msgid ""
msgstr ""
"Project-Id-Version: Game Develop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-12-15 20:55+0100\n"
"PO-Revision-Date: \n"
"Last-Translator: athacyr <gungrave@orolix.com.br>\n"
"Language-Team: Florian \"4ian\" Rival <CompilGames@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: s\n"
"X-Poedit-Language: English\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Poedit-Basepath: D:\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-0: D:\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-1: D:\\Florian\\Programmation\\GameDevelop\\GDL\\GDL\n"
"X-Poedit-SearchPath-2: D:\\Florian\\Programmation\\GameDevelop\\Extensions\n"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:46
msgid "Choisir un automatisme"
msgstr "Escolha um automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:54
msgid ""
"Choisissez le type de l'automatisme à ajouter.\n"
"Les automatismes permettent d'ajouter à un\n"
"objet un comportement prédéfini."
msgstr ""
"Escolha um tipo de automatismo.\n"
"Automatismo permite acrescentar para um objeto um\n"
"pré-definido comportamento."

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:64
msgid "Informations sur l'automatisme"
msgstr "Informação de automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:72
msgid "Pas d'informations sur l'automatisme"
msgstr "Nenhuma informação sobre o automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:81
msgid "Plus d'automatismes"
msgstr "Mais automatismos"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:83
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:51
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:58
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:208
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:55
msgid "Ok"
msgstr "Ok"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:85
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:53
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:60
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:210
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:57
msgid "Annuler"
msgstr "Cancelar"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:70
msgid "Rapport de bug"
msgstr "Reportar erro"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:77
msgid ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."
msgstr ""
"Um erro parece ter ocorrido durante\n"
"última sessão."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:95
msgid ""
"Il semble que Game Develop se soit fermé brusquement suite à une\n"
"erreur. Si ceci s'avère vrai, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, mais d'un problème interne\n"
"au programme.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."
msgstr ""
"Ele parece que Game Develop fechou abruptamente depois um\n"
"erro. Se isto provar verdadeiro, nós nos desculpamos para a inconveniência\n"
"incurso. Esta não é sua falta, Game Develop não deve \n"
"abruptamente deixar qualquer o usuário fazer. Você pode nos ajudar a corrigir o problema\n"
"por encher o relatório de erro."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:98
#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:119
msgid "Suivant"
msgstr "Próximo"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:107
msgid ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"
msgstr ""
"Para nos ajudar a resolver o problema, tente descrever o erro\n"
"assim precisamente quanto você pode. Indique se possível:\n"
"- Como erro aconteceu (Clique em um botão ...)\n"
"- Em qual parte de programa (o editor de Cena, Escolhendo ações...)"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:114
msgid ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton  \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"
msgstr ""
"Uma vez você completa o relatório de erro\n"
"clique em \"Crie Relatório\". Enviar\n"
"então o arquivo para nosso endereço de e-mail.\n"
"\n"
"Obrigado!"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:116
msgid "Créer le rapport d'erreur"
msgstr "Crie o relatório de erro"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:131
msgid ""
"Les jeux en cours d'édition on peut être pû etre sauvegardés, sous le nom de gameDumpX.gdg ( où X représente un numéro ).\n"
"\n"
"Game Develop peut les réouvrir automatiquement une fois la fenêtre fermée."
msgstr ""
"Podem ter sido salvados jogos que foram editados, debaixo do nome de gameDumpX.gdg (onde X é um número).\n"
"\n"
"Game Develop pode reabrir estes jogos."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:139
msgid ""
"Vérifiez bien qu'il s'agit du jeu souhaité, et qu'il soit au complet. \n"
"Il n'est pas garanti  que le jeu ait été enregistré complètement,\n"
"et il est possible qu'il s'agisse d'une sauvegarde ayant eu lieu\n"
"lors d'une ancienne erreur.\n"
"\n"
"Si il s'agit bien de votre jeu au complet, vous pourrez le\n"
"ré-enregistrer normalement."
msgstr ""
"Tem certeza ele é seu jogo, e ele está completo.\n"
"Não há nenhuma garantia que o jogo foi completamente salvado,\n"
"e ele também é possível que este jogo seja um auxílio de um bicho velho.\n"
"\n"
"Se é seu jogo e se tudo forem certo, você pode\n"
"salvar ele como sempre."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:145
msgid "Fermer et ouvrir le(s) jeu(x)"
msgstr "Fecha e abre o jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:147
msgid "Fermer sans ouvrir le(s) jeu(x)"
msgstr "Feche mas não abra o jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:153
msgid "Explication"
msgstr "Explicação"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:154
msgid "Rapport d'erreur"
msgstr "O relatório de erro"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:155
msgid "Votre jeu"
msgstr "Seu jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:52
msgid ""
"Impossible d'écrire le fichier de mise à jour.\n"
"Vérifiez que vous possédez les droits requis pour écrire dans le dossier de Game Develop ou désactivez la vérification des mises à jour dans les préférences.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Incapaz para escrever o arquivo de atualização.\n"
"Por favor verifique você possui permissão para ler e escreve o diretório de Game Develop ou desativa verificação para atualizações em opções."

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:57
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Incapaz para conectar ao servidor para conferir para atualizações.\n"
"Checar :\n"
"- Sua conexão de internet\n"
"- Seu firewall pode acessar nosso local manualmente.\n"
"\n"
"Você pode desabilitar Cheque para atualizações nas preferências de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:64
msgid ""
"Erreur lors du chargement du fichier de mise à jour.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Erro enquanto carregando o arquivo de atualização.\n"
"Checar :\n"
"- Sua conexão de internet\n"
"-Seu firewall pode acessar nosso local manualmente.\n"
"\n"
"Você pode desabilitar Cheque para atualizações nas preferências de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:38
msgid "Choisir un fichier"
msgstr "Escolhendo um arquivo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:41
msgid "Entrez le nom d'un fichier :"
msgstr "Entre em um nome de arquivo:"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:45
msgid ""
"Le fichier devra être ou sera créé dans le répertoire...\n"
"-...de l'éditeur, quand vous éditez le jeu.\n"
"-...dans le répertoire du jeu, une fois le jeu compilé."
msgstr ""
"O arquivo terá que ser ou será criado na pasta...\n"
"-... do editor, quando você estar editando/testando o jogo.\n"
"-... em pasta do jogo, quando o jogo será compilado."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:55
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:62
msgid "Avancé"
msgstr "Avançado"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:40
msgid "Choisir l'axe du joystick"
msgstr "Escolha o eixo de joystick"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:42
msgid "Choisissez directement l'axe du joystick :"
msgstr "Escolha eixo de Joystick diretamente:"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:46
msgid "AxisX"
msgstr "EixoX"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:47
msgid "AxisY"
msgstr "EixoY"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:48
msgid "AxisZ"
msgstr "EixoZ"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:49
msgid "AxisR"
msgstr "EixoR"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:50
msgid "AxisU"
msgstr "EixoU"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:51
msgid "AxisPOV"
msgstr "EixoPOV"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:53
msgid "Axe"
msgstr "Eixo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:108
msgid "Editer l'action"
msgstr "Edite a ação"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:121
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:143
msgid "Choisissez une action à paramétrer."
msgstr "Escolha uma ação para montar."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:127
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:129
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:131
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:133
msgid "Choisissez un objet dans la liste"
msgstr "Escolha um objeto na lista"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:134
msgid "Objets"
msgstr "Objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:135
msgid "Groupes d'objets"
msgstr "Grupos de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:136
msgid "Objets globaux"
msgstr "Objetos globais"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:137
msgid "Groupes globaux"
msgstr "Grupos globais"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:148
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:329
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:482
msgid "Toutes les actions"
msgstr "Todas ações"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:149
msgid "Par objet"
msgstr "Por objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:159
msgid "Aucune action choisie"
msgstr "Nenhuma ação escolhida"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:166
msgid "Choisissez une action dans le menu de gauche"
msgstr "Escolha uma ação em menu esquerdo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:167
msgid "Pour plus d'informations sur la condition, consultez l'aide."
msgstr "Veja Ajuda por mais informação da condição."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:180
msgid "Sélection des objets"
msgstr "Seleção de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:182
msgid "Par défaut"
msgstr "Padrão"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:184
msgid "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."
msgstr "Serão considerados só objetos interessados por condições prévias e ações."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:186
msgid "Forcer en global"
msgstr "Força global"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:187
msgid "Tous les objets de la scène seront concernés par cette action."
msgstr "Todos os objetos serão considerados por esta ação."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:201
msgid "Plus d'actions"
msgstr "Mais ação"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:203
msgid "Ranger par objets"
msgstr "Ordene por objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:212
msgid "Aide"
msgstr "Ajuda"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:247
msgid "Paramètre :"
msgstr "Parâmetro :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:353
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:505
msgid "Tous les objets"
msgstr "Todos objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:362
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:512
msgid "Objet"
msgstr "Objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:401
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:560
msgid "Automatisme"
msgstr "Automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:672
msgid ""
"L'action comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"A ação tem a muitos parâmetros. Este pode ser um bicho de Game Develop.\n"
"Leia Ajude para saber como informar um bicho."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:791
msgid "Choisissez une police de caractère ( fichiers ttf, ttc )"
msgstr "Escolha uma fonte ( arquivo ttf/ttc )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:803
msgid "Choisissez une musique ( fichiers ogg )"
msgstr "Escolha uma música ( arquivos ogg )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:815
msgid "Choisissez un son ( fichiers wav )"
msgstr "Escolha um som ( arquivo wav )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:856
msgid "oui"
msgstr "sim"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:860
msgid "non"
msgstr "não"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:974
msgid "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."
msgstr ""
"A ação tem a muitos parâmetros. Este pode ser um bicho de Game Develop.\n"
"Leia Ajude para saber como informar um bicho."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:1012
#, c-format
msgid ""
"Erreur dans le paramètre n°%i : %s\n"
"\n"
"Veuillez le corriger afin de valider l'action."
msgstr ""
"Erro em parâmetro #%i : %s\n"
"\n"
"Por favor corrija para validar a ação."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:33
msgid "Choisir un bouton de la souris"
msgstr "Escolha um botão do mouse"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:39
msgid "Bouton gauche"
msgstr "Botão esquerdo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:40
msgid "Bouton droit"
msgstr "Botão direito"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:41
msgid "Bouton central"
msgstr "Botão do meio"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:42
msgid "Bouton spécial 1"
msgstr "Botão especial 1"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:43
msgid "Bouton spécial 2"
msgstr "Botão especial 2"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:45
msgid "Choisissez le bouton :"
msgstr "Escolha o botão :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:49
msgid "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"
msgstr "Clique com um botão para selecionar automaticamente este último da lista"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:33
msgid "Choisir une touche du clavier"
msgstr "Escolha uma tecla"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:36
msgid "Cliquez sur la zone, puis appuyez sur une touche du clavier"
msgstr "Clique na área, e aperte uma tecla"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:42
msgid "Touche choisie :"
msgstr "Tecla escolhida:"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:47
msgid "Fermer"
msgstr "Fechar"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
msgid ""
"Control droit : Oui\n"
"Control gauche : non"
msgstr ""
"Controle Direito : Sim\n"
"Controle Esquerdo : Não"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid "Choisissez la touche"
msgstr "Escolha a tecla"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
msgid ""
"Alt droit : Oui\n"
"Alt gauche : non"
msgstr ""
"Alt Direito: Sim\n"
"Alt Esquerdo: Não"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid ""
"Shift droit : Oui\n"
"Shift gauche : non"
msgstr ""
"Shift Direito: Sim\n"
"Shift Esquerdo: Não"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:140
msgid "Editer la condition"
msgstr "Edite a condição"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:153
msgid "Choisissez une condition à paramétrer."
msgstr "Escolha uma condição para montar."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:180
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:380
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:535
msgid "Toutes les conditions"
msgstr "Todas condições"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:193
msgid "Aucune condition choisie"
msgstr "Nenhuma condição escolhida"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:200
msgid "Choisissez une condition dans le menu de gauche"
msgstr "Escolha uma condição em menu esquerdo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:218
msgid "Ne seront pris en compte que les objets concernés par les autres conditions de l'évènement."
msgstr "Serão considerados só objetos interessados por condições prévias."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:221
msgid "Tous les objets de la scène seront concernés par cette condition."
msgstr "Todos os objetos serão considerados por esta condição."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:226
msgid "Inversion"
msgstr "Inversão"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:230
msgid "Inverser la condition"
msgstr "Inverta a condição"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:232
msgid "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."
msgstr "Confira para assim que a condição verifica o contrário do que ele deveria fazer."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:246
msgid "Plus de conditions"
msgstr "Mais condições"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:719
msgid ""
"La condition comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"A condição tem para muitos parâmetros. Este pode ser um bicho de Game Develop.\n"
"Leia Ajude para saber como informe um bicho."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:895
msgid "Choisissez Vrai ou Faux pour remplir le paramètre"
msgstr "Escolha True ou False para encher o parâmetro"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:895
msgid "Vrai ou Faux"
msgstr "True ou False"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:897
msgid "Vrai"
msgstr "True"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:899
msgid "Faux"
msgstr "False"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:1084
msgid ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."
msgstr ""
"Atenção. Esta opção só está disponível para compatibilidade para trás.\n"
"Ele não deve ser usado mais em novo jogo, e poderia ser removido em uma próxima versão."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:69
msgid "Choisir un modèle d'évènement"
msgstr "Escolha um modelo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:84
msgid "Modèles d'évènements"
msgstr "Modelo"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:92
msgid ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."
msgstr ""
"Modelo lhe permite você para adicionar um ou vários eventos depressa\n"
"e os adaptar a sua cena."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:96
msgid "Selectionnez un modèle dans la liste"
msgstr "Selecione um modelo na lista"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:100
msgid "Description paramètre 1"
msgstr "Parâmetro 1 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:106
msgid "Description paramètre 2"
msgstr "Parâmetro 2 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:112
msgid "Description paramètre 3"
msgstr "Parâmetro 3 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:118
msgid "Description paramètre 4"
msgstr "Parâmetro 4 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:124
msgid "Description paramètre 5"
msgstr "Parâmetro 5 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:130
msgid "Description paramètre 6"
msgstr "Parâmetro 6 descrição:"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:136
msgid "Description paramètre 7"
msgstr "Parâmetro 7 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:142
msgid "Description paramètre 8"
msgstr "Parâmetro 8 descrição :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:155
msgid "Insérer"
msgstr "Inserir"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:257
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:312
msgid "Tous les modèles"
msgstr "Todos modelos"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:268
msgid "Erreur lors du chargement : "
msgstr "Erro enquanto carregando:"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:299
msgid "Les évènements du modèle d'évènement manquent."
msgstr "Os eventos do modelo estão perdendo."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:349
msgid "Description"
msgstr "Descrição"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:106
msgid "Compilation du jeu"
msgstr "Compilação de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:120
msgid ""
"La compilation permet de rassembler \n"
"tous les éléments de votre jeu de façon \n"
"à pouvoir le distribuer.\n"
"Les futurs joueurs n'auront pas besoin \n"
"de posséder Game Develop."
msgstr ""
"A compilação ajunta tudos\n"
"elementos de seu jogo para\n"
"distribuir ele.\n"
"Os jogadores não precisarão de Game Develop\n"
"para jogar seu jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:133
msgid ""
"Game Develop vous propose deux types de compilation :\n"
"\n"
"-La compilation simple créé un dossier rassemblant les ressources \n"
"( images, sons... ) du jeu et l'executable.\n"
"\n"
"-La compilation en un fichier unique rassemble votre jeu en un fichier\n"
"unique, qui contient l'ensemble du jeu."
msgstr ""
"Game Develop oferece dois tipo de compilação:\n"
"\n"
"- Compilação simples cria uma pasta com seu executável e alguns\n"
"arquivos precisados.\n"
"\n"
"- Única compilação de arquivo ajunta todos os arquivos em um arquivo executável único."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:137
msgid "Simple ( dossier contenant jeu et ressources )"
msgstr "Simples (pasta que contém seu jogo)"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:138
msgid "Fichier exécutable unique ( compressé )"
msgstr "Único arquivo executável (comprimido)"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:140
msgid "Choisissez le type de compilation :"
msgstr "Escolha o tipo de compilação:"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:151
msgid ""
"Game Develop permet de générer votre jeu pour Microsoft Windows\n"
"et pour GNU/Linux. Notez cependant que la compilation en mode\n"
"\"Fichier executable unique\" n'est pas disponible pour GNU/Linux."
msgstr ""
"Game Develop pode gerar seu jogo para Microsoft Windows\n"
"e para GNU/Linux. \"Único arquivo de compilação\" é como executável disponível para GNU/Linux."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:153
msgid "Choisissez le(s) système(s) cible(s)"
msgstr "Escolha o sistema designado"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:157
msgid "Microsoft Windows"
msgstr "Microsoft Windows"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:162
msgid "GNU/Linux"
msgstr "GNU/Linux"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:175
msgid ""
"Game Develop est prêt à générer votre jeu !\n"
"Cliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\n"
"où enregistrer votre jeu, et patientez jusqu'à la fin du processus."
msgstr ""
"Game Develop está pronto para gerar seu jogo!\n"
"Clique em \"compilação\", escolha uma pasta ou um arquivo\n"
"onde salva o jogo, e espera até finalizar processo."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:177
msgid "Lancer la compilation"
msgstr "Compilar"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:179
msgid "Avancement"
msgstr "Progresso"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:197
msgid ""
"La compilation est terminée. \n"
"Si Game Develop ne vous a rapporté  aucune erreur,  vous pouvez \n"
"retrouver votre jeu dans le dossier suivant :"
msgstr ""
"A compilação é terminada.\n"
"Se Game Develop não informou nenhum erro, você pode\n"
"achar seu jogo na pasta seguinte :"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:199
msgid "Ouvrir le dossier contenant le jeu"
msgstr "Abra a pasta que contém o jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:201
msgid "Découvrez maintenant comment..."
msgstr "Descubra como para..."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:202
msgid "Distribuer votre jeu"
msgstr "Distribuir seu jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:204
msgid "L'inscrire sur Compil Games Share"
msgstr "Registre ele em Compi lGames Share"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:210
msgid "Type de compilation"
msgstr "Tipo de compilação"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:211
msgid "Système cible"
msgstr "Sistema designado"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:212
#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:67
msgid "Lancement"
msgstr "Lançar"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:213
msgid "Finalisation"
msgstr "Finalização"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:265
msgid "Choisissez un dossier, vierge de préférence, où créer votre jeu."
msgstr "Escolha uma pasta, vazia se possível, onde cria seu jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:269
msgid "Vous devez choisir un répertoire où créer votre jeu."
msgstr "Você tem que escolher um diretório onde cria seu jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:269
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:280
msgid "Compilation annulée"
msgstr "Compilação cancelada"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:276
msgid "Enregistrer le jeu final sous..."
msgstr "Salva o jogo como..."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:276
msgid "MonJeu.exe"
msgstr "MonJeu.exe"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:280
msgid "Vous devez choisir un fichier où créer votre jeu."
msgstr "Você tem que escolher um arquivo para criar seu jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:326
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:454
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:469
msgid "Impossible de copier \""
msgstr "Incapaz para copiar \""

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:421
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:790
msgid "Impossible de supprimer le fichier "
msgstr "Incapaz para apagar o arquivo"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:447
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:462
msgid "Impossible de copier l'extension \""
msgstr "Incapaz para copiar extensão \""

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:482
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:574
msgid "Impossible de créer l'executable Windows dans le répertoire de compilation.\n"
msgstr "Incapaz para criar janelas executável em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:485
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:577
msgid "Impossible de créer l'executable gdl.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar gdl.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:488
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:580
msgid "Impossible de créer l'executable sfml-audio.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar sfml-audio.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:491
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:583
msgid "Impossible de créer l'executable sfml-graphics.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar sfml-graphics.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:494
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:586
msgid "Impossible de créer l'executable sfml-network.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar sfml-network.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:497
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:589
msgid "Impossible de créer l'executable sfml-system.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar sfml-system.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:500
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:592
msgid "Impossible de créer l'executable sfml-window.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para criar sfml-window.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:503
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:595
msgid "Impossible de copier libsndfile-1.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para copiar libsndfile-1.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:506
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:598
msgid "Impossible de copier openal32.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para copiar openal32.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:509
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:601
msgid "Impossible de copier mingwm10.dll dans le répertoire de compilation.\n"
msgstr "Incapaz para copiar mingwm10.dll em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:516
msgid "Impossible de créer l'executable Linux dans le répertoire de compilation.\n"
msgstr "Incapaz para criar linux executável em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:519
msgid "Impossible de créer le script executable Linux dans le répertoire de compilation.\n"
msgstr "Incapaz para criar manuscrito de linux executável em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:522
msgid "Impossible de créer libFLAC.so.7 dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libFLAC.so.7 em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:525
msgid "Impossible de créer libfreetype.so.6 dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libfreetype.so.6 em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:528
msgid "Impossible de créer libgdl.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libgdl.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:531
msgid "Impossible de créer libopenal.so.0 dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libopenal.so.0 em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:534
msgid "Impossible de créer libsfml2-audio.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libsfml2-audio.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:537
msgid "Impossible de créer libsfml2-graphics.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libsfml2-graphics.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:540
msgid "Impossible de créer libsfml2-network.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libsfml2-network.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:543
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:546
msgid "Impossible de créer libsfml2-system.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libsfml2-system.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:549
msgid "Impossible de créer libsfml2-window.so dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libsfml2-window.so em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:552
msgid "Impossible de créer libsndfile.so.1 dans le répertoire de compilation.\n"
msgstr "Incapaz para copiar libsndfile.so.1 em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:555
msgid "Impossible de créer libGLEW.so.1.3 dans le répertoire de compilation.\n"
msgstr "Incapaz para criar libGLEW.so.1.3 em diretório de compilação.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:564
msgid "Impossible de copier le fichier "
msgstr "Incapaz para copiar arquivo"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:618
msgid "Un fichier n'a pas été trouvé lors de la compilation :\n"
msgstr "Um arquivo não foi achado durante compilação :\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:625
msgid "Impossible de copier le fichier MonJeu.exe depuis le répertoire de compilation vers le répertoire final.\n"
msgstr "Incapaz para copiar MonJeu.exe de diretório de compilação para diretório final.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:630
msgid "La création d'un executable seul n'est pas disponible pour GNU/linux."
msgstr "Criando um único executável é indisponível para GNU/Linux."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:630
msgid "Non disponible"
msgstr "Indisponível"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:657
msgid "Erreur lors de la copie de"
msgstr "Erro durante cópia de"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:699
msgid ""
"Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\n"
"Si la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."
msgstr ""
"Game Develop não pode achar um diretório de compilação temporário.\n"
"Se compilação falha, entre nas opções e escolha uma direção temporária onde você ler e escreve permissões."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:699
msgid "La compilation risque d'échouer."
msgstr "Compilação pode falhar!"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:782
msgid "Impossible de créer le répertoire de compilation : "
msgstr "Incapaz para criar diretório de compilação:"

#: D:\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:32
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:142
msgid "Console Game Develop"
msgstr "Game Develop Console"

#: D:\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:45
msgid ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."
msgstr ""
"Nota que as informações exibida pelo console não é\n"
"necessariamente pretendido para ser usado diretamente pelo usuário."

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:45
msgid "Convertir un jeu JRC 3.1.60 vers Game Develop"
msgstr "Converta um jogo JRC 3.1.60 para Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:47
msgid ""
"Cet outil va convertir un jeu crée avec Jeu de Rôle Creator 3.1.60\n"
"en un jeu éditable avec Game Develop"
msgstr ""
"Esta ferramenta vai converter um jogo criado por Jeu de Rôle Creator 3.1.60\n"
"para um jogo de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:49
msgid "Jeu à convertir"
msgstr "Jogo para converter"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:52
msgid "Aucun jeu choisi"
msgstr "Nenhum jogo escolhido"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:54
msgid "Choisir"
msgstr "Escolha"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:58
msgid "Avancement de la conversion"
msgstr "Progresso da conversão"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:63
msgid "Aucune information sur l'avancement"
msgstr "Nenhuma informação sobre progresso"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:68
msgid "Lancer la conversion"
msgstr "Lançar conversão"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:102
msgid "Choisissez un jeu créé avec Jeu de Rôle Creator 3.1.60"
msgstr "Escolha um jogo criado com Jeu de Rôle Creator 3.1.60"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:79
msgid "Créer un modèle d'évènements"
msgstr "Crie um modelo"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:88
msgid ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."
msgstr ""
"Você pode criar um modelo de eventos atuais da cena\n"
"Um modelo permite automaticamente e depressa para criar eventos,\n"
"somente enche em alguns parâmetros."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:101
msgid "Nom du modèle :"
msgstr "Nome de modelo :"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:105
msgid "Description du modèle :"
msgstr "Descrição de modelo:"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:118
msgid ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"
msgstr ""
"Procura isto\n"
"em parâmetros de\ações e condições"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:122
msgid "Description qui sera donnée à l'insertion"
msgstr "Descrição que será dada"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:126
msgid "Exemple : MonObjet"
msgstr "Exemplo : MeuObjeto"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:130
msgid "Exemple : Entrez l'objet servant de héros."
msgstr "Exemplo : Entre no nome do objeto de Herói."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:169
msgid "Informations sur le modèle"
msgstr "Informação sobre o modelo"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:170
msgid "Paramètres"
msgstr "Parâmetros"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:176
msgid "Créer"
msgstr "Criar"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:258
msgid "Choisissez où enregistrer le modèle"
msgstr "Escolha onde salva o modelo"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:267
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, qu'il n'est pas protégé en écriture, et que vous possèdez les autorisations nécessaires."
msgstr "Incapaz para salvar arquivo. Cheque que o drive tem espaço bastante livre, não é protegido-gravação e você tem permissões de ler/escrever."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:272
msgid "Le modèle a été correctement créé."
msgstr "O modelo foi criado corretamente."

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:63
msgid "A propos de Game Develop"
msgstr "Sobre Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:76
msgid "Game Develop"
msgstr "Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:80
msgid "a été créé par"
msgstr "foi criado por"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:83
msgid "Florian \"4ian\" Rival"
msgstr "Florian \"4ian\" Rival"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:83
msgid "http://www.florianrival.com"
msgstr "http://www.florianrival.com"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:87
msgid "Aide et support"
msgstr "Ajuda & Suporte"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:90
msgid "Support, aide, réponses aux suggestions sur notre site :"
msgstr "Suporte, ajuda, respostas para as sugestões em nosso local:"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:108
msgid ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"
msgstr ""
"·Game Develop Game Develop é um freeware, significando ele é totalmente grátis.-Você pode usar o software, para uso pessoal ou comercial.-O software e contanto 'como-é', sem qualquer expressão ou garantia incluída.-Você pode distribuir o software para qualquer pessoa provido que você não requer dinheiro para ele, você não reivindica para ser o autor e você distribui o software inteiro com seu instalador.-Você não deve tentar para de-compilar o software.·Jogos criados com Game Develop-o autor de Game Develop não são responsáveis por jogos feitos com o software.-Se você criar um jogo com Game Develop, um reconhecimento na documentação de jogo seria apreciado mas não seria requerido.·Se você tem qualquer pergunta Contatar o autor: CompilGames@gmail.com\n"
"Go em nosso site da Web: http://www.compilgames.net"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:116
msgid "Programmé en C++, compilé avec GCC, avec l'aide de Code::Blocks"
msgstr "Programado em C++, compilado com GCC, com ajuda de Code:: Blocks"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:129
msgid "Utilise les bibliothèques SFML et WxWidgets"
msgstr "Use SFML e bibliotecas de wxWidgets"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:140
msgid "Merci à toute la communauté et utilisateurs de Game Develop"
msgstr "Graças a toda a comunidade e usuários de Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:145
msgid "A propos"
msgstr "Sobre"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:146
msgid "Licence"
msgstr "Licença"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:147
msgid "Remerciements"
msgstr "Grato"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:245
msgid "http://www.compilgames.net/?file=kop8.php"
msgstr "http://www.en.compilgames.net/?file=kop8.php"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:101
msgid "Objet :"
msgstr "Objeto :"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:106
msgid "Supprimer cet objet"
msgstr "Deleta este objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:115
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:439
msgid "Général"
msgstr "Geral"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:133
msgid "Jouer la scène"
msgstr "Toca a cena"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:134
msgid "Mettre en pause la scène"
msgstr "Pausa a cena"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:136
msgid "Avancer d'une étape"
msgstr "Passo"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:138
msgid "Ajouter un objet"
msgstr "Adicionar um objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:139
msgid "Ajouter une variable de la scène"
msgstr "Adicione uma variável de cena"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:140
msgid "Ajouter une variable globale"
msgstr "Adicione uma variável global"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:161
msgid "Images par secondes ( FPS )"
msgstr "Frame por segundos ( FPS )"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:162
msgid "Temps depuis la dernière image"
msgstr "Tempo decorrido a última imagem desde então"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:163
msgid "Nombres d'objets"
msgstr "Número de objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:164
msgid "Nombres d'images"
msgstr "Número de imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:165
msgid "Taille de la fenêtre"
msgstr "O tamanho de janela"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:166
msgid "Position de la souris sur la fenêtre"
msgstr "Posição do mouse em cima da janela"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:167
msgid "Temps depuis le début de la scène"
msgstr "Tempo decorrido o começo da cena desde então"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:169
msgid "Variables de la scène"
msgstr "Variáveis de cena"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:249
msgid " i/s"
msgstr "fps"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:282
msgid "Variables globales"
msgstr "Variáveis de globais"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:299
msgid "objets"
msgstr "objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:453
msgid "Spécifique"
msgstr "Específico"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:467
msgid "Variables"
msgstr "Variáveis"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:512
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:527
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:543
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:565
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:574
msgid "Entrez la nouvelle valeur"
msgstr "Entre no valor novo"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:512
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:527
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:565
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:574
msgid "Edition d'une valeur"
msgstr "Editar um valor"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:516
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:531
msgid ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."
msgstr ""
"Incapaz para modificar o valor.\n"
"O valor entrado está incorreto ou a propriedade é somente leitura."

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:543
msgid "Edition d'une variable"
msgstr "Editando uma variável"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:610
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:629
msgid "Entrez le nom de la nouvelle variable"
msgstr "Digite o nome da variável nova"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:610
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:619
msgid "Ajout d'une variable de la scène"
msgstr "Adicionando uma variável de cena"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:615
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:634
msgid "Une variable avec ce nom existe déjà"
msgstr "Uma variável com este nome já existe!"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:619
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:638
msgid "Entrez la valeur de la variable"
msgstr "Entre no valor da variável"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:629
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:638
msgid "Ajout d'une variable globale"
msgstr "Adicionando uma variável global"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:661
msgid "Impossible de créer l'objet."
msgstr "Incapaz para criar objeto."

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:668
msgid "Entrez la position X de l'objet"
msgstr "Entre a posição X do objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:668
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:669
msgid "Ajout d'un objet"
msgstr "Adicionar um objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:669
msgid "Entrez la position Y de l'objet"
msgstr "Entre na posição Y do objeto "

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:130
msgid "Premier démarrage de Game Develop"
msgstr "Primeiro iniciante de"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:162
msgid ""
"Game Develop vous permet de créer vos propres jeux de façon \n"
"simple et rapide.  La création s'effectue au moyen de l'éditeur,\n"
"et aucune connaissance particulière n'est demandée pour\n"
"utiliser Game Develop."
msgstr ""
"Game Develop lhe permite criar seus próprios jogos facilmente e depressa. A criação é terminado usando o editor,\n"
"e nenhum conhecimento especial é requerido\n"
"usar Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:170
msgid ""
"Cet écran s'affiche au premier démarrage,  afin de vous guider\n"
"pour vos premiers pas avec le logiciel et pour que vous soyez\n"
"rapidement en mesure de créer vos propres jeux.\n"
"Cliquez sur suivant pour continuer."
msgstr ""
"Esta tela exibe ao primeiro iniciante para ajudar você\n"
"durante seus primeiros passos com o software.\n"
"Clique Próximo para continuar."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:174
msgid ""
"Game Develop est un freeware.  Si vous l'avez payé autrement \n"
"que par un don à l'auteur, nous vous recommandons d'obtenir\n"
"un remboursement."
msgstr "GameDevelop é um freeware. Se você pagasse por ele (diferente de por um donationto o autor) então nós recomendamos que você adquira um reembolso!"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:222
msgid ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci  vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."
msgstr ""
"Game Develop confere por padrão a iniciante se atualizações novas forem\n"
"avaliada. Se você tiver um firewall, é possível que ele perguntará\n"
"se o software pode acessar a internet. Neste caso, responda por sim."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:226
msgid "Vérifier les mises à jour au démarrage"
msgstr "Confira para atualizações a iniciante"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:240
msgid ""
"Si vous débutez, en plus des guides et tutoriels ( voir page suivante ), vous pouvez\n"
"activer le mode simple. Celui ci désactive certaines options de Game Develop qui ne\n"
"sont pas utiles au débutant, afin d'éviter de vous perdre dans des fonctionnalités\n"
"qui n'ont pas d'intêret à ce stade.\n"
"Vous pourrez désactiver ce mode en allant dans le menu Outils > Mode Simple."
msgstr ""
"Se você é novo, guias de viagem e seminários (veja próxima página), você pode\n"
"habilite o modo simples. Este aqui desabilita certas opções de Game Develop\n"
"que não são úteis ao novato, para evitar se perder na funcionalidade,\n"
"que não importou nesta fase.\n"
"Você pode desabilitar este modo usando Ferramenta > Modo Simples."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:244
msgid "Activer le mode Simple"
msgstr "Ative o modo simples"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:280
msgid ""
"Pour commencer à utiliser Game Develop,  lisez le guide de démarrage,\n"
"disponible dans l'aide."
msgstr ""
"Para ser começados com Game Develop, leia o \"Começado manual\",\n"
"disponível em Ajuda."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:284
msgid "Guide de démarrage"
msgstr "Guia começando"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:294
msgid ""
"Il est aussi recommandé de lire le tutoriel Pas à Pas pour Game Develop.\n"
"Inutile de chercher sur internet, il est livré avec le logiciel."
msgstr ""
"Ele também era recomendado para ler o seminário para Game Develop.\n"
"Nenhuma necessidade para procurar a internet, ele é empacotado com o software."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:298
msgid "Tutoriel"
msgstr "Tutorial"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:308
msgid ""
"Vous pouvez ensuite ouvrir les différents exemples disponibles pour voir \n"
"les différentes possibilités de création."
msgstr ""
"Você pode abrir os vários exemplos então disponível para descobrir\n"
"possibilidades diferentes de criação de jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:312
msgid "Exemples"
msgstr "Exemplos"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:322
msgid ""
"Si vous avez un problème au cours de la création de votre jeu, reportez\n"
"vous à l'aide, qui contient une explication pour chaque partie du \n"
"programme. Si vous ne trouvez pas de solution ou si vous rencontrez un\n"
"bug, visitez notre forum ou notre wiki."
msgstr ""
"Se você tem um problema durante a criação de seu jogo, tente,\n"
"procurando em arquivo de Ajuda do qual contém uma explicação para cada parte \n"
"o programa. Se você não pode achar uma solução ou se um bicho ocorreu,\n"
"por favor visite nosso foro ou wiki."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:328
msgid "Forum"
msgstr "Fórum"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:332
msgid "Wiki"
msgstr "Wiki"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:350
msgid "Présentation"
msgstr "Avaliação"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:352
msgid "Paramétrage"
msgstr "Configuração"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:354
msgid "Débuter avec Game Develop"
msgstr "Começado com Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:456
msgid "Tutoriel.pdf"
msgstr "Tutoriel.pdf"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:61
msgid "Modifier les paramètres du calque"
msgstr "Modifique os parâmetros da camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:64
#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:53
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:134
msgid "Nom :"
msgstr "Nome :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:68
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:105
msgid "Visible"
msgstr "Visível"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:72
msgid "Caméras"
msgstr "Câmeras"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:75
msgid "Caméra n°"
msgstr "Câmera No."

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:79
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:242
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:180
msgid "Supprimer"
msgstr "Deletar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:81
msgid "Ajouter une autre caméra"
msgstr "Adicione outra câmera"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:84
msgid "Edition de la camera"
msgstr "Editando a câmera"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:88
msgid "Taille personnalisée :"
msgstr "Tamanho de costume:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:94
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:152
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:193
msgid "x"
msgstr "x"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:101
msgid "Zone de rendu personnalisée :"
msgstr "Ponto de costume:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:105
msgid "De"
msgstr "De"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:107
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:168
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:214
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:218
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:231
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:236
msgid "0"
msgstr "0"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:110
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:120
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:216
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:234
msgid ";"
msgstr ";"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:115
msgid "à"
msgstr "para"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:117
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:122
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:243
msgid "1"
msgstr "1"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:127
msgid ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."
msgstr "Por exemplo, uma câmera que leva o lado esquerdo da janela seria definida com 0, 0, 0.5, 1.Por padrão, uma câmera tem um ponto qual cobre a janela inteira."

