msgid ""
msgstr ""
"Project-Id-Version: Game Develop\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-02-05 23:46+0100\n"
"PO-Revision-Date: \n"
"Last-Translator: Florian Rival <Florian.rival@gmail.com>\n"
"Language-Team: Florian \"4ian\" Rival <CompilGames@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: s\n"
"X-Poedit-Language: English\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Poedit-Basepath: D:\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-0: D:\\Florian\\Programmation\\GameDevelop\\IDE\n"
"X-Poedit-SearchPath-1: D:\\Florian\\Programmation\\GameDevelop\\GDL\\GDL\n"
"X-Poedit-SearchPath-2: D:\\Florian\\Programmation\\GameDevelop\\Extensions\n"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:46
msgid "Choisir un automatisme"
msgstr "Choose an automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:54
msgid ""
"Choisissez le type de l'automatisme à ajouter.\n"
"Les automatismes permettent d'ajouter à un\n"
"objet un comportement prédéfini."
msgstr ""
"Choose an automatism type.\n"
"Automatism allow to add to an object a\n"
"predefined behaviour."

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:64
msgid "Informations sur l'automatisme"
msgstr "Automatism information"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:72
msgid "Pas d'informations sur l'automatisme"
msgstr "No information about the automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:81
msgid "Plus d'automatismes"
msgstr "More automatisms"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:83
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:51
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:58
msgid "Ok"
msgstr "Ok"

#: D:\Florian\Programmation\GameDevelop\IDE/AutomatismTypeChoice.cpp:85
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:53
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:60
msgid "Annuler"
msgstr "Cancel"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:70
msgid "Rapport de bug"
msgstr "Bug's report"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:77
msgid ""
"Game Develop semble avoir rencontré\n"
"une erreur lors de sa dernière utilisation."
msgstr ""
"An error seems to have occured during\n"
"last session."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:95
msgid ""
"Il semble que Game Develop se soit fermé brusquement suite à une\n"
"erreur. Si ceci s'avère vrai, nous nous excusons pour le dérangement\n"
"encouru. Il ne s'agit pas de votre faute, mais d'un problème interne\n"
"au programme.\n"
"Vous pouvez néanmoins nous aider à corriger le problème en\n"
"complétant le rapport d'erreur."
msgstr ""
"It seems that Game Develop has closed abruptly after an\n"
"error. If this proves true, we apologize for the inconvenience\n"
"incurred. This is not your fault, Game Develop should not \n"
"abruptly quit whatever the user make.You can help us correct the problem\n"
"by filling the error report."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:98
#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:119
msgid "Suivant"
msgstr "Next"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:107
msgid ""
"Afin de nous aider à résoudre le problème, essayez de décrire comment est survenue\n"
"l'erreur. Indiquez, dans la mesure du possible :\n"
"-Comment le bug s'est déclenché ( clic sur un bouton... )\n"
"-Où s'est il déclenché ( éditeur de scènes, choix actions... )"
msgstr ""
"To help us solve the problem, try to describe the error\n"
"as precisely as you can. Indicate if possible:\n"
"-How error has happened (Click on a button ...)\n"
"-In which part of program (Scene editor, Choosing actions ...)"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:114
msgid ""
"Une fois que vous aurez complété le rapport d'erreur,\n"
"cliquez sur le bouton  \"Créer le rapport\". Envoyez\n"
"ensuite le fichier à notre adresse mail.\n"
"\n"
"Merci !"
msgstr ""
"Once you complete the error report\n"
"click on \"Create Report \". Send\n"
"then the file to our e-mail adress.\n"
"\n"
"Thank you!"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:116
msgid "Créer le rapport d'erreur"
msgstr "Create the error report"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:131
msgid ""
"Les jeux en cours d'édition on peut être pû etre sauvegardés, sous le nom de gameDumpX.gdg ( où X représente un numéro ).\n"
"\n"
"Game Develop peut les réouvrir automatiquement une fois la fenêtre fermée."
msgstr ""
"Games which were edited can have been saved, under the name of gameDumpX.gdg ( where X is a number ).\n"
"\n"
"Game Develop can reopen these games."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:139
msgid ""
"Vérifiez bien qu'il s'agit du jeu souhaité, et qu'il soit au complet. \n"
"Il n'est pas garanti  que le jeu ait été enregistré complètement,\n"
"et il est possible qu'il s'agisse d'une sauvegarde ayant eu lieu\n"
"lors d'une ancienne erreur.\n"
"\n"
"Si il s'agit bien de votre jeu au complet, vous pourrez le\n"
"ré-enregistrer normalement."
msgstr ""
"Make sure it is your game, and it is complete.\n"
"There is no guarantee that the game has been completely saved,\n"
"and it is also possible that this game is a backup of an old bug.\n"
"\n"
"If it's your game and if all is all right, you can\n"
"save it as usual."

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:145
msgid "Fermer et ouvrir le(s) jeu(x)"
msgstr "Close and open the game(s)"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:147
msgid "Fermer sans ouvrir le(s) jeu(x)"
msgstr "Close but don't open the game(s)"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:153
msgid "Explication"
msgstr "Explaination"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:154
msgid "Rapport d'erreur"
msgstr "Error's report"

#: D:\Florian\Programmation\GameDevelop\IDE/BugReport.cpp:155
msgid "Votre jeu"
msgstr "Your game"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildMessagesPnl.cpp:40
msgid "Fichier"
msgstr "File"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildMessagesPnl.cpp:41
msgid "Ligne"
msgstr "Line"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildMessagesPnl.cpp:42
msgid "Message"
msgstr "Message"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildProgressPnl.cpp:37
msgid "Arrêter la compilation des sources"
msgstr "Stop source compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildToolsPnl.cpp:39
msgid "Compilation"
msgstr "Compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/BuildToolsPnl.cpp:40
msgid "Messages de compilation"
msgstr "Compilation messages"

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:52
msgid ""
"Impossible d'écrire le fichier de mise à jour.\n"
"Vérifiez que vous possédez les droits requis pour écrire dans le dossier de Game Develop ou désactivez la vérification des mises à jour dans les préférences.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Unable to write the update file.\n"
"Please verify you own read and write permissions for the Game Develop directory or deactivate checking for updates in options."

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:57
msgid ""
"Impossible de se connecter au serveur de vérification des mises à jour de Compil Games.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Unable to connect to the server so as to check for updates.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/CheckMAJ.cpp:64
msgid ""
"Erreur lors du chargement du fichier de mise à jour.\n"
"Vérifiez :\n"
"-Votre connexion internet\n"
"-Votre pare-feu\n"
"-Si il vous est possible d'accéder à notre site.\n"
"\n"
"Vous pouvez désactiver la vérification des mises à jour dans les préférences."
msgstr ""
"Error while loading the update file.\n"
"Check :\n"
"-Your internet connection\n"
"-Your firewall-If you can manually access  our site.\n"
"\n"
"You can disable Check for updates in the preferences of Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:38
msgid "Choisir un fichier"
msgstr "Choose a file"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:41
msgid "Entrez le nom d'un fichier :"
msgstr "Enter a file name :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:45
msgid ""
"Le fichier devra être ou sera créé dans le répertoire...\n"
"-...de l'éditeur, quand vous éditez le jeu.\n"
"-...dans le répertoire du jeu, une fois le jeu compilé."
msgstr ""
"The file will have to be or will be created in the folder...\n"
"-...of the editor, when you are editing/testing the game.\n"
"-...in game folder, when the game will be compiled."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceFile.cpp:55
#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:62
msgid "Avancé"
msgstr "Advanced"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:40
msgid "Choisir l'axe du joystick"
msgstr "Choose joystick's axis"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:42
msgid "Choisissez directement l'axe du joystick :"
msgstr "Choose directly Joystick axis :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:46
msgid "AxisX"
msgstr "AxisX"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:47
msgid "AxisY"
msgstr "AxisY"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:48
msgid "AxisZ"
msgstr "AxisZ"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:49
msgid "AxisR"
msgstr "AxisR"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:50
msgid "AxisU"
msgstr "AxisU"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:51
msgid "AxisPOV"
msgstr "AxisPOV"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoiceJoyAxis.cpp:53
msgid "Axe"
msgstr "Axis"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:108
msgid "Editer l'action"
msgstr "Edit the action"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:121
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:143
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:175
msgid "Choisissez une action à paramétrer."
msgstr "Choose an action to set up."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:127
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:129
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:131
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:133
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:159
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:161
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:163
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:165
msgid "Choisissez un objet dans la liste"
msgstr "Choose an object in the list"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:134
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:166
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:116
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:178
msgid "Objets"
msgstr "Objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:135
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:167
msgid "Groupes d'objets"
msgstr "Objects groups"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:136
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:168
msgid "Objets globaux"
msgstr "Global objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:137
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:169
msgid "Groupes globaux"
msgstr "Global groups"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:148
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:316
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:469
msgid "Toutes les actions"
msgstr "All actions"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:149
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:181
msgid "Par objet"
msgstr "By object"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:159
msgid "Aucune action choisie"
msgstr "No action chosen"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:166
msgid "Choisissez une action dans le menu de gauche"
msgstr "Choose an action in left menu"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:167
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:201
msgid "Pour plus d'informations sur la condition, consultez l'aide."
msgstr "See Help for more information about the condition."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:180
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:212
msgid "Sélection des objets"
msgstr "Objects selection"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:182
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:216
msgid "Par défaut"
msgstr "Default"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:184
msgid "Ne seront pris en compte que les objets concernés par les autres conditions et actions de l'évènement."
msgstr "Only objects concerned by previous conditions and actions will be considered."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:186
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:220
msgid "Forcer en global"
msgstr "Force global"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:187
msgid "Tous les objets de la scène seront concernés par cette action."
msgstr "All objects will be considered by this action."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:201
msgid "Plus d'actions"
msgstr "More actions"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:203
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:248
msgid "Ranger par objets"
msgstr "Sort by objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:212
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:257
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:159
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:211
#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:73
#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:180
msgid "Aide"
msgstr "Help"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:247
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:295
msgid "Paramètre :"
msgstr "Parameter :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:340
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:492
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:392
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:545
msgid "Tous les objets"
msgstr "All objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:349
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:499
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:402
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:552
msgid "Objet"
msgstr "Object"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:388
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:547
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:441
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:600
msgid "Automatisme"
msgstr "Automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:659
msgid ""
"L'action comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:778
msgid "Choisissez une police de caractère ( fichiers ttf, ttc )"
msgstr "Choose a font ( ttf/ttc files )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:790
msgid "Choisissez une musique ( fichiers ogg )"
msgstr "Choose a music ( ogg files )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:802
msgid "Choisissez un son ( fichiers wav )"
msgstr "Choose a sound ( wav file )"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:843
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:891
msgid "oui"
msgstr "yes"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:847
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:893
msgid "non"
msgstr "no"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:961
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:974
msgid "Trop peu de paramètres. Ceci peut être dû à un bug de Game Develop."
msgstr ""
"The action has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixAction.cpp:999
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:1012
#, c-format
msgid ""
"Erreur dans le paramètre n°%i : %s\n"
"\n"
"Veuillez le corriger afin de valider l'action."
msgstr ""
"Error in parameter #%i : %s\n"
"\n"
"Please correct it in order to validate the action."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:33
msgid "Choisir un bouton de la souris"
msgstr "Choose a mouse button"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:39
msgid "Bouton gauche"
msgstr "Left button"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:40
msgid "Bouton droit"
msgstr "Right button"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:41
msgid "Bouton central"
msgstr "Center button"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:42
msgid "Bouton spécial 1"
msgstr "Special button 1"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:43
msgid "Bouton spécial 2"
msgstr "Special button 2"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:45
msgid "Choisissez le bouton :"
msgstr "Choose the button :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixBouton.cpp:49
msgid "Cliquez avec le bouton pour le sélectionner automatiquement dans la liste"
msgstr "Click with a button to automatically select this latter from the list"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:33
msgid "Choisir une touche du clavier"
msgstr "Choose a key"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:36
msgid "Cliquez sur la zone, puis appuyez sur une touche du clavier"
msgstr "Click on the area, and press a key"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:42
msgid "Touche choisie :"
msgstr "Chosen key :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:47
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:213
#: D:\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:50
#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:75
#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:178
msgid "Fermer"
msgstr "Close"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
msgid ""
"Control droit : Oui\n"
"Control gauche : non"
msgstr ""
"Right Control : Yes\n"
"Left Control : No"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:158
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid "Choisissez la touche"
msgstr "Choose the key"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:165
msgid ""
"Alt droit : Oui\n"
"Alt gauche : non"
msgstr ""
"Right Alt : Yes\n"
"Left alt : No"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixClavier.cpp:172
msgid ""
"Shift droit : Oui\n"
"Shift gauche : non"
msgstr ""
"Right Shift : Yes\n"
"Left Shift : No"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:140
msgid "Editer la condition"
msgstr "Edit the condition"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:153
msgid "Choisissez une condition à paramétrer."
msgstr "Choose an condition to set up."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:180
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:367
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:522
msgid "Toutes les conditions"
msgstr "All conditions"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:193
msgid "Aucune condition choisie"
msgstr "No condition chosen"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:200
msgid "Choisissez une condition dans le menu de gauche"
msgstr "Choose a condition in left menu"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:218
msgid "Ne seront pris en compte que les objets concernés par les autres conditions de l'évènement."
msgstr "Only objects concerned by previous conditions will be considered."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:221
msgid "Tous les objets de la scène seront concernés par cette condition."
msgstr "All objects will be considered by this condition."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:226
msgid "Inversion"
msgstr "Inversion"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:230
msgid "Inverser la condition"
msgstr "Invert the condition"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:232
msgid "Cochez pour que la condition vérifie l'inverse de ce qu'elle devrait faire."
msgstr "Check so as to that the condition verify the reverse of what it should do."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:246
msgid "Plus de conditions"
msgstr "More conditions"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:706
msgid ""
"La condition comporte trop de paramètres. Ceci peut être dû à un bug de Game Develop.\n"
"Consultez vous à l'aide pour savoir comment nous reporter un bug."
msgstr ""
"The condition has to many parameters. This can be a bug of Game Develop.\n"
"Read Help to know how report a bug."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:882
msgid "Choisissez Vrai ou Faux pour remplir le paramètre"
msgstr "Choose True or False to fill the parameter"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:882
msgid "Vrai ou Faux"
msgstr "True or False"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:884
msgid "Vrai"
msgstr "True"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:886
msgid "Faux"
msgstr "False"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixCondition.cpp:1071
msgid ""
"Attention. Cette option n'est présente que par compatibilité avec les anciennes versions de Game Develop.\n"
"Elle ne doit plus être utilisée dans les nouveaux jeux et pourrait être enlevée dans les prochaines versions."
msgstr ""
"Warning. This option is only available for backward compatibility.\n"
"It must not be used anymore in new game, and it might be removed in a next version."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:69
msgid "Choisir un modèle d'évènement"
msgstr "Choose a template"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:84
msgid "Modèles d'évènements"
msgstr "Templates"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:92
msgid ""
"Les modèles d'évènements permettent d'ajouter rapidement un \n"
"ou plusieurs évènements, et de les adapter à votre scène."
msgstr ""
"Template allow you to add quickly one or several events\n"
"and to adapt them to your scene."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:96
msgid "Selectionnez un modèle dans la liste"
msgstr "Select a template in the list"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:100
msgid "Description paramètre 1"
msgstr "Parameter 1 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:106
msgid "Description paramètre 2"
msgstr "Parameter 2 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:112
msgid "Description paramètre 3"
msgstr "Parameter 3 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:118
msgid "Description paramètre 4"
msgstr "Parameter 4 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:124
msgid "Description paramètre 5"
msgstr "Parameter 5 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:130
msgid "Description paramètre 6"
msgstr "Parameter 6 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:136
msgid "Description paramètre 7"
msgstr "Parameter 7 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:142
msgid "Description paramètre 8"
msgstr "Parameter 8 description :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:155
msgid "Insérer"
msgstr "Insert"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:257
#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:312
msgid "Tous les modèles"
msgstr "All templates"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:268
msgid "Erreur lors du chargement : "
msgstr "Error while loading :"

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:299
msgid "Les évènements du modèle d'évènement manquent."
msgstr "The events of the template are missing."

#: D:\Florian\Programmation\GameDevelop\IDE/ChoixTemplateEvent.cpp:349
msgid "Description"
msgstr "Description"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:49
#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:141
msgid "Copier"
msgstr "Copy"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:52
#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:142
msgid "Couper"
msgstr "Cut"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:55
#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:143
msgid "Coller"
msgstr "Paste"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:62
#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:149
msgid "Refaire"
msgstr "Redo"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:136
msgid "Enregistrer"
msgstr "Save"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:139
msgid "Presse papiers"
msgstr "Clipboard"

#: D:\Florian\Programmation\GameDevelop\IDE/CodeEditor.cpp:146
msgid "Annulation"
msgstr "Cancelling"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:98
msgid "Compilation du jeu"
msgstr "Game compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:112
msgid ""
"La compilation permet de rassembler \n"
"tous les éléments de votre jeu de façon \n"
"à pouvoir le distribuer.\n"
"Les futurs joueurs n'auront pas besoin \n"
"de posséder Game Develop."
msgstr ""
"The compilation assemble all\n"
"elements of your game so as to\n"
"distribute it.\n"
"The players won't need Game Develop\n"
"to play to your game."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:125
msgid ""
"Game Develop vous propose deux types de compilation :\n"
"\n"
"-La compilation simple créé un dossier rassemblant les ressources \n"
"( images, sons... ) du jeu et l'executable.\n"
"\n"
"-La compilation en un fichier unique rassemble votre jeu en un fichier\n"
"unique, qui contient l'ensemble du jeu."
msgstr ""
"Game Develop offers two kind of compilation :\n"
"\n"
"-Simple compilation create a folder with your executable and some\n"
"files required to launch the game.\n"
"\n"
"-Single file compilation assembles all files in a unique executable file."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:129
msgid "Simple ( dossier contenant jeu et ressources )"
msgstr "Simple ( folder containing your game )"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:130
msgid "Fichier exécutable unique ( compressé )"
msgstr "Single executable file ( compressed )"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:132
msgid "Choisissez le type de compilation :"
msgstr "Choose the type of compilation:"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:143
msgid ""
"Game Develop permet de générer votre jeu pour Microsoft Windows\n"
"et pour GNU/Linux. Notez cependant que la compilation en mode\n"
"\"Fichier executable unique\" n'est pas disponible pour GNU/Linux."
msgstr ""
"Game Develop can generate your game for Microsoft Windows\n"
"and for GNU/Linux. \"Single file compilation\" is however\n"
"unavailable for GNU/Linux."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:145
msgid "Choisissez le(s) système(s) cible(s)"
msgstr "Choose the target system(s)"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:149
msgid "Microsoft Windows"
msgstr "Microsoft Windows"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:154
msgid "GNU/Linux"
msgstr "GNU/Linux"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:167
msgid ""
"Game Develop est prêt à générer votre jeu !\n"
"Cliquez sur \"Lancer la compilation\", choisissez le répertoire ou le fichier\n"
"où enregistrer votre jeu, et patientez jusqu'à la fin du processus."
msgstr ""
"Game Develop is ready to generate your game !\n"
"Click on \"Launch compilation\", choose a folder or a file\n"
"where save the game, and wait until process end."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:169
msgid "Lancer la compilation"
msgstr "Compile"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:171
msgid "Avancement"
msgstr "Progress"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:189
msgid ""
"La compilation est terminée. \n"
"Si Game Develop ne vous a rapporté  aucune erreur,  vous pouvez \n"
"retrouver votre jeu dans le dossier suivant :"
msgstr ""
"The compilation is terminated.\n"
"If Game Develop has not reported any errorr, you can\n"
"find your game in the following folder :"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:191
msgid "Ouvrir le dossier contenant le jeu"
msgstr "Open the folder containing the game"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:193
msgid "Découvrez maintenant comment..."
msgstr "Discover how to..."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:194
msgid "Distribuer votre jeu"
msgstr "Distribute your game"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:196
msgid "L'inscrire sur Compil Games Share"
msgstr "Register it on Compil Games Share"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:202
msgid "Type de compilation"
msgstr "Compilation type"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:203
msgid "Système cible"
msgstr "Target system"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:204
#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:67
msgid "Lancement"
msgstr "Launch"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:205
msgid "Finalisation"
msgstr "Finalization"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:257
#, fuzzy
msgid "Choisissez un dossier, vierge de préférence, où créer le jeu."
msgstr "Choose a folder, empty if possible, where create your game."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:261
#, fuzzy
msgid "Vous devez choisir un répertoire où créer le jeu."
msgstr "You must choose a directory where create your game."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:261
msgid "Compilation annulée"
msgstr "Compilation canceled"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:304
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:423
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:438
msgid "Impossible de copier \""
msgstr "Unable to copy \""

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:390
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:680
msgid "Impossible de supprimer le fichier "
msgstr "Unable to delete the file"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:416
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:431
msgid "Impossible de copier l'extension \""
msgstr "Unable to copy extension \""

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:451
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:543
msgid "Impossible de créer l'executable Windows dans le répertoire de compilation.\n"
msgstr "Unable to create windows executable in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:454
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:546
msgid "Impossible de créer l'executable gdl.dll dans le répertoire de compilation.\n"
msgstr "Unable to create gdl.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:457
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:549
msgid "Impossible de créer l'executable sfml-audio.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-audio.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:460
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:552
msgid "Impossible de créer l'executable sfml-graphics.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-graphics.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:463
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:555
msgid "Impossible de créer l'executable sfml-network.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-network.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:466
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:558
msgid "Impossible de créer l'executable sfml-system.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-system.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:469
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:561
msgid "Impossible de créer l'executable sfml-window.dll dans le répertoire de compilation.\n"
msgstr "Unable to create sfml-window.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:472
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:564
msgid "Impossible de copier libsndfile-1.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy libsndfile-1.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:475
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:567
msgid "Impossible de copier openal32.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy openal32.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:478
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:570
msgid "Impossible de copier mingwm10.dll dans le répertoire de compilation.\n"
msgstr "Unable to copy mingwm10.dll in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:485
msgid "Impossible de créer l'executable Linux dans le répertoire de compilation.\n"
msgstr "Unable to create linux executable in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:488
msgid "Impossible de créer le script executable Linux dans le répertoire de compilation.\n"
msgstr "Unable to create linux script executable in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:491
msgid "Impossible de créer libFLAC.so.7 dans le répertoire de compilation.\n"
msgstr "Unable to create libFLAC.so.7 in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:494
msgid "Impossible de créer libfreetype.so.6 dans le répertoire de compilation.\n"
msgstr "Unable to create libfreetype.so.6 in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:497
msgid "Impossible de créer libgdl.so dans le répertoire de compilation.\n"
msgstr "Unable to create libgdl.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:500
msgid "Impossible de créer libopenal.so.0 dans le répertoire de compilation.\n"
msgstr "Unable to create libopenal.so.0 in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:503
msgid "Impossible de créer libsfml2-audio.so dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml2-audio.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:506
msgid "Impossible de créer libsfml2-graphics.so dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml2-graphics.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:509
msgid "Impossible de créer libsfml2-network.so dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml2-network.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:512
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:515
msgid "Impossible de créer libsfml2-system.so dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml2-system.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:518
msgid "Impossible de créer libsfml2-window.so dans le répertoire de compilation.\n"
msgstr "Unable to create libsfml2-window.so in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:521
msgid "Impossible de créer libsndfile.so.1 dans le répertoire de compilation.\n"
msgstr "Unable to copy libsndfile.so.1 in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:524
msgid "Impossible de créer libGLEW.so.1.3 dans le répertoire de compilation.\n"
msgstr "Unable to create libGLEW.so.1.3 in compilation directory.\n"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:533
#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:580
msgid "Impossible de copier le fichier "
msgstr "Unable to copy file"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:585
msgid "La création d'un executable seul n'est pas disponible pour GNU/linux."
msgstr "Creating a single executable is unavailable for GNU/Linux."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:585
msgid "Non disponible"
msgstr "Unavailable"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:643
msgid ""
"Game Develop n'a pas réussi à trouver un répertoire temporaire pour la compilation.\n"
"Si la compilation échoue, allez dans les préférences et choisissez un répertoire temporaire où vous avez les droits d'écriture."
msgstr ""
"Game Develop is unable to find a temporary compilation directory.\n"
"If compilation fail, go in the options and choose a temporary direction where you have read and write permissions."

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:643
msgid "La compilation risque d'échouer."
msgstr "Compilation may fail!"

#: D:\Florian\Programmation\GameDevelop\IDE/Compilation.cpp:674
#, fuzzy
msgid "Impossible de créer le répertoire : "
msgstr "Unable to create compilation directory :"

#: D:\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:32
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:142
msgid "Console Game Develop"
msgstr "Game Develop Console"

#: D:\Florian\Programmation\GameDevelop\IDE/ConsoleFrame.cpp:45
msgid ""
"Notez que les informations affichées par la console ne sont pas\n"
"destinées à être forcément exploitable directement par l'utilisateur."
msgstr ""
"Note that the information displayed by the console are not\n"
"necessarily intended to be used directly by the user."

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:45
msgid "Convertir un jeu JRC 3.1.60 vers Game Develop"
msgstr "Convert a game JRC 3.1.60 to Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:47
msgid ""
"Cet outil va convertir un jeu crée avec Jeu de Rôle Creator 3.1.60\n"
"en un jeu éditable avec Game Develop"
msgstr ""
"This tool is going to convert a game created by Jeu de Rôle Creator 3.1.60\n"
"to a Game Develop game."

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:49
msgid "Jeu à convertir"
msgstr "Game to convert"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:52
msgid "Aucun jeu choisi"
msgstr "No game chosen"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:54
msgid "Choisir"
msgstr "Choose"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:58
msgid "Avancement de la conversion"
msgstr "Progress of the conversion"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:63
msgid "Aucune information sur l'avancement"
msgstr "No informations about progress"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:68
msgid "Lancer la conversion"
msgstr "Launch conversion"

#: D:\Florian\Programmation\GameDevelop\IDE/ConvertJRC.cpp:102
msgid "Choisissez un jeu créé avec Jeu de Rôle Creator 3.1.60"
msgstr "Choose a game created with Jeu de Rôle Creator 3.1.60"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:79
msgid "Créer un modèle d'évènements"
msgstr "Create a template"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:88
msgid ""
"Vous pouvez créer un modèle d'évènements à partir des \n"
"évènements de la scène actuelle. Un modèle d'évènement\n"
"permet de créer automatiquement et rapidement des évènements,\n"
"en remplissant juste quelques paramètres."
msgstr ""
"You can create a template from actual events of the scene\n"
"A template allow to automatically and quickly create events,\n"
"just filling in some parameters."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:101
msgid "Nom du modèle :"
msgstr "Template name :"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:105
msgid "Description du modèle :"
msgstr "Template description :"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:118
msgid ""
"Rechercher ceci\n"
"dans les paramètres\n"
"des actions et conditions"
msgstr ""
"Search this\n"
"in parameters of\n"
"actions and conditions"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:122
msgid "Description qui sera donnée à l'insertion"
msgstr "Description that will be given"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:126
msgid "Exemple : MonObjet"
msgstr "Example : MyObject"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:130
msgid "Exemple : Entrez l'objet servant de héros."
msgstr "Example : Enter the name of the Hero object."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:169
msgid "Informations sur le modèle"
msgstr "Information on the template"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:170
msgid "Paramètres"
msgstr "Parameters"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:176
msgid "Créer"
msgstr "Create"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:258
msgid "Choisissez où enregistrer le modèle"
msgstr "Choose where save the template"

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:267
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, qu'il n'est pas protégé en écriture, et que vous possèdez les autorisations nécessaires."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: D:\Florian\Programmation\GameDevelop\IDE/CreateTemplate.cpp:272
msgid "Le modèle a été correctement créé."
msgstr "The template was correctly created."

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:63
msgid "A propos de Game Develop"
msgstr "About Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:76
msgid "Game Develop"
msgstr "Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:80
msgid "a été créé par"
msgstr "was created by"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:83
msgid "Florian \"4ian\" Rival"
msgstr "Florian \"4ian\" Rival"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:83
msgid "http://www.florianrival.com"
msgstr "http://www.florianrival.com"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:87
msgid "Aide et support"
msgstr "Help & Support"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:90
msgid "Support, aide, réponses aux suggestions sur notre site :"
msgstr "Support, assistance, answers to the suggestions on our site:"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:108
msgid ""
"·Game Develop\n"
"\n"
"Game Develop est un freeware, il est donc totalement gratuit.\n"
"\n"
"-Vous pouvez utiliser le logiciel pour n'importe quelle utilisation, personnelle ou commerciale.\n"
"-Le logiciel est livré \"tel quel\", sans aucune garantie.\n"
"-Vous pouvez distribuer le logiciel tant que vous ne demandez pas d'argent pour, que vous ne dites pas que vous en êtes l'auteur, et tant que vous distribuez le logiciel entier avec son programme d'installation.\n"
"-Vous ne devez pas tenter de décompiler le programme.\n"
"\n"
"·Jeux créés avec Game Develop\n"
"\n"
"-L'auteur de Game Develop n'est aucunement lié aux jeux créés avec Game Develop.\n"
"-Vous n'êtes pas obligé de mentionner l'utilisation de Game Develop dans votre jeu. Une mention sera appréciée, mais n'est pas obligatoire.\n"
"\n"
"·Si vous avez des questions\n"
"\n"
"Contactez l'auteur : CompilGames@gmail.com\n"
"Aller sur le site officiel : http://www.compilgames.net"
msgstr ""
"·Game DevelopGame Develop is a freeware, meaning it is totally free.-You can use the software, for personal or commercial use.-The software is provided 'as-is', without any express or implied warranty.-You can distribute the software to anybody provided you don't require money for it, you don't claim to be the author and you distribute the entire software with its installer.-You must not try to decompile the software.·Games created with Game Develop-The author of Game Develop is not liable for games made with the software.-If you create a game with Game Develop, an acknowledgment in the game documentation would be appreciated but is not required.·If you have any questionsContact the author : CompilGames@gmail.com\n"
"Go on our website : http://www.compilgames.net"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:116
msgid "Programmé en C++, compilé avec GCC, avec l'aide de Code::Blocks"
msgstr "Programmed in C++, compiled with GCC, with the help of Code:: Blocks"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:129
msgid "Utilise les bibliothèques SFML et WxWidgets"
msgstr "Use SFML and wxWidgets libraries"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:140
msgid "Merci à toute la communauté et utilisateurs de Game Develop"
msgstr "Thanks to all the community and users of Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:145
msgid "A propos"
msgstr "About"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:146
msgid "Licence"
msgstr "Licence"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:147
msgid "Remerciements"
msgstr "Thanks"

#: D:\Florian\Programmation\GameDevelop\IDE/Credits.cpp:245
msgid "http://www.compilgames.net/?file=kop8.php"
msgstr "http://www.en.compilgames.net/?file=kop8.php"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:101
msgid "Objet :"
msgstr "Object :"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:106
msgid "Supprimer cet objet"
msgstr "Delete this object"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:115
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:439
msgid "Général"
msgstr "General"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:133
msgid "Jouer la scène"
msgstr "Play the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:134
msgid "Mettre en pause la scène"
msgstr "Pause the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:136
msgid "Avancer d'une étape"
msgstr "Step"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:138
msgid "Ajouter un objet"
msgstr "Add an object"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:139
msgid "Ajouter une variable de la scène"
msgstr "Add a scene variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:140
msgid "Ajouter une variable globale"
msgstr "Add a global variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:161
msgid "Images par secondes ( FPS )"
msgstr "Frame per seconds ( FPS )"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:162
msgid "Temps depuis la dernière image"
msgstr "Time elapsed since the last image"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:163
msgid "Nombres d'objets"
msgstr "Number of objects"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:164
msgid "Nombres d'images"
msgstr "Number of images"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:165
msgid "Taille de la fenêtre"
msgstr "Window's size"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:166
msgid "Position de la souris sur la fenêtre"
msgstr "Position of the mouse over the window"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:167
msgid "Temps depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:169
msgid "Variables de la scène"
msgstr "Scene variables"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:249
msgid " i/s"
msgstr "fps"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:282
msgid "Variables globales"
msgstr "Globals variables"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:299
msgid "objets"
msgstr "objects"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:453
msgid "Spécifique"
msgstr "Specific"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:467
msgid "Variables"
msgstr "Variables"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:512
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:527
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:543
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:565
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:574
msgid "Entrez la nouvelle valeur"
msgstr "Enter the new value"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:512
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:527
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:565
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:574
msgid "Edition d'une valeur"
msgstr "Editing a value"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:516
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:531
msgid ""
"Impossible de modifier la valeur.\n"
"La valeur entrée peut être incorrecte, ou la propriété en lecture seule."
msgstr ""
"Unable to modify the value.\n"
"The value entered is either incorrect or the property is read-only."

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:543
msgid "Edition d'une variable"
msgstr "Editing a variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:610
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:629
msgid "Entrez le nom de la nouvelle variable"
msgstr "Type the name of the new variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:610
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:619
msgid "Ajout d'une variable de la scène"
msgstr "Adding a scene variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:615
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:634
msgid "Une variable avec ce nom existe déjà"
msgstr "A variable with this name already exists!"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:619
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:638
msgid "Entrez la valeur de la variable"
msgstr "Enter the value of the variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:629
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:638
msgid "Ajout d'une variable globale"
msgstr "Adding a global variable"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:661
msgid "Impossible de créer l'objet."
msgstr "Unable to create object."

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:665
msgid "Entrez la position X de l'objet"
msgstr "Enter the X position of the object"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:665
#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:666
msgid "Ajout d'un objet"
msgstr "Adding an object"

#: D:\Florian\Programmation\GameDevelop\IDE/DebuggerGUI.cpp:666
msgid "Entrez la position Y de l'objet"
msgstr "Enter the object's Y position"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:130
msgid "Premier démarrage de Game Develop"
msgstr "First startup of"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:162
msgid ""
"Game Develop vous permet de créer vos propres jeux de façon \n"
"simple et rapide.  La création s'effectue au moyen de l'éditeur,\n"
"et aucune connaissance particulière n'est demandée pour\n"
"utiliser Game Develop."
msgstr ""
"Game Develop allows you to create your own gameseasily and quickly. The creation is done using the editor,\n"
"and no special knowledge is required to\n"
"use Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:170
msgid ""
"Cet écran s'affiche au premier démarrage,  afin de vous guider\n"
"pour vos premiers pas avec le logiciel et pour que vous soyez\n"
"rapidement en mesure de créer vos propres jeux.\n"
"Cliquez sur suivant pour continuer."
msgstr ""
"This screen displays at the first startup to help you\n"
"during your first steps with the software.\n"
"Click Next to continue."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:174
msgid ""
"Game Develop est un freeware.  Si vous l'avez payé autrement \n"
"que par un don à l'auteur, nous vous recommandons d'obtenir\n"
"un remboursement."
msgstr "Game Develop is a freeware. If you paid for it ( other than by a donationto the author ) then we recommend that you get a refund !"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:222
msgid ""
"Game Develop vérifie par défaut au démarrage si de nouvelles mises à jour sont\n"
"disponibles. Si vous possédez un pare feu, il est possible que celui ci  vous demande\n"
"si le logiciel peut accéder à internet. Dans ce cas, répondez par l'affirmative."
msgstr ""
"Game Develop checks by default at startup if new updates are\n"
"available. If you have a firewall, it is possible that it will ask\n"
"if the software can access the internet. In this case, answer by yes."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:226
msgid "Vérifier les mises à jour au démarrage"
msgstr "Check for updates at startup"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:240
msgid ""
"Si vous débutez, en plus des guides et tutoriels ( voir page suivante ), vous pouvez\n"
"activer le mode simple. Celui ci désactive certaines options de Game Develop qui ne\n"
"sont pas utiles au débutant, afin d'éviter de vous perdre dans des fonctionnalités\n"
"qui n'ont pas d'intêret à ce stade.\n"
"Vous pourrez désactiver ce mode en allant dans le menu Outils > Mode Simple."
msgstr ""
"If you're new, guidebooks and tutorials (see next page), you can\n"
"enable the simple mode. This one disables certain options of Game Develop\n"
"which are not useful to the beginner, to avoid getting lost in the functionality\n"
"which did not matter at this stage.\n"
"You can disable this mode using Tools > Simple Mode."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:244
msgid "Activer le mode Simple"
msgstr "Activate the simple mode"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:280
msgid ""
"Pour commencer à utiliser Game Develop,  lisez le guide de démarrage,\n"
"disponible dans l'aide."
msgstr ""
"To get started with Game Develop, read the \"Getting started manual\",\n"
"available in Help."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:284
msgid "Guide de démarrage"
msgstr "Getting started guide"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:294
msgid ""
"Il est aussi recommandé de lire le tutoriel Pas à Pas pour Game Develop.\n"
"Inutile de chercher sur internet, il est livré avec le logiciel."
msgstr ""
"It is also recommended to read the tutorial for Game Develop.\n"
"No need to search the internet, it is bundled with the software."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:298
msgid "Tutoriel"
msgstr "Tutorial"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:308
msgid ""
"Vous pouvez ensuite ouvrir les différents exemples disponibles pour voir \n"
"les différentes possibilités de création."
msgstr ""
"You can then open the various examples available so as to discover\n"
"different possibilities of game creation."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:312
msgid "Exemples"
msgstr "Examples"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:322
msgid ""
"Si vous avez un problème au cours de la création de votre jeu, reportez\n"
"vous à l'aide, qui contient une explication pour chaque partie du \n"
"programme. Si vous ne trouvez pas de solution ou si vous rencontrez un\n"
"bug, visitez notre forum ou notre wiki."
msgstr ""
"If you have a problem during the creation of your game, try\n"
"searching in Help file, which contains an explanation for each part of \n"
"the program. If you can not find a solution or if a bug occured,\n"
"please visit our forum or wiki."

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:328
msgid "Forum"
msgstr "Forum"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:332
msgid "Wiki"
msgstr "Wiki"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:350
msgid "Présentation"
msgstr "Overview"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:352
msgid "Paramétrage"
msgstr "Setup"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:354
msgid "Débuter avec Game Develop"
msgstr "Getting started with Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Demarrage.cpp:446
msgid "Tutoriel.pdf"
msgstr "Tutoriel.pdf"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:61
msgid "Modifier les paramètres du calque"
msgstr "Modify the parameters of the layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:64
#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:53
msgid "Nom :"
msgstr "Name :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:68
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:105
msgid "Visible"
msgstr "Visible"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:72
msgid "Caméras"
msgstr "Cameras"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:75
msgid "Caméra n°"
msgstr "Camera No."

