiner à l'écran"
msgstr "Object allowing to draw on screen"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:60
msgid "Rectangle"
msgstr "Rectangle"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:61
msgid "Dessine un rectangle à l'écran"
msgstr "Draw a rectangle on screen"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:62
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:63
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:81
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:98
msgid "Dessin"
msgstr "Drawing"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:68
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:86
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:103
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:122
msgid "Objet dessinateur"
msgstr "Drawer object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:69
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:87
msgid "Position X du point haut gauche"
msgstr "Top left side: X Position"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:70
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:88
msgid "Position Y du point haut gauche"
msgstr "Top left side : Y Position"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:71
msgid "Position X du point bas droit"
msgstr "Bottom right side : X Position"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:72
msgid "Position Y du point bas droit"
msgstr "Bottom right side : Y Position"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:78
msgid "Cercle"
msgstr "Circle"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:79
msgid "Dessine un cercle à l'écran"
msgstr "Draw a circle on screen"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:80
msgid "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"
msgstr "Draw in _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:89
msgid "Rayon en pixels"
msgstr "Radius ( in pixels )"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:95
msgid "Ligne"
msgstr "Lign"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:96
msgid "Dessine une ligne à l'écran"
msgstr "Draw a line  on screen"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:97
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur  : _PARAM5_) avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line ( thickness  : _PARAM5_) with _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:104
msgid "Position X du point de départ"
msgstr "X Position of start point"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:105
msgid "Position Y du point de départ"
msgstr "Y Position of start point"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:106
msgid "Position X du point d'arrivée"
msgstr "X Position of end point"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:107
msgid "Position Y du point d'arrivée"
msgstr "Y Position of end point"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:108
msgid "Epaisseur en pixels"
msgstr "Thickness ( in pixels )"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:115
msgid "Change la couleur de remplissage pour le dessin."
msgstr "Change the color of filling"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:116
msgid "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_ ( opacité : _PARAM2_ )"
msgstr "Change fill color of _PARAM0_ in _PARAM1_ ( opacity : _PARAM2_ )"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:130
msgid "Change la couleur du contour des futurs dessins."
msgstr "Modify the color of the outline of future drawings."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:131
msgid "Changer la couleur du contour de _PARAM0_ en _PARAM1_"
msgstr "Change the color of the outline of _PARAM0_ in _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:145
msgid "Modifie la taille du contour des futurs dessins."
msgstr "Modify the size of the outline of future drawings."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:146
msgid "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the outline of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:153
msgid "Taille en pixels"
msgstr "Size in pixels"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:161
msgid "Teste la taille du contour."
msgstr "Test the size of the outline."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:162
msgid "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:169
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:132
msgid "Taille à tester"
msgstr "Size to test"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:177
msgid "Modifie la transparence du remplissage des futurs dessins."
msgstr "Modify the opacity of filling of future drawings."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:178
msgid "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of filling of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:193
msgid "Teste la valeur de l'opacité du remplissage."
msgstr "Test the value of the opacity of the filling."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:194
msgid "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of filling of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:209
msgid "Modifie l'opacité du contour des futurs dessins."
msgstr "Modify the opacity of the outline of future drawings."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:210
msgid "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of the outline of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:225
msgid "Teste la valeur de l'opacité du contour."
msgstr "Test the opacity of the outline."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:226
msgid "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:242
msgid "Copier une image sur une autre"
msgstr "Copy an image on another"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:243
msgid "Copie une image sur une autre."
msgstr "Copy an image on another."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:244
msgid "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:250
msgid "Nom de l'image à modifier"
msgstr "Name of the image to modify"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:45
msgid "Objet Texte"
msgstr "Text object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:46
msgid "Extension permettant d'utiliser un objet affichant du texte."
msgstr "Extension allowing to use an object displaying a text."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:53
msgid "Objet affichant un texte"
msgstr "Object displaying a text"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:60
msgid "Modifier le texte"
msgstr "Modify the text"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:61
msgid "Modifier le texte d'un objet texte."
msgstr "Modify the text of a Text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:62
msgid "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:76
msgid "Tester le texte"
msgstr "Test the text"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:77
msgid "Teste le texte d'un objet texte."
msgstr "Test the text of a Text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:78
msgid "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:92
msgid "Changer la police"
msgstr "Change the font"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:93
msgid "Modifie la police de caractère du texte."
msgstr "Modify the font of the text."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:94
msgid "Changer la police de _PARAM0_ en _PARAM1_"
msgstr "Change font of _PARAM0_ in _PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:107
msgid "Régler la taille du texte"
msgstr "Adjust the size of the text"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:108
msgid "Modifie la taille du texte."