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:194
msgid "Le nom entré est incorrect."
msgstr "O nome está incorreto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:376
msgid "Impossible d'enlever l'unique camera du calque."
msgstr "A camada tem que ter uma câmera pelo menos."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:60
msgid "Editer le groupe d'objets"
msgstr "Edite o grupo de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:69
msgid ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."
msgstr ""
"Objetos se agrupam para permitir usar o nome do grupo\n"
"para recorrer a todos os objetos contém."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:93
msgid "Supprimer l'objet"
msgstr "Apaga o objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:117
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:297
msgid "Supprimer l'objet selectionné"
msgstr "Apague o objeto selecionado"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:119
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:146
msgid "Aide de l'éditeur de groupes d'objets"
msgstr "Objetos grupo editor de ajuda"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:158
#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:213
msgid "Tous les objets du groupe"
msgstr "Tudos objetos do grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:207
msgid "L'objet est déjà dans ce groupe."
msgstr "O objeto já está neste grupo."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:224
msgid "Aucun objet sélectionnée"
msgstr "Nenhum objeto selecionado"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:80
msgid "Editer les options avancées d'un objet sur la scène"
msgstr "Edite as propriedades do objeto na cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:90
msgid "Objet concerné :"
msgstr "Objeto interessado:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:92
#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:55
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:131
msgid "Sans Nom"
msgstr "Noname"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:109
msgid "Position"
msgstr "Posição"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:112
msgid "X :"
msgstr "X :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:115
msgid "Coordonnée X de l'objet sur la scène"
msgstr "Coordenada X do objeto na cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:117
msgid "Y :"
msgstr "Y :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:120
msgid "Coordonnée Y de l'objet sur la scène."
msgstr "Coordenada Y do objeto na cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:124
msgid "Taille"
msgstr "Tamanho"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:128
msgid "Taille personnalisée"
msgstr "Tamanho de costume"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:133
msgid "Largeur :"
msgstr "Largura :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:138
msgid "Hauteur :"
msgstr "Altura :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:104
msgid "Calque"
msgstr "Camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:151
msgid "Calque de l'objet :"
msgstr "A camada de objeto:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:156
msgid ""
"Mettez un nom de calque vide pour mettre l'objet\n"
"sur le calque de base."
msgstr ""
"Digite um nome em branco para colocar o objeto na\n"
"basa da camada."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:162
msgid "Plan"
msgstr "ordem Z "

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:166
msgid "Plan n° :"
msgstr "ordem Z :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:169
msgid "Plan initial de l'objet sur la scène."
msgstr "Inicial ordem Z do objeto na cena."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:172
msgid ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."
msgstr "0 por padrão. O objeto será acima outro se sua ordem z for maior."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:228
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:235
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:314
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:192
msgid "Calque de base"
msgstr "Camada básica"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:168
msgid "Insérer un évènement\tINSERT"
msgstr "Insira um evento\tINSERT"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:171
msgid "Insérer un commentaire"
msgstr "Insira um comentário"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:175
msgid "Un sous évènement"
msgstr "Um sub-evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:179
msgid "Insérer..."
msgstr "Inserir..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:181
msgid "Supprimer cet évènement\tDEL"
msgstr "Deleta este evento/DEL"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:181
msgid "Supprimer l'évènement complet ( Action et Condition ) de la scène"
msgstr "Apague o evento inteiro"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:184
msgid "Dés/activer l'évènement"
msgstr "Ativa/desativa evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:187
msgid "Annuler\tCtrl-Z"
msgstr "Cancelar\tCtrl-Z"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:187
msgid "Annuler les modifications précédentes"
msgstr "Cancelar mudanças"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:190
msgid "Refaire\tCtrl-Y"
msgstr "Refazer\tCtrl-Y"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:190
msgid "Rétablir les modifications annulées"
msgstr "Refazer mudanças"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:193
msgid "Supprimer l'historique"
msgstr "Apague o histórico"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:196
msgid "Copier cet évènement\tCtrl-C"
msgstr "Copia este evento\tCtrl-C"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:199
msgid "Couper cet évènement\tCtrl-X"
msgstr "Corte este evento\tCtrl-X"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:203
msgid "Avant"
msgstr "Antes de"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:205
msgid "Après\tCtrl-V"
msgstr "Depois de\tCtrl-V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:207
msgid "En tant que sous évènement\tCtrl-Shift-V"
msgstr "Como sub evento\tCtrl-Shift-V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:209
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:235
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:264
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:272
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:280
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:441
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:259
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:109
msgid "Coller"
msgstr "Colar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:210
msgid "Editer cette condition"
msgstr "Editar esta condição"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:214
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:268
msgid "Ajouter une condition"
msgstr "Add a condition"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:218
msgid "Supprimer la condition"
msgstr "Apaga esta condição"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:222
msgid "...toutes les conditions"
msgstr "...todas condições"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:225
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:254
msgid "...les sous évènements"
msgstr "...sub eventos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:227
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:256
msgid "Supprimer..."
msgstr "Apager..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:229
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:258
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:439
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:257
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:103
msgid "Copier"
msgstr "Cópiar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:232
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:261
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:440
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:258
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:106
msgid "Couper"
msgstr "Cortar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:239
msgid "Editer cette action"
msgstr "Editar esta ação"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:243
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:276
msgid "Ajouter une action"
msgstr "Adicionar uma ação "

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:247
msgid "Supprimer cette action"
msgstr "Apagar esta ação"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:251
msgid "...toutes les actions"
msgstr "...todas ações"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:360
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:361
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:362
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:363
msgid "Evènement"
msgstr "Evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:360
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:361
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:362
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:363
msgid "Edition de l'évènement"
msgstr "Edição do evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:418
msgid "Insertion"
msgstr "Inserir"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:420
msgid "Ajouter un évènement"
msgstr "Adicionar um evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:421
msgid "Ajouter un sous-évènement"
msgstr "Adicionar um sub evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:422
msgid "Ajouter un commentaire"
msgstr "Adicionar um comentário"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:423
msgid "Ajouter..."
msgstr "Adicionar..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:426
msgid "Suppression"
msgstr "Apagar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:428
msgid "Supprimer l'évènement"
msgstr "Apagar o evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:431
msgid "Annulation"
msgstr "Concelando"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:434
msgid "Refaire"
msgstr "Refazer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:437
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:255
msgid "Presse papiers"
msgstr "Clipboard"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:444
msgid "Modèles"
msgstr "Modelos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:450
msgid "Recherche"
msgstr "Procurar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:452
msgid "Chercher / Remplacer"
msgstr "Procurar / Substituir"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:455
msgid "Outils"
msgstr "Ferramentas"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:457
msgid "Afficher les performances"
msgstr "Exibir desempenhos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:653
msgid ""
"Utilisez le clic droit pour ajouter des évènements, actions et conditions.\n"
"Vous pouvez ensuite double cliquer sur les évènements pour les éditer."
msgstr ""
"Use clique direito para adicionar eventos, ações ou condições.\n"
"Você pode duplo clique em eventos para os editar."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:853
msgid "Aucun endroit où insérer le modèle d'évènement."
msgstr "Nenhum lugar onde inserir o modelo."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:962
msgid "Aucun endroit où insérer le sous évènement"
msgstr "Nenhum lugar onde insere o sub evento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:1271
msgid "Le suivi des performances n'est pas activé. Activez le suivi des évènements à l'aide de la fenêtre Performances lors de l'aperçu puis lancez un aperçu de la scène."
msgstr "Perfilando não é ativado. Ative perfilando graças à janela Perfilando ao prever uma cena."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:47
msgid "Paramètres principaux du jeu"
msgstr "Os parâmetros principais de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:57
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:141
msgid "Auteur :"
msgstr "Autor :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:65
msgid "Taille fenêtre du jeu :"
msgstr "Tamanho de janela :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:72
msgid "Modifier les paramètres du jeu"
msgstr "Modifique colocações de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:73
msgid ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."
msgstr ""
"Modifique os parâmetros principais do jogo :\n"
"Tamanho de janela, o nome de jogo, autor, carregando tela..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:79
msgid "Scènes du jeu"
msgstr "As cenas de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:81
msgid ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."
msgstr ""
"Lista de cena que compõe o jogo.\n"
"Para começar, crie uma cena."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:86
msgid ""
"Le jeu commençera par la première \n"
"scène de la liste."
msgstr ""
"O jogo começará na primeira\n"
"cena da lista."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:88
msgid ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""
msgstr ""
"O jogo não contém nenhuma cena,\n"
"você tem que adicionar um. Faça um\n"
"trinco direito em \"Todas as cenas\" e\n"
"escolha \"Adicionar uma cena\"."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:93
msgid "Editer la scène choisie"
msgstr "Edite a cena selecionada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:94
msgid "Permet d'éditer la scène surlignée : Objets, Evenements..."
msgstr "Permita editar a cena selecionada: Objetos, Eventos..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:96
msgid "Editer les propriétés de la scène choisie"
msgstr "Editar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:97
msgid "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."
msgstr "Clique para mudar os parâmetros principais da cena: Cor de fundo, Título..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:62
msgid "Editer les paramètres du calque"
msgstr "Edite as propriedades de camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:66
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:123
msgid "Ajouter un calque"
msgstr "Adicionar uma camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:69
msgid "Supprimer le calque"
msgstr "Refresque a lista de camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:73
msgid "Déplacer au dessus"
msgstr "Mova em cima de"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:76
msgid "Déplacer au dessous"
msgstr "Mova abaixo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:121
msgid "Rafraichir la liste des calques"
msgstr "Refresque a lista de camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:124
msgid "Supprimer le calque sélectionné"
msgstr "Apague a camada selecionada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:126
msgid "Déplacer le calque au dessus"
msgstr "Mova a camada em cima de"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:127
msgid "Déplacer le calque au dessous"
msgstr "Mova a camada abaixo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:128
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:299
msgid "Plus d'options d'édition ( clic droit sur la liste )"
msgstr "Mais opções de edição (clicar direito na lista)"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:130
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:303
msgid "Aide de l'éditeur d'objets"
msgstr "A ajuda de editor de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:226
msgid "Nouveau calque"
msgstr "Nova camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:238
msgid "Nouveau calque "
msgstr "Nova camada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:316
msgid "Impossible de trouver le calque à supprimer !"
msgstr "Não pode achar a camada para apagar!"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:349
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:381
msgid "Impossible de trouver le calque à déplacer !"
msgstr "Não pode achar a camada para mover!"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:122
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:298
msgid "Modifier les propriétés de l'objet"
msgstr "Mude as propriedades de objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:125
msgid "Modifier les variables initiales"
msgstr "Modifique variáveis inicial"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:130
msgid "Ajouter un automatisme"
msgstr "Adicione um automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:133
msgid "Renommer un automatisme"
msgstr "Renomeie um automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:136
msgid "Supprimer un automatisme"
msgstr "Apague um automatismo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:139
msgid "Modifier les automatismes"
msgstr "Modifique automatismos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:140
msgid "Modifier le nom de l'objet"
msgstr "Mude o nome do objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:147
msgid "Supprimer l'objet\tDel"
msgstr "Apage o objeto\tDel"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:151
msgid "Déplacer vers le haut\tCtrl-Up"
msgstr "Move acima\tCtrl-Up"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:154
msgid "Déplacer vers le bas\tCtrl-Down"
msgstr "Move abaixo\tCtrl-Down"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:158
msgid "Copier\tCtrl-C"
msgstr "Cópiar\tCtrl+C"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:161
msgid "Couper\tCtrl-X"
msgstr "Cortar\tCtrl+X"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:164
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:171
msgid "Coller\tCtrl-V"
msgstr "Colar\tCtrl+V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:174
msgid "Supprimer les objets\tDEL"
msgstr "Apagar objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:174
msgid "Supprimer tous les objets selectionnés"
msgstr "Apague tudos objetos selecionados"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:239
msgid "Liste d'objets"
msgstr "Objetos lista"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:243
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:181
msgid "Déplacer vers le haut"
msgstr "Mover acima"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:244
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:182
msgid "Déplacer vers le bas"
msgstr "Mover abaixo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:245
msgid "Rechercher"
msgstr "Procurar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:246
msgid "Rafraichir"
msgstr "Refresque"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:249
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:185
msgid "Objet sélectionné"
msgstr "Objeto selecionado"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:251
msgid "Edition"
msgstr "Edição"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:252
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:188
msgid "Editer le nom"
msgstr "Edite o nome"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:294
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:138
msgid "Rafraichir la liste d'images"
msgstr "Refresque a lista de imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:301
msgid "Rechercher un objet"
msgstr "Ache um objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:518
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1019
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1040
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1078
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1110
msgid "L'objet à éditer n'a pas été trouvé."
msgstr "Não pode achar o objeto para editar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:551
msgid "Aucun objet sélectionné"
msgstr "Nenhum objeto selecionado"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:564
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:571
msgid "Nouvel_objet"
msgstr "Novo_objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:599
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:908
msgid "L'objet a été correctement ajouté"
msgstr "O objeto foi adicionado corretamente"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:611
msgid "Supprimer également toutes les références à l'objet dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Apage também todas as referências ao objeto em grupos e eventos (i.e. Ações e condições usando o objeto)?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:612
#, c-format
msgid "Supprimer également toutes les références aux %i objets dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Apage também todas as referências para estes %i objetos em grupos e eventos (i.e. Ações e condições usando os objetos)?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:613
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:413
msgid "Confirmation de la suppression"
msgstr "Confirme apagamento"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:701
msgid "Impossible de renommer l'objet : un autre objet porte déjà ce nom."
msgstr "Incapaz para renomear o objeto: outro objeto já tem este nome."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:709
msgid "Le nom de l'objet contient des espaces, des caractères non autorisés ou représente un nom d'une expression. Utilisez uniquement des lettres, chiffres et underscores ( _ )."
msgstr "O nome do objeto contém espaços, caráter sem autorização ou é o nome de uma expressão. Use só letras, figuras e sublinhas (_)."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:709
msgid "Attention"
msgstr "Cuidado"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:785
msgid "Entrez l'objet à rechercher"
msgstr "Digite o nome para o objeto procurar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:785
msgid "Chercher un objet"
msgstr "Ache um objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:825
msgid "Impossible de trouver l'objet à copier"
msgstr "Incapaz para achar o objeto para copiar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:838
msgid "Tous les objets de la scène"
msgstr "Tudos objetos grupos da cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:846
msgid "Impossible de trouver l'objet à couper"
msgstr "Incapaz para achar o objeto para cortar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:874
msgid "Pas d'objet à coller."
msgstr "Nenhum objeto para colar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:881
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:888
msgid "Copie de "
msgstr "Cópiar de"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:920
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:958
msgid "L'objet à déplacer n'a pas été trouvé."
msgstr "O objeto para mover não foi achado."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1052
msgid "Impossible de créer l'automatisme."
msgstr "Incapaz para criar automatismos."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1090
msgid "Choisissez l'automatisme à supprimer"
msgstr "Escolha o automatismo para apagar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1090
msgid "Choisir l'automatisme à supprimer"
msgstr "Escolha o automatismo para apagar"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1122
msgid "Choisissez l'automatisme à renommer"
msgstr "Escolha o automatismo para renomear"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1122
msgid "Choisir l'automatisme à renommer"
msgstr "Escolha o automatismo para renomear"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjets.cpp:80
#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:90
#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:205
msgid "Scène"
msgstr "Cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjets.cpp:81
msgid "Global à tout le jeu"
msgstr "Global"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:83
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:187
msgid "Editer le groupe"
msgstr "Editar o grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:92
msgid "Modifier le nom"
msgstr "Mude o nome"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:96
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:140
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:179
msgid "Ajouter un groupe"
msgstr "Adicionar um grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:99
msgid "Supprimer le groupe"
msgstr "Apagar um grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:141
msgid "Supprimer le groupe selectionné"
msgstr "Delete the selected group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:142
msgid "Modifier le groupe"
msgstr "Editar o grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:143
msgid "Déplacer le groupe vers le haut"
msgstr "Mover acima"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:144
msgid "Déplacer le groupe vers le bas"
msgstr "Mover abaixo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:177
msgid "Liste de groupes"
msgstr "A lista de grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:215
msgid "Tous les groupes d'objets de la scène"
msgstr "Todos os grupos de objetos da cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:381
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:389
msgid "Nouveau groupe"
msgstr "Novo grupo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:398
msgid "Le groupe a été correctement ajouté"
msgstr "O grupo foi adicionado corretamente."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:411
msgid "Supprimer également toutes les références au groupe dans les évènements ( Soit les actions et conditions utilisant le groupe ) ?"
msgstr "Apage também todas as referências ao grupo em eventos (i.e. Ações e condições usand o objeto)?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:412
#, c-format
msgid "Supprimer également toutes les références aux %i groupes dans les évènements ( Soit les actions et conditions utilisant les groupes ) ?"
msgstr "Apage também todas as referências para estes %i grupos em eventos (i.e. Ações e condições usando o objeto)?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:419
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:564
msgid "Aucun groupe sélectionné"
msgstr "Nenhum grupo selecionado."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:484
msgid "Contenu du groupe \""
msgstr "Conteúdos de grupo \""

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:533
msgid "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."
msgstr "Incapaz para renomear o gropo: outro grupo já tem este nome."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:561
msgid "Tous les groupes de de la scène"
msgstr "Todos grupos da cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:627
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:635
msgid "Copie de"
msgstr "Copiar de"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:81
msgid "Editer les évènements de la scène."
msgstr "Edite os eventos da cena."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:91
#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:211
msgid "Evènements"
msgstr "Eventos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:124
msgid "Editeur de scène"
msgstr "O editor de cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:125
msgid "Editeur d'objets"
msgstr "O editor de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:126
msgid "Editeur de calques"
msgstr "O editor de camadas"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:127
msgid "Debugger"
msgstr "Depurador"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:128
msgid "Positions initiales des objets"
msgstr "Posições de inicial de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:129
msgid "Performances"
msgstr "Perfilando"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:110
msgid "Editer les propriétés du jeu"
msgstr "Edite a propriedade do jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:120
msgid ""
"Vous pouvez régler les principaux paramètres de votre jeu,\n"
"ainsi que les écrans annexes, comme celui du chargement."
msgstr ""
"Você pode configurar as colocações principais de seu jogo,\n"
"e as janelas secundárias, como a tela carregando."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:147
msgid "Taille de la fenêtre de jeu :"
msgstr "Tamanho da janela do jogo:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:150
msgid ""
"Largeur de la fenêtre de jeu.\n"
"Généralement, 640, 800 ( défaut ) ou 1024."
msgstr ""
"Largura da janela do jogo.\n"
"Por exemplo, 640, 800 ( Padrão ) ou 1024."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:155
msgid ""
"Hauteur de la fenêtre de jeu.\n"
"Généralement, 480, 600 ( Défaut ) ou 768."
msgstr ""
"Altura da janela do jogo.\n"
"Por exemplo, 480, 600 ( Padrão ) ou 768."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:161
msgid "FPS maximum :"
msgstr "Máximo FPS :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:167
msgid "Sychronisation verticale"
msgstr "Sincronização vertical:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:172
msgid "FPS minimum :"
msgstr "Mínimo FPS :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:185
msgid "Afficher une fenêtre au lancement du jeu"
msgstr "Exiba uma janela a iniciante de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:189
msgid "Taille de la fenêtre de chargement :"
msgstr "Tamanho da tela carregando:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:203
msgid "Paramètre de la fenêtre :"
msgstr "Os parâmetros de janela:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:207
msgid "Afficher un texte :"
msgstr "Exiba um texto:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:210
msgid "Chargement..."
msgstr "Carregando..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:212
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:229
msgid "en"
msgstr "em"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:224
msgid "Afficher un pourcentage"
msgstr "Exiba uma porcentagem"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:244
msgid "Afficher une image :"
msgstr "Exiba uma imagem:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:249
msgid "Parcourir..."
msgstr "Folhear..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:253
msgid "Bordure autour de la fenêtre"
msgstr "Borda que cerca a janela"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:256
msgid "Image lissée"
msgstr "Imagem Alisada"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:263
msgid "Pressez une touche pour fermer l'aperçu"
msgstr "Aperte qualquer tecla para fechar a pré-estréia"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:267
msgid "Aperçu"
msgstr "Pré-estréia"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:274
msgid "Paramètres du jeu"
msgstr "Os parâmetros de jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:275
msgid "Ecran de chargement"
msgstr "Tela carregando"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:693
msgid "Choisissez une image"
msgstr "Escolha uma imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:109
msgid "Editer les propriétés de la scène"
msgstr "Edite as propriedades da cena"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:127
msgid "Scene :"
msgstr "Cena :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:157
msgid "Titre de la fenêtre"
msgstr "O título de janela"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:165
msgid "Couleur de fond"
msgstr "A cor de fundo"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:179
msgid "Choisir la couleur"
msgstr "Escolha a cor"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:193
msgid "Tri rapide ( rapide mais risque de \"clignotement\" )"
msgstr "Tipo rápido ( rápido mais risco de \"flamejar\")"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:195
msgid "Tri stable ( plus lent mais pas de \"clignotement\" )"
msgstr "Tipo estável (lento mas não \"flameja\")"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:199
msgid "Méthode d'affichage des objets"
msgstr "Método por exibir objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:203
msgid "Consultez l'aide pour plus d'informations sur les deux méthodes."
msgstr "Veja Ajuda por mais informação sobre ambos os métodos."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:221
msgid "Angle de champ :"
msgstr "Campo de visão:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:225
msgid "90"
msgstr "90"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:229
msgid "°"
msgstr "°"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:239
msgid "Distance du premier plan de coupe :"
msgstr "Primeiro clipping plano distânte :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:253
msgid "Distance du dernier plan de coupe :"
msgstr "Última distância plano clipping:"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:257
msgid "500"
msgstr "500"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:76
msgid "Erreur(s) lors de la compilation"
msgstr "Erro durante compilação"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:94
msgid ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."
msgstr ""
"Um erro aconteceu durante a compilação, e o jogo não pôde ser criado.\n"
"Veja o relatório abaixo para ver qual passo causou um erro."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:114
msgid "Pas d'informations concernant l'erreur."
msgstr "Nenhuma informação relativo ao erro."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:124
msgid "Comment résoudre le problème ?"
msgstr "Como resolver o problema?"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:132
msgid ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
"   Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
"   et/ou de lecture."
msgstr ""
"Um problema ao copiar um arquivo conhecido:\n"
"  - Cheque que seu arquivo (imagem, som...) existe.\n"
"  -Confira você tem permissão de ler/escrever. \n"
"\n"
"Um problema ao copiar um arquivo desconhecido:\n"
"  -Cheque que o arquivo em questão existe. \n"
"    Se não, tente reinstalando Game Develop\n"
"  -Confira você tem permissão de ler/escrever.\n"
"\n"
"Um problema ao criar um arquivo:\n"
"  - Tenha certeza você tem permissão\n"
"   ler/escrever."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:148
msgid "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"
msgstr "Se você não puder resolver o problema, não hesite nos contatar"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:65
msgid "Utiliser des modules d'extensions de Game Develop"
msgstr "Use módulos de extensão para Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:73
msgid ""
"Game Develop peut utiliser des extensions pour augmenter\n"
"ou simplifier les possibilités de création.\n"
"Cochez extensions que vous souhaitez utiliser dans votre jeu."
msgstr ""
"Game Develop pode usar extensões para aumentar\n"
"ou simplifica as possibilidades de criação.\n"
"Confira extensões que você quer usar em seu jogo."

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:80
msgid "Extensions disponibles :"
msgstr "Extensões disponível :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:89
msgid "Informations sur l'extension"
msgstr "Informação sobre a extensão"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:95
msgid "Pas d'informations sur l'extension."
msgstr "Nenhuma informação sobre a extensão."

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:111
msgid "Licence d'utilisation :"
msgstr "Licença :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:120
msgid "Compatibilité :"
msgstr "Compatibilidade :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:134
msgid ""
"Fermez et réouvrez les éditeurs de scène du jeu pour\n"
"prendre en compte les extensions ajoutées."
msgstr ""
"Fecha e reabre os editores de cena assim para\n"
"levar recentemente em conta adicionou extensões."

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:40
msgid "Editer comme si les évènements étaient inclus à la scène :"
msgstr "Edite como se os eventos fossem incluídos a cena :"

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:43
#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:108
msgid "Aucune scène"
msgstr "Nenhuma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:88
msgid "Scène introuvable."
msgstr "Cena não achada."

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:60
msgid "Importer les éléments d'un jeu"
msgstr "Importe itens de um jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:72
msgid ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."
msgstr ""
"Importando lhe permite adicionar elementos de\n"
"outro jogo para o um atualmente aberto."

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:80
msgid "Choisir les éléments à importer"
msgstr "Selecionando itens para importar"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:81
msgid "Images"
msgstr "Imagens"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:84
msgid "Scènes"
msgstr "Cenas"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:90
msgid "Groupes d'objets globaux"
msgstr "Grupos de objeto globais"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:93
msgid "Evenements externes"
msgstr "Eventos externos"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:100
msgid "Le jeu choisi ne sera pas modifié"
msgstr "O jogo escolhido não mudará"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:102
msgid "Choisir un jeu et l'importer"
msgstr "Escolha um jogo e importe ele"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:130
msgid "Choisissez le jeu à ouvrir"
msgstr "Escolha o jogo para abrir"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:146
msgid "Une image nommé \""
msgstr "Uma imagem nomeado \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:147
#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:170
msgid "\" est déjà présente dans le jeu. Voulez vous la remplacer ?"
msgstr "\" já existe no jogo. Você quer substituir ele?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:169
msgid "Une scène nommé \""
msgstr "Uma cena nomeada \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:190
msgid "Un objet global nommé \""
msgstr "Um objeto global nomeado \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:191
#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:212
msgid "\" est déjà présent dans le jeu. Voulez vous le remplacer ?"
msgstr "\" já existe no jogo. Você quer substituir ele?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:211
msgid "Un groupe global nommé \""
msgstr "Um grupo global nomeado \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:232
msgid "Des évènements externes nommés \""
msgstr "Eventos externos chamado \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:233
msgid "\" sont déjà présent dans le jeu. Voulez vous les remplacer ?"
msgstr "\" já existe no jogo. Você quer substituir ele?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:245
msgid "Le jeu a été correctement fusionné."
msgstr "O jogo foi combinado corretamente."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:91
msgid " pourcents du chargement ("
msgstr "porcentagem de carregar ("

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:91
msgid " )."
msgstr " )."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:178
msgid "Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."
msgstr "Outro exemplo de Game Develop já estar executando. Arraste e derrube um arquivo dele para abrir ele."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:191
msgid ""
"La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
"Si non, prenez contact avec l'auteur."
msgstr ""
"A versão de GDL.dll (ou GDL.so) parece estar incorreto. Tente reinstalar Game Develop.\n"
"Se o problema ainda é presente, cheque para versão nova de Game Develop, : http://www.compilgames.net\n"
"Se houver nem toda versão nova disponível, contate o autor."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:255
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:151
msgid "Ouvrir un exemple"
msgstr "Abra um exemplo"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:119
msgid "Game Develop - Nouveau jeu"
msgstr "Game Develop - Novo jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:153
msgid "Importer un jeu"
msgstr "Importe um jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:157
msgid "Récemment ouvert"
msgstr "Recentemente aberto"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:158
msgid "Enregistrer sous..."
msgstr "Salvar como..."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:161
msgid "Enregistrer en version portable"
msgstr "Salvar em versão portátil"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:164
msgid "Décomposer un GIF animé"
msgstr "Decomponha um GIF animado"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:167
msgid "Décomposer un personnage RPG Maker"
msgstr "Decomponha um caráter de RPG Maker"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:170
msgid "Décomposer une feuille de sprite"
msgstr "Decomponha uma folha de sprite"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:251
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:264
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:291
msgid "Projets"
msgstr "Projetos"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:253
msgid "Nouveau"
msgstr "Novo"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:254
msgid "Ouvrir"
msgstr "Abrir"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:256
msgid "Projet actuel"
msgstr "Projeto atual"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:258
msgid "Enregistrer"
msgstr "Salvar"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:259
msgid "Tout enregistrer"
msgstr "Salvar todos"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:260
msgid "Compilation"
msgstr "Compilação"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:262
msgid "Affichage"
msgstr "Visão"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:265
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:340
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:436
msgid "Page de démarrage"
msgstr "Página inicial"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:269
msgid "Convertisseur"
msgstr "Converter"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:270
msgid "Décomposeur"
msgstr "Decompor"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:271
msgid "Mode simple"
msgstr "Modo simples"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:273
msgid "Options"
msgstr "Opções"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:275
msgid "Préférences"
msgstr "Opções"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:282
msgid "Communauté"
msgstr "Comunidade"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:286
msgid "Mise à jour"
msgstr "Atualização"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:287
msgid "Site officiel"
msgstr "Site oficial"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:288
msgid "A propos..."
msgstr "Sobre..."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:295
msgid "Banque d'images"
msgstr "Banco de imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:311
msgid "Groupes"
msgstr "Grupos"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:327
msgid "Mode simple activé"
msgstr "Modo simples ativado"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:350
msgid "Gestionnaire de projets"
msgstr "Administrador de projetos"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:351
msgid "Editeur principal"
msgstr "Editor principal"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:352
msgid "Ruban"
msgstr "Tira"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:444
msgid "Etes-vous sûr de vouloir quitter Game Develop ?"
msgstr "Você está seguro você quer deixar Game Develop?"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:444
msgid "Quitter Game Develop"
msgstr "Deixar Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:46
msgid "Création automatique de mot de passe"
msgstr "Criação automática de uma contra-senha"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:55
msgid "Plus un mot de passe est long et difficile à retenir, plus il sera difficile de le deviner. Cet outil vous permet de générer un mot de passe de façon aléatoire."
msgstr "Contra-senha longa e difícil para lembrar, o mais duro ele é para adivinhar. Esta ferramenta lhe permite gerar contra-senhas aleatória."

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:65
msgid "Longueur du mot de passe à créer :"
msgstr "Comprimento da contra-senha para criar:"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:67
msgid "45"
msgstr "45"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:69
msgid "caractères"
msgstr "carátes"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:74
msgid "Mot de passe généré"
msgstr "Gerador de contra-senha "

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:46
msgid "Paramètres de la grille"
msgstr "Parâmetros de grade"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:49
msgid "Largeur d'une case :"
msgstr "Largura de uma cela:"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:53
#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:61
msgid "pixels"
msgstr "pixels"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:57
msgid "Hauteur d'une case :"
msgstr "Altura de uma cela:"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:64
msgid "Magnétiser la grille"
msgstr "Snap para grade"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:68
msgid "Couleur :"
msgstr "Cor :"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:109
msgid "La largeur de la grille est incorrecte."
msgstr "A largura da grade está errada."

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:114
msgid "La hauteur de la grille est incorrecte."
msgstr "A altura da grade está errada."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:115
msgid "Importer des images"
msgstr "Importar imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:124
msgid ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."
msgstr ""
"Importando imagens permitem gerar\n"
"depressa suas imagens ou objetos de\n"
"arquivos animados ou folhas de sprite."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:139
msgid "Gif animé :"
msgstr "GIF Animado:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:147
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:180
msgid "Décomposer en plusieurs images nommées :"
msgstr "Decomposto em várias imagens nomeadas:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:151
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:184
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:286
msgid "X.png"
msgstr "X.png"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:156
msgid "Nombre d'images :"
msgstr "Número de imagem:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:160
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:193
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:288
msgid "Décomposer"
msgstr "Decompor"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:168
msgid ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."
msgstr ""
"GameDevelop decompõem folhas de sprite de caráter\n"
"com 4 direções com 4 imagens."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:172
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:203
msgid "Image :"
msgstr "Imagem :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:189
msgid "Taille d'une image :"
msgstr "Tamanho de uma imagem :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:211
msgid "Taille d'une image"
msgstr "Tamanho de uma imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:214
msgid "Taille ( pixels ):"
msgstr "Tamanho (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:217
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:221
msgid "32"
msgstr "32"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:226
msgid "Nombre d'images"
msgstr "Número de imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:228
msgid "Nombre de colonnes d'images :"
msgstr "Número de colunas de imagens:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:232
msgid "Nombre de lignes d'images :"
msgstr "Número de filas de imagens:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:238
msgid "Origine de la découpe"
msgstr "Origem da decomposição"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:241
msgid "Origine ( pixels ):"
msgstr "Origem ( pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:253
msgid "Espacement entre chaque image"
msgstr "Espaçando entre cada imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:257
msgid "Espace horizontal ( pixels ):"
msgstr "Espaçamento horizontal (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:261
msgid "Espace vertical ( pixels ):"
msgstr "Espaçamento vertical (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:269
msgid "Rendre une couleur transparente"
msgstr "Faça uma cor transparente"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:272
msgid "Rendre une couleur transparente :"
msgstr "Faça uma cor transparente:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:275
msgid "( ; ; )"
msgstr "( ; ; )"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:282
msgid "Décomposer en :"
msgstr "Decomponha em:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:294
msgid "Gif animé"
msgstr "GIF Animado"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:295
msgid "Feuille de sprite RPG Maker"
msgstr "RPG Maker folha de sprite "

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:296
msgid "Feuille de sprite générique"
msgstr "Folha de sprite genérica"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:347
msgid "Choisissez le GIF animé à décomposer"
msgstr "Escolha o GIF animado para decompor"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:362
msgid "Nombre d'images : "
msgstr "Número de imagems : "

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:364
msgid "Nombre d'images : ?"
msgstr "Número de imagens : ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:375
msgid "Impossible d'ouvrir le fichier GIF !"
msgstr "Incapaz para abrir o arquivo de GIF!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:388
msgid "Décomposition du GIF terminé !"
msgstr "Decomposição do GIF completado!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:396
msgid "Choisissez la feuille de sprite RPG Maker à décomposer"
msgstr "Escolha o RPG Maker folha de spritez para decompor"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:408
msgid "Choisissez la feuille de sprite à décomposer"
msgstr "Escolha a folha de sprite para decompor"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:422
msgid "Taille d'une image : "
msgstr "Tamanho de uma imagem : "

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:424
msgid "Taille d'une image : ?x?"
msgstr "Tamanho de uma imagem : ?x?"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:435
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:473
msgid "Impossible d'ouvrir le fichier !"
msgstr "Incapaz para abrir o arquivo!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:462
msgid "La décomposition de l'image est terminée !"
msgstr "A decomposição da imagem é completada!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:489
msgid "Le nombre de ligne est invalide : Le minimum est une ligne."
msgstr "O número de linhas é inválido: O mínimo é uma linha."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:496
msgid "Le nombre de colonnes est invalide : Le minimum est une colonne."
msgstr "O número de colunas é inválido: O mínimo é uma coluna."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:507
msgid "La taille d'un sprite est invalide."
msgstr "O tamanho de um sprite é inválido."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:514
msgid "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."
msgstr "O espaçamento horizontal é inválido (deve ser maior que ou igual a 0)."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:520
msgid "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."
msgstr "O espaçamento vertical é inválido (deve ser maior que ou igual a 0)."

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:40
msgid "X"
msgstr "X"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:41
msgid "Y"
msgstr "Y"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:42
msgid "Angle"
msgstr "Ângulo"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:55
msgid "Edition des variables initiales"
msgstr "Edição das variáveis iniciais"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:67
msgid ""
"Modifiez ici les variables initiales.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Modifique aqui variáveis iniciais.\n"
"Nota que você não é forçado a declarar uma variável\n"
"na mesa para usar ele. Declarando uma variável permite\n"
"para afetar ele um valor inicial, e poder achar ele\n"
"fácilmente."

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:111
msgid "Variable"
msgstr "Variavél"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:112
msgid "Valeur initiale"
msgstr "Valor inicial"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:120
msgid "Ajouter une variable"
msgstr "Adicionar uma variável"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:121
msgid "Editer la valeur initiale de la variable"
msgstr "Edite o valor inicial da variável"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:122
msgid "Renommer la variable"
msgstr "Renomeie variável"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:123
msgid "Supprimer la variable selectionnée"
msgstr "Apague a variável selecionada"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:128
msgid "Aide sur les variables initiales"
msgstr "Ajuda sobre variáveis iniciais"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:201
msgid "Une variable portant ce nom existe déjà."
msgstr "Uma variável com este nome já existe!"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:233
msgid "Une variable porte déjà ce nom."
msgstr "Uma variável com este nome já existe."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:33
msgid "Nouveau jeu"
msgstr "Novo jogo"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:127
msgid "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"
msgstr "Um ou extensões de minério são usadas pelo jogo mas não são instaladas :\n"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:129
msgid ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."
msgstr ""
"\n"
"Alguns objetos, ações, condições ou expressões podem ser indisponíveis ou podem ser desconhecido."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:154
msgid "Enregistrement du fichier terminé."
msgstr "Salvado terminado."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:180
#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:226
msgid "Choisissez où enregistrer le projet"
msgstr "Escolha onde salvar o projeto"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:207
msgid "Enregistrements des fichiers terminés."
msgstr "Salvado terminado."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:60
msgid "Vérifier les mises à jour"
msgstr "Cheque para atualização"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:69
msgid ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."
msgstr ""
"Game Develop pode verificar se uma versão nova for\n"
"avaliado. As versões novas trazem as dificuldades de bichos,\n"
"melhorias e características novas."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:78
msgid "Version actuelle :"
msgstr "Versão atual:"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:84
msgid "Version disponible :"
msgstr "Versão disponível:"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:86
msgid "Aucune information disponible"
msgstr "Nenhum informação disponível"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:91
msgid "Pas d'informations complémentaire à propos de la nouvelle version"
msgstr "Nenhum informação sobre a versão nova"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:94
msgid "Téléchargement automatique :"
msgstr "Carregamendo automático :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:96
msgid "Installer la nouvelle version"
msgstr "Instale a versão nova"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:99
msgid "Téléchargement manuel :"
msgstr "Carregar manual :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:101
#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:151
#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:171
msgid "Pas de lien"
msgstr "Nenhuma ligação"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:107
msgid "Revérifier les mises à jour"
msgstr "Confira novamente para atualizações"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:127
msgid "Une nouvelle version de Game Develop est disponible !"
msgstr "Uma versão nova de Game Develop está avaliado!"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:148
msgid "Pas d'informations complémentaires sur la nouvelle version."
msgstr "Nenhum informação sobre a versão nova."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:173
msgid ""
"Aucun lien de téléchargement n'est disponible.\n"
"Rendez vous sur notre site pour télécharger la denière version de Game Develop."
msgstr ""
"Nenhum carregamendo de ligação está disponível.\n"
"Vá em nosso local da web para carregar a última versão de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:207
msgid ""
"Attention, Game Develop sera fermé à la fin du téléchargement afin d'installer la nouvelle version. Pensez à sauvegarder votre travail.\n"
"Continuer ?"
msgstr ""
"Game Develop será fechado ao término do carregamento para instalar a versão nova. Não esqueça de salvar seu trabalho.\n"
"Carregar e instala a versão nova?"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:207
msgid "Installation de la nouvelle version"
msgstr "Instalação da versão nova"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:221
msgid "Téléchargement"
msgstr "Carregamento"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:221
msgid "Progression du téléchargement"
msgstr "Progresso"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:229
msgid ""
"Arrêter le téléchargement de la nouvelle version ?\n"
"\n"
"Vous pouvez également obtenir la nouvelle version en la téléchargeant sur notre site."
msgstr ""
"Parar o carregamento ?\n"
"\n"
"Você também pode adquirir a versão nova carregando ele em nosso site da Web."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:229
msgid "Arrêter le téléchargement"
msgstr "Parar o carregamento"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:48
msgid "Veuillez choisir"
msgstr "Por favor escolha"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:59
msgid "Message"
msgstr "Mensagem"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:69
msgid "Ne plus poser cette question"
msgstr "Não pergunte isto mais."