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:79
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:242
msgid "Supprimer"
msgstr "Delete"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:81
msgid "Ajouter une autre caméra"
msgstr "Add another camera"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:84
msgid "Edition de la camera"
msgstr "Editing the camera"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:88
msgid "Taille personnalisée :"
msgstr "Custom size :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:94
msgid "x"
msgstr "x"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:101
msgid "Zone de rendu personnalisée :"
msgstr "Custom viewport :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:105
msgid "De"
msgstr "From"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:107
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:168
msgid "0"
msgstr "0"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:110
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:120
msgid ";"
msgstr ";"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:115
msgid "à"
msgstr "to"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:117
#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:122
msgid "1"
msgstr "1"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:127
msgid ""
"Exprimée en facteur de la taille de la fenêtre. Exemples :\n"
"0;0 à 1;1 prendra toute la fenêtre.\n"
"0;0 à 0.5;1 prendra la partie gauche de la fenêtre."
msgstr "For example, a camera which takes the left side of the window would be defined with 0, 0, 0.5, 1.By default, a camera has a viewport which covers the entire window."

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:194
msgid "Le nom entré est incorrect."
msgstr "The name is incorrect"

#: D:\Florian\Programmation\GameDevelop\IDE/EditLayer.cpp:376
msgid "Impossible d'enlever l'unique camera du calque."
msgstr "The layer must have at least one camera."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:60
msgid "Editer le groupe d'objets"
msgstr "Edit the objects group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:69
msgid ""
"Les groupes d'objets permettent d'utiliser le nom\n"
"du groupe pour se référer à tous les objets qu'il\n"
"contient."
msgstr ""
"Objects group allow to use the name of the group\n"
"to refer to all objects it contains."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:93
msgid "Supprimer l'objet"
msgstr "Delete the object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:117
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:297
msgid "Supprimer l'objet selectionné"
msgstr "Delete the selected object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:119
msgid "Aide de l'éditeur de groupes d'objets"
msgstr "Objects group editor help"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:158
#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:213
msgid "Tous les objets du groupe"
msgstr "All objects of the group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:207
msgid "L'objet est déjà dans ce groupe."
msgstr "The object is already in this group."

#: D:\Florian\Programmation\GameDevelop\IDE/EditObjectGroup.cpp:224
msgid "Aucun objet sélectionnée"
msgstr "No object selected"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:80
msgid "Editer les options avancées d'un objet sur la scène"
msgstr "Edit the properties of the object on the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:90
msgid "Objet concerné :"
msgstr "Concerned object :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:92
#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:55
msgid "Sans Nom"
msgstr "Noname"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:109
msgid "Position"
msgstr "Position"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:112
msgid "X :"
msgstr "X :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:115
msgid "Coordonnée X de l'objet sur la scène"
msgstr "X coordinate of the object on the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:117
msgid "Y :"
msgstr "Y :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:120
msgid "Coordonnée Y de l'objet sur la scène."
msgstr "Y coordinate of the object on the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:124
msgid "Taille"
msgstr "Size"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:128
msgid "Taille personnalisée"
msgstr "Custom size"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:133
msgid "Largeur :"
msgstr "Width :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:138
msgid "Hauteur :"
msgstr "Height :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:104
msgid "Calque"
msgstr "Layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:151
msgid "Calque de l'objet :"
msgstr "Object's layer :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:156
msgid ""
"Mettez un nom de calque vide pour mettre l'objet\n"
"sur le calque de base."
msgstr ""
"Type a blank name to place the object on the\n"
"base layer."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:162
msgid "Plan"
msgstr "Z order"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:166
msgid "Plan n° :"
msgstr "Z order :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:169
msgid "Plan initial de l'objet sur la scène."
msgstr "Initial Z order of the object on the scene."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:172
msgid ""
"0 par défaut. Plus le plan est grand,\n"
"plus l'objet sera au dessus des autres."
msgstr "0 by default. The object will be above otherif its z order is greater."

#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:228
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:235
#: D:\Florian\Programmation\GameDevelop\IDE/EditOptionsPosition.cpp:314
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:180
msgid "Calque de base"
msgstr "Base layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:168
msgid "Insérer un évènement\tINSERT"
msgstr "Insert an event\tINSERT"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:171
msgid "Insérer un commentaire"
msgstr "Insert a comment"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:175
msgid "Un sous évènement"
msgstr "A sub-event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:179
msgid "Insérer..."
msgstr "Insert..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:181
msgid "Supprimer cet évènement\tDEL"
msgstr "Delete this event\tDEL"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:181
msgid "Supprimer l'évènement complet ( Action et Condition ) de la scène"
msgstr "Delete the whole event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:184
msgid "Dés/activer l'évènement"
msgstr "De/activate event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:187
msgid "Annuler\tCtrl-Z"
msgstr "Cancel\tCtrl-Z"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:187
msgid "Annuler les modifications précédentes"
msgstr "Cancel changes"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:190
msgid "Refaire\tCtrl-Y"
msgstr "Redo\tCtrl-Y"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:190
msgid "Rétablir les modifications annulées"
msgstr "Redo changes"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:193
msgid "Supprimer l'historique"
msgstr "Delete the historic"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:196
msgid "Copier cet évènement\tCtrl-C"
msgstr "Copy this event\tCtrl-C"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:199
msgid "Couper cet évènement\tCtrl-X"
msgstr "Cut this event\tCtrl-X"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:203
msgid "Avant"
msgstr "Before"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:205
msgid "Après\tCtrl-V"
msgstr "After\tCtrl-V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:207
msgid "En tant que sous évènement\tCtrl-Shift-V"
msgstr "As sub event\tCtrl-Shift-V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:210
msgid "Editer cette condition"
msgstr "Edit this condition"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:214
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:268
msgid "Ajouter une condition"
msgstr "Add a condition"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:218
msgid "Supprimer la condition"
msgstr "Delete the condition"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:222
msgid "...toutes les conditions"
msgstr "...all conditions"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:225
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:254
msgid "...les sous évènements"
msgstr "...sub events"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:227
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:256
msgid "Supprimer..."
msgstr "Delete..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:239
msgid "Editer cette action"
msgstr "Edit this action"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:243
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:276
msgid "Ajouter une action"
msgstr "Add an action"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:247
msgid "Supprimer cette action"
msgstr "Delete this action"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:251
msgid "...toutes les actions"
msgstr "...all actions"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:344
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:345
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:346
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:347
msgid "Evènement"
msgstr "Event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:344
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:345
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:346
#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:347
msgid "Edition de l'évènement"
msgstr "Edition of the event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:402
msgid "Insertion"
msgstr "Insert"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:404
msgid "Ajouter un évènement"
msgstr "Add an event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:405
msgid "Ajouter un sous-évènement"
msgstr "Add a sub event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:406
msgid "Ajouter un commentaire"
msgstr "Add a comment"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:407
msgid "Ajouter..."
msgstr "Add..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:410
msgid "Suppression"
msgstr "Delete"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:412
msgid "Supprimer l'évènement"
msgstr "Delete the event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:428
msgid "Modèles"
msgstr "Templates"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:434
msgid "Recherche"
msgstr "Search"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:436
msgid "Chercher / Remplacer"
msgstr "Search / Replace"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:439
msgid "Outils"
msgstr "Tools"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:441
msgid "Afficher les performances"
msgstr "Display performances"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:637
msgid ""
"Utilisez le clic droit pour ajouter des évènements, actions et conditions.\n"
"Vous pouvez ensuite double cliquer sur les évènements pour les éditer."
msgstr ""
"Use right click to add events, actions or conditions.\n"
"You can then double click on events to edit them."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:837
msgid "Aucun endroit où insérer le modèle d'évènement."
msgstr "No place where insert the template."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:946
msgid "Aucun endroit où insérer le sous évènement"
msgstr "No place where insert the sub event"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorEvents.cpp:1256
msgid "Le suivi des performances n'est pas activé. Activez le suivi des évènements à l'aide de la fenêtre Performances lors de l'aperçu puis lancez un aperçu de la scène."
msgstr "Profiling is not activated. Activate profiling thanks to the Profiling window when previewing a scene."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:47
msgid "Paramètres principaux du jeu"
msgstr "Game's main's parameters"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:57
msgid "Auteur :"
msgstr "Author :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:65
msgid "Taille fenêtre du jeu :"
msgstr "Window size :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:72
msgid "Modifier les paramètres du jeu"
msgstr "Modify game settings"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:73
msgid ""
"Modifier les principaux paramètres du jeu :\n"
"Taille de la fenêtre, nom du jeu et de l'auteur, écran de chargement..."
msgstr ""
"Modify the main parameters of the game :\n"
"Window size, game's name, author, loading screen..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:79
msgid "Scènes du jeu"
msgstr "Game's scenes"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:81
msgid ""
"Liste des scènes qui composent le jeu.\n"
"Pour commencer, créez une scène."
msgstr ""
"List of scene composing the game.\n"
"To begin, create a scene."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:86
msgid ""
"Le jeu commençera par la première \n"
"scène de la liste."
msgstr ""
"The game will begin on the first\n"
"scene of the list."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:88
msgid ""
"Le jeu ne contient aucune scène,\n"
"il vous faut en ajouter une. Faites un\n"
"clic droit sur \"Toutes les scènes\" et\n"
"choisissez \"Ajouter une scène\""
msgstr ""
"The game contains no scene,\n"
"you have to add one. Make a\n"
"right click on \"All scenes\" and\n"
"choose \"Add a scene\"."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:93
msgid "Editer la scène choisie"
msgstr "Edit the selected scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:94
msgid "Permet d'éditer la scène surlignée : Objets, Evenements..."
msgstr "Allow to edit the selected scene : Objects, Events..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:96
msgid "Editer les propriétés de la scène choisie"
msgstr "Edit"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorJeu.cpp:97
msgid "Cliquez pour modifier les principaux paramètres de la scène : Couleur d'arrière plan, titre..."
msgstr "Clic to change the main parameters of the scene: Background color, Title ..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:62
msgid "Editer les paramètres du calque"
msgstr "Edit the layer properties"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:66
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:123
msgid "Ajouter un calque"
msgstr "Add a layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:69
msgid "Supprimer le calque"
msgstr "Delete the layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:73
msgid "Déplacer au dessus"
msgstr "Move over"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:76
msgid "Déplacer au dessous"
msgstr "Move below"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:121
msgid "Rafraichir la liste des calques"
msgstr "Refresh the layer list"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:124
msgid "Supprimer le calque sélectionné"
msgstr "Delete the selected layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:126
msgid "Déplacer le calque au dessus"
msgstr "Move the layer over"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:127
msgid "Déplacer le calque au dessous"
msgstr "Move the layer below"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:128
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:299
msgid "Plus d'options d'édition ( clic droit sur la liste )"
msgstr "More edition options ( right click on the list )"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:130
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:303
msgid "Aide de l'éditeur d'objets"
msgstr "Objects' editor help"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:214
msgid "Nouveau calque"
msgstr "New layer"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:226
msgid "Nouveau calque "
msgstr "New layer "

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:304
msgid "Impossible de trouver le calque à supprimer !"
msgstr "Can't find the layer to delete !"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:337
#: D:\Florian\Programmation\GameDevelop\IDE/EditorLayers.cpp:369
msgid "Impossible de trouver le calque à déplacer !"
msgstr "Can't find the layer to move  !"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:122
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:298
msgid "Modifier les propriétés de l'objet"
msgstr "Change the object properties"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:125
msgid "Modifier les variables initiales"
msgstr "Modify inital variables"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:130
msgid "Ajouter un automatisme"
msgstr "Add an automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:133
msgid "Renommer un automatisme"
msgstr "Rename an automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:136
msgid "Supprimer un automatisme"
msgstr "Delete an automatism"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:139
msgid "Modifier les automatismes"
msgstr "Modify automatisms"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:140
msgid "Modifier le nom de l'objet"
msgstr "Change the name of the object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:147
msgid "Supprimer l'objet\tDel"
msgstr "Delete the object\tDel"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:151
msgid "Déplacer vers le haut\tCtrl-Up"
msgstr "Move up\tCtrl-Up"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:154
msgid "Déplacer vers le bas\tCtrl-Down"
msgstr "Move up\tCtrl-Down"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:158
msgid "Copier\tCtrl-C"
msgstr "Copy\tCtrl+C"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:161
msgid "Couper\tCtrl-X"
msgstr "Cut\tCtrl+X"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:164
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:171
msgid "Coller\tCtrl-V"
msgstr "Paste\tCtrl+V"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:174
msgid "Supprimer les objets\tDEL"
msgstr "Delete objects"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:174
msgid "Supprimer tous les objets selectionnés"
msgstr "Delete all selected objects"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:239
msgid "Liste d'objets"
msgstr "Objects list"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:243
msgid "Déplacer vers le haut"
msgstr "Move up"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:244
msgid "Déplacer vers le bas"
msgstr "Move down"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:245
msgid "Rechercher"
msgstr "Search"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:246
msgid "Rafraichir"
msgstr "Refresh"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:249
msgid "Objet sélectionné"
msgstr "Selected object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:251
msgid "Edition"
msgstr "Edition"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:252
msgid "Editer le nom"
msgstr "Edit the name"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:294
msgid "Rafraichir la liste d'images"
msgstr "Refresh the image list"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:301
msgid "Rechercher un objet"
msgstr "Find an object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:505
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1006
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1027
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1065
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1097
msgid "L'objet à éditer n'a pas été trouvé."
msgstr "Can't find the object to edit"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:538
msgid "Aucun objet sélectionné"
msgstr "No object selected"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:551
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:558
msgid "Nouvel_objet"
msgstr "New_object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:586
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:895
msgid "L'objet a été correctement ajouté"
msgstr "The object was correctly added"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:598
msgid "Supprimer également toutes les références à l'objet dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Delete also all references to the object in groups and events ( i.e. Actions and conditions using the object )?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:599
#, c-format
msgid "Supprimer également toutes les références aux %i objets dans les groupes et les évènements ( Soit les actions et conditions utilisant l'objet ) ?"
msgstr "Delete also all references to these %i objects in groups and events ( i.e. Actions and conditions using the objects )?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:600
msgid "Confirmation de la suppression"
msgstr "Confirm deletion"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:688
msgid "Impossible de renommer l'objet : un autre objet porte déjà ce nom."
msgstr "Unable to rename the object : another object has already this name."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:696
msgid "Le nom de l'objet contient des espaces, des caractères non autorisés ou représente un nom d'une expression. Utilisez uniquement des lettres, chiffres et underscores ( _ )."
msgstr "The name of the object contains spaces, unauthorized characters or is the name of an expression. Use only letters, figures and underscores ( _ )."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:696
msgid "Attention"
msgstr "Caution"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:772
msgid "Entrez l'objet à rechercher"
msgstr "Type the name to the object to search"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:772
msgid "Chercher un objet"
msgstr "Find an object"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:812
msgid "Impossible de trouver l'objet à copier"
msgstr "Unable to find the object to copy"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:825
msgid "Tous les objets de la scène"
msgstr "All objects groups of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:833
msgid "Impossible de trouver l'objet à couper"
msgstr "Unable to find the object to cut"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:861
msgid "Pas d'objet à coller."
msgstr "No object to paste"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:868
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:875
msgid "Copie de "
msgstr "Copy of"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:907
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:945
msgid "L'objet à déplacer n'a pas été trouvé."
msgstr "The object to move was not found."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1039
msgid "Impossible de créer l'automatisme."
msgstr "Unable to create automatisms."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1077
msgid "Choisissez l'automatisme à supprimer"
msgstr "Choose the automatism to delete"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1077
msgid "Choisir l'automatisme à supprimer"
msgstr "Choose the automatism to delete"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1109
msgid "Choisissez l'automatisme à renommer"
msgstr "Choose the automatism to rename"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjectList.cpp:1109
msgid "Choisir l'automatisme à renommer"
msgstr "Choose the automatism to rename"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjets.cpp:80
msgid "Scène"
msgstr "Scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjets.cpp:81
msgid "Global à tout le jeu"
msgstr "Global"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:83
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:187
msgid "Editer le groupe"
msgstr "Edit the group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:92
msgid "Modifier le nom"
msgstr "Change the name"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:96
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:140
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:179
msgid "Ajouter un groupe"
msgstr "Add a group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:99
msgid "Supprimer le groupe"
msgstr "Delete the group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:141
msgid "Supprimer le groupe selectionné"
msgstr "Delete the selected group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:142
msgid "Modifier le groupe"
msgstr "Edit the group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:143
msgid "Déplacer le groupe vers le haut"
msgstr "Move up"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:144
msgid "Déplacer le groupe vers le bas"
msgstr "Move down"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:177
msgid "Liste de groupes"
msgstr "Group's list"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:215
msgid "Tous les groupes d'objets de la scène"
msgstr "All group of objects of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:381
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:389
msgid "Nouveau groupe"
msgstr "New group"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:398
msgid "Le groupe a été correctement ajouté"
msgstr "The group was correctly added."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:411
msgid "Supprimer également toutes les références au groupe dans les évènements ( Soit les actions et conditions utilisant le groupe ) ?"
msgstr "Delete also all references to the group in events ( i.e. Actions and conditions using the object )?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:412
#, c-format
msgid "Supprimer également toutes les références aux %i groupes dans les évènements ( Soit les actions et conditions utilisant les groupes ) ?"
msgstr "Delete also all references to these %i groups in events ( i.e. Actions and conditions using the object )?"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:419
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:564
msgid "Aucun groupe sélectionné"
msgstr "No group selected."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:484
msgid "Contenu du groupe \""
msgstr "Contents of group \""

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:533
msgid "Impossible de renommer le groupe : un autre groupe porte déjà ce nom."
msgstr "Unable to rename the groupe : another group has already this name."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:561
msgid "Tous les groupes de de la scène"
msgstr "All groups of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:627
#: D:\Florian\Programmation\GameDevelop\IDE/EditorObjetsGroups.cpp:635
msgid "Copie de"
msgstr "Copy of"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:82
msgid "Editer les évènements de la scène."
msgstr "Edit the events of the scene."

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:92
#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:211
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:308
msgid "Evènements"
msgstr "Events"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:125
msgid "Editeur de scène"
msgstr "Scene's editor"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:126
msgid "Editeur d'objets"
msgstr "Objects' editor"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:127
msgid "Editeur de calques"
msgstr "Layers' editor"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:128
msgid "Debugger"
msgstr "Debugger"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:129
msgid "Positions initiales des objets"
msgstr "Initial positions of objects"

#: D:\Florian\Programmation\GameDevelop\IDE/EditorScene.cpp:130
msgid "Performances"
msgstr "Profiling"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:141
msgid "Editer les propriétés du jeu"
msgstr "Edit the property of the game"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:151
msgid ""
"Vous pouvez régler les principaux paramètres de votre jeu,\n"
"ainsi que les écrans annexes, comme celui du chargement."
msgstr ""
"You can configure the main settings of your game,\n"
"and the secondary windows, as the loading screen."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:178
msgid "Taille de la fenêtre de jeu :"
msgstr "Size of the game's window :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:181
msgid ""
"Largeur de la fenêtre de jeu.\n"
"Généralement, 640, 800 ( défaut ) ou 1024."
msgstr ""
"Width of the game's window.\n"
"For example, 640, 800 ( Default ) or 1024."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:186
msgid ""
"Hauteur de la fenêtre de jeu.\n"
"Généralement, 480, 600 ( Défaut ) ou 768."
msgstr ""
"Height of the game's window.\n"
"For example, 480, 600 ( Default ) or 768."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:192
msgid "FPS maximum :"
msgstr "Maximum FPS :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:198
msgid "Sychronisation verticale"
msgstr "Vertical Synchronization :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:203
msgid "FPS minimum :"
msgstr "Minimum FPS :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:216
msgid "Afficher une fenêtre au lancement du jeu"
msgstr "Display a window at game startup"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:220
msgid "Taille de la fenêtre de chargement :"
msgstr "Size of the loading screen :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:234
msgid "Paramètre de la fenêtre :"
msgstr "Window's parameters :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:238
msgid "Afficher un texte :"
msgstr "Display a text :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:241
msgid "Chargement..."
msgstr "Loading..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:243
#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:260
msgid "en"
msgstr "in"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:255
msgid "Afficher un pourcentage"
msgstr "Display a percentage"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:275
msgid "Afficher une image :"
msgstr "Display an image :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:280
msgid "Parcourir..."
msgstr "Browse..."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:284
msgid "Bordure autour de la fenêtre"
msgstr "Border surrounding the window"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:287
msgid "Image lissée"
msgstr "Smoothed Image"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:294
msgid "Pressez une touche pour fermer l'aperçu"
msgstr "Press any key to close the preview"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:298
msgid "Aperçu"
msgstr "Preview"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:308
msgid "Windows"
msgstr "Windows"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:313
msgid "Nom de l'executable Windows :"
msgstr "Windows executable name :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:315
msgid "PlayWin"
msgstr "PlayWin"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:317
msgid ".exe"
msgstr ".exe"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:322
msgid "Icône :"
msgstr "Icon :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:331
msgid "Parcourir"
msgstr "Browse"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:336
msgid "Linux"
msgstr "Linux"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:341
msgid "Nom de l'executable Linux :"
msgstr "Linux executable name :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:343
msgid "PlayLinux"
msgstr "PlayLinux"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:353
msgid "Utiliser des sources C++ dans le jeu"
msgstr "Use C++ source files in the project"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:356
msgid ""
"L'utilisation de sources C++ permet d'inclure du code C++ dans les jeux,\n"
"au travers par exemple d'évènements spéciaux.\n"
"Attention, activer cette option nécessitera que vous lanciez Game Develop\n"
"sur Linux pour compiler votre jeu pour Linux ( et inversement pour Windows )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:358
#, fuzzy
msgid "Accéder aux options de compilation"
msgstr "Compilation type"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:360
msgid ""
"Game Develop nécessite des fichiers supplémentaires afin de pouvoir\n"
"compiler des sources C++ pour les jeux."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:362
msgid "Paramétrer Game Develop pour la compilation des sources C++"
msgstr "Configure Game Develop to use C++ sources files"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:367
msgid "Paramètres du jeu"
msgstr "Game's parameters"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:368
msgid "Ecran de chargement"
msgstr "Loading screen"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:369
msgid "Executables"
msgstr "Executables"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:370
msgid "Sources C++"
msgstr "C++ sources"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:636
msgid "Choisissez une image"
msgstr "Choose an image"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:667
msgid "Choisissez une icône"
msgstr "Choose an icon"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:683
msgid "Voulez vous créer les fichiers de base permettant de créer et déclarer des évènement codés en C++ ?"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropJeu.cpp:683
msgid "Création de fichiers de base"
msgstr "Creating basic files"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:112
msgid "Editer les propriétés de la scène"
msgstr "Edit the properties of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:130
msgid "Scene :"
msgstr "Scene :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:160
msgid "Titre de la fenêtre"
msgstr "Window's title"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:168
msgid "Couleur de fond"
msgstr "Background's color"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:182
msgid "Choisir la couleur"
msgstr "Choose the color"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:192
msgid "Musiques et sons"
msgstr "Musics and sounds"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:194
msgid "Stopper tous les sons et musiques au démarrage"
msgstr "Stop all sounds and musics at startup"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:206
msgid "Tri rapide ( rapide mais risque de \"clignotement\" )"
msgstr "Fast sort ( faster but risk of \"flashs\")"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:208
msgid "Tri stable ( plus lent mais pas de \"clignotement\" )"
msgstr "Stable sort (slower but no \"flash\")"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:212
msgid "Méthode d'affichage des objets"
msgstr "Method for displaying objects"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:216
msgid "Consultez l'aide pour plus d'informations sur les deux méthodes."
msgstr "See Help for more information on both methods."

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:234
msgid "Angle de champ :"
msgstr "Field of view :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:238
msgid "90"
msgstr "90"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:242
msgid "°"
msgstr "°"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:252
msgid "Distance du premier plan de coupe :"
msgstr "First clipping plane distance :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:266
msgid "Distance du dernier plan de coupe :"
msgstr "Last clipping plane distance :"

#: D:\Florian\Programmation\GameDevelop\IDE/EditPropScene.cpp:270
msgid "500"
msgstr "500"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:76
msgid "Erreur(s) lors de la compilation"
msgstr "Error(s) during compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:94
msgid ""
"Une erreur s'est produite lors de la compilation, et le jeu n'a pas pu être créé.\n"
"Consultez le rapport ci dessous pour savoir quelle étape a provoqué une erreur."
msgstr ""
"An error occurred during the compilation, and the game could not be created.\n"
"See the report below to see which step caused an error."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:114
msgid "Pas d'informations concernant l'erreur."
msgstr "No information concerning the error."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:124
msgid "Comment résoudre le problème ?"
msgstr "How solve the problem ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:132
msgid ""
"D'un problème lors de la copie d'un fichier connu :\n"
" -Vérifiez que votre fichier ( image, son... ) existe bien.\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la copie d'un fichier inconnu :\n"
" -Vérifiez que le fichier en question existe bien.\n"
"   Si non, tentez de réinstaller Game Develop\n"
" -Que vous possédez les droits d'écriture et/ou de lecture.\n"
"\n"
"D'un problème lors de la création d'un fichier :\n"
" -Vérifiez que vous possédez les droits d'écriture \n"
"   et/ou de lecture."
msgstr ""
"A problem when copying a known file:\n"
"  -Check that your file (image, sound ...) exists.\n"
"  -Check you have read/write permission. \n"
"\n"
"A problem when copying a file unknown:\n"
"  -Check that the file in question exists. \n"
"    If not, try reinstalling Game Develop\n"
"  -Check you have read/write permission.\n"
"\n"
"A problem when creating a file:\n"
"  -Make sure you have read/write\n"
"   permission."

#: D:\Florian\Programmation\GameDevelop\IDE/ErrorCompilation.cpp:148
msgid "Si vous n'arrivez pas à résoudre le problème, n'hésitez pas à nous contacter"
msgstr "If you can not solve the problem, do not hesitate to contact us"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:65
msgid "Utiliser des modules d'extensions de Game Develop"
msgstr "Use extension modules for Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:73
msgid ""
"Game Develop peut utiliser des extensions pour augmenter\n"
"ou simplifier les possibilités de création.\n"
"Cochez extensions que vous souhaitez utiliser dans votre jeu."
msgstr ""
"Game Develop can use extensions to increase\n"
"or simplify the creation possibilities.\n"
"Check extensions you want to use in your game."

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:80
msgid "Extensions disponibles :"
msgstr "Extensions available :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:89
msgid "Informations sur l'extension"
msgstr "Information about the extension"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:95
msgid "Pas d'informations sur l'extension."
msgstr "No information about the extension."

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:111
msgid "Licence d'utilisation :"
msgstr "License :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:120
msgid "Compatibilité :"
msgstr "Compatibility :"

#: D:\Florian\Programmation\GameDevelop\IDE/Extensions.cpp:134
msgid ""
"Fermez et réouvrez les éditeurs de scène du jeu pour\n"
"prendre en compte les extensions ajoutées."
msgstr ""
"Close and reopen scene editors so as to\n"
"take in account newly added extensions."

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:40
msgid "Editer comme si les évènements étaient inclus à la scène :"
msgstr "Edit as if the events were included to scene :"

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:43
#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:108
msgid "Aucune scène"
msgstr "No scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ExternalEventsEditor.cpp:88
msgid "Scène introuvable."
msgstr "Scene not found."

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:60
msgid "Importer les éléments d'un jeu"
msgstr "Import items from a game"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:72
msgid ""
"L'importation permet de rajouter les éléments \n"
"d'un autre jeu à celui actuellement ouvert."
msgstr ""
"Importing allows you to add elements from\n"
"another game to the one currently open."

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:80
msgid "Choisir les éléments à importer"
msgstr "Select items to import"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:81
msgid "Images"
msgstr "Images"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:84
msgid "Scènes"
msgstr "Scenes"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:90
msgid "Groupes d'objets globaux"
msgstr "Global object groups"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:93
msgid "Evenements externes"
msgstr "External events"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:100
msgid "Le jeu choisi ne sera pas modifié"
msgstr "The chosen game will not change"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:102
msgid "Choisir un jeu et l'importer"
msgstr "Choose a game and import it"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:130
msgid "Choisissez le jeu à ouvrir"
msgstr "Choose the game to open"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:146
msgid "Une image nommé \""
msgstr "An image named \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:147
#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:170
msgid "\" est déjà présente dans le jeu. Voulez vous la remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:169
msgid "Une scène nommé \""
msgstr "A scene named \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:190
msgid "Un objet global nommé \""
msgstr "A global object named \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:191
#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:212
msgid "\" est déjà présent dans le jeu. Voulez vous le remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:211
msgid "Un groupe global nommé \""
msgstr "A global group named \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:232
msgid "Des évènements externes nommés \""
msgstr "Externals events called \""

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:233
msgid "\" sont déjà présent dans le jeu. Voulez vous les remplacer ?"
msgstr "\" already exists in the game. Do you want to replace it ?"

#: D:\Florian\Programmation\GameDevelop\IDE/Fusion.cpp:245
msgid "Le jeu a été correctement fusionné."
msgstr "The game has been properly merged."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:91
msgid " pourcents du chargement ("
msgstr " percents of loading ("

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:91
msgid " )."
msgstr " )."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:188
msgid "Une autre instance de Game Develop est actuellement ouverte. Glissez-déposez dessus un fichier pour l'ouvrir."
msgstr "Another instance of Game Develop is already running. Drag and drop a file on it to open it."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:202
msgid ""
"La version du fichier GDL.dll ( ou GDL.so ) semble être incorrecte. Veuillez réinstaller Game Develop afin que le programme fonctionne correctement.\n"
"Si le problème persiste, assurez vous qu'il n'existe pas une nouvelle version de Game Develop sur le site officiel : http://www.compilgames.net\n"
"Si non, prenez contact avec l'auteur."
msgstr ""
"The version of GDL.dll ( or GDL.so ) seems to be incorrect. Try to reinstall Game Develop.\n"
"If the problem is still present, check for new version of Game Develop : http://www.compilgames.net\n"
"If there isn't any new version available, contact the author."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorApp.cpp:272
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:154
msgid "Ouvrir un exemple"
msgstr "Open an example"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:122
msgid "Game Develop - Nouveau jeu"
msgstr "Game Develop - New game"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:156
msgid "Importer un jeu"
msgstr "Import a game"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:160
msgid "Récemment ouvert"
msgstr "Recently opened"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:161
msgid "Enregistrer sous..."
msgstr "Save as..."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:164
msgid "Enregistrer en version portable"
msgstr "Save in portable version"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:167
msgid "Décomposer un GIF animé"
msgstr "Decompose an animated GIF"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:170
msgid "Décomposer un personnage RPG Maker"
msgstr "Decompose a RPG Maker character"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:173
msgid "Décomposer une feuille de sprite"
msgstr "Decompose a spritesheet"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:256
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:269
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:296
msgid "Projets"
msgstr "Projects"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:258
msgid "Nouveau"
msgstr "New"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:259
msgid "Ouvrir"
msgstr "Open"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:261
msgid "Projet actuel"
msgstr "Current project"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:264
msgid "Tout enregistrer"
msgstr "Save all"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:267
msgid "Affichage"
msgstr "View"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:270
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:335
#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:447
msgid "Page de démarrage"
msgstr "Start page"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:271
msgid "Outils C++"
msgstr "C++ Tools"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:275
msgid "Convertisseur"
msgstr "Converter"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:276
msgid "Décomposeur"
msgstr "Decomposer"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:278
msgid "Options"
msgstr "Options"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:280
msgid "Préférences"
msgstr "Options"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:287
msgid "Communauté"
msgstr "Community"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:291
msgid "Mise à jour"
msgstr "Updates"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:292
msgid "Site officiel"
msgstr "Official web site"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:293
msgid "A propos..."
msgstr "About..."

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:300
msgid "Banque d'images"
msgstr "Images bank"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:316
msgid "Groupes"
msgstr "Groups"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:320
msgid "Code"
msgstr "Code"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:343
msgid "Gestionnaire de projets"
msgstr "Project manager"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:344
msgid "Editeur principal"
msgstr "Main editor"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:345
msgid "Ruban"
msgstr "Ribbon"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:346
msgid "Outils de compilations"
msgstr "Compilation tools"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:455
msgid "Etes-vous sûr de vouloir quitter Game Develop ?"
msgstr "Are you sure you want to quit Game Develop ?"

#: D:\Florian\Programmation\GameDevelop\IDE/Game_Develop_EditorMain.cpp:455
msgid "Quitter Game Develop"
msgstr "Quit Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:46
msgid "Création automatique de mot de passe"
msgstr "Automatic creation of a password"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:55
msgid "Plus un mot de passe est long et difficile à retenir, plus il sera difficile de le deviner. Cet outil vous permet de générer un mot de passe de façon aléatoire."
msgstr "Longer is a password and difficult to remember, the harder it is to guess. This tool allows you to generate passwords randomly."

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:65
msgid "Longueur du mot de passe à créer :"
msgstr "Length of the password to create :"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:67
msgid "45"
msgstr "45"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:69
msgid "caractères"
msgstr "caracters"

#: D:\Florian\Programmation\GameDevelop\IDE/GeneratePassword.cpp:74
msgid "Mot de passe généré"
msgstr "Generated password"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:46
msgid "Paramètres de la grille"
msgstr "Grid parameters"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:49
msgid "Largeur d'une case :"
msgstr "Width of a cell:"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:53
#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:61
msgid "pixels"
msgstr "pixels"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:57
msgid "Hauteur d'une case :"
msgstr "Height of a cell:"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:64
msgid "Magnétiser la grille"
msgstr "Snap to grid"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:68
msgid "Couleur :"
msgstr "Color :"

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:109
msgid "La largeur de la grille est incorrecte."
msgstr "The width of the grid is wrong."

#: D:\Florian\Programmation\GameDevelop\IDE/GridSetup.cpp:114
msgid "La hauteur de la grille est incorrecte."
msgstr "The height of the grid is wrong."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:115
msgid "Importer des images"
msgstr "Import images"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:124
msgid ""
"L'importation d'images permet de générer \n"
"rapidement vos images ou objets à partir \n"
"de fichiers animés ou spécifiques."
msgstr ""
"Importing images allow to generate\n"
"quickly your images or objects from\n"
"animated files or spritesheets."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:139
msgid "Gif animé :"
msgstr "Animated GIF :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:147
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:180
msgid "Décomposer en plusieurs images nommées :"
msgstr "Decomposed into several images named:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:151
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:184
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:286
msgid "X.png"
msgstr "X.png"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:156
msgid "Nombre d'images :"
msgstr "Number of images:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:160
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:193
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:288
msgid "Décomposer"
msgstr "Decompose"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:168
msgid ""
"Game Develop décompose les feuilles de sprites de personnages\n"
"ayant 4 directions avec 4 images chacune."
msgstr ""
"Game Develop decompose spritesheets of characters\n"
"with 4 directions with 4 images."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:172
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:203
msgid "Image :"
msgstr "Image :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:189
msgid "Taille d'une image :"
msgstr "Size of an image :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:211
msgid "Taille d'une image"
msgstr "Size of an image"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:214
msgid "Taille ( pixels ):"
msgstr "Size (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:217
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:221
msgid "32"
msgstr "32"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:226
msgid "Nombre d'images"
msgstr "Number of images"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:228
msgid "Nombre de colonnes d'images :"
msgstr "Number of columns of images:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:232
msgid "Nombre de lignes d'images :"
msgstr "Number of rows of images:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:238
msgid "Origine de la découpe"
msgstr "Origin of the decomposition"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:241
msgid "Origine ( pixels ):"
msgstr "Origin ( pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:253
msgid "Espacement entre chaque image"
msgstr "Spacing between each image"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:257
msgid "Espace horizontal ( pixels ):"
msgstr "Horizontal spacing (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:261
msgid "Espace vertical ( pixels ):"
msgstr "Vertical spacing (pixels):"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:269
msgid "Rendre une couleur transparente"
msgstr "Make a color transparent"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:272
msgid "Rendre une couleur transparente :"
msgstr "Make a color transparent:"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:275
msgid "( ; ; )"
msgstr "( ; ; )"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:282
msgid "Décomposer en :"
msgstr "Decompose in :"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:294
msgid "Gif animé"
msgstr "Animated GIF"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:295
msgid "Feuille de sprite RPG Maker"
msgstr "RPG Maker spritesheet"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:296
msgid "Feuille de sprite générique"
msgstr "Generic spritesheet"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:347
msgid "Choisissez le GIF animé à décomposer"
msgstr "Choose the animated GIF to decompose"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:362
msgid "Nombre d'images : "
msgstr "Number of images : "

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:364
msgid "Nombre d'images : ?"
msgstr "Number of images : ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:375
msgid "Impossible d'ouvrir le fichier GIF !"
msgstr "Unable to open the GIF file!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:388
msgid "Décomposition du GIF terminé !"
msgstr "Decomposition of the GIF completed!"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:396
msgid "Choisissez la feuille de sprite RPG Maker à décomposer"
msgstr "Choose the RPG Maker Spritesheet to decompose"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:408
msgid "Choisissez la feuille de sprite à décomposer"
msgstr "Choose the spritesheet to decompose"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:422
msgid "Taille d'une image : "
msgstr "Size of an image : "

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:424
msgid "Taille d'une image : ?x?"
msgstr "Size of an image : ?x?"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:435
#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:473
msgid "Impossible d'ouvrir le fichier !"
msgstr "Unable to open the file !"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:462
msgid "La décomposition de l'image est terminée !"
msgstr "The decomposition of the image is completed !"

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:489
msgid "Le nombre de ligne est invalide : Le minimum est une ligne."
msgstr "The number of lines is invalid: The minimum is one line."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:496
msgid "Le nombre de colonnes est invalide : Le minimum est une colonne."
msgstr "The number of columns is invalid: The minimum is one column."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:507
msgid "La taille d'un sprite est invalide."
msgstr "The size of a sprite is invalid."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:514
msgid "L'espacement horizontal est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The horizontal spacing is invalid (must be greater than or equal to 0)."

#: D:\Florian\Programmation\GameDevelop\IDE/ImportImage.cpp:520
msgid "L'espacement vertical est invalide ( doit être supérieur ou égal à 0 )."
msgstr "The vertical spacing is invalid (must be greater than or equal to 0)."

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:40
msgid "X"
msgstr "X"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:41
msgid "Y"
msgstr "Y"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialPositionBrowserDlg.cpp:42
msgid "Angle"
msgstr "Angle"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:55
msgid "Edition des variables initiales"
msgstr "Edition of the initial variables"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:67
msgid ""
"Modifiez ici les variables initiales.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Modify here initial variables.\n"
"Note that you are not forced to declare a variable\n"
"in the table so as to use it. Declaring a variable allow\n"
"to affect it a initial value, and to be able to find it\n"
"easily."

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:111
msgid "Variable"
msgstr "Variable"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:112
msgid "Valeur initiale"
msgstr "Initial value"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:120
msgid "Ajouter une variable"
msgstr "Add a variable"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:121
msgid "Editer la valeur initiale de la variable"
msgstr "Edit the initial value of the variable"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:122
msgid "Renommer la variable"
msgstr "Rename variable"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:123
msgid "Supprimer la variable selectionnée"
msgstr "Delete the selected variable"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:128
msgid "Aide sur les variables initiales"
msgstr "Help about initial variables"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:201
msgid "Une variable portant ce nom existe déjà."
msgstr "A variable with this name already exists!"