msgstr "Modify the size of the text."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:109
msgid "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the text of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:123
msgid "Taille du texte"
msgstr "Text size"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:124
msgid "Teste la taille du texte."
msgstr "Test the size of the text"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:125
msgid "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the text of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:139
msgid "Changer la couleur d'un objet texte"
msgstr "Change the color of a Text object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:140
msgid "Change la couleur du texte. Par défaut, la couleur est le blanc."
msgstr "Change the color of the text. The color is white by default."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:155
msgid "Modifie la transparence d'un objet texte."
msgstr "Modify the opacity of a Text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:171
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet texte."
msgstr "Test the value of the opacity of a text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:187
msgid "Régler l'angle d'un objet texte"
msgstr "Modify the angle of a Text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:188
msgid "Modifie l'angle d'un objet texte."
msgstr "Modify the angle of a Text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:189
msgid "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the angle of _PARAM0_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:190
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:206
#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:222
msgid "Rotation"
msgstr "Rotation"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:203
msgid "Angle d'un objet texte"
msgstr "Angle of a Text object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:204
msgid "Teste la valeur de l'angle d'un objet texte."
msgstr "Test the value of the angle of a text object."

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:205
msgid "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The angle of _PARAM0_ is _PARAM2__PARAM1_"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObject.cpp:211
msgid "Taille de caractères"
msgstr "Font Size"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:74
msgid "Editer l'objet texte"
msgstr "Edit the Text object"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:80
msgid "Autres propriétés"
msgstr "Others properties"

#: C:\Users\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:87
msgid "Police :"
msgstr "Font :"

#~ msgid "Modifier les actions de l'évènement"
#~ msgstr "Modify the actions of the event"
#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les actions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "Si les conditions de l'évènement sont remplis, alors les actions\n"
#~ "seront executées."
#~ msgstr ""
#~ "Add, edit and delete the actions of the event\n"
#~ "from this window. \n"
#~ "If the conditions of the event are filled, then the actions \n"
#~ "will be run."
#~ msgid "Actions à executer"
#~ msgstr "Actions to execute"
#~ msgid "Clic droit pour éditer les actions."
#~ msgstr "Right click to edit the actions."
#~ msgid "Aucune action à coller."
#~ msgstr "No action to paste"
#~ msgid "Edition des conditions de l'évènement"
#~ msgstr "Edition of conditions of the event"
#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les conditions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "En fonction du type de validation, si toutes ou une des conditions est "
#~ "validée, \n"
#~ "alors les actions seront executées."
#~ msgstr ""
#~ "Add, delete and modify the conditions of the event\n"
#~ "from this window.\n"
#~ "Depending on the type of validation, if all or a condition is true,\n"
#~ "then actions will be executed."
#~ msgid "Validation des conditions"
#~ msgstr "Conditions validation"
#~ msgid "ET ( Toutes les conditions vraie )"
#~ msgstr "AND ( All conditions true )"
#~ msgid ""
#~ "Toutes les conditions devront être remplies pour que les actions soient "
#~ "executées."
#~ msgstr "All conditions have to be true so as to execute actions."
#~ msgid "OU ( Une seule condition vraie )"
#~ msgstr "OR ( only one condition true )"
#~ msgid ""
#~ "Une seule condition devra être remplie pour que les actions soient "
#~ "executées."
#~ msgstr "Only one condition has to be true so as to execute actions."
#~ msgid "Conditions à remplir"
#~ msgstr "Conditions to fill"
#~ msgid "Utilisez le clic droit pour modifier les conditions."
#~ msgstr "Use right click to edit conditions."
#~ msgid "Clic droit pour ajouter une condition"
#~ msgstr "Right click to add a condition"
#~ msgid "Aucune condition à coller."
#~ msgstr "No condition to paste"
#~ msgid "Choisissez un objet à éditer"
#~ msgstr "Choose an object to edit"
#~ msgid ""
#~ "Erreur lors de l'affichage des objets à choisir.\n"
#~ " Ceci peut être du à un bug de Game Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Error when displaying objects to choose.\n"
#~ "This is a bug of Game Develop.Please read the help file so as to find how "
#~ "report bugs."
#~ msgid "uniquement les conditions de l'évènement"
#~ msgstr "only conditions"
#~ msgid "uniquement les actions de l'évènement"
#~ msgstr "only actions"
#~ msgid "Aucun évènement selectionné."
#~ msgstr "No event selected."
#~ msgid "Aucun endroit où insérer le commentaire."