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:72
msgid "Oui"
msgstr "Sim"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:74
msgid "Non"
msgstr "Não"

#: D:\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:71
msgid "Mode simple de Game Develop"
msgstr "O modo simples de Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:89
msgid ""
"Le mode simple permet de désactiver les fonctions\n"
"de Game Develop qui n'ont pas d'utilité pour les\n"
"débutants, ou qui pourrait perdre l'utilisateur."
msgstr ""
"O olhar de modo simples para desativar funções\n"
"de GameDevelop que não é útil para novo\n"
"usuários, ou que pode os perder."

#: D:\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:103
msgid "Activer le mode simple"
msgstr "Ative o modo simples"

#: D:\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:111
msgid ""
"Si vous débutez, activez ce mode pour voir plus\n"
"facilement les principales options de Game Develop.\n"
"Vous pourrez ensuite désactiver le mode Simple quand\n"
"vous serez à l'aise avec le programme."
msgstr ""
"Se você for novo a Game Develop, ative este modo\n"
"assim para ver mais fácil as opções principais do programa.\n"
"Você poderá desativar este modo quando você será\n"
"mais confortável com o programa."

#: D:\Florian\Programmation\GameDevelop\IDE/ModeSimple.cpp:181
msgid "Vous devez redémarrer Game Develop afin de prendre en compte l'action ou désactivation du mode simple."
msgstr "Você tem que reiniciar Game Develop para levar em mudanças de conta."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:55
msgid "Convertir Mp3 vers OGG Vorbis"
msgstr "Converta MP3 a OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:64
msgid ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."
msgstr ""
"GameDevelop não pode ler o formato MP3 (devido a licença\n"
"e algoritmos patentearam por Fraunhofer-Gesellschaft), você pode\n"
"converter um arquivo de MP3 para o livre formato OGG Vobris ou WAV."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:72
msgid "Conversion"
msgstr "Converção"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:75
msgid ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"
msgstr "Um arquivo MP3 é uma música, ou é significado ser tocado como uma música:"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:77
msgid "Choisir un fichier MP3 et l'encoder en OGG Vorbis"
msgstr "Escolha um arquivo MP3 e codifique em OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:79
msgid ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"
msgstr "Um arquivo WAV é um som, um efeito, ou é significado para ser tocado como um som:"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:81
msgid "Choisir un fichier MP3 et l'encoder en WAV"
msgstr "Escolha um arquivo MP3 e codifique em WAV"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:85
msgid "Note"
msgstr "Nota"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:86
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."
msgstr ""
"Esta utilidade usa lame.exe (Codificador de MP3 livre)\n"
"e OGGENC.EXE (OGG Vorbis Codificador livre).\n"
"Este último é incluído no diretório de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:106
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."
msgstr ""
"Esta utilidade usa lame.exe (Codificador de MP3 livre)\n"
"e OGGENC.EXE (OGG Vorbis Codificador livre).\n"
"Este último não foi descoberto em\n"
"Diretório de Game Develop. Descarrega ou use o instalador\n"
"de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:132
#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:160
msgid "Choisissez le fichier MP3 à encoder en OGG Vorbis"
msgstr "Escolha o arquivo MP3 para codificar em OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:149
msgid "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."
msgstr "A codificação é acabado. O arquivo de OGG fica situado no mesmo diretório como o arquivo de MP3."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:173
msgid "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."
msgstr "A codificação é acabado. O arquivo de WAV fica situado no mesmo diretório como o arquivo de MP3."

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:37
msgid "Objets sur le calque à supprimer"
msgstr "Objetos na camada para apagar"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:46
msgid "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"
msgstr "O qual fazer de objetos na camada para apagar?"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:56
msgid "Les supprimer"
msgstr "Os apague"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:58
msgid "Les déplacer"
msgstr "Os mova"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:60
msgid "sur le calque :"
msgstr "na camada:"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:50
msgid "Choisir un type d'objet"
msgstr "Escolha um tipo de objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:60
msgid ""
"Choisissez le type d'objet à ajouter.\n"
"Le type de l'objet détermine la façon dont\n"
"il est affiché, ce qu'il fait, comment peut on\n"
"interagir avec..."
msgstr "Escolha o tipo de objeto para adicionar."

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:70
msgid "Informations sur l'objet"
msgstr "Informação sobre o objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:78
msgid "Pas d'informations sur l'objet."
msgstr "Nenhuma informação sobre o objeto."

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:87
msgid "Plus d'objets"
msgstr "Mais objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:54
msgid "Enregistrer le jeu en version portable"
msgstr "Salva o jogo em versão portátil"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:66
msgid ""
"Enregistrer le jeu en version portable permet de\n"
"rassembler toutes les ressources du jeu dans un dossier\n"
"et d'ouvrir ce jeu depuis un autre ordinateur."
msgstr ""
"Salvar o jogo em versão portátil permite\n"
"junte todos recursos usados pelo jogo em uma pasta\n"
"e para abrir este jogo em outro computador."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:81
msgid "Il est préférable d'utiliser un dossier vierge."
msgstr "Ele era recomendado para usar um diretório vazio."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:83
msgid "Choisir un dossier et enregistrer"
msgstr "Escolha uma pasta e salva"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:112
msgid "Choisissez le répertoire où sera rassemblé le jeu"
msgstr "Escolha o diretório onde o jogo será ajuntado."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:179
msgid "Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg."
msgstr "O jogo está disponível no diretório escolhido debaixo do nome de Game.gdg."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:189
msgid ""
"\n"
". Des fichiers risquent de manquer."
msgstr ""
"\n"
". Alguns arquivos podem perder."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:132
msgid "Préférences de Game Develop"
msgstr "Game Develop colocações"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:144
msgid ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."
msgstr ""
"A janela de preferência permite você para porsonalizar\n"
"Game Develop. Cada usuário do computador possui\n"
"as próprias opções dele."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:156
msgid "Démarrage"
msgstr "Iniciante"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:157
msgid "Afficher le guide de démarrage"
msgstr "Exibe Guia de Começado "

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:160
msgid "Vérification des mises à jour"
msgstr "Conferindo para atualizações"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:164
msgid "Autosauvegarde"
msgstr "Autosave"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:167
msgid "Faire une copie de sauvegarde des projets ouverts toutes les"
msgstr "Faça um auxílio (backup) de projetos abertos cada"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:170
msgid "3"
msgstr "3"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:172
msgid "minutes"
msgstr "minutos"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:175
msgid "Les fichiers seront sauvegardés en ajoutant .autosave.gdg à leur nom"
msgstr "Arquivos serão salvados com. autosave.gdg ao término do nome "

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:184
msgid "Langue :"
msgstr "Idioma"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:194
msgid "Programmes externes"
msgstr "Programas externos"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:197
msgid "Edition images :"
msgstr "A edição de imagens:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:200
msgid "Chemin vers le programme d'édition d'images."
msgstr "Caminho para a imagem de programa de edição."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:202
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:214
msgid "Parcourir"
msgstr "Folhear"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:209
msgid "Dossier temporaire de compilation :"
msgstr "Pasta temporária para compilação:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:212
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""
"Pasta usada para compilar jogos.\n"
"Você tem que possuir permissão para escrever para esta pasta.\n"
"Por padrão, esta é a pasta \"Compil\" em diretório Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:223
msgid "Editeur de scènes"
msgstr "Editor de cena"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:225
msgid "Onglet \"Scène/Evenements\" :"
msgstr "\"Cena/Eventos\" tab :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:228
msgid "En haut"
msgstr "Topo"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:229
msgid "En bas"
msgstr "Fundo"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:239
msgid "Apparence prédéfinie"
msgstr "Aparecimento Pre-definido "

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:241
msgid "Standard Game Develop"
msgstr "Game Develop Padrão"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:243
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:253
msgid "Microsoft Office"
msgstr "Microsoft Office"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:245
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:254
msgid "wxAUI"
msgstr "wxAUI"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:256
msgid "Style du ruban"
msgstr "O estilo de tira"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:258
msgid "Couleurs du ruban"
msgstr "As cores de tira"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:260
msgid "Principale :"
msgstr "Primário :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:264
msgid "Secondaire :"
msgstr "Secundário :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:270
msgid "Textes"
msgstr "Textos"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:272
msgid "Cacher les noms des boutons"
msgstr "Esconda os rótulos do botão"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:275
msgid "Cacher les onglets des pages"
msgstr "Esconda abas das páginas de tira"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:282
msgid "Couleur des panneaux"
msgstr "A cor de painéis"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:284
msgid "Editeur actif :"
msgstr "Editor ativo:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:290
msgid "Editeur inactif :"
msgstr "Editor inativo:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:298
msgid "Couleur des séparations"
msgstr "A cor de faixa"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:300
msgid "Arrière plan :"
msgstr "Fundo:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:304
msgid "Bordures :"
msgstr "Bordas:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:310
msgid "Couleur du texte"
msgstr "A cor de texto"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:312
msgid "Actif :"
msgstr "Ativo:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:316
msgid "Inactif :"
msgstr "Inativo:"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:327
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:383
msgid "Langue"
msgstr "Idioma"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:328
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:384
msgid "Répertoires"
msgstr "Pastas"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:329
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:385
msgid "Positionnements par défaut"
msgstr "Posição padrão"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:330
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:386
msgid "Apparence"
msgstr "Aparecimento"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:670
msgid "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."
msgstr "Algumas modificações precisam para reiniciar Game Develop para ser visível."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:874
msgid "Choisissez le répertoire temporaire pour la compilation"
msgstr "Escolha uma pasta temporária para compilação"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:885
msgid "Choisissez un programme d'édition d'image"
msgstr "Escolha uma software para edição de imagem"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:56
msgid "Activer le suivi des performances ( Relance la scène )"
msgstr "Ative perfilando (Relance a cena)"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:102
msgid "Changer le nombre de mesures"
msgstr "Mude o número de medida"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:104
msgid "Nombre infini"
msgstr "Número de infinidade"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:106
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:300
msgid "Nombre de mesures"
msgstr "Número de medidas"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:107
msgid "Changer l'intervalle des mesures"
msgstr "Mude o intervalo entre cada medida."

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:110
msgid "Afficher le temps total"
msgstr "Exibindo tempo total"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:112
msgid "Afficher le temps des évènements"
msgstr "Tempo de exibição usado por eventos"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:114
msgid "Afficher le nombre d'objets"
msgstr "Exiba o número de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:140
msgid "Evenements"
msgstr "Eventos"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:141
msgid "Temps de rendu total ( Affichage + Evenements )"
msgstr "Tempo de rendering de total ( Exibição + Eventos )"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:142
msgid "Nombre d'objets"
msgstr "Número de objetos"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:147
msgid "Evenements : "
msgstr "Eventos:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:148
msgid " / Pourcentage de temps utilisé par les évenements : "
msgstr "/ Porcentagem de tempo usado por eventos:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:152
msgid "Temps de rendu total ( Affichage + Evenements )  : "
msgstr "Tempo de rendering de total ( Exibição + Eventos ):"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:155
msgid "Nombre d'objets : "
msgstr "Números de objetos:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:192
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:193
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:200
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:201
msgid "i/s"
msgstr "fps"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:300
msgid "Entrez le nombre de mesure à conserver"
msgstr "Entre no número de medida para memorizar"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:306
msgid "Entrez le temps entre chaque relevé ( en millisecondes )"
msgstr "Entre em tempo entre cada medida (milissegundos)"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:306
msgid "Temps entre chaque relevé"
msgstr "Tempo entre cada medida"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:90
msgid ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."
msgstr ""
"Duplo clique para fixar o projeto como projeto atual.\n"
"Duplo clique em um item para editar ele, ou usa direito\n"
"clique direito para acessar mais opções."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:93
msgid "Editer cette scène"
msgstr "Edita esta cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:102
msgid "Modifier les propriétés"
msgstr "Edita esta propriedade"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:128
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:245
msgid "Ajouter une scène"
msgstr "Adicione uma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:115
msgid "Supprimer la scène"
msgstr "Apaga uma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:119
msgid "Copier la scène"
msgstr "Cópia uma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:122
msgid "Couper la scène"
msgstr "Corta uma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:125
msgid "Coller la scène"
msgstr "Cola uma cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:134
msgid "Modifier les variables globales"
msgstr "Modifique variáveis globais"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:141
msgid "Fermer ce projet"
msgstr "Fecha este projeto"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:143
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:153
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:246
msgid "Ajouter des évènements externes"
msgstr "Adicione eventos externos"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:146
msgid "Editer"
msgstr "Editar"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:149
msgid "Renommer"
msgstr "Renomear"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:242
msgid "Opérations de base sur le jeu"
msgstr "Operações Básicas"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:247
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:316
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:398
msgid "Extensions"
msgstr "Extênções"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:248
msgid "Editer la scène selectionnée"
msgstr "Edite a cena selecionada"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:249
msgid "Editer les évènements externes selectionnés"
msgstr "Edite os eventos externos selecionados"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:284
msgid "(Sans nom)"
msgstr "(Nenhum nome)"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:298
msgid "Scenes"
msgstr "Cenas"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:492
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1105
msgid "Impossible d'ajouter le nouvel onglet !"
msgstr "Incapaz para adicionar uma aba nova!"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:608
msgid "Impossible de renommer : une scène porte déjà ce nom !"
msgstr "Incapaz para renomear: Uma cena já tem o mesmo nome."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:635
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1172
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1207
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1226
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1264
msgid "Evenements introuvable."
msgstr "Incapaz para achar eventos."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:641
msgid "Impossible de renommer : d'autres évènements externes portent déjà ce nom !"
msgstr "Incapaz para renomear: Alguns eventos externos já têm o mesmo nome."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:694
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:698
msgid "Nouvelle scène"
msgstr "Nova cena"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:779
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:842
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:977
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:986
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:995
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1184
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1241
msgid "Impossible de supprimer l'onglet !"
msgstr "Incapaz para apagar uma aba!"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:779
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:842
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:977
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:986
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:995
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1184
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1241
msgid "Erreur"
msgstr "Eror"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1017
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1034
msgid ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"
msgstr ""
"Atenção! Serão perdidas todas as mudanças não salvadas.\n"
"\n"
"Fechar o projeto ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1017
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1034
msgid "Confirmation"
msgstr "Confirmação"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:113
msgid "Passer le(s) objet(s) sur le calque supérieur"
msgstr "Ponha o objeto na camada mais alta"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:115
msgid "Passer le(s) objet(s) sur le calque inférieur"
msgstr "Ponha o objeto na mais baixa camada"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:117
msgid "Supprimer la sélection\tDEL"
msgstr "Apague a seleção\tDEL"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:119
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:144
msgid "Ajouter un objet\tINSER"
msgstr "Adicionar um objeto\tINSER"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:122
msgid "Propriétés"
msgstr "Propriedades"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:154
msgid "5%"
msgstr "5%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:156
msgid "10%"
msgstr "10%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:158
msgid "25%"
msgstr "25%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:160
msgid "50%"
msgstr "50%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:162
msgid "100%"
msgstr "100%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:164
msgid "150%"
msgstr "150%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:166
msgid "200%"
msgstr "200%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:168
msgid "500%"
msgstr "500%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:221
msgid "Mode"
msgstr "Modo"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:257
msgid "Choisir un objet"
msgstr "Escolher um objeto"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:260
msgid "Revenir à l'origine"
msgstr "Retorna à posição inicial (0;0)"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:261
msgid "Zoom initial"
msgstr "Zoom inicial"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:262
msgid "Grille"
msgstr "Grade"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:263
msgid "Editer la grille"
msgstr "Editar a grade"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:264
msgid "Masque de la fenêtre de jeu"
msgstr "Máscara de janela"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:265
msgid "Liste des objets de la scène"
msgstr "Lista do objeto da cena"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:270
msgid "Jouer"
msgstr "Tocar"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:271
msgid "Jouer dans une fenêtre"
msgstr "Tocar em ema janela"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:272
msgid "Pause"
msgstr "Pausar"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:663
msgid "Dans le jeu final, le jeu se terminera."
msgstr "No jogo compilado, o jogo irá deixar."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:667
msgid "Dans le jeu final, un changement de scène s'effectuera."
msgstr "No jogo compilado, acontecerão um mudanças de cena."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:730
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:743
msgid "Passer le(s) objet(s) sur le calque \""
msgstr "Ponha o objeto na camada \""

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:947
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:957
msgid "Position "
msgstr "Posição"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:947
msgid ". ( Calque de base, Caméra 0 )"
msgstr ". (Camada básica, câmera 0)"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:957
msgid ". SHIFT pour sélection multiple, clic droit pour plus d'options."
msgstr ". SHIFT para seleção múltipla, clique direito para mais opções."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1086
msgid ""
"Vous n'avez selectionné aucun objet à ajouter.\n"
"Sélectionnez en un avec le bouton \"Choisir un objet à ajouter\" dans la barre d'outils."
msgstr ""
"Você não selecionou nenhum objeto para adicionar.\n"
"Por favor selecione um com botão \"Escolha um objeto para adicionar \" na barra de ferramentas."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1100
msgid "L'objet à ajouter n'existe pas ou plus dans la liste des objets."
msgstr "O objeto para adicionar não existe (mais) na lista de objeto."

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:79
msgid "Chercher dans les évènements"
msgstr "Procure em eventos"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:105
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:164
msgid "Prendre en compte la casse"
msgstr "Caso de partida"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:110
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:169
msgid "Où"
msgstr "Onde"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:175
msgid "Les conditions"
msgstr "As condições"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:115
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:178
msgid "Les actions"
msgstr "As ações"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:124
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:195
msgid "Chercher"
msgstr "Procurar"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:129
msgid "Précédent"
msgstr "Previamente"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:187
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:196
msgid "Remplacer"
msgstr "Substituir"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:154
msgid "par"
msgstr "por"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:171
msgid "Seulement l'évènement selectionné"
msgstr "Só o evento selecionado"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:253
#, c-format
msgid "%i résultats."
msgstr "%i resultados."

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:23
msgid "Choisir le signe de la modification"
msgstr "Escolha o sinal da modificação"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:27
msgid "= ( Mettre à )"
msgstr "= ( Fixo )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:28
msgid "+ ( Ajouter )"
msgstr "+ ( Somar)"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:29
msgid "- ( Soustraire )"
msgstr "- ( Subitrair )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:30
msgid "* ( Multiplier par )"
msgstr "* ( Multiplicar por )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:31
msgid "/ ( Division par )"
msgstr "/ ( Dividir por )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:33
msgid "Signe de la modification"
msgstr "O sinal de modificação"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:23
msgid "Choisir le signe du test"
msgstr "Escolha o sinal do teste"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:27
msgid "= ( égal )"
msgstr "= ( igual )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:28
msgid "> ( supérieur à )"
msgstr "> ( maior que )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:29
msgid "< ( inférieur à )"
msgstr "< ( menor que )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:30
msgid ">= ( supérieur ou égal à )"
msgstr ">= ( maior que ou igual )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:31
msgid "<= ( inférieur ou égal à )"
msgstr "<= ( menos que ou igual )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:32
msgid "!= ( différent de )"
msgstr "!= ( diferente de )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:34
msgid "Signe du test"
msgstr "Sinal do teste"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:79
msgid "Commencer"
msgstr "Começado"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:86
msgid "Projets récents"
msgstr "Projetos recentes "

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:95
msgid ""
"Pour commencer, utilisez le gestionnaire de projet, à gauche\n"
"par défaut, pour ajouter une scène ( clic droit sur \"Scènes\" )\n"
"et pour modifier les images ( double clic sur \"Images\" )."
msgstr ""
"Para começar, use o gerente de projeto\n"
"para adicionar uma cena ( clique direto em \"Cenas\" )\n"
"e para modificar imagens ( Duplo clique em \"Imagens\")."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:97
msgid "Si vous débutez ou avez besoin d'aide :"
msgstr "Se você é um novato ou precisa de ajuda:"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:102
msgid "Lire le guide de démarrage"
msgstr "Leia Guia de Começar"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:107
msgid "Lire le tutoriel"
msgstr "Leia tutorial ( Francês )"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:109
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:180
msgid "(-Insert the name of the second tutorial or a blank text-)"
msgstr "( Espanhol )"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:114
msgid "Ouvrir les exemples"
msgstr "Abre exemplos"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:118
msgid "Accéder au wiki ( Base d'articles et de connaissance )"
msgstr "Acesso para wiki (Base de conhecimento)"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:118
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:122
msgid "http://www.forum.compilgames.net"
msgstr "http://www.forum.compilgames.net"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:122
msgid "Accéder au forum"
msgstr "Acesso para forúm"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:126
msgid "Accéder aux ressources pour jeux"
msgstr "Acesso para recurços"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:132
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:134
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:136
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:138
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:140
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:142
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:144
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:148
msgid "-"
msgstr "-"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:157
msgid "Vous appréciez Game Develop ? Aidez l'auteur en faisant un don."
msgstr "Se você gostar de Game Develop, você pode fazer uma doação ao autor."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:307
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:326
msgid "Impossible de lancer le tutoriel. Vous pouvez le consulter en allant dans le dossier Game Develop, puis dans le répertoire Tutoriel et en ouvrant le fichier Tutoriel.pdf"
msgstr "Incapaz para lançar o seminário. Podem ser achados seminários no diretório chamado \"Tutorial\", dentro de diretório de Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:312
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:314
msgid "(-Insert filename of the second tutorial or a blank text if there is no second tutorial-)"
msgstr "Tutorial Espanhol.pdf"

#: D:\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:31
msgid "title"
msgstr "título"