#: D:\Florian\Programmation\GameDevelop\IDE/InitialVariablesDialog.cpp:233
msgid "Une variable porte déjà ce nom."
msgstr "A variable with this name already exists."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:37
msgid "Nouveau jeu"
msgstr "New game"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:131
msgid "Une ou plusieurs extensions sont utilisées par le jeu mais ne sont pas installées :\n"
msgstr "One or ore extensions are used by the game but are not installed :\n"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:133
msgid ""
"\n"
"Certains objets, actions, conditions ou expressions peuvent manquer ou être inconnues."
msgstr ""
"\n"
"Some objects, actions, conditions or expressions can be unavailable or be unknown."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:154
msgid "Enregistrement du fichier terminé."
msgstr "Save ended."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:181
#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:227
msgid "Choisissez où enregistrer le projet"
msgstr "Choose where save the project"

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:208
msgid "Enregistrements des fichiers terminés."
msgstr "Saves ended."

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:267
msgid "Game Develop est entrain de compiler les sources C++ et ne pourra compiler le jeu qu'une fois ce processus terminé."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/MainFichier.cpp:272
#, fuzzy
msgid "Veuillez patienter pendant la compilation des sources C++..."
msgstr "Please wait during conversion"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:60
msgid "Vérifier les mises à jour"
msgstr "Check for updates"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:69
msgid ""
"Game Develop peut vérifier si une nouvelle version est\n"
"disponible. Les nouvelles versions apportent des corrections de \n"
"bugs, ainsi que des améliorations et nouvelles fonctionnalités."
msgstr ""
"Game Develop can verify if a new version is\n"
"available. The new versions bring bugs' fixes,\n"
"improvements and new features."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:78
msgid "Version actuelle :"
msgstr "Actual version :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:84
msgid "Version disponible :"
msgstr "Available version :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:86
msgid "Aucune information disponible"
msgstr "No informations available"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:91
msgid "Pas d'informations complémentaire à propos de la nouvelle version"
msgstr "No informations about the new version"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:94
msgid "Téléchargement automatique :"
msgstr "Automatic download :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:96
msgid "Installer la nouvelle version"
msgstr "Install the new version"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:99
msgid "Téléchargement manuel :"
msgstr "Manual download :"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:101
#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:151
#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:171
msgid "Pas de lien"
msgstr "No link"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:107
msgid "Revérifier les mises à jour"
msgstr "Check for updates again"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:127
msgid "Une nouvelle version de Game Develop est disponible !"
msgstr "A new version of Game Develop is available !"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:148
msgid "Pas d'informations complémentaires sur la nouvelle version."
msgstr "No informations about the new version."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:173
msgid ""
"Aucun lien de téléchargement n'est disponible.\n"
"Rendez vous sur notre site pour télécharger la denière version de Game Develop."
msgstr ""
"No download link is available.\n"
"Go on our web site so as to download the last version of Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:207
msgid ""
"Attention, Game Develop sera fermé à la fin du téléchargement afin d'installer la nouvelle version. Pensez à sauvegarder votre travail.\n"
"Continuer ?"
msgstr ""
"Game Develop will be closed at the end of the download so as to install the new version. Don't forget to save your work.\n"
"Download and install the new version ?"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:207
msgid "Installation de la nouvelle version"
msgstr "Installation of the new version"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:221
msgid "Téléchargement"
msgstr "Download"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:221
msgid "Progression du téléchargement"
msgstr "Progress"

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:229
msgid ""
"Arrêter le téléchargement de la nouvelle version ?\n"
"\n"
"Vous pouvez également obtenir la nouvelle version en la téléchargeant sur notre site."
msgstr ""
"Stop the download ?\n"
"\n"
"You can also get the new version by downloading it on our website."

#: D:\Florian\Programmation\GameDevelop\IDE/MAJ.cpp:229
msgid "Arrêter le téléchargement"
msgstr "Stop the download"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:48
msgid "Veuillez choisir"
msgstr "Please choose"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:69
msgid "Ne plus poser cette question"
msgstr "Don't ask this anymore."

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:72
msgid "Oui"
msgstr "Yes"

#: D:\Florian\Programmation\GameDevelop\IDE/MessagePlus.cpp:74
msgid "Non"
msgstr "No"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:55
msgid "Convertir Mp3 vers OGG Vorbis"
msgstr "Convert MP3 to OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:64
msgid ""
"Game Develop ne pouvant lire le format MP3 ( license et\n"
"algorithmes brevetés par Fraunhofer-Gesellschaft ), vous pouvez \n"
"convertir une musique MP3 au format libre OGG Vorbis ou WAV."
msgstr ""
"Game Develop can not read the MP3 format ( owing to license\n"
"and algorithms patented by Fraunhofer-Gesellschaft ), you can\n"
"convert a MP3 file to the free OGG Vobris format or WAV."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:72
msgid "Conversion"
msgstr "Conversion"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:75
msgid ""
"Le fichier MP3 est une musique, ou est destiné à être joué en tant\n"
"que musique :"
msgstr "A MP3 file is a music, or is meant to be played as a music :"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:77
msgid "Choisir un fichier MP3 et l'encoder en OGG Vorbis"
msgstr "Choose a MP3 file and encode in OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:79
msgid ""
"Le fichier WAV est un son, un bruitage, ou est destiné à être joué en\n"
"tant que son :"
msgstr "A WAV file is a sound, an effect, or is meant to be played as a sound :"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:81
msgid "Choisir un fichier MP3 et l'encoder en WAV"
msgstr "Choose a MP3 file and encode in WAV"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:85
msgid "Note"
msgstr "Note"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:86
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ils sont inclus dans le répertoire de Game Develop à l'installation."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter are included in the Game Develop directory."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:106
msgid ""
"Cet utilitaire fait appel à LAME.EXE ( De/encodeur MP3 libre )\n"
"et à OGGENC.EXE ( Encodeur OGG Vorbis libre ).\n"
"Ces derniers n'ont pas été détectés dans le répertoire\n"
"de Game Develop. Téléchargez les, ou utilisez l'installateur\n"
" de Game Develop."
msgstr ""
"This utility uses lame.exe ( free MP3 Encoder )\n"
"and OGGENC.EXE (free OGG Vorbis Encoder ).\n"
"These latter were not detected in\n"
"Game Develop directory. Download them or use the installer\n"
"of Game Develop."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:132
#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:160
msgid "Choisissez le fichier MP3 à encoder en OGG Vorbis"
msgstr "Choose the MP3 file to encode in OGG Vorbis"

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:149
msgid "L'encodage est terminé. Le fichier OGG se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The OGG  file is located in the same directory as the MP3 file."

#: D:\Florian\Programmation\GameDevelop\IDE/mp3ogg.cpp:173
msgid "L'encodage est terminé. Le fichier WAV se trouve dans le même répertoire que le fichier MP3."
msgstr "The encoding is finished. The WAV file is located in the same directory as the MP3 file."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:55
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:178
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:191
msgid "Créer un nouveau fichier C++"
msgstr "Create a new C++ file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:62
msgid ""
"Vous pouvez choisir un modèle de fichier source selon ce que vous\n"
"souhaitez faire avec le nouveau fichier source."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:72
#, fuzzy
msgid "Nom et répertoire du fichier"
msgstr "Filename"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:77
#, fuzzy
msgid "Nom du fichier sans l'extension :"
msgstr "Unable to copy extension \""

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:79
msgid "FichierSource"
msgstr "SourceFile"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:84
msgid "Répertoire :"
msgstr "Directory :"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:94
msgid "Fichier de déclaration"
msgstr "Declaration file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:98
msgid ""
"Créer un fichier permettant de déclarer à Game Develop\n"
"les évènements codés en C++ et d'y accéder depuis les évènements."
msgstr ""
"Create a file allowing to declare to Game Develop\n"
"events coded in C++ and to access them from scenes."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:101
msgid "Créer un fichier de déclaration"
msgstr "Create a declaration file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:104
msgid "Fichier d'évènements"
msgstr "Event file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:108
msgid "Fichier contenant un évènement personnalisé codé en C++."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:111
msgid "Créer un fichier d'évènements"
msgstr "Create an event file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:168
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:219
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:255
msgid "Le fichier "
msgstr "File "

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:168
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:219
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:255
msgid " existe déjà. Le remplacer ?"
msgstr " already exists. Overwrite it ?"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:168
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:219
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:255
#, fuzzy
msgid "Fichier déjà existant."
msgstr "Destination file"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:181
#, fuzzy
msgid "//Insérez ici les fichiers d'entête de vos évènements."
msgstr "Insert a link to some events"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:182
msgid "FichierEvenement.h"
msgstr "EventFile.h"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:190
msgid "//Vous pouvez créer des évènements simplement grâce aux modèles lors de la création d'un nouveau fichier C++."
msgstr "//You can create C++ events using template available when creating a new C++ file."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:191
msgid "//Déclarez ici les noms des évènements. N'oubliez pas d'inclure les fichiers d'entête ci dessus."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:197
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:202
msgid "Utilisé en interne par Game Develop"
msgstr "Used internally by Game Develop"

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:208
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:244
#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:275
msgid "Le fichier n'a pas pu être créé."
msgstr "File could not be created."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:233
msgid "Classe de l'évènement. L'évènement peut être personnalisé en éditant la fonction membre Execute."
msgstr "Event class. The event can be customized through its member function Execute."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:234
msgid "Vous devez déclarer l'évènement dans le fichier de déclaration pour le rendre accessible."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:270
msgid "//Cette fonction membre sera lancée lors de l'appel de l'évènement."
msgstr "//This member function will be launched when calling the event."

#: D:\Florian\Programmation\GameDevelop\IDE/NewCppFileDlg.cpp:284
#, fuzzy
msgid "Choisissez le dossier où créer le(s) fichier(s) sources."
msgstr "Choose the folder to show"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:37
msgid "Objets sur le calque à supprimer"
msgstr "Objects on the layer to delete"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:46
msgid "Que souhaitez vous faire des objets présents sur le calque à supprimer ?"
msgstr "What to make of objects on the layer to delete ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:56
msgid "Les supprimer"
msgstr "Delete them"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:58
msgid "Les déplacer"
msgstr "Move them"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectsOnBadLayerBox.cpp:60
msgid "sur le calque :"
msgstr "on the layer :"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:50
msgid "Choisir un type d'objet"
msgstr "Choose an object type"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:60
msgid ""
"Choisissez le type d'objet à ajouter.\n"
"Le type de l'objet détermine la façon dont\n"
"il est affiché, ce qu'il fait, comment peut on\n"
"interagir avec..."
msgstr "Choose the kind of object to add."

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:70
msgid "Informations sur l'objet"
msgstr "Information about the object"

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:78
msgid "Pas d'informations sur l'objet."
msgstr "No information about the object."

#: D:\Florian\Programmation\GameDevelop\IDE/ObjectTypeChoice.cpp:87
msgid "Plus d'objets"
msgstr "More objects"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:54
msgid "Enregistrer le jeu en version portable"
msgstr "Save the game in portable version"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:66
msgid ""
"Enregistrer le jeu en version portable permet de\n"
"rassembler toutes les ressources du jeu dans un dossier\n"
"et d'ouvrir ce jeu depuis un autre ordinateur."
msgstr ""
"Save the game in portable version allow to\n"
"gather every ressources used by the game in a folder\n"
"and to open this game in another computer."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:81
msgid "Il est préférable d'utiliser un dossier vierge."
msgstr "It is recommended to use an empty directory."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:83
msgid "Choisir un dossier et enregistrer"
msgstr "Choose a folder and save"

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:111
msgid "Choisissez le répertoire où sera rassemblé le jeu"
msgstr "Choose the directory where the game will be gather."

#: D:\Florian\Programmation\GameDevelop\IDE/Portable.cpp:172
msgid "Le jeu est disponible dans le répertoire choisi sous le nom de Game.gdg."
msgstr "The game is available in the directory chosen under the name of Game.gdg."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:146
msgid "Préférences de Game Develop"
msgstr "Game Develop settings"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:158
msgid ""
"La fenêtre des préférences vous permet de personnaliser\n"
"Game Develop. Chaque utilisateur de l'ordinateur possède\n"
"ses propres préférences."
msgstr ""
"The preference window allow you to personnalize\n"
"Game Develop. Each user of the computer owns\n"
"his own options."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:170
msgid "Démarrage"
msgstr "Startup"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:171
msgid "Afficher le guide de démarrage"
msgstr "Show Getting Started Guide"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:174
msgid "Vérification des mises à jour"
msgstr "Checking for updates"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:178
msgid "Autosauvegarde"
msgstr "Autosave"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:181
msgid "Faire une copie de sauvegarde des projets ouverts toutes les"
msgstr "Make a backup of opened projects every"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:184
msgid "3"
msgstr "3"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:186
msgid "minutes"
msgstr "minutes"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:189
msgid "Les fichiers seront sauvegardés en ajoutant .autosave.gdg à leur nom"
msgstr "Files will be saved with .autosave.gdg at the end of their name"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:198
msgid "Langue :"
msgstr "Language"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:208
msgid "Programmes externes"
msgstr "External programs"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:211
msgid "Edition images :"
msgstr "Images' edition :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:214
msgid "Chemin vers le programme d'édition d'images."
msgstr "Path to the image editing program."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:223
msgid "Dossier temporaire de compilation :"
msgstr "Temporary folder for compilation :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:226
msgid ""
"Dossier servant à compiler un jeu.\n"
"Vous devez posséder les droits d'écriture pour ce dossier.\n"
"Par défaut, il s'agit du dossier \"Compil\" dans le répertoire de Game Develop."
msgstr ""
"Folder used to compil games.\n"
"You must own write permissions for this folder.\n"
"By default, this is the folder \"Compil\" in Game Develop directory."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:237
msgid "Editeur de scènes"
msgstr "Scene editor"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:239
msgid "Onglet \"Scène/Evenements\" :"
msgstr "\"Scene/Events\" tab :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:242
msgid "En haut"
msgstr "Top"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:243
msgid "En bas"
msgstr "Bottom"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:253
msgid "Apparence prédéfinie"
msgstr "Predefined appearance "

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:255
msgid "Standard Game Develop"
msgstr "Game Develop Standard"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:257
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:267
msgid "Microsoft Office"
msgstr "Microsoft Office"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:259
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:268
msgid "wxAUI"
msgstr "wxAUI"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:270
msgid "Style du ruban"
msgstr "Ribbon's style"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:272
msgid "Couleurs du ruban"
msgstr "Ribbon's colors"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:274
msgid "Principale :"
msgstr "Primary :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:278
msgid "Secondaire :"
msgstr "Secondary :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:284
msgid "Textes"
msgstr "Texts"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:286
msgid "Cacher les noms des boutons"
msgstr "Hide the button's labels"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:289
msgid "Cacher les onglets des pages"
msgstr "Hide tabs of ribbon's pages"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:296
msgid "Couleur des panneaux"
msgstr "Panes' color"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:298
msgid "Editeur actif :"
msgstr "Active editor :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:304
msgid "Editeur inactif :"
msgstr "Inactive editor :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:312
msgid "Couleur des séparations"
msgstr "Sash's color"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:314
msgid "Arrière plan :"
msgstr "Background :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:318
msgid "Bordures :"
msgstr "Borders :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:324
msgid "Couleur du texte"
msgstr "Text's color"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:326
msgid "Actif :"
msgstr "Active :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:330
msgid "Inactif :"
msgstr "Inactive :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:343
msgid "Paramétrage de la compilation"
msgstr "Setting up compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:346
msgid ""
"Afin de compiler les sources C++ qui peuvent être utilisé\n"
"par les jeux, Game Develop a besoin d'accéder à des fichiers\n"
"supplémentaires."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:348
#, fuzzy
msgid "Ouvrir le paramétrage de la compilation des sources C++"
msgstr "Compile"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:352
msgid "Edition des sources"
msgstr "Edit sources"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:355
msgid "Editer les sources avec l'éditeur intégré à Game Develop"
msgstr "Edit sources using internal Game Develop code editor"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:360
msgid "Utiliser un programme externe :"
msgstr "Use an external program :"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:372
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:432
msgid "Langue"
msgstr "Language"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:373
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:433
msgid "Répertoires"
msgstr "Folders"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:374
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:434
msgid "Positionnements par défaut"
msgstr "Default position"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:375
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:435
msgid "Apparence"
msgstr "Appearance"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:376
#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:436
msgid "Compilation C++"
msgstr "C++ Compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:728
msgid "Certains changements nécessitent de redémarrer Game Develop pour prendre effet."
msgstr "Some modifications need to restart Game Develop so as to be visible."

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:935
msgid "Choisissez le répertoire temporaire pour la compilation"
msgstr "Choose a temporary folder for compilation"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:946
msgid "Choisissez un programme d'édition d'image"
msgstr "Choose a image editing software"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:1023
#, fuzzy
msgid "Choisissez un éditeur de code externe"
msgstr "Choose the folder to show"

#: D:\Florian\Programmation\GameDevelop\IDE/Preferences.cpp:1023
msgid "Programme (*.exe)|*.exe"
msgstr "Program (*.exe)|*.exe"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:56
msgid "Activer le suivi des performances ( Relance la scène )"
msgstr "Activate profiling ( Relaunch the scene )"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:102
msgid "Changer le nombre de mesures"
msgstr "Change the number of measure"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:104
msgid "Nombre infini"
msgstr "Infinity number"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:106
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:304
msgid "Nombre de mesures"
msgstr "Number of measures"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:107
msgid "Changer l'intervalle des mesures"
msgstr "Change the interval between each measures."

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:110
msgid "Afficher le temps total"
msgstr "Display total time"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:112
msgid "Afficher le temps des évènements"
msgstr "Display time used by events"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:114
msgid "Afficher le nombre d'objets"
msgstr "Display the number of objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:144
msgid "Evenements"
msgstr "Events"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:145
msgid "Temps de rendu total ( Affichage + Evenements )"
msgstr "Total rendering time ( Display + Events )"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:146
msgid "Nombre d'objets"
msgstr "Number of objects"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:151
msgid "Evenements : "
msgstr "Events:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:152
msgid " / Pourcentage de temps utilisé par les évenements : "
msgstr "/ Percent of time used by events:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:156
msgid "Temps de rendu total ( Affichage + Evenements )  : "
msgstr "Total rendering time ( Display + Events ):"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:159
msgid "Nombre d'objets : "
msgstr "Number of objects:"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:196
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:197
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:204
#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:205
msgid "i/s"
msgstr "fps"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:304
msgid "Entrez le nombre de mesure à conserver"
msgstr "Enter the number of measure to memorize"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:310
msgid "Entrez le temps entre chaque relevé ( en millisecondes )"
msgstr "Enter time between each measure ( milliseconds )"

#: D:\Florian\Programmation\GameDevelop\IDE/ProfileDlg.cpp:310
msgid "Temps entre chaque relevé"
msgstr "Time between each measure"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:99
msgid ""
"Double cliquez pour passer un projet en tant que projet actuel.\n"
"Double cliquez sur un élement pour l'éditer, ou utilisez le clic\n"
"droit pour accéder à plus d'options."
msgstr ""
"Double click to set the project as actual project.\n"
"Double click on an item to edit it, or use right\n"
"click to access to more options."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:102
msgid "Editer cette scène"
msgstr "Edit this scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:111
msgid "Modifier les propriétés"
msgstr "Edit the properties"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:121
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:137
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:279
msgid "Ajouter une scène"
msgstr "Add a scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:124
msgid "Supprimer la scène"
msgstr "Delete the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:128
msgid "Copier la scène"
msgstr "Copy the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:131
msgid "Couper la scène"
msgstr "Cut the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:134
msgid "Coller la scène"
msgstr "Paste the scne"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:143
msgid "Modifier les variables globales"
msgstr "Modify global variables"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:150
msgid "Fermer ce projet"
msgstr "Close this project"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:152
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:162
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:280
msgid "Ajouter des évènements externes"
msgstr "Add external events"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:155
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:183
msgid "Editer"
msgstr "Edit"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:158
msgid "Renommer"
msgstr "Rename"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:180
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:193
msgid "Ajouter un fichier C++ déjà existant"
msgstr "Add an already existing C++ file"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:276
msgid "Opérations de base sur le jeu"
msgstr "Basic Operations"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:281
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:363
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:445
msgid "Extensions"
msgstr "Extensions"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:282
msgid "Editer la scène selectionnée"
msgstr "Edit the selected scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:283
msgid "Editer les évènements externes selectionnés"
msgstr "Edit the selected external events"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:318
msgid "(Sans nom)"
msgstr "(No name)"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:332
msgid "Scenes"
msgstr "Scenes"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:352
msgid "Fichiers sources C++"
msgstr "C++ source files"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:517
msgid "Impossible d'ouvrir "
msgstr "Unable to open "

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:565
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:621
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1247
msgid "Impossible d'ajouter le nouvel onglet !"
msgstr "Unable to add a new tab !"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:737
msgid "Impossible de renommer : une scène porte déjà ce nom !"
msgstr "Unable to rename : A scene has already the same name."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:764
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1314
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1409
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1428
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1466
msgid "Evenements introuvable."
msgstr "Unable to found events."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:770
msgid "Impossible de renommer : d'autres évènements externes portent déjà ce nom !"
msgstr "Unable to rename : Some external events have already the same name."

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:823
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:827
msgid "Nouvelle scène"
msgstr "New scene"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:908
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:971
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1110
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1119
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1128
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1137
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1326
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1386
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1443
msgid "Impossible de supprimer l'onglet !"
msgstr "Unable to delete a tab !"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:908
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:971
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1110
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1119
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1128
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1137
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1326
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1386
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1443
msgid "Erreur"
msgstr "Error"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1159
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1176
msgid ""
"Attention !\n"
"Toute modification non enregistrée sera perdue.\n"
"\n"
"Fermer le projet actuel ?"
msgstr ""
"Warning !All changes not saved will be lost.\n"
"\n"
"Close the project ?"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1159
#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1176
msgid "Confirmation"
msgstr "Confirmation"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1344
#, fuzzy
msgid "Choisissez un ou plusieurs fichiers à ajouter"
msgstr "Choose the folder to show"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1344
#, fuzzy
msgid "Sources C++|*.cpp;*.cxx|Tous les fichiers|*.*"
msgstr "Ogg Theora Video|*.ogg;*.ogv|All files|*.*"

#: D:\Florian\Programmation\GameDevelop\IDE/ProjectManager.cpp:1374
msgid "Fichier introuvable"
msgstr "File not found"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:109
#, fuzzy
msgid "Compilation en cours des sources C++"
msgstr "Position the cursor of the mouse"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:127
msgid "Passer le(s) objet(s) sur le calque supérieur"
msgstr "Put the object(s) on the higher layer"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:129
msgid "Passer le(s) objet(s) sur le calque inférieur"
msgstr "Put the object(s) on the lower layer"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:131
msgid "Supprimer la sélection\tDEL"
msgstr "Delete the selection\tDEL"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:133
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:158
msgid "Ajouter un objet\tINSER"
msgstr "Add an object\tINSER"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:136
msgid "Propriétés"
msgstr "Properties"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:168
msgid "5%"
msgstr "5%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:170
msgid "10%"
msgstr "10%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:172
msgid "25%"
msgstr "25%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:174
msgid "50%"
msgstr "50%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:176
msgid "100%"
msgstr "100%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:178
msgid "150%"
msgstr "150%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:180
msgid "200%"
msgstr "200%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:182
msgid "500%"
msgstr "500%"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:242
msgid "Mode"
msgstr "Mode"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:278
msgid "Choisir un objet"
msgstr "Choose an object"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:281
msgid "Revenir à l'origine"
msgstr "Return to the initial position ( 0;0 )"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:282
msgid "Zoom initial"
msgstr "Initial zoom"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:283
msgid "Grille"
msgstr "Grid"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:284
msgid "Editer la grille"
msgstr "Edit the grid"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:285
msgid "Masque de la fenêtre de jeu"
msgstr "Window mask"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:286
msgid "Liste des objets de la scène"
msgstr "List of the object of the scene"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:291
msgid "Jouer"
msgstr "Play"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:292
msgid "Jouer dans une fenêtre"
msgstr "Play in a window"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:293
msgid "Pause"
msgstr "Pause"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:296
#, fuzzy
msgid "Afficher l'éditeur en plein écran"
msgstr "Activate fullscreen"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:703
msgid "Game Develop est entrain de compiler les sources C++ et ne pourra lancer un aperçu qu'une fois ce processus terminé."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:796
msgid "Dans le jeu final, le jeu se terminera."
msgstr "In the compiled game, the game will quit."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:800
msgid "Dans le jeu final, un changement de scène s'effectuera."
msgstr "In the compiled game, a scene changement will happen."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:864
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:877
msgid "Passer le(s) objet(s) sur le calque \""
msgstr "Put the object(s) on the layer \""

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1081
#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1091
msgid "Position "
msgstr "Position "

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1081
msgid ". ( Calque de base, Caméra 0 )"
msgstr ". ( Base layer, camera 0 )"

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1091
msgid ". SHIFT pour sélection multiple, clic droit pour plus d'options."
msgstr ". SHIFT for multiple selection, right click for more options."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1220
msgid ""
"Vous n'avez selectionné aucun objet à ajouter.\n"
"Sélectionnez en un avec le bouton \"Choisir un objet à ajouter\" dans la barre d'outils."
msgstr ""
"You have not selected any objects to add.\n"
"Please select one with button \"Choose an object to add \" in the toolbar."

#: D:\Florian\Programmation\GameDevelop\IDE/SceneCanvas.cpp:1234
msgid "L'objet à ajouter n'existe pas ou plus dans la liste des objets."
msgstr "The object to add does not exist ( anymore ) in the object list."

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:79
msgid "Chercher dans les évènements"
msgstr "Search in events"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:105
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:164
msgid "Prendre en compte la casse"
msgstr "Match case"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:110
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:169
msgid "Où"
msgstr "Where"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:112
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:175
msgid "Les conditions"
msgstr "The conditions"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:115
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:178
msgid "Les actions"
msgstr "The actions"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:124
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:195
msgid "Chercher"
msgstr "Search"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:129
msgid "Précédent"
msgstr "Previous"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:187
#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:196
msgid "Remplacer"
msgstr "Replace"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:154
msgid "par"
msgstr "by"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:171
msgid "Seulement l'évènement selectionné"
msgstr "Only the selected event"

#: D:\Florian\Programmation\GameDevelop\IDE/SearchEvents.cpp:253
#, c-format
msgid "%i résultats."
msgstr "%i results."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:90
#, fuzzy
msgid "Paramétrage de la compilation des sources C++"
msgstr "Compile"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:97
msgid "Afin de pouvoir compiler du code C++ pour les jeux, Game Develop nécessite des fichiers supplémentaires."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:111
msgid ""
"Pour chaque fichier requis,\n"
"téléchargez le avec le lien indiqué."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:117
msgid ""
"Une fois le téléchargement terminé,\n"
"décompressez le fichier avec un logiciel"
msgstr ""
"When the download is over,\n"
"extract the file with a software"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:119
msgid "comme 7zip."
msgstr "as 7zip."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:119
msgid "http://www.clubic.com/telecharger-fiche11161-7-zip.html"
msgstr "http://www.7-zip.org/download.html"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:125
msgid ""
"Relevez l'emplacement où vous avez\n"
"decompressé le dossier et indiquez le ici."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:138
msgid "Répertoire du compilateur GCC :"
msgstr "GCC compiler directory :"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:140
msgid "C:\\MinGW"
msgstr "C:\\MinGW"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:147
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:164
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:181
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:198
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:215
#, fuzzy
msgid "Avant de spécifier le répertoire, "
msgstr "Unable to create compilation directory :"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:149
#, fuzzy
msgid "téléchargez le compilateur ici."
msgstr "Automatic download :"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:149
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:166
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:183
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:200
#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:217
msgid "http://www.compilgames.net"
msgstr "http://www.compilgames.net"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:155
msgid "Répertoire de la bibliothèque SFML :"
msgstr "Directory of SFML library :"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:157
msgid "C:\\Libs\\SFML"
msgstr "C:\\Libs\\SFML"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:166
msgid "téléchargez SFML ici."
msgstr "download SFML here."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:172
#, fuzzy
msgid "Répertoire de la bibliothèque wxWidgets :"
msgstr "Use SFML and wxWidgets libraries"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:174
msgid "C:\\Libs\\wxWidgets"
msgstr "C:\\Libs\\wxWidgets"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:183
msgid "téléchargez wxWidgets ici."
msgstr "download wxWidgets here."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:189
msgid "Répertoire de la bibliothèque Boost :"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:191
msgid "C:\\Libs\\Boost"
msgstr "C:\\Libs\\Boost"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:200
msgid "téléchargez Boost ici."
msgstr "Download Boost here."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:206
msgid "Répertoire de la bibliothèque Game Develop Library :"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:208
msgid "C:\\Libs\\GDL"
msgstr "C:\\Libs\\GDL"

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:217
msgid "téléchargez GDL ici."
msgstr "Download GDL here."

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:270
msgid "Choisissez le dossier où as été extrait GCC ( Le dossier est habituellement nommé MinGW )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:277
msgid "Choisissez le dossier où as été extrait SFML ( Le dossier est habituellement nommé SFML )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:284
msgid "Choisissez le dossier où as été extrait wxWidgets ( Le dossier est habituellement nommé wxWidgets )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:291
msgid "Choisissez le dossier où as été extrait Boost ( Le dossier est habituellement nommé Boost )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:298
msgid "Choisissez le dossier où as été extrait Game Develop Library ( Le dossier est habituellement nommé GDLSDK )."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:325
msgid ""
"Certaines bibliothèques ou outils semble manquer :\n"
"\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:325
msgid "Utiliser quand même les répertoires indiqués ?"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\IDE/SetupCompilerToolchainDlg.cpp:325
msgid "Configuration incorrecte."
msgstr "Invalid setup."

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:23
msgid "Choisir le signe de la modification"
msgstr "Choose the modification's sign"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:27
msgid "= ( Mettre à )"
msgstr "= ( Set to )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:28
msgid "+ ( Ajouter )"
msgstr "+ ( Add )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:29
msgid "- ( Soustraire )"
msgstr "- ( Subtract )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:30
msgid "* ( Multiplier par )"
msgstr "* ( Multiply by )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:31
msgid "/ ( Division par )"
msgstr "/ ( Divide by )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneModification.cpp:33
msgid "Signe de la modification"
msgstr "Modification's sign"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:23
msgid "Choisir le signe du test"
msgstr "Choose the test's sign"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:27
msgid "= ( égal )"
msgstr "= ( equal to )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:28
msgid "> ( supérieur à )"
msgstr "> ( greater than )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:29
msgid "< ( inférieur à )"
msgstr "< ( lesser than )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:30
msgid ">= ( supérieur ou égal à )"
msgstr ">= ( greater than or equal to )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:31
msgid "<= ( inférieur ou égal à )"
msgstr "<= ( lesser than or equal to )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:32
msgid "!= ( différent de )"
msgstr "!= ( different of )"

#: D:\Florian\Programmation\GameDevelop\IDE/SigneTest.cpp:34
msgid "Signe du test"
msgstr "Sign of the test"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:79
msgid "Commencer"
msgstr "Getting started"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:86
msgid "Projets récents"
msgstr "Recent projects"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:95
msgid ""
"Pour commencer, utilisez le gestionnaire de projet, à gauche\n"
"par défaut, pour ajouter une scène ( clic droit sur \"Scènes\" )\n"
"et pour modifier les images ( double clic sur \"Images\" )."
msgstr ""
"To begin, use the project manager\n"
"to add a scene ( right click on \"Scenes\" )\n"
"and to modify images ( Double click on \"Images\")."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:97
msgid "Si vous débutez ou avez besoin d'aide :"
msgstr "If you are a beginner or need assistance:"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:102
msgid "Lire le guide de démarrage"
msgstr "Read Getting Started Guide"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:107
msgid "Lire le tutoriel"
msgstr "Read the tutorial ( French )"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:109
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:180
msgid "(-Insert the name of the second tutorial or a blank text-)"
msgstr "( Spanish )"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:114
msgid "Ouvrir les exemples"
msgstr "Open examples"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:118
msgid "Accéder au wiki ( Base d'articles et de connaissance )"
msgstr "Access to wiki ( Knowledge base )"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:118
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:122
msgid "http://www.forum.compilgames.net"
msgstr "http://www.forum.compilgames.net"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:122
msgid "Accéder au forum"
msgstr "Access to forum"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:126
msgid "Accéder aux ressources pour jeux"
msgstr "Access to resources"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:132
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:134
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:136
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:138
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:140
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:142
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:144
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:146
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:148
msgid "-"
msgstr "-"

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:157
msgid "Vous appréciez Game Develop ? Aidez l'auteur en faisant un don."
msgstr "If you like Game Develop, you can make a donation to the author."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:307
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:326
msgid "Impossible de lancer le tutoriel. Vous pouvez le consulter en allant dans le dossier Game Develop, puis dans le répertoire Tutoriel et en ouvrant le fichier Tutoriel.pdf"
msgstr "Unable to launch the tutorial. Tutorials can be found in the directoy called \"Tutorial\", inside Game Develop directory."

