/**

Game Develop - Tiled Sprite Extension
Copyright (c) 2012 Victor Levasseur (victorlevasseur01@orange.fr)
Copyright (c) 2013-2014 Florian Rival (Florian.Rival@gmail.com)

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

    1. The origin of this software must not be misrepresented; you must not
    claim that you wrote the original software. If you use this software
    in a product, an acknowledgment in the product documentation would be
    appreciated but is not required.

    2. Altered source versions must be plainly marked as such, and must not be
    misrepresented as being the original software.

    3. This notice may not be removed or altered from any source
    distribution.

*/

#if defined(GD_IDE_ONLY)
#ifndef TILEDSPRITEOBJECTEDITOR_H
#define TILEDSPRITEOBJECTEDITOR_H

//(*Headers(TiledSpriteObjectEditor)
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/checkbox.h>
#include <wx/statline.h>
#include <wx/panel.h>
#include <wx/bmpbuttn.h>
#include <wx/button.h>
#include <wx/dialog.h>
//*)
#include <wx/aui/aui.h>
namespace gd { class Project; }
class TiledSpriteObject;
namespace gd { class MainFrameWrapper; }
class ResourcesEditor;

class TiledSpriteObjectEditor: public wxDialog
{
	public:

		TiledSpriteObjectEditor( wxWindow* parent, gd::Project & game_, TiledSpriteObject & object_, gd::MainFrameWrapper & mainFrameWrapper_ );
		virtual ~TiledSpriteObjectEditor();

		//(*Declarations(TiledSpriteObjectEditor)
		wxPanel* Core;
		wxTextCtrl* widthEdit;
		wxTextCtrl* heightEdit;
		wxStaticText* StaticText8;
		wxButton* cancelBt;
		wxButton* imageBankBt;
		wxStaticText* StaticText7;
		wxStaticLine* StaticLine1;
		wxCheckBox* smoothCheckBox;
		wxBitmapButton* frontAddFromBt;
		wxButton* okBt;
		wxTextCtrl* frontTextureEdit;
		//*)
		ResourcesEditor * resourcesEditor;

	protected:

		//(*Identifiers(TiledSpriteObjectEditor)
		static const long ID_STATICTEXT7;
		static const long ID_TEXTCTRL7;
		static const long ID_STATICTEXT8;
		static const long ID_TEXTCTRL8;
		static const long ID_TEXTCTRL1;
		static const long ID_BITMAPBUTTON1;
		static const long ID_CHECKBOX1;
		static const long ID_STATICLINE1;
		static const long ID_BUTTON3;
		static const long ID_BUTTON1;
		static const long ID_BUTTON2;
		static const long ID_PANEL1;
		//*)

	private:

		//(*Handlers(TiledSpriteObjectEditor)
		void OncancelBtClick(wxCommandEvent& event);
		void OnokBtClick(wxCommandEvent& event);
		void OnfrontAddFromBtClick(wxCommandEvent& event);
		void OnimageBankBtClick(wxCommandEvent& event);
		//*)

		gd::Project & game;
		gd::MainFrameWrapper & mainFrameWrapper;
		TiledSpriteObject & object;

		wxAuiManager m_mgr; ///< Used to display the image bank editor

		DECLARE_EVENT_TABLE()
};

#endif
#endif