#~ msgstr "No place where insert the comment."
#~ msgid "Aucun évènement où insérer le sous évènement."
#~ msgstr "No event where the sub event can be past."
#~ msgid "Auncun évènement selectionné."
#~ msgstr "No event selected"
#~ msgid "Aucun endroit où coller"
#~ msgstr "No place where paste"
#~ msgid "Aucun endroit où coller l'évènement."
#~ msgstr "No place where paste the event"
#~ msgid ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"
#~ msgstr ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"
#~ msgid "Nouveau groupe "
#~ msgstr "New group "
#~ msgid ""
#~ "L'éditeur du jeu permet de régler les principaux paramètres et de créer "
#~ "les scènes."
#~ msgstr ""
#~ "Game's editor allow you to set up the main settings and to create scenes."
#~ msgid "Taille de la fenêtre du jeu :"
#~ msgstr "Size of the game's window :"
#~ msgid "Utiliser des modules d'extensions"
#~ msgstr "Use extension modules"
#~ msgid "Editeur du jeu"
#~ msgstr "Game's editor"
#~ msgid "Nouveau\tCtrl-N"
#~ msgstr "New\tCtrl-N"
#~ msgid "Créer un nouveau jeu vierge"
#~ msgstr "Create a new blank game"
#~ msgid "Ouvrir\tCtrl-O"
#~ msgstr "Open\tCtrl-O"
#~ msgid "Ouvrir un jeu créé avec Game Develop"
#~ msgstr "Open a game created with Game Develop"
#~ msgid "Enregistrer\tCtrl-S"
#~ msgstr "Save\tCtrl-S"
#~ msgid "Enregistrer le jeu"
#~ msgstr "Save the game"
#~ msgid "Enregistrer sous...\tCtrl-Maj-S"
#~ msgstr "Save as...\tCtrl-Maj-S"
#~ msgid "Enregistrer le jeu sous un nouveau fichier"
#~ msgstr "Save as a new file"
#~ msgid "Compiler en un jeu exécutable"
#~ msgstr "Compile in a standalone game."
#~ msgid "Quitter\tAlt-F4"
#~ msgstr "Quit\tAlt-F4"
#~ msgid "&Fichier"
#~ msgstr "&File"
#~ msgid "Editeur de la banque d'image"
#~ msgstr "Images bank's editor"
#~ msgid "Ouvrir l'éditeur de la banque d'image"
#~ msgstr "Open the images bank's editor."
#~ msgid "Barre d'outils des éditeurs"
#~ msgstr "Editors toolbar"
#~ msgid "Barre d'outils Compil Games"
#~ msgstr "Compil Games toolbar"
#~ msgid "Barre d'outils d'aide"
#~ msgstr "Help toolbar"
#~ msgid "&Affichage"
#~ msgstr "&View"
#~ msgid "Encoder un fichier MP3 en OGG"
#~ msgstr "Encode a MP3 file in OGG"
#~ msgid "Mode Simple"
#~ msgstr "Simple mode"
#~ msgid "O&utils"
#~ msgstr "&Tools"
#~ msgid "Défaut"
#~ msgstr "Default"
#~ msgid "Detaché"
#~ msgstr "Detached"
#~ msgid "Simple"
#~ msgstr "Simple"
#~ msgid "Chronologique"
#~ msgstr "chronological"
#~ msgid "Espace de travail pré-réglé"
#~ msgstr "Predefined workspace"
#~ msgid "&Options"
#~ msgstr "&Options"
#~ msgid "Aide\tF1"
#~ msgstr "Help\tF1"
#~ msgid "Afficher l'aide de Game Develop"
#~ msgstr "Show Game Develop's help"
#~ msgid "Communauté de Game Develop"
#~ msgstr "Game Develop's community"
#~ msgid "Wiki de Game Develop"
#~ msgstr "Game Develop's wiki"
#~ msgid "Site web de Compil Games"
#~ msgstr "Compil Games' website"
#~ msgid "Informations sur Game Develop"
#~ msgstr "Information on Game Develop"
#~ msgid "A&ide"
#~ msgstr "Help"
#~ msgid "Banque d'image"
#~ msgstr "Images bank   "
#~ msgid "Créer un nouveau jeu"
#~ msgstr "Create a new game"
#~ msgid "Enregistrer le jeu actuel"
#~ msgstr "Save the actuel game"
#~ msgid "Compiler le jeu pour le distribuer"
#~ msgstr "Compile the game so as to distribute it"
#~ msgid "Afficher l'éditeur de la banque d'images"
#~ msgstr "Show image bank's editor"
#~ msgid "Accéder au site web de Compil Games"
#~ msgstr "Go to the Compil Games website "
#~ msgid "Lire le tutoriel Pas à Pas : Galaxies War"
#~ msgstr "Read the Step by Step tutorial : Galaxies War"
#~ msgid "Toutes les scènes du jeu"
#~ msgstr "All scenes of the game"
#~ msgid ""
#~ "Le jeu ne contient aucune scène,\n"
#~ "il vous faut en ajouter une. Faites un\n"
#~ "clic droit sur \"Toutes les scènes\" et\n"
#~ "choisissez \"Ajouter une scène\"."