#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:312
#: D:\Florian\Programmation\GameDevelop\IDE/StartHerePage.cpp:314
msgid "(-Insert filename of the second tutorial or a blank text if there is no second tutorial-)"
msgstr "Spanish Tutorial.pdf"

#: D:\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:31
msgid "title"
msgstr "title"

#: D:\Florian\Programmation\GameDevelop\IDE/TrueOrFalse.cpp:38
msgid "Label"
msgstr "Label"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:8
msgid "Fonctionnalités de contrôle avancé"
msgstr "Advanced control features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:9
msgid "Extension offrant des fonctionnalités de contrôle avancé, integrée en standard"
msgstr "Builtin extension providing advanced control features."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:14
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:16
msgid "Toujours"
msgstr "Always"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:15
msgid "Cette condition renvoie toujours vrai."
msgstr "This condition returns always true."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AdvancedExtension.cpp:17
msgid "Autre"
msgstr "Other"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:41
msgid "Ajouter plusieurs images"
msgstr "Add several images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:50
msgid ""
"Ecrivez les noms des images à ajouter.\n"
"Mettez un nom d'image par ligne."
msgstr ""
"Type the name of the images to add.\n"
"( One name by line )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AjoutPlusImage.cpp:66
msgid "Ajouter"
msgstr "Add"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:11
msgid "Fonctionnalités audio"
msgstr "Audio features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:12
msgid "Extension audio integrée en standard"
msgstr "Builtin audio extension"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:17
msgid "Jouer un son sur un canal"
msgstr "Play a sound on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:18
msgid ""
"Joue un son ( court fichier audio ) sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a sound ( small audio file ) on a specific canal,\n"
"so as to be able to manipulate it."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:19
msgid "Jouer le son _PARAM0_ sur le canal _PARAM1_"
msgstr "Play the sound _PARAM0_ on the channel _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:20
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:50
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:63
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:176
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:206
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:276
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:289
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:302
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:359
msgid "Sons"
msgstr "Sounds"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:25
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:81
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:211
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:227
msgid "Fichier audio"
msgstr "Audio file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:26
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:42
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:55
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:68
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:82
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:98
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:111
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:124
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:152
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:181
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:196
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:320
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:335
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:364
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:379
msgid "Canal ( 0 à 15 )"
msgstr "Canal ( 0 - 15 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:27
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:83
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:212
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:228
msgid "Boucler le son ?"
msgstr "Repeat the sound ?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:28
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:84
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:213
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:229
msgid "Volume ( De 0 à 100, 100 par défaut )"
msgstr "Volume ( From 0 to 100, 100 by default )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:29
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:214
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:230
msgid "Pitch ( Vitesse ) ( 1 par défaut )"
msgstr "Pitch ( speed ) ( 1 by default )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:34
msgid "Arrêter le son sur un canal"
msgstr "Stop the sound of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:35
msgid "Arrêter le son joué sur le canal indiqué."
msgstr "Stop the sound on the specified channel."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:36
msgid "Arrêter le son du canal _PARAM0_"
msgstr "Stop the sound of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:47
msgid "Mettre en pause le son d'un canal"
msgstr "Pause the sound of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:48
msgid "Mettre en pause le son joué sur le canal indiqué."
msgstr "Pause the sound played on the specified channel."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:49
msgid "Mettre en pause le son du canal _PARAM0_"
msgstr "Pause the sound of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:60
msgid "Jouer le son d'un canal"
msgstr "Play the sound of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:61
msgid "(Re)jouer le son du canal."
msgstr "Play the sound of the channel."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:62
msgid "Jouer le son du canal _PARAM0_"
msgstr "Play the sound of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:73
msgid "Jouer une musique sur un canal"
msgstr "Play a music on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:74
msgid ""
"Joue une musique sur un canal précis,\n"
"pour pouvoir ensuite interagir avec."
msgstr ""
"Play a music an on specific channel,\n"
"so as to be able to interact with later."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:75
msgid "Jouer la musique _PARAM0_ sur le canal _PARAM1_"
msgstr "Play the music _PARAM0_ on channel _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:76
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:191
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:222
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:238
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:251
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:264
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:374
msgid "Musiques"
msgstr "Musics"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:90
msgid "Arrêter la musique sur un canal"
msgstr "Stop the music on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:91
msgid "Arrêter la musique jouée sur le canal indiqué."
msgstr "Stop the music on the specified channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:92
msgid "Arrêter la musique du canal _PARAM0_"
msgstr "Stop the music of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:103
msgid "Mettre en pause la musique d'un canal"
msgstr "Pause the music of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:104
msgid "Mettre en pause la musique jouée sur le canal indiqué."
msgstr "Pause the music on the specified channel."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:105
msgid "Mettre en pause la musique du canal _PARAM0_"
msgstr "Pause the music of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:116
msgid "Jouer la musique d'un canal"
msgstr "Play the music of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:117
msgid "(Re)jouer la musique du canal."
msgstr "Play the music of the channel."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:118
msgid "Jouer la musique du canal _PARAM0_"
msgstr "Play the music of channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:129
msgid "Modifier le volume d'un son sur un canal"
msgstr "Modify the sound level of a sound on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:130
msgid "Cette action modifie le volume du son sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the sound on the specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:131
msgid "Faire _PARAM2__PARAM1_ au volume du son sur le canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the sound on channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:132
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:147
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:162
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:315
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:330
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:345
msgid "Volume sonore"
msgstr "Volume"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:138
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:153
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:167
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:182
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:197
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:250
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:282
msgid "Valeur"
msgstr "Value"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:144
msgid "Modifier le volume de la musique d'un canal"
msgstr "Modify the sound level of the music of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:145
msgid "Cette action modifie le volume de la musique sur le canal spécifié. Le volume est compris entre 0 et 100."
msgstr "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:146
msgid "Faire _PARAM2__PARAM1_ au volume de la musique du canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the music on channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:159
msgid "Modifier le volume global du jeu"
msgstr "Change the global sound level"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:160
msgid "Cette action modifie le volume sonore global du jeu. Le volume est compris entre 0 et 100."
msgstr "This action modify the global volumeof the game. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:161
msgid "Faire _PARAM1__PARAM0_ au volume sonore global"
msgstr "Do _PARAM1__PARAM0_ to global sound level"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:173
#, fuzzy
msgid "Modifier le pitch d'un son sur un canal"
msgstr "Modify the sound level of a sound on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:174
msgid ""
"Cette action modifie le pitch ( vitesse ) du son d'un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:175
#, fuzzy
msgid "Faire _PARAM2__PARAM1_ au pitch du son sur le canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the sound on channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:188
#, fuzzy
msgid "Modifier le pitch de la musique d'un canal"
msgstr "Modify the sound level of the music of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:189
#, fuzzy
msgid ""
"Cette action modifie le pitch de la musique sur un canal.\n"
"Un pitch de 1 indique une vitesse normale."
msgstr "This action modify the volume of the music on the specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:190
#, fuzzy
msgid "Faire _PARAM2__PARAM1_ au pitch de la musique du canal  _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the volume of the music on channel _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:203
msgid "Jouer un son"
msgstr "Play a sound"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:204
msgid "Joue un son."
msgstr "Play a sound."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:205
msgid "Jouer le son _PARAM0_"
msgstr "Play the sound _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:219
msgid "Jouer une musique"
msgstr "Play a music"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:220
msgid "Joue une musique."
msgstr "Play a music."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:221
msgid "Jouer la musique _PARAM0_"
msgstr "Play the music _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:235
msgid "Une musique est entrain d'être jouée"
msgstr "A music is being played"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:236
msgid "Teste si la musique sur le canal indiqué est entrain d'être jouée."
msgstr "Test if the music on a channel is being played"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:237
msgid "La musique sur le canal _PARAM0_ est entrain d'être jouée"
msgstr "The music on channel _PARAM0_ is being played"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:243
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:256
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:269
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:281
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:294
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:307
msgid "Canal"
msgstr "Channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:248
msgid "Une musique est en pause"
msgstr "A music is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:249
msgid "Teste si la musique sur le canal indiqué est en pause."
msgstr "Test if the music on the specified canal is paused."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:250
msgid "La musique sur le canal _PARAM0_ est en pause"
msgstr "The music on channel _PARAM0_ is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:261
msgid "Une musique est arrêtée"
msgstr "A music is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:262
msgid "Teste si la musique sur le canal indiqué est arrêtée."
msgstr "Test if the music on the specified canal is stopped."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:263
msgid "La musique sur le canal _PARAM0_ est arrêtée"
msgstr "The music on channel _PARAM0_ is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:273
msgid "Un son est entrain d'être jouée"
msgstr "A sound is being played"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:274
msgid "Teste si le son sur le canal indiqué est entrain d'être joué."
msgstr "Test if the sound on a channel is being played."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:275
msgid "Le son sur le canal _PARAM0_ est entrain d'être joué"
msgstr "Thee sound on channel _PARAM0_ is being played"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:286
msgid "Un son est en pause"
msgstr "A sound is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:287
msgid "Teste si le son sur le canal indiqué est en pause."
msgstr "Test if the sound on the specified canal is paused."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:288
msgid "Le son sur le canal _PARAM0_ est en pause"
msgstr "The sound on channel _PARAM0_ is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:299
msgid "Un son est arrêtée"
msgstr "A sound is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:300
msgid "Teste si le son sur le canal indiqué est arrêté."
msgstr "Test if the sound on the specified canal is stopped."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:301
msgid "Le son sur le canal _PARAM0_ est arrêté"
msgstr "The sound on channel _PARAM0_ is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:312
msgid "Volume d'un son sur un canal"
msgstr "Volume of the sound on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:313
msgid "Teste le volume du son sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the sound on the specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:314
msgid "Le volume du son sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The volume of the sound on channel _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:321
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:336
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:350
msgid "Volume à tester"
msgstr "Volume to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:327
msgid "Volume de la musique sur un canal"
msgstr "Volume of the music on a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:328
msgid "Teste le volume de la musique sur le canal indiqué. Le volume est compris entre 0 et 100."
msgstr "Test the volume of the music on specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:329
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:373
msgid "Le volume de la musique sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The volume of the music on channel _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:342
msgid "Volume sonore global"
msgstr "global"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:343
msgid "Vérifie que le volume sonore global correspond au test. Le volume est compris entre 0 et 100."
msgstr "Test the global sound level. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:344
msgid "Le volume sonore global est _PARAM1_ à _PARAM0_"
msgstr "The global game volume is _PARAM1_ to _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:356
#, fuzzy
msgid "Pitch du son d'un canal"
msgstr "Play the sound of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:357
#, fuzzy
msgid "Teste le pitch ( vitesse ) du son sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr "Test the volume of the sound on the specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:358
#, fuzzy
msgid "Le pitch du son sur le canal _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The volume of the sound on channel _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:365
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:380
#, fuzzy
msgid "Pitch à tester"
msgstr "Key to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:371
#, fuzzy
msgid "Pitch de la musique d'un canal"
msgstr "Play the music of a channel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/AudioExtension.cpp:372
#, fuzzy
msgid "Teste le pitch ( vitesse ) de la musique sur le canal indiqué. Un pitch de 1 indique une vitesse normale."
msgstr "Test the volume of the music on specified channel. The volume is between 0 and 100."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:8
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:21
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:22
msgid "Objet de base"
msgstr "Base object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:9
msgid "Objet de base integré en standard"
msgstr "Base object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:28
msgid "Tester la position X d'un objet"
msgstr "Test X position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:29
msgid "Teste si la position X de l'objet correspond au test effectué."
msgstr "Test the X position of the objext"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:30
msgid "La position X de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The X position of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:101
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:171
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:518
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:33
msgid "Position X"
msgstr "X position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:44
msgid "Tester la position Y d'un objet"
msgstr "Test Y position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:45
msgid "Teste si la position Y de l'objet correspond au test effectué."
msgstr "Test the Y position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:46
msgid "La position Y de l'objet _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Y position of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:53
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:103
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:120
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:172
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:522
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:34
msgid "Position Y"
msgstr "Y position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:60
msgid "Position X d'un objet"
msgstr "X position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:61
msgid "Change la position x d'un objet."
msgstr "Change the X position of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:62
msgid "Faire _PARAM2__PARAM1_ à la position X de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the X position of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:76
msgid "Position Y d'un objet"
msgstr "Y position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:77
msgid "Change la position y d'un objet."
msgstr "Change the Y position of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:78
msgid "Faire _PARAM2__PARAM1_ à la position Y de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Y position of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:92
msgid "Position d'un objet"
msgstr "Position of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:93
msgid "Change la position d'un objet."
msgstr "Change the position of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:94
msgid "Faire _PARAM2__PARAM1_;_PARAM4__PARAM3_ à la position de l'objet _PARAM0_"
msgstr "Do _PARAM2__PARAM1_;_PARAM4__PARAM3_ to the position of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:110
msgid "Mettre un objet autour d'une position"
msgstr "Put an object around a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:111
msgid "Positionne un objet autour d'une position, avec l'angle et la distance indiquée."
msgstr "Position an object around a position, with specified angle and distance."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:112
#, fuzzy
msgid "Mettre _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM4_° et à _PARAM3_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_;_PARAM2_, with an angle of _PARAM3_° and _PARAM4_ pixels distance."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:139
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:183
msgid "Distance"
msgstr "Distance"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:122
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:140
msgid "Angle en degré"
msgstr "Angle, in degrees"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:128
msgid "Ajouter une force à un objet"
msgstr "Add a force to an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:129
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant des coordonnées X et Y."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action create the force with its X and Y coordinates."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:130
msgid "Ajouter à _PARAM0_ une force de _PARAM1_ p/s en X et _PARAM2_ p/s en Y"
msgstr "Add to _PARAM0_ a force of _PARAM1_ p/s on X axis and _PARAM2_ p/s on Y axis"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:131
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:165
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:183
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:202
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:396
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:410
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:426
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:526
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:530
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:534
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:538
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:542
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:546
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:97
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:149
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:160
msgid "Déplacement"
msgstr "Displacement"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:137
msgid "Déplacement en X"
msgstr "X coordinate of moving"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:138
msgid "Déplacement en Y"
msgstr "Y coordinate of moving"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:139
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:156
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:174
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:193
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:105
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:123
msgid "Dissipation ( 0 par défaut )"
msgstr "Dissipation ( Default : 0 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:145
msgid "Ajouter une force ( Par angle )"
msgstr "Add a force ( angle )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:146
msgid ""
"Ajouter une force à un objet. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui. Cette action créé la force en utilisant l'angle et la longueur indiquée."
msgstr ""
"Add a force to an object. The object will move according to\n"
"all forces it owns. This action creates the force using the specified angle and length."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:147
msgid "Ajouter à _PARAM0_ une force d'angle _PARAM1_° et de longueur _PARAM2_ pixels"
msgstr "Add to _PARAM0_ a force, angle : _PARAM1_° and length : _PARAM2_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:155
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:173
msgid "Longueur ( en pixels )"
msgstr "Length ( in pixels )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:162
msgid "Ajouter une force dirigée vers une position"
msgstr "Add a force so as to move to a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:163
msgid "Ajouter une force à un objet pour qu'il se dirige vers la position."
msgstr "Add a force to an object so as it moves to the position."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:164
msgid "Diriger _PARAM0_ vers _PARAM1_;_PARAM2_ avec une force de longueur _PARAM3_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_;_PARAM2_ with a force of _PARAM3_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:180
msgid "Ajouter une force pour tourner autour d'une position"
msgstr "Add a force so as to move around a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:181
msgid ""
"Ajouter une force à un objet pour qu'il tourne autour d'une position.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'une position, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates toward a position.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:182
msgid "Faire tourner _PARAM0_ autour de _PARAM1_;_PARAM2_ à _PARAM3_°/sec et à _PARAM4_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_;_PARAM2_ with _PARAM3_°/sec and _PARAM4_ pixels away"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:189
msgid "Position X du point autour duquel tourner"
msgstr "X position of the center"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:190
msgid "Position Y du point autour duquel tourner"
msgstr "Y position of the center"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:191
msgid "Vitesse ( en Degrés par secondes )"
msgstr "Speed ( in Degrees per seconds )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:192
msgid "Distance ( en pixels )"
msgstr "Distance ( in pixels )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:199
msgid "Arrêter l'objet"
msgstr "Stop the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:200
msgid "Arrête l'objet en supprimant toutes ses forces."
msgstr "Stop the object by deleting all its forces."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:201
msgid "Arrêter l'objet _PARAM0_"
msgstr "Stop the object _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:213
msgid "Supprimer un objet"
msgstr "Delete an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:214
msgid "Supprime l'objet indiqué."
msgstr "Delete the specified object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:215
msgid "Supprimer l'objet _PARAM0_"
msgstr "Delete object _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:227
msgid "Dupliquer un objet"
msgstr "Duplicate an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:228
msgid "Crée une copie d'un objet ( même position, même animation... )."
msgstr "Create a copy of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:229
msgid "Dupliquer l'objet _PARAM0_"
msgstr "Duplicate the object _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:241
msgid "Changer le plan d'un objet"
msgstr "Change Z order of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:242
msgid "Modifier le numéro du plan d'un objet"
msgstr "Modify the z order of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:243
msgid "Faire _PARAM2__PARAM1_ au plan de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to z-Order of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:257
msgid "Changer le calque sur lequel est un objet"
msgstr "Change an object's layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:258
msgid "Change le calque sur lequel est actuellement situé l'objet."
msgstr "Change the layer where is the object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:259
msgid "Mettre _PARAM0_ sur le calque _PARAM1_"
msgstr "Put _PARAM0_ on the layer _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:260
msgid "Calques et caméras"
msgstr "Layers and cameras"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:266
msgid "Mettre sur le calque ( calque de base si vide )"
msgstr "Put on the layer ( base layer if empty )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:272
msgid "Modifier une variable d'un objet"
msgstr "Modify a variable of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:273
msgid "Modifie la valeur d'une variable d'un objet."
msgstr "Modify the value of a variable of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:274
msgid "Faire _PARAM3__PARAM2_ à la variable _PARAM1_ de l'objet _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to variable _PARAM1_ of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:281
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:298
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:448
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:465
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:482
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:586
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:591
msgid "Nom de la variable"
msgstr "Name of the variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:289
msgid "Modifier le texte d'une variable d'un objet"
msgstr "Modify the text of a variable of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:290
msgid "Modifie le texte d'une variable d'un objet."
msgstr "Modify the text of a variable of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:291
msgid "Faire _PARAM3__PARAM2_ au texte de la variable _PARAM1_ de _PARAM0_"
msgstr "Do _PARAM3__PARAM2_ to the text of variable _PARAM1_ of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:299
msgid "Texte"
msgstr "Text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:306
msgid "Cacher un objet ( rendre invisible )"
msgstr "Hide an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:307
msgid "Rend invisible l'objet indiqué."
msgstr "Hide the specified object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:308
msgid "Cacher l'objet _PARAM0_"
msgstr "Hide the object _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:309
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:323
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:368
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:382
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:566
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:570
msgid "Visibilité"
msgstr "Visibility"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:320
msgid "Montrer un objet ( rendre visible )"
msgstr "Show an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:321
msgid "Rend visible l'objet indiqué ( si il a été précedemment rendu invisible )"
msgstr "Show the specified object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:322
msgid "Montrer l'objet _PARAM0_"
msgstr "Show object _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:334
msgid "Tester le plan d'un objet"
msgstr "Test the Z order of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:335
msgid "Teste si le plan de l'objet correspond au test effectué."
msgstr "Test the z-order of the specified object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:336
msgid "Le plan de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z Order of _PARAM0_ is _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:350
msgid "Tester le calque d'un objet"
msgstr "Test the layer of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:351
msgid "Teste si l'objet est sur le calque indiqué."
msgstr "Test if the object is on the specified layer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:352
msgid "_PARAM0_ est sur le calque _PARAM1_"
msgstr "_PARAM0_ is on layer _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:365
msgid "Visibilité d'un objet"
msgstr "Visibility of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:366
msgid "Teste si un objet est visible ( non masqué )."
msgstr "Test if an object is not hidden."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:367
msgid "L'objet _PARAM0_ est visible"
msgstr "The object _PARAM0_ is visible"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:379
msgid "Invisibilité d'un objet"
msgstr "Invisibility of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:380
msgid "Teste si un objet est invisible ( masqué )."
msgstr "Test if an object is hidden."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:381
msgid "L'objet _PARAM0_ est invisible"
msgstr "_PARAM0_ is hidden"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:393
msgid "L'objet est à l'arrêt"
msgstr "An object is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:394
msgid "Teste si l'objet ne bouge pas."
msgstr "Test if an object does not move"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:395
msgid "L'objet _PARAM0_ est à l'arrêt"
msgstr "_PARAM0_ is stopped"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:407
msgid "Vitesse de l'objet"
msgstr "Speed of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:408
msgid "Teste si la vitesse globale de l'objet correspond au test effectué."
msgstr "Test the overall speed of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:409
msgid "La vitesse de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The speed of _PARAM0_ is _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:416
msgid "Vitesse"
msgstr "Speed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:423
msgid "Angle de déplacement"
msgstr "Angle of moving"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:424
msgid "Teste l'angle de déplacement d'un objet"
msgstr "Test the angle of displacement of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:425
msgid "L'angle de déplacement de _PARAM0_ est de _PARAM1_ ( Tolérance : _PARAM2_° )"
msgstr "The angle of displacement of _PARAM0_ is _PARAM1_ ( tolerance : _PARAM2_° )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:432
msgid "Angle ( en degrés )"
msgstr "Angle, in degrees"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:433
msgid "Tolérance"
msgstr "Tolerance"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:439
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:584
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:589
msgid "Variable d'un objet"
msgstr "Object's variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:440
msgid "Teste si la valeur d'une variable d'un objet correspond au test effectué."
msgstr "Test the value of a variable of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:441
msgid "La variable \"_PARAM1_\" de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:449
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:225
msgid "Valeur à tester"
msgstr "Value to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:456
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:589
msgid "Texte d'une variable d'un objet"
msgstr "Text of variable of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:457
msgid "Teste si le texte de la variable d'un objet correspond au test effectué."
msgstr "Test the text of variable of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:458
msgid "Le texte de la variable _PARAM1_ de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The text of variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:466
msgid "Texte à tester"
msgstr "Text to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:473
msgid "Variable définie"
msgstr "Variable defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:474
msgid "Teste si une variable d'un objet existe."
msgstr "Test "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:475
msgid "La variable _PARAM1_ de _PARAM0_ est définie"
msgstr "Variable _PARAM1 of _PARAM0_ is defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:488
msgid "Automatisme activé"
msgstr "Automatism activated"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:489
msgid "Renvoi vrai si l'automatisme spécifié est activé pour l'objet."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:490
msgid "L'automatisme _PARAM1_ de _PARAM0_ est activé"
msgstr "Automatism _PARAM1 of _PARAM0_ is activated"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:491
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:506
msgid "Automatismes"
msgstr "Automatisms"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:503
msgid "De/Activer un automatisme"
msgstr "De/activate an automatism"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:504
msgid "Dés/active l'automatisme spécifié pour l'objet."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:505
#, fuzzy
msgid "Activer l'automatisme _PARAM1_ de _PARAM0_ : _PARAM2_"
msgstr "The number of the current animation of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:513
msgid "Activer ?"
msgstr "Activate ?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:518
msgid "Position X de l'objet"
msgstr "X position of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:522
msgid "Position Y de l'objet"
msgstr "Y position of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:526
msgid "Force moyenne en X"
msgstr "Average X coordinates of forces"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:530
msgid "Force moyenne en Y"
msgstr "Average Y coordinates of forces"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:534
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:538
msgid "Angle moyen des forces"
msgstr "Average angle of the forces"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:542
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:546
msgid "Longueur moyenne des forces"
msgstr "Average length of the forces"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:550
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:554
msgid "Largeur d'un objet"
msgstr "Object's width"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:558
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:562
msgid "Hauteur d'un objet"
msgstr "Object's height"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:566
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:570
msgid "Plan d'un objet"
msgstr "Z order of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:574
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:173
msgid "Distance entre deux objets"
msgstr "Distance between two objects"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension.cpp:579
msgid "Distance au carré entre deux objets"
msgstr "Square distance between two objects"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:8
msgid "Créer un objet"
msgstr "Create an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:9
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:25
msgid "Créer un objet à la position spécifiée"
msgstr "Create an object at specified position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:10
msgid "Créer l'objet _PARAM0_ à la position _PARAM1_;_PARAM2_"
msgstr "Create object _PARAM0_ at position _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:16
msgid "Objet à créer"
msgstr "Object to create"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:19
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:35
msgid "Calque ( calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:24
msgid "Créer un objet de part son nom"
msgstr "Create an object from its name"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:26
msgid "Créer l'objet ayant le nom _PARAM0_ à la position _PARAM1_;_PARAM2_"
msgstr "Create object named _PARAM0_ at position _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:32
msgid "Texte représentant le nom de l'objet à créer"
msgstr "Text representing the name of the object to create"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:40
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:190
msgid "Prendre en compte des objets"
msgstr "Consider objects"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:41
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:191
msgid "Prend en compte tous les objets ainsi nommés de la scène."
msgstr "Pick all objects with this name."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:42
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:192
msgid "Prendre en compte tous les _PARAM0_"
msgstr "Consider all _PARAM0_ "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:53
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:203
msgid "Prendre un objet au hasard"
msgstr "Take a random object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:54
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:204
msgid "Prend un seul objet ayant ce nom parmi tous ceux de la scène"
msgstr "Take only one object with this name among all"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:55
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:205
msgid "Prendre un _PARAM0_ au hasard"
msgstr "Take a random _PARAM0_ "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:66
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:80
msgid "Ecarter un objet d'un autre"
msgstr "Move an object away from another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:67
msgid "Ecarte un objet d'un autre, en utilisant les forces."
msgstr "Move an object away from another, using forces."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:68
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:82
msgid "Ecarter _PARAM0_ de _PARAM1_ ( seul _PARAM0_ bougera )"
msgstr "Move away _PARAM0_ of _PARAM1_ ( only _PARAM0_ will move )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:89
msgid "Objet 2 ( Ne bougera pas )"
msgstr "Object 2 ( won't move )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:81
msgid "Ecarte un objet d'un autre sans utiliser les forces."
msgstr "Move an object away from another without using forces."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:94
msgid "Ajouter une force dirigée vers un objet"
msgstr "Add a force so as to move to an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:95
msgid ""
"Ajoute une force à un objet pour qu'il se dirige vers un autre. L'objet bougera ensuite en fonction de\n"
"toutes les forces qui s'exercent sur lui."
msgstr "Add a force to an object so as it moves to another."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:96
msgid "Diriger _PARAM0_ vers _PARAM1_ avec une force de longueur _PARAM2_ pixels"
msgstr "Move _PARAM0_ to _PARAM1_ with a force of _PARAM2_ pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:103
msgid "Objet vers lequel se diriger"
msgstr "Target Object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:104
msgid "Longueur en pixel"
msgstr "Length in pixel"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:111
msgid "Ajouter une force pour tourner autour d'un objet"
msgstr "Add a force so as to move around an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:112
msgid ""
"Ajoute une force à un objet pour qu'il tourne autour d'un autre.\n"
"Notez que le déplacement n'est pas forcément précis, notamment si la vitesse est élevée.\n"
"Pour positionner de façon parfaite un objet autour d'un autre, utilisez les actions de la catégorie Position."
msgstr ""
"Add a force to an object so as it rotates around another.\n"
"Note that the moving is not precise, especially if the speed is high.\n"
"To position an object around a position more precisly, use the actions in the category  \"Position\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:113
msgid "Faire tourner _PARAM0_ autour de _PARAM1_ à _PARAM2_°/sec et à _PARAM3_ pixels de distance"
msgstr "Rotate _PARAM0_ around _PARAM1_ with _PARAM2_°/sec and _PARAM3_ pixels away"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:120
msgid "Objet autour duquel tourner"
msgstr "Rotate around this object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:121
msgid "Vitesse ( Degrés par secondes )"
msgstr "Speed ( Degrees per second )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:122
msgid "Distance ( en pixel )"
msgstr "Distance ( in pixel )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:129
msgid "Mettre un objet autour d'un autre"
msgstr "Put an object around another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:130
msgid "Positionne un objet autour d'un autre, avec l'angle et la distance indiquée."
msgstr "Position an object around another, with the specified angle and distance."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:131
msgid "Mettre _PARAM0_ autour de _PARAM1_ à _PARAM3_° et à _PARAM2_ pixels de distance"
msgstr "Put _PARAM0_ around _PARAM1_, with an angle of _PARAM3_° and _PARAM2_ pixels distance."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:138
msgid "Objet autour duquel positionner le premier"
msgstr "\"Center\" Object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:146
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:148
msgid "Effectuer le déplacement des objets"
msgstr "Make objects moving"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:147
msgid ""
"Fait bouger les objets en fonction des forces qui leurs sont attribués.\n"
"Game Develop appelle par défaut cette action à la fin de la liste des évènements.\n"
"Vous pouvez l'appeler et utiliser ensuite les actions de centrage de caméra/positionnement d'objets d'interfaces par exemple."
msgstr "Moves the objects according to the forces they have.Game Develop call this action at the end of the events by default."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:157
msgid "Un objet se dirige vers un autre"
msgstr "An object is moving to another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:158
msgid ""
"Teste si l'objet se dirige vers un autre.\n"
"L'objet 1 doit être en mouvement."
msgstr ""
"Test if an object moves towards another.\n"
"The first object must move."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:159
msgid "_PARAM0_ se dirige vers _PARAM1_"
msgstr "_PARAM0_ is moving to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:166
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:182
msgid "Objet 2"
msgstr "Object 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:167
msgid "Angle de tolérance"
msgstr "Angle of tolerance"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:174
msgid "Teste si la distance entre les deux objets correspond au test effectué"
msgstr "Test the distance between two objects."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:175
msgid "La distance entre les objets _PARAM0_ et _PARAM1_ est _PARAM3_ à _PARAM2_"
msgstr "The distance between _PARAM0_ and _PARAM1_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:217
msgid "Teste le nombre d'objet concernés."
msgstr "Test the number of concerned objects."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:218
msgid "Le nombre de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:232
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:235
msgid "Collision"
msgstr "Collision"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:233
msgid ""
"Teste la collision entre deux objets en utilisant leurs masques de collisions.\n"
"Notez que certains objets peuvent ne pas avoir de masque de collisions.\n"
"D'autres, comme les Sprites, proposent des conditions de collisions plus précises."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:234
msgid "_PARAM0_ est en collision avec _PARAM1_ ( Masques de collisions )"
msgstr "_PARAM0_ is in collision with _PARAM1_ ( Collision masks )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/BaseObjectExtension2.cpp:245
msgid "Compte le nombre d'objets indiqué actuellement concernés"
msgstr "Count the number of specified objects currently concerned"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:17
msgid "Fonctionnalités sur les caméras"
msgstr "Cameras and layers features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:18
msgid "Extension caméra integrée en standard"
msgstr "Builtin camera extension"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:23
msgid "Position X de la caméra"
msgstr "Camera X position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:24
msgid ""
"Teste si la valeur de la position x de la caméra\n"
"correspond au test effectué."
msgstr "Test the X position of a camera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:25
msgid "La position X de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "X position of camera _PARAM3_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:33
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:49
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:63
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:79
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:97
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:113
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:145
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:158
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:173
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:192
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:212
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:229
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:244
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:258
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:272
msgid "Calque ( Calque de base si vide )"
msgstr "Layer ( Base layer if empty )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:34
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:50
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:98
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:193
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:213
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:230
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:278
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:283
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:288
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:293
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:298
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:303
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:308
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:313
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:318
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:323
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:328
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:333
msgid "Numéro de la caméra ( 0 par défaut )"
msgstr "Camera number ( default : 0 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:39
msgid "Position Y de la caméra"
msgstr "Camera Y position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:40
msgid ""
"Teste si la valeur de la position Y de la caméra\n"
"correspond au test effectué."
msgstr "Test the Y position of a camera."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:41
msgid "La position Y de la caméra _PARAM3_ est _PARAM1_ à _PARAM0_ ( Calque : _PARAM2_ )"
msgstr "The Y position of camera _PARAM3_ is _PARAM1__PARAM0_  ( layer : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:55
msgid "Largeur d'une caméra"
msgstr "Width of a camera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:56
msgid "Teste la largeur d'une caméra d'un calque."
msgstr "Test the width of a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:57
msgid "La largeur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "The width of camera _PARAM1_ of layer _PARAM0_ is _PARAM2__PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:80
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:146
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:159
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:174
msgid "Numéro de la caméra"
msgstr "Camera number"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:71
msgid "Hauteur d'une caméra"
msgstr "Height of a camera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:72
msgid "Teste la hauteur d'une caméra d'un calque."
msgstr "Test the height of a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:73
msgid "La hauteur de la caméra _PARAM1_ du calque _PARAM0_ est _PARAM2_ à _PARAM3_"
msgstr "The height of camera _PARAM1_ of layer _PARAM0_ is _PARAM2__PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:87
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:331
msgid "Angle de la caméra d'un calque"
msgstr "Angle of a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:88
msgid "Teste l'angle d'une caméra."
msgstr "Test a camera angle."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:89
msgid "L'angle de la caméra est _PARAM1_ à _PARAM0_° ( Calque : _PARAM2_, caméra : _PARAM3_  )"
msgstr "The text of variable _PARAM1_ of _PARAM0_ is _PARAM3__PARAM2_  ( layer : _PARAM2_, camera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:103
msgid "Modifier l'angle de la caméra"
msgstr "Change camera angle"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:104
msgid "Cette action modifie l'angle de la caméra du calque indiqué."
msgstr "This action modify the angle of a camera of the specified layer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:105
msgid "Faire _PARAM1__PARAM0_ à l'angle de la caméra ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Do _PARAM1__PARAM0_ to angle of camera ( layer : _PARAM2_, camera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:119
msgid "Ajouter une caméra à un calque"
msgstr "Add a camera to a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:120
msgid "Cette action ajoute une caméra à un calque."
msgstr "This action add a camera to a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:121
msgid "Ajouter une caméra au calque _PARAM0_"
msgstr "Add a camera to layer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:128
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:160
msgid "Largeur"
msgstr "Width"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:129
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:161
msgid "Hauteur"
msgstr "Height"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:130
msgid "Position X du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:131
msgid "Position Y du point haut gauche de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Top left side: Y Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:132
msgid "Position X du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:133
msgid "Position Y du point bas droit de la zone de rendu ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: Y Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:137
msgid "Supprimer une caméra d'un calque"
msgstr "Delete a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:138
msgid "Supprime la caméra indiquée d'un calque."
msgstr "Remove the specified camera from a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:139
msgid "Supprimer la caméra _PARAM1_ du calque _PARAM0_"
msgstr "Delete camera _PARAM1_ from layer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:150
msgid "Modifier la taille d'une caméra"
msgstr "Modify the size of a camera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:151
msgid "Cette action modifie la taille d'une caméra. Remet le zoom à sa valeur initiale."
msgstr "This action modify the size of a camera of the specified layer. The zoom will be reset."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:152
msgid "Changer la taille de la caméra _PARAM1_ du calque _PARAM0_ en _PARAM2_*_PARAM3_"
msgstr "Change the size of camera _PARAM1_ of _PARAM0_ to _PARAM2_*_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:165
msgid "Modifier la zone de rendu d'une caméra"
msgstr "Modify the render zone of a camera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:166
msgid "Cette action modifie la zone de rendu d'une caméra, exprimée en facteur de la fenêtre."
msgstr "This action modify the render zone of a camera of the specified layer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:167
msgid "Mettre la zone de rendu de la caméra _PARAM1_ du calque _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"
msgstr "Set the render zone of camera _PARAM1_ from layer _PARAM0_ to _PARAM0_ à _PARAM2_;_PARAM3_ _PARAM4_;_PARAM5_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:175
msgid "Position X du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:176
msgid "Position Y du point haut gauche de la zone ( entre 0 et 1 )"
msgstr "Render zone: Top left side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:177
msgid "Position X du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:178
msgid "Position Y du point bas droit de la zone ( entre 0 et 1 )"
msgstr "Render zone: Bottom right side: X Position ( Between 0 and 1 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:183
msgid "Changer le niveau de zoom de la caméra"
msgstr "Change camera zoom."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:184
msgid "Modifie le niveau de zoom de la caméra."
msgstr "Change camera zoom."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:185
msgid "Mettre le niveau de zoom de la caméra à _PARAM0_ ( calque : _PARAM1_, caméra : _PARAM2_ )"
msgstr "Change camera zoom to _PARAM0_ ( layer : _PARAM1_, camera : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:191
msgid "Valeur ( 1: Zoom initial, 2: Zoom avant x2, 0.5:Zoom arrière x2... )"
msgstr "Value ( 1:Initial zoom, 2:Zoom x2, 0.5:Unzoom x2...)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:198
msgid "Centrer la caméra sur un objet ( Limites )"
msgstr "Center the camera on an object within limits"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:199
msgid ""
"Centre la caméra sur l'objet, dans les limites définies.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object, without leaving the specified limits."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:200
msgid "Centrer la caméra sur _PARAM0_ ( limites : de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ ) ( calque : _PARAM6_, caméra : _PARAM7_ )"
msgstr "Center the camera on _PARAM0_ ( limit : from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ )  ( layer : _PARAM1_, camera : _PARAM2_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:207
msgid "Coté haut gauche de la limite : Position X"
msgstr "Top left side of the boundary: X Position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:208
msgid "Coté haut gauche de la limite : Position Y"
msgstr "Top left side of the boundary: Y Position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:209
msgid "Coté bas droit de la limite : Position X"
msgstr "Bottom right side of the boundary: X Position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:210
msgid "Coté bas droit de la limite : Position Y"
msgstr "Bottom right side of the boundary: Y Position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:211
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:228
msgid "Anticiper le déplacement de l'objet ( oui par défaut )"
msgstr "Anticipating the displacement of the object (yes by default)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:219
msgid "Centrer la caméra sur un objet"
msgstr "Center the camera on an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:220
msgid ""
"Centre la caméra sur l'objet indiqué.\n"
"Il est préférable d'appeler cette action vers la fin des évènements, quand toutes les actions\n"
"de positionnement et de déplacement de l'objet ont été effectuées."
msgstr "Center the camera on the specified object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:221
msgid "Centrer la caméra sur _PARAM0_ ( calque : _PARAM2_, caméra : _PARAM3_ )"
msgstr "Center camera on _PARAM0_ ( layer : _PARAM2_, camera : _PARAM3_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:236
msgid "Afficher un calque"
msgstr "Show a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:237
msgid "Rend visible un calque."
msgstr "Show a layer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:238
msgid "Afficher le calque _PARAM0_"
msgstr "Show layer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:250
msgid "Cacher un calque"
msgstr "Hide a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:251
msgid "Rend invisible un calque."
msgstr "Hide a layer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:252
msgid "Cacher le calque _PARAM0_"
msgstr "Hide layer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:264
msgid "Visibilité d'un calque"
msgstr "Visibility of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:265
msgid "Teste si un calque est affiché."
msgstr "Test if a layer is displayed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:266
msgid "Le calque _PARAM0_ est visible"
msgstr "Layer _PARAM0_ is visible"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
msgid "Largeur de la caméra d'un calque"
msgstr "Width of a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:276
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:326
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:331
msgid "Caméra"
msgstr "Camera"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:281
msgid "Hauteur de la caméra d'un calque"
msgstr "Height of a camera of a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:286
msgid "Position X du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "X position of the top left side point of a render zone"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:291
msgid "Position Y du coté haut-gauche de la zone de rendu d'une caméra"
msgstr "Y position of the top left side point of a render zone"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:296
msgid "Position X du coté bas-droit de la zone de rendu d'une caméra"
msgstr "X position of the bottom right side point of a render zone"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:301
msgid "Position Y du coté bas-droit de la zone de rendu d'une caméra"
msgstr "Y position of the bottom right side point of a render zone"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:306
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:311
msgid "Position X de la caméra d'un calque"
msgstr "Camera X position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:316
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CameraExtension.cpp:321
msgid "Position Y de la caméra d'un calque"
msgstr "Camera Y position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:48
msgid "Choisissez un dossier à afficher"
msgstr "Choose the folder to show"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:57
msgid ""
"Les dossiers permettent de regrouper\n"
"les images suivant vos critères."
msgstr ""
"Folders allow to regroup\n"
"some images."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:66
msgid "Choisissez un dossier, ou ajoutez en un avec le clic droit."
msgstr "Choose a folder, or add one with right click"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:71
msgid "Toutes les images"
msgstr "All images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:77
msgid "Ajouter un dossier"
msgstr "Add a folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:80
msgid "Supprimer le dossier"
msgstr "Delete the folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:119
msgid "Tous les dossiers"
msgstr "All folders"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:121
msgid ""
"Vous n'avez pas selectionné de dossier.\n"
"Pour afficher toutes les images, cliquez sur le bouton \"Toutes les images\"."
msgstr ""
"You haven't selected any folder.\n"
"To display all images, click on the button \"All images\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Nom du nouveau dossier"
msgstr "Name of the new folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:144
msgid "Ajout de dossier"
msgstr "Adding folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:150
msgid "Un dossier porte déjà ce nom !"
msgstr "A folder with this name already exists!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChoixDossier.cpp:175
msgid "Impossible de trouver le dossier à supprimer."
msgstr "Can't find the folder to delete !"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseAutomatismDlg.cpp:54
msgid "Choisissez un automatisme de l'objet."
msgstr "Choose an automatism of the object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseLayer.cpp:38
msgid "Choisir un calque"
msgstr "Choose a layer "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseLayer.cpp:47
msgid ""
"Choisissez un des calques de la scène.\n"
"Pour ajouter ou modifier des calques,\n"
"utilisez l'éditeur des calques de la scène."
msgstr ""
"Choose one of the layer of the scene.\n"
"To add or modify layers,\n"
"use the layers editor of the scene."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:79
msgid ""
"Choisissez un des objets de la scène. Pour ajouter ou\n"
" modifier des objets, utilisez l'éditeur des objets."
msgstr ""
"Choose one of the objects of the scene. To add or\n"
"modify objects, use the object editor of the scene."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:111
msgid "Aucun"
msgstr "None"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:115
msgid "Choisir cet objet"
msgstr "Choose this object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:124
msgid "Pour ajouter des objets, utilisez l'éditeur d'objets"
msgstr "To add some objects, use the objects editor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:126
msgid "Choisir ce groupe"
msgstr "Choose this group"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObject.cpp:135
msgid "Pour ajouter des groupes, utilisez l'éditeur de groupes d'objets"
msgstr "To add some groups, use the objects groups editor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:53
msgid "sd"
msgstr "sd"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:65
msgid ""
"Vous souhaitez accéder à une propriété\n"
"d'un objet. Choisissez l'objet auquel accéder."
msgstr "You want to access to an object's property.Choose the object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:117
msgid "L'objet principal ("
msgstr "The main object ("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:75
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:118
msgid "L'objet secondaire ("
msgstr "The secondary object ("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:77
msgid "Un autre objet de la scène :"
msgstr "Another object of the scene :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:117
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:118
msgid ")"
msgstr ")"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:158
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:166
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseObjectExpression.cpp:192
msgid "Tous les groupes de la scène"
msgstr "All groups of the scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:57
msgid "Choisir une variable"
msgstr "Choose a variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:70
msgid ""
"Choisissez la variable à utiliser.\n"
"Notez qu'il n'est pas obligatoire de déclarer une variable\n"
"dans le tableau pour l'utiliser. Déclarer une variable dans\n"
"le tableau permet de lui affecter une valeur initiale, et de\n"
"pouvoir la retrouver facilement."
msgstr ""
"Choose the variable to use.\n"
"Note that you don't have to declare a variable in\n"
"the table so as to use it. Declaring a variable in this\n"
"table allow to assign it an initial value and to find it easily."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ChooseVariableDialog.cpp:208
msgid "Impossible de trouver la variable à supprimer"
msgstr "Can't find the variable to delete !"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:7
msgid "Conversions standards"
msgstr "Standard Conversions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:8
msgid "Extension apportant des expressions de conversion, intégrée en standard."
msgstr "Builtin extension providing standard conversions expressions."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:14
msgid "Convertir en un nombre"
msgstr "Convert into a number"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:15
msgid "Converti le texte en un nombre"
msgstr "Convert the text to a number"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:20
msgid "Texte à convertir en nombre"
msgstr "Text to convert in a number"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:25
msgid "Convertir en un texte"
msgstr "Convert into a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:26
msgid "Converti le résultat de l'expression en un texte"
msgstr "Convert the result of the expression in a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonConversionsExtension.cpp:31
msgid "Expression à convertir en texte"
msgstr "Expression to be converted to a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:22
msgid "Évènements standards"
msgstr "Standard events"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:23
msgid "Extension apportant des types d'évènements de base, intégrée en standard."
msgstr "Builtin extension providing standard events."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:28
msgid "Ou"
msgstr "Or"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:29
msgid "Renvoie vraie si une seule des sous conditions est vraie"
msgstr "Return true if one of the sub conditions is true"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:30
msgid "Si une de ces condition est vraie :"
msgstr "If one of these conditions is true :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:41
msgid "Et"
msgstr "And"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:42
msgid "Renvoie vraie si toutes les sous conditions sont vraies"
msgstr "Return true if all sub conditions are true"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:43
msgid "Si toutes ces conditions sont vraies :"
msgstr "If all of these conditions are true :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:55
msgid "Renvoie l'inverse du résultat des sous conditions"
msgstr "Return the contrary of the result of the sub conditions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:56
msgid "Inverser le résultat logique de ces conditions :"
msgstr "Invert the logical result of these conditions :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:67
msgid "Évènement standard"
msgstr "Standard event"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:76
msgid "Lien"
msgstr "Link"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:85
msgid "Commentaire"
msgstr "Comment"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:94
msgid "Tant que"
msgstr "While"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:103
msgid "Répéter"
msgstr "Repeat"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:112
msgid "Pour chaque objet"
msgstr "For each object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CommonInstructionsExtension.cpp:122
msgid "Code C++"
msgstr "C++ code"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:79
#, fuzzy
msgid "Le compilateur GCC est incorrectement configuré.\n"
msgstr "The template was correctly created."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:85
msgid "Le chemin de la bibliothèque wxWidgets n'existe pas.\n"
msgstr "The path of wxWidgets library does not exist.\n"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:90
msgid "La bibliothèque wxWidgets semble être incorrecte.\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:96
#, fuzzy
msgid "Le chemin de la bibliothèque SFML n'existe pas.\n"
msgstr "Use SFML and wxWidgets libraries"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:101
msgid "La bibliothèque SFML semble être incorrecte.\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:107
msgid "Le chemin de la bibliothèque Boost n'existe pas.\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:113
msgid "Le chemin de la bibliothèque Game Develop Library n'existe pas.\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/CompilerToolchainPathManager.cpp:118
msgid "La bibliothèque Game Develop library semble être incorrecte.\n"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:55
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:62
msgid "L'évènement C++ nommé"
msgstr "The C++ event called"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:55
msgid "ne sera pas executé car le jeu n'utilise pas de sources C++."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:62
msgid ""
"n'a pas été trouvé.\n"
"Assurez vous de l'avoir declaré dans le fichier de déclaration."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:103
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:104
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionCallerEvent.cpp:119
msgid "Appeler "
msgstr "Call"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionsManager.cpp:27
msgid "Impossible de charger le code : Vérifiez que la compilation se soit deroulée avec succès."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionsManager.cpp:28
msgid "Impossible de charger le code C++."
msgstr "Unable to load C++ code."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionsManager.cpp:42
msgid "Aucun fichier de déclaration n'a été trouvé pour le code C++ : Insérez en un au projet à l'aide de la fenêtre de création de fichiers sources."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/DynamicExtensionsManager.cpp:43
msgid "Code C++ manquant."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:37
msgid "Editer le commentaire"
msgstr "Edit the comment"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:42
msgid "Couleur du commentaire"
msgstr "Comment's color"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:43
msgid "Arrière plan - Cliquez pour choisir"
msgstr "Background - Click to choose"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:45
msgid "Texte - Cliquez pour choisir"
msgstr "Text - Click to choose"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditComment.cpp:49
msgid "Textes du commentaire"
msgstr "Texts of the comment"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:51
msgid "Appel d'un évènement C++"
msgstr "C++ event call"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:60
msgid "Cet évènement va appeler un évènement codé en C++. N'oubliez pas de déclarer vos évènements à l'aide d'un fichier de déclaration."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:70
msgid "Nom de l'évènement :"
msgstr "Name of the event :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:73
msgid "Nom de la scène liée"
msgstr "Name of the linked scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:102
msgid ""
"Le jeu ne possède pas de sources C++.\n"
"Ajoutez au moins un fichier de déclaration permettant de signaler\n"
"à Game Develop les évènements C++ disponibles."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditDynamicExtensionCallerEvent.cpp:104
msgid ""
"Le jeu n'utilise pas de sources C++.\n"
"Activez l'utilisation dans les propriétés du jeu afin de pouvoir créer\n"
"et appeler des évènements C++."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:110
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:133
msgid "Editer l'expression"
msgstr "Edit the expression"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:128
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:443
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:81
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:509
msgid "Pas d'erreurs."
msgstr "No errors."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:129
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:82
msgid "Cliquer pour positionner le curseur sur l'erreur."
msgstr "Click to position cursor on the error."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:138
msgid "Opérations courantes"
msgstr "Simples operations"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:141
msgid "+"
msgstr "+"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:145
msgid "*"
msgstr "*"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:147
msgid "/"
msgstr "/"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:150
msgid "Opérations complexes"
msgstr "Complex operations"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:153
msgid "("
msgstr "("