#: D:\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:38
msgid "Label"
msgstr "Rótulo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:8
msgid "Fonctionnalités de contrôle avancé"
msgstr "Avançado controle de características"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:9
msgid "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"
msgstr "Extensão embutida provê avançado controle de características."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:14
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:16
msgid "Toujours"
msgstr "Sempre"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:15
msgid "Cette condition renvoie toujours vrai."
msgstr "Esta condição sempre devolve verdadeiro."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:17
msgid "Autre"
msgstr "Outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:41
msgid "Ajouter plusieurs images"
msgstr "Adicione várias imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:50
msgid ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."
msgstr ""
"Digite o nome das imagens para adicionar.\n"
"(Um nome por linha)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:66
msgid "Ajouter"
msgstr "Adicionar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:8
msgid "Fonctionnalités audio"
msgstr "Características auditivas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:9
msgid "Extension audio integrée en standard"
msgstr "Extensão auditiva embutida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:14
msgid "Jouer un son sur un canal"
msgstr "Toca um som em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:15
msgid ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Toca um som (arquivo auditivo pequeno) em um canal específico,\n"
"assim para poder manipular ele."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:16
msgid "Jouer le son _PARAM0_ sur le canal _PARAM1_"
msgstr "Toca o som _PARAM0_ no canal _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:33
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:46
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:59
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:171
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:239
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:252
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:265
msgid "Sons"
msgstr "Sons"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:176
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:191
msgid "Fichier audio"
msgstr "Arquivo de áudio"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:23
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:38
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:51
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:78
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:132
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:147
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:283
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:298
msgid "Canal ( 0 à 15 )"
msgstr "Canal ( 0 - 15 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:24
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:79
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:177
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:192
msgid "Boucler le son ?"
msgstr "Repetir o som?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:25
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:80
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:178
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:193
msgid "Volume ( De 0 à 100, 100 par défaut )"
msgstr "Volume (De 0 a 100, 100 por padrão)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:30
msgid "Arrêter le son sur un canal"
msgstr "Pare o som de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:31
msgid "Arrêter le son joué sur le canal indiqué."
msgstr "Pare o som no canal especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:32
msgid "Arrêter le son du canal _PARAM0_"
msgstr "Pare o som de canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:43
msgid "Mettre en pause le son d'un canal"
msgstr "Pause o som de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:44
msgid "Mettre en pause le son joué sur le canal indiqué."
msgstr "Pausa o som tocado no canal especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:45
msgid "Mettre en pause le son du canal _PARAM0_"
msgstr "Pausa o som de canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:56
msgid "Jouer le son d'un canal"
msgstr "Toca o som de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:57
msgid "(Re)jouer le son du canal."
msgstr "Toca o som do canal."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:58
msgid "Jouer le son du canal _PARAM0_"
msgstr "Toca o som de canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:69
msgid "Jouer une musique sur un canal"
msgstr "Toque uma música em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:70
msgid ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Toque uma música um em canal específico,\n"
"assim para poder interagir depois."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:71
msgid "Jouer la musique _PARAM0_ sur le canal _PARAM1_"
msgstr "Toca a música _PARAM0_ em canall _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:88
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:101
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:186
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:201
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:214
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:227
msgid "Musiques"
msgstr "Músicas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:85
msgid "Arrêter la musique sur un canal"
msgstr "Pare a música em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:86
msgid "Arrêter la musique jouée sur le canal indiqué."
msgstr "Pare a música no canal especificado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:87
msgid "Arrêter la musique du canal _PARAM0_"
msgstr "Pare a música de canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:98
msgid "Mettre en pause la musique d'un canal"
msgstr "Pause a música de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:99
msgid "Mettre en pause la musique jouée sur le canal indiqué."
msgstr "Pause a música no canal especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:100
msgid "Mettre en pause la musique du canal _PARAM0_"
msgstr "Pause a música do canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:111
msgid "Jouer la musique d'un canal"
msgstr "Toque a música de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:112
msgid "(Re)jouer la musique du canal."
msgstr "Toque a música do canal."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:113
msgid "Jouer la musique du canal _PARAM0_"
msgstr "Toque a música do canal _PARAM0_ "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:124
msgid "Modifier le volume d'un son sur un canal"
msgstr "Modifique o nível de som de um som em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:125
msgid "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "Esta ação modifica o volume do som no canal especificado. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:126
msgid "Faire _PARAM2__PARAM1_ au volume du son sur le canal  _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o volume do som em canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:142
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:157
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:278
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:293
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:308
msgid "Volume sonore"
msgstr "Volume"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:133
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:162
msgid "Valeur"
msgstr "Valor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:139
msgid "Modifier le volume de la musique d'un canal"
msgstr "Modifique o nível do som da música de um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:140
msgid "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "Esta ação modifica o volume da música no canal especificado. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:141
msgid "Faire _PARAM2__PARAM1_ au volume de la musique du canal  _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o volume da música em canal _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:154
msgid "Modifier le volume global du jeu"
msgstr "Mude o nível do som global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:155
msgid "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."
msgstr "Esta ação modifica o volume global do jogo. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:156
msgid "Faire _PARAM1__PARAM0_ au volume sonore global"
msgstr "Faça _PARAM1__PARAM0_ para nível do som global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:168
msgid "Jouer un son"
msgstr "Toca um som"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:169
msgid "Joue un son."
msgstr "Toca um som"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:170
msgid "Jouer le son _PARAM0_"
msgstr "Toca o som _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:183
msgid "Jouer une musique"
msgstr "Toca uma música"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:184
msgid "Joue une musique."
msgstr "Toca uma música"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:185
msgid "Jouer la musique _PARAM0_"
msgstr "Toca a música _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:198
msgid "Une musique est entrain d'être jouée"
msgstr "Uma música está sendo tocada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:199
msgid "Teste si la musique sur le canal indiqué est entrain d'être jouée."
msgstr "Teste se a música em um canal está sendo tocada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:200
msgid "La musique sur le canal _PARAM0_ est entrain d'être jouée"
msgstr "A música em canal _PARAM0_ estar sendo tocado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:206
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:219
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:232
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:244
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:257
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:270
msgid "Canal"
msgstr "Canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:211
msgid "Une musique est en pause"
msgstr "Uma música pausou"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:212
msgid "Teste si la musique sur le canal indiqué est en pause."
msgstr "Teste se a música no canal especificado pausou."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:213
msgid "La musique sur le canal _PARAM0_ est en pause"
msgstr "A música em canal _PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:224
msgid "Une musique est arrêtée"
msgstr "Uma música está sendo parada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:225
msgid "Teste si la musique sur le canal indiqué est arrêtée."
msgstr "Teste se a música no canal especificado é parada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:226
msgid "La musique sur le canal _PARAM0_ est arrêtée"
msgstr "A música em canal _PARAM0_ é parado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:236
msgid "Un son est entrain d'être jouée"
msgstr "Um som está sendo tocado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:237
msgid "Teste si le son sur le canal indiqué est entrain d'être joué."
msgstr "Teste se o som em um canal está sendo tocado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:238
msgid "Le son sur le canal _PARAM0_ est entrain d'être joué"
msgstr "O som em canal _PARAM0_ esta sendo tocado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:249
msgid "Un son est en pause"
msgstr "Um som e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:250
msgid "Teste si le son sur le canal indiqué est en pause."
msgstr "Teste se o som no canal especificado e pausado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:251
msgid "Le son sur le canal _PARAM0_ est en pause"
msgstr "O som em canal _PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:262
msgid "Un son est arrêtée"
msgstr "Um som é parado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:263
msgid "Teste si le son sur le canal indiqué est arrêté."
msgstr "Teste se o som no canal especificado é parado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:264
msgid "Le son sur le canal _PARAM0_ est arrêté"
msgstr "O som em canal _PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:275
msgid "Volume d'un son sur un canal"
msgstr "Volume do som em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:276
msgid "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Teste o volume do som no canal especificado. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:277
msgid "Le volume du son sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O volume do som em canal _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:284
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:299
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:313
msgid "Volume à tester"
msgstr "Volume para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:290
msgid "Volume de la musique sur un canal"
msgstr "Volume da música em um canal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:291
msgid "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Teste o volume da música em canal especificado. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:292
msgid "Le volume de la musique sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O volume da música em canal _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:305
msgid "Volume sonore global"
msgstr "global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:306
msgid "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."
msgstr "Teste o nível de som global. O volume está entre 0 e 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:307
msgid "Le volume sonore global est _PARAM1_ à _PARAM0_"
msgstr "O volume de jogo global é _PARAM1_ para _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:8
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:21
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:22
msgid "Objet de base"
msgstr "Objeto básico"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:9
msgid "Objet de base integré en standard"
msgstr "Objeto básico"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:28
msgid "Tester la position X d'un objet"
msgstr "Teste posição X de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:29
msgid "Teste si la position X de l'objet correspond au test effectué."
msgstr "Teste a posição X do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:30
msgid "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A posição de X _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:101
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:171
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:487
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:33
msgid "Position X"
msgstr "Posição X"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:44
msgid "Tester la position Y d'un objet"
msgstr "Teste posição Y de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:45
msgid "Teste si la position Y de l'objet correspond au test effectué."
msgstr "Teste a posição Y de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:46
msgid "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A posição de Y _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:53
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:103
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:120
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:172
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:491
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:34
msgid "Position Y"
msgstr "Posição Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:60
msgid "Position X d'un objet"
msgstr "Posição X de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:61
msgid "Change la position x d'un objet."
msgstr "Mude a posição X de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:62
msgid "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a posição de X _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:76
msgid "Position Y d'un objet"
msgstr "Posição Y de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:77
msgid "Change la position y d'un objet."
msgstr "Mude a posição Y de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:78
msgid "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a posição de Y _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:92
msgid "Position d'un objet"
msgstr "Posição de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:93
msgid "Change la position d'un objet."
msgstr "Mude a posição de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:94
msgid "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_;_PARAM4__PARAM3_ para a posição de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:110
msgid "Mettre un objet autour d'une position"
msgstr "Ponha um objeto ao redor de uma posição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:111
msgid "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."
msgstr "Posicione um objeto ao redor de uma posição, com ângulo especificado e distância."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:112
msgid "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_° et à _PARAM4_ pixels de distance"
msgstr "Ponha _PARAM0_ ao redor _PARAM1_;_PARAM2_, com um ângulo de _PARAM3_° e _PARAM4_ distância em pixels."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:139
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:183
msgid "Distance"
msgstr "Distância"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:122
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:140
msgid "Angle en degré"
msgstr "Ângulos, em grau"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:128
msgid "Ajouter une force à un objet"
msgstr "Acrescente uma força para um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:129
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."
msgstr ""
"Acrescente uma força para um objeto. O objeto moverá de acordo com\n"
"toda força ele possui. Esta ação cria a força com sua coordenadas X e Y."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:130
msgid "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"
msgstr "Adicionar para _PARAM0_ uma força de _PARAM1_ p/s em eixo X e _PARAM2_ p/s em eixo Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:131
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:165
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:183
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:202
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:396
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:410
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:426
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:495
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:499
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:503
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:507
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:511
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:515
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:97
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:149
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:160
msgid "Déplacement"
msgstr "Deslocamento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:137
msgid "Déplacement en X"
msgstr "Coordenada X de movimento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:138
msgid "Déplacement en Y"
msgstr "Coordenada Y de movimento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:139
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:156
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:174
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:193
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:105
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:123
msgid "Dissipation ( 0 par défaut )"
msgstr "Dissipação (Padrão: 0)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:145
msgid "Ajouter une force ( Par angle )"
msgstr "Adicionar uma força (ângulo)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:146
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."
msgstr ""
"Acrescente uma força para um objeto. O objeto moverá de acordo com\n"
"tuda força ele possui. Esta ação cria a força usando o ângulo especificado e comprimento."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:147
msgid "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longueur _PARAM2_ pixels"
msgstr "Adicionar para _PARAM0_ uma força, ângulo : _PARAM1_° e comprimento : _PARAM2_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:155
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:173
msgid "Longueur ( en pixels )"
msgstr "Comprimento (em pixels)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:162
msgid "Ajouter une force dirigée vers une position"
msgstr "Adiciona uma força para mover para uma posição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:163
msgid "Ajouter une force à un objet pour qu'il se dirige vers la position."
msgstr "Acrescente uma força para um objeto para ele mover para a posição."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:164
msgid "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"
msgstr "Mover _PARAM0_ para _PARAM1_;_PARAM2_ com uma força de _PARAM3_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:180
msgid "Ajouter une force pour tourner autour d'une position"
msgstr "Adicione uma força para mover uma posição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:181
msgid ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."
msgstr ""
"Acrescente uma força para um objeto para ele gira para uma posição.\n"
"Nota que o movimento não é preciso, especialmente se a velocidade é alta.\n"
"Para posicionar um objeto ao redor de uma posição mais precisamente, use as ações na categoria  \"Posição\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:182
msgid "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"
msgstr "Gire _PARAM0_ ao redor _PARAM1_;_PARAM2_ com _PARAM3_°/sec e _PARAM4_ pixels fora"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:189
msgid "Position X du point autour duquel tourner"
msgstr "Posição X do centro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:190
msgid "Position Y du point autour duquel tourner"
msgstr "Posição Y do centro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:191
msgid "Vitesse ( en Degrés par secondes )"
msgstr "Velocidade (em Graus por segundos)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:192
msgid "Distance ( en pixels )"
msgstr "Distância (em pixels)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:199
msgid "Arrêter l'objet"
msgstr "Pare o objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:200
msgid "Arrête l'objet en supprimant toutes ses forces."
msgstr "Pare o objeto apagando todas suas forças."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:201
msgid "Arrêter l'objet _PARAM0_"
msgstr "Pare o objeto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:213
msgid "Supprimer un objet"
msgstr "Apague um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:214
msgid "Supprime l'objet indiqué."
msgstr "Apague o objeto especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:215
msgid "Supprimer l'objet _PARAM0_"
msgstr "Apague objeto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:227
msgid "Dupliquer un objet"
msgstr "Duplique um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:228
msgid "Crée une copie d'un objet ( même position, même animation... )."
msgstr "Crie uma cópia de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:229
msgid "Dupliquer l'objet _PARAM0_"
msgstr "Duplique o objeto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:241
msgid "Changer le plan d'un objet"
msgstr "Muda ordem Z de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:242
msgid "Modifier le numéro du plan d'un objet"
msgstr "Modifica a ordem Z de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:243
msgid "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para Orden-z de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:257
msgid "Changer le calque sur lequel est un objet"
msgstr "Mude a camada de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:258
msgid "Change le calque sur lequel est actuellement situé l'objet."
msgstr "Mude a camada onde é o objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:259
msgid "Mettre _PARAM0_ sur le calque _PARAM1_"
msgstr "Ponha _PARAM0_ na camada _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:260
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:21
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:53
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:101
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:117
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:135
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:163
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:181
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:196
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:217
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:234
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:248
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:262
msgid "Calques et caméras"
msgstr "Camadas e câmeras"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:266
msgid "Mettre sur le calque ( calque de base si vide )"
msgstr "Ponha a camada (camada básica se vazio)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:272
msgid "Modifier une variable d'un objet"
msgstr "Modifique uma variável de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:273
msgid "Modifie la valeur d'une variable d'un objet."
msgstr "Modifique o valor de uma variável de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:274
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"
msgstr "Faça _PARAM3__PARAM2_ para variável _PARAM1_ de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:281
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:298
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:448
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:465
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:482
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:555
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:560
msgid "Nom de la variable"
msgstr "Nome da variável"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:289
msgid "Modifier le texte d'une variable d'un objet"
msgstr "Modifique o texto de uma variável de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:290
msgid "Modifie le texte d'une variable d'un objet."
msgstr "Modifique o texto de uma variável de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:291
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"
msgstr "Faça _PARAM3__PARAM2_ para o texto de variável _PARAM1_ de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:299
msgid "Texte"
msgstr "Texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:306
msgid "Cacher un objet ( rendre invisible )"
msgstr "Esconder um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:307
msgid "Rend invisible l'objet indiqué."
msgstr "Esconda o objeto especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:308
msgid "Cacher l'objet _PARAM0_"
msgstr "Esconda o objeto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:309
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:323
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:368
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:382
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:535
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:539
msgid "Visibilité"
msgstr "Visibilidade"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:320
msgid "Montrer un objet ( rendre visible )"
msgstr "Exibir um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:321
msgid "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"
msgstr "Mostre o objeto especificado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:322
msgid "Montrer l'objet _PARAM0_"
msgstr "Exibir objeto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:334
msgid "Tester le plan d'un objet"
msgstr "Teste a ordem Z de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:335
msgid "Teste si le plan de l'objet correspond au test effectué."
msgstr "Teste a ordem-z do objeto especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:336
msgid "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O Ordem Z de _PARAM0_ e _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:350
msgid "Tester le calque d'un objet"
msgstr "Teste a camada de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:351
msgid "Teste si l'objet est sur le calque indiqué."
msgstr "Teste se o objeto está na camada especificada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:352
msgid "_PARAM0_ est sur le calque _PARAM1_"
msgstr "_PARAM0_ e em camada _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:365
msgid "Visibilité d'un objet"
msgstr "Visibilidade de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:366
msgid "Teste si un objet est visible ( non masqué )."
msgstr "Teste se um objeto não é escondido."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:367
msgid "L'objet _PARAM0_ est visible"
msgstr "O objeto _PARAM0_ e visivel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:379
msgid "Invisibilité d'un objet"
msgstr "Invisibilidade de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:380
msgid "Teste si un objet est invisible ( masqué )."
msgstr "Teste se um objeto é escondido."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:381
msgid "L'objet _PARAM0_ est invisible"
msgstr "_PARAM0_ e escondido"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:393
msgid "L'objet est à l'arrêt"
msgstr "Um objeto é parado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:394
msgid "Teste si l'objet ne bouge pas."
msgstr "Teste se um objeto não move"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:395
msgid "L'objet _PARAM0_ est à l'arrêt"
msgstr "_PARAM0_ e parado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:407
msgid "Vitesse de l'objet"
msgstr "Velocidade do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:408
msgid "Teste si la vitesse globale de l'objet correspond au test effectué."
msgstr "Teste a velocidade global de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:409
msgid "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A velocidade de _PARAM0_ e _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:416
msgid "Vitesse"
msgstr "Velocidade"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:423
msgid "Angle de déplacement"
msgstr "Ângulo de movimento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:424
msgid "Teste l'angle de déplacement d'un objet"
msgstr "Teste o ângulo de deslocamento de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:425
msgid "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"
msgstr "O ângulo de deslocamento de _PARAM0_ e _PARAM1_ ( tolerância : _PARAM2_° )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:432
msgid "Angle ( en degrés )"
msgstr "Ângulos, em graus"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:433
msgid "Tolérance"
msgstr "Tolerância"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:439
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:553
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:558
msgid "Variable d'un objet"
msgstr "A variável de objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:440
msgid "Teste si la valeur d'une variable d'un objet correspond au test effectué."
msgstr "Teste o valor de uma variável de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:441
msgid "La variable \"_PARAM1_\" de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Variavel _PARAM1_ de _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:449
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:225
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:26
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:42
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:61
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:90
msgid "Valeur à tester"
msgstr "Valor para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:456
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:558
msgid "Texte d'une variable d'un objet"
msgstr "Texto de variável de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:457
msgid "Teste si le texte de la variable d'un objet correspond au test effectué."
msgstr "Teste o texto de variável de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:458
msgid "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "O texto de variável _PARAM1_ de _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:466
msgid "Texte à tester"
msgstr "Texto para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:473
msgid "Une variable d'un objet est elle définie ?"
msgstr "Uma variável de um objeto e definida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:474
msgid "Teste si une variable d'un objet existe."
msgstr "Teste "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:475
msgid "La variable _PARAM1_ de _PARAM0_ est définie"
msgstr "Variavel _PARAM1 de _PARAM0_ e definido"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:487
msgid "Position X de l'objet"
msgstr "Posição X do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:491
msgid "Position Y de l'objet"
msgstr "Posição Y do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:495
msgid "Force moyenne en X"
msgstr "Média coordenadas X de forças"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:499
msgid "Force moyenne en Y"
msgstr "Média coordenadas Y de forças"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:503
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:507
msgid "Angle moyen des forces"
msgstr "Ângulo comum das forças"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:511
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:515
msgid "Longueur moyenne des forces"
msgstr "Comprimento comum das forças"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:519
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:523
msgid "Largeur d'un objet"
msgstr "A largura do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:527
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:531
msgid "Hauteur d'un objet"
msgstr "A altura do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:535
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:539
msgid "Plan d'un objet"
msgstr "Ordem Z de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:543
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:173
msgid "Distance entre deux objets"
msgstr "Distância entre dois objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:548
msgid "Distance au carré entre deux objets"
msgstr "Distância quadrada entre dois objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:8
msgid "Créer un objet"
msgstr "Criar um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:9
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:25
msgid "Créer un objet à la position spécifiée"
msgstr "Crie um objeto para posição especificada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:10
msgid "Créer l'objet _PARAM0_ à la position _PARAM1_;_PARAM2_"
msgstr "Cria objeto _PARAM0_ a posição _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:16
msgid "Objet à créer"
msgstr "Objeto para criar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:19
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:35
msgid "Calque ( calque de base si vide )"
msgstr "Camada (camada Básica se vazio)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:24
msgid "Créer un objet de part son nom"
msgstr "Crie um objeto de seu nome"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:26
msgid "Créer l'objet ayant le nom _PARAM0_ à la position _PARAM1_;_PARAM2_"
msgstr "Crie objeto nomeado _PARAM0_ a posição _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:32
msgid "Texte représentant le nom de l'objet à créer"
msgstr "Texto representando o nome do objeto para criar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:40
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:190
msgid "Prendre en compte des objets"
msgstr "Considere objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:41
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:191
msgid "Prend en compte tous les objets ainsi nommés de la scène."
msgstr "Escolhe todos os objetos com este nome."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:42
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:192
msgid "Prendre en compte tous les _PARAM0_"
msgstr "Considere todos _PARAM0_ "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:53
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:203
msgid "Prendre un objet au hasard"
msgstr "Leve um objeto aleatorio"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:54
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:204
msgid "Prend un seul objet ayant ce nom parmi tous ceux de la scène"
msgstr "Leve só um objeto com este nome entre todos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:55
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:205
msgid "Prendre un _PARAM0_ au hasard"
msgstr "Leve um aleatorio _PARAM0_ "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:66
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:80
msgid "Ecarter un objet d'un autre"
msgstr "Mova um objeto longe de outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:67
msgid "Ecarte un objet d'un autre, en utilisant les forces."
msgstr "Mova um objeto longe de outro, enquanto usando forças."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:68
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:82
msgid "Ecarter _PARAM0_ de _PARAM1_ ( seul _PARAM0_ bougera )"
msgstr "Mova fora _PARAM0_ de _PARAM1_ ( somente _PARAM0_ irá mover )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:89
msgid "Objet 2 ( Ne bougera pas )"
msgstr "Objeto 2 (não moverá)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:81
msgid "Ecarte un objet d'un autre sans utiliser les forces."
msgstr "Mova um objeto longe de outro sem usar forças."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:94
msgid "Ajouter une force dirigée vers un objet"
msgstr "Adicione uma força assim para mover para um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:95
msgid ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."
msgstr "Acrescente uma força para um objeto para ele mover para outro."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:96
msgid "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"
msgstr "Move _PARAM0_ para _PARAM1_ com a força de _PARAM2_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:103
msgid "Objet vers lequel se diriger"
msgstr "Objeto Alvo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:104
msgid "Longueur en pixel"
msgstr "Comprimento em pixel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:111
msgid "Ajouter une force pour tourner autour d'un objet"
msgstr "Adicione uma força para mover um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:112
msgid ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."
msgstr ""
"Acrescente uma força para um objeto para ele gira outro ao redor.\n"
"Nota que o movimento não é preciso, especialmente se a velocidade é alta.\n"
"Para posicionar um objeto ao redor de uma posição mais precisamente, use as ações na categoria  \"Posição\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:113
msgid "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"
msgstr "Gira _PARAM0_ ao redor _PARAM1_ cm _PARAM2_°/sec e _PARAM3_ pixels fora"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:120
msgid "Objet autour duquel tourner"
msgstr "Gire ao redor deste objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:121
msgid "Vitesse ( Degrés par secondes )"
msgstr "Velocidade (Graus por segundo)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:122
msgid "Distance ( en pixel )"
msgstr "Distância (em pixel)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:129
msgid "Mettre un objet autour d'un autre"
msgstr "Ponha um objeto ao redor outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:130
msgid "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."
msgstr "Posicione um objeto ao redor outro, com o ângulo especificado e distância."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:131
msgid "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"
msgstr "Ponha _PARAM0_ ao redor _PARAM1_, com um ângulo de _PARAM3_° e _PARAM2_ pixels distância."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:138
msgid "Objet autour duquel positionner le premier"
msgstr "\"Centro\" Objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:146
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:148
msgid "Effectuer le déplacement des objets"
msgstr "Faça objetos mover"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:147
msgid ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."
msgstr "Movimer os objetos de acordo com as forças eles têm. Game Develop chamam esta ação ao término dos eventos por padrão."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:157
msgid "Un objet se dirige vers un autre"
msgstr "Um objeto está movendo para outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:158
msgid ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."
msgstr ""
"Teste se um objeto move para outro.\n"
"O primeiro objeto tem que mover."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:159
msgid "_PARAM0_ se dirige vers _PARAM1_"
msgstr "_PARAM0_ estar movendo para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:166
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:182
msgid "Objet 2"
msgstr "Objeto 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:167
msgid "Angle de tolérance"
msgstr "Ângulo de tolerância"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:174
msgid "Teste si la distance entre les deux objets correspond au test effectué"
msgstr "Teste a distância entre dois objetos."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:175
msgid "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "A distância entre _PARAM0_ e _PARAM1_ é _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:217
msgid "Teste le nombre d'objet concernés."
msgstr "Teste o número de objetos preocupados."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:218
msgid "Le nombre de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O número de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:231
msgid "Compte le nombre d'objets indiqué actuellement concernés"
msgstr "Conte o número de objetos especificados interessado atualmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:12
msgid "Fonctionnalités sur les caméras"
msgstr "Características de câmeras e camadas "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:13
msgid "Extension caméra integrée en standard"
msgstr "Construído extensão em particular"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:18
msgid "Position X de la caméra"
msgstr "Câmera posição X"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:19
msgid ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."
msgstr "Teste a posição Z de uma câmera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:20
msgid "La position X de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "Posição X da câmera _PARAM3_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:28
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:44
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:58
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:74
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:92
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:108
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:122
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:140
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:153
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:168
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:187
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:207
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:224
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:239
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:253
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:267
msgid "Calque ( Calque de base si vide )"
msgstr "Camada (camada Básica se vazio)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:29
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:45
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:109
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:188
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:208
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:225
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:273
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:278
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:283
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:288
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:293
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:298
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:303
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:308
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:313
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:318
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:323
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:328
msgid "Numéro de la caméra ( 0 par défaut )"
msgstr "Número da câmera (padrão: 0)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:34
msgid "Position Y de la caméra"
msgstr "Câmera posição Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:35
msgid ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."
msgstr "Teste a posição Y de uma câmera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:36
msgid "La position Y de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "A posição Y da câmera _PARAM3_ e _PARAM1__PARAM0_  ( camada : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:50
msgid "Largeur d'une caméra"
msgstr "Largura de uma câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:51
msgid "Teste la largeur d'une caméra d'un calque."
msgstr "Teste a largura de uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:52
msgid "La largeur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "A largura da câmera _PARAM1_ da camada _PARAM0_ e _PARAM2__PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:59
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:141
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:154
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:169
msgid "Numéro de la caméra"
msgstr "Número da câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:66
msgid "Hauteur d'une caméra"
msgstr "Altura de uma câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:67
msgid "Teste la hauteur d'une caméra d'un calque."
msgstr "Teste a altura de uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:68
msgid "La hauteur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "A altura da câmera _PARAM1_ da camada _PARAM0_ e _PARAM2__PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:82
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
msgid "Angle de la caméra d'un calque"
msgstr "Ângulo de uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:83
msgid "Teste l'angle d'une caméra."
msgstr "Teste um ângulo da câmera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:84
msgid "L'angle de la caméra est _PARAM1_ à _PARAM0_° ( Calque : _PARAM2_, caméra : _PARAM3_  )"
msgstr "O texto da variável _PARAM1_ de _PARAM0_ e _PARAM3__PARAM2_  ( camada : _PARAM2_, câmera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:98
msgid "Modifier l'angle de la caméra"
msgstr "Mude ângulo da câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:99
msgid "Cette action modifie l'angle de la caméra du calque indiqué."
msgstr "Esta ação modifica o ângulo de uma câmera da camada especificada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:100
msgid "Faire _PARAM1__PARAM0_ à l'angle de la caméra ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Faça _PARAM1__PARAM0_ para ângulo da câmera ( camada : _PARAM2_, câmera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:114
msgid "Ajouter une caméra à un calque"
msgstr "Adicionar um acâmera para uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:115
msgid "Cette action ajoute une caméra à un calque."
msgstr "Esta ação acrescenta uma câmera para uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:116
msgid "Ajouter une caméra au calque _PARAM0_"
msgstr "Adicione uma câmera para camadas _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:123
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:155
msgid "Largeur"
msgstr "Largura"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:124
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:156
msgid "Hauteur"
msgstr "Largura"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:125
msgid "Position X du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zonas: Topo lado esquerdo: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:126
msgid "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zonas: Topo lado esquerdo: Posição Y (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:127
msgid "Position X du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zonas: Fundo lado direito: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:128
msgid "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zonas: Fundo lado direto: Posição Y (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:132
msgid "Supprimer une caméra d'un calque"
msgstr "Apaga uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:133
msgid "Supprime la caméra indiquée d'un calque."
msgstr "Remova a câmera especificada de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:134
msgid "Supprimer la caméra _PARAM1_ du calque _PARAM0_"
msgstr "Apaga uma câmera _PARAM1_ da camada _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:145
msgid "Modifier la taille d'une caméra"
msgstr "Modifique o tamanho de uma câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:146
msgid "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."
msgstr "Esta ação modifica o tamanho de uma câmera da camada especificada. O zoom será resetado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:147
msgid "Changer la taille de la caméra _PARAM1_ du calque _PARAM0_ en _PARAM2_*_PARAM3_"
msgstr "Mude o tamanho da câmera _PARAM1_ da _PARAM0_ para _PARAM2_*_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:160
msgid "Modifier la zone de rendu d'une caméra"
msgstr "Modifique a zona render de uma câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:161
msgid "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."
msgstr "Esta ação modifica a zona render de uma câmera da camada especificada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:162
msgid "Mettre la zone de rendu de la caméra _PARAM1_ du calque _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"
msgstr "Fixa a zona render da câmera _PARAM1_ from layer _PARAM0_ to _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:170
msgid "Position X du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zona: Topo lado esquerdo: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:171
msgid "Position Y du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zona: Topo lado esquerdo: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:172
msgid "Position X du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zonas: Fundo lado direito: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:173
msgid "Position Y du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zonas: Fundo lado direito: Posição X (Entre 0 e 1)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:178
msgid "Changer le niveau de zoom de la caméra"
msgstr "Mude zoom da câmera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:179
msgid "Modifie le niveau de zoom de la caméra."
msgstr "Modifica zoom da câmera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:180
msgid "Mettre le niveau de zoom de la caméra à _PARAM0_ ( calque : _PARAM1_, caméra : _PARAM2_ )"
msgstr "Mude zoom da câmera para _PARAM0_ ( camada : _PARAM1_, câmera : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:186
msgid "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"
msgstr "Valor (1:Inicial zoom, 2:Zoom x2, 0.5:Desfazerzoom x2...)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:193
msgid "Centrer la caméra sur un objet ( Limites )"
msgstr "Centralize a câmera em um objeto dentro de limites"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:194
msgid ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Centralize a câmera no objeto especificado, sem deixar os limites especificados."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:195
msgid "Centrer la caméra sur _PARAM0_ ( limites : de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ ) ( calque : _PARAM6_, caméra : _PARAM7_ )"
msgstr "Centralize a câmera em _PARAM0_ ( linite : de _PARAM1_;_PARAM2_ para _PARAM3_;_PARAM4_ )  ( camada : _PARAM1_, câmera : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:202
msgid "Coté haut gauche de la limite : Position X"
msgstr "Topo lado esquerdo do limite: Posição X"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:203
msgid "Coté haut gauche de la limite : Position Y"
msgstr "Topo lado esquerdo do limite: Posição Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:204
msgid "Coté bas droit de la limite : Position X"
msgstr "Fundo lado direito do limite: Posição X"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:205
msgid "Coté bas droit de la limite : Position Y"
msgstr "Fundo lado direito do limite: Posição Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:206
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:223
msgid "Anticiper le déplacement de l'objet ( oui par défaut )"
msgstr "Antecipando o deslocamento do objeto (sim por padrão)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:214
msgid "Centrer la caméra sur un objet"
msgstr "Centralize a câmera em um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:215
msgid ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Centralize a câmera no objeto especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:216
msgid "Centrer la caméra sur _PARAM0_ ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Centralize câmera em _PARAM0_ ( camada : _PARAM2_, câmera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:231
msgid "Afficher un calque"
msgstr "Exiba uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:232
msgid "Rend visible un calque."
msgstr "Exiba uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:233
msgid "Afficher le calque _PARAM0_"
msgstr "Exiba uma camada _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:245
msgid "Cacher un calque"
msgstr "Esconde uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:246
msgid "Rend invisible un calque."
msgstr "Esconde uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:247
msgid "Cacher le calque _PARAM0_"
msgstr "Esconde uma camada _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:259
msgid "Visibilité d'un calque"
msgstr "Visibilidade de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:260
msgid "Teste si un calque est affiché."
msgstr "Teste se uma camada é exibida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:261
msgid "Le calque _PARAM0_ est visible"
msgstr "Camada _PARAM0_ e visivel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:271
msgid "Largeur de la caméra d'un calque"
msgstr "Largura de uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:271
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
msgid "Caméra"
msgstr "Câmera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
msgid "Hauteur de la caméra d'un calque"
msgstr "Altura de uma câmera de uma camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
msgid "Position X du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "Posição X do topo esquerdo ponto lateral de uma zona render "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
msgid "Position Y du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "Posição Y do topo esquerdo ponto lateral de uma zona render"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
msgid "Position X du coté bas-droit de la zone de rendu d'une caméra"
msgstr "Posição X do fundo ponto de lado direito de uma zona render"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
msgid "Position Y du coté bas-droit de la zone de rendu d'une caméra"
msgstr "Posição Y do fundo ponto de lado direito de uma zona render"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
msgid "Position X de la caméra d'un calque"
msgstr "Câmera posição X"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
msgid "Position Y de la caméra d'un calque"
msgstr "Câmera posição Y"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:48
msgid "Choisissez un dossier à afficher"
msgstr "Escolha a pasta para mostrar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:57
msgid ""
"Les dossiers permettent de regrouper\n"
"les images suivant vos critères."
msgstr ""
"Pastas de permitem para reagrupar\n"
"algumas imagens."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:66
msgid "Choisissez un dossier, ou ajoutez en un avec le clic droit."
msgstr "Escolha uma pasta, ou adicione um com clique direito"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:71
msgid "Toutes les images"
msgstr "Todas imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:77
msgid "Ajouter un dossier"
msgstr "Adicionar uma pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:80
msgid "Supprimer le dossier"
msgstr "Apagar uma pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:119
msgid "Tous les dossiers"
msgstr "Todas as pastas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:121
msgid ""
"Vous n'avez pas selectionné de dossier.\n"
"Pour afficher toutes les images, cliquez sur le bouton \"Toutes les images\"."
msgstr ""
"Você não selecionou nenhuma pasta.\n"
"Para exibir todas as imagens, clique no botão \"Todas imagem\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Nom du nouveau dossier"
msgstr "Nome da pasta nova"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Ajout de dossier"
msgstr "Adicionar uma pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:150
msgid "Un dossier porte déjà ce nom !"
msgstr "Uma pasta com este nome já existe!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:175
msgid "Impossible de trouver le dossier à supprimer."
msgstr "Não pode achar a pasta para apagar!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseAutomatismDlg.cpp:54
msgid "Choisissez un automatisme de l'objet."
msgstr "Escolha um automatismo do objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseLayer.cpp:38
msgid "Choisir un calque"
msgstr "Escolha um camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseLayer.cpp:47
msgid ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."
msgstr ""
"Escolha um da camada da cena.\n"
"Para adiciona ou modificar camadas,\n"
"use o editor de camadas da cena."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:74
msgid ""
"Choisissez un des objets de la scène. Pour ajouter ou\n"
" modifier des objets, utilisez l'éditeur des objets."
msgstr ""
"Escolha um dos objetos da cena. Para adicionar ou\n"
"modifique objetos, use o editor de objeto da cena."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:106
msgid "Aucun"
msgstr "Nenhum"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:110
msgid "Choisir cet objet"
msgstr "Escolha este objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:119
msgid "Pour ajouter des objets, utilisez l'éditeur d'objets"
msgstr "Para adicionar alguns objetos, use o editor de objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:121
msgid "Choisir ce groupe"
msgstr "Escolha este grupo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:130
msgid "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"
msgstr "Para adicionar alguns grupos, use o editor de grupos de objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:53
msgid "sd"
msgstr "sd"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:65
msgid ""
"Vous souhaitez accéder à une propriété\n"
"d'un objet. Choisissez l'objet auquel accéder."
msgstr "Você quer para acessar à propriedade de um objeto. Escolha o objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:117
msgid "L'objet principal ("
msgstr "O principal objeto ("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:118
msgid "L'objet secondaire ("
msgstr "O objeto secundário ("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:77
msgid "Un autre objet de la scène :"
msgstr "Outro objeto da cena:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:117
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:118
msgid ")"
msgstr ")"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:158
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:166
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:192
msgid "Tous les groupes de la scène"
msgstr "Todos grupos da cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:57
msgid "Choisir une variable"
msgstr "Escolha uma variável"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:70
msgid ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Escolha a variável para usar.\n"
"Nota que você não tem que declarar uma variável em\n"
"a mesa para usar ele. Declarando uma variável nele\n"
"mesa permite para nomear ele um valor inicial e achar ele facilmente."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:208
msgid "Impossible de trouver la variable à supprimer"
msgstr "Não pode achar a variável para apagar!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:7
msgid "Conversions standards"
msgstr "Conversões Padrões"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:8
msgid "Extension apportant des expressions de conversion, intégrée en standard."
msgstr "Embutido extensão provêndo expressões de conversões padrões."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:14
msgid "Convertir en un nombre"
msgstr "Converta em um número"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:15
msgid "Converti le texte en un nombre"
msgstr "Converta o texto para um número"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:20
msgid "Texte à convertir en nombre"
msgstr "Texto para converter em um número"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:25
msgid "Convertir en un texte"
msgstr "Converta em um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:26
msgid "Converti le résultat de l'expression en un texte"
msgstr "Converta o resultado da expressão em um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:31
msgid "Expression à convertir en texte"
msgstr "Expressão para ser convertido para um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:21
msgid "Évènements standards"
msgstr "Eventos padrões"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:22
msgid "Extension apportant des types d'évènements de base, intégrée en standard."
msgstr "Extensão embutida provêendo eventos padrões."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:27
msgid "Ou"
msgstr "Ou"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:28
msgid "Renvoie vraie si une seule des sous conditions est vraie"
msgstr "Retorna verdadeiro se um das condições de sub condições é verdade"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:29
msgid "Si une de ces condition est vraie :"
msgstr "Se um destas condições é verdade:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:40
msgid "Et"
msgstr "É"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:41
msgid "Renvoie vraie si toutes les sous conditions sont vraies"
msgstr "Retorna verdadeiro se todas as condições de sub condições são verdades"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:42
msgid "Si toutes ces conditions sont vraies :"
msgstr "Se todas estas condições são verdades:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:54
msgid "Renvoie l'inverse du résultat des sous conditions"
msgstr "Retorna o contrário do resultado das condições de sub condições"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:55
msgid "Inverser le résultat logique de ces conditions :"
msgstr "Inverta o resultado lógico destas condições:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:66
msgid "Évènement standard"
msgstr "Evento padrão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:75
msgid "Lien"
msgstr "Ligação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:84
msgid "Commentaire"
msgstr "Comentário"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:93
msgid "Tant que"
msgstr "Enquanto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:102
msgid "Répéter"
msgstr "Repetindo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:111
msgid "Pour chaque objet"
msgstr "Para cada objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:37
msgid "Editer le commentaire"
msgstr "Edita este comentário"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:42
msgid "Couleur du commentaire"
msgstr "A cor de comentário"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:43
msgid "Arrière plan - Cliquez pour choisir"
msgstr "Fundo - Clique para escolher"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:45
msgid "Texte - Cliquez pour choisir"
msgstr "Texto - Clique para escolher"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:49
msgid "Textes du commentaire"
msgstr "Textos do comentário"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:116
msgid "Editer l'expression"
msgstr "Edite a expressão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:111
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:354
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:81
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:509
msgid "Pas d'erreurs."
msgstr "Nenhum erro."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:112
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:82
msgid "Cliquer pour positionner le curseur sur l'erreur."
msgstr "Clique para posicionar cursor no erro."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:121
msgid "Opérations courantes"
msgstr "Operações simples"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:124
msgid "+"
msgstr "+"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:128
msgid "*"
msgstr "*"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:130
msgid "/"
msgstr "/"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:133
msgid "Opérations complexes"
msgstr "Operações complexas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:136
msgid "("
msgstr "("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:140
msgid "^"
msgstr "^"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:141
msgid "x^n éleve x à la puissance n"
msgstr "x^n aumenta x para dar poder a n"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:143
msgid "E10"
msgstr "E10"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:146
msgid "sqrt(x) calcule la racine carrée de x."
msgstr "sqrt(x) compute a raiz quadrada de x."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:149
msgid "Racine n-ième. nthroot(27, 3) donnera 3"
msgstr "Nth raiz de um número. nthraiz(27, 3) irá retornar 3."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:151
msgid "exp"
msgstr "exp"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:153
msgid "log"
msgstr "log"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:155
msgid "cos"
msgstr "cos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:157
msgid "sin"
msgstr "sin"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:159
msgid "tan"
msgstr "tan"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:161
msgid "abs"
msgstr "abs"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:162
msgid "abs(x) renvoie la valeur absolue de x."
msgstr "abs(x) retorna o valor absoluto de x."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:164
msgid "acos"
msgstr "acos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:168
msgid "asin"
msgstr "asin"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:172
msgid "atan"
msgstr "atan"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:176
msgid "int"
msgstr "int"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:177
msgid "int(x) convertit x en un entier."
msgstr "em(x) converter x em uma inteireza."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:185
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:103
msgid "Propriétés des objets"
msgstr "Propriedades de objetos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:195
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:113
msgid "Valeurs spéciales"
msgstr "Valores especiais"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:366
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:388
msgid "L'expression est mal formulée. Êtes vous sûr de vouloir valider cette expression ?"
msgstr "A expressão é malformada. Você quer validar esta expressão?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:366
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:388
msgid "L'expression contient une ou plusieurs erreurs."
msgstr "A expressão contém um ou mais erros."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:376
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:163
msgid "Toutes les proprietés"
msgstr "Todas propriedades"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:379
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:166
msgid "Toutes les valeurs spéciales"
msgstr "Todos valores especiais"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:550
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:562
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:593
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:402
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:414
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:476
msgid "Paramètre"
msgstr "Parâmetro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:47
msgid "Edition de l'évènement \"Pour chaque objet\""
msgstr "Edição do evento \"Para cada objeto\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:56
msgid "Les conditions et actions seront répétées pour chacun des objets ayant le nom indiqué."
msgstr "Serão repetidas as condições e ações para cada do objeto com o nome correspondente."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:66
msgid "Répeter l'évènement pour chaque objet :"
msgstr "Repita o evento para cada objeto:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:54
msgid "Créer un lien vers une autre scène"
msgstr "Crie uma ligação para outra cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:63
msgid ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène à celle ci."
msgstr ""
"Uma ligação permite inserir os eventos de outra cena para\n"
"esta aqui."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:73
msgid "Lien vers la scène :"
msgstr "Ligação para a cena:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:76
msgid "Nom de la scène liée"
msgstr "Nome da cena unida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:79
msgid "Inclure"
msgstr "Inclua"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:82
msgid "Tous les évènements de la scène"
msgstr "Os eventos de toda cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:86
msgid "Seulement les évènements"
msgstr "Só os eventos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:89
msgid "Numéro de l'évènement de départ"
msgstr "Número do primeiro evento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:94
msgid "Numéro de l'évènement de fin"
msgstr "Número do último evento"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:96
msgid "(inclus)"
msgstr "(incluido)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:101
msgid ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."
msgstr ""
"Se lembre de atualizar os números dos eventos se\n"
"você apaga ou adiciona eventos na cena unida."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:128
msgid "Clic droit sur une image pour accéder aux options"
msgstr "Clique direito em uma imagem para acessar para mais opções"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:332
msgid "Modifier les propriétés de l'image"
msgstr "Modifique as propriedades de imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:146
msgid "Modifier le nom de l'image"
msgstr "Mude o nome da imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:149
msgid "Modifier le fichier de l'image"
msgstr "Mude o arquivo de imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:153
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:285
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:330
msgid "Ajouter une image"
msgstr "Adicione uma imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:156
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:346
msgid "Supprimer l'image"
msgstr "Apague a imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:160
msgid "Ajouter une image déjà existante au dossier"
msgstr "Acrescente uma imagem existente pasta pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:163
msgid "Supprimer l'image du dossier"
msgstr "Apague a imagem de pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:167
msgid "Déplacer vers le haut\tCtrl-P"
msgstr "Move acima\tCtrl-P"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:167
msgid "Déplacer l'image vers le haut dans la liste"
msgstr "Mova a imagem acima"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:170
msgid "Déplacer l'image vers le bas dans la liste"
msgstr "Move a imagem abaixo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:283
msgid "Liste d'images"
msgstr "Lista de imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:294
msgid "Image sélectionnée"
msgstr "Imagem selecionada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:296
msgid "Nom"
msgstr "Nome"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:297
msgid "Modifier le fichier"
msgstr "Mude o arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:303
msgid "Dossiers"
msgstr "Pastas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:306
msgid "Ajouter au dossier"
msgstr "Adicionar para pasta"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:307
msgid "Enlever"
msgstr "Remover"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:331
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:430
msgid "Supprimer l'image selectionnée"
msgstr "Apague a imagem selecionada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:335
msgid "Ouvrir l'image avec un éditeur"
msgstr "Abra a imagem com um editor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:336
msgid "Naviguer dans les dossiers"
msgstr "Folheie pastas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:337
msgid "Rechercher une image"
msgstr "Procure uma imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:339
msgid "Aide de l'éditeur de la banque d'images"
msgstr "Imagens banco de editor Ajuda"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:381
msgid "Ajout des images"
msgstr "Adicionando imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:391
msgid "Ajout de l'image "
msgstr "Adicione imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:416
msgid "Des images portant le même nom sont déjà dans la liste, et n'ont pas été ajoutées :"
msgstr "Algumas imagens na lista já têm o mesmo nome, e não foi somado:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:420
msgid "L'image a été correctement ajoutée à la banque d'image"
msgstr "A imagem foi acrescentada corretamente ao banco de imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:450
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:467
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:763
msgid "Aucune image sélectionnée"
msgstr "Nenhuma imagem selecionado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:540
msgid "Impossible de renommer l'image : une autre image porte déjà ce nom."
msgstr "Incapaz para renomear a imagem: outra imagem já tem este nome."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:629
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:775
msgid "L'image à modifier n'a pas été trouvée."
msgstr "A imagem para mudar não foi achada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:634
msgid "Choisissez le fichier de l'image"
msgstr "Escolha o arquivo de imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:637
msgid "Changement du fichier de l'image..."
msgstr "Mudando arquivo de imagem..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:645
msgid "Changement du fichier de l'image effectué"
msgstr "Fazer mudança."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:652
msgid "Entrez le nom de l'image à rechercher"
msgstr "Por favor digite o nome da imagem para procurar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:652
msgid "Chercher une image"
msgstr "Procure uma imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:698
msgid "N'a pas pu localiser le dossier"
msgstr "Não pode localizar o diretório"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:725
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1126
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1151
msgid "Entrez le nom de l'image à ajouter"
msgstr "Por favor digite o nome da imagem para adicionarr"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:725
msgid "Ajouter une image au dossier"
msgstr "Acrescente uma imagem à pasta "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:737
msgid "L'image n'existe pas."
msgstr "A imagem não existe."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:804
msgid "Choisissez le programme d'édition d'images ( fichier exe )"
msgstr "Escolha a imagem programa de edição (Arquivo Executável)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:872
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:909
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:950
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:987
msgid "L'image à déplacer n'a pas été trouvée."
msgstr "A imagem para mover não foi achada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:142
msgid "Editer l'objet"
msgstr "Editar o objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:163
msgid "Sans nom"
msgstr "Nenhum nome"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:177
msgid "Animation"
msgstr "Animação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:180
msgid "Pas d'animations"
msgstr "Nenhuma animação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:182
msgid "Ajouter une animation"
msgstr "Adicionar uma animação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:183
msgid "Ajoutez des animations à l'objet avec ce bouton."
msgstr "Acrescente animações para o objeto com este botão."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:185
msgid "Supprimer l'animation"
msgstr "Apaga a animação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:186
msgid "Supprime l'animation actuelle."
msgstr "Apague a animação atual."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:196
msgid "Direction"
msgstr "Direção"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:198
msgid "Normal"
msgstr "Normal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:200
msgid ""
"En mode normal, 8 directions sont disponibles.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"Em modo normal, 8 direções estão disponíveis.\n"
"Você pode mudar a direção do objeto durante jogo graças a ações de tema \"Direção\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:203
msgid "5"
msgstr "5"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:205
msgid "6"
msgstr "6"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:207
msgid "7"
msgstr "7"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:209
msgid "4"
msgstr "4"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:218
msgid "2"
msgstr "2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:223
msgid "Rotation automatique"
msgstr "Rotação automática"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:225
msgid ""
"En mode Rotation automatique, Game Develop fera tourner l'objet suivant sa direction, de 0 à 360.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"Em modo de rotação automático, GameDevelop virará o objeto de acordo com sua direção, de 0° para 360°.\n"
"Você pode mudar a direção do objeto durante jogo graças a ações de tema \"Direção\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:249
msgid "Aperçu de l'image"
msgstr "Pré-estréia da imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:266
msgid ""
"Liste des images de la direction.\n"
"Utilisez le clic droit ou la barre d'outils pour modifier les images."
msgstr ""
"Lista das imagens de direção.\n"
"Use clique direito ou a barra de ferrementa para mudar as imagens."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:280
msgid "Temps entre chaque image :"
msgstr "Tempo entre cada imagem:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:283
msgid ""
"Utilisez le point ( . ) pour entrer des valeurs intermédiaires :\n"
"0.35, 1.75..."
msgstr ""
"Use ponto (. ) para decimais:\n"
"0.35, 1,75..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:285
msgid "secondes"
msgstr "segundos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:289
msgid "Répéter les images :"
msgstr "Animação looping :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:292
msgid "Après la dernière image, l'animation reprendra du départ."
msgstr "Quando a animação alcançará a imagem final, ela começará novamente."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:296
msgid "Une fois l'animation arrivée à la dernière image, elle s'arrêtera à celle ci."
msgstr "Quando a animação alcançará a imagem final, ela parará."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:309
msgid "Afficher la banque d'images"
msgstr "Mostre o banco de imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:310
msgid "Consulter et/ou éditer la banque d'image."
msgstr "Visão e/ou edita o banco de imagens."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:324
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:335
msgid "...à la fin"
msgstr "...para o fim"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:327
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:338
msgid "...après celle-ci"
msgstr "...depois deste aqui"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:330
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:341
msgid "...avant celle-ci"
msgstr "...antes deste aqui"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:333
msgid "Ajouter l'image selectionnée dans la banque d'image"
msgstr "Some imagem selecionada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:349
msgid "Supprimer toutes les images"
msgstr "Apaga todas as imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:352
msgid "Copier toutes les images depuis..."
msgstr "Copie toda a imagem de..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:355
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:434
msgid "Positionner un point"
msgstr "Posicione um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:358
msgid "Positionner précisement un point"
msgstr "Posicione um ponto precisamente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:361
msgid "Positionner le point sur les autres images de la direction"
msgstr "Posicione o ponto nas outras imagens da direção"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:365
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:435
msgid "Ajouter un point"
msgstr "Adicione um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:368
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:436
msgid "Supprimer un point"
msgstr "Apaga um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:429
msgid "Ajouter une image à la fin depuis la banque d'image"
msgstr "Acrescente uma imagem ao fim do banco de imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:432
msgid "Copier les images depuis une animation/direction"
msgstr "Copie a imagem de outra animação/direção"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:476
msgid "Editeur de la banque d'images"
msgstr "O editor de banco de imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:969
msgid ""
"Pas d'images. \n"
"Utilisez le clic droit ou la barre d'outils pour ajouter des images."
msgstr ""
"Nenhuma imagem\n"
"Use clique-direito ou a barra de ferrementa para adicionar imagens."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1126
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1151
msgid "Nom de l'image"
msgstr "Nome da imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1262
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1290
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1328
msgid "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."
msgstr "Por favor exiba o editor do banco de imagem e selecione uma imagem antes de clicar neste botão."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1268
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1296
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1334
msgid "Choisissez une image dans la banque d'image."
msgstr "Escolha uma imagem no Banco de Imagem."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1478
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1525
msgid ""
"Choisissez le point à éditer.\n"
"Vous pourrez ensuite le placer en faisant un clic gauche sur l'image."
msgstr ""
"Escolha o ponto para editar.\n"
"Você poderá então colocar ele clicando na imagem."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1478
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1525
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1637
msgid "Choisir le point à positionner"
msgstr "Escolha o ponto para colocar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1482
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1529
msgid ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."
msgstr ""
"O ponto \"Centro\" pode ser colocado automaticamente por Game Develop ao centro.\n"
"Você realmente quer modificar o ponto?\n"
"Clique em sim para modificar ele, clique em nenhum para Game Develop colocar ele."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1483
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1530
msgid "Position du point \"Centre\""
msgstr "Posição do ponto \"Centro\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1544
msgid "Entrez la position X du point par rapport à l'image"
msgstr "Entre a posição X do ponto (relativo à imagem)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1545
msgid "Entrez la position Y du point par rapport à l'image"
msgstr "Entre a posição Y do ponto (relativo à imagem)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1591
msgid "Entrez le nom du nouveau point"
msgstr "Entre no nome do ponto novo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1591
msgid "Création d'un point"
msgstr "Criação de um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1595
msgid "Un point ayant ce nom existe déjà !"
msgstr "Um ponto com este nome já existe!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1600
msgid "Voulez vous ajouter ce point à toutes les images de la direction ?"
msgstr "Você quer acrescentar este ponto para todas imagens da direção?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1601
msgid "Ajouter ce point à toutes les images"
msgstr "Acrescente este ponto para todas imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1633
msgid "Aucun point à éditer. Ajoutez un point avant de pouvoir le positionner."
msgstr "Nenhum ponto para editar. Por favor adicione um ponto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1637
msgid "Choisissez le point à éditer."
msgstr "Escolha o ponto para editar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1642
msgid "Voulez vous supprimer ce point de toutes les images de la direction ?"
msgstr "Você quer apagar este ponto de todas imagens da direção?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1643
msgid "Supprimer ce point de toutes les images"
msgstr "Apague este ponto de todas as imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:46
msgid "Edition de l'évènement Répéter"
msgstr "Edição do evento \"Repitir\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:55
msgid "Les conditions et actions seront répétées le nombre de fois indiquées."
msgstr "Serão repetidas as condições e ações várias vezes."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:65
msgid "Nombre de répétitions :"
msgstr "Número de repetições:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:66
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:95
msgid "Editer le texte"
msgstr "Editar o texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:122
msgid "Expression numérique :"
msgstr "Expressão numérica:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:124
msgid "Insérer une expression numérique"
msgstr "Insira uma expressão numérica"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:125
msgid "Permet d'insérer un calcul, ou la valeur d'une variable"
msgstr "Permita para inserir um cálculo, ou o valor de uma variável"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:95
msgid "Pas de conditions"
msgstr "Nenhuma condição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:160
msgid "Pas de sous conditions"
msgstr "Nenhuma sub-condição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:179
msgid "Pas d'actions"
msgstr "Nenhuma ação"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:217
msgid "L'extension "
msgstr "Extenção"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:217
msgid " présente des erreurs :\n"
msgstr " tem erros :\ n"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:217
msgid ""
"\n"
"L'extension n'a pas été chargée. Prenez contact avec le développeur pour plus d'informations."
msgstr ""
"\n"
"A extensão não estava carregada. Contate o fomentador para mais informações."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:70
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:71
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:72
msgid "Instruction inconnue"
msgstr "Instrução desconhecida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:8
msgid "Fonctionnalités sur les fichiers"
msgstr "Características de arquivos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:9
msgid "Extension offrant des actions et conditions sur les fichiers, integrée en standard."
msgstr "Extensão embutida provêndo ações e condições em arquivos."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:14
msgid "Le fichier existe"
msgstr "Um arquivo existe"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:15
msgid "Teste si le fichier existe."
msgstr "Teste se o arquivo existe."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:16
msgid "Le fichier _PARAM0_ existe"
msgstr "O arquivo _PARAM0_ existe"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:130
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:157
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:170
msgid "Fichiers"
msgstr "Arquivos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:35
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:135
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:162
msgid "Nom du fichier"
msgstr "Nome do arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:27
msgid "Existence d'un groupe"
msgstr "Existência de um grupo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:28
msgid ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Teste se um grupo (Exemplo: Raiz/Nível/3) existe no arquivo.\n"
"Atenção! Espaços são proibidos nos nomes de grupo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:29
msgid "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"
msgstr "O grupo _PARAM1_ existe em arquivo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:30
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:44
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:57
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:70
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:100
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:115
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:143
msgid "Fichiers XML"
msgstr "Files XML "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:36
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:76
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:91
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:149
msgid "Groupe"
msgstr "Grupo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:41
msgid "Charger un fichier en mémoire"
msgstr "Carregue um arquivo em memória"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:42
msgid ""
"Cette action charge le fichier XML en mémoire, pour permettre de lire et écrire dedans.\n"
"Il est possible de lire et d'écrire dans un fichier XML sans passer par cette action, mais les performances seront moindres."
msgstr "Esta carrega ação o arquivo xml em memória, para escrever e ler ele."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:43
msgid "Charger le fichier XML _PARAM0_ en mémoire"
msgstr "Carga Arquivo XML _PARAM0_ em memória"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:49
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:62
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:90
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:105
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:120
msgid "Fichier"
msgstr "Arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:54
msgid "Fermer un fichier chargé en mémoire"
msgstr "Feche um arquivo carregado em memória"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:55
msgid "Cette action ferme le fichier XML chargé précédemment en mémoire, en enregistrant les modifications apportées à celui ci."
msgstr "Estea ação fecha o arquivo XML previamente carregado em memória, enquanto salvando todas as mudanças feitas."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:56
msgid "Fermer le fichier XML _PARAM0_ chargé en mémoire"
msgstr "Fecha Arquivo XML _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:67
msgid "Ecrire une valeur"
msgstr "Escreva um valor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:68
msgid ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Esta ação escreve o resultado da expressão no arquivo, no grupo especificado.\n"
"Indique a estrutura conduzindo ao grupo por elementos separado com / (Exemplo: Raiz/Nível/Atual)\n"
"Atenção! Espaços são proibidos nos nomes de grupo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:84
msgid "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"
msgstr "Escreva _PARAM2_ em _PARAM1_ de arquivo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:77
msgid "Expression"
msgstr "Expressão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:82
msgid "Ecrire un texte"
msgstr "Escreva um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:83
msgid ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Esta ação escreve o texto no arquivo, no grupo especificado.\n"
"Indique a estrutura conduzindo ao grupo por elementos separado com / (Exemplo: Raiz/Nível/Atual)\n"
"Atenção! Espaços são proibidos nos nomes de grupo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:97
msgid "Lire une valeur"
msgstr "Leia um valor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:98
msgid ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Esta ação leu o valor salvado no grupo especificado e\n"
"salve ele em uma variável.\n"
"Indique a estrutura conduzindo ao grupo por elementos separado com / (Exemplo: Raiz/Nível/Atual)\n"
"Atenção! Espaços são proibidos nos nomes de grupo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:99
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM2_"
msgstr "Leia grupo _PARAM1_ de arquivo _PARAM0_ e salva valor em _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:122
msgid "Variable de la scène"
msgstr "Variáveis de cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:112
msgid "Lire un texte"
msgstr "Leia um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:113
msgid ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Esta ação leu o texto salvado no grupo especificado e\n"
"salve ele em uma variável.\n"
"Indique a estrutura conduzindo ao grupo por elementos separados com / (Exemplo: Raiz/Nível/Atual)/nAtenção! Espaços são proibidos nos nomes de grupo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:114
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM2_"
msgstr "Leia grupo _PARAM1_ de arquivo _PARAM0_ e salva texto em _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:127
msgid "Supprimer un fichier"
msgstr "Apaga um arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:128
msgid "Supprime le fichier de façon définitive."
msgstr "Apaga um arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:129
msgid "Supprimer le fichier _PARAM0_"
msgstr "Apaga um arquivo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:140
msgid "Supprimer un groupe"
msgstr "Apaga um grupo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:141
msgid ""
"Cette action supprime le groupe indiqué du fichier XML.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"
msgstr ""
"Esta ação apaga o grupo especificado do arquivo XML.\n"
"Indique a estrutura conduzindo ao grupo por elementos separado com / (Exemplo: Raiz/Nível/Atual)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:142
msgid "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"
msgstr "Apaga grupo _PARAM1_ do arquivo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:154
msgid "Lancer un fichier"
msgstr "Lança um arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:155
msgid "Cette action lance le fichier indiqué."
msgstr "Esta ação lança o arquivo especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:156
msgid "Lancer le fichier _PARAM0_"
msgstr "Lança o arquivo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:167
msgid "Executer une commande"
msgstr "Executa um comando"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:168
msgid "Cette action execute la commande indiqué."
msgstr "Esta ação executa o comando especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:169
msgid "Executer _PARAM0_"
msgstr "Executa _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:175
msgid "Commande"
msgstr "Comando"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ForEachEvent.cpp:264
msgid ", répéter :"
msgstr ", repetir :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Game.cpp:14
msgid "Projet"
msgstr "Projeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:177
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:366
msgid "Parenthèses non fermées"
msgstr "Parenteses não fechou"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:188
msgid "Nombre de paramètre incorrect."
msgstr "Número incorreto de parâmetros"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:190
msgid "Attendu ( au maximum ) :"
msgstr "Exceto (máximo):"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:200
msgid "Parenthèses des paramètres manquantes"
msgstr "O parêntese de parâmetro perdendo "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:261
msgid "L'expression est invalide ou vide. Entrez un texte ( entouré de guillemets ) ou une fonction."
msgstr "A expressão é inválida ou vazia. Entre em um texto (cercado por citações) ou uma função."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:281
msgid "Guillemets non fermés."
msgstr "Citações não fecharam."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:387
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:414
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:465
msgid "Nombre de paramètres incorrect."
msgstr "Número incorreto de parâmetros"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:503
msgid "Fonction non reconnue."
msgstr "Função não reconheceu."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:528
msgid "+ manquant entre deux chaines."
msgstr "+ missing between two chains."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:536
msgid "Symbole manquant entre deux +."
msgstr "Símbolo que perde entre dois +."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:547
msgid "Symbole erroné en fin d'expression."
msgstr "Símbolo ruim ao término da expressão."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:561
msgid "Trop de paramètre lors de l'appel à une fonction"
msgstr "Muitos parâmetros em uma chamada de função"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:8
msgid "Fonctionnalités pour les joysticks"
msgstr "Características de joysticks"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:9
msgid "Extension permettant d'utiliser des joysticks, integrée en standard"
msgstr "Extensão embutida permitindo usar joysticks"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:14
msgid "Un bouton d'un joystick est appuyé"
msgstr "Um botão de um joystick é apertado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:15
msgid "Teste si un bouton d'un joystick est appuyé."
msgstr "Teste se um botão de um joystick é apertado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:16
msgid "Le bouton _PARAM1_ du joystick _PARAM0_ est appuyé"
msgstr "O botão _PARAM1_ de joystick _PARAM0_ e apertado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:47
msgid "Joystick"
msgstr "Joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:36
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:52
msgid "Numéro du joystick"
msgstr "Joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:23
msgid "Numéro du bouton"
msgstr "Botão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:28
msgid "Valeur d'un axe d'un joystick"
msgstr "Valor de um eixo de um joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:29
msgid "Teste si la valeur de l'axe d'un joystick correspond."
msgstr "Teste o valor de um eixo de um joystick."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:30
msgid "La valeur de l'axe _PARAM1_ du joystick _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "O valor do eixo _PARAM1_ do joystick _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:44
msgid "Obtenir la valeur de l'axe d'un joystick"
msgstr "Adquira o valor do eixo de um joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:45
msgid "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."
msgstr "Salve na variável o valor do eixo do joystick (de -100 para 100)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:46
msgid "Enregistrer dans _PARAM2_ la valeur de l'axe _PARAM1_ du joystick _PARAM0_"
msgstr "Salve em _PARAM2_ o valor do eixo _PARAM1_ do joystick _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:54
msgid "Variable de la scène où enregistrer la valeur"
msgstr "Salva resultado para variável de cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:8
msgid "Fonctionnalités d'utilisation du clavier"
msgstr "Características de teclado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:9
msgid "Extension permettant d'utiliser le clavier, integrée en standard"
msgstr "Extensões embutidas permitindo para usar teclado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:15
msgid "Une touche est appuyée"
msgstr "Uma tecla é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:16
msgid "Teste si une touche du clavier est appuyée."
msgstr "Teste se uma tecla é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:30
msgid "La touche _PARAM0_ est appuyée"
msgstr "A tecla _PARAM0_ e pressionada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:44
msgid "Clavier"
msgstr "Teclado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:23
msgid "Touche à tester"
msgstr "Tecla para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:28
msgid "Une touche est appuyée (Expression texte)"
msgstr "Uma tecla é apertada (expressão de texto)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:29
msgid "Teste si une touche du clavier, retrouvée à partir du résultat de l'expression, est appuyée."
msgstr "Teste se uma tecla, restaurada do resultado da expressão, é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:36
msgid "Expression générant la touche à tester"
msgstr "Expressão gerando a tecla para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:41
msgid "N'importe quelle touche est appuyée"
msgstr "Qualquer tecla é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:42
msgid "Teste si n'importe quelle touche du clavier est appuyée."
msgstr "Teste se qualquer tecla é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:43
msgid "Une touche du clavier est appuyée"
msgstr "Qualquer tecla é apertada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:152
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:153
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:174
msgid "Lien vers "
msgstr "Ligação para"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:157
msgid "Inclure tous les évènements"
msgstr "Inclua todos os eventos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:159
msgid "Inclure les évènements "
msgstr "Inclua eventos "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:159
msgid " à "
msgstr " para "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:10
msgid "Fonctionnalité d'utilisation de la souris"
msgstr "Características do mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:11
msgid "Extension permettant d'utiliser la souris, integrée en standard"
msgstr "Extensões embutidas permitendo usar mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:16
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:18
msgid "Centrer la souris en x"
msgstr "Centralizar o mouse horizontalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:17
msgid "Met le curseur au milieu de l'écran horizontalement."
msgstr "Ponha o cursor horizontalmente no meio da tela."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:19
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:30
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:41
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:52
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:63
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:88
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:103
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:118
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:132
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:142
msgid "Souris"
msgstr "Mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:27
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:29
msgid "Centrer la souris en y"
msgstr "Centralize o mouse verticalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:28
msgid "Met le curseur au milieu de l'écran verticalement."
msgstr "Ponha o cursor verticalmente no meio da tela."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:38
msgid "Cacher le curseur"
msgstr "Esconda o cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:39
msgid "Cache le curseur de la souris."
msgstr "Esconda o cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:40
msgid "Cacher le curseur de la souris"
msgstr "Esconda o cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:49
msgid "Montrer le curseur"
msgstr "Exiba o cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:50
msgid "Montre le curseur de la souris."
msgstr "Exiba o cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:51
msgid "Montrer le curseur de la souris"
msgstr "Exiba o cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:60
msgid "Positionner le curseur de la souris"
msgstr "Posicione o cursor do mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:61
msgid "Positionne le curseur de la souris aux coordonnées données."
msgstr "Posicione o cursor para determinadas coordenadas."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:62
msgid "Mettre le curseur en _PARAM0_;_PARAM1_"
msgstr "Posicione cursor a _PARAM0_;_PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:74
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:76
msgid "Centrer la souris"
msgstr "Centralize o mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:75
msgid "Centre la souris."
msgstr "Centralize o mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:132
msgid "Position X de la souris"
msgstr "Posição X do mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:86
msgid "Teste si la valeur de la position x de la souris correspond au test effectué."
msgstr "Teste a posição X do cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:87
msgid "La position X de la souris est _PARAM1_ à _PARAM0_"
msgstr "A posição X do cursor é _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:100
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:142
msgid "Position Y de la souris"
msgstr "Y position of the mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:101
msgid "Teste si la valeur de la position y de la souris correspond au test effectué."
msgstr "Posição Y do mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:102
msgid "La position Y de la souris est _PARAM1_ à _PARAM0_"
msgstr "A posição Y do cursor é _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:115
msgid "Bouton de la souris"
msgstr "Botão do mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:116
msgid "Teste si le bouton choisi de la souris est appuyé."
msgstr "Teste se o escolhido botão do mouse é apertado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:117
msgid "Le bouton _PARAM0_ de la souris est appuyé"
msgstr "O botão _PARAM0_ e apertado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:123
msgid "Bouton à tester"
msgstr "Botão para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:147
msgid "Valeur aléatoire"
msgstr "Valor aleatório"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:147
msgid "Aléatoire"
msgstr "Aleatorio"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:149
msgid "Valeur maximale"
msgstr "Valor máximo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:7
msgid "Fonctionnalités internet basiques"
msgstr "Características de internet básicas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:8
msgid "Extension pour utiliser internet, integrée en standard"
msgstr "Extensão embutida provêndo características de rede."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:13
msgid "Envoyer des données sur internet"
msgstr "Envie dados para um site da Web"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:14
msgid ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."
msgstr ""
"Envie dados para um local da web especificado.\n"
"Você precisa montar uma página .php em seu local da web para receber estes dados.\n"
"Entre aqui uma contra-senha, e entre o mesmo na configuração de sua página .php.\n"
"Leia o arquivo de ajuda para adquirir mais informações"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:15
msgid "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr "Enviar para _PARAM0_  os dados seguinte : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:16
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:36
msgid "Réseau"
msgstr "Rede"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:21
msgid "Adresse de la page .php ( N'oubliez pas le protocole http:// )"
msgstr "Página .php URL (não esqueça do protocolo http://) "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:22
msgid "Mot de passe de sécurité"
msgstr "Contra-senha"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:23
msgid "Donnée 1"
msgstr "Data 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:24
msgid "Donnée 2"
msgstr "Data 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:25
msgid "Donnée 3"
msgstr "Data 3"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:26
msgid "Donnée 4"
msgstr "Data 4"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:27
msgid "Donnée 5"
msgstr "Data 5"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:28
msgid "Donnée 6"
msgstr "Data 6"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:33
msgid "Télécharger un fichier"
msgstr "Carregar um arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:34
msgid "Télécharge un fichier depuis un site web."
msgstr "Carregue um arquivo de um local da web"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:35
msgid "Télécharger le fichier _PARAM1_ depuis _PARAM0_ sous le nom de _PARAM2_"
msgstr "Carregue arquivo _PARAM1_ de _PARAM0_ debaixo do nome de _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:41
msgid "Site web ( Par exemple : http://www.monsite.com )"
msgstr "Host (por exemplo: http://www.sitedaweb.com)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:42
msgid "Chemin du fichier ( Par exemple : /dossier/fichier.txt )"
msgstr "Caminho para arquiva (por exemplo: /pasta/arquivo.txt)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:43
msgid "Enregistrer le fichier sous le nom"
msgstr "Salvar como"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:214
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:242
msgid "Masqué"
msgstr "Esconder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:214
msgid "Affiché"
msgstr "Exibindo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ObjectListDialogsHelper.cpp:58
msgid "Tous les objets globaux"
msgstr "Todos os objetos globais"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ObjectListDialogsHelper.cpp:75
msgid "Tous les groupes globaux"
msgstr "Todos os grupos globais"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:79
msgid ""
"\n"
"Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."
msgstr ""
"\n"
"Tenha certeza o arquivo existe e que você tem direitos suficientes para acessar."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:132
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"A versão do editor usado para criar este jogo parece ser uma versão nova.\n"
"O jogo não pode abrir, ou dados podem estar perdido.\n"
"Você deveria conferir se uma versão nova de Game Develop estiver disponível."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:138
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"A versão do editor usado para criar este jogo parece ser maior.\n"
"O jogo não pode abrir, ou dados podem estar perdido.\n"
"Você deveria conferir se uma versão nova de Game Develop estiver disponível."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:313
msgid "Attention, si vous enregistrez votre jeu avec cette version de Game Develop, vous ne pourrez plus le réouvrir avec une version précédente."
msgstr "Atenção, se você salvar seu jogo com esta versão de Game Develop, você não poderá abrir ele com uma versão mais velha."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:366
msgid "Aucune information sur la portabilité du jeu"
msgstr "Nenhuma informação disponível sobre a portabilidade do jogo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:1850
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."
msgstr "Incapaz para salvar arquivo. Cheque que o drive tem espaço bastante livre, não é protegido-escrever e você tem permissões de ler/escrever."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:63
msgid "Propriétés de l'image"
msgstr "Propriedades da Imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:69
msgid "Fichier :"
msgstr "Arquivo :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:78
msgid "Lisser l'image"
msgstr "Alise a imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:80
msgid "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir les pixels."
msgstr "Selecionado por padrão, permita para alisar a imagem, para fazer pixels mais difícil para discernir."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:83
msgid "Toujours conserver l'image en mémoire"
msgstr "Sempre mantenha imagem carregada em memória"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:85
msgid "Laisser l'image en mémoire, afin d'éviter par exemple de la recharger si elle n'est pas utilisé continuellement par un objet, mais utilisée dans des actions de dessin."
msgstr "Mantenha imagem carregada em memória, para prevenir por exemplo em-tempestive recarregando se é usado em uma ação de desenho."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:89
msgid "Informations sur l'image"
msgstr "As informações da imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:97
msgid "0 pixels"
msgstr "0 pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/RepeatEvent.cpp:264
msgid "fois :"
msgstr "tempos :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:11
msgid "Fonctionnalités de manipulation des scènes"
msgstr "Características de administração da cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:12
msgid "Extension permettant de manipuler les scènes, integrée en standard"
msgstr "Extensão embutida que permite manipular cenas"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:19
msgid "Au lancement de la scène"
msgstr "No começo da cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:18
msgid "Est vrai uniquement quand la scène vient juste d'être lancée."
msgstr "Só é verdade quando cena somente começar."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:28
msgid "Comparaisons d'expressions"
msgstr "Compare duas expressões"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:29
msgid "Teste les deux expressions"
msgstr "Teste a dois expressão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:30
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr "_PARAM0_ _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:36
msgid "Expression 1"
msgstr "Expressão 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:37
msgid "Expression 2"
msgstr "Expressão 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:43
msgid "Aller à une scène"
msgstr "Vá para uma cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:44
msgid "Change et démarre la scène spécifiée."
msgstr "Muda e começa a cena especificada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:45
msgid "Aller à la scène _PARAM0_"
msgstr "Vá para cena _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:51
msgid "Nom de la scène"
msgstr "Nome da cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:56
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:58
msgid "Quitter le jeu"
msgstr "Deixar o jogo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:57
msgid "Quitte le jeu."
msgstr "Deixar o jogo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:67
msgid "Changer la couleur d'arrière plan"
msgstr "Mude cor de fundo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:68
msgid "Remplace la couleur d'arrière plan de la scène par celle indiquée."
msgstr "Mude a cor de fundo da cena."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:69
msgid "Remplacer la couleur d'arrière plan par _PARAM0_"
msgstr "Fixe cor de fundo fixa para _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:369
msgid "Couleur"
msgstr "Cor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:38
msgid "Sprite ( image animée )"
msgstr "Sprite"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:32
msgid "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."
msgstr "Extensão por adicionar objetos animados na cena que pode conter animações com direções dentro de cada."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:39
msgid "Objet animé, composé d'animations et directions contenant des images."
msgstr "Objeto animado, composto de animações e direções que contêm imagens."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:45
msgid "Régler l'opacité d'un objet"
msgstr "Mude a opacidade de objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:46
msgid "Modifie la transparence d'un objet."
msgstr "Mude a opacidade de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:47
msgid "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para opacidade de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:61
msgid "Changer le numéro de l'animation d'un objet"
msgstr "Mude o número da animação atual de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:62
msgid "Modifie le numéro de l'animation de l'objet."
msgstr "Modifique a animação atual do objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:63
msgid "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o número da atual animação de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:96
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:112
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:126
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:204
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:236
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:252
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:459
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "Animations et images"
msgstr "Animações e imagens"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:77
msgid "Changer le numéro de la direction d'un objet"
msgstr "Mude a direção de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:78
msgid "Modifie la direction de l'objet"
msgstr "Modifique a direção do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:79
msgid "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a direção de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:93
msgid "Changer le numéro de l'image d'un objet"
msgstr "Mude o número do sprite atual de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:94
msgid "Modifie le numéro de l'image actuelle de l'objet"
msgstr "Modifique o frame da animação atual do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:95
msgid "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para animar frame de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:109
msgid "Mettre en pause l'animation de l'objet"
msgstr "Pausa a animação do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:110
msgid "Met en pause l'animation actuelle de l'objet"
msgstr "Pausa a animação atual do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:111
msgid "Mettre en pause l'animation actuelle de _PARAM0_"
msgstr "Pausa a animação atual de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:123
msgid "Jouer l'animation de l'objet"
msgstr "Toque a animação atual do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:124
msgid "Joue l'animation actuelle de l'objet"
msgstr "Toque a animação atual do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:125
msgid "Jouer l'animation actuelle de _PARAM0_"
msgstr "Toque a animação atual de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:137
msgid "Tourner un objet vers une position"
msgstr "Gire um objeto para uma posição"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:138
msgid ""
"Tourne un objet vers une position.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Gire um objeto para uma posição."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:139
msgid "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"
msgstr "Gire _PARAM0_ em direção a _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:145
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:543
msgid "Objet à tourner"
msgstr "Objeto para ser girado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:153
msgid "Modifier l'échelle d'un objet"
msgstr "Modifique o escalar de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:154
msgid "Modifie l'échelle de la taille de l'objet indiqué."
msgstr "Modifique o escalar do objeto especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:155
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o escalar de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:169
msgid "Modifier l'échelle en largeur d'un objet"
msgstr "Modifique o escalar da largura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:170
msgid "Modifie l'échelle de la taille de l'objet indiqué en largeur."
msgstr "Modifique o escalar da largura de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:171
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"
msgstr "Faça _PARAM2__PARAM1_ para o escalar da largura de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:185
msgid "Modifier l'échelle en hauteur d'un objet"
msgstr "Modifique o escalar da altura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:186
msgid "Modifie l'échelle de la taille de l'objet indiqué en hauteur."
msgstr "Modifique o escalar da altura de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:187
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"
msgstr "Faça _PARAM2__PARAM1_ para o escalar da altura de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:201
msgid "Numéro de l'animation d'un objet"
msgstr "Número da animação atual de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:202
msgid "Teste si le numéro de l'animation de l'objet correspond."
msgstr "Teste o número da animação atual do objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:203
msgid "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O número da animação atual de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:210
msgid "Numéro de l'animation à tester"
msgstr "Número para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:217
msgid "Numéro de la direction de l'objet"
msgstr "Direção do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:218
msgid "Teste si le numéro de la direction de l'objet correspond au test effectué."
msgstr "Teste a direção do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:219
msgid "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A direção de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:226
msgid "Numéro de la direction à tester"
msgstr "Direção para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:233
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "Numéro de l'image de l'objet"
msgstr "Frame de animação do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:234
msgid "Teste si le numéro de l'image de l'objet correspond."
msgstr "Teste o número do frame de animação atual."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:235
msgid "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O frame da animação de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:242
msgid "Numéro de l'image à tester"
msgstr "Frame de animação para testar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:249
msgid "L'animation est en pause"
msgstr "A animação e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:250
msgid "Teste si l'animation de l'objet est en pause."
msgstr "Teste se a animação de um objeto pausou"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:251
msgid "L'animation de _PARAM0_ est en pause"
msgstr "A animação de _PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:263
msgid "Echelle de la taille d'un objet en largeur"
msgstr "Escalar da largura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:264
msgid "Teste l'échelle de la taille de l'objet en largeur."
msgstr "Teste o escalar da largura de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:265
msgid "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"
msgstr "O escalar da largura de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:279
msgid "Echelle de la taille d'un objet en hauteur"
msgstr "Escalar da altura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:280
msgid "Teste l'échelle de la taille de l'objet en hauteur."
msgstr "Teste o escalar da altura de um objeto."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:281
msgid "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"
msgstr "O escalar da altura de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:295
msgid "Opacité d'un objet"
msgstr "Objeto opacidade"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:296
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet."
msgstr "Teste a opacidade de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:297
msgid "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A opacidade de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:311
msgid "Mode d'affichage"
msgstr "Modo de mistura"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:312
msgid "Teste le numéro du mode d'affichage actuellement employé par un objet"
msgstr "Compare o número do modo de mistura usado por um objeto atualmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:313
msgid "Le numéro du mode d'affichage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O número do modo de mistura atual de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:314
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:330
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:348
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:363
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:378
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:393
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:408
msgid "Effets"
msgstr "Efeitos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:320
msgid "Valeur à tester ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Valor para testar (0: Alfa, 1,: Somar, 2: Multiplicar, 3: Nenhum)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:327
msgid "Copier une image sur celle d'un objet"
msgstr "Copie uma imagem no atual de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:328
msgid ""
"Copie une image sur celle d'un objet.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
"Copie uma imagem na imagem atual de um objeto.\n"
"Nota que a imagem de fonte deve ser mantida carregado preferivelmente em memória."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:329
msgid "Copier l'image _PARAM1_ sur celle de _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copie imagem _PARAM1_ na atual de _PARAM0_ a _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:336
msgid "Nom de l'image source"
msgstr "Nome da imagem de fonte"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:339
msgid "Utiliser la transparence de la source ( non si vide )"
msgstr "A cópia deveria levar em conta a transparência de fonte?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:345
msgid "Rendre une couleur de l'image d'un objet transparente"
msgstr "Faça uma cor da imagem de um objeto transparente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:346
msgid "Rend une couleur de l'image d'un objet transparente."
msgstr "Faça uma cor da imagem de um objeto transparente."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:347
msgid "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"
msgstr "Faça cor _PARAM1_ da imagem atual de _PARAM0_ trânsparente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:354
msgid "Couleur à rendre transparente"
msgstr "Cor para fazer transparente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:360
msgid "Changer la couleur globale d'un objet"
msgstr "Mude a cor global de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:361
msgid "Change la couleur globale de l'objet. Par défaut, la couleur est le blanc."
msgstr "Mude a cor global de um objeto. A cor padrão é branco."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:362
msgid "Changer la couleur de _PARAM0_ en _PARAM1_"
msgstr "Mude cor de _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:375
msgid "Changer le mode d'affichage"
msgstr "Muda modo de Mistura "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:376
msgid ""
"Change le numéro de mode d'affichage d'un objet.\n"
"Le mode d'affichage par défaut est 0 ( Alpha )."
msgstr ""
"Mude o número do modo de mistura de um objeto.\n"
"O modo de mistura de padrão é 0 (Alfa)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:377
msgid "Changer le numéro de mode d'affichage de _PARAM0_ en _PARAM1_"
msgstr "Muda modo de Mistura _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:384
msgid "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Modo (0: Alfa, 1,: Somar, 2: Multiplicar, 3: Nenhum)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:390
msgid "Inverser l'affichage horizontalement"
msgstr "Sacuda o objeto horizontalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:391
msgid "Inverse l'affichage de l'objet horizontalement"
msgstr "Sacuda o objeto horizontalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:392
msgid "Inverser l'affichage de _PARAM0_ horizontalement : _PARAM1_"
msgstr "Sacuda horizontalmente _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:399
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:414
msgid "Activer l'inversion"
msgstr "Ative sacudindo (flipping)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:405
msgid "Inverser l'affichage verticalement"
msgstr "Sacuda o objeto verticalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:406
msgid "Inverse l'affichage de l'objet verticalement"
msgstr "Sacuda o objeto verticalmente"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:407
msgid "Inverser l'affichage de _PARAM0_ verticalement : _PARAM1_"
msgstr "Sacuda verticalmente _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:419
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:433
msgid "Position X d'un point"
msgstr "Posição X de um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:422
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:429
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:436
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:443
msgid "Nom du point"
msgstr "Nome do ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:426
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:440
msgid "Position Y d'un point"
msgstr "Posição Y de um ponto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:447
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:451
msgid "Direction de l'objet"
msgstr "Direção do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:459
msgid "Animation de l'objet"
msgstr "Animação do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "Image"
msgstr "Imagem"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:467
msgid "Echelle de la taille en largeur"
msgstr "Escalar da largura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:471
msgid "Echelle de la taille en hauteur"
msgstr "Escalar da altura de um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:479
msgid "Le curseur est sur un objet"
msgstr "O cursor está em um objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:480
msgid "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."
msgstr "Teste se o cursor está em cima de um objeto de Sprite. O teste é preciso por padrão (cheque que o cursor não está em um pixel transparente)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:481
msgid "Le curseur est sur _PARAM0_"
msgstr "O cursor é em _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:488
msgid "Test précis ? ( oui par défaut )"
msgstr "Teste preciso (sim por padrão)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:493
msgid "Un objet est tourné vers un autre"
msgstr "Um objeto é dirigido em direção a outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:494
msgid "Teste si un objet est tourné vers un autre"
msgstr "Teste se um objeto é dirigido em direção a outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:495
msgid "L'objet _PARAM0_ est tourné vers _PARAM1_"
msgstr "_PARAM0_ é girado para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:501
msgid "Nom de l'objet"
msgstr "Nome do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:502
msgid "Nom du second objet"
msgstr "Nome do segundo objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:503
msgid "Angle de tolérance ( 0 : tolérance minimale )"
msgstr "Ângulo de tolerância (0: tolerância mínima)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:508
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:511
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:524
msgid "Collision"
msgstr "Colisão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:509
msgid ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."
msgstr ""
"A condição é verdade se houver uma colisão entre os dois objetos.\n"
"O teste está pixel-perfeito."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:510
msgid "L'objet _PARAM0_ est en collision avec _PARAM1_"
msgstr "_PARAM0_ e com colisão com _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:516
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:529
msgid "Objet 1"
msgstr "Objeto 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:521
msgid "Collision ( non précise )"
msgstr "Colisão (Não precisamente)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:522
msgid ""
"Teste rapidement si il y a collision entre deux objets.\n"
"Le test n'est pas précis ( rectangle englobant ) mais beaucoup plus rapide que le test précis."
msgstr ""
"Teste depressa se houver uma colisão entre dois objetos.\n"
"O teste não é preciso (use bounding box) mas mais rápido que o teste preciso."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:523
msgid "L'objet _PARAM0_ est en collision avec _PARAM1_ ( non précis )"
msgstr "O objeto _PARAM0_ e em colisão com _PARAM1_ ( não preciso )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:535
msgid "Tourner un objet vers un autre"
msgstr "Gire um objeto para outro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:536
msgid ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Gire um objeto para outro."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:537
msgid "Tourner _PARAM0_ vers _PARAM1_"
msgstr "Gire _PARAM0_ em direção a _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:544
msgid "Objet vers lequel se tourner"
msgstr "Gire para este objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:36
msgid ""
"Numéro de l'animation\n"
"initiale :"
msgstr "Animação inicial :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:39
msgid "Numéro de l'animation initiale de l'objet"
msgstr "Animação inicial do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:46
msgid ""
"Angle \n"
"initial :"
msgstr ""
"Inicial\n"
"ângulo :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:50
msgid "Angle initial"
msgstr "Ângulo inicial"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:410
msgid "Opacité"
msgstr "Opacidade"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:411
msgid "Méthode d'affichage"
msgstr "Modo mistura"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:415
msgid "Echelle X de la taille"
msgstr "Escalar X "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:416
msgid "Echelle Y de la taille"
msgstr "Escalar Y "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:16
msgid "Manipulation de texte"
msgstr "Manipulação de texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:17
msgid "Extension apportant des expressions de manipulation de texte, intégrée en standard."
msgstr "Extensão embutida que provê expressões para manipular textos."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:23
msgid "Obtenir une portion de texte depuis un texte"
msgstr "Obtenha uma porção de texto de um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:24
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:49
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:60
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:84
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:97
msgid "Manipulation sur le texte"
msgstr "Manipulação em texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:29
msgid "Position de départ de la portion ( La première lettre est à la position 0 )"
msgstr "Inicia posição da porção (A primeira letra e a posição 0)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:30
msgid "Longueur de la portion"
msgstr "Comprimento da porção"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:35
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:36
msgid "Obtenir un caractère depuis un texte"
msgstr "Obtenha um caráter de um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:42
msgid "Position du caractère à prélever ( Premier caractère : 0 )"
msgstr "Posição do caráter (A primeira letra e a posição 0)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:47
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:48
msgid "Longueur d'un texte"
msgstr "Comprimento de um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:58
msgid "Chercher dans un texte"
msgstr "Procure em um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:59
msgid "Chercher dans un texte ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Procure em um texto (Retorna a posição do resultado ou -1 se não achado)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:65
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:89
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:102
msgid "Texte à chercher"
msgstr "Texto para procurar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:70
msgid "Chercher dans un texte depuis la fin"
msgstr "Procure em um texto de fim"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:71
msgid "Chercher dans un texte depuis la fin ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Procure em um texto do fim (Retorna a posição do resultado ou -1 se não achou)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:82
msgid "Chercher dans un texte à partir d'une position"
msgstr "Procure em um texto, a partir de uma posição,"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:83
msgid "Chercher dans un texte à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Procure em um texto a partir de uma posição (Retorna a posição do resultado ou -1 se não achou)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:90
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:103
msgid "Position à partir de laquelle chercher le texte"
msgstr "Posicione de qual procurando têm que começar"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:95
msgid "Chercher dans un texte depuis la fin à partir d'une position"
msgstr "Procure em um texto do fim, a partir de uma posição,"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:96
msgid "Chercher dans un texte depuis la fin à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Procure em um texto do fim, a partir de uma posição (Retorna a posição do resultado ou -1 se não achou)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:9
msgid "Fonctionnalités sur le temps"
msgstr "Características de tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:10
msgid "Extension proposant des actions et conditions sur le temps, integrée en standard"
msgstr "Extensão embutida que provê ações e condições sobre o tempo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:15
msgid "Valeur d'un chronomètre"
msgstr "Valor de um tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:16
msgid "Teste si le chronomètre atteint ou dépasse le temps indiqué."
msgstr "Teste o tempo decorrido de um tempo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:17
msgid "Le chronomètre _PARAM1_ est supérieur à _PARAM0_ secondes"
msgstr "O tempo _PARAM1_ é maior para _PARAM0_ segundos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:32
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:46
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:59
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:98
msgid "Temps et chronomètres"
msgstr "Cronômetros e tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:23
msgid "Temps en secondes"
msgstr "Tempos em segundos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:24
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:51
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:90
msgid "Nom du chronomètre"
msgstr "O nome de tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:29
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
msgid "Echelle du temps"
msgstr "Escalar de tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:30
msgid "Teste si l'échelle du temps actuelle correspond."
msgstr "Teste o escalar de tempo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:31
msgid "L'échelle du temps est _PARAM1_ à _PARAM0_"
msgstr "O escalar de tempo é _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:43
msgid "Pause d'un chronomètre"
msgstr "Estado de um cronômetro"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:44
msgid "Teste si le chronomètre indiqué est en pause."
msgstr "Teste se especificado tempo pausou."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:45
msgid "Le chronomètre _PARAM0_ est en pause"
msgstr "O tempo _PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:56
msgid "Remettre à zéro un chronomètre"
msgstr "Reseta um tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:57
msgid "Remet à zéro le chronomètre indiqué."
msgstr "Reseta o tempo especificado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:58
msgid "Remettre à zéro le chronomètre _PARAM0_"
msgstr "Reseta um tempo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:69
msgid "Mettre en pause un chronomètre"
msgstr "Pausa um tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:70
msgid "Met en pause le chronomètre indiqué."
msgstr "Pausa um tempo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:71
msgid "Mettre en pause le chronomètre _PARAM0_"
msgstr "Pausa tempo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:82
msgid "Enlever la pause d'un chronomètre"
msgstr "Despausa um tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:83
msgid "Enlève la pause du chronomètre indiqué."
msgstr "Despausa do tempo indicado."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:84
msgid "Enlever la pause du chronomètre _PARAM0_"
msgstr "Despausa tempo _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:95
msgid "Changer l'échelle du temps"
msgstr "Mude escalar de tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:96
msgid "Change la vitesse du déroulement du jeu."
msgstr "Mude o escalar do tempo do jogo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:97
msgid "Mettre à _PARAM0_ l'échelle du temps"
msgstr "Fixa tempo escalar para _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:103
msgid "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"
msgstr "Escalar (1: Padrão, 2: Rápido, 0.5: Lento...)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:109
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:111
msgid "Temps écoulé depuis la dernière image"
msgstr "Tempo decorrido a última imagem desde então"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:109
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:111
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
msgid "Temps"
msgstr "Tempo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
msgid "Temps écoulé depuis le début de la scène"
msgstr "Tempo decorrido o começo da cena desde então"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
msgid "Temps actuel"
msgstr "Tempo atual"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:125
msgid ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Mois depuis janvier : mon\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"
msgstr ""
"Hora : hour\n"
"Minutos : min\n"
"Segundos : sec\n"
"Dia pelo mês : mday\n"
"Meses desde janeiro : mon\n"
"Ano desde 1900 : year\n"
"Dias desde domingo :wday\n"
"Dias desde 1 de janeiro : yday"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:78
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:80
msgid "Choisir l'objet"
msgstr "Escolha o objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:80
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:82
msgid "Choisir l'automatisme"
msgstr "Escolha automatismo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:82
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:84
msgid "Choisir le signe"
msgstr "Escolha o sinal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:84
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:86
msgid "Choisir le fichier"
msgstr "Escolha o arquivo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:86
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:98
msgid "Oui ou non"
msgstr "Sim ou Não"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:88
msgid "Choisir la police"
msgstr "Escolha a fonte"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:94
msgid "Choisir la musique"
msgstr "Escolher uma música"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:96
msgid "Choisir le son"
msgstr "Escolha o som"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:98
msgid "Créer un mot de passe"
msgstr "Crie uma contra-senha"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:100
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:100
msgid "Choisir le calque"
msgstr "Escolha a camada"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:102
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:102
msgid "Choisir l'axe"
msgstr "Escolher eixo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:104
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:104
msgid "Choisir la variable de l'objet"
msgstr "Escolha uma variável do objeto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:106
msgid "Choisir la variable de la scène"
msgstr "Escolha a variável de cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:108
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:108
msgid "Choisir la variable globale"
msgstr "Escolha a variável global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:90
msgid "Choisir le texte"
msgstr "Escolha o texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:92
msgid "Choisir la touche"
msgstr "Escolha a tecla"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:94
msgid "Choisir le bouton"
msgstr "Escolha o botão"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:9
msgid "Fonctionnalités sur les variables"
msgstr "Características variáveis"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:10
msgid "Extension permettant de manipuler les variables, integrée en standard"
msgstr "Extensão embutida pormitndo manipular variáveis"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:16
msgid "Teste si la variable correspond au test effectué."
msgstr "Teste uma variável."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:17
msgid "La variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Variável _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:30
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:116
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:164
msgid "Texte d'une variable de la scène"
msgstr "Texto de uma variável de cena"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:31
msgid "Teste si le texte de la variable correspond au test effectué."
msgstr "Teste o texto de uma variável."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:32
msgid "Le texte de la variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O texto de variável _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:45
msgid "Tester si une variable de la scène est définie"
msgstr "Teste se uma variável de cena é definida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:46
msgid "Teste si la variable de la scène existe."
msgstr "Teste se a variável de cena existe."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:47
msgid "La variable _PARAM0_ est définie"
msgstr "Variável _PARAM0_ e definido"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:58
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:131
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:168
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:172
msgid "Variable globale"
msgstr "Variável global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:59
msgid "Teste si la variable globale correspond au test effectué."
msgstr "Teste o valor de uma variável global."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:60
msgid "La variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A variável global _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:73
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:146
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:172
msgid "Texte d'une variable globale"
msgstr "Texto de uma variável global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:74
msgid "Teste si le texte de la variable globale correspond au test effectué."
msgstr "Teste o texto de uma variável global."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:75
msgid "Le texte de la variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O texto da variável global _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:88
msgid "Tester si une variable globale est définie"
msgstr "Teste se uma variável global é definida"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:89
msgid "Teste si la variable globale existe."
msgstr "Teste se uma variável global existe"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:90
msgid "La variable globale _PARAM0_ est définie"
msgstr "Variável global _PARAM0_ e definido"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:102
msgid "Modifie une variable de la scène."
msgstr "Modifique uma variável de cena."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:103
msgid "Faire _PARAM2__PARAM1_ à la variable _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para variável _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:117
msgid "Modifie le texte d'une variable de la scène."
msgstr "Modifique o texto de uma variável de cena."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:118
msgid "Faire _PARAM2__PARAM1_ au texte de la variable _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o texto de variável _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:132
msgid "Modifie une variable globale"
msgstr "Modifique uma variável global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:133
msgid "Faire _PARAM2__PARAM1_ à la variable globale _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para variável global _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:147
msgid "Modifie le texte d'une variable globale."
msgstr "Modifique o texto de uma variável global."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:148
msgid "Faire _PARAM2__PARAM1_ au texte de la variable globale _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o texto de variável global _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:169
msgid "Nom de la variable globale"
msgstr "Nome da variável global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WhileEvent.cpp:277
msgid "Tant que :"
msgstr "Enquanto:"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WhileEvent.cpp:284
msgid "Répéter :"
msgstr "Repetir :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:10
msgid "Fonctionnalités de fenêtrage"
msgstr "Características de janela"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:11
msgid "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"
msgstr "Extensão embutida que permite manipular a janela do jogo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:16
msgid "Afficher un texte"
msgstr "Exibe um texto"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:17
msgid "Affiche le texte spécifié à l'écran."
msgstr "Exiba o texto especificado para tela"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:18
msgid "Afficher _PARAM0_ en _PARAM1_;_PARAM2_ ( couleur : _PARAM3_ , taille : _PARAM4_, police : _PARAM5_ )"
msgstr "Exibe _PARAM0_ a _PARAM1_;_PARAM2_ ( cor  : _PARAM3_ , tamanho : _PARAM4_, fonte : _PARAM5_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:29
msgid "Police"
msgstr "Fonte"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:35
msgid "(Dés)Activer le plein écran"
msgstr "Ativa/desativa tela-cheia"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:36
msgid "Cette action active ou désactive l'affichage du jeu en plein écran."
msgstr "Esta ação ativa ou desativa tela-cheia."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:37
msgid "Activer le plein écran :  _PARAM0_"
msgstr "Ativar tela-cheia :  _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:38
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:51
msgid "Fenêtre de jeu"
msgstr "A janela de jogo"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:43
msgid "Activer le plein écran"
msgstr "Ativa tela-cheia"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:48
msgid "Changer la taille de l'écran"
msgstr "Mude o tamanho da tela"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:49
msgid "Cette action change la taille de la fenêtre de jeu."
msgstr "Esta ação muda o tamanho da janela de jogo."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:50
msgid "Changer la taille de la fenêtre de jeu en _PARAM0_x_PARAM1_"
msgstr "Mude tamanho de janela : _PARAM0_x_PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:46
msgid "Algorithme de chiffrement AES"
msgstr "AES criptografia algoritmo"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:47
msgid "Extension permettant de chiffrer des fichiers avec l'algorithme AES."
msgstr "Extensão para codificar arquivos com algoritmo de AES."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:52
msgid "Crypter un fichier"
msgstr "Cripta um arquivo"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:53
msgid "Crypte un fichier avec AES."
msgstr "Cripta um arquivo com AES."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:54
msgid "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Arquivo de cripta _PARAM0_ para _PARAM1_ com AES"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:55
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:71
msgid "Cryptage"
msgstr "Criptografia"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:60
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:76
msgid "Fichier source"
msgstr "Arquivo de fonte"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:61
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:77
msgid "Fichier de destination"
msgstr "Arquivo de destino"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:78
msgid "Mot de passe ( 24 caractères )"
msgstr "Contra-senha (24 caráter)"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:68
msgid "Décrypter un fichier"
msgstr "Decifre um arquivo"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:69
msgid "Décrypter un fichier avec AES."
msgstr "Decifre um arquivo com AES."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:70
msgid "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Decifre arquivo _PARAM0_ para _PARAM1_ com AES"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:71
msgid "Yaw :"
msgstr "Yaw :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:79
msgid "Pitch :"
msgstr "Pitch :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:87
msgid "Roll :"
msgstr "Roll :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:96
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:445
msgid "Coordonnée Z"
msgstr "Coordenada Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:98
msgid "Hauteur initiale :"
msgstr "Altura inicial:"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:444
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:122
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:138
msgid "Profondeur"
msgstr "Profundidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:446
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:186
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:202
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:289
msgid "Yaw"
msgstr "Yaw"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:447
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:218
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:234
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:293
msgid "Pitch"
msgstr "Pitch"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:448
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:250
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:266
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:297
msgid "Roll"
msgstr "Roll"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:96
msgid "Paramétrage de l'objet Boite 3D"
msgstr "Colocações do objeto de Caixa 3D"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:119
msgid "Profondeur :"
msgstr "Profundidade :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:126
msgid "Textures"
msgstr "Texturas"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:129
msgid "Face :"
msgstr "Frente :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:135
msgid "Dessus :"
msgstr "Topo :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:141
msgid "Dessous :"
msgstr "Fundo :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:147
msgid "Gauche :"
msgstr "Esquerda :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:153
msgid "Droite :"
msgstr "Direita :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:159
msgid "Arrière :"
msgstr "Atráz :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:171
msgid "Afficher l'éditeur de la banque d'images"
msgstr "Mostre para o editor de banco de imagem"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:45
msgid "Objet Boîte 3D"
msgstr "Objeto Caixa 3D"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:46
msgid "Extension permettant d'utiliser des objets boites en 3D."
msgstr "Extensão permitindo usar objetos de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:51
msgid "Boite en 3D"
msgstr "Caixa 3D "