#~ msgstr ""
#~ "The game contains no scenes, \n"
#~ "you need to add one. \n"
#~ "Right click on \"All of the scenes\" and\n"
#~ "choose \"Add a scene\"."
#~ msgid "Taille fenêtre du jeu : %i x %i"
#~ msgstr "Game's window size : %i x %i"
#~ msgid ""
#~ "Voulez vous mettre à jour les éditeurs de scènes\n"
#~ "avec la taille de la fenêtre de jeu ?"
#~ msgstr ""
#~ "Do you wan to update the scene's editors\n"
#~ "with the new game's window size ?"
#~ msgid "La scène à copier n'a pas pu être trouvée !"
#~ msgstr "The scene to copy  was not found !"
#~ msgid "La scène à couper n'a pas pu être trouvée !"
#~ msgstr "The scene to cut was not found !"
#~ msgid "Aucune scène à coller."
#~ msgstr "No scene to paste."
#~ msgid "Copie de %s"
#~ msgstr "Copy of %s"
#~ msgid "Copie de %s (%i)"
#~ msgstr "Copy of %s (%i)"
#~ msgid "Nouvelle scène "
#~ msgstr "New scene "
#~ msgid "Aucune scène sélectionnée"
#~ msgstr "No scene selected"
#~ msgid "La scène à renommer n'a pas pu être trouvée !"
#~ msgstr "The scene to renamed was not found !"
#~ msgid "La scène n'a pas pu être trouvée !"
#~ msgstr "The scene was not found !"
#~ msgid "Mise à jour des scènes actuellement ouvertes..."
#~ msgstr "Updating the scene opened..."
#~ msgid "Mise à jour terminée."
#~ msgstr "Update completed."
#~ msgid "Création d'un nouveau jeu"
#~ msgstr "Creation of a new game"
#~ msgid "Description de EstTourne"
#~ msgstr " "
#~ msgid ""
#~ "Numéro de la direction\n"
#~ "initiale :"
#~ msgstr "Initial direction :"
#~ msgid "Numéro de la direction initiale de l'objet."
#~ msgstr "Initial direction of the object"
#~ msgid "Positionner"
#~ msgstr "Position"
#~ msgid "Position x"
#~ msgstr "X position"
#~ msgid "Position y"
#~ msgstr "Y position"
#~ msgid "Déplacer un objet ( Coordonnées )"
#~ msgstr "Move an object ( coordinates )"
#~ msgid "Déplacer un objet vers un autre"
#~ msgstr "Move an object toward another"
#~ msgid "Faire tourner un objet autour d'un autre"
#~ msgstr "Rotate an object around another"
#~ msgid "Faire tourner un objet autour d'une position"
#~ msgstr "Rotate an object around a position"
#~ msgid "Changer la direction"
#~ msgstr "Change the direction"
#~ msgid "Changer l'animation"
#~ msgstr "Change the animation"
#~ msgid "Modifier une variable de la scène ( valeur )"
#~ msgstr "Modify a scene variable ( value )"
#~ msgid "Modifier une variable globale ( valeur )"
#~ msgstr "Modify a global variable ( value )"
#~ msgid "Chronomètre et temps"
#~ msgstr "Timers and time"
#~ msgid "Positionner la souris"
#~ msgstr "Position the mouse"
#~ msgid "Centrer"
#~ msgstr "Center"
#~ msgid "Son et musique"
#~ msgstr "Sound and music"
#~ msgid "Volume"
#~ msgstr "Sound level"
#~ msgid "Afficher du texte"
#~ msgstr "Display a text"
#~ msgid "Ecrire dans un fichier ( valeur )"
#~ msgstr "Write in a file ( value )"
#~ msgid "Lire un fichier ( texte )"
#~ msgstr "Read a file ( text )"
#~ msgid "Internet"
#~ msgstr "Internet"
#~ msgid "Contrôle avancé"
#~ msgstr "Advanced control"
#~ msgid "Collision entre objets"
#~ msgstr "Collision between objects"
#~ msgid "Variable d'un objet ( valeur )"
#~ msgstr "Variable of an object ( value )"
#~ msgid "Variable globale ( valeur )"
#~ msgstr "Global variable ( value )"
#~ msgid "Variable globale ( texte )"
#~ msgstr "Global variable ( text )"
#~ msgid "Chronomètres et temps"
#~ msgstr "Timers and time"
#~ msgid "Calque d'un objet"
#~ msgstr "Object's layer"