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:157
msgid "^"
msgstr "^"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:158
msgid "x^n éleve x à la puissance n"
msgstr "x^n raise x to power n"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:160
msgid "E10"
msgstr "E10"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:163
msgid "sqrt(x) calcule la racine carrée de x."
msgstr "sqrt(x) compute the square root of x."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:166
msgid "Racine n-ième. nthroot(27, 3) donnera 3"
msgstr "Nth root of a number. nthroot(27, 3) will return 3."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:168
msgid "exp"
msgstr "exp"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:169
msgid "Exponentielle"
msgstr "Exponential"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:171
msgid "log"
msgstr "log"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:172
msgid "Logarithme népérien"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:174
msgid "cos"
msgstr "cos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:175
msgid "Cosinus"
msgstr "Cosine"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:177
msgid "sin"
msgstr "sin"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:178
msgid "Sinus"
msgstr "Sine"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:180
msgid "tan"
msgstr "tan"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:181
msgid "Tangente"
msgstr "Tangent"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:183
msgid "log10"
msgstr "log10"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:186
msgid "Logarithme en base 10."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:188
msgid "cosh"
msgstr "cosh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:191
msgid "Cosinus hyperbolique"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:193
msgid "sinh"
msgstr "sinh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:196
msgid "Sinus hyperbolique"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:198
msgid "tanh"
msgstr "tanh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:201
msgid "Tangente hyperbolique"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:203
msgid "floor"
msgstr "floor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:206
msgid "Arrondi à l'entier le plus petit."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:208
msgid "acos"
msgstr "acos"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:212
msgid "asin"
msgstr "asin"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:216
msgid "atan"
msgstr "atan"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:220
msgid "ceil"
msgstr "ceil"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:221
msgid "Arrondi à l'entier le plus grand."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:223
msgid ""
"a\n"
"cosh"
msgstr ""
"a\n"
"cosh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:227
msgid ""
"a\n"
"sinh"
msgstr ""
"a\n"
"sinh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:231
msgid ""
"a\n"
"tanh"
msgstr ""
"a\n"
"tanh"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:235
msgid "int"
msgstr "int"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:236
msgid "int(x) convertit x en un entier."
msgstr "in(x) convert x in an integer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:238
msgid "sec"
msgstr "sec"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:241
msgid "Sécante ( 1/cos(x) )"
msgstr "Secant ( 1/cos(x) )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:243
msgid "csc"
msgstr "csc"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:246
msgid "Cosécante ( 1/sin(x) )"
msgstr "Cosecant ( 1/sin(x) )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:248
msgid "cot"
msgstr "cot"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:251
msgid "Cotangente ( 1/tan(x) )"
msgstr "Cotangent ( 1/tan(x) )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:253
msgid "abs"
msgstr "abs"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:254
msgid "abs(x) renvoie la valeur absolue de x."
msgstr "abs(x) return the absolute value of x."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:262
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:103
msgid "Propriétés des objets"
msgstr "Objects properties"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:272
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:113
msgid "Valeurs spéciales"
msgstr "Special values"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:388
msgid "L'expression est mal formulée. Êtes vous sûr de vouloir valider cette expression ?"
msgstr "The expression is malformed. Are you sur you want to validate this expression ?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:388
msgid "L'expression contient une ou plusieurs erreurs."
msgstr "The expression contains one or more errors."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:465
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:163
msgid "Toutes les proprietés"
msgstr "All properties"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:468
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:166
msgid "Toutes les valeurs spéciales"
msgstr "All special values"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:639
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:651
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditExpression.cpp:682
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:402
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:414
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:476
msgid "Paramètre"
msgstr "Parameter"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:47
msgid "Edition de l'évènement \"Pour chaque objet\""
msgstr "Edition of the event \"For each object\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:56
msgid "Les conditions et actions seront répétées pour chacun des objets ayant le nom indiqué."
msgstr "The conditions and actions will be repeated for each of the object with the corresponding name."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditForEachEvent.cpp:66
msgid "Répeter l'évènement pour chaque objet :"
msgstr "Repeat the event for each object :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:54
msgid "Créer un lien vers une autre scène"
msgstr "Create a link to another scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:63
msgid ""
"Un lien permet d'insérer les évènements d'une autre \n"
"scène à celle ci."
msgstr ""
"A link allow to insert the events of another scene to\n"
"this one."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:73
msgid "Lien vers la scène :"
msgstr "Link to the scene :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:79
msgid "Inclure"
msgstr "Include"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:82
msgid "Tous les évènements de la scène"
msgstr "Every scene's events"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:86
msgid "Seulement les évènements"
msgstr "Only the events"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:89
msgid "Numéro de l'évènement de départ"
msgstr "Number of the first event"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:94
msgid "Numéro de l'évènement de fin"
msgstr "Number of the last event"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:96
msgid "(inclus)"
msgstr "(included)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditLink.cpp:101
msgid ""
"Pensez à mettre à jour les numéros des évènements du lien\n"
"si vous supprimez/ajoutez des évènements dans la scène liée."
msgstr ""
"Remember to update the numbers of the events if\n"
"you delete or add events in the scene linked."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:136
msgid "Clic droit sur une image pour accéder aux options"
msgstr "Right click on an image to access to more options"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:145
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:339
msgid "Modifier les propriétés de l'image"
msgstr "Modify the image properties"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:154
msgid "Modifier le nom de l'image"
msgstr "Change the image name"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:157
msgid "Modifier le fichier de l'image"
msgstr "Change image's file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:161
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:292
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:337
msgid "Ajouter une image"
msgstr "Add an image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:164
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:364
msgid "Supprimer l'image"
msgstr "Delete the image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:168
msgid "Ajouter une image déjà existante au dossier"
msgstr "Add an existing image to folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:171
msgid "Supprimer l'image du dossier"
msgstr "Delete the image from folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:175
msgid "Déplacer vers le haut\tCtrl-P"
msgstr "Move up\tCtrl-P"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:175
msgid "Déplacer l'image vers le haut dans la liste"
msgstr "Move the image up"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:178
msgid "Déplacer l'image vers le bas dans la liste"
msgstr "Move the image down"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:290
msgid "Liste d'images"
msgstr "Images list"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:301
msgid "Image sélectionnée"
msgstr "Selected image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:303
msgid "Nom"
msgstr "Name"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:304
msgid "Modifier le fichier"
msgstr "Change the file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:310
msgid "Dossiers"
msgstr "Folders"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:313
msgid "Ajouter au dossier"
msgstr "Add to folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:314
msgid "Enlever"
msgstr "Remove"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:338
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:484
msgid "Supprimer l'image selectionnée"
msgstr "Delete the selected image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:342
msgid "Ouvrir l'image avec un éditeur"
msgstr "Open the image with an editor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:343
msgid "Naviguer dans les dossiers"
msgstr "Browse folders"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:344
msgid "Rechercher une image"
msgstr "Search for an image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:346
msgid "Aide de l'éditeur de la banque d'images"
msgstr "Images bank editor Help"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:370
msgid "Choisissez une ou plusieurs images à ajouter"
msgstr "Choose one or more images to add"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:370
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:632
msgid "Images supportées|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|Tous les fichiers|*.*"
msgstr "Supported image files|*.bmp;*.gif;*.jpg;*.png;*.tga;*.dds|All files|*.*"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:375
msgid "Ajout des images"
msgstr "Adding images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:385
msgid "Ajout de l'image "
msgstr "Adding image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:410
msgid "Des images portant le même nom sont déjà dans la liste, et n'ont pas été ajoutées :"
msgstr "Some images in the list have already the same name, and have not been added :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:414
msgid "L'image a été correctement ajoutée à la banque d'image"
msgstr "The image was correctly added to the image bank"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:444
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:461
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:761
msgid "Aucune image sélectionnée"
msgstr "No image selected"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:534
msgid "Impossible de renommer l'image : une autre image porte déjà ce nom."
msgstr "Unable to rename the image : another image has already this name."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:627
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:773
msgid "L'image à modifier n'a pas été trouvée."
msgstr "The image to change was not found."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:632
msgid "Choisissez le fichier de l'image"
msgstr "Choose the image file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:635
msgid "Changement du fichier de l'image..."
msgstr "Changing image file..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:643
msgid "Changement du fichier de l'image effectué"
msgstr "Changes made."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:650
msgid "Entrez le nom de l'image à rechercher"
msgstr "Please type the name of the image to search"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:650
msgid "Chercher une image"
msgstr "Search an image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:696
msgid "N'a pas pu localiser le dossier"
msgstr "Can't locate the directory"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:723
msgid "Entrez le nom de l'image à ajouter"
msgstr "Please type the name of the image to add"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:723
msgid "Ajouter une image au dossier"
msgstr "Add an image to the folder"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:735
msgid "L'image n'existe pas."
msgstr "The image does not exist."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:802
msgid "Choisissez le programme d'édition d'images ( fichier exe )"
msgstr "Choose the image editing program ( Executable file )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:802
msgid "Programmes (*.exe)|*.exe"
msgstr "Programs (*.exe)|*.exe"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:871
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:908
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:949
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorImages.cpp:986
msgid "L'image à déplacer n'a pas été trouvée."
msgstr "The image to move was not found."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:160
msgid "Editer l'objet"
msgstr "Edit the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:181
msgid "Sans nom"
msgstr "No name"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:195
msgid "Animation"
msgstr "Animation"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:198
msgid "Pas d'animations"
msgstr "No animations"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:200
msgid "Ajouter une animation"
msgstr "Add an animation"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:201
msgid "Ajoutez des animations à l'objet avec ce bouton."
msgstr "Add animations to the object with this button."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:203
msgid "Supprimer l'animation"
msgstr "Delete the animation"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:204
msgid "Supprime l'animation actuelle."
msgstr "Delete the current animation."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:214
msgid "Direction"
msgstr "Direction"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:216
msgid "Normal"
msgstr "Normal"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:218
msgid ""
"En mode normal, 8 directions sont disponibles.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In normal mode, 8 directions are available.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:221
msgid "5"
msgstr "5"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:223
msgid "6"
msgstr "6"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:225
msgid "7"
msgstr "7"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:227
msgid "4"
msgstr "4"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:236
msgid "2"
msgstr "2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:241
msgid "Rotation automatique"
msgstr "Automatic rotation"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:243
msgid ""
"En mode Rotation automatique, Game Develop fera tourner l'objet suivant sa direction, de 0 à 360.\n"
"Vous pouvez changer la direction de l'objet en cours de jeu grâce aux actions du thème \"Direction\"."
msgstr ""
"In automatic rotation mode, Game Develop will turn the object according to its direction, from 0° to 360°.\n"
"You can change the object's direction during game thanks to actions from theme \"Direction\"."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:267
msgid "Aperçu de l'image"
msgstr "Image preview"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:284
msgid ""
"Liste des images de la direction.\n"
"Utilisez le clic droit ou la barre d'outils pour modifier les images."
msgstr ""
"List of direction's images.\n"
"Use right click or the toolbar to change the images."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:298
msgid "Temps entre chaque image :"
msgstr "Time between each image :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:301
msgid ""
"Utilisez le point ( . ) pour entrer des valeurs intermédiaires :\n"
"0.35, 1.75..."
msgstr ""
"Use point ( . ) for decimals :\n"
"0.35, 1,75..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:303
msgid "secondes"
msgstr "seconds"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:307
msgid "Répéter les images :"
msgstr "Animation looping :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:310
msgid "Après la dernière image, l'animation reprendra du départ."
msgstr "When the animation will reach the final image, she will start again."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:314
msgid "Une fois l'animation arrivée à la dernière image, elle s'arrêtera à celle ci."
msgstr "When the animation will reach the final image, she will stop."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:327
msgid "Afficher la banque d'images"
msgstr "Show the images bank"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:328
msgid "Consulter et/ou éditer la banque d'image."
msgstr "View and/or edit the images bank."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:342
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:353
msgid "...à la fin"
msgstr "...to the end"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:345
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:356
msgid "...après celle-ci"
msgstr "...after this one"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:348
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:359
msgid "...avant celle-ci"
msgstr "...before this one"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:351
msgid "Ajouter l'image selectionnée dans la banque d'image"
msgstr "Add selected image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:367
msgid "Supprimer toutes les images"
msgstr "Delete all images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:370
msgid "Copier toutes les images depuis..."
msgstr "Copy all image from..."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:373
msgid "Editer les points"
msgstr "Edit points"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:376
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:491
#, fuzzy
msgid "Editer le masque de collision"
msgstr "Shape of the collision mask"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:379
msgid "Arrêter l'édition du masque"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:382
#, fuzzy
msgid "Ajouter un rectangle de collision"
msgstr "Add a scene variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:389
msgid "Modifier"
msgstr "Modify"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:391
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:406
#, fuzzy
msgid "Positionner précisement"
msgstr "Position precisely a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:393
#, fuzzy
msgid "Rectangle sélectionné"
msgstr "Selected image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:395
#, fuzzy
msgid "Appliquer à toutes les images de la direction"
msgstr "Do you want to add this point to every images of the direction?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:399
#, fuzzy
msgid "Retourner au masque par défaut"
msgstr "Default position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:401
#, fuzzy
msgid "Arrêter de positionner les points"
msgstr "Position a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:404
msgid "Choisir le point"
msgstr "Choose the point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:409
#, fuzzy
msgid "Positionner en même temps sur les autres images"
msgstr "Position the point on the other images of the direction"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:413
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:488
msgid "Ajouter un point"
msgstr "Add a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:415
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:489
msgid "Supprimer un point"
msgstr "Delete a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:483
msgid "Ajouter une image à la fin depuis la banque d'image"
msgstr "Add an image to the end from the images bank"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:485
msgid "Copier les images depuis une animation/direction"
msgstr "Copy the image from another animation/direction"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:487
msgid "Positionner un point"
msgstr "Position a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:492
#, fuzzy
msgid "Ajouter un rectangle au masque"
msgstr "Add a layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:493
#, fuzzy
msgid "Supprimer le rectangle selectionné du masque"
msgstr "Delete the selected variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:515
msgid "Editeur de la banque d'images"
msgstr "Images bank's editor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1023
msgid ""
"Pas d'images. \n"
"Utilisez le clic droit ou la barre d'outils pour ajouter des images."
msgstr ""
"No images.\n"
"Use right-click or the toolbar to add images."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1235
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1259
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1293
msgid "Affichez l'éditeur de la banque d'image, et sélectionnez une image avant de cliquer sur ce bouton."
msgstr "Please display the image bank's editor and select an image before clicking on this button."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1241
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1265
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1299
msgid "Choisissez une image dans la banque d'image."
msgstr "Choose an image in the Image Bank."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1433
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1479
msgid ""
"Choisissez le point à éditer.\n"
"Vous pourrez ensuite le placer en faisant un clic gauche sur l'image."
msgstr ""
"Choose the point to edit.\n"
"You will then be able to place it by clicking on the image."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1433
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1479
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1577
msgid "Choisir le point à positionner"
msgstr "Choose the point to place"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1437
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1483
msgid ""
"Le point centre peut être positionné automatiquement par Game Develop au centre (comportement par défaut).\n"
"Voulez vous modifier ce point ?\n"
"Cliquez sur oui pour le modifier, cliquez sur non pour que Game Develop le place automatiquement."
msgstr ""
"The point \"Centre\" can be automatically placed by Game Develop at the center.\n"
"Do you really want to modify the point?\n"
"Click on yes to modify it, click on no so as let Game Develop place it."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1438
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1484
msgid "Position du point \"Centre\""
msgstr "Position of the point \"Centre\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1498
msgid "Entrez la position X du point par rapport à l'image"
msgstr "Enter the X position of the point ( regarding the image )."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1499
msgid "Entrez la position Y du point par rapport à l'image"
msgstr "Enter the Y position of the point ( regarding the image )."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1538
msgid "Entrez le nom du nouveau point"
msgstr "Enter the name of the new point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1538
msgid "Création d'un point"
msgstr "Creation of a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1542
msgid "Un point ayant ce nom existe déjà !"
msgstr "A point with this name already exists!"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1547
msgid "Voulez vous ajouter ce point à toutes les images de la direction ?"
msgstr "Do you want to add this point to every images of the direction?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1548
msgid "Ajouter ce point à toutes les images"
msgstr "Add this point to every images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1573
msgid "Aucun point à éditer. Ajoutez un point avant de pouvoir le positionner."
msgstr "No point to edit. Please add a point."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1577
msgid "Choisissez le point à éditer."
msgstr "Choose the point to edit"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1582
msgid "Voulez vous supprimer ce point de toutes les images de la direction ?"
msgstr "Do you want to delete this point from every images of the direction?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1583
msgid "Supprimer ce point de toutes les images"
msgstr "Delete this point from all images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1685
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1737
#, fuzzy
msgid "Entrez la largeur du rectangle"
msgstr "Enter the value of the variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1685
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1686
msgid "Nouveau rectangle"
msgstr "New rectangle"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1686
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1738
#, fuzzy
msgid "Entrez la hauteur du rectangle"
msgstr "Enter the value of the variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1737
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1738
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1766
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1767
#, fuzzy
msgid "Edition d'un rectangle"
msgstr "Editing a variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1766
#, fuzzy
msgid "Entrez la position X rectangle"
msgstr "Enter the X position of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditorObjet.cpp:1767
#, fuzzy
msgid "Entrez la position Y rectangle"
msgstr "Enter the object's Y position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:46
msgid "Edition de l'évènement Répéter"
msgstr "Edition of the event \"Repeat\""

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:55
msgid "Les conditions et actions seront répétées le nombre de fois indiquées."
msgstr "The conditions and actions will be repeated a number of times."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditRepeatEvent.cpp:65
msgid "Nombre de répétitions :"
msgstr "Number of repetitions :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:66
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:95
msgid "Editer le texte"
msgstr "Edit the text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:122
msgid "Expression numérique :"
msgstr "Numeric expression :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:124
msgid "Insérer une expression numérique"
msgstr "Insert a numeric expression"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EditTextDialog.cpp:125
msgid "Permet d'insérer un calcul, ou la valeur d'une variable"
msgstr "Allow to insert a calculation, or the value of a variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:95
msgid "Pas de conditions"
msgstr "No conditions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:160
msgid "Pas de sous conditions"
msgstr "No sub-conditions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/EventsRenderingHelper.cpp:179
msgid "Pas d'actions"
msgstr "No actions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:142
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:157
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:211
msgid "L'extension "
msgstr "Extension "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:142
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:157
#, fuzzy
msgid ""
" n'a pas pû être chargée.\n"
"Prenez contact avec le développeur pour plus d'informations."
msgstr ""
"\n"
"The extension was not loaded. Contact the developer for more informations."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:143
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:158
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:213
#, fuzzy
msgid "Extension non compatible"
msgstr "Extensions available :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:211
msgid " présente des erreurs :\n"
msgstr " has errors :\n"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsLoader.cpp:211
msgid ""
"\n"
"L'extension n'a pas été chargée. Prenez contact avec le développeur pour plus d'informations."
msgstr ""
"\n"
"The extension was not loaded. Contact the developer for more informations."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:70
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:71
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ExtensionsManager.cpp:72
msgid "Instruction inconnue"
msgstr "Unknown instruction"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:8
msgid "Fonctionnalités sur les fichiers"
msgstr "Files features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:9
msgid "Extension offrant des actions et conditions sur les fichiers, integrée en standard."
msgstr "Builtin extension providing actions and conditions on files."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:14
msgid "Le fichier existe"
msgstr "A file exists"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:15
msgid "Teste si le fichier existe."
msgstr "Test if the file exists."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:16
msgid "Le fichier _PARAM0_ existe"
msgstr "The file _PARAM0_ exists"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:130
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:157
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:170
msgid "Fichiers"
msgstr "Files"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:35
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:135
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:148
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:162
msgid "Nom du fichier"
msgstr "Filename"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:27
msgid "Existence d'un groupe"
msgstr "Existence of a group"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:28
msgid ""
"Teste si le groupe ( de la forme /Racine/Exemple/1 ) existe dans le fichier.\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"Test if a group ( Example : Root/Level/3 ) exists in the file.\n"
"Warning ! Spaces are forbidden in group's names."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:29
msgid "Le groupe _PARAM1_ existe dans le fichier _PARAM0_"
msgstr "The group _PARAM1_ exists in file _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:30
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:44
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:57
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:70
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:100
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:115
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:143
msgid "Fichiers XML"
msgstr "XML Files"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:36
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:76
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:91
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:106
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:149
msgid "Groupe"
msgstr "Group"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:41
msgid "Charger un fichier en mémoire"
msgstr "Load a file in memory"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:42
#, fuzzy
msgid ""
"Cette action charge le fichier XML en mémoire, pour permettre de lire et écrire dedans.\n"
"Il est possible de lire et d'écrire dans un fichier XML sans passer par cette action, mais les performances seront moindres.\n"
"N'oubliez surtout pas de décharger le fichier de la mémoire une fois les opérations terminées."
msgstr "This action load the xml file in memory, so as to write and read it."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:43
msgid "Charger le fichier XML _PARAM0_ en mémoire"
msgstr "Load XML File _PARAM0_ in memory"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:54
msgid "Fermer un fichier chargé en mémoire"
msgstr "Close a file loaded in memory"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:55
msgid "Cette action ferme le fichier XML chargé précédemment en mémoire, en enregistrant les modifications apportées à celui ci."
msgstr "This action close the XML file previously loaded in memory, saving all changes made."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:56
msgid "Fermer le fichier XML _PARAM0_ chargé en mémoire"
msgstr "Close XML File _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:67
msgid "Ecrire une valeur"
msgstr "Write a value"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:68
msgid ""
"Cette action écrit le résultat de l'expression dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the result of the expression in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:84
msgid "Ecrire _PARAM2_ dans _PARAM1_ du fichier _PARAM0_"
msgstr "Write _PARAM2_ in _PARAM1_ of file _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:77
msgid "Expression"
msgstr "Expression"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:82
msgid "Ecrire un texte"
msgstr "Write a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:83
msgid ""
"Cette action écrit le texte dans le fichier, dans le groupe indiqué.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/MonPersonnage/X)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action write the text in the file, in the specified group.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)\n"
"Warning ! Spaces are forbidden in group's names."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:97
msgid "Lire une valeur"
msgstr "Read a value"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:98
msgid ""
"Cette action lit la valeur du groupe indiqué et\n"
"la stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the value saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:99
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker la valeur dans _PARAM2_"
msgstr "Read group _PARAM1_ from file _PARAM0_ and save value in _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:107
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:122
msgid "Variable de la scène"
msgstr "Scene variables"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:112
msgid "Lire un texte"
msgstr "Read a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:113
msgid ""
"Cette action lit le texte du groupe indiqué et\n"
"le stocke dans une variable de la scène.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)\n"
"Attention ! Les espaces sont interdits dans le nom des groupes."
msgstr ""
"This action read the text saved in the specified group and\n"
"save it in a variable.\n"
"Indicate the structure leading to the group by separing elements with / ( Example : Root/Level/Current)^nWarning ! Spaces are forbidden in group's names."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:114
msgid "Lire le groupe _PARAM1_ du fichier _PARAM0_ et stocker le texte dans _PARAM2_"
msgstr "Read group _PARAM1_ from file _PARAM0_ and save text in _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:127
msgid "Supprimer un fichier"
msgstr "Delete a file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:128
msgid "Supprime le fichier de façon définitive."
msgstr "Delete the file."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:129
msgid "Supprimer le fichier _PARAM0_"
msgstr "Delete the file _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:140
msgid "Supprimer un groupe"
msgstr "Delete a group"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:141
msgid ""
"Cette action supprime le groupe indiqué du fichier XML.\n"
"Indiquez la structure du groupe en séparant les éléments par des /. (Exemple : Racine/Niveau/Actuel)"
msgstr ""
"This action delete the specified group from the XML file.\n"
"Indicate the structure leading to the group by separing elements with / (Example : Root/Level/Current)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:142
msgid "Supprimer le groupe _PARAM1_ du fichier _PARAM0_"
msgstr "Delete the group _PARAM1_ from the file _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:154
msgid "Lancer un fichier"
msgstr "Launch a file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:155
msgid "Cette action lance le fichier indiqué."
msgstr "This action launch the specified file."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:156
msgid "Lancer le fichier _PARAM0_"
msgstr "Launch the file _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:167
msgid "Executer une commande"
msgstr "Execute a command"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:168
msgid "Cette action execute la commande indiqué."
msgstr "This action execute the specified command."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:169
msgid "Executer _PARAM0_"
msgstr "Execute _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/FileExtension.cpp:175
msgid "Commande"
msgstr "Command"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ForEachEvent.cpp:264
msgid ", répéter :"
msgstr ", repeat :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Game.cpp:15
msgid "Projet"
msgstr "Project"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:177
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:366
msgid "Parenthèses non fermées"
msgstr "Paranthesis not closed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:188
msgid "Nombre de paramètre incorrect."
msgstr "Incorrect number of parameters"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:190
msgid "Attendu ( au maximum ) :"
msgstr "Excepted ( maximum ) :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:200
msgid "Parenthèses des paramètres manquantes"
msgstr "Parameters' parenthesis missing"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:261
msgid "L'expression est invalide ou vide. Entrez un texte ( entouré de guillemets ) ou une fonction."
msgstr "The expression is invalid or empty. Enter a text ( surrounded by quotes ) or a function."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:281
msgid "Guillemets non fermés."
msgstr "Quotes not closed."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:387
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:414
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:465
msgid "Nombre de paramètres incorrect."
msgstr "Incorrect number of parameters"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:503
msgid "Fonction non reconnue."
msgstr "Function not recognized."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:528
msgid "+ manquant entre deux chaines."
msgstr "+ missing between two chains."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:536
msgid "Symbole manquant entre deux +."
msgstr "Symbol missing between two +."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:547
msgid "Symbole erroné en fin d'expression."
msgstr "Bad symbol at the end of the expression."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/GDExpressionParser.cpp:561
msgid "Trop de paramètre lors de l'appel à une fonction"
msgstr "Too much parameters in a function call"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:8
msgid "Fonctionnalités pour les joysticks"
msgstr "Joysticks features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:9
msgid "Extension permettant d'utiliser des joysticks, integrée en standard"
msgstr "Builtin extension allowing to use joysticks"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:14
msgid "Un bouton d'un joystick est appuyé"
msgstr "A button of a joystick is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:15
msgid "Teste si un bouton d'un joystick est appuyé."
msgstr "Test if a button of a joystick is pressed."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:16
msgid "Le bouton _PARAM1_ du joystick _PARAM0_ est appuyé"
msgstr "The button _PARAM1_ of joystick _PARAM0_ is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:47
msgid "Joystick"
msgstr "Joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:36
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:52
msgid "Numéro du joystick"
msgstr "Joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:23
msgid "Numéro du bouton"
msgstr "Button"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:28
msgid "Valeur d'un axe d'un joystick"
msgstr "Value of an axis of a joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:29
msgid "Teste si la valeur de l'axe d'un joystick correspond."
msgstr "Test the value of an axis of a joystick."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:30
msgid "La valeur de l'axe _PARAM1_ du joystick _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "The value of the axis _PARAM1_ of joystick _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:44
msgid "Obtenir la valeur de l'axe d'un joystick"
msgstr "Get the value of the axis of a joystick"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:45
msgid "Enregistre dans la variable de la scène indiquée la valeur de l'axe du joystick ( de -100 à 100 )."
msgstr "Save in the variable the value of the axis of the joystick ( from -100 to 100 )."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:46
msgid "Enregistrer dans _PARAM2_ la valeur de l'axe _PARAM1_ du joystick _PARAM0_"
msgstr "Save in _PARAM2_ the value of axis _PARAM1_ of joystick _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/JoystickExtension.cpp:54
msgid "Variable de la scène où enregistrer la valeur"
msgstr "Save result to scene variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:8
msgid "Fonctionnalités d'utilisation du clavier"
msgstr "Keyboard features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:9
msgid "Extension permettant d'utiliser le clavier, integrée en standard"
msgstr "Builtin extensions allowing to use keyboard"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:15
msgid "Une touche est appuyée"
msgstr "A key is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:16
msgid "Teste si une touche du clavier est appuyée."
msgstr "Test if a key is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:17
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:30
msgid "La touche _PARAM0_ est appuyée"
msgstr "The key _PARAM0_ is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:44
msgid "Clavier"
msgstr "Keyboard"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:23
msgid "Touche à tester"
msgstr "Key to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:28
msgid "Une touche est appuyée (Expression texte)"
msgstr "A key is pressed ( text expression )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:29
msgid "Teste si une touche du clavier, retrouvée à partir du résultat de l'expression, est appuyée."
msgstr "Test if a key, retrieved from the result of the expression, is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:36
msgid "Expression générant la touche à tester"
msgstr "Expression generating the key to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:41
msgid "N'importe quelle touche est appuyée"
msgstr "Any key is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:42
msgid "Teste si n'importe quelle touche du clavier est appuyée."
msgstr "Test if any key is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/KeyboardExtension.cpp:43
msgid "Une touche du clavier est appuyée"
msgstr "Any key is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:152
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:153
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:174
msgid "Lien vers "
msgstr "Link to "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:157
msgid "Inclure tous les évènements"
msgstr "Include all events"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:159
msgid "Inclure les évènements "
msgstr "Include events "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/LinkEvent.cpp:159
msgid " à "
msgstr " to "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:10
msgid "Fonctionnalité d'utilisation de la souris"
msgstr "Mouse features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:11
msgid "Extension permettant d'utiliser la souris, integrée en standard"
msgstr "Builtin extensions allowing to use mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:16
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:18
msgid "Centrer la souris en x"
msgstr "Center mouse horizontaly"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:17
msgid "Met le curseur au milieu de l'écran horizontalement."
msgstr "Put the cursor in the middle of the screen horizontally."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:19
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:30
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:41
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:52
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:63
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:88
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:103
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:118
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:132
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:142
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:147
msgid "Souris"
msgstr "Mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:27
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:29
msgid "Centrer la souris en y"
msgstr "Center mouse verticaly"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:28
msgid "Met le curseur au milieu de l'écran verticalement."
msgstr "Put the cursor in the middle of the screen vertically."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:38
msgid "Cacher le curseur"
msgstr "Hide the cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:39
msgid "Cache le curseur de la souris."
msgstr "Hide the cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:40
msgid "Cacher le curseur de la souris"
msgstr "Hide the cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:49
msgid "Montrer le curseur"
msgstr "Show the cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:50
msgid "Montre le curseur de la souris."
msgstr "Show the cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:51
msgid "Montrer le curseur de la souris"
msgstr "Show the cursor"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:60
msgid "Positionner le curseur de la souris"
msgstr "Position the cursor of the mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:61
msgid "Positionne le curseur de la souris aux coordonnées données."
msgstr "Position the cursor to given coordinates."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:62
msgid "Mettre le curseur en _PARAM0_;_PARAM1_"
msgstr "Position cursor at _PARAM0_;_PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:74
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:76
msgid "Centrer la souris"
msgstr "Center the mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:75
msgid "Centre la souris."
msgstr "Center the mouse."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:85
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:127
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:132
msgid "Position X de la souris"
msgstr "X position of the mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:86
msgid "Teste si la valeur de la position x de la souris correspond au test effectué."
msgstr "Test the X position of the cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:87
msgid "La position X de la souris est _PARAM1_ à _PARAM0_"
msgstr "The X position of the cursor is _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:100
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:137
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:142
msgid "Position Y de la souris"
msgstr "Y position of the mouse"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:101
msgid "Teste si la valeur de la position y de la souris correspond au test effectué."
msgstr "Test the Y position of the cursor."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:102
msgid "La position Y de la souris est _PARAM1_ à _PARAM0_"
msgstr "The Y position of the cursor is _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:115
msgid "Bouton de la souris"
msgstr "Mouse button"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:116
msgid "Teste si le bouton choisi de la souris est appuyé."
msgstr "Test if the choosen button of the mouse is pressed."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:117
msgid "Le bouton _PARAM0_ de la souris est appuyé"
msgstr "The button _PARAM0_ is pressed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:123
msgid "Bouton à tester"
msgstr "Button to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:147
#, fuzzy
msgid "Roulette : Déplacement"
msgstr "Displacement"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:147
msgid "Déplacement de la roulette de la souris"
msgstr "Mouse wheel displacement"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:151
msgid "Valeur aléatoire"
msgstr "Random value"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:151
msgid "Aléatoire"
msgstr "Random"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/MouseExtension.cpp:152
msgid "Valeur maximale"
msgstr "Maximum value"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:7
msgid "Fonctionnalités internet basiques"
msgstr "Basic internet features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:8
msgid "Extension pour utiliser internet, integrée en standard"
msgstr "Builtin extension providing network features."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:13
msgid "Envoyer des données sur internet"
msgstr "Send datas to a website"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:14
msgid ""
"Envoie les données spécifié à un site web.\n"
"Vous avez besoin de mettre en place une page php sur votre site web permettant de récolter ces données.\n"
"Entrez un mot de passe, et appliquez le même à la configuration de votre page php.\n"
"Pour plus d'informations sur la mise en place de votre site, consultez l'aide."
msgstr ""
"Send datas to a specified web site.\n"
"You need to set up a .php page on your web site so as to receive this datas.\n"
"Enter here a password, and enter the same in the configuration of your .php page.\n"
"Read the help file to get more informations."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:15
msgid "Envoyer à _PARAM0_ les données : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"
msgstr "Send to _PARAM0_ the following datas : _PARAM2_, _PARAM3_,_PARAM4_,_PARAM5_,_PARAM6_,_PARAM7_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:16
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:36
msgid "Réseau"
msgstr "Network"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:21
msgid "Adresse de la page .php ( N'oubliez pas le protocole http:// )"
msgstr ".php page URL ( Don't forget the protocol http:// ) "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:22
msgid "Mot de passe de sécurité"
msgstr "Password"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:23
msgid "Donnée 1"
msgstr "Data 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:24
msgid "Donnée 2"
msgstr "Data 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:25
msgid "Donnée 3"
msgstr "Data 3"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:26
msgid "Donnée 4"
msgstr "Data 4"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:27
msgid "Donnée 5"
msgstr "Data 5"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:28
msgid "Donnée 6"
msgstr "Data 6"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:33
msgid "Télécharger un fichier"
msgstr "Download a file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:34
msgid "Télécharge un fichier depuis un site web."
msgstr "Download a file from a web site"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:35
msgid "Télécharger le fichier _PARAM1_ depuis _PARAM0_ sous le nom de _PARAM2_"
msgstr "Download file _PARAM1_ from _PARAM0_ under the name of _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:41
msgid "Site web ( Par exemple : http://www.monsite.com )"
msgstr "Host ( For example : http://www.website.com )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:42
msgid "Chemin du fichier ( Par exemple : /dossier/fichier.txt )"
msgstr "Path to file ( For example : /folder/file.txt )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/NetworkExtension.cpp:43
msgid "Enregistrer le fichier sous le nom"
msgstr "Save as"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:218
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:246
msgid "Masqué"
msgstr "Hidden"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/Object.cpp:218
msgid "Affiché"
msgstr "Displayed"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ObjectListDialogsHelper.cpp:58
msgid "Tous les objets globaux"
msgstr "All globals objects"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/ObjectListDialogsHelper.cpp:75
msgid "Tous les groupes globaux"
msgstr "All globals groups"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:76
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:79
msgid ""
"\n"
"Vérifiez que le fichier existe et que vous possédez les droits suffisants pour y accéder."
msgstr ""
"\n"
"Make sure the file exists and that you have sufficient rights to access."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:132
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être une nouvelle version.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be a new version.\n"
"The game can not open, or datas may be missing.\n"
"You should check if a new version of Game Develop is available."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:138
msgid ""
"La version de l'éditeur utilisé pour créer ce jeu semble être supérieure.\n"
"Le jeu peut donc ne pas s'ouvrir, ou des données peuvent manquer.\n"
"Vous devriez vérifier si une nouvelle version de Game Develop est disponible."
msgstr ""
"The version of the editor used to create this game seems to be greater.\n"
"The game can not open, or data may be missing.\n"
"You should check if a new version of Game Develop is available."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:331
msgid "Attention, si vous enregistrez votre jeu avec cette version de Game Develop, vous ne pourrez plus le réouvrir avec une version précédente."
msgstr "Warning, if you save your game with this version of Game Develop, you won't be able to open it with a older version."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:384
msgid "Aucune information sur la portabilité du jeu"
msgstr "No informations available about the portability of the game"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/OpenSaveGame.cpp:1895
msgid "Impossible d'enregistrer le fichier. Vérifiez que le disque comporte assez d'espace disque, ou qu'il n'est pas protégé en écriture."
msgstr "Unable to save file. Check that the drive has enough free space, is not write-protected and you have read/write permissions."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:63
msgid "Propriétés de l'image"
msgstr "Image Properties"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:69
msgid "Fichier :"
msgstr "File :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:78
msgid "Lisser l'image"
msgstr "Smooth the image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:80
msgid "Activé par défaut, permet de \"lisser\" l'image, de façon à moins voir les pixels."
msgstr "Selected by default, allow to smooth the image, so as to make pixels more difficult to discern."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:83
msgid "Toujours conserver l'image en mémoire"
msgstr "Keep image always loaded in memory"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:85
msgid "Laisser l'image en mémoire, afin d'éviter par exemple de la recharger si elle n'est pas utilisé continuellement par un objet, mais utilisée dans des actions de dessin."
msgstr "Keep image loaded in memory, so as to prevent for example intempestive reloading if it is used in a drawing action."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:89
msgid "Informations sur l'image"
msgstr "Image's informations"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:93
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:97
msgid "0 pixels"
msgstr "0 pixels"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/PropImage.cpp:238
msgid "Choisissez l'image"
msgstr "Choose the image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/RepeatEvent.cpp:264
msgid "fois :"
msgstr "times :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:12
msgid "Fonctionnalités de manipulation des scènes"
msgstr "Scene management features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:13
msgid "Extension permettant de manipuler les scènes, integrée en standard"
msgstr "Builtin extension allowing to manipulate scenes"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:18
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:20
msgid "Au lancement de la scène"
msgstr "At the beginning of the scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:19
msgid "Est vrai uniquement quand la scène vient juste d'être lancée."
msgstr "Is true only when scene just begins."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:29
msgid "Comparaisons d'expressions"
msgstr "Compare two expressions"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:30
msgid "Teste les deux expressions"
msgstr "Test the two expression"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:31
msgid "_PARAM0_ _PARAM2_ _PARAM1_"
msgstr "_PARAM0_ _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:37
msgid "Expression 1"
msgstr "Expression 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:38
msgid "Expression 2"
msgstr "Expression 2"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:44
msgid "Aller à une scène"
msgstr "Go to a scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:45
msgid "Change et démarre la scène spécifiée."
msgstr "Change and start the specified scene."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:46
msgid "Aller à la scène _PARAM0_"
msgstr "Go to scene _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:52
msgid "Nom de la scène"
msgstr "Name of the scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:57
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:59
msgid "Quitter le jeu"
msgstr "Quit the game"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:58
msgid "Quitte le jeu."
msgstr "Quit the game"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:68
msgid "Changer la couleur d'arrière plan"
msgstr "Change background color"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:69
msgid "Remplace la couleur d'arrière plan de la scène par celle indiquée."
msgstr "Change the background color of the scene."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:70
msgid "Remplacer la couleur d'arrière plan par _PARAM0_"
msgstr "Set background color to _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SceneExtension.cpp:76
msgid "Couleur"
msgstr "Color"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:108
msgid "Compilation arrêtée."
msgstr "Compilation stopped."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:138
msgid "Compilation de "
msgstr "Compiling "