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:52
msgid "Objet affichant une boite en 3D"
msgstr "Objeto exibinindo uma Caixa 3D"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:59
msgid "Modifie la largeur d'une boite 3D."
msgstr "Modifique a largura de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:60
msgid "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a largura de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:75
msgid "Teste la largeur d'une boite 3D."
msgstr "Teste a largura de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:76
msgid "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A largura de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:91
msgid "Modifie la hauteur d'une boite 3D."
msgstr "Modifique a altura de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:92
msgid "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a altura de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:107
msgid "Teste la hauteur d'une boite 3D."
msgstr "Teste a altura de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:108
msgid "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A altura de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:123
msgid "Modifie la profondeur d'une boite 3D."
msgstr "Modifique a profundidade de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:124
msgid "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a profundidade de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:139
msgid "Teste la profondeur d'une boite 3D."
msgstr "Teste a profundidade de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:140
msgid "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A profundidade de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:154
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:285
msgid "Position Z"
msgstr "Posição Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:155
msgid "Modifie la position Z d'une boite 3D."
msgstr "Modifique o Posição Z de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:156
msgid "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a posição Z do _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:171
msgid "Teste la position Z d'une boite 3D."
msgstr "Teste posição Z de uma Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:172
msgid "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O posicição Z de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:187
msgid "Modifie la rotation yaw d'une boite 3D."
msgstr "Modifique Yaw de um objeto de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:188
msgid "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para yaw de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:203
msgid "Teste la rotation yaw d'une boite 3D."
msgstr "Test Yaw of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:204
msgid "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Yaw de _PARAM0_ e _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:219
msgid "Modifie la rotation pitch d'une boite 3D."
msgstr "Modifique Pitch de um objeto de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:220
msgid "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para Pitch de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:235
msgid "Teste la rotation pitch d'une boite 3D."
msgstr "Teste Pitch de um objeto de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:236
msgid "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Pitch de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:251
msgid "Modifie la rotation roll d'une boite 3D."
msgstr "Modifique Rolo de um objeto de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:252
msgid "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o Rolo de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:267
msgid "Teste la rotation roll d'une boite 3D."
msgstr "Teste Rolo de um objeto de Caixa 3D."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:268
msgid "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Rolo de _PARAM0_ e _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:281
msgid "Profondeur de la boite 3D"
msgstr "Profundidade da Caixa 3D"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:45
msgid "Boites de dialogues communes"
msgstr "Diálogos comuns"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:46
msgid "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"
msgstr "Extensão que permite para exibir diálogos comuns (Caixa de mensagem, diálogo de arquivo aberto...)"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:51
msgid "Afficher une boite de message"
msgstr "Exiba uma caixa de mensagem"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:52
msgid "Affiche une boite de message avec le texte indiqué, et un bouton ok."
msgstr "Exiba uma caixa de mensagem com texto especificado, e um botão de Ok."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:53
msgid "Afficher le message \"_PARAM0_\" avec le titre \"_PARAM1_\""
msgstr "Exiba a mensagem \"_PARAM0_\" com título \"_PARAM1_\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:54
#: Dialogs/Extension.cpp:68
#: Dialogs/Extension.cpp:83
#: Dialogs/Extension.cpp:98
msgid "Interfaces"
msgstr "Interfaces"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:60
#: Dialogs/Extension.cpp:74
#: Dialogs/Extension.cpp:90
#: Dialogs/Extension.cpp:105
msgid "Titre"
msgstr "Título"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:65
msgid "Afficher une fenêtre d'ouverture de fichier"
msgstr "Mostre uma janela para escolher um arquivo"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:66
msgid ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."
msgstr ""
"Exiba uma janela que permite escolher um arquivo.\n"
"Serão salvados o nome e o diretório do arquivo na variável especificada."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:67
msgid "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM0_"
msgstr "Abra uma janela para escolher um arquivo, e salve o resultado em _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:73
#: Dialogs/Extension.cpp:88
#: Dialogs/Extension.cpp:103
msgid "Variable de la scène où enregistrer le résultat"
msgstr "Salva resultado para variável de cena"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:75
msgid "Filtres ( Forme : \"TypeDeFichier|*.ext;*.ext2|TypeDeFichier2|*.ext3\" ) ( Windows seulement ) "
msgstr "Filtro de cartão selvagem ( \"Tipo de Arquivo|*.ext;*.ext2|2ndTipo de Arquivo|*.ext3\" ) ( Somente Windowns ) "