#~ msgid "Position x de la caméra"
#~ msgstr "Camera X position"
#~ msgid "Position y de la caméra"
#~ msgstr "Camera Y position"
#~ msgid "Position y de la souris"
#~ msgstr "Y position of the mouse"
#~ msgid "Volume d'une musique d'un canal"
#~ msgstr "Sound level of a music of a channel"
#~ msgid "Controle avancé"
#~ msgstr "Advanced control"
#~ msgid "Test d'égalité"
#~ msgstr "Equality test"
#~ msgid "Copier\tCtrl+C"
#~ msgstr "Copier\tCtrl+C"
#~ msgid "Couper\tCtrl+X"
#~ msgstr "Cut\tCtrl+X"
#~ msgid "Coller\tCtrl+V"
#~ msgstr "Paste\tCtrl+V"
#~ msgid ""
#~ "L'évènement semble être corrompu. Ceci peut être du à un bug de Game "
#~ "Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr "The event seems to be corrupted"
#~ msgid "Positions"
#~ msgstr "Positions"
#~ msgid "Position y d'un objet"
#~ msgstr "Y position of an object"
#~ msgid "Position y d'un point d'un objet"
#~ msgstr "Y position of a point of an object"
#~ msgid "Rotation de la caméra"
#~ msgstr "Camera rotation"
#~ msgid "Heure"
#~ msgstr "Hour"
#~ msgid "Numéro du jour dans la semaine"
#~ msgstr "days since Sunday"
#~ msgid "Numéro du jour dans l'année"
#~ msgstr "days since January 1"
#~ msgid "Années depuis 1900"
#~ msgstr "Years since 1900"
#~ msgid "Entrez le nom du point"
#~ msgstr "Type the name of the point"
#~ msgid "Second objet"
#~ msgstr "Second object"
#~ msgid "Entrez le nombre maximum ( le minimum sera 0 )"
#~ msgstr "Enter the maximum number ( the minimum is 0 )"
#~ msgid "Entrez le nom de la variable globale"
#~ msgstr "Type the name of the global variable"
#~ msgid "n°"
#~ msgstr "n°"
#~ msgid ""
#~ "Ajoutez une animation,\n"
#~ "puis choisissez une \n"
#~ "direction et ajoutez les\n"
#~ "images à l'objet."
#~ msgstr ""
#~ "Add an animation,\n"
#~ "then choose a\n"
#~ "direction and add\n"
#~ "images to the object."
#~ msgid "L'animation n°"
#~ msgstr "The animation n°"
#~ msgid ""
#~ " n'a pas été trouvée.\n"
#~ "Ajoutez des animations à l'objet grâce au bouton \"Ajouter une animation"
#~ "\"."
#~ msgstr ""
#~ "was not found.\n"
#~ "Add animations thanks to button \"Add an animation\"."
#~ msgid "Effacer variables gbl."
#~ msgstr "Erase global var."
#~ msgid "Informations :"
#~ msgstr "Information :"
#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des actions sans avoir "
#~ "de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image of shares without having list."
#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des conditions sans "
#~ "avoir de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image list of conditions without having "
#~ "list."
#~ msgid ""
#~ "Vous tentez d'ajouter un objet qui n'existe pas ou plus dans la liste des "
#~ "objets.\n"
#~ "Êtes vous sur de vouloir l'ajouter à la scène ?"
#~ msgstr ""
#~ "You are trying to add an object which does not exist or which is not in "
#~ "the object's list anymore.\n"
#~ "Are you sure you want to add it to the scene ?"
#~ msgid "Game Develop n'a pas reconnu une condition"
#~ msgstr "Game Develop has not recognized a condition"
#~ msgid "La condition n'a pas été reconnue"
#~ msgstr "The condition was not recognized"
#~ msgid ""
#~ "Des paramètres semblent manquer pour une condition. Ceci peut être dû à "
#~ "Game Develop. \n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Some parameters are missing. This may be a bug.\n"
#~ "Please read the help file so as to find how report bugs."