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:144
msgid "Compilation arrêté, "
msgstr "Compilation canceled,"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:144
msgid " est introuvable."
msgstr " was not found."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:164
msgid "Edition des liens"
msgstr "Linking"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SourceFileBuilder.cpp:190
msgid "Compilation terminée avec succès."
msgstr "Compilation successed."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:31
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:38
msgid "Sprite ( image animée )"
msgstr "Sprite"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:32
msgid "Extension permettant d'ajouter des objets animées à la scène, qui peuvent contenir des animations avec des directions à l'intérieur de chacune."
msgstr "Extension for adding animated objects in the scene, which can contain animations with directions within each."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:39
msgid "Objet animé, composé d'animations et directions contenant des images."
msgstr "Animated object, composed of animations and directions containing images."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:45
msgid "Régler l'opacité d'un objet"
msgstr "Change object's opacity"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:46
msgid "Modifie la transparence d'un objet."
msgstr "Change the opacity of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:47
msgid "Faire _PARAM2__PARAM1_ à l'opacité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:61
msgid "Changer le numéro de l'animation d'un objet"
msgstr "Change the number of the current animation of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:62
msgid "Modifie le numéro de l'animation de l'objet."
msgstr "Modify the current animation of the object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:63
msgid "Faire _PARAM2__PARAM1_ au numéro de l'animation de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the number of current animation of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:96
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:112
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:126
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:204
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:236
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:252
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:459
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "Animations et images"
msgstr "Animations and images"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:77
msgid "Changer le numéro de la direction d'un objet"
msgstr "Change the direction of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:78
msgid "Modifie la direction de l'objet"
msgstr "Modify the direction of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:79
msgid "Faire _PARAM2__PARAM1_ à la direction de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:93
msgid "Changer le numéro de l'image d'un objet"
msgstr "Change the number of the current sprite of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:94
msgid "Modifie le numéro de l'image actuelle de l'objet"
msgstr "Modify the current animation frame of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:95
msgid "Faire _PARAM2__PARAM1_ au numéro de l'image de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to animation frame of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:109
msgid "Mettre en pause l'animation de l'objet"
msgstr "Pause the animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:110
msgid "Met en pause l'animation actuelle de l'objet"
msgstr "Pause the current animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:111
msgid "Mettre en pause l'animation actuelle de _PARAM0_"
msgstr "Pause the current animation of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:123
msgid "Jouer l'animation de l'objet"
msgstr "Play the current animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:124
msgid "Joue l'animation actuelle de l'objet"
msgstr "Play the current animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:125
msgid "Jouer l'animation actuelle de _PARAM0_"
msgstr "Play the current animation of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:137
msgid "Tourner un objet vers une position"
msgstr "Rotate an object toward a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:138
msgid ""
"Tourne un objet vers une position.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards a position."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:139
msgid "Tourner _PARAM0_ vers _PARAM1_;_PARAM2_"
msgstr "Rotate _PARAM0_ towards _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:145
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:530
msgid "Objet à tourner"
msgstr "Object to be rotated"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:153
msgid "Modifier l'échelle d'un objet"
msgstr "Modify the scale of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:154
msgid "Modifie l'échelle de la taille de l'objet indiqué."
msgstr "Modify the scale of the specified object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:155
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the scale of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:169
msgid "Modifier l'échelle en largeur d'un objet"
msgstr "Modify the scale of the width of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:170
msgid "Modifie l'échelle de la taille de l'objet indiqué en largeur."
msgstr "Modify the scale of the width of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:171
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en largeur"
msgstr "Do _PARAM2__PARAM1_ to the width's scale of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:185
msgid "Modifier l'échelle en hauteur d'un objet"
msgstr "Modify the scale of the height of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:186
msgid "Modifie l'échelle de la taille de l'objet indiqué en hauteur."
msgstr "Modify the scale of the height of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:187
msgid "Faire _PARAM2__PARAM1_ à l'échelle de la taille de _PARAM0_ en hauteur"
msgstr "Do _PARAM2__PARAM1_ to the height's scale of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:201
msgid "Numéro de l'animation d'un objet"
msgstr "Number of the current animation of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:202
msgid "Teste si le numéro de l'animation de l'objet correspond."
msgstr "Test the number of the current animation of the object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:203
msgid "Le numéro de l'animation de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of the current animation of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:210
msgid "Numéro de l'animation à tester"
msgstr "Number to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:217
msgid "Numéro de la direction de l'objet"
msgstr "Direction of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:218
msgid "Teste si le numéro de la direction de l'objet correspond au test effectué."
msgstr "Test the direction of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:219
msgid "La direction de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The direction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:226
msgid "Numéro de la direction à tester"
msgstr "Direction to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:233
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
msgid "Numéro de l'image de l'objet"
msgstr "Animation frame of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:234
msgid "Teste si le numéro de l'image de l'objet correspond."
msgstr "Test the number of the current animation frame."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:235
msgid "L'image de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The animation frame of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:242
msgid "Numéro de l'image à tester"
msgstr "Animation frame to test"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:249
msgid "L'animation est en pause"
msgstr "The animation is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:250
msgid "Teste si l'animation de l'objet est en pause."
msgstr "Test if the animation of an object is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:251
msgid "L'animation de _PARAM0_ est en pause"
msgstr "The animation of _PARAM0_ is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:263
msgid "Echelle de la taille d'un objet en largeur"
msgstr "Scale of the width of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:264
msgid "Teste l'échelle de la taille de l'objet en largeur."
msgstr "Test the scale of the width of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:265
msgid "L'échelle de la taille de l'objet _PARAM0_ en largeur est _PARAM2_ à _PARAM1_"
msgstr "The width's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:279
msgid "Echelle de la taille d'un objet en hauteur"
msgstr "Scale of the height of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:280
msgid "Teste l'échelle de la taille de l'objet en hauteur."
msgstr "Test the scale of the height of an object."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:281
msgid "L'échelle de la taille de l'objet _PARAM0_ en hauteur est _PARAM2_ à _PARAM1_"
msgstr "The height's scale of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:295
msgid "Opacité d'un objet"
msgstr "Object opacity"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:296
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet."
msgstr "Test the opacity of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:297
msgid "L'opacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:311
msgid "Mode d'affichage"
msgstr "Blend mode"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:312
msgid "Teste le numéro du mode d'affichage actuellement employé par un objet"
msgstr "Compare the number of the blend mode currently used by an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:313
msgid "Le numéro du mode d'affichage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The number of the current blend mode of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:314
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:330
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:348
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:363
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:378
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:393
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:408
msgid "Effets"
msgstr "Effects"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:320
msgid "Valeur à tester ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Value to test  ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:327
msgid "Copier une image sur celle d'un objet"
msgstr "Copy an image on the current one of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:328
msgid ""
"Copie une image sur celle d'un objet.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
"Copy an image on the current image of an object.\n"
"Note that the source image must be preferably kept loaded in memory."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:329
msgid "Copier l'image _PARAM1_ sur celle de _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copy image _PARAM1_ on the current of _PARAM0_ at _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:336
msgid "Nom de l'image source"
msgstr "Name of the source image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:339
msgid "Utiliser la transparence de la source ( non si vide )"
msgstr "Should the copy take in account the source transparency?"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:345
msgid "Rendre une couleur de l'image d'un objet transparente"
msgstr "Make a color of the image of an object transparent"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:346
msgid "Rend une couleur de l'image d'un objet transparente."
msgstr "Make a color of the image of an object transparent."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:347
msgid "Rendre la couleur _PARAM1_ de l'image actuelle de _PARAM0_ transparente"
msgstr "Make color _PARAM1_ of the current image of _PARAM0_ transparent"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:354
msgid "Couleur à rendre transparente"
msgstr "Color to make transparent"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:360
msgid "Changer la couleur globale d'un objet"
msgstr "Change the global color of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:361
msgid "Change la couleur globale de l'objet. Par défaut, la couleur est le blanc."
msgstr "Change the global color of an object. The default color is white."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:362
msgid "Changer la couleur de _PARAM0_ en _PARAM1_"
msgstr "Change color of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:375
msgid "Changer le mode d'affichage"
msgstr "Change Blend mode"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:376
msgid ""
"Change le numéro de mode d'affichage d'un objet.\n"
"Le mode d'affichage par défaut est 0 ( Alpha )."
msgstr ""
"Change the number of the blend mode of an object.\n"
"The default blend mode is 0 ( Alpha )."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:377
msgid "Changer le numéro de mode d'affichage de _PARAM0_ en _PARAM1_"
msgstr "Change Blend mode of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:384
msgid "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"
msgstr "Mode ( 0 : Alpha, 1 : Add, 2 : Multiply, 3 : None )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:390
msgid "Inverser l'affichage horizontalement"
msgstr "Flip the object horizontally"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:391
msgid "Inverse l'affichage de l'objet horizontalement"
msgstr "Flip the object horizontally"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:392
msgid "Inverser l'affichage de _PARAM0_ horizontalement : _PARAM1_"
msgstr "Flip horizontally _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:399
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:414
msgid "Activer l'inversion"
msgstr "Activate flipping"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:405
msgid "Inverser l'affichage verticalement"
msgstr "Flip the object vertically"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:406
msgid "Inverse l'affichage de l'objet verticalement"
msgstr "Flip the object vertically"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:407
msgid "Inverser l'affichage de _PARAM0_ verticalement : _PARAM1_"
msgstr "Flip vertically _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:419
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:433
msgid "Position X d'un point"
msgstr "X position of a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:422
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:429
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:436
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:443
msgid "Nom du point"
msgstr "Name of the point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:426
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:440
msgid "Position Y d'un point"
msgstr "X position of a point"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:447
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:451
msgid "Direction de l'objet"
msgstr "Direction of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:455
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:459
msgid "Animation de l'objet"
msgstr "Animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:463
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:461
msgid "Image"
msgstr "Image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:467
msgid "Echelle de la taille en largeur"
msgstr "Scale of the width of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:471
msgid "Echelle de la taille en hauteur"
msgstr "Scale of the height of an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:479
msgid "Le curseur est sur un objet"
msgstr "The cursor is on an object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:480
msgid "Teste si le curseur survole un objet. Le test est précis par défaut ( vérifie que le curseur n'est pas sur une zone transparente )."
msgstr "Test if the cursor is over a Sprite object. The test is accurate by default (check that the cursor is not on a transparent pixel)."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:481
msgid "Le curseur est sur _PARAM0_"
msgstr "The cursor is on _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:488
msgid "Test précis ? ( oui par défaut )"
msgstr "Precise test ( yes by default )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:493
msgid "Un objet est tourné vers un autre"
msgstr "An object is turned toward another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:494
msgid "Teste si un objet est tourné vers un autre"
msgstr "Test if an object is turned toward another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:495
msgid "L'objet _PARAM0_ est tourné vers _PARAM1_"
msgstr "_PARAM0_ is rotated towards _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:501
msgid "Nom de l'objet"
msgstr "Name of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:502
msgid "Nom du second objet"
msgstr "Name of the second object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:503
msgid "Angle de tolérance ( 0 : tolérance minimale )"
msgstr "Angle of tolerance (0: minimum tolerance)"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:509
msgid ""
"La condition est vraie si il y a collision entre les deux objets donnés.\n"
"La collision est faite au pixel près.\n"
"Attention ! Cette condition est couteuse pour l'ordinateur en terme de perfomance."
msgstr ""
"The condition is true if there is a collision between the two objects.\n"
"The test is pixel-perfect."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:510
#, fuzzy
msgid "_PARAM0_ est en collision avec _PARAM1_"
msgstr "_PARAM0_ is in collision with a _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:516
msgid "Objet 1"
msgstr "Object 1"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:522
msgid "Tourner un objet vers un autre"
msgstr "Rotate an object toward another"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:523
msgid ""
"Tourne un objet vers un autre.\n"
"( Si la direction est normale, l'objet prendra la direction la plus appropriée.\n"
"Si c'est une rotation automatique, il sera tourné vers l'objet. )"
msgstr "Rotate an object towards another."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:524
msgid "Tourner _PARAM0_ vers _PARAM1_"
msgstr "Rotate _PARAM0_ towards _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteExtension.cpp:531
msgid "Objet vers lequel se tourner"
msgstr "Rotate toward this object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:36
msgid ""
"Numéro de l'animation\n"
"initiale :"
msgstr "Initial animation :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:39
msgid "Numéro de l'animation initiale de l'objet"
msgstr "Initial animation of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:46
msgid ""
"Angle \n"
"initial :"
msgstr ""
"Initial\n"
"angle :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteInitialPositionPanel.cpp:50
msgid "Angle initial"
msgstr "Initial angle"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:462
msgid "Opacité"
msgstr "Opacity"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:463
msgid "Méthode d'affichage"
msgstr "Blend mode"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:467
msgid "Echelle X de la taille"
msgstr "X Scale"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/SpriteObject.cpp:468
msgid "Echelle Y de la taille"
msgstr "Y Scale"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:16
msgid "Manipulation de texte"
msgstr "Text manipulation"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:17
msgid "Extension apportant des expressions de manipulation de texte, intégrée en standard."
msgstr "Builtin extension providing expressions for manipulating texts."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:22
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:23
msgid "Obtenir une portion de texte depuis un texte"
msgstr "Get a portion of text from a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:24
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:49
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:60
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:72
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:84
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:97
msgid "Manipulation sur le texte"
msgstr "Manipulation on text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:29
msgid "Position de départ de la portion ( La première lettre est à la position 0 )"
msgstr "Start position of the portion ( The first letter is at position 0 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:30
msgid "Longueur de la portion"
msgstr "Length of the portion"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:35
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:36
msgid "Obtenir un caractère depuis un texte"
msgstr "Get a character from a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:42
msgid "Position du caractère à prélever ( Premier caractère : 0 )"
msgstr "Position of the character ( The first letter is at position 0 )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:47
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:48
msgid "Longueur d'un texte"
msgstr "Length of a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:58
msgid "Chercher dans un texte"
msgstr "Search in a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:59
msgid "Chercher dans un texte ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text ( Return the position of the result or -1 if not found )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:65
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:89
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:102
msgid "Texte à chercher"
msgstr "Text to search for"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:70
msgid "Chercher dans un texte depuis la fin"
msgstr "Search in a text from end"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:71
msgid "Chercher dans un texte depuis la fin ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text from the end ( Return the position of the result or -1 if not found )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:82
msgid "Chercher dans un texte à partir d'une position"
msgstr "Search in a text, starting from a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:83
msgid "Chercher dans un texte à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text starting from a position ( Return the position of the result or -1 if not found )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:90
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:103
msgid "Position à partir de laquelle chercher le texte"
msgstr "Position from which searching must begin"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:95
msgid "Chercher dans un texte depuis la fin à partir d'une position"
msgstr "Search in a text from the end, starting from a position"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/StringInstructionsExtension.cpp:96
msgid "Chercher dans un texte depuis la fin à partir d'une position ( Retourne la position du résultat ou -1 si non trouvé )"
msgstr "Search in a text from the end, starting from a position ( Return the position of the result or -1 if not found )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:14
msgid "Fonctionnalités sur le temps"
msgstr "Time features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:15
msgid "Extension proposant des actions et conditions sur le temps, integrée en standard"
msgstr "Builtin extension providing actions and conditions about the time."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:20
msgid "Valeur d'un chronomètre"
msgstr "Value of a timer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:21
msgid "Teste si le chronomètre atteint ou dépasse le temps indiqué."
msgstr "Test the time elapsed of a timer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:22
msgid "Le chronomètre _PARAM1_ est supérieur à _PARAM0_ secondes"
msgstr "The timer _PARAM1_ is greater to _PARAM0_ seconds"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:23
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:37
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:51
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:64
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:77
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:90
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:103
msgid "Temps et chronomètres"
msgstr "Timers and time"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:28
msgid "Temps en secondes"
msgstr "Time in seconds"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:29
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:56
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:69
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:82
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:95
msgid "Nom du chronomètre"
msgstr "Timer's name"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:34
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:126
msgid "Echelle du temps"
msgstr "Time scale"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:35
msgid "Teste si l'échelle du temps actuelle correspond."
msgstr "Test the time scale."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:36
msgid "L'échelle du temps est _PARAM1_ à _PARAM0_"
msgstr "The time scale is _PARAM1__PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:48
msgid "Pause d'un chronomètre"
msgstr "State of a timer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:49
msgid "Teste si le chronomètre indiqué est en pause."
msgstr "Test if specified timer is paused."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:50
msgid "Le chronomètre _PARAM0_ est en pause"
msgstr "The timer _PARAM0_ is paused"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:61
msgid "Remettre à zéro un chronomètre"
msgstr "Reset a timer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:62
msgid "Remet à zéro le chronomètre indiqué."
msgstr "Reset the specified timer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:63
msgid "Remettre à zéro le chronomètre _PARAM0_"
msgstr "Reset the timer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:74
msgid "Mettre en pause un chronomètre"
msgstr "Pause a timer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:75
msgid "Met en pause le chronomètre indiqué."
msgstr "Pause a timer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:76
msgid "Mettre en pause le chronomètre _PARAM0_"
msgstr "Pause timer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:87
msgid "Enlever la pause d'un chronomètre"
msgstr "Unpause a timer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:88
msgid "Enlève la pause du chronomètre indiqué."
msgstr "Unpause a timer."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:89
msgid "Enlever la pause du chronomètre _PARAM0_"
msgstr "Unpause timer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:100
msgid "Changer l'échelle du temps"
msgstr "Change time scale"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:101
msgid "Change la vitesse du déroulement du jeu."
msgstr "Change the time scale of the game."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:102
msgid "Mettre à _PARAM0_ l'échelle du temps"
msgstr "Set time scale to _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:108
msgid "Echelle ( 1 : Normal, 2 : Double la vitesse, 0.5 : Ralenti de moitié... )"
msgstr "Scale ( 1 : Default, 2 : Faster, 0.5 : Slower... )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:112
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
msgid "Temps écoulé depuis la dernière image"
msgstr "Time elapsed since the last image"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:112
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:114
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:116
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:124
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:126
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:129
msgid "Temps"
msgstr "Time"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:119
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:121
msgid "Temps écoulé depuis le début de la scène"
msgstr "Time elapsed since the beginning of the scene"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:129
msgid "Temps actuel"
msgstr "Current time"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TimeExtension.cpp:130
msgid ""
"Valeur à récupérer :\n"
"\n"
"Heure : hour\n"
"Minutes : min\n"
"Secondes : sec\n"
"Jour du mois: mday\n"
"Mois depuis janvier : mon\n"
"Années depuis 1900 : year\n"
"Jours depuis dimanche :wday\n"
"Jours depuis le 1er Janvier : yday"
msgstr ""
"Hour : hour\n"
"Minutes : min\n"
"Seconds : sec\n"
"Day in the month : mday\n"
"Months since January : mon\n"
"Year since 1900 : year\n"
"Days since sunday :wday\n"
"Days since January 1st : yday"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:78
msgid "Choisir l'objet"
msgstr "Choose the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:80
msgid "Choisir l'automatisme"
msgstr "Choose automatism"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:82
msgid "Choisir le signe"
msgstr "Choose the sign"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:84
msgid "Choisir le fichier"
msgstr "Choose the file"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:86
msgid "Oui ou non"
msgstr "Yes or no"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:88
msgid "Choisir la police"
msgstr "Choose the font"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:94
msgid "Choisir la musique"
msgstr "Choose the music"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:96
msgid "Choisir le son"
msgstr "Choose the sound"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:98
msgid "Créer un mot de passe"
msgstr "Create a password"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:100
msgid "Choisir le calque"
msgstr "Choose the layer"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:102
msgid "Choisir l'axe"
msgstr "Choose axis"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:104
msgid "Choisir la variable de l'objet"
msgstr "Choose a variable of the object"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:106
msgid "Choisir la variable de la scène"
msgstr "Choose the scene variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateAction.cpp:108
msgid "Choisir la variable globale"
msgstr "Choose the global variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:90
msgid "Choisir le texte"
msgstr "Choose the text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:92
msgid "Choisir la touche"
msgstr "Choose the key"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/TranslateCondition.cpp:94
msgid "Choisir le bouton"
msgstr "Choose the button"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:14
msgid "Fonctionnalités sur les variables"
msgstr "Variable features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:15
msgid "Extension permettant de manipuler les variables, integrée en standard"
msgstr "Builtin extension allowing to manipulate variables"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:21
msgid "Teste si la variable correspond au test effectué."
msgstr "Test a variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:22
msgid "La variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Variable _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:35
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:121
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:169
msgid "Texte d'une variable de la scène"
msgstr "Text of a scene variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:36
msgid "Teste si le texte de la variable correspond au test effectué."
msgstr "Test the text of a variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:37
msgid "Le texte de la variable _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of variable _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:50
msgid "Tester si une variable de la scène est définie"
msgstr "Test if a scene variable is defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:51
msgid "Teste si la variable de la scène existe."
msgstr "Test if the scene variable exist."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:52
msgid "La variable _PARAM0_ est définie"
msgstr "Variable _PARAM0_ is defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:63
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:136
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:173
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:177
msgid "Variable globale"
msgstr "Global variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:64
msgid "Teste si la variable globale correspond au test effectué."
msgstr "Test the value of a global variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:65
msgid "La variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The global variable _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:78
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:151
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:177
msgid "Texte d'une variable globale"
msgstr "Text of a global variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:79
msgid "Teste si le texte de la variable globale correspond au test effectué."
msgstr "Test the text of a global variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:80
msgid "Le texte de la variable globale _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of the global variable _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:93
msgid "Tester si une variable globale est définie"
msgstr "Test if a global variable is defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:94
msgid "Teste si la variable globale existe."
msgstr "Test if a global variable exists"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:95
msgid "La variable globale _PARAM0_ est définie"
msgstr "Global variable _PARAM0_ is defined"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:107
msgid "Modifie une variable de la scène."
msgstr "Modify a scene variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:108
msgid "Faire _PARAM2__PARAM1_ à la variable _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to variable _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:122
msgid "Modifie le texte d'une variable de la scène."
msgstr "Modify the text of a scene variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:123
msgid "Faire _PARAM2__PARAM1_ au texte de la variable _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of variable _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:137
msgid "Modifie une variable globale"
msgstr "Modify a global variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:138
msgid "Faire _PARAM2__PARAM1_ à la variable globale _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to global variable _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:152
msgid "Modifie le texte d'une variable globale."
msgstr "Modify the text of a global variable."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:153
msgid "Faire _PARAM2__PARAM1_ au texte de la variable globale _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of global variable _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/VariablesExtension.cpp:174
msgid "Nom de la variable globale"
msgstr "Name of the global variable"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WhileEvent.cpp:282
msgid "Tant que :"
msgstr "While :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WhileEvent.cpp:289
msgid "Répéter :"
msgstr "Repeat :"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:12
msgid "Fonctionnalités de fenêtrage"
msgstr "Window features"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:13
msgid "Extension permettant de manipuler la fenêtre de jeu, integrée en standard"
msgstr "Builtin extension allowing to manipulate the game's window"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:18
msgid "Afficher un texte"
msgstr "Display a text"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:19
msgid "Affiche le texte spécifié à l'écran."
msgstr "Display the specified text to screen"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:20
msgid "Afficher _PARAM0_ en _PARAM1_;_PARAM2_ ( couleur : _PARAM3_ , taille : _PARAM4_, police : _PARAM5_ )"
msgstr "Display _PARAM0_ at _PARAM1_;_PARAM2_ ( color  : _PARAM3_ , size : _PARAM4_, font : _PARAM5_ )"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:31
msgid "Police"
msgstr "Font"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:37
msgid "(Dés)Activer le plein écran"
msgstr "De/activate fullscreen"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:38
msgid "Cette action active ou désactive l'affichage du jeu en plein écran."
msgstr "This action activate or desactivate fullscreen."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:39
msgid "Activer le plein écran :  _PARAM0_"
msgstr "Activate fullscreen :  _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:40
#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:53
msgid "Fenêtre de jeu"
msgstr "Game's window"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:45
msgid "Activer le plein écran"
msgstr "Activate fullscreen"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:50
msgid "Changer la taille de l'écran"
msgstr "Change the size of the screen"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:51
msgid "Cette action change la taille de la fenêtre de jeu."
msgstr "This action change the size of the game window."

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:52
msgid "Changer la taille de la fenêtre de jeu en _PARAM0_x_PARAM1_"
msgstr "Change window size : _PARAM0_x_PARAM1_"

#: D:\Florian\Programmation\GameDevelop\GDL\GDL/WindowExtension.cpp:60
msgid "Utiliser cette taille pour la taille par défaut des caméras des scènes ?"
msgstr "Use this size as default size for new scene cameras ?"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:46
msgid "Algorithme de chiffrement AES"
msgstr "AES encryption algorithm"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:47
msgid "Extension permettant de chiffrer des fichiers avec l'algorithme AES."
msgstr "Extension to encrypt files with AES algorithm."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:52
msgid "Crypter un fichier"
msgstr "Crypt a file"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:53
msgid "Crypte un fichier avec AES."
msgstr "Crypt a file with AES."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:54
msgid "Crypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Crypt file _PARAM0_ to _PARAM1_ with AES"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:55
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:71
msgid "Cryptage"
msgstr "Encryption"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:60
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:76
msgid "Fichier source"
msgstr "Source file"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:61
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:77
msgid "Fichier de destination"
msgstr "Destination file"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:78
msgid "Mot de passe ( 24 caractères )"
msgstr "Password ( 24 characters )"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:68
msgid "Décrypter un fichier"
msgstr "Decrypt a file"

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:69
msgid "Décrypter un fichier avec AES."
msgstr "Decrypt a file with AES."

#: D:\Florian\Programmation\GameDevelop\Extensions/AES/Extension.cpp:70
msgid "Décrypter le fichier _PARAM0_ en _PARAM1_ avec AES"
msgstr "Decrypt file _PARAM0_ to _PARAM1_ with AES"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:71
msgid "Yaw :"
msgstr "Yaw :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:79
msgid "Pitch :"
msgstr "Pitch :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:87
msgid "Roll :"
msgstr "Roll :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:96
msgid "Coordonnée Z"
msgstr "Z Coordinate"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DInitialPositionPanel.cpp:98
msgid "Hauteur initiale :"
msgstr "Initial height :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:442
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:122
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:138
msgid "Profondeur"
msgstr "Depth"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:444
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:186
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:202
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:289
msgid "Yaw"
msgstr "Yaw"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:445
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:218
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:234
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:293
msgid "Pitch"
msgstr "Pitch"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObject.cpp:446
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:250
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:266
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:297
msgid "Roll"
msgstr "Roll"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:96
msgid "Paramétrage de l'objet Boite 3D"
msgstr "Settings of the 3D Box object"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:119
msgid "Profondeur :"
msgstr "Depth :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:126
msgid "Textures"
msgstr "Textures"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:129
msgid "Face :"
msgstr "Front :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:135
msgid "Dessus :"
msgstr "Top :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:141
msgid "Dessous :"
msgstr "Bottom :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:147
msgid "Gauche :"
msgstr "Left :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:153
msgid "Droite :"
msgstr "Right :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:159
msgid "Arrière :"
msgstr "Back :"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Box3DObjectEditor.cpp:171
msgid "Afficher l'éditeur de la banque d'images"
msgstr "Show image bank's editor"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:45
msgid "Objet Boîte 3D"
msgstr "3D Box Object"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:46
msgid "Extension permettant d'utiliser des objets boites en 3D."
msgstr "Extension allowing to use 3D Box objects."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:51
msgid "Boite en 3D"
msgstr "3D Box"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:52
msgid "Objet affichant une boite en 3D"
msgstr "Object displaying a 3D Box"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:59
msgid "Modifie la largeur d'une boite 3D."
msgstr "Modify the width of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:60
msgid "Faire _PARAM2__PARAM1_ à la largeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the width of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:75
msgid "Teste la largeur d'une boite 3D."
msgstr "Test the width of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:76
msgid "La largeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The width of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:91
msgid "Modifie la hauteur d'une boite 3D."
msgstr "Modify the height of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:92
msgid "Faire _PARAM2__PARAM1_ à la hauteur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the height of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:107
msgid "Teste la hauteur d'une boite 3D."
msgstr "Test the height of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:108
msgid "La hauteur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The height of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:123
msgid "Modifie la profondeur d'une boite 3D."
msgstr "Modify the depth of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:124
msgid "Faire _PARAM2__PARAM1_ à la profondeur de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the depth of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:139
msgid "Teste la profondeur d'une boite 3D."
msgstr "Test the depth of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:140
msgid "La profondeur de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The depth of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:154
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:285
msgid "Position Z"
msgstr "Z Position"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:155
msgid "Modifie la position Z d'une boite 3D."
msgstr "Modify the Z Position of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:156
msgid "Faire _PARAM2__PARAM1_ à la position Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Z position of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:171
msgid "Teste la position Z d'une boite 3D."
msgstr "Test Z position of a 3D Box."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:172
msgid "La position Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The Z position of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:187
msgid "Modifie la rotation yaw d'une boite 3D."
msgstr "Modify Yaw of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:188
msgid "Faire _PARAM2__PARAM1_ au yaw de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to yaw of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:203
msgid "Teste la rotation yaw d'une boite 3D."
msgstr "Test Yaw of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:204
msgid "Le yaw de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Yaw of _PARAM0_ is _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:219
msgid "Modifie la rotation pitch d'une boite 3D."
msgstr "Modify Pitch of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:220
msgid "Faire _PARAM2__PARAM1_ au pitch de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to Pitch of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:235
msgid "Teste la rotation pitch d'une boite 3D."
msgstr "Test Pitch of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:236
msgid "Le pitch de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Pitch of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:251
msgid "Modifie la rotation roll d'une boite 3D."
msgstr "Modify Roll of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:252
msgid "Faire _PARAM2__PARAM1_ au roll de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the Roll of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:267
msgid "Teste la rotation roll d'une boite 3D."
msgstr "Test Roll of a 3D Box object."

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:268
msgid "Le roll de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Roll of _PARAM0_ is _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Box3DExtension/Extension.cpp:281
msgid "Profondeur de la boite 3D"
msgstr "Depth of the 3D Box"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:45
msgid "Boites de dialogues communes"
msgstr "Common dialogs"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:46
msgid "Extension permettant d'afficher des boites de dialogues souvent utilisées ( Message, ouverture de fichier... )"
msgstr "Extension allowing to display common dialogs ( Message box, open file dialog... )"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:51
msgid "Afficher une boite de message"
msgstr "Show a message box"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:52
msgid "Affiche une boite de message avec le texte indiqué, et un bouton ok."
msgstr "Display a message box with specified text, and a Ok button."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:53
msgid "Afficher le message \"_PARAM0_\" avec le titre \"_PARAM1_\""
msgstr "Display the message \"_PARAM0_\" with title \"_PARAM1_\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:54
#: Dialogs/Extension.cpp:68
#: Dialogs/Extension.cpp:83
#: Dialogs/Extension.cpp:98
msgid "Interfaces"
msgstr "Interfaces"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:60
#: Dialogs/Extension.cpp:74
#: Dialogs/Extension.cpp:90
#: Dialogs/Extension.cpp:105
msgid "Titre"
msgstr "Title"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:65
msgid "Afficher une fenêtre d'ouverture de fichier"
msgstr "Show a window to choose a file"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:66
msgid ""
"Affiche une fenêtre permettant de choisir un fichier.\n"
"Le nom et répertoire du fichier est enregistré dans la variable de la scène indiquée."
msgstr ""
"Display a window allowing to choose a file.\n"
"The name and the directory of the file will be saved in the specified variable."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:67
msgid "Ouvrir une fenêtre de choix de fichier, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a window so as to choose a file, and save the result in _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:73
#: Dialogs/Extension.cpp:88
#: Dialogs/Extension.cpp:103
msgid "Variable de la scène où enregistrer le résultat"
msgstr "Save result to scene variable"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:75
msgid "Filtres ( Forme : \"TypeDeFichier|*.ext;*.ext2|TypeDeFichier2|*.ext3\" ) ( Windows seulement ) "
msgstr "Wildcard filter ( \"FileType|*.ext;*.ext2|2ndFileType|*.ext3\" ) ( Windows only ) "

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:80
msgid "Afficher une fenêtre d'entrée de texte"
msgstr "Show a window to enter a text"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:81
msgid ""
"Affiche une fenêtre permettant d'entrer un texte.\n"
"Le texte sera enregistré dans la variable de la scène indiquée."
msgstr ""
"Show a window allowing to enter a text.\n"
"The text will be saved in the specified scene variable."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:82
msgid "Ouvrir une fenêtre d'entrée de texte, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a text input dialog, and save the result in _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:95
msgid "Afficher une boite de message Oui/Non"
msgstr "Display a Yes/No message box"

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:96
msgid ""
"Affiche une fenêtre permettant de choisir entre oui ou non.\n"
"La réponse ( \"yes\" ou \"no\" ) sera enregistrée dans la variable de la scène indiquée."
msgstr ""
"Open a message box allowing to choose Yes or No.\n"
"The answer ( \"yes\"/\"no\" ) will be saved in the variable specified."