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:80
msgid "Afficher une fenêtre d'entrée de texte"
msgstr "Mostre uma janela para entrar em um texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:81
msgid ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."
msgstr ""
"Mostre uma janela que permite entrar em um texto.\n"
"O texto será salvado na variável de cena especificada."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:82
msgid "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM0_"
msgstr "Abra um diálogo de introduzir texto, e salvar o resultado em _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:95
msgid "Afficher une boite de message Oui/Non"
msgstr "Exiba uma caixa de mensagem Sim/Não "

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:96
msgid ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse ( \"yes\" ou \"no\" ) sera enregistrée dans la variable de la scène indiquée."
msgstr ""
"Abra uma caixa de mensagem que permite escolher Sim ou Não.\n"
"A resposta (\"sim\"/\"não\") será salvado na variável especificada."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:97
msgid "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM0_"
msgstr "Abra uma mensagem caixa Sim/Não , e salve o resultado em _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:47
msgid "Evenements fonctions"
msgstr "Eventos de função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:48
msgid "Extension permettant d'utiliser des évènements agissant comme des fonctions."
msgstr "Extensão que permite usar eventos comportando como funções."

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:53
msgid "Lancer une fonction"
msgstr "Lance uma função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:54
msgid "Lance une fonction"
msgstr "Lance uma função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:55
msgid "Lancer _PARAM0_"
msgstr "Lançar _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:56
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:76
msgid "Fonctions"
msgstr "Funções"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:61
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:345
msgid "Nom de la fonction"
msgstr "Nome da função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:82
msgid "Garder les objets concernés"
msgstr "Mantenha objeto atualmente interessado"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:63
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:83
msgid "Paramètre 1"
msgstr "Parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:64
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:84
msgid "Paramètre 2"
msgstr "Parâmetro 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:65
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:85
msgid "Paramètre 3"
msgstr "Parâmetro 3"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:66
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:86
msgid "Paramètre 4"
msgstr "Parâmetro 4"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:67
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:87
msgid "Paramètre 5"
msgstr "Parâmetro 5"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:68
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:88
msgid "Paramètre 6"
msgstr "Parâmetro 6"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:73
msgid "Lancer une fonction grâce à une expression"
msgstr "Lance uma função graças a uma expressão"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:74
msgid "Lance une fonction en retrouvant son nom depuis l'expression."
msgstr "Lance uma função, enquanto achando seu nome da expressão."

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:75
msgid "Lancer la fonction correspondant à _PARAM0_"
msgstr "Lance a função correspondente para _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:81
msgid "Expression donnant le nom de la fonction"
msgstr "Expressão que gerará o nome de função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:93
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:104
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:318
msgid "Fonction"
msgstr "Função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:94
msgid "Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""
msgstr "Evento de função: Um evento que só é lançado graças a ação \"Lançar uma função\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:102
msgid "Paramètre de la fonction actuel"
msgstr "Parâmetro da função atual"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:103
msgid "Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"
msgstr "Retorna o texto contido em um parâmetro da função atualmente lançada"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:108
msgid "Numéro du paramètre ( Commence à 0 ! )"
msgstr "Número do parâmetro (Parâmetros começam às 0! )"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:345
msgid "Entrez le nom de la fonction"
msgstr "Entre no nome da função"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:48
msgid "Fonctionnalités réseau"
msgstr "Características de rede"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:49
msgid "Extension permettant de communiquer entre plusieurs jeux"
msgstr "Extensão embutida que permite trocar dados na rede entre jogos"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:54
msgid "Ajouter un destinataire"
msgstr "Adicionar um recipiente"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:55
msgid "Ajoute l'ordinateur ayant l'adresse IP indiquée comme destinataire des données envoyées."
msgstr "Adicione o computador com o inderesso de IP correspondente como um recipiente de enviar dados."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:56
msgid "Ajouter _PARAM0_ en destinataire"
msgstr "Adicionar _PARAM0_ para recipiente"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:57
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:71
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:95
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:110
msgid "Réseau : Envoi"
msgstr "Rede: Enviando"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:62
msgid "Adresse IP du destinataire"
msgstr "Recipiente endereço de IP."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:63
msgid "Port du destinataire (Par défaut : 50001)"
msgstr "Recipiente porta (Padrão: 50001)"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:68
msgid "Supprimer tous les destinataires"
msgstr "Apaga todos recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:69
msgid "Vide la liste des destinataires des données envoyées"
msgstr "Clareie a lista dos recipientes de dados enviados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:70
msgid "Vider la liste des destinataires"
msgstr "Clareie a lista de recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:79
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:81
msgid "Initialiser la réception de données"
msgstr "Inicialize recepção de dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:80
msgid "Initialise le réseau afin de pouvoir recevoir des données depuis d'autres ordinateurs."
msgstr "Inicialize a rede para poder receber dados de outros computadores."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:82
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:124
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:131
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:135
msgid "Réseau : Reception"
msgstr "Rede: Recepção"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:87
msgid "Port d'écoute (Par défaut : 50001)"
msgstr "Escutando porta (Padrão: 50001)"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:92
msgid "Envoyer une valeur"
msgstr "Envie um valor"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:93
msgid "Envoi une valeur aux destinataires"
msgstr "Envie um valor a recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:94
msgid "Envoyer la valeur _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Envie valor _PARAM1_ com títulos _PARAM0_ para recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:107
msgid "Envoyer un texte"
msgstr "Envie um texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:108
msgid "Envoi un texte aux destinataires"
msgstr "Envie um texto para recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:109
msgid "Envoyer le texte _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Envie texto _PARAM1_ com título _PARAM0_ para recipientes"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:121
msgid "Recevoir les données en attente"
msgstr "Receba dados de espera"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:122
msgid ""
"Reçois les données envoyées depuis d'autre ordinateurs.\n"
"Vous pouvez ensuite les consulter avec les expressions appropriées"
msgstr ""
"Receba dados enviados por outros computadores.\n"
"Você pode acessar então a eles com as expressões apropriadas."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:123
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:85
msgid "Recevoir les données"
msgstr "Receba dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:131
msgid "Obtenir le texte d'une donnée"
msgstr "Adquira o texto de um dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:131
msgid "Obtenir le texte contenu dans une donnée"
msgstr "Adquira o texto contido em um dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:132
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:136
msgid "Nom de la donnée contenant le texte à récupérer"
msgstr "Nome dos dados que contêm o texto para adquirir"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:135
msgid "Obtenir la valeur d'une donnée"
msgstr "Adquira o valor de um dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:135
msgid "Obtenir la valeur contenue dans une donnée"
msgstr "Adquira o valor contido em um dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:139
msgid "Dernière erreur survenue"
msgstr "Último erro ocorrido"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:139
msgid "Obtenir le texte décrivant la dernière erreur survenue."
msgstr "Adquira o texto que descreve o último erro que ocorreu."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:139
msgid "Réseau : Erreurs"
msgstr "Rede: Erros"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:143
msgid "Mise à jour en réseau automatique"
msgstr "Atualização de rede automática"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:144
msgid "NetworkUpdater"
msgstr "Atualizar Transmição de Rede"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:145
msgid "Automatisme permettant de déplacer automatiquement les objets d'un jeu en réseau"
msgstr "Automatismo que permite sincronizar os objetos de um jogo automaticamente na rede"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:152
msgid "Mettre en envoi de données"
msgstr "Fixe para enviar dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:153
msgid ""
"L'automatisme enverra les données de ses objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"O automatismo enviará os dados dos objetos.\n"
"Tenha gerado identificadores para estes objetos antes."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:154
msgid "Mettre _PARAM0_ en envoi de données"
msgstr "Fixa _PARAM0_ para enviar dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:155
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:185
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:197
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:208
msgid "Automatisme Mise à jour en réseau automatique"
msgstr "Automatismo Atualizar Rede Automática"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:160
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:175
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:190
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:213
msgid "Object"
msgstr "Objeto"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:161
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:176
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:191
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:214
msgid "Automatism"
msgstr "Automatismo"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:167
msgid "Mettre en réception de données"
msgstr "Fixe para receber dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:168
msgid ""
"L'automatisme recevra les données et mettera à jours les objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"O automatismo receberá os dados e atualizará os objetos.\n"
"Tenha gerado identificadores para estes objetos antes."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:169
msgid "Mettre _PARAM0_ en réception de données"
msgstr "Fixe _PARAM0_ para receber dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:182
msgid "Changer l'identifiant de l'objet"
msgstr "Mude o identificador do objeto"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:183
msgid "Chaque objet nécessite un identifiant unique, le même sur tous les ordinateurs, afin d'être identifié et mis à jour"
msgstr "Cada objeto necessita um identificador único, o mesmo em todos os computadores, para ser identificado e atualizado"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:184
msgid "Mettre l'identifiant de _PARAM0_ à _PARAM2_"
msgstr "Fixa Identificador de _PARAM0_ para _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:192
msgid "Identifiant"
msgstr "Identificador"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:197
msgid "Obtenir l'identifiant de l'objet"
msgstr "Adquira o identificador do objeto"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:205
msgid "Générer les identifiants des objets"
msgstr "Gere os identificadores de objetos"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:206
msgid ""
"Génère automatiquement des identifiants différents pour les objets indiqués.\n"
"Notez qu'il est préférable d'utiliser cette action en début de scène par exemple, pour assurer que les objets aient\n"
"bien les mêmes identifiants sur les différents ordinateurs."
msgstr ""
"Gere identificadores automaticamente para estes objetos.\n"
"Note que esta ação deve ser usada preferivelmente por exemplo ao começo da cena, para ser objetos seguros\n"
"tenha os mesmos identificadores únicos nos computadores diferentes."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:207
msgid "Générer des identifiants réseau unique pour _PARAM0_"
msgstr "Gere identificadores de rede única para _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:78
msgid "Editer l'automatisme"
msgstr "Edite o automatismo"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:84
msgid "Envoyer les données"
msgstr "Enviar dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:87
msgid "Comportement initial"
msgstr "Comportamento inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:89
msgid ""
"Suivant que le jeu acceuille une partie ou la rejoigne, vous souhaitez sans doute changer le comportement\n"
"de l'automatisme. Vous pouvez le faire avec les actions de la catégorie \"Comportement\"."
msgstr ""
"Dependendo em se o jogo é \"hosting\" ou unindo, você deseja mudar este comportamento\n"
"do automatismo. Você pode usar ações na sub categoria \"Network > Automatism Automatic Network Updater\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:94
msgid "Données envoyées / reçues"
msgstr "Enviar / Receber dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:113
msgid "Forme des données"
msgstr "Formato de dados"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:120
msgid "X/Data"
msgstr "X/Data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:123
msgid "X représente le numéro d'identification et Data la donnée."
msgstr "X representa número de identificador e Dados o título de dados."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:42
msgid "Système de particules"
msgstr "Sistema de partícula"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:43
msgid "Extension permettant d'afficher un grand nombre de petites particules."
msgstr "Extensão permitindo exibir um número grande de partículas pequenas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:49
msgid "Emetteur de particules"
msgstr "Emissor de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:50
msgid "Objet affichant un grand nombre de petites particules"
msgstr "Objeto exibindo um número grande de partículas pequenas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:39
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:234
msgid "Force minimale de l'émission"
msgstr "Emissão força mínima"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:40
msgid "Modifie la force minimale d'émission des particules."
msgstr "Modifique força de emissão mínima de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:41
msgid "Faire _PARAM2__PARAM1_ à la force minimale d'émission des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para força de emissão mínima de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:42
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:58
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:186
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:266
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:282
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:298
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:314
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:330
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:346
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:362
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:378
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:394
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:410
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:522
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:538
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:554
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:570
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:41
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:56
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:263
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:279
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:295
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:311
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:327
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:343
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:375
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:391
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:407
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:423
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:439
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:455
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:119
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:151
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:167
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:183
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:198
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:226
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:230
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:234
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:238
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:251
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:260
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:272
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:278
msgid "Commun"
msgstr "Comum"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:55
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:238
msgid "Force maximale de l'émission"
msgstr "Força máxima de emissão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:56
msgid "Modifie la force maximale d'émission des particules."
msgstr "Modifique força de emissão máxima de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:57
msgid "Faire _PARAM2__PARAM1_ à la force maximale d'émission des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para força de emissão máxima de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:71
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:87
msgid "Direction d'émission en X"
msgstr "Emissão direção X"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:72
msgid "Modifie la direction d'émission des particules en X."
msgstr "Modifique emissão direção X."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:73
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en X de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_para a emissão direção X de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:88
msgid "Teste la direction d'émission des particules en X."
msgstr "Teste emissão direção X."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:89
msgid "La direction d'émission des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A emissão direção X de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:103
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:119
msgid "Direction d'émission en Y"
msgstr "Emissão direção Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:104
msgid "Modifie la direction d'émission des particules en Y."
msgstr "Modifique emissão direção Y."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:105
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Y de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a emissão direção Y de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:120
msgid "Teste la direction d'émission des particules en Y."
msgstr "Teste emissão direção Y."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:121
msgid "La direction d'émission des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emissão direção Y de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:151
msgid "Direction d'émission en Z"
msgstr "Emissão direção Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:136
msgid "Modifie la direction d'émission des particules en Z."
msgstr "Modifique emissão direção Z."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:137
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Z de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a emissão direção Z de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:152
msgid "Teste la direction d'émission des particules en Z."
msgstr "Teste emissão direção Z."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:153
msgid "La direction d'émission des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission Z direction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:167
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:183
msgid "Angle d'émission"
msgstr "Ângulo de emissão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:168
msgid "Modifie l'angle d'émission."
msgstr "Modifique ângulo de emissão."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:169
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o ângulo de emissão de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:184
msgid "Teste la valeur de l'angle d'émission de l'émetteur."
msgstr "Teste o valor de ângulo de emissão do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:185
msgid "L'angle d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Ângulo de emissão de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:199
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:215
msgid "Angle d'émission 1"
msgstr "Emissão ângulo 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:200
msgid "Modifie l'angle d'émission n°1."
msgstr "Mude emissão ângulo #1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:201
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°1 de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_para o 1º ângulo de emissão de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:216
msgid "Teste la valeur de l'angle d'émission n°1 de l'émetteur."
msgstr "Teste o valor de emissão 1º ângulo do emissor"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:217
msgid "L'angle d'émission n°1 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emissão 1º ângulo de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:231
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:247
msgid "Angle d'émission 2"
msgstr "Emissão ângulo 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:232
msgid "Modifie l'angle d'émission n°2."
msgstr "Mude emissão ângulo #2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:233
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°2 de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o 2º ângulo de emissão de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:248
msgid "Teste la valeur de l'angle d'émission n°2 de l'émetteur."
msgstr "Teste a emissão ângulo #2 do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:249
msgid "L'angle d'émission n°2 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emissão 2º ângulo de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:263
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:279
msgid "Angle d'ouverture du cône d'émission"
msgstr "Ângulo do cone de spray"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:264
msgid "Modifie l'angle d'ouverture du cône d'émission."
msgstr "Modifique o ângulo do cone de spray."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:265
msgid "Faire _PARAM2__PARAM1_ à l'angle d'ouverture du cône d'émission de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o ângulo do cone de spray de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:280
msgid "Teste l'angle d'ouverture du cône d'émission de l'émetteur."
msgstr "Teste o ângulo do cone de spray do emissor"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:281
msgid "L'angle d'ouverture du cône d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Ângulo do cone de spray de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:295
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:311
msgid "Friction"
msgstr "Fricção "

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:296
msgid "Modifie la friction appliquée aux particules."
msgstr "Modifique fricção aplicada a partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:297
msgid "Faire _PARAM2__PARAM1_ à la friction des particules _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a fricção de partículas de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:312
msgid "Teste la friction appliquée aux particules."
msgstr "Teste fricção aplicada a partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:313
msgid "La friction des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A fricção de partículas de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:327
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:343
msgid "Rayon d'apparition"
msgstr "Rádio de criação"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:328
msgid ""
"Modifie le rayon d'apparition des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modifique rádio de criação de partículas.\n"
"Partículas têm que ser re-criadas para levar mudanças em conta."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:329
msgid "Faire _PARAM2__PARAM1_ au rayon d'apparition des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para rádio de criação de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:344
msgid "Teste le rayon d'apparition des particules."
msgstr "Teste rádio de criação de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:345
msgid "Le rayon d'apparition des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Rádio de criação de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:375
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:322
msgid "Temps de vie minimum"
msgstr "Tempo de vida mínima"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:360
msgid ""
"Modifie le temps de vie minimum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr "Modifique partículas tempo de vida mínima. Partículas têm que ser re-criadas para levar mudanças em conta."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:361
msgid "Faire _PARAM2__PARAM1_ au temps de vie minimum des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_  para tempo de vida mínima de partículas de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:376
msgid "Teste la valeur du temps de vie minimum des particules."
msgstr "Teste vida mínima de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:377
msgid "Le temps de vie minimum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Tempo de vida mínima de partículas de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:391
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:407
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:327
msgid "Temps de vie maximum"
msgstr "Tempo de vida máximo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:392
msgid ""
"Modifie le temps de vie maximum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modifique tempo de vida máxima de partículas.\n"
"Partículas têm que ser re-criadas para levar mudanças em conta."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:393
msgid "Faire _PARAM2__PARAM1_ au temps de vie maximum des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para vida de máximo de partículas de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:408
msgid "Teste la valeur du temps de vie maximum des particules."
msgstr "Teste vida de máximo de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:409
msgid "Le temps de vie maximum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Tempo de vida máximo de partículas de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:423
msgid "Gravité en X"
msgstr "Gravidade X "