#: D:\Florian\Programmation\GameDevelop\Extensions/Common
#: Dialogs/Extension.cpp:97
msgid "Ouvrir une fenêtre Oui/Non, et enregistrer le résultat dans _PARAM0_"
msgstr "Open a Yes/No message box, and save the result in _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:47
msgid "Evenements fonctions"
msgstr "Function events"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:48
msgid "Extension permettant d'utiliser des évènements agissant comme des fonctions."
msgstr "Extension allowing to use events behaving as functions."

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:53
msgid "Lancer une fonction"
msgstr "Launch a function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:54
msgid "Lance une fonction"
msgstr "Launch a function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:55
msgid "Lancer _PARAM0_"
msgstr "Launch _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:56
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:76
msgid "Fonctions"
msgstr "Functions"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:61
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:345
msgid "Nom de la fonction"
msgstr "Name of the function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:82
msgid "Garder les objets concernés"
msgstr "Keep currently concerned object"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:63
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:83
msgid "Paramètre 1"
msgstr "Parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:64
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:84
msgid "Paramètre 2"
msgstr "Parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:65
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:85
msgid "Paramètre 3"
msgstr "Parameter 3"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:66
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:86
msgid "Paramètre 4"
msgstr "Parameter 4"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:67
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:87
msgid "Paramètre 5"
msgstr "Parameter 5"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:68
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:88
msgid "Paramètre 6"
msgstr "Parameter 6"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:73
msgid "Lancer une fonction grâce à une expression"
msgstr "Launch a function thanks to an expression"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:74
msgid "Lance une fonction en retrouvant son nom depuis l'expression."
msgstr "Launch a function, finding its name from the expression."

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:75
msgid "Lancer la fonction correspondant à _PARAM0_"
msgstr "Launch the function corresponding to _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:81
msgid "Expression donnant le nom de la fonction"
msgstr "Expression that will generate the function name"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:93
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:104
#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:318
msgid "Fonction"
msgstr "Function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:94
msgid "Évènement fonction : L'évènement lancé uniquement grâce à l'action \"Lancer une fonction\""
msgstr "Function event : An event which is launched only thanks to action \"Launch a function\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:102
msgid "Paramètre de la fonction actuel"
msgstr "Parameter of the current function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:103
msgid "Renvoi le texte contenue dans un paramètre de la fonction actuellement lancée"
msgstr "Return the text contained in a parameter of the currently launched function"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/Extension.cpp:108
msgid "Numéro du paramètre ( Commence à 0 ! )"
msgstr "Number of the parameter ( Parameters start at 0 ! )"

#: D:\Florian\Programmation\GameDevelop\Extensions/Function/FunctionEvent.cpp:345
msgid "Entrez le nom de la fonction"
msgstr "Enter the function's name"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:48
msgid "Fonctionnalités réseau"
msgstr "Network features"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:49
msgid "Extension permettant de communiquer entre plusieurs jeux"
msgstr "Builtin extension allowing to exchange data on the network between games"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:54
msgid "Ajouter un destinataire"
msgstr "Add a recipient"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:55
msgid "Ajoute l'ordinateur ayant l'adresse IP indiquée comme destinataire des données envoyées."
msgstr "Add the computer with the corresponding IP Adress as a recipient of sent data."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:56
msgid "Ajouter _PARAM0_ en destinataire"
msgstr "Add _PARAM0_ to recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:57
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:71
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:106
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:121
msgid "Réseau : Envoi"
msgstr "Network: Sending"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:62
msgid "Adresse IP du destinataire"
msgstr "Recipient IP address."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:63
msgid "Port du destinataire (Par défaut : 50001)"
msgstr "Recipient port (Default : 50001)"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:68
msgid "Supprimer tous les destinataires"
msgstr "Delete all recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:69
msgid "Vide la liste des destinataires des données envoyées"
msgstr "Clear the list of the recipients of sent data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:70
msgid "Vider la liste des destinataires"
msgstr "Clear the list of recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:79
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:81
msgid "Initialiser la réception de données"
msgstr "Initialize data reception"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:80
msgid "Initialise le réseau afin de pouvoir recevoir des données depuis d'autres ordinateurs."
msgstr "Initialize the network so as to be able te receive data from other computers."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:82
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:95
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:146
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:153
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:157
msgid "Réseau : Reception"
msgstr "Network: Reception"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:87
msgid "Port d'écoute (Par défaut : 50001)"
msgstr "Listening port (Default : 50001)"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:92
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:94
#, fuzzy
msgid "Arrêter la réception de données"
msgstr "Initialize data reception"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:93
#, fuzzy
msgid "Arrête la réception de données."
msgstr "Initialize data reception"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:103
msgid "Envoyer une valeur"
msgstr "Send a value"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:104
msgid "Envoi une valeur aux destinataires"
msgstr "Send a value to recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:105
msgid "Envoyer la valeur _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Send value _PARAM1_ with title _PARAM0_ to recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:118
msgid "Envoyer un texte"
msgstr "Send a text"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:119
msgid "Envoi un texte aux destinataires"
msgstr "Send a text to recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:120
msgid "Envoyer le texte _PARAM1_ avec l'intitulé _PARAM0_ aux destinataires"
msgstr "Send text _PARAM1_ with title _PARAM0_ to recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:132
msgid "Recevoir les données en attente"
msgstr "Receive waiting data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:133
msgid ""
"Reçois les données envoyées depuis d'autre ordinateurs.\n"
"Vous pouvez ensuite les consulter avec les expressions appropriées"
msgstr ""
"Receive data sent by other computers.\n"
"You can then access to them with the appropriate expressions."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:134
msgid "Recevoir les données"
msgstr "Receive data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:143
#, fuzzy
msgid "Supprimer toutes les données reçues en mémoire"
msgstr "Delete all recipients"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:144
msgid "Supprime toutes les données reçues et stockées en mémoire"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:145
msgid "Supprimer toutes les données reçues et stockées en mémoire"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:153
msgid "Obtenir le texte d'une donnée"
msgstr "Get the text of a data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:153
msgid "Obtenir le texte contenu dans une donnée"
msgstr "Get the text contained in a data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:154
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:158
msgid "Nom de la donnée contenant le texte à récupérer"
msgstr "Name of the data containing the text to get"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:157
msgid "Obtenir la valeur d'une donnée"
msgstr "Get the value of a data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:157
msgid "Obtenir la valeur contenue dans une donnée"
msgstr "Get the value contained in a data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:161
msgid "Dernière erreur survenue"
msgstr "Last error occured"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:161
msgid "Obtenir le texte décrivant la dernière erreur survenue."
msgstr "Get the text describing the last error which occured."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:161
msgid "Réseau : Erreurs"
msgstr "Network: Errors"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:165
msgid "Mise à jour en réseau automatique"
msgstr "Automatic network update"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:166
msgid "NetworkUpdater"
msgstr "NetworkUpdater"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:167
msgid "Automatisme permettant de déplacer automatiquement les objets d'un jeu en réseau"
msgstr "Automatism allowing to automatically synchronise the objects of a game on the network"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:174
msgid "Mettre en envoi de données"
msgstr "Set to send data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:175
msgid ""
"L'automatisme enverra les données de ses objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"The automatism will send the data of the objects.\n"
"Be sure to have generated identifiers for these objects before."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:176
msgid "Mettre _PARAM0_ en envoi de données"
msgstr "Set _PARAM0_ to send data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:177
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:192
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:207
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:219
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:230
msgid "Automatisme Mise à jour en réseau automatique"
msgstr "Automatism Automatic Network Updater"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:182
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:197
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:212
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:235
msgid "Object"
msgstr "Object"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:183
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:198
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:213
#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:236
msgid "Automatism"
msgstr "Automatism"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:189
msgid "Mettre en réception de données"
msgstr "Set to receive data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:190
msgid ""
"L'automatisme recevra les données et mettera à jours les objets.\n"
"Assurez vous d'avoir généré les identifiants des objets auparavant"
msgstr ""
"The automatism will receive the data and will update the objects.\n"
"Be sure to have generated identifiers for these objects before."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:191
msgid "Mettre _PARAM0_ en réception de données"
msgstr "Set _PARAM0_ to receive data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:204
msgid "Changer l'identifiant de l'objet"
msgstr "Change object's identifier"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:205
msgid "Chaque objet nécessite un identifiant unique, le même sur tous les ordinateurs, afin d'être identifié et mis à jour"
msgstr "Each object need a unique identifier, the same on all computers, so as to be identified and updated"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:206
msgid "Mettre l'identifiant de _PARAM0_ à _PARAM2_"
msgstr "Set identifier of _PARAM0_ to _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:214
msgid "Identifiant"
msgstr "Identifier"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:219
msgid "Obtenir l'identifiant de l'objet"
msgstr "Get the identifier of the object"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:227
msgid "Générer les identifiants des objets"
msgstr "Generate objects' identifiers"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:228
msgid ""
"Génère automatiquement des identifiants différents pour les objets indiqués.\n"
"Notez qu'il est préférable d'utiliser cette action en début de scène par exemple, pour assurer que les objets aient\n"
"bien les mêmes identifiants sur les différents ordinateurs."
msgstr ""
"Generate automatically identifiers for these objects.\n"
"Note that this action must be preferably used at the start of the scene for example, so as to be sure objects\n"
"have the same unique identifiers on the different computers."

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/Extension.cpp:229
msgid "Générer des identifiants réseau unique pour _PARAM0_"
msgstr "Generate unique network identifiers for _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:78
msgid "Editer l'automatisme"
msgstr "Edit the automatism"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:84
msgid "Envoyer les données"
msgstr "Send datas"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:87
msgid "Comportement initial"
msgstr "Initial behaviour"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:89
msgid ""
"Suivant que le jeu acceuille une partie ou la rejoigne, vous souhaitez sans doute changer le comportement\n"
"de l'automatisme. Vous pouvez le faire avec les actions de la catégorie \"Comportement\"."
msgstr ""
"Depending on whether the game is \"hosting\" or joining, you wish change this behaviour\n"
"of the automatism. You can use actions in the sub category \"Network > Automatism Automatic Network Updater\""

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:94
msgid "Données envoyées / reçues"
msgstr "Sent / Received data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:113
msgid "Forme des données"
msgstr "Data format"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:120
msgid "X/Data"
msgstr "X/Data"

#: D:\Florian\Programmation\GameDevelop\Extensions/Network/NetworkAutomatismEditor.cpp:123
msgid "X représente le numéro d'identification et Data la donnée."
msgstr "X represent identifier number and Data the data title."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:42
msgid "Système de particules"
msgstr "Particle system"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:43
msgid "Extension permettant d'afficher un grand nombre de petites particules."
msgstr "Extension allowing to display a large number of small particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:49
msgid "Emetteur de particules"
msgstr "Particles emitter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/Extension.cpp:50
msgid "Objet affichant un grand nombre de petites particules"
msgstr "Object displaying a large number of small particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:39
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:234
msgid "Force minimale de l'émission"
msgstr "Emission minimal force"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:40
msgid "Modifie la force minimale d'émission des particules."
msgstr "Modify minimal emission force of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:41
msgid "Faire _PARAM2__PARAM1_ à la force minimale d'émission des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to minimal emission force of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:42
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:58
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:186
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:266
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:282
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:298
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:314
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:330
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:346
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:362
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:378
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:394
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:410
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:522
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:538
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:554
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:570
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:41
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:56
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:263
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:279
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:295
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:311
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:327
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:343
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:375
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:391
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:407
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:423
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:439
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:455
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:119
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:151
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:167
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:183
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:198
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:226
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:230
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:234
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:238
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:251
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:260
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:272
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:278
msgid "Commun"
msgstr "Common"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:55
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:238
msgid "Force maximale de l'émission"
msgstr "Emission maximal force"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:56
msgid "Modifie la force maximale d'émission des particules."
msgstr "Modify maximal emission force of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:57
msgid "Faire _PARAM2__PARAM1_ à la force maximale d'émission des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to maximal emission force of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:71
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:87
msgid "Direction d'émission en X"
msgstr "Emission X direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:72
msgid "Modifie la direction d'émission des particules en X."
msgstr "Modify emission X direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:73
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en X de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission X direction of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:88
msgid "Teste la direction d'émission des particules en X."
msgstr "Test emission X direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:89
msgid "La direction d'émission des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The emission X direction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:103
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:119
msgid "Direction d'émission en Y"
msgstr "Emission Y direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:104
msgid "Modifie la direction d'émission des particules en Y."
msgstr "Modify emission Y direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:105
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Y de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission Y direction of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:120
msgid "Teste la direction d'émission des particules en Y."
msgstr "Test emission Y direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:121
msgid "La direction d'émission des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission Y direction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:151
msgid "Direction d'émission en Z"
msgstr "Emission Z direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:136
msgid "Modifie la direction d'émission des particules en Z."
msgstr "Modify emission Z direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:137
msgid "Faire _PARAM2__PARAM1_ à la direction d'émission des particules en Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission Z direction of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:152
msgid "Teste la direction d'émission des particules en Z."
msgstr "Test emission Z direction."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:153
msgid "La direction d'émission des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission Z direction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:167
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:183
msgid "Angle d'émission"
msgstr "Emission angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:168
msgid "Modifie l'angle d'émission."
msgstr "Modify emission angle."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:169
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the emission angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:184
msgid "Teste la valeur de l'angle d'émission de l'émetteur."
msgstr "Test the value of emission angle of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:185
msgid "L'angle d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:199
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:215
msgid "Angle d'émission 1"
msgstr "Emission angle 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:200
msgid "Modifie l'angle d'émission n°1."
msgstr "Change emission angle #1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:201
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°1 de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the 1st emission angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:216
msgid "Teste la valeur de l'angle d'émission n°1 de l'émetteur."
msgstr "Test the value of emission 1st angle of the emitter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:217
msgid "L'angle d'émission n°1 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission 1st angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:231
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:247
msgid "Angle d'émission 2"
msgstr "Emission angle 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:232
msgid "Modifie l'angle d'émission n°2."
msgstr "Change emission angle #2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:233
msgid "Faire _PARAM2__PARAM1_ à l'angle d'émission n°2 de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the 2nd emission angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:248
msgid "Teste la valeur de l'angle d'émission n°2 de l'émetteur."
msgstr "Test the emission angle #2 of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:249
msgid "L'angle d'émission n°2 de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Emission 2nd angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:263
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:279
msgid "Angle d'ouverture du cône d'émission"
msgstr "Angle of the spray cone"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:264
msgid "Modifie l'angle d'ouverture du cône d'émission."
msgstr "Modify the angle of the spray cone."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:265
msgid "Faire _PARAM2__PARAM1_ à l'angle d'ouverture du cône d'émission de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the angle of the spray cone of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:280
msgid "Teste l'angle d'ouverture du cône d'émission de l'émetteur."
msgstr "Test the angle of the spray cone of the emitter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:281
msgid "L'angle d'ouverture du cône d'émission de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Angle of the spray cone of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:295
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:311
msgid "Friction"
msgstr "Friction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:296
msgid "Modifie la friction appliquée aux particules."
msgstr "Modify friction applied to particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:297
msgid "Faire _PARAM2__PARAM1_ à la friction des particules _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the friction of particles of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:312
msgid "Teste la friction appliquée aux particules."
msgstr "Test friction applied to particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:313
msgid "La friction des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Particles' friction of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:327
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:343
msgid "Rayon d'apparition"
msgstr "Creation radius"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:328
msgid ""
"Modifie le rayon d'apparition des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify creation radius of particles.\n"
"Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:329
msgid "Faire _PARAM2__PARAM1_ au rayon d'apparition des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to creation radius of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:344
msgid "Teste le rayon d'apparition des particules."
msgstr "Test creation radius of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:345
msgid "Le rayon d'apparition des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Creation radius of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:375
msgid "Temps de vie minimum"
msgstr "Minimum lifetime"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:360
msgid ""
"Modifie le temps de vie minimum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr "Modify particles minimum lifetime.Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:361
msgid "Faire _PARAM2__PARAM1_ au temps de vie minimum des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to minimum lifetime of particles of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:376
msgid "Teste la valeur du temps de vie minimum des particules."
msgstr "Test minimum lifetime of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:377
msgid "Le temps de vie minimum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Minimum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:391
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:407
msgid "Temps de vie maximum"
msgstr "Maximum lifetime"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:392
msgid ""
"Modifie le temps de vie maximum des particules.\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify particles maximum lifetime.\n"
"Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:393
msgid "Faire _PARAM2__PARAM1_ au temps de vie maximum des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to maximum lifetime of particles of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:408
msgid "Teste la valeur du temps de vie maximum des particules."
msgstr "Test maximum lifetime of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:409
msgid "Le temps de vie maximum des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Maximum lifetime of particles of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:423
msgid "Gravité en X"
msgstr "X Gravity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:424
msgid "Modifie la direction de la gravité en X."
msgstr "Change value of the gravity on X axis."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:425
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en X de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on X axis of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:439
msgid "Direction de la gravité en X"
msgstr "Direction of gravity on X axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:440
msgid "Teste la direction de la gravité en X."
msgstr "Direction of the gravity on X axis."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:441
msgid "La direction de la gravité des particules en X de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on X axis of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:455
msgid "Gravité en Y"
msgstr "Y Gravity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:456
msgid "Modifie la direction de la gravité en Y."
msgstr "Change value of the gravity on Y axis."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:457
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Y de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on Y axis of_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:471
msgid "Direction de la gravité en Y"
msgstr "Direction of the gravity on Y axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:472
msgid "Teste la direction de la gravité en Y."
msgstr "Test direction of gravity on Y axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:473
msgid "La direction de la gravité des particules en Y de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on Y axis of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:487
msgid "Gravité en Z"
msgstr "Z Gravity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:488
msgid "Modifie la direction de la gravité en Z."
msgstr "Change value of the gravity on Z axis."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:489
msgid "Faire _PARAM2__PARAM1_ à la direction de la gravité en Z de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the direction of gravity on Z axis of_PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:503
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:68
msgid "Direction de la gravité en Z"
msgstr "Direction of gravity on Z axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:504
msgid "Teste la direction de la gravité en Z."
msgstr "Test the direction of gravity on Z axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:505
msgid "La direction de la gravité des particules en Z de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Direction of gravity on Z axis of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:519
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:535
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:272
msgid "Angle de la gravité"
msgstr "Gravity angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:520
msgid "Modifie l'angle de la gravité."
msgstr "Change gravity angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:521
msgid "Faire _PARAM2__PARAM1_ à l'angle de la gravité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the gravity angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:536
msgid "Teste la valeur de l'angle de la gravité de l'émetteur."
msgstr "Test the gravity angle the emitter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:537
msgid "L'angle de la gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Gravity angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:551
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:567
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
msgid "Gravité"
msgstr "Gravity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:552
msgid "Modifie la gravité de l'émetteur."
msgstr "Change the gravity of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:553
msgid "Faire _PARAM2__PARAM1_ à la gravité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the gravity of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:568
msgid "Teste la valeur de la gravité de l'émetteur."
msgstr "Test the gravity of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration1.cpp:569
msgid "La gravité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The gravity of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:38
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:47
msgid "Couleur initiale"
msgstr "Initial color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:39
msgid "Modifie la couleur initiale des particules."
msgstr "Modify initial color of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:40
msgid "Mettre la couleur initiale des particules de _PARAM0_ à _PARAM1_"
msgstr "Put initial color of particles of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:53
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:62
msgid "Couleur finale"
msgstr "Final color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:54
msgid "Modifie la couleur finale des particules."
msgstr "Modify final color of particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:55
msgid "Mettre la couleur finale des particules de _PARAM0_ à _PARAM1_"
msgstr "Put final color of particles of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:68
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:84
msgid "Couleur rouge, paramètre 1"
msgstr "Red color, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:69
msgid "Modifie le paramètre 1 de la couleur rouge."
msgstr "Modify parameter 1 of the red color."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:70
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur rouge de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 1 of red color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:85
msgid "Teste le paramètre 1 de la couleur rouge"
msgstr "Test parameter 1 of the red color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:86
msgid "Le paramètre 1 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of red color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:100
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:116
msgid "Couleur rouge, paramètre 2"
msgstr "Red color, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:101
msgid "Modifie le paramètre 2 de la couleur rouge."
msgstr "Modify parameter 2 of the red color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:102
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur rouge de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 2 of red color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:117
msgid "Teste le paramètre 2 de la couleur rouge"
msgstr "Test parameter 2 of the red color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:118
msgid "Le paramètre 2 de la couleur rouge de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of red color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:132
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:148
msgid "Couleur bleu, paramètre 1"
msgstr "Blue color, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:133
msgid "Modifie le paramètre 1 de la couleur bleu."
msgstr "Modify parameter 1 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:134
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur bleu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of blue color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:149
msgid "Teste le paramètre 1 de la couleur bleu"
msgstr "Test parameter 1 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:150
msgid "Le paramètre 1 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of blue color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:164
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:180
msgid "Couleur bleu, paramètre 2"
msgstr "Blue color, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:165
msgid "Modifie le paramètre 2 de la couleur bleu."
msgstr "Modify parameter 2 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:166
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur bleu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of blue color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:181
msgid "Teste le paramètre 2 de la couleur bleu"
msgstr "Test parameter 2 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:182
msgid "Le paramètre 2 de la couleur bleu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of blue color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:196
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:212
msgid "Couleur vert, paramètre 1"
msgstr "Green color, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:197
msgid "Modifie le paramètre 1 de la couleur vert."
msgstr "Modify parameter 1 of green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:198
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la couleur vert de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of green color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:213
msgid "Teste le paramètre 1 de la couleur vert"
msgstr "Test parameter 1 of green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:214
msgid "Le paramètre 1 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of green color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:228
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:244
msgid "Couleur vert, paramètre 2"
msgstr "Green color, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:229
msgid "Modifie le paramètre 2 de la couleur vert."
msgstr "Modify the parameter 2 of the green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:230
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la couleur vert de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of green color of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:245
msgid "Teste le paramètre 2 de la couleur vert"
msgstr "Test the parameter 2 of the green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:246
msgid "Le paramètre 2 de la couleur vert de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of green color of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:260
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:276
msgid "Taille, paramètre 1"
msgstr "SIze, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:261
msgid "Modifie le paramètre 1 de la taille des particules."
msgstr "Modifyt parameter 1 of the size of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:262
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la taille des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of size of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:277
msgid "Teste le paramètre 1 de la taille des particules"
msgstr "Test parameter 1 of the size of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:278
msgid "Le paramètre 1 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of the size of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:292
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:308
msgid "Taille, paramètre 2"
msgstr "Size, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:293
msgid "Modifie le paramètre 2 de la taille des particules."
msgstr "Modify parameter 2 of the size of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:294
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la taille des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of size of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:309
msgid "Teste le paramètre 2 de la taille des particules"
msgstr "Test parameter 2 of the size of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:310
msgid "Le paramètre 2 de la taille des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of the size of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:324
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:340
msgid "Angle, paramètre 1"
msgstr "Angle, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:325
msgid "Modifie le paramètre 1 de l'angle des particules."
msgstr "Modify parameter 1 of the angle of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:326
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de l'angle des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 1 of angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:341
msgid "Teste le paramètre 1 de l'angle des particules"
msgstr "Test parameter 1 of the angle of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:342
msgid "Le paramètre 1 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:356
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:372
msgid "Angle, paramètre 2"
msgstr "Angle, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:357
msgid "Modifie le paramètre 2 de l'angle des particules."
msgstr "Modify parameter 2 of the angle of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:358
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de l'angle des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the parameter 2 of angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:373
msgid "Teste le paramètre 2 de l'angle des particules"
msgstr "Test parameter 2 of the angle of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:374
msgid "Le paramètre 2 de l'angle des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:388
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:404
msgid "Transparence, paramètre 1"
msgstr "Transparency, parameter 1"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:389
msgid "Modifie le paramètre 1 de la transparence des particules."
msgstr "Modify parameter 1 of the transparency of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:390
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 de la transparence des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 1 of the transparency of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:405
msgid "Teste le paramètre 1 de la transparence des particules"
msgstr "Test parameter 1 of the transparency of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:406
msgid "Le paramètre 1 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 1 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:420
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:436
msgid "Transparence, paramètre 2"
msgstr "Transparency, parameter 2"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:421
msgid "Modifie le paramètre 2 de la transparence des particules."
msgstr "Modify parameter 2 of the transparency of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:422
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 de la transparence des particules de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to parameter 2 of the transparency of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:437
msgid "Teste le paramètre 2 de la transparence des particules"
msgstr "Test parameter 2 of the transparency of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:438
msgid "Le paramètre 2 de la transparence des particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Parameter 2 of the transparency of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:452
msgid "Plus aucune particules"
msgstr "No more particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:453
msgid "Renvoi vrai si l'objet n'émet plus aucune particule, pour pouvoir par exemple le détruire ensuite."
msgstr "Return true if the object does not emit particles anylonger, so as to destroy it for example."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration2.cpp:454
msgid "_PARAM0_ n'émet plus de particules"
msgstr "_PARAM0_ does not emit anylonger."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:38
msgid "Recréer les particules"
msgstr "Recreate particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:39
msgid "Efface et recréé les particules, pour prendre en compte par exemple les changements au niveau du paramétrage."
msgstr "Destroy and recreate particles, so as to take changes made to setup of the emitter in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:40
msgid "Recréer les particules de _PARAM0_"
msgstr "Recreate particles of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:52
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:218
msgid "Paramètre 1 du rendu"
msgstr "Rendering first parameter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:53
msgid ""
"Modifie le premier paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify first parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:54
msgid "Faire _PARAM2__PARAM1_ au paramètre 1 du rendu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to rendering 1st parameter of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:69
msgid "Teste la valeur du paramètre 1 de rendu ( Taille/Longueur )."
msgstr "Test the first parameter of rendering ( Size/Length )."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:70
msgid "Le 1er paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The 1nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:84
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:100
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:222
msgid "Paramètre 2 du rendu"
msgstr "Rendering second parameter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:85
msgid ""
"Modifie le second paramètre du rendu ( Taille/Longueur ).\n"
"Nécessite de recréer les particules pour prendre en compte les changements."
msgstr ""
"Modify the second parameter of rendering ( Size/Length ).\n"
"Particles have to be recreated in order to take changes in account."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:86
msgid "Faire _PARAM2__PARAM1_ au paramètre 2 du rendu de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to rendering 2nd parameter of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:101
msgid "Teste la valeur du paramètre 2 de rendu ( Taille/Longueur )."
msgstr "Test the second parameter of rendering ( Size/Length )."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:102
msgid "Le 2nd paramètre du rendu de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The 2nd rendering parameter of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:116
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:132
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:226
msgid "Capacité"
msgstr "Capacity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:117
msgid "Modifie la capacité de l'émetteur."
msgstr "Change the capacity of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:118
msgid "Faire _PARAM2__PARAM1_ à la capacité de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the capacity of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:133
msgid "Teste la capacité de l'émetteur."
msgstr "Test the capacity of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:134
msgid "La capacité de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The capacity of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:148
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:164
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:230
msgid "Flux"
msgstr "Flow"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:149
msgid "Modifie le flux de l'émetteur."
msgstr "Change the flow of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:150
msgid "Faire _PARAM2__PARAM1_ au flux de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to flow of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:165
msgid "Teste le flux de l'émetteur."
msgstr "Test the flow of the emitter."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:166
msgid "Le flux de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The flow of _PARAM0_ is _PARAM2_ _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:181
msgid "Modifie l'image des particules ( si affichée )."
msgstr "Change the image of particles ( if displayed )."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:182
msgid "Changer l'image des particules de _PARAM0_ en _PARAM1_"
msgstr "Change the image of particles of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:189
msgid "Nouvelle image"
msgstr "New image"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:196
msgid "Teste le nom de l'image affichée par les particules."
msgstr "Test the name of the image displayed by particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:197
msgid "L'image affichée par les particules de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Image displayed by particles of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
msgid "Image des particules"
msgstr "Particles image"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
msgid "Nom de l'image affichée par les particules"
msgstr "Name of the image displayed by particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:210
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:214
msgid "Particules"
msgstr "Particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:214
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObject.cpp:621
msgid "Nombre de particules"
msgstr "Particles number"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:242
msgid "Direction X de l'émission"
msgstr "Emission X direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:245
msgid "Direction Y de l'émission"
msgstr "Emission Y direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:248
msgid "Direction Z de l'émission"
msgstr "Emission Z direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:251
msgid "Angle de l'émission"
msgstr "Emission angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:254
msgid "Angle A de l'émission"
msgstr "Emission angle A"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:257
msgid "Angle B de l'émission"
msgstr "Emission angle B"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:260
msgid "Rayon de la zone d'émission"
msgstr "Radius of the emission zone"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:263
msgid "Gravité en X des particules"
msgstr "X Gravity of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:266
msgid "Gravité en Y des particules"
msgstr "Y Gravity of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:269
msgid "Gravité en Z des particules"
msgstr "Z Gravity of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:275
msgid "Valeur de la gravité"
msgstr "Gravity value"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:278
msgid "Friction des particules"
msgstr "Particles friction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:281
msgid "Temps de vie minimal des particules"
msgstr "Minimum lifetime of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:284
msgid "Temps de vie maximal des particules"
msgstr "Maximum lifetime of particles"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:287
msgid "Paramètre 1 de la couleur rouge"
msgstr "Parameter 1 of red color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:290
msgid "Paramètre 2 de la couleur rouge"
msgstr "Parameter 2 of red color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:293
msgid "Paramètre 1 de la couleur bleue"
msgstr "Parameter 1 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:296
msgid "Paramètre 2 de la couleur bleue"
msgstr "Parameter 2 of blue color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:299
msgid "Paramètre 1 de la couleur vert"
msgstr "Parameter 1 of green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:302
msgid "Paramètre 2 de la couleur vert"
msgstr "Parameter 2 of green color"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:305
msgid "Paramètre 1 de la transparence"
msgstr "Parameter 1 of transparency"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:308
msgid "Paramètre 2 de la transparence"
msgstr "Parameter 2 of transparency"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:311
msgid "Paramètre 1 de la taille"
msgstr "Parameter 1 of size"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:314
msgid "Paramètre 2 de la taille"
msgstr "Parameter 2 of size"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:317
msgid "Paramètre 1 de l'angle"
msgstr "Parameter 1 of angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ExtensionSubDeclaration3.cpp:320
msgid "Paramètre 2 de l'angle"
msgstr "Parameter 2 of angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:264
msgid "Editer l'émetteur de particules"
msgstr "Edit the particle emitter"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:274
msgid "Rendu"
msgstr "Rendering"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:278
msgid "Mode de rendu :"
msgstr "Renderering mode :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:280
msgid "Points"
msgstr "Points"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:282
msgid "Lignes"
msgstr "Line"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:284
msgid "Quadrilatère"
msgstr "Quad"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:288
msgid "rendererParam1 :"
msgstr "rendererParam1 :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:292
msgid "rendererParam2 :"
msgstr "rendererParam2 :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:304
msgid "Rendu normal"
msgstr "Standard rendering"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:306
msgid "Rendu additif"
msgstr "Additive rendering"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:319
msgid "Temps de vie : Entre"
msgstr "Lifetime : Between"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:324
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:481
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:512
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:548
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:585
msgid "et"
msgstr "and"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:334
msgid "Capacité infinie"
msgstr "Unlimited capacity"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:336
msgid "En cochant ceci, l'émetteur ne s'arrêtera jamais d'émettre des particules."
msgstr "If this box is checked, the emitter will keep emit particles."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:338
msgid "Capacité :"
msgstr "Capacity :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:341
msgid "Le nombre de particules disponibles."
msgstr "Available particles number."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:346
msgid "Flux :"
msgstr "Flow :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:349
msgid "Le nombre de particules émises à la seconde. -1 pour tout émettre d'un coup."
msgstr "Number of particles emitted ( by seconds ). -1 to emit everything in a single shot."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:354
msgid "Nombre maximum de particules affichables :"
msgstr "Maximum particles number:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:356
msgid "5000"
msgstr "5000"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:370
msgid "Couleur des particules à leur apparition :"
msgstr "Initial particles color :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:374
msgid "Couleur des particules à leur disparition :"
msgstr "Final particles color :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:388
msgid "Rouge"
msgstr "Red"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:392
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:416
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:440
msgid "Fixé"
msgstr "Fixed"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:398
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:422
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:446
msgid "Changeant au cours du temps"
msgstr "Changing over time"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:412
msgid "Vert"
msgstr "Green"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:436
msgid "Bleu"
msgstr "Blue"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:464
msgid "Couleurs"
msgstr "Colors"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:465
msgid "Couleurs ( avancées )"
msgstr "Colors ( advanced )"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:468
msgid "Transparence"
msgstr "Transparency"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:473
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:502
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:538
msgid "Evolution au cours du temps"
msgstr "Changing over time"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:477
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:506
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:542
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:581
msgid "Entre"
msgstr "Between"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:485
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:518
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:556
msgid ""
"Variation aléatoire\n"
"de ces deux valeurs :"
msgstr ""
"Random variation\n"
"between:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:486
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:519
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:557
msgid "Amplitude de la variation aléatoire de la valeur initiale de la transparence"
msgstr "Ampltiude of the random variation of the initial transparency"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:497
msgid "Angle d'affichage"
msgstr "Display angle"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:522
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:527
msgid "Amplitude de la variation aléatoire de la valeur."
msgstr "Ampltiude of the random variation of the value."

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:546
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:552
msgid "%"
msgstr "%"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:554
msgid "de la taille initiale"
msgstr "of the initial size"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:573
msgid "Zone et direction d'émission"
msgstr "Zone and direction of emission"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:578
msgid "Force d'émission :"
msgstr "Emission force :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:593
msgid "Rayon de la sphère d'apparition :"
msgstr "Radius of the emission sphere :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:604
msgid "Angle d'émission :"
msgstr "Emission angle :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:613
msgid "Angle d'ouverture du cone d'émission :"
msgstr "Angle of the spray cone :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:628
msgid "Direction d'émission :"
msgstr "Emission direction:"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:632
msgid "Direction de l'émission, sur l'axe X"
msgstr "Emission X direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:635
msgid "Direction de l'émission, sur l'axe Y"
msgstr "Emission Y direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:638
msgid "Direction de l'émission, sur l'axe Z ( profondeur )"
msgstr "Emission X direction"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:644
msgid "Angle de la zone d'émission :"
msgstr "Angle of the emission zone :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:646
msgid "1er angle :"
msgstr "1st angle :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:653
msgid "2eme angle :"
msgstr "2nd angle :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:663
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:729
msgid "Configuration simple"
msgstr "Simple setup"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:664
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:730
msgid "Configuration avancée"
msgstr "Advanced setup"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:676
msgid "Gravité :"
msgstr "Gravity :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:679
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:710
msgid "Gravité sur l'axe X"
msgstr "Gravity on X axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:684
msgid "Angle de la gravité :"
msgstr "Gravity angle :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:687
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:716
msgid "Gravité sur l'axe Z ( profondeur )"
msgstr "Gravity on Z axis ( depth )"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:695
#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:719
msgid "Friction :"
msgstr "Friction :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:706
msgid "Gravité appliquée aux particules :"
msgstr "Gravity applied to particles :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:713
msgid "Gravité sur l'axe Y"
msgstr "Gravity on Y axis"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:962
msgid ""
"Le nombre de particule est important. Un nombre trop important pourrait entrainer le crash du jeu.\n"
"Êtes vous sur de vouloir continuer ?"
msgstr ""
"The number of particles is big. A number too important could crash the game.\n"
"Are you sure you wan to continue?"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:962
msgid "Nombre de particules maximum"
msgstr "Maximum Particles number"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1060
msgid "Taille initiale :"
msgstr "Initial size :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1075
msgid "Largeur initiale :"
msgstr "Inital width :"

#: D:\Florian\Programmation\GameDevelop\Extensions/ParticleSystem/ParticleEmitterObjectEditor.cpp:1091
msgid "Longueur :"
msgstr "Length :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:45
#, fuzzy
msgid "Automatisme Chemin"
msgstr "Automatism"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:46
#, fuzzy
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini"
msgstr "Automatism allowing to automatically synchronise the objects of a game on the network"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:51
msgid "Chemin"
msgstr "Path"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:52
msgid "Path"
msgstr "Path"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:53
#, fuzzy
msgid "Automatisme permettant de déplacer les objets sur un chemin prédéfini."
msgstr "Automatism allowing to automatically synchronise the objects of a game on the network"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:60
#, fuzzy
msgid "Dé/Activer les allers-retours"
msgstr "De/activate pause"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:61
#, fuzzy
msgid "Active ou désactive les aller retours"
msgstr "Activate or desactivate the grid"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:62
#, fuzzy
msgid "Activer les allers-retours de _PARAM0_ : _PARAM2_"
msgstr "Add a hinge between _PARAM0_ and _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:70
#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:85
msgid "Activer"
msgstr "Activate"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:75
msgid "Dé/Activer l'arrêt à la fin du chemin"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:76
msgid "Active ou désactive l'arrêt de l'objet à la fin du chemin."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:77
#, fuzzy
msgid "Activer l'ârret de _PARAM0_ à la fin du chemin : _PARAM2_"
msgstr "Create object _PARAM0_ at position _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:90
msgid "Allers-retours"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:91
msgid "Renvoie vrai si l'objet effectue des allers-retours"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:92
msgid "_PARAM0_ effectue des allers retours"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:103
msgid "Arrêt à la fin du chemin"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:104
msgid "Renvoie vrai si l'objet s'arrête à la fin de son chemin."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/Extension.cpp:105
msgid "_PARAM0_ s'arrête à la fin du chemin"
msgstr "_PARAM0_ stops at the end of the path"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:102
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:102
msgid "Paramètres initiaux"
msgstr "Initial parameters"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:106
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:106
msgid "Forme du masque de collision :"
msgstr "Shape of the collision mask"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:108
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:108
msgid "Rectangle"
msgstr "Rectangle"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:111
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:111
msgid "Cercle"
msgstr "Circle"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:115
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:115
msgid "Objet statique"
msgstr "Static object"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:118
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:118
msgid "Empecher la rotation"
msgstr "Fixed rotation"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:122
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:122
msgid "Assimilable à un projectile ( meilleure gestion de la collision, mais plus lent )"
msgstr "Comparable to a projectile (better collision handling, but slower)"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:127
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:127
msgid "Densité de masse :"
msgstr "Mass density :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:136
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:136
msgid "0.8"
msgstr "0.8"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:141
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:141
msgid "Restitution ( Elasticité ) :"
msgstr "Restitution ( Elasticity ) :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:148
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:148
msgid "Amortissement linéaire :"
msgstr "Linear damping :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:150
#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:157
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:150
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:157
msgid "0.1"
msgstr "0.1"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:155
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:155
msgid "Amortissement angulaire :"
msgstr "Angular damping :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:162
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:162
msgid "Paramètres globaux du moteur physique"
msgstr "Global parameters of physics engine"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:165
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:165
msgid "Coordonnées du vecteur de gravité :"
msgstr "Gravity coordinates :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:175
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:175
msgid "Echelle de taille de la représentation :"
msgstr "Scale of the virtual world :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:178
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:178
msgid "1m ="
msgstr "1meter ="

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:182
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:182
msgid "en X;"
msgstr "( X axis );"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:186
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:186
msgid "en Y"
msgstr "( Y axis )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:210
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:230
msgid "Impossible d'accéder aux données partagées."
msgstr "Unable to access to shared datas."