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:424
msgid "Modifie la direction de la gravité en X."
msgstr "Muda valor da gravidade em eixo X."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:425
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en X de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a direção de gravidade em eixo X de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:439
msgid "Direction de la gravité en X"
msgstr "Direção de gravidade em eixo X"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:440
msgid "Teste la direction de la gravité en X."
msgstr "Direção da gravidade em eixo X."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:441
msgid "La direction de la gravité des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direção de gravidade em eixo X de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:455
msgid "Gravité en Y"
msgstr "Gravidade Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:456
msgid "Modifie la direction de la gravité en Y."
msgstr "Muda valor da gravidade em eixo Y."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:457
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Y de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a direção de gravidade em eixo Y de_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:471
msgid "Direction de la gravité en Y"
msgstr "Direção da gravidade em eixo Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:472
msgid "Teste la direction de la gravité en Y."
msgstr "Teste direção de gravidade em eixo Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:473
msgid "La direction de la gravité des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direção de gravidade em eixo Y de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:487
msgid "Gravité en Z"
msgstr "Gravidade Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:488
msgid "Modifie la direction de la gravité en Z."
msgstr "Muda valor da gravidade em eixo Z."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:489
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Z de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a direção de gravidade em eixo Z de_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:503
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:68
msgid "Direction de la gravité en Z"
msgstr "Direção de gravidade em eixo Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:504
msgid "Teste la direction de la gravité en Z."
msgstr "Teste a direção de gravidade em eixo Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:505
msgid "La direction de la gravité des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direção de gravidade em eixo Z de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:519
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:535
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:272
msgid "Angle de la gravité"
msgstr "Ângulo de gravidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:520
msgid "Modifie l'angle de la gravité."
msgstr "Mude ângulo de gravidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:521
msgid "Faire _PARAM2__PARAM1_ à l'angle de la gravité de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o ângulo de gravidade de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:536
msgid "Teste la valeur de l'angle de la gravité de l'émetteur."
msgstr "Teste o ângulo de gravidade o emissor"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:537
msgid "L'angle de la gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Ângulo de gravidade de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:551
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:567
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:668
msgid "Gravité"
msgstr "Gravidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:552
msgid "Modifie la gravité de l'émetteur."
msgstr "Mude a gravidade do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:553
msgid "Faire _PARAM2__PARAM1_ à la gravité de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a gravidade de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:568
msgid "Teste la valeur de la gravité de l'émetteur."
msgstr "Teste a gravidade do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:569
msgid "La gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A gravidade de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:38
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:47
msgid "Couleur initiale"
msgstr "Cor inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:39
msgid "Modifie la couleur initiale des particules."
msgstr "Modifique cor inicial de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:40
msgid "Mettre la couleur initiale des particules de _PARAM0_ à _PARAM1_"
msgstr "Ponha cor inicial de partículas de _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:53
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:62
msgid "Couleur finale"
msgstr "Cor final"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:54
msgid "Modifie la couleur finale des particules."
msgstr "Modifique cor final de partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:55
msgid "Mettre la couleur finale des particules de _PARAM0_ à _PARAM1_"
msgstr "Ponha cor final de partículas de _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:68
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:84
msgid "Couleur rouge, paramètre 1"
msgstr "Cor vermelha, parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:69
msgid "Modifie le paramètre 1 de la couleur rouge."
msgstr "Modifique parâmetro 1 da cor vermelha."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:70
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur rouge de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para parâmetro 1 de cor vermelha de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:85
msgid "Teste le paramètre 1 de la couleur rouge"
msgstr "Teste parâmetro 1 da cor vermelha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:86
msgid "Le paramètre 1 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 de cor vermelha de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:100
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:116
msgid "Couleur rouge, paramètre 2"
msgstr "Cor vermelha, parâmetro 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:101
msgid "Modifie le paramètre 2 de la couleur rouge."
msgstr "Modifique parâmetro 2 da cor vermelha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:102
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur rouge de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para parâmetro 2 de cor vermelha de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:117
msgid "Teste le paramètre 2 de la couleur rouge"
msgstr "Teste parâmetro 2 da cor vermelha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:118
msgid "Le paramètre 2 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 de cor vermelha de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:132
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:148
msgid "Couleur bleu, paramètre 1"
msgstr "Cor azul, parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:133
msgid "Modifie le paramètre 1 de la couleur bleu."
msgstr "Modifique parâmetro 1 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:134
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur bleu de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 1 de cor azul de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:149
msgid "Teste le paramètre 1 de la couleur bleu"
msgstr "Teste parâmetro 1 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:150
msgid "Le paramètre 1 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 de cor azul de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:164
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:180
msgid "Couleur bleu, paramètre 2"
msgstr "Cor azul, parâmetro 2,"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:165
msgid "Modifie le paramètre 2 de la couleur bleu."
msgstr "Modifique parâmetro 2 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:166
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur bleu de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 2 de cor azul de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:181
msgid "Teste le paramètre 2 de la couleur bleu"
msgstr "Teste parâmetro 2 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:182
msgid "Le paramètre 2 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 de cor azul de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:196
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:212
msgid "Couleur vert, paramètre 1"
msgstr "Cor verde, parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:197
msgid "Modifie le paramètre 1 de la couleur vert."
msgstr "Modifique parâmetro 1 de cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:198
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur vert de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_  para o parâmetro 1 de cor verde de  _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:213
msgid "Teste le paramètre 1 de la couleur vert"
msgstr "Teste parâmetro 1 de cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:214
msgid "Le paramètre 1 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 de cor verde de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:228
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:244
msgid "Couleur vert, paramètre 2"
msgstr "Cor verde, parâmetro 2,"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:229
msgid "Modifie le paramètre 2 de la couleur vert."
msgstr "Modifique o parâmetro 2 da cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:230
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur vert de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 2 de cor verde de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:245
msgid "Teste le paramètre 2 de la couleur vert"
msgstr "Teste o parâmetro 2 da cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:246
msgid "Le paramètre 2 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 de cor verde de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:260
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:276
msgid "Taille, paramètre 1"
msgstr "Tamanho, parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:261
msgid "Modifie le paramètre 1 de la taille des particules."
msgstr "Modifica parâmetro 1 do tamanho de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:262
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la taille des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 1 de tamanho de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:277
msgid "Teste le paramètre 1 de la taille des particules"
msgstr "Teste parâmetro 1 do tamanho de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:278
msgid "Le paramètre 1 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 do tamanho de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:292
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:308
msgid "Taille, paramètre 2"
msgstr "Tamanho, parâmetro 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:293
msgid "Modifie le paramètre 2 de la taille des particules."
msgstr "Modifique parâmetro 2 do tamanho de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:294
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la taille des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 2 de tamanho de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:309
msgid "Teste le paramètre 2 de la taille des particules"
msgstr "Teste parâmetro 2 do tamanho de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:310
msgid "Le paramètre 2 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 do tamanho de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:324
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:340
msgid "Angle, paramètre 1"
msgstr "Ângulo, parâmetro 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:325
msgid "Modifie le paramètre 1 de l'angle des particules."
msgstr "Modifique parâmetro 1 do ângulo de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:326
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de l'angle des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 1 de ângulo de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:341
msgid "Teste le paramètre 1 de l'angle des particules"
msgstr "Teste parâmetro 1 do ângulo de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:342
msgid "Le paramètre 1 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 de ângulo de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:356
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:372
msgid "Angle, paramètre 2"
msgstr "Ângulo, parâmetro 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:357
msgid "Modifie le paramètre 2 de l'angle des particules."
msgstr "Modifique parâmetro 2 do ângulo de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:358
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de l'angle des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o parâmetro 2 de ângulo de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:373
msgid "Teste le paramètre 2 de l'angle des particules"
msgstr "Teste parâmetro 2 do ângulo de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:374
msgid "Le paramètre 2 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 de ângulo de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:388
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:404
msgid "Transparence, paramètre 1"
msgstr "Transparência, parâmetro 1,"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:389
msgid "Modifie le paramètre 1 de la transparence des particules."
msgstr "Modifique parâmetro 1 da transparência de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:390
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la transparence des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para parâmetro 1 da transparência de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:405
msgid "Teste le paramètre 1 de la transparence des particules"
msgstr "Teste parâmetro 1 da transparência de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:406
msgid "Le paramètre 1 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 1 da transparência de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:420
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:436
msgid "Transparence, paramètre 2"
msgstr "Transparência, parâmetro 2,"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:421
msgid "Modifie le paramètre 2 de la transparence des particules."
msgstr "Modifique parâmetro 2 da transparência de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:422
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la transparence des particules de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para parâmetro 2 da transparência de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:437
msgid "Teste le paramètre 2 de la transparence des particules"
msgstr "Teste parâmetro 2 da transparência de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:438
msgid "Le paramètre 2 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parâmetro 2 da transparência de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:452
msgid "Plus aucune particules"
msgstr "Nenhuma mais partícula"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:453
msgid "Renvoi vrai si l'objet n'émet plus aucune particule, pour pouvoir par exemple le détruire ensuite."
msgstr "Retorna true se o objeto não emite partículas mais, assim para destruir ele por exemplo."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:454
msgid "_PARAM0_ n'émet plus de particules"
msgstr "_PARAM0_não emita muito tempo."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:38
msgid "Recréer les particules"
msgstr "Re-cria partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:39
msgid "Efface et recréé les particules, pour prendre en compte par exemple les changements au niveau du paramétrage."
msgstr "Destrua e re-cria partículas, assim para levar mudanças feitas para organização do emissor em conta."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:40
msgid "Recréer les particules de _PARAM0_"
msgstr "Re-cria partículas de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:52
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:218
msgid "Paramètre 1 du rendu"
msgstr "Rendering primeiro parâmetro"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:53
msgid ""
"Modifie le premier paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modifique primeiro parâmetro de rendering (Tamanho/Comprimento).\n"
"Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:54
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 du rendu de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para rendering 1º parâmetro de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:69
msgid "Teste la valeur du paramètre 1 de rendu ( Taille/Longueur )."
msgstr "Teste o primeiro parâmetro de rendering (Tamanho/Comprimento)."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:70
msgid "Le 1er paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O 1º parâmetro rendering de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:84
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:100
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:222
msgid "Paramètre 2 du rendu"
msgstr "Rendering segunfo parâmetro"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:85
msgid ""
"Modifie le second paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modifique o segundo parâmetro de rendering (Tamanho/Comprimento).\n"
"Partículas têm que re-creadas para levar mudanças em conta."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:86
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 du rendu de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para rendering 2º parâmetro de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:101
msgid "Teste la valeur du paramètre 2 de rendu ( Taille/Longueur )."
msgstr "Teste o segundo parâmetro de rendering (Tamanho/Comprimento)."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:102
msgid "Le 2nd paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O 2º parâmetro de rendering de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:116
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:132
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:226
msgid "Capacité"
msgstr "Capacidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:117
msgid "Modifie la capacité de l'émetteur."
msgstr "Mude a capacidade do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:118
msgid "Faire _PARAM2__PARAM1_ à la capacité de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para a capacidade de_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:133
msgid "Teste la capacité de l'émetteur."
msgstr "Teste a capacidade do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:134
msgid "La capacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A capacidade de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:148
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:164
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:230
msgid "Flux"
msgstr "Floxo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:149
msgid "Modifie le flux de l'émetteur."
msgstr "Mude o fluxo do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:150
msgid "Faire _PARAM2__PARAM1_ au flux de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para fluxo de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:165
msgid "Teste le flux de l'émetteur."
msgstr "Teste o fluxo do emissor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:166
msgid "Le flux de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O fluxo de _PARAM0_ e _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:181
msgid "Modifie l'image des particules ( si affichée )."
msgstr "Mude a imagem de partículas (se exibido)."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:182
msgid "Changer l'image des particules de _PARAM0_ en _PARAM1_"
msgstr "Mude a imagem de partículas de _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:189
msgid "Nouvelle image"
msgstr "Nova imagem"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:196
msgid "Teste le nom de l'image affichée par les particules."
msgstr "Teste o nome da imagem exibido por partículas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:197
msgid "L'image affichée par les particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Imagem exibida por partículas de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
msgid "Image des particules"
msgstr "Imagem de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
msgid "Nom de l'image affichée par les particules"
msgstr "Nome da imagem exibido por partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:214
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:315
msgid "Particules"
msgstr "Partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:214
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObject.cpp:621
msgid "Nombre de particules"
msgstr "Número de párticulas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:242
msgid "Direction X de l'émission"
msgstr "Emissão direção X"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:245
msgid "Direction Y de l'émission"
msgstr "Emissão direção Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:248
msgid "Direction Z de l'émission"
msgstr "Emissão direção Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:251
msgid "Angle de l'émission"
msgstr "Ângulo de emissão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:254
msgid "Angle A de l'émission"
msgstr "Ângulo de emissão A"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:257
msgid "Angle B de l'émission"
msgstr "Ângulo de emissão B"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:260
msgid "Rayon de la zone d'émission"
msgstr "Rádio da zona de emissão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:263
msgid "Gravité en X des particules"
msgstr "Gravidade Y de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:266
msgid "Gravité en Y des particules"
msgstr "Gravidade Y de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:269
msgid "Gravité en Z des particules"
msgstr "Gravidade Z de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
msgid "Valeur de la gravité"
msgstr "Valor de gravidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:278
msgid "Friction des particules"
msgstr "Fricção de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:281
msgid "Temps de vie minimal des particules"
msgstr "Tempo de vida mínima de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:284
msgid "Temps de vie maximal des particules"
msgstr "Tempo de vida máximo de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:287
msgid "Paramètre 1 de la couleur rouge"
msgstr "Parâmetro 1 de cor vermelha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:290
msgid "Paramètre 2 de la couleur rouge"
msgstr "Parâmetro 2 de cor vermelha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:293
msgid "Paramètre 1 de la couleur bleue"
msgstr "Parâmetro 1 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:296
msgid "Paramètre 2 de la couleur bleue"
msgstr "Parâmetro 2 de cor azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:299
msgid "Paramètre 1 de la couleur vert"
msgstr "Parâmetro 1 de cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:302
msgid "Paramètre 2 de la couleur vert"
msgstr "Parâmetro 2 de cor verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:305
msgid "Paramètre 1 de la transparence"
msgstr "Parâmetro 1 de transparência"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:308
msgid "Paramètre 2 de la transparence"
msgstr "Parâmetro 2 de transparência"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:311
msgid "Paramètre 1 de la taille"
msgstr "Parâmetro 1 de tamanho"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:314
msgid "Paramètre 2 de la taille"
msgstr "Parâmetro 2 de tamanho"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:317
msgid "Paramètre 1 de l'angle"
msgstr "Parâmetro 1 de ângulo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:320
msgid "Paramètre 2 de l'angle"
msgstr "Parâmetro 2 de ângulo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:264
msgid "Editer l'émetteur de particules"
msgstr "Edite o emissor de partícula"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:274
msgid "Rendu"
msgstr "Rendering"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:278
msgid "Mode de rendu :"
msgstr "Modo de renderering :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:280
msgid "Points"
msgstr "Pontos"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:282
msgid "Lignes"
msgstr "Linha"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:284
msgid "Quadrilatère"
msgstr "Quadrado"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:288
msgid "rendererParam1 :"
msgstr "rendererParam1 :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:292
msgid "rendererParam2 :"
msgstr "rendererParam2 :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:304
msgid "Rendu normal"
msgstr "Rendering padrão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:306
msgid "Rendu additif"
msgstr "Rendering aditivo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:319
msgid "Temps de vie : Entre"
msgstr "Tempo de vida: Entre"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:324
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:481
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:512
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:548
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:585
msgid "et"
msgstr "e"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:334
msgid "Capacité infinie"
msgstr "Capacidade ilimitada"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:336
msgid "En cochant ceci, l'émetteur ne s'arrêtera jamais d'émettre des particules."
msgstr "Se esta caixa é conferida, o emissor manterá partículas emitidas."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:338
msgid "Capacité :"
msgstr "Capacidade :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:341
msgid "Le nombre de particules disponibles."
msgstr "Número de partículas disponível."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:346
msgid "Flux :"
msgstr "Fluxo :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:349
msgid "Le nombre de particules émises à la seconde. -1 pour tout émettre d'un coup."
msgstr "Número de partículas emitido (por segundos). -1 para emitir tudo em um único tiro."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:354
msgid "Nombre maximum de particules affichables :"
msgstr "Máximo número de partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:356
msgid "5000"
msgstr "5000"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:370
msgid "Couleur des particules à leur apparition :"
msgstr "Cor de partículas inicial:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:374
msgid "Couleur des particules à leur disparition :"
msgstr "Final particles color :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:388
msgid "Rouge"
msgstr "Vermelho"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:392
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:416
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:440
msgid "Fixé"
msgstr "Fixado"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:398
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:422
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:446
msgid "Changeant au cours du temps"
msgstr "Mudando com o passar do tempo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:412
msgid "Vert"
msgstr "Verde"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:436
msgid "Bleu"
msgstr "Azul"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:464
msgid "Couleurs"
msgstr "Cores"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:465
msgid "Couleurs ( avancées )"
msgstr "Cores (avançado)"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:468
msgid "Transparence"
msgstr "Transparência"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:473
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:502
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:538
msgid "Evolution au cours du temps"
msgstr "Mudando com o passar do tempo"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:477
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:506
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:542
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:581
msgid "Entre"
msgstr "Entre"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:485
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:518
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:556
msgid ""
"Variation aléatoire\n"
"de ces deux valeurs :"
msgstr ""
"Variação aleatória\n"
"entre:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:486
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:519
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:557
msgid "Amplitude de la variation aléatoire de la valeur initiale de la transparence"
msgstr "Amplitiude da variação aleatória da transparência inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:497
msgid "Angle d'affichage"
msgstr "Ângulo de exibição"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:522
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:527
msgid "Amplitude de la variation aléatoire de la valeur."
msgstr "Amplitiude da variação aleatória do valor."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:546
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:552
msgid "%"
msgstr "%"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:554
msgid "de la taille initiale"
msgstr "do tamanho inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:573
msgid "Zone et direction d'émission"
msgstr "Zona e direção de emissão"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:578
msgid "Force d'émission :"
msgstr "Forçar da emissão:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:593
msgid "Rayon de la sphère d'apparition :"
msgstr "Raio da esfera de emissão:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:604
msgid "Angle d'émission :"
msgstr "Ângulo de emissão:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:613
msgid "Angle d'ouverture du cone d'émission :"
msgstr "Ângulo do cone de pulverização:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:628
msgid "Direction d'émission :"
msgstr "Direção de emissão:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:632
msgid "Direction de l'émission, sur l'axe X"
msgstr "Emissão direção Z"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:635
msgid "Direction de l'émission, sur l'axe Y"
msgstr "Emissão direção Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:638
msgid "Direction de l'émission, sur l'axe Z ( profondeur )"
msgstr "Emissão direção X"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:644
msgid "Angle de la zone d'émission :"
msgstr "Ângulo da zona de emissão:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:646
msgid "1er angle :"
msgstr "1 ângulo:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:653
msgid "2eme angle :"
msgstr "2 ângulo:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:663
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:729
msgid "Configuration simple"
msgstr "Configuração simples"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:664
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:730
msgid "Configuration avancée"
msgstr "Configuração avançada"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:676
msgid "Gravité :"
msgstr "Gravidade :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:679
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:710
msgid "Gravité sur l'axe X"
msgstr "Gravidade sobre eixo X"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:684
msgid "Angle de la gravité :"
msgstr "Ângulo gravidade:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:687
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:716
msgid "Gravité sur l'axe Z ( profondeur )"
msgstr "A gravidade no eixo Z (profundidade)"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:695
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:719
msgid "Friction :"
msgstr "Atrito:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:706
msgid "Gravité appliquée aux particules :"
msgstr "Gravidade aplicada para partículas:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:713
msgid "Gravité sur l'axe Y"
msgstr "Gravidade sobre eixo Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:962
msgid ""
"Le nombre de particule est important. Un nombre trop important pourrait entrainer le crash du jeu.\n"
"Êtes vous sur de vouloir continuer ?"
msgstr ""
"O número de partículas é grande. Um número importante demais pode travar o jogo.\n"
"Tem certeza que quer continuar?"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:962
msgid "Nombre de particules maximum"
msgstr "O número máximo de Partículas"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1060
msgid "Taille initiale :"
msgstr "Tamanho inicial:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1075
msgid "Largeur initiale :"
msgstr "Largura inital:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1091
msgid "Longueur :"
msgstr "Duração:"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:45
msgid "Automatisme Moteur physique"
msgstr "Automatismo física"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:46
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:53
msgid "Automatisme permettant de déplacer les objets comme si ils étaient soumis aux lois de la physique."
msgstr "Automatismo que permite mover objetos como se estivessem sujeitas às leis da física."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:51
msgid "Moteur physique"
msgstr "Máquina de física"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:52
msgid "Physics"
msgstr "Física"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:60
msgid "Rendre l'objet statique"
msgstr "Faça o objeto estático"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:61
msgid "Rend l'objet statique physiquement"
msgstr "Faça objeto imóvel."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:62
msgid "Rendre _PARAM0_ statique"
msgstr "Faça _PARAM0_ estático"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:63
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:77
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:91
msgid "Mouvement"
msgstr "Movimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:74
msgid "Rendre l'objet dynamique"
msgstr "Faça o objeto dinâmico"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:75
msgid "Rend l'objet dynamique ( affecté par les forces et les autres objets )."
msgstr "Faça objeto dinâmico (afetados por forças e outros objetos)."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:76
msgid "Rendre _PARAM0_ dynamique"
msgstr "Fazer _PARAM0_ dinâmico"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:88
msgid "L'objet est dynamique"
msgstr "O objeto é dinâmico"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:89
msgid "Teste si l'objet est dynamique ( affecté par les forces et les autres objets )."
msgstr "Testa se um objeto é dinâmico (afetados por forças e os outros objetos)."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:90
msgid "_PARAM0_ est dynamique"
msgstr "_PARAM0_ e dinâmico"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:102
msgid "Fixer la rotation"
msgstr "Fixar rotação"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:103
msgid "Empêche l'objet de tourner."
msgstr "Impedir o objeto em rotação"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:104
msgid "Fixer la rotation de _PARAM0_"
msgstr "Fixar a rotação de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:105
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:165
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:179
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:284
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:347
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:362
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:487
msgid "Rotation"
msgstr "Rotação"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:116
msgid "Ajouter une charnière"
msgstr "Adicionar uma dobradiça"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:117
msgid ""
"Ajoute une charnière autour de laquelle l'objet va tourner.\n"
"La distance entre la charnière et l'objet restera identique à quand l'action sera appelée."
msgstr ""
"Adicionar uma dobradiça sobre a qual o objeto irá girar.\n"
"Distância entre a dobradiça eo objeto permanecerá idêntica."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:118
msgid "Ajouter une charnière à _PARAM0_ à la position _PARAM2_;_PARAM3_"
msgstr "Adicionar uma dobradiça para _PARAM0_ a _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:119
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:150
msgid "Joints"
msgstr "Juntas"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:126
msgid "Position X de la charnière"
msgstr "Dobradiça posição X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:127
msgid "Position Y de la charnière"
msgstr "Dobradiça posição Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:132
msgid "Ajouter une charnière entre deux objets"
msgstr "Adicionar uma dobradiça entre dois objetos"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:133
msgid "Ajoute une charnière autour de laquelle l'objet va tourner. "
msgstr "Adicionar uma dobradiça sobre a qual o objeto irá gira."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:134
msgid "Ajouter une charnière entre _PARAM0_ et _PARAM2_"
msgstr "Adicionar uma dobradiça entre _PARAM0_ e _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:147
msgid "Ajouter une liaison engrenage entre deux objets"
msgstr "Adicione uma ligação  entre dois objeto"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:148
msgid "Ajoute une liaison engrenage autour de laquelle l'objet va tourner. "
msgstr "Adicione uma engrenagem virtual entre dois objetos."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:149
msgid "Ajouter une liaison engrenage entre _PARAM0_ et _PARAM2_"
msgstr "Dê uma engrenagem entre _PARAM0_ e _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:162
msgid "Rendre la rotation libre"
msgstr "Faça a rotação do objeto livre"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:163
msgid "Permet à l'objet de tourner."
msgstr "Permite objeto para girar."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:164
msgid "Permettre à _PARAM0_ de tourner"
msgstr "Permitir _PARAM0_ para rodar"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:176
msgid "Rotation fixée"
msgstr "Rotação fixada"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:177
msgid "Teste si l'objet a sa rotation fixée."
msgstr "Teste se o objeto é de rotação fixa."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:178
msgid "_PARAM0_ a sa rotation fixée"
msgstr "_PARAM0_ rotação é fixada."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:190
msgid "Considérer comme un projectile"
msgstr "Considere como uma bala."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:191
msgid "Considérer l'objet comme un projectile, afin de garantir une meilleure gestion des collisions."
msgstr "Considere o objeto como uma bala, de modo a ter um melhor gerenciamento de colisão."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:192
msgid "Considérer _PARAM0_ comme un projectile"
msgstr "Considere _PARAM0_ como uma bala"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:204
msgid "Ne pas considérer comme un projectile"
msgstr "Não considere como uma bala"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:205
msgid "Ne pas considérer l'objet comme un projectile, afin d'utiliser une gestion standard des collisions."
msgstr "Não considere objeto como uma bala, assim como usar a manupulação de colisão padrão."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:206
msgid "Ne pas considérer _PARAM0_ comme un projectile"
msgstr "Não considere _PARAM0_ como uma bala."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:218
msgid "L'objet est considérée comme un projectile"
msgstr "O objeto é considerado como uma bala"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:219
msgid "Teste si l'objet est considéré comme un projectile."
msgstr "Teste se o objeto é considerado como uma bala"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:220
msgid "_PARAM0_ est considéré comme un projectile"
msgstr "_PARAM0_ é considerado como uma bala"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:232
msgid "Appliquer une force"
msgstr "Adicione uma força"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:233
msgid "Applique une force à l'objet."
msgstr "Adicione uma força para objeto"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:234
msgid "Appliquer à _PARAM0_ une force _PARAM2_;_PARAM3_"
msgstr "Adicionar para _PARAM0_  uma força _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:242
msgid "Composante X"
msgstr "Componente X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:243
msgid "Composante Y"
msgstr "Componente Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:248
msgid "Appliquer une force ( angle )"
msgstr "Aplicar uma força (ângulo)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:249
msgid "Applique une force à l'objet, en utilisant un angle et une longueur comme coordonnées de cette force."
msgstr "Aplicar uma força para um objeto, usando um ângulo e um comprimento de coordenadas."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:250
msgid "Appliquer à _PARAM0_ une force d'angle _PARAM2_ et de longueur _PARAM3_"
msgstr "Aplicar para_PARAM0_ uma força, ângulo : _PARAM2_° e comprimento : _PARAM3_ pixels"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:259
msgid "Longueur"
msgstr "Comprimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:264
msgid "Appliquer une force vers une position"
msgstr "Aplicar uma força em direção a uma posição"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:265
msgid "Applique une force, dirigée vers une position, à l'objet."
msgstr "Aplicar uma força, dirigida para uma posição, para o objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:266
msgid "Appliquer à _PARAM0_ une force vers la position _PARAM2_;_PARAM3_ de longeur _PARAM4_"
msgstr "Adicionar para _PARAM0_  uma força em direção à posição_PARAM2_;_PARAM3_ de comprimento_PARAM4_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:276
msgid "Longueur de la force"
msgstr "Duração da força"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:281
msgid "Appliquer un moment (rotation)"
msgstr "Adicionar um torque (um rotação)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:282
msgid "Applique un moment (rotation) à l'objet."
msgstr "Adicionar um torque (uma rotação) para objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:283
msgid "Appliquer à _PARAM0_ un moment de valeur _PARAM2_"
msgstr "Adicioanar para _PARAM0_ um torque _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:291
msgid "Valeur du moment"
msgstr "Valor de torque"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:296
msgid "Vitesse linéaire"
msgstr "Velocidade linear"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:297
msgid "Modifie la vitesse de l'objet."
msgstr "Modificar a velocidade de um objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:298
msgid "Mettre la vitesse linéaire de _PARAM0_ à _PARAM2_;_PARAM3_"
msgstr "Fixa a velocidade linear de _PARAM0_ para _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:306
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:462
msgid "Coordonnée X"
msgstr "Coordenada X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:307
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:463
msgid "Coordonnée Y"
msgstr "Coordenada Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:312
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:467
msgid "Vitesse linéaire en X"
msgstr "Componente X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:313
msgid "Teste la vitesse linéaire en X de l'objet."
msgstr "Teste de velocidade linear no eixo X do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:314
msgid "La vitesse linéaire en X de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Velocidade linear no eixo X do _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:323
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:339
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:370
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:386
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:432
msgid "Signe de la comparaison"
msgstr "Sinal de comparação"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:328
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:472
msgid "Vitesse linéaire en Y"
msgstr "Componente Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:329
msgid "Teste la vitesse linéaire en Y de l'objet."
msgstr "Teste de velocidade linear no eixo Y do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:330
msgid "La vitesse linéaire en Y de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Velocidade linear no eixo Y de _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:344
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
msgid "Vitesse angulaire ( de rotation )"
msgstr "Velocidade ângular"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:345
msgid "Modifie la vitesse angulaire de l'objet."
msgstr "Modificar a velocidade angular do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:346
msgid "Mettre la vitesse angulaire de _PARAM0_ à _PARAM2_"
msgstr "Coloque velocidade angular de _PARAM0_ para _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:354
msgid "Nouvelle valeur"
msgstr "Novo valor"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:360
msgid "Teste la vitesse angulaire ( Vitesse de rotation ) de l'objet."
msgstr "Teste a velocidade angular do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:361
msgid "La vitesse angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Velocidade angular do _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:375
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:406
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:482
msgid "Amortissement linéaire"
msgstr "Linear de amortecimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:376
msgid "Teste l'amortissement linéaire de l'objet."
msgstr "Teste objeto linear de amortecimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:377
msgid "L'amortissement linéaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Velocidade linear de _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:392
msgid ""
"Teste si deux objets sont en contact.\n"
"Attention ! Seul les objets spécifiés en premier, si ils sont en collision avec un des autres objets, seront pris en compte pour les prochaines conditions et actions."
msgstr ""
"Testar se dois objetos estão colidindo.\n"
"Atenção! Somente os objetos especificados no primeiro parâmetro será levado em conta pelas ações que vem e condições, se eles estão colidindo com outros objetos."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:393
msgid "_PARAM0_ est en collision avec un _PARAM2_"
msgstr "_PARAM0_ está em colisão com um_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:407
msgid "Modifie l'amortissement linéaire de l'objet."
msgstr "Modificar linear de amortecimento do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:408
msgid "Mettre l'amortissement linéaire de _PARAM0_ à _PARAM2_"
msgstr "Coloque linear de amortecimento _PARAM0_ para _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:421
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:437
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:487
msgid "Amortissement angulaire"
msgstr "Angular de amortecimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:422
msgid "Teste l'amortissement angulaire de l'objet."
msgstr "Teste objeto angular de amortecimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:423
msgid "L'amortissement angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Angular de amortecimento _PARAM0_ e _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:438
msgid "Modifie l'amortissement angulaire de l'objet."
msgstr "Modificar angular de amortecimento do objeto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:439
msgid "Mettre l'amortissement angulaire de _PARAM0_ à _PARAM2_"
msgstr "Coloque angular de amortecimento _PARAM0_ para _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:453
msgid "Modifie la force de gravité"
msgstr "Modifica a gravidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:454
msgid "Mettre la force de gravité à _PARAM2_;_PARAM3_"
msgstr "Fixe a força da gravidade para _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:455
msgid "Options globales"
msgstr "Opções globais"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
msgid "Vitesse angulaire"
msgstr "Velocidade angular"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:102
msgid "Paramètres initiaux"
msgstr "Os parâmetros iniciais"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:106
msgid "Forme du masque de collision :"
msgstr "Forma da máscara de colisão"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:108
msgid "Rectangle"
msgstr "Retângulo"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:111
msgid "Cercle"
msgstr "Círculo"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:115
msgid "Objet statique"
msgstr "Objeto estático"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:118
msgid "Empecher la rotation"
msgstr "Rotação fixa"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:122
msgid "Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"
msgstr "Comparável para um projétil (tratamento de colisões melhor, mas mais lento)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:127
msgid "Densité de masse :"
msgstr "Densidade de massa:"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:136
msgid "0.8"
msgstr "0.8"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:141
msgid "Restitution ( Elasticité ) :"
msgstr "Restituição (elasticidade):"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:148
msgid "Amortissement linéaire :"
msgstr "Linear de amortecimento:"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:150
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:157
msgid "0.1"
msgstr "0.1"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:155
msgid "Amortissement angulaire :"
msgstr "Angular de amortecimento:"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:162
msgid "Paramètres globaux du moteur physique"
msgstr "Os parâmetros globais de motor de física"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:165
msgid "Coordonnées du vecteur de gravité :"
msgstr "Coodenada de gravidade :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:175
msgid "Echelle de taille de la représentation :"
msgstr "Escala do mundo virtual:"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:178
msgid "1m ="
msgstr "1metro ="

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:182
msgid "en X;"
msgstr "( eixo X );"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:186
msgid "en Y"
msgstr "( eixo Y )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:230
msgid "Impossible d'accéder aux données partagées."
msgstr "Não é possível o acesso a datas compartilhada."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:238
msgid "Impossible d'accéder aux données partagées : Données de mauvais type"
msgstr "Não é possível o acesso a datas compartilhada: tipo de dados incorreto."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:252
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:113
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:122
msgid "Couleur de remplissage"
msgstr "Preenchendo cor"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:253
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:175
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:191
msgid "Opacité du remplissage"
msgstr "Preenchendo opacidade"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:254
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:143
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:159
msgid "Taille du contour"
msgstr "Esboço tamanho"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:255
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:128
msgid "Couleur du contour"
msgstr "Esboço cor"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:256
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:207
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:223
msgid "Opacité du contour"
msgstr "Opacidade Esboço"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:78
msgid "Edition de l'objet Dessinateur manuel"
msgstr "Edição do objeto da Gaveta"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:82
msgid "Remplissage"
msgstr "Preenchimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:89
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:103
msgid "Opacité :"
msgstr "Opacidade :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:96
msgid "Contour"
msgstr "Esboço"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:108
msgid "Taille :"
msgstr "Tamanho :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:120
msgid "Absolues"
msgstr "Absoluto"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:121
msgid "Relatives à la position de l'objet Dessinateur"
msgstr "Em relação à posição do objeto da Gaveta"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:123
msgid "Coordonnées de dessin"
msgstr "Coordenadas de desenho"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:45
msgid "Dessin primitif"
msgstr "Desenho primitivo"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:46
msgid "Extension permettant de dessiner directement des formes et de manipuler des images."
msgstr "Extensão que permite desenhar formas e manipular imagens."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:52
msgid "Dessinateur manuel"
msgstr "Desenho"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:53
msgid "Objet permettant de dessiner à l'écran"
msgstr "Objeto que permite desenhar na tela"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:60
msgid "Dessine un rectangle à l'écran"
msgstr "Desenhe um retângulo na tela"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:61
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"
msgstr "Desenho de _PARAM1_;_PARAM2_ para _PARAM3_;_PARAM4_ um retângulo com_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:80
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:97
msgid "Dessin"
msgstr "Desenho"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:67
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:85
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:102
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:121
msgid "Objet dessinateur"
msgstr "Objeto da gaveta"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:68
msgid "Position X du point haut gauche"
msgstr "Lado superior esquerdo: Posição X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:69
msgid "Position Y du point haut gauche"
msgstr "Lado superior esquerdo: Posição Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:70
msgid "Position X du point bas droit"
msgstr "Parte inferior do lado direito: Posição X"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:71
msgid "Position Y du point bas droit"
msgstr "Parte inferior do lado direito: Posição Y"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:78
msgid "Dessine un cercle à l'écran"
msgstr "Desenha um círcula na tela"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:79
msgid "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"
msgstr "Desenho a _PARAM1_;_PARAM2_ um círculo de raio _PARAM3_ com _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:86
msgid "Position X du centre"
msgstr "Posição X do centro"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:87
msgid "Position Y du centre"
msgstr "Posição Y do centro"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:88
msgid "Rayon en pixels"
msgstr "Raio (em pixels)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:94
msgid "Ligne"
msgstr "Linha"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:95
msgid "Dessine une ligne à l'écran"
msgstr "Desenha uma linha na tela"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:96
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur  : _PARAM5_) avec _PARAM0_"
msgstr "Desenho de _PARAM1_;_PARAM2_ para _PARAM3_;_PARAM4_ uma linha ( espressura  : _PARAM5_) com _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:103
msgid "Position X du point de départ"
msgstr "Posição X do ponto inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:104
msgid "Position Y du point de départ"
msgstr "Posição Y do ponto inicial"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:105
msgid "Position X du point d'arrivée"
msgstr "Posição X do ponto final"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:106
msgid "Position Y du point d'arrivée"
msgstr "Posição Y do ponto final"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:107
msgid "Epaisseur en pixels"
msgstr "Espessura (em pixels)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:114
msgid "Change la couleur de remplissage pour le dessin."
msgstr "Alterar a cor do preenchimento"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:115
msgid "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_"
msgstr "Alterar cor de preenchimento_PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:129
msgid "Change la couleur du contour des futurs dessins."
msgstr "Modificar a cor do contorno dos desenhos futuro."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:130
msgid "Changer la couleur du contour de _PARAM0_ en _PARAM1_"
msgstr "Mude a cor do contorno da _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:144
msgid "Modifie la taille du contour des futurs dessins."
msgstr "Modificar o tamanho do contorno dos desenhos futuro."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:145
msgid "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o tamanho do esboço de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:152
msgid "Taille en pixels"
msgstr "Tamanho em pixels"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:160
msgid "Teste la taille du contour."
msgstr "Teste o tamanho do esboço."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:161
msgid "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O tamanho do esboço da _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:168
msgid "Taille à tester"
msgstr "Tamanho para testar"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:176
msgid "Modifie la transparence du remplissage des futurs dessins."
msgstr "Modificar a opacidade do preenchimento de desenhos futuro."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:177
msgid "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para opacidade do preenchimento de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:192
msgid "Teste la valeur de l'opacité du remplissage."
msgstr "Teste o valor da opacidade do preenchimento."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:193
msgid "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A opacidade do preenchimento de_PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:208
msgid "Modifie l'opacité du contour des futurs dessins."
msgstr "Modificar a opacidade do esboço dos desenhos futuro."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:209
msgid "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para opacidade do esboço de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:224
msgid "Teste la valeur de l'opacité du contour."
msgstr "Teste a opacidade do esboço."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:225
msgid "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "A opacidade do esboço da _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:241
msgid "Copier une image sur une autre"
msgstr "Copiar uma imagem em outra"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:242
msgid ""
"Copie une image sur une autre.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
"Copiar uma imagem em outra.\n"
"Note-se que a imagem de origem devem ser preferencialmente mantidos carregados na memória."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:243
msgid "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Cópia imagem _PARAM1_ em _PARAM0_ a _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:249
msgid "Nom de l'image à modifier"
msgstr "Nome da imagem para modificar"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:45
msgid "Objet Texte"
msgstr "Objeto texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:46
msgid "Extension permettant d'utiliser un objet affichant du texte."
msgstr "Extensão que permite usar um objeto de exibição de um texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:53
msgid "Objet affichant un texte"
msgstr "Objeto exibindo um texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:59
msgid "Modifier le texte"
msgstr "Modificar o texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:60
msgid "Modifier le texte d'un objet texte."
msgstr "Modificar o texto de um objeto de Texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:61
msgid "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o texto de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:75
msgid "Tester le texte"
msgstr "Teste o texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:76
msgid "Teste le texte d'un objet texte."
msgstr "Teste o texto de um objeto de Texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:77
msgid "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O texto da _PARAM0_ e_PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:91
msgid "Changer la police"
msgstr "Mudar a fonte."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:92
msgid "Modifie la police de caractère du texte."
msgstr "Modificar a fonte do texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:93
msgid "Changer la police de _PARAM0_ en _PARAM1_"
msgstr "Mudar a fonte de _PARAM0_ para _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:106
msgid "Régler la taille du texte"
msgstr "Ajuste o tamanho do texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:107
msgid "Modifie la taille du texte."
msgstr "Modificar o tamanho do texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:108
msgid "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o tamanho do texto _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:122
msgid "Taille du texte"
msgstr "Tamanho do texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:123
msgid "Teste la taille du texte."
msgstr "Teste o tamanho do texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:124
msgid "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O tamanho do texto _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:138
msgid "Changer la couleur d'un objet texte"
msgstr "Alterar a cor de um objeto de Texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:139
msgid "Change la couleur du texte. Par défaut, la couleur est le blanc."
msgstr "Alterar a cor do texto. A cor é branco por padrão."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:154
msgid "Modifie la transparence d'un objet texte."
msgstr "Modify the opacity of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:170
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet texte."
msgstr "Test the value of the opacity of a text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:186
msgid "Régler l'angle d'un objet texte"
msgstr "Ajuste o ângulo de um objeto de texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:187
msgid "Modifie l'angle d'un objet texte."
msgstr "Modificar o ângulo de um objeto de Texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:188
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:246
msgid "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"
msgstr "Faça _PARAM2__PARAM1_ para o ângulo de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:202
msgid "Angle d'un objet texte"
msgstr "Ângulo de um objeto de texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:203
msgid "Teste la valeur de l'angle d'un objet texte."
msgstr "Teste o valor do ângulo de um objeto de texto."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:204
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:262
msgid "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "O ângulo de _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObject.cpp:203
msgid "Taille de caractères"
msgstr "Tamanho da Fonte"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:74
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:74
msgid "Editer l'objet texte"
msgstr "Editar o objeto Texto"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:80
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:96
msgid "Autres propriétés"
msgstr "Outas propriedades"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:87
msgid "Police :"
msgstr "Fonte :"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:65
msgid "Objet Video"
msgstr "Objeto Video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:66
msgid "Extension permettant d'utiliser un objet affichant une vidéo."
msgstr "Extensão que permite usar um objeto de exibição de um vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:72
msgid "Video"
msgstr "Video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:73
msgid "Objet affichant une vidéo sans son."
msgstr "Objeto exibir um vídeo sem som."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:79
msgid "Charger et jouer une vidéo"
msgstr "Carregar e tocar um video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:80
msgid "Charge la vidéo et la joue."
msgstr "Carregar video e tocar ele."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:81
msgid "Charger et jouer _PARAM1_"
msgstr "Carregar e tocar _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:82
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:88
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:97
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:112
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:127
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:141
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:156
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:184
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
msgid "Vidéo"
msgstr "Video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:94
msgid "De/Activer la pause"
msgstr "Ativar/dasativar pause"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:95
msgid "Met ou enlève la pause de la vidéo."
msgstr "Pausar ou despausar video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:96
msgid "Mettre en pause _PARAM0_ : _PARAM1_"
msgstr "Fixar uma pausa de _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:103
msgid "Activer la pause ?"
msgstr "Ativar pause?"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:109
msgid "De/Activer le bouclage"
msgstr "Ativar/ou desativar automática reiniciação"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:110
msgid "Met ou enlève le retour automatique au départ de la vidéo."
msgstr "Ligar ou desligar a reinicialização automática."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:111
msgid "Redémarrer _PARAM0_ automatiquement : _PARAM1_"
msgstr "Reiniciar _PARAM0_ automaticamente : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:118
msgid "Activer le bouclage ?"
msgstr "Ative o reinício automático?"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:124
msgid "Relancer la vidéo"
msgstr "Reiniciar o video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:125
msgid "Redémarre la vidéo depuis le départ."
msgstr "Reinicie o vídeo do inicio."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:126
msgid "Relancer _PARAM0_"
msgstr "Reiniciar _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:138
msgid "Aller à une position dans la vidéo"
msgstr "Vá para uma posição em vídeo"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:139
msgid "Modifie la position actuelle dans la vidéo."
msgstr "Modificar a atual posição no vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:140
msgid "Aller à la position _PARAM1_s de _PARAM0_"
msgstr "Vai para posição _PARAM1_ em video de _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:147
msgid "Position ( en secondes )"
msgstr "Posição (em segundos)"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:153
msgid "Vidéo en pause ?"
msgstr "Video pausado"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:154
msgid "Renvoi vrai si la vidéo est en pause"
msgstr "Retorna true se o vídeo está em pausa."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:155
msgid "_PARAM0_ est en pause"
msgstr "_PARAM0_ e pausado"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:167
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObject.cpp:180
msgid "Bouclage"
msgstr "Reiniciamento automático"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:168
msgid "Renvoi vrai si la vidéo boucle automatiquement."
msgstr "Retorna true se o vídeo será automaticamente reiniciado."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:169
msgid "_PARAM0_ redémarre automatiquement"
msgstr "_PARAM0_reiniciado automaticamente"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:181
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObject.cpp:181
msgid "Position dans la vidéo"
msgstr "Posição em vídeo"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:182
msgid "Teste la position actuelle dans la vidéo."
msgstr "Teste a posição atual no vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:183
msgid "La position de la vidéo de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Posição atual no vídeo _PARAM0_ e _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:190
msgid "Position ( en secondes ) à tester"
msgstr "Posição (em segundos) para testar"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:197
msgid "Changer la couleur d'un objet vidéo"
msgstr "Alterar a cor de um objeto de vídeo"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:198
msgid "Change la couleur globale de la vidéo. Par défaut, la couleur est le blanc."
msgstr "Alterar a cor global de vídeo. A cor padrão é branca."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:213
msgid "Modifie la transparence d'un objet vidéo."
msgstr "Alterar a transparência de um objeto de vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:229
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet vidéo."
msgstr "Teste a opacidade do video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:244
msgid "Régler l'angle d'un objet vidéo"
msgstr "Modify the angle of a Video object."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:245
msgid "Modifie l'angle d'un objet vidéo."
msgstr "Altera o ângulo de um objeto de vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:260
msgid "Angle d'un objet vidéo"
msgstr "Ângulo de um objeto de vídeo"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:261
msgid "Teste la valeur de l'angle d'un objet vidéo."
msgstr "Teste o valor do ângulo de um objeto de vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
msgid "Position actuelle dans la vidéo"
msgstr "Posição atual em vídeo"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
msgid "Position actuelle dans la vidéo en secondes"
msgstr "Posição atual no vídeo, em segundos."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObject.cpp:183
msgid "Durée"
msgstr "Duração"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
msgid "Durée de la vidéo en secondes"
msgstr "Duração do vídeo em segundos"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:291
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:76
msgid "Fichier vidéo"
msgstr "Arquivo de video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObject.cpp:182
msgid "En pause"
msgstr "Pausado"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:89
msgid "Les fichiers vidéo doivent être au format vidéo libre Ogg Theora."
msgstr "Os arquivos de vídeo devem ser arquivos de vídeo Ogg Theora."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:98
msgid "Jouer la vidéo en boucle"
msgstr "Automaticamente reiniciar o video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:146
msgid "Choisissez le fichier vidéo"
msgstr "Escolha um arquivo de video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:146
msgid "Vidéo Ogg Theora|*.ogg;*.ogv|Tous les fichiers|*.*"
msgstr "Ogg Theora Video|*.ogg;*.ogv|Todos arquivos|*.*"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:157
msgid "L'executable ffmpeg2theora.exe n'a pas été trouvé dans le répertoire Extensions de Game Develop."
msgstr "ffmpeg2theora.exe executável não foi encontrado no diretório de extensões Game Develop."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:161
msgid "Choisissez le fichier vidéo à convertir au format Ogg Theora"
msgstr "Escolha o arquivo de vídeo para codificar em OGG Theora"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:161
msgid "Vidéo|*.*"
msgstr "Video|*.*"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:166
msgid ""
"Voulez vous enlever le son de la vidéo ?\n"
"Game Develop ne lit actuellement pas le son des vidéos."
msgstr ""
"Você quer retirar o som do vídeo??\n"
"Game Develop atualmente não reproduzir o som do vídeo."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:166
msgid "Suppression de l'audio"
msgstr "Suprimindo áudio"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:169
msgid "Conversion en cours"
msgstr "Codificação"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:169
msgid "Veuillez patienter pendant la durée de la conversion"
msgstr "Espere durante conversão"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:171
msgid "Conversion terminée."
msgstr "Conversão terminada."

#~ msgid "Erreur lors du chargement du fichier de mise à jour ( "
#~ msgstr "Error while loading file containg updates information ("

#~ msgid "English"
#~ msgstr "English"

#~ msgid "Français"
#~ msgstr "Français"

#~ msgid "Editer l'aspect initial de la scène"
#~ msgstr "Edit the initial aspect of the scene."

#~ msgid "Passer en mode édition"
#~ msgstr "Go in edition mode"

#~ msgid "Passer en mode aperçu, pour tester la scène"
#~ msgstr "Go in preview mode, so as to test the scene."

#~ msgid "Afficher l'éditeur des objets de la scène"
#~ msgstr "Show the object's editor of the scene."

#~ msgid "Afficher l'éditeur des calques de la scène"
#~ msgstr "Show the layer's editor of the scene"

#~ msgid "Choisir l'objet à ajouter par l'intermédiaire du double clic."
#~ msgstr "Choose the object to add with a double click."

#~ msgid "Choisir le calque sur lequel insérer l'objet."
#~ msgstr "Chose the layer where insert the object."

#~ msgid "Revenir à la position 0;0"
#~ msgstr "Return to the initial position ( 0;0 )"

#~ msgid "Revenir au niveau de zoom initial"
#~ msgstr "Return to the initial zoom level"

#~ msgid "Activer ou désactiver la grille"
#~ msgstr "Activate or desactivate the grid"

#~ msgid "Paramétrer la grille"
#~ msgstr "Configure the grid"

#~ msgid "Mode édition"
#~ msgstr "Edition mode"

#~ msgid "Mode aperçu"
#~ msgstr "Preview mode"

#~ msgid "Effacer toutes les variables globales actuelles du jeu"
#~ msgstr "Erase all game's global variables"

#~ msgid "Afficher le debugger"
#~ msgstr "Display the debugger"

#~ msgid ""
#~ "Modifie la friction appliquée aux particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify friction applied to particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the size.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the size of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Transparence initiale :"
#~ msgstr "Initial transparency :"

#~ msgid "Transparence à la disparition :"
#~ msgstr "Final transparency :"

#~ msgid "Valeur :"
#~ msgstr "Value :"

#~ msgid "Pas de changement"
#~ msgstr "No changes"

#~ msgid "Rayon d'apparition :"
#~ msgstr "Creation radius :"

#~ msgid "Direction :"
#~ msgstr "Direction :"

#~ msgid "rad"
#~ msgstr "rad"

#~ msgid "Quantité"
#~ msgstr "Quantity"

#~ msgid "Réponses automatiques"
#~ msgstr "Automatic answers"

#~ msgid ""
#~ "Redimensionner l'éditeur de scène à la taille \n"
#~ "de la fenêtre du jeu"
#~ msgstr ""
#~ "Resize the scene's editor to the size of the\n"
#~ "game's window."

#~ msgid "Demander"
#~ msgstr "Ask"

#~ msgid ""
#~ "Choisir une réponse automatique, ou laisser sur \"Demander\" pour que "
#~ "Game Develop vous pose la question au moment voulu."
#~ msgstr ""
#~ "Choose an automatic answer, or let \"Ask\" so as Game Develop ask you the "
#~ "question when needed."

#~ msgid "Choisissez le nom et le répertoire du jeu à enregistrer"
#~ msgstr "Choose the name and the directory of the game to save"

#~ msgid ""
#~ "Modifie la direction d'émission des particules en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°1.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 1.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°2.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 2.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "ZoneRadius"
#~ msgstr "Radius"

#~ msgid ""
#~ "Modifie la direction de la gravité en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Paramétrage : Particules"
#~ msgstr "Setup : particles"

#~ msgid "Efface et recréé les particules"
#~ msgstr "Delete and recreate particles"

#~ msgid ""
#~ "Modifie la capacité de l'émetteur.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify the capacity of the emitter.\n"
#~ "Particles have to be recreated in order to take changes in account."

#, fuzzy
#~ msgid "Change la couleur du vidéo. Par défaut, la couleur est le blanc."
#~ msgstr "Change the color of the text. The color is white by default."

#, fuzzy
#~ msgid "Echelle de la taille en X :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Echelle de la taille en Y :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Direction X de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Y de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Z de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Angle A de de l'émission"
#~ msgstr "Angle, in degrees"

#, fuzzy
#~ msgid "Angle B de de l'émission"
#~ msgstr "Angle, in degrees"

#~ msgid "Compil Games"
#~ msgstr "Compil Games"

#~ msgid ""
#~ "Le nom de l'objet contient des espaces ou des caractères susceptibles de "
#~ "ne pas être interprétés correctement dans les expressions.\n"
#~ "Êtes vous sur de vouloir conserver le nouveau nom ?"
#~ msgstr ""
#~ "The name of the object contains spaces or character which could be "
#~ "misinterpreted by expressions.\n"
#~ "Are you sur you want to keep this name ?"

#~ msgid "Aucun groupe sélectionnée"
#~ msgstr "No group selected"

#~ msgid "Impossible de trouver la variable à éditer"
#~ msgstr "Can't find the variable to edit  !"

#~ msgid "Chercher uniquement dans les paramètres"
#~ msgstr "Search only in parameters"

#~ msgid "Les commentaires"
#~ msgstr "The comments"

#~ msgid "Les liens"
#~ msgstr "The links"

#~ msgid "Accéder au wiki"
#~ msgstr "Access to wiki"

#~ msgid "Teste si deux objets sont en contact."
#~ msgstr "Test if two objects are in contact."

#~ msgid "Animation et images"
#~ msgstr "Animations and images"

#~ msgid "Copie une image sur celle d'un objet."
#~ msgstr "Copy an image on the current one of an object."

#~ msgid "Copie une image sur une autre."
#~ msgstr "Copy an image on another."

#~ msgid "Faire _PARAM2__PARAM1_ à la vitesse angulaire de _PARAM0_"
#~ msgstr "Do _PARAM2__PARAM1_ to the angular velocity of _PARAM0_"

#~ msgid "Ajouter une image..."
#~ msgstr "Add an image"

#~ msgid "Ajouter une image à la fin"
#~ msgstr "Add an image to the end"

#~ msgid "Un groupe existe dans un fichier"
#~ msgstr "A group exists in a file"

#~ msgid "Ecrire un nombre dans un fichier"
#~ msgstr "Write a number in a file"

#~ msgid "Ecrire un texte dans un fichier"
#~ msgstr "Write a text in a file"

#~ msgid "Lire une valeur depuis un fichier"
#~ msgstr "Read a value from a file"

#~ msgid "Lire un texte depuis un fichier"
#~ msgstr "Read a text from a file"

#~ msgid "Supprimer un groupe dans un fichier"
#~ msgstr "Delete a group in a file"

#~ msgid ""
#~ "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_ ( opacité : "
#~ "_PARAM2_ )"
#~ msgstr "Change fill color of _PARAM0_ in _PARAM1_ ( opacity : _PARAM2_ )"

#~ msgid ""
#~ "Votre jeu a peut être pu être sauvegardé par Game Develop  ( sous le nom "
#~ "de Recup.jgd\n"
#~ "dans le dossier du logiciel ).\n"
#~ "\n"
#~ "Game Develop va le rouvrir quand vous aurez fermé cette fenêtre."
#~ msgstr ""
#~ "Your game was maybe saved by Game Develop (with name Recup.jgd,\n"
#~ "in the software folder).\n"
#~ "\n"
#~ "Game Develop will open this file when you close this window."

#~ msgid "Impossible de copier vide.png dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy vide.png in compilation directory.\n"

#~ msgid "Désinstaller l'extension"
#~ msgstr "Uninstall an extension"

#~ msgid "Installer une extension"
#~ msgstr "Install an extension"

#~ msgid ""
#~ "Affiche une fenêtre permettant de choisir entre oui ou non.\n"
#~ "La réponse sera enregistrée dans la variable de la scène indiquée."
#~ msgstr ""
#~ "Open a message box allowing to choose Yes or No.\n"
#~ "The answer will be saved in the variable specified."

#~ msgid "Adresse de la page .php"
#~ msgstr "URL of the .php page"

#~ msgid "Textes spéciaux"
#~ msgstr "Special texts"

#~ msgid "Ajouter le texte d'une variable d'un objet"
#~ msgstr "Add the text of the variable of an object"

#~ msgid "Permet d'insérer le texte d'une variable."
#~ msgstr "Allow to insert the text of a variable."

#~ msgid "Ajouter le texte d'une variable de la scène"
#~ msgstr "Add the text of a scene variable"

#~ msgid "Ajouter le texte d'une variable globale"
#~ msgstr "Add the text of a global variable"

#~ msgid "Entrez le nom de la variable"
#~ msgstr "Type the name of the variable"

#~ msgid "Nom de la variable de la scène"
#~ msgstr "Name of the scene variable"

#~ msgid "Variable d'un objets"
#~ msgstr "Object's variable"

#~ msgid "Répéter "
#~ msgstr "Repeat"

#~ msgid "Répéter pour chaque objet"
#~ msgstr "Repeat for each object"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions actions suivantes pour "
#~ "chaque objet concerné."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions for "
#~ "each concerned objects."

#~ msgid "Pour chaque _PARAM0_, répéter les conditions et actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following conditions and actions :"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes pour chaque objet "
#~ "concerné."
#~ msgstr ""
#~ "Special action that repeat the following actions for each concerned "
#~ "object."

#~ msgid "Pour chaque _PARAM0_, répéter les actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following actions :"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes tant "
#~ "que\n"
#~ "la condition qui la suit est remplie ou non."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions "
#~ "while\n"
#~ "the next condition is true."

#~ msgid ""
#~ "Tant que la condition suivante est _PARAM0_, répéter les conditions et "
#~ "actions suivantes :"
#~ msgstr ""
#~ "While the next condition is _PARAM0_, repeat the following conditions and "
#~ "actions :"

#~ msgid "La condition suivante doit être"
#~ msgstr "The next condition must be"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes un "
#~ "certain nombre de fois."
#~ msgstr ""
#~ "Special condition which repeat conditions and actions a certain number of "
#~ "times."

#~ msgid "Répéter _PARAM0_ fois les conditions et actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following conditions and actions :"

#~ msgid "Nombre de répétition"
#~ msgstr "Number of repetition"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes un certain nombre de "
#~ "fois."
#~ msgstr "Special action that repeat following actions a number of times."

#~ msgid "Répéter _PARAM0_ fois les actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following actions :"

#~ msgid "Editer le dossier"
#~ msgstr "Edit the folder"

#~ msgid "Couleur du dossier"
#~ msgstr "Folder's color"

#~ msgid "Texte du dossier"
#~ msgstr "Folder's text"

#~ msgid "Nom du dossier"
#~ msgstr "Folder's name"

#~ msgid "Le nom du dossier doit être unique dans la scène."
#~ msgstr "The name of the folder must be unique within the scene"

#~ msgid "Un lien"
#~ msgstr "A link"

#~ msgid "Editer le lien"
#~ msgstr "Edit the link"

#~ msgid "Insérer un évènement"
#~ msgstr "Insert an event"

#~ msgid "Insérer un sous-évènement"
#~ msgstr "Insert a sub event"

#~ msgid "Insérer un lien vers des évènements"
#~ msgstr "Insert a link to some events"

#~ msgid "Créer un modèle d'évènements depuis la scène"
#~ msgstr "Create a template from current events"

#~ msgid "Couper l'évènement selectionné"
#~ msgstr "Cut selected event"

#~ msgid "Coller après l'évènement selectionné"
#~ msgstr "Paste after selected event"

#~ msgid "Rechercher dans les évènements"
#~ msgstr "Search in events"

#~ msgid "Aide de l'éditeur d'évènements"
#~ msgstr "Events editor Help"

#~ msgid "Ajout. un lien"
#~ msgstr "Add a link"

#~ msgid "Objets globaux à toutes les scènes"
#~ msgstr "Global objects"

#~ msgid "ou"
#~ msgstr "or"

#~ msgid "."
#~ msgstr "."

#~ msgid "Position X du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "X position of the bottom right side point of a render zone"

#~ msgid "Position Y du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "Y position of the bottom right side point of a render zone"

#~ msgid ""
#~ "Aucune informations sur les paramètres d'une condition d'un évènement"
#~ msgstr "No informations about the parameters of conditions of an event"

#~ msgid "Aucune informations sur les conditions d'un évènement"
#~ msgstr "No informations about conditions of an event"

#~ msgid "Aucune informations sur les paramètres d'une action d'un évènement"
#~ msgstr "No informations about the parameters of actions of an event"

#~ msgid "Aucune informations sur les actions d'un évènement"
#~ msgstr "No informations about the actions of an event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les actions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "Si les conditions de l'évènement sont remplis, alors les actions\n"
#~ "seront executées."
#~ msgstr ""
#~ "Add, edit and delete the actions of the event\n"
#~ "from this window. \n"
#~ "If the conditions of the event are filled, then the actions \n"
#~ "will be run."

#~ msgid "Actions à executer"
#~ msgstr "Actions to execute"

#~ msgid "Clic droit pour éditer les actions."
#~ msgstr "Right click to edit the actions."

#~ msgid "Aucune action à coller."
#~ msgstr "No action to paste"

#~ msgid "Edition des conditions de l'évènement"
#~ msgstr "Edition of conditions of the event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les conditions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "En fonction du type de validation, si toutes ou une des conditions est "
#~ "validée, \n"
#~ "alors les actions seront executées."
#~ msgstr ""
#~ "Add, delete and modify the conditions of the event\n"
#~ "from this window.\n"
#~ "Depending on the type of validation, if all or a condition is true,\n"
#~ "then actions will be executed."

#~ msgid "Validation des conditions"
#~ msgstr "Conditions validation"

#~ msgid ""
#~ "Toutes les conditions devront être remplies pour que les actions soient "
#~ "executées."
#~ msgstr "All conditions have to be true so as to execute actions."

#~ msgid "OU ( Une seule condition vraie )"
#~ msgstr "OR ( only one condition true )"

#~ msgid ""
#~ "Une seule condition devra être remplie pour que les actions soient "
#~ "executées."
#~ msgstr "Only one condition has to be true so as to execute actions."

#~ msgid "Conditions à remplir"
#~ msgstr "Conditions to fill"

#~ msgid "Utilisez le clic droit pour modifier les conditions."
#~ msgstr "Use right click to edit conditions."

#~ msgid "Clic droit pour ajouter une condition"
#~ msgstr "Right click to add a condition"

#~ msgid "Aucune condition à coller."
#~ msgstr "No condition to paste"

#~ msgid "Choisissez un objet à éditer"
#~ msgstr "Choose an object to edit"

#~ msgid ""
#~ "Erreur lors de l'affichage des objets à choisir.\n"
#~ " Ceci peut être du à un bug de Game Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Error when displaying objects to choose.\n"
#~ "This is a bug of Game Develop.Please read the help file so as to find how "
#~ "report bugs."

#~ msgid "uniquement les conditions de l'évènement"
#~ msgstr "only conditions"

#~ msgid "uniquement les actions de l'évènement"
#~ msgstr "only actions"

#~ msgid "Aucun évènement selectionné."
#~ msgstr "No event selected."

#~ msgid "Aucun endroit où insérer le commentaire."
#~ msgstr "No place where insert the comment."

#~ msgid "Aucun évènement où insérer le sous évènement."
#~ msgstr "No event where the sub event can be past."

#~ msgid "Auncun évènement selectionné."
#~ msgstr "No event selected"

#~ msgid "Aucun endroit où coller"
#~ msgstr "No place where paste"

#~ msgid "Aucun endroit où coller l'évènement."
#~ msgstr "No place where paste the event"

#~ msgid ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"
#~ msgstr ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"

#~ msgid "Nouveau groupe "
#~ msgstr "New group "

#~ msgid ""
#~ "L'éditeur du jeu permet de régler les principaux paramètres et de créer "
#~ "les scènes."
#~ msgstr ""
#~ "Game's editor allow you to set up the main settings and to create scenes."

#~ msgid "Taille de la fenêtre du jeu :"
#~ msgstr "Size of the game's window :"

#~ msgid "Utiliser des modules d'extensions"
#~ msgstr "Use extension modules"

#~ msgid "Editeur du jeu"
#~ msgstr "Game's editor"

#~ msgid "Nouveau\tCtrl-N"
#~ msgstr "New\tCtrl-N"

#~ msgid "Créer un nouveau jeu vierge"
#~ msgstr "Create a new blank game"

#~ msgid "Ouvrir\tCtrl-O"
#~ msgstr "Open\tCtrl-O"

#~ msgid "Ouvrir un jeu créé avec Game Develop"
#~ msgstr "Open a game created with Game Develop"

#~ msgid "Enregistrer\tCtrl-S"
#~ msgstr "Save\tCtrl-S"

#~ msgid "Enregistrer le jeu"
#~ msgstr "Save the game"

#~ msgid "Enregistrer sous...\tCtrl-Maj-S"
#~ msgstr "Save as...\tCtrl-Maj-S"

#~ msgid "Enregistrer le jeu sous un nouveau fichier"
#~ msgstr "Save as a new file"

#~ msgid "Compiler en un jeu exécutable"
#~ msgstr "Compile in a standalone game."

#~ msgid "Quitter\tAlt-F4"
#~ msgstr "Quit\tAlt-F4"

#~ msgid "&Fichier"
#~ msgstr "&File"

#~ msgid "Editeur de la banque d'image"
#~ msgstr "Images bank's editor"

#~ msgid "Ouvrir l'éditeur de la banque d'image"
#~ msgstr "Open the images bank's editor."

#~ msgid "Barre d'outils des éditeurs"
#~ msgstr "Editors toolbar"

#~ msgid "Barre d'outils Compil Games"
#~ msgstr "Compil Games toolbar"

#~ msgid "Barre d'outils d'aide"
#~ msgstr "Help toolbar"

#~ msgid "&Affichage"
#~ msgstr "&View"

#~ msgid "Encoder un fichier MP3 en OGG"
#~ msgstr "Encode a MP3 file in OGG"

#~ msgid "Mode Simple"
#~ msgstr "Simple mode"

#~ msgid "O&utils"
#~ msgstr "&Tools"

#~ msgid "Défaut"
#~ msgstr "Default"

#~ msgid "Detaché"
#~ msgstr "Detached"

#~ msgid "Simple"
#~ msgstr "Simple"

#~ msgid "Chronologique"
#~ msgstr "chronological"

#~ msgid "Espace de travail pré-réglé"
#~ msgstr "Predefined workspace"

#~ msgid "&Options"
#~ msgstr "&Options"

#~ msgid "Aide\tF1"
#~ msgstr "Help\tF1"

#~ msgid "Afficher l'aide de Game Develop"
#~ msgstr "Show Game Develop's help"

#~ msgid "Communauté de Game Develop"
#~ msgstr "Game Develop's community"

#~ msgid "Wiki de Game Develop"
#~ msgstr "Game Develop's wiki"

#~ msgid "Site web de Compil Games"
#~ msgstr "Compil Games' website"

#~ msgid "Informations sur Game Develop"
#~ msgstr "Information on Game Develop"

#~ msgid "A&ide"
#~ msgstr "Help"

#~ msgid "Banque d'image"
#~ msgstr "Images bank   "

#~ msgid "Créer un nouveau jeu"
#~ msgstr "Create a new game"

#~ msgid "Enregistrer le jeu actuel"
#~ msgstr "Save the actuel game"

#~ msgid "Compiler le jeu pour le distribuer"
#~ msgstr "Compile the game so as to distribute it"

#~ msgid "Accéder au site web de Compil Games"
#~ msgstr "Go to the Compil Games website "

#~ msgid "Lire le tutoriel Pas à Pas : Galaxies War"
#~ msgstr "Read the Step by Step tutorial : Galaxies War"

#~ msgid "Toutes les scènes du jeu"
#~ msgstr "All scenes of the game"

#~ msgid ""
#~ "Le jeu ne contient aucune scène,\n"
#~ "il vous faut en ajouter une. Faites un\n"
#~ "clic droit sur \"Toutes les scènes\" et\n"
#~ "choisissez \"Ajouter une scène\"."
#~ msgstr ""
#~ "The game contains no scenes, \n"
#~ "you need to add one. \n"
#~ "Right click on \"All of the scenes\" and\n"
#~ "choose \"Add a scene\"."

#~ msgid "Taille fenêtre du jeu : %i x %i"
#~ msgstr "Game's window size : %i x %i"

#~ msgid ""
#~ "Voulez vous mettre à jour les éditeurs de scènes\n"
#~ "avec la taille de la fenêtre de jeu ?"
#~ msgstr ""
#~ "Do you wan to update the scene's editors\n"
#~ "with the new game's window size ?"

#~ msgid "La scène à copier n'a pas pu être trouvée !"
#~ msgstr "The scene to copy  was not found !"

#~ msgid "La scène à couper n'a pas pu être trouvée !"
#~ msgstr "The scene to cut was not found !"

#~ msgid "Aucune scène à coller."
#~ msgstr "No scene to paste."

#~ msgid "Copie de %s"
#~ msgstr "Copy of %s"

#~ msgid "Copie de %s (%i)"
#~ msgstr "Copy of %s (%i)"

#~ msgid "Nouvelle scène "
#~ msgstr "New scene "

#~ msgid "Aucune scène sélectionnée"
#~ msgstr "No scene selected"

#~ msgid "La scène à renommer n'a pas pu être trouvée !"
#~ msgstr "The scene to renamed was not found !"

#~ msgid "La scène n'a pas pu être trouvée !"
#~ msgstr "The scene was not found !"

#~ msgid "Mise à jour des scènes actuellement ouvertes..."
#~ msgstr "Updating the scene opened..."

#~ msgid "Création d'un nouveau jeu"
#~ msgstr "Creation of a new game"

#~ msgid "Description de EstTourne"
#~ msgstr " "

#~ msgid ""
#~ "Numéro de la direction\n"
#~ "initiale :"
#~ msgstr "Initial direction :"

#~ msgid "Numéro de la direction initiale de l'objet."
#~ msgstr "Initial direction of the object"

#~ msgid "Positionner"
#~ msgstr "Position"

#~ msgid "Position x"
#~ msgstr "X position"

#~ msgid "Position y"
#~ msgstr "Y position"

#~ msgid "Déplacer un objet ( Coordonnées )"
#~ msgstr "Move an object ( coordinates )"

#~ msgid "Déplacer un objet vers un autre"
#~ msgstr "Move an object toward another"

#~ msgid "Faire tourner un objet autour d'un autre"
#~ msgstr "Rotate an object around another"

#~ msgid "Faire tourner un objet autour d'une position"
#~ msgstr "Rotate an object around a position"

#~ msgid "Changer la direction"
#~ msgstr "Change the direction"

#~ msgid "Changer l'animation"
#~ msgstr "Change the animation"

#~ msgid "Modifier une variable de la scène ( valeur )"
#~ msgstr "Modify a scene variable ( value )"

#~ msgid "Modifier une variable globale ( valeur )"
#~ msgstr "Modify a global variable ( value )"

#~ msgid "Chronomètre et temps"
#~ msgstr "Timers and time"

#~ msgid "Positionner la souris"
#~ msgstr "Position the mouse"

#~ msgid "Son et musique"
#~ msgstr "Sound and music"

#~ msgid "Volume"
#~ msgstr "Sound level"

#~ msgid "Afficher du texte"
#~ msgstr "Display a text"

#~ msgid "Ecrire dans un fichier ( valeur )"
#~ msgstr "Write in a file ( value )"

#~ msgid "Lire un fichier ( texte )"
#~ msgstr "Read a file ( text )"

#~ msgid "Internet"
#~ msgstr "Internet"

#~ msgid "Contrôle avancé"
#~ msgstr "Advanced control"

#~ msgid "Collision entre objets"
#~ msgstr "Collision between objects"

#~ msgid "Variable d'un objet ( valeur )"
#~ msgstr "Variable of an object ( value )"

#~ msgid "Variable globale ( valeur )"
#~ msgstr "Global variable ( value )"

#~ msgid "Variable globale ( texte )"
#~ msgstr "Global variable ( text )"

#~ msgid "Chronomètres et temps"
#~ msgstr "Timers and time"

#~ msgid "Calque d'un objet"
#~ msgstr "Object's layer"

#~ msgid "Position x de la caméra"
#~ msgstr "Camera X position"

#~ msgid "Position y de la caméra"
#~ msgstr "Camera Y position"

#~ msgid "Position y de la souris"
#~ msgstr "Y position of the mouse"

#~ msgid "Volume d'une musique d'un canal"
#~ msgstr "Sound level of a music of a channel"

#~ msgid "Test d'égalité"
#~ msgstr "Equality test"

#~ msgid ""
#~ "L'évènement semble être corrompu. Ceci peut être du à un bug de Game "
#~ "Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr "The event seems to be corrupted"

#~ msgid "Position y d'un objet"
#~ msgstr "Y position of an object"

#~ msgid "Position y d'un point d'un objet"
#~ msgstr "Y position of a point of an object"

#~ msgid "Rotation de la caméra"
#~ msgstr "Camera rotation"

#~ msgid "Heure"
#~ msgstr "Hour"

#~ msgid "Numéro du jour dans la semaine"
#~ msgstr "days since Sunday"

#~ msgid "Numéro du jour dans l'année"
#~ msgstr "days since January 1"

#~ msgid "Années depuis 1900"
#~ msgstr "Years since 1900"

#~ msgid "Entrez le nom du point"
#~ msgstr "Type the name of the point"

#~ msgid "Second objet"
#~ msgstr "Second object"

#~ msgid "Entrez le nombre maximum ( le minimum sera 0 )"
#~ msgstr "Enter the maximum number ( the minimum is 0 )"

#~ msgid "Entrez le nom de la variable globale"
#~ msgstr "Type the name of the global variable"

#~ msgid "n°"
#~ msgstr "n°"

#~ msgid ""
#~ "Ajoutez une animation,\n"
#~ "puis choisissez une \n"
#~ "direction et ajoutez les\n"
#~ "images à l'objet."
#~ msgstr ""
#~ "Add an animation,\n"
#~ "then choose a\n"
#~ "direction and add\n"
#~ "images to the object."

#~ msgid "L'animation n°"
#~ msgstr "The animation n°"

#~ msgid ""
#~ " n'a pas été trouvée.\n"
#~ "Ajoutez des animations à l'objet grâce au bouton \"Ajouter une animation"
#~ "\"."
#~ msgstr ""
#~ "was not found.\n"
#~ "Add animations thanks to button \"Add an animation\"."

#~ msgid "Effacer variables gbl."
#~ msgstr "Erase global var."

#~ msgid "Informations :"
#~ msgstr "Information :"

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des actions sans avoir "
#~ "de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image of shares without having list."

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des conditions sans "
#~ "avoir de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image list of conditions without having "
#~ "list."

#~ msgid ""
#~ "Vous tentez d'ajouter un objet qui n'existe pas ou plus dans la liste des "
#~ "objets.\n"
#~ "Êtes vous sur de vouloir l'ajouter à la scène ?"
#~ msgstr ""
#~ "You are trying to add an object which does not exist or which is not in "
#~ "the object's list anymore.\n"
#~ "Are you sure you want to add it to the scene ?"

#~ msgid "Game Develop n'a pas reconnu une condition"
#~ msgstr "Game Develop has not recognized a condition"

#~ msgid "La condition n'a pas été reconnue"
#~ msgstr "The condition was not recognized"

#~ msgid ""
#~ "Des paramètres semblent manquer pour une condition. Ceci peut être dû à "
#~ "Game Develop. \n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Some parameters are missing. This may be a bug.\n"
#~ "Please read the help file so as to find how report bugs."