#: D:\Florian\Programmation\GameDevelop\Extensions/PathAutomatism/PathAutomatismEditor.cpp:218
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/PhysicsAutomatismEditor.cpp:238
msgid "Impossible d'accéder aux données partagées : Données de mauvais type"
msgstr "Unable to access to shared datas : Bad data type."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:45
msgid "Automatisme Moteur physique"
msgstr "Physics automatism"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:46
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:53
msgid "Automatisme permettant de déplacer les objets comme si ils étaient soumis aux lois de la physique."
msgstr "Automatism allowing to move objects as if they were subject to the laws of physics."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:51
msgid "Moteur physique"
msgstr "Physics engine"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:52
msgid "Physics"
msgstr "Physics"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:60
msgid "Rendre l'objet statique"
msgstr "Make the object static"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:61
msgid "Rend l'objet statique physiquement"
msgstr "Make object immovable."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:62
msgid "Rendre _PARAM0_ statique"
msgstr "Make _PARAM0_ static"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:63
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:77
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:91
msgid "Mouvement"
msgstr "Movement"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:74
msgid "Rendre l'objet dynamique"
msgstr "Make the object dynamic"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:75
msgid "Rend l'objet dynamique ( affecté par les forces et les autres objets )."
msgstr "Make object dynamic ( affected by forces and other objects )."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:76
msgid "Rendre _PARAM0_ dynamique"
msgstr "Make _PARAM0_ dynamic"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:88
msgid "L'objet est dynamique"
msgstr "The object is dynamic"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:89
msgid "Teste si l'objet est dynamique ( affecté par les forces et les autres objets )."
msgstr "Test if an object is dynamic ( affected by forces and the other objects )."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:90
msgid "_PARAM0_ est dynamique"
msgstr "_PARAM0_ is dynamic"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:102
msgid "Fixer la rotation"
msgstr "Fix rotation"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:103
msgid "Empêche l'objet de tourner."
msgstr "Prevent the object from rotating"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:104
msgid "Fixer la rotation de _PARAM0_"
msgstr "Fix rotation of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:105
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:165
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:179
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:284
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:347
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:362
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:487
msgid "Rotation"
msgstr "Rotation"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:116
msgid "Ajouter une charnière"
msgstr "Add a hinge"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:117
msgid ""
"Ajoute une charnière autour de laquelle l'objet va tourner.\n"
"La distance entre la charnière et l'objet restera identique à quand l'action sera appelée."
msgstr ""
"Add a hinge about which the object will rotate.\n"
"Distance between hinge and object will remain identical."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:118
msgid "Ajouter une charnière à _PARAM0_ à la position _PARAM2_;_PARAM3_"
msgstr "Add a hinge to _PARAM0_ at _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:119
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:135
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:150
msgid "Joints"
msgstr "Joints"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:126
msgid "Position X de la charnière"
msgstr "Hinge X position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:127
msgid "Position Y de la charnière"
msgstr "Hinge Y position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:132
msgid "Ajouter une charnière entre deux objets"
msgstr "Add a hinge between two objects"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:133
msgid "Ajoute une charnière autour de laquelle l'objet va tourner. "
msgstr "Add a hinge about which the object will rotate."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:134
msgid "Ajouter une charnière entre _PARAM0_ et _PARAM2_"
msgstr "Add a hinge between _PARAM0_ and _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:147
msgid "Ajouter une liaison engrenage entre deux objets"
msgstr "Add a gear between two objects"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:148
msgid "Ajoute une liaison engrenage autour de laquelle l'objet va tourner. "
msgstr "Add a virtual gear between two objects."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:149
msgid "Ajouter une liaison engrenage entre _PARAM0_ et _PARAM2_"
msgstr "Add a gear between _PARAM0_ and _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:162
msgid "Rendre la rotation libre"
msgstr "Make object's rotation free"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:163
msgid "Permet à l'objet de tourner."
msgstr "Allows object to rotate."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:164
msgid "Permettre à _PARAM0_ de tourner"
msgstr "Allow _PARAM0_ to rotate"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:176
msgid "Rotation fixée"
msgstr "Fixed rotation"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:177
msgid "Teste si l'objet a sa rotation fixée."
msgstr "Test if object is rotation fixed."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:178
msgid "_PARAM0_ a sa rotation fixée"
msgstr "_PARAM0_ is rotation fixed."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:190
msgid "Considérer comme un projectile"
msgstr "Consider as a bullet."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:191
msgid "Considérer l'objet comme un projectile, afin de garantir une meilleure gestion des collisions."
msgstr "Consider the object as a bullet, so as to have better collision handling."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:192
msgid "Considérer _PARAM0_ comme un projectile"
msgstr "Consider _PARAM0_ as a bullet"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:204
msgid "Ne pas considérer comme un projectile"
msgstr "Do not consider as a bullet"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:205
msgid "Ne pas considérer l'objet comme un projectile, afin d'utiliser une gestion standard des collisions."
msgstr "Do not consider object as a bullet, so as to use standard collision handling."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:206
msgid "Ne pas considérer _PARAM0_ comme un projectile"
msgstr "Do not consider _PARAM0_ as a bullet."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:218
msgid "L'objet est considérée comme un projectile"
msgstr "Object is considered as a bullet"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:219
msgid "Teste si l'objet est considéré comme un projectile."
msgstr "Test if object is considered as a bullet"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:220
msgid "_PARAM0_ est considéré comme un projectile"
msgstr "_PARAM0_ is considered as a bullet"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:232
msgid "Appliquer une force"
msgstr "Add a force"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:233
msgid "Applique une force à l'objet."
msgstr "Add a force to object"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:234
msgid "Appliquer à _PARAM0_ une force _PARAM2_;_PARAM3_"
msgstr "Add to _PARAM0_  a force _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:242
msgid "Composante X"
msgstr "X component"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:243
msgid "Composante Y"
msgstr "Y component"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:248
msgid "Appliquer une force ( angle )"
msgstr "Apply a force ( angle )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:249
msgid "Applique une force à l'objet, en utilisant un angle et une longueur comme coordonnées de cette force."
msgstr "Apply a force to an object, using a angle and a length as coordinates."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:250
msgid "Appliquer à _PARAM0_ une force d'angle _PARAM2_ et de longueur _PARAM3_"
msgstr "Apply to _PARAM0_ a force, angle : _PARAM2_° and length : _PARAM3_ pixels"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:259
msgid "Longueur"
msgstr "Length"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:264
msgid "Appliquer une force vers une position"
msgstr "Apply a force toward a position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:265
msgid "Applique une force, dirigée vers une position, à l'objet."
msgstr "Apply a force, directed toward a position, to the object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:266
msgid "Appliquer à _PARAM0_ une force vers la position _PARAM2_;_PARAM3_ de longeur _PARAM4_"
msgstr "Add to _PARAM0_  a force toward position _PARAM2_;_PARAM3_ of length _PARAM4_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:276
msgid "Longueur de la force"
msgstr "Length of the force"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:281
msgid "Appliquer un moment (rotation)"
msgstr "Add a torque ( a rotation )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:282
msgid "Applique un moment (rotation) à l'objet."
msgstr "Add a torque ( a rotation ) to object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:283
msgid "Appliquer à _PARAM0_ un moment de valeur _PARAM2_"
msgstr "Add to _PARAM0_ a torque _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:291
msgid "Valeur du moment"
msgstr "Torque value"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:296
msgid "Vitesse linéaire"
msgstr "Linear speed"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:297
msgid "Modifie la vitesse de l'objet."
msgstr "Modify speed of an object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:298
msgid "Mettre la vitesse linéaire de _PARAM0_ à _PARAM2_;_PARAM3_"
msgstr "Set linear speed of _PARAM0_ to _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:306
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:462
msgid "Coordonnée X"
msgstr "X Coordinate"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:307
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:463
msgid "Coordonnée Y"
msgstr "Y Coordinate"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:312
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:467
msgid "Vitesse linéaire en X"
msgstr "X component"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:313
msgid "Teste la vitesse linéaire en X de l'objet."
msgstr "Test linear velocity on X axis of object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:314
msgid "La vitesse linéaire en X de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity on X axis of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:323
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:339
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:370
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:386
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:432
msgid "Signe de la comparaison"
msgstr "Comparison sign"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:328
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:472
msgid "Vitesse linéaire en Y"
msgstr "Y component"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:329
msgid "Teste la vitesse linéaire en Y de l'objet."
msgstr "Test linear velocity on Y axis of object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:330
msgid "La vitesse linéaire en Y de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity on Y axis of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:344
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:359
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
msgid "Vitesse angulaire ( de rotation )"
msgstr "Angular speed"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:345
msgid "Modifie la vitesse angulaire de l'objet."
msgstr "Modify angular velocity of object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:346
msgid "Mettre la vitesse angulaire de _PARAM0_ à _PARAM2_"
msgstr "Put angular speed of _PARAM0_ to _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:354
msgid "Nouvelle valeur"
msgstr "New value"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:360
msgid "Teste la vitesse angulaire ( Vitesse de rotation ) de l'objet."
msgstr "Test angular speed of the object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:361
msgid "La vitesse angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Angular speed of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:375
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:406
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:482
msgid "Amortissement linéaire"
msgstr "Linear damping"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:376
msgid "Teste l'amortissement linéaire de l'objet."
msgstr "Test object's linear damping"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:377
msgid "L'amortissement linéaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Linear velocity of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:392
msgid ""
"Teste si deux objets sont en contact.\n"
"Attention ! Seul les objets spécifiés en premier, si ils sont en collision avec un des autres objets, seront pris en compte pour les prochaines conditions et actions."
msgstr ""
"Test if two objects are colliding.\n"
"Attention! Only objects specified in the first parameter will be taken in account by the next actions and conditions, if they are colliding with the other objects."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:393
msgid "_PARAM0_ est en collision avec un _PARAM2_"
msgstr "_PARAM0_ is in collision with a _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:407
msgid "Modifie l'amortissement linéaire de l'objet."
msgstr "Modify linear damping of object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:408
msgid "Mettre l'amortissement linéaire de _PARAM0_ à _PARAM2_"
msgstr "Put linear damping of _PARAM0_ to _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:421
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:437
#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:487
msgid "Amortissement angulaire"
msgstr "Angular damping"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:422
msgid "Teste l'amortissement angulaire de l'objet."
msgstr "Test object's angular damping"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:423
msgid "L'amortissement angulaire de _PARAM0_ est _PARAM3_ à _PARAM2_"
msgstr "Angular damping of _PARAM0_ is _PARAM3__PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:438
msgid "Modifie l'amortissement angulaire de l'objet."
msgstr "Modify angular damping of object."

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:439
msgid "Mettre l'amortissement angulaire de _PARAM0_ à _PARAM2_"
msgstr "Put angular damping of _PARAM0_ to _PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:453
msgid "Modifie la force de gravité"
msgstr "Modify the gravity"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:454
msgid "Mettre la force de gravité à _PARAM2_;_PARAM3_"
msgstr "Set gravity force to _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:455
msgid "Options globales"
msgstr "Global options"

#: D:\Florian\Programmation\GameDevelop\Extensions/PhysicsAutomatism/Extension.cpp:477
msgid "Vitesse angulaire"
msgstr "Angular speed"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:252
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:113
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:122
msgid "Couleur de remplissage"
msgstr "Fill color"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:253
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:175
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:191
msgid "Opacité du remplissage"
msgstr "Fill opacity"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:254
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:143
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:159
msgid "Taille du contour"
msgstr "Outline size"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:255
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:128
msgid "Couleur du contour"
msgstr "Outline color"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObject.cpp:256
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:207
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:223
msgid "Opacité du contour"
msgstr "Outline opacity"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:78
msgid "Edition de l'objet Dessinateur manuel"
msgstr "Edition of the Drawer object"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:82
msgid "Remplissage"
msgstr "Filling"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:89
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:103
msgid "Opacité :"
msgstr "Opacity :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:96
msgid "Contour"
msgstr "Outline"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:108
msgid "Taille :"
msgstr "Size :"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:120
msgid "Absolues"
msgstr "Absolute"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:121
msgid "Relatives à la position de l'objet Dessinateur"
msgstr "Relative to the position of the Drawer object"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/DrawerObjectEditor.cpp:123
msgid "Coordonnées de dessin"
msgstr "Drawing coordinates"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:45
msgid "Dessin primitif"
msgstr "Primitive drawing"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:46
msgid "Extension permettant de dessiner directement des formes et de manipuler des images."
msgstr "Extension allowing to draw shapes and manipulate images."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:52
msgid "Dessinateur manuel"
msgstr "Drawer"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:53
msgid "Objet permettant de dessiner à l'écran"
msgstr "Object allowing to draw on screen"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:60
msgid "Dessine un rectangle à l'écran"
msgstr "Draw a rectangle on screen"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:61
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ un rectangle avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a rectangle with _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:80
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:97
msgid "Dessin"
msgstr "Drawing"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:67
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:85
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:102
#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:121
msgid "Objet dessinateur"
msgstr "Drawer object"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:68
msgid "Position X du point haut gauche"
msgstr "Top left side: X Position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:69
msgid "Position Y du point haut gauche"
msgstr "Top left side : Y Position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:70
msgid "Position X du point bas droit"
msgstr "Bottom right side : X Position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:71
msgid "Position Y du point bas droit"
msgstr "Bottom right side : Y Position"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:78
msgid "Dessine un cercle à l'écran"
msgstr "Draw a circle on screen"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:79
msgid "Dessiner en _PARAM1_;_PARAM2_ un cercle de rayon _PARAM3_ avec _PARAM0_"
msgstr "Draw at _PARAM1_;_PARAM2_ a circle of radius _PARAM3_ with _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:86
msgid "Position X du centre"
msgstr "X position of center"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:87
msgid "Position Y du centre"
msgstr "Y position of center"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:88
msgid "Rayon en pixels"
msgstr "Radius ( in pixels )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:95
msgid "Dessine une ligne à l'écran"
msgstr "Draw a line  on screen"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:96
msgid "Dessiner de _PARAM1_;_PARAM2_ à _PARAM3_;_PARAM4_ une ligne ( épaisseur  : _PARAM5_) avec _PARAM0_"
msgstr "Draw from _PARAM1_;_PARAM2_ to _PARAM3_;_PARAM4_ a line ( thickness  : _PARAM5_) with _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:103
msgid "Position X du point de départ"
msgstr "X Position of start point"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:104
msgid "Position Y du point de départ"
msgstr "Y Position of start point"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:105
msgid "Position X du point d'arrivée"
msgstr "X Position of end point"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:106
msgid "Position Y du point d'arrivée"
msgstr "Y Position of end point"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:107
msgid "Epaisseur en pixels"
msgstr "Thickness ( in pixels )"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:114
msgid "Change la couleur de remplissage pour le dessin."
msgstr "Change the color of filling"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:115
msgid "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_"
msgstr "Change fill color of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:129
msgid "Change la couleur du contour des futurs dessins."
msgstr "Modify the color of the outline of future drawings."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:130
msgid "Changer la couleur du contour de _PARAM0_ en _PARAM1_"
msgstr "Change outline color of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:144
msgid "Modifie la taille du contour des futurs dessins."
msgstr "Modify the size of the outline of future drawings."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:145
msgid "Faire _PARAM2__PARAM1_ à la taille du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the outline of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:152
msgid "Taille en pixels"
msgstr "Size in pixels"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:160
msgid "Teste la taille du contour."
msgstr "Test the size of the outline."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:161
msgid "La taille du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:168
msgid "Taille à tester"
msgstr "Size to test"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:176
msgid "Modifie la transparence du remplissage des futurs dessins."
msgstr "Modify the opacity of filling of future drawings."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:177
msgid "Faire _PARAM2__PARAM1_ à l'opacité du remplissage de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of filling of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:192
msgid "Teste la valeur de l'opacité du remplissage."
msgstr "Test the value of the opacity of the filling."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:193
msgid "L'opacité du remplissage de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of filling of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:208
msgid "Modifie l'opacité du contour des futurs dessins."
msgstr "Modify the opacity of the outline of future drawings."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:209
msgid "Faire _PARAM2__PARAM1_ à l'opacité du contour de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the opacity of the outline of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:224
msgid "Teste la valeur de l'opacité du contour."
msgstr "Test the opacity of the outline."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:225
msgid "L'opacité du contour de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The opacity of the outline of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:241
msgid "Copier une image sur une autre"
msgstr "Copy an image on another"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:242
msgid ""
"Copie une image sur une autre.\n"
"Notez qu'il est préférable que l'image source reste chargée en mémoire."
msgstr ""
"Copy an image on another.\n"
"Note that the source image must be preferably kept loaded in memory."

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:243
msgid "Copier l'image _PARAM1_ sur _PARAM0_ à l'emplacement _PARAM2_;_PARAM3_"
msgstr "Copy the image _PARAM1_ on _PARAM0_ at _PARAM2_;_PARAM3_"

#: D:\Florian\Programmation\GameDevelop\Extensions/PrimitiveDrawing/Extension.cpp:249
msgid "Nom de l'image à modifier"
msgstr "Name of the image to modify"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:45
#, fuzzy
msgid "Objet d'entrée de texte"
msgstr "Show a window to enter a text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:46
#, fuzzy
msgid "Extension permettant d'utiliser un objet captant le texte entré au clavier."
msgstr "Extension allowing to use an object displaying a text."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:52
#, fuzzy
msgid "Entrée de texte"
msgstr "Edit the text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:53
msgid "Objet captant le texte entré au clavier"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:59
#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:75
#, fuzzy
msgid "Texte en mémoire"
msgstr "Texts of the comment"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:60
#, fuzzy
msgid "Modifier le texte en mémoire de l'objet"
msgstr "Change the name of the object"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:61
#, fuzzy
msgid "Faire _PARAM2__PARAM1_ au texte en mémoire de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:62
#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:78
#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:119
#, fuzzy
msgid "Texte entré au clavier"
msgstr "Texts of the comment"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:76
#, fuzzy
msgid "Teste le texte d'un objet Entré de texte."
msgstr "Test the text of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:77
msgid "Le texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The text of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:91
#, fuzzy
msgid "De/Activer la capture de la saisie"
msgstr "De/activate pause"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:92
#, fuzzy
msgid "Active ou désactive la capture du texte entré au clavier."
msgstr "Activate or desactivate the grid"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:93
#, fuzzy
msgid "Activer la capture par _PARAM0_ du texte entré au clavier : _PARAM1_"
msgstr "Create object _PARAM0_ at position _PARAM1_;_PARAM2_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:106
#, fuzzy
msgid "Capture de la saisie"
msgstr "Base layer"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:107
#, fuzzy
msgid "Teste si l'objet capture le texte entré au clavier."
msgstr "Test if the object is on the specified layer."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/Extension.cpp:108
msgid "_PARAM0_ capture le texte entré au clavier"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/TextEntryObject.cpp:136
#, fuzzy
msgid "Activé ?"
msgstr "Activate pause ?"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextEntryObject/TextEntryObjectEditor.cpp:61
#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:74
msgid "Editer l'objet texte"
msgstr "Edit the Text object"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:45
msgid "Objet Texte"
msgstr "Text object"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:46
msgid "Extension permettant d'utiliser un objet affichant du texte."
msgstr "Extension allowing to use an object displaying a text."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:53
msgid "Objet affichant un texte"
msgstr "Object displaying a text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:59
msgid "Modifier le texte"
msgstr "Modify the text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:60
msgid "Modifier le texte d'un objet texte."
msgstr "Modify the text of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:61
msgid "Faire _PARAM2__PARAM1_ au texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the text of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:75
msgid "Tester le texte"
msgstr "Test the text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:76
msgid "Teste le texte d'un objet texte."
msgstr "Test the text of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:91
msgid "Changer la police"
msgstr "Change the font"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:92
msgid "Modifie la police de caractère du texte."
msgstr "Modify the font of the text."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:93
msgid "Changer la police de _PARAM0_ en _PARAM1_"
msgstr "Change font of _PARAM0_ to _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:106
msgid "Régler la taille du texte"
msgstr "Adjust the size of the text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:107
msgid "Modifie la taille du texte."
msgstr "Modify the size of the text."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:108
msgid "Faire _PARAM2__PARAM1_ à la taille du texte de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the size of the text of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:122
msgid "Taille du texte"
msgstr "Text size"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:123
msgid "Teste la taille du texte."
msgstr "Test the size of the text"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:124
msgid "La taille du texte de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The size of the text of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:138
msgid "Changer la couleur d'un objet texte"
msgstr "Change the color of a Text object"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:139
msgid "Change la couleur du texte. Par défaut, la couleur est le blanc."
msgstr "Change the color of the text. The color is white by default."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:154
msgid "Modifie la transparence d'un objet texte."
msgstr "Modify the opacity of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:170
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet texte."
msgstr "Test the value of the opacity of a text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:186
msgid "Régler l'angle d'un objet texte"
msgstr "Modify the angle of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:187
msgid "Modifie l'angle d'un objet texte."
msgstr "Modify the angle of a Text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:188
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:246
msgid "Faire _PARAM2__PARAM1_ à l'angle de _PARAM0_"
msgstr "Do _PARAM2__PARAM1_ to the angle of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:202
msgid "Angle d'un objet texte"
msgstr "Angle of a Text object"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:203
msgid "Teste la valeur de l'angle d'un objet texte."
msgstr "Test the value of the angle of a text object."

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/Extension.cpp:204
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:262
msgid "L'angle de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "The angle of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObject.cpp:203
msgid "Taille de caractères"
msgstr "Font Size"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:80
msgid "Autres propriétés"
msgstr "Others properties"

#: D:\Florian\Programmation\GameDevelop\Extensions/TextObject/TextObjectEditor.cpp:87
msgid "Police :"
msgstr "Font :"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:46
#, fuzzy
msgid "Evenements à retardement"
msgstr "External events"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:52
#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:53
msgid "TimedEvent"
msgstr "TimedEvent"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:61
#, fuzzy
msgid "Remettre à zéro un évènement retardé"
msgstr "Reset a timer"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:62
#, fuzzy
msgid "Remet à zéro un évènement retardé"
msgstr "Reset a timer"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:63
#, fuzzy
msgid "Remettre à zéro le(s) évènement(s) retardé(s) _PARAM0_"
msgstr "Reset the timer _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/Extension.cpp:64
#, fuzzy
msgid "Evenements retardés"
msgstr "External events"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEvent.cpp:330
msgid " (Nom : "
msgstr " (Name : "

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEvent.cpp:331
msgid "Déclenchement retardé au bout de "
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEvent.cpp:358
msgid "Entrez le nom"
msgstr "Enter the name"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEvent.cpp:361
msgid "Timeout"
msgstr "Timeout"

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEventEditorDlg.cpp:81
msgid ""
"Les conditions et actions seront executés uniquement une fois\n"
"que l'évènement aurait été executé un certain nombre de secondes,\n"
"non nécessaires consécutives."
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEventEditorDlg.cpp:91
msgid "Executer les conditions/actions au bout de ( en secondes ) :"
msgstr ""

#: D:\Florian\Programmation\GameDevelop\Extensions/TimedEvent/TimedEventEditorDlg.cpp:104
#, fuzzy
msgid "Nom de l'évènement ( facultatif ) :"
msgstr "Number of the last event"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:65
msgid "Objet Video"
msgstr "Video Object"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:66
msgid "Extension permettant d'utiliser un objet affichant une vidéo."
msgstr "Extension allowing to use an object displaying a video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:72
msgid "Video"
msgstr "Video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:73
msgid "Objet affichant une vidéo sans son."
msgstr "Object displaying a video without sound."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:79
msgid "Charger et jouer une vidéo"
msgstr "Load and play a video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:80
msgid "Charge la vidéo et la joue."
msgstr "Load the video and play it."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:81
msgid "Charger et jouer _PARAM1_"
msgstr "Load and play _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:82
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:88
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:97
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:112
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:127
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:141
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:156
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:170
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:184
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
msgid "Vidéo"
msgstr "Video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:94
msgid "De/Activer la pause"
msgstr "De/activate pause"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:95
msgid "Met ou enlève la pause de la vidéo."
msgstr "Pause or unpause video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:96
msgid "Mettre en pause _PARAM0_ : _PARAM1_"
msgstr "Set the pause of _PARAM0_ : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:103
msgid "Activer la pause ?"
msgstr "Activate pause ?"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:109
msgid "De/Activer le bouclage"
msgstr "De/activate automatic restart"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:110
msgid "Met ou enlève le retour automatique au départ de la vidéo."
msgstr "Set or unset automatic restart."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:111
msgid "Redémarrer _PARAM0_ automatiquement : _PARAM1_"
msgstr "Restart _PARAM0_ automatically : _PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:118
msgid "Activer le bouclage ?"
msgstr "Activate automatic restart ?"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:124
msgid "Relancer la vidéo"
msgstr "Restart the video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:125
msgid "Redémarre la vidéo depuis le départ."
msgstr "Restart video from beginning."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:126
msgid "Relancer _PARAM0_"
msgstr "Restart _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:138
msgid "Aller à une position dans la vidéo"
msgstr "Go to a position in video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:139
msgid "Modifie la position actuelle dans la vidéo."
msgstr "Modify the current position in the video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:140
msgid "Aller à la position _PARAM1_s de _PARAM0_"
msgstr "Go to position _PARAM1_ in video of _PARAM0_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:147
msgid "Position ( en secondes )"
msgstr "Position ( in seconds )"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:153
msgid "Vidéo en pause ?"
msgstr "Video paused"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:154
msgid "Renvoi vrai si la vidéo est en pause"
msgstr "Return true if video is paused."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:155
msgid "_PARAM0_ est en pause"
msgstr "_PARAM0_ is paused"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:167
msgid "Bouclage"
msgstr "Automatic restart"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:168
msgid "Renvoi vrai si la vidéo boucle automatiquement."
msgstr "Return true if the video automatically restart."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:169
msgid "_PARAM0_ redémarre automatiquement"
msgstr "_PARAM0_ automatically restart"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:181
msgid "Position dans la vidéo"
msgstr "Position in video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:182
msgid "Teste la position actuelle dans la vidéo."
msgstr "Test the current position in video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:183
msgid "La position de la vidéo de _PARAM0_ est _PARAM2_ à _PARAM1_"
msgstr "Current position in the video of _PARAM0_ is _PARAM2__PARAM1_"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:190
msgid "Position ( en secondes ) à tester"
msgstr "Position ( in seconds ) to test"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:197
msgid "Changer la couleur d'un objet vidéo"
msgstr "Change the color of a Video object"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:198
msgid "Change la couleur globale de la vidéo. Par défaut, la couleur est le blanc."
msgstr "Change the global color of video. The default color is white."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:213
msgid "Modifie la transparence d'un objet vidéo."
msgstr "Change transparency of a Video object."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:229
msgid "Teste la valeur de l'opacité ( transparence ) d'un objet vidéo."
msgstr "Test the opacity of video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:244
msgid "Régler l'angle d'un objet vidéo"
msgstr "Modify the angle of a Video object."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:245
msgid "Modifie l'angle d'un objet vidéo."
msgstr "Modify the angle of a Video object."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:260
msgid "Angle d'un objet vidéo"
msgstr "Angle of a Video object"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:261
msgid "Teste la valeur de l'angle d'un objet vidéo."
msgstr "Test the value of the angle of a Video object."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
msgid "Position actuelle dans la vidéo"
msgstr "Current position in video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:283
msgid "Position actuelle dans la vidéo en secondes"
msgstr "Current position in the video, in seconds."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
msgid "Durée"
msgstr "Length"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:287
msgid "Durée de la vidéo en secondes"
msgstr "Length of the video in seconds"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/Extension.cpp:291
msgid "Fichier vidéo"
msgstr "Video file"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObject.cpp:182
msgid "En pause"
msgstr "Paused"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:89
msgid "Les fichiers vidéo doivent être au format vidéo libre Ogg Theora."
msgstr "Video files must be Ogg Theora video files."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:98
msgid "Jouer la vidéo en boucle"
msgstr "Automatically restart video"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:146
msgid "Choisissez le fichier vidéo"
msgstr "Choose video file"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:146
msgid "Vidéo Ogg Theora|*.ogg;*.ogv|Tous les fichiers|*.*"
msgstr "Ogg Theora Video|*.ogg;*.ogv|All files|*.*"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:157
msgid "L'executable ffmpeg2theora.exe n'a pas été trouvé dans le répertoire Extensions de Game Develop."
msgstr "ffmpeg2theora.exe executable was not found in Extensions directory of Game Develop."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:161
msgid "Choisissez le fichier vidéo à convertir au format Ogg Theora"
msgstr "Choose the video file to encode in OGG Theora"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:161
msgid "Vidéo|*.*"
msgstr "Video|*.*"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:166
msgid ""
"Voulez vous enlever le son de la vidéo ?\n"
"Game Develop ne lit actuellement pas le son des vidéos."
msgstr ""
"Do you want to strip off the sound from the video?\n"
"Game Develop does not currently play the sound of the video."

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:166
msgid "Suppression de l'audio"
msgstr "Suppressing audio"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:169
msgid "Conversion en cours"
msgstr "Encoding"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:169
msgid "Veuillez patienter pendant la durée de la conversion"
msgstr "Please wait during conversion"

#: D:\Florian\Programmation\GameDevelop\Extensions/VideoObject/VideoObjectEditor.cpp:171
msgid "Conversion terminée."
msgstr "Conversion ended."

#, fuzzy
#~ msgid "Impossible de charger le code"
#~ msgstr "Unable to create object."

#, fuzzy
#~ msgid "L'extension dynamique "
#~ msgstr "The object is dynamic"

#~ msgid "Enregistrer le jeu final sous..."
#~ msgstr "Save the game as..."

#~ msgid "MonJeu.exe"
#~ msgstr "MonJeu.exe"

#~ msgid "Vous devez choisir un fichier où créer votre jeu."
#~ msgstr "You must choose a file so as to create your game."

#~ msgid "Un fichier n'a pas été trouvé lors de la compilation :\n"
#~ msgstr "A file was not found during compilation :\n"

#~ msgid ""
#~ "Impossible de copier le fichier MonJeu.exe depuis le répertoire de "
#~ "compilation vers le répertoire final.\n"
#~ msgstr ""
#~ "Unable to copy MonJeu.exe from compilation directory to final directory.\n"

#~ msgid "Erreur lors de la copie de"
#~ msgstr "Error(s) during copy of"

#~ msgid "Mode simple"
#~ msgstr "Simple mode "

#~ msgid "Mode simple activé"
#~ msgstr "Simple mode activated"

#~ msgid "Mode simple de Game Develop"
#~ msgstr "Game Develop's simple mode"

#~ msgid ""
#~ "Le mode simple permet de désactiver les fonctions\n"
#~ "de Game Develop qui n'ont pas d'utilité pour les\n"
#~ "débutants, ou qui pourrait perdre l'utilisateur."
#~ msgstr ""
#~ "The simple mode aloow to deactivate functions\n"
#~ "of Game Develop which are not useful for new\n"
#~ "users, or which may lose them."

#~ msgid "Activer le mode simple"
#~ msgstr "Activate the simple mode"

#~ msgid ""
#~ "Si vous débutez, activez ce mode pour voir plus\n"
#~ "facilement les principales options de Game Develop.\n"
#~ "Vous pourrez ensuite désactiver le mode Simple quand\n"
#~ "vous serez à l'aise avec le programme."
#~ msgstr ""
#~ "If you are new to Game Develop, activate this mode\n"
#~ "so as to view easier the main options of the program.\n"
#~ "You will be able to deactivate this mode when you will be\n"
#~ "more comfortable with the program."

#~ msgid ""
#~ "Vous devez redémarrer Game Develop afin de prendre en compte l'action ou "
#~ "désactivation du mode simple."
#~ msgstr "You must restart Game Develop so as to take in account changes."

#~ msgid ""
#~ "\n"
#~ ". Des fichiers risquent de manquer."
#~ msgstr ""
#~ "\n"
#~ ". Some files may miss."

#~ msgid "Une variable d'un objet est elle définie ?"
#~ msgstr "A variable of an object is defined"

#~ msgid "Nom de l'image"
#~ msgstr "Name of the image"

#~ msgid "L'objet _PARAM0_ est en collision avec _PARAM1_"
#~ msgstr "_PARAM0_ is in collision with _PARAM1_"

#~ msgid "Collision ( non précise )"
#~ msgstr "Collision ( Not precisely )"

#~ msgid ""
#~ "Teste rapidement si il y a collision entre deux objets.\n"
#~ "Le test n'est pas précis ( rectangle englobant ) mais beaucoup plus "
#~ "rapide que le test précis."
#~ msgstr ""
#~ "Test quickly if there is a collision between two objects.\n"
#~ "The test is not precise ( use bounding box ) but faster than the precise "
#~ "test."

#~ msgid "Erreur lors du chargement du fichier de mise à jour ( "
#~ msgstr "Error while loading file containg updates information ("

#~ msgid "English"
#~ msgstr "English"

#~ msgid "Français"
#~ msgstr "Français"

#~ msgid "Editer l'aspect initial de la scène"
#~ msgstr "Edit the initial aspect of the scene."

#~ msgid "Passer en mode édition"
#~ msgstr "Go in edition mode"

#~ msgid "Passer en mode aperçu, pour tester la scène"
#~ msgstr "Go in preview mode, so as to test the scene."

#~ msgid "Afficher l'éditeur des objets de la scène"
#~ msgstr "Show the object's editor of the scene."

#~ msgid "Afficher l'éditeur des calques de la scène"
#~ msgstr "Show the layer's editor of the scene"

#~ msgid "Choisir l'objet à ajouter par l'intermédiaire du double clic."
#~ msgstr "Choose the object to add with a double click."

#~ msgid "Choisir le calque sur lequel insérer l'objet."
#~ msgstr "Chose the layer where insert the object."

#~ msgid "Revenir à la position 0;0"
#~ msgstr "Return to the initial position ( 0;0 )"

#~ msgid "Revenir au niveau de zoom initial"
#~ msgstr "Return to the initial zoom level"

#~ msgid "Paramétrer la grille"
#~ msgstr "Configure the grid"

#~ msgid "Mode édition"
#~ msgstr "Edition mode"

#~ msgid "Mode aperçu"
#~ msgstr "Preview mode"

#~ msgid "Effacer toutes les variables globales actuelles du jeu"
#~ msgstr "Erase all game's global variables"

#~ msgid "Afficher le debugger"
#~ msgstr "Display the debugger"

#~ msgid ""
#~ "Modifie la friction appliquée aux particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify friction applied to particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur rouge.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the red color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur bleu.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the blue color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la couleur vert.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the green color.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the size.\n"
#~ "Particles have to be recreated so as to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la taille des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the size of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de l'angle des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the angle of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 1 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 1 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie le paramètre 2 de la transparence des particules.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify parameter 2 of the transparency of particles.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Transparence initiale :"
#~ msgstr "Initial transparency :"

#~ msgid "Transparence à la disparition :"
#~ msgstr "Final transparency :"

#~ msgid "Valeur :"
#~ msgstr "Value :"

#~ msgid "Pas de changement"
#~ msgstr "No changes"

#~ msgid "Rayon d'apparition :"
#~ msgstr "Creation radius :"

#~ msgid "Direction :"
#~ msgstr "Direction :"

#~ msgid "rad"
#~ msgstr "rad"

#~ msgid "Quantité"
#~ msgstr "Quantity"

#~ msgid "Réponses automatiques"
#~ msgstr "Automatic answers"

#~ msgid ""
#~ "Redimensionner l'éditeur de scène à la taille \n"
#~ "de la fenêtre du jeu"
#~ msgstr ""
#~ "Resize the scene's editor to the size of the\n"
#~ "game's window."

#~ msgid "Demander"
#~ msgstr "Ask"

#~ msgid ""
#~ "Choisir une réponse automatique, ou laisser sur \"Demander\" pour que "
#~ "Game Develop vous pose la question au moment voulu."
#~ msgstr ""
#~ "Choose an automatic answer, or let \"Ask\" so as Game Develop ask you the "
#~ "question when needed."

#~ msgid "Choisissez le nom et le répertoire du jeu à enregistrer"
#~ msgstr "Choose the name and the directory of the game to save"

#~ msgid ""
#~ "Modifie la direction d'émission des particules en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction d'émission des particules en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify particles' emission Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°1.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 1.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie l'angle d'émission n°2.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify emission angle 2.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "ZoneRadius"
#~ msgstr "Radius"

#~ msgid ""
#~ "Modifie la direction de la gravité en X.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity X direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Y.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Y direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid ""
#~ "Modifie la direction de la gravité en Z.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify gravity Z direction.\n"
#~ "Particles have to be recreated in order to take changes in account."

#~ msgid "Paramétrage : Particules"
#~ msgstr "Setup : particles"

#~ msgid "Efface et recréé les particules"
#~ msgstr "Delete and recreate particles"

#~ msgid ""
#~ "Modifie la capacité de l'émetteur.\n"
#~ "Nécessite de recréer les particules pour prendre en compte les "
#~ "changements."
#~ msgstr ""
#~ "Modify the capacity of the emitter.\n"
#~ "Particles have to be recreated in order to take changes in account."

#, fuzzy
#~ msgid "Change la couleur du vidéo. Par défaut, la couleur est le blanc."
#~ msgstr "Change the color of the text. The color is white by default."

#, fuzzy
#~ msgid "Echelle de la taille en X :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Echelle de la taille en Y :"
#~ msgstr "Scale of the width of an object"

#, fuzzy
#~ msgid "Direction X de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Y de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Direction Z de de l'émission"
#~ msgstr "Direction of the object"

#, fuzzy
#~ msgid "Angle A de de l'émission"
#~ msgstr "Angle, in degrees"

#, fuzzy
#~ msgid "Angle B de de l'émission"
#~ msgstr "Angle, in degrees"

#~ msgid "Compil Games"
#~ msgstr "Compil Games"

#~ msgid ""
#~ "Le nom de l'objet contient des espaces ou des caractères susceptibles de "
#~ "ne pas être interprétés correctement dans les expressions.\n"
#~ "Êtes vous sur de vouloir conserver le nouveau nom ?"
#~ msgstr ""
#~ "The name of the object contains spaces or character which could be "
#~ "misinterpreted by expressions.\n"
#~ "Are you sur you want to keep this name ?"

#~ msgid "Aucun groupe sélectionnée"
#~ msgstr "No group selected"

#~ msgid "Impossible de trouver la variable à éditer"
#~ msgstr "Can't find the variable to edit  !"

#~ msgid "Chercher uniquement dans les paramètres"
#~ msgstr "Search only in parameters"

#~ msgid "Les commentaires"
#~ msgstr "The comments"

#~ msgid "Les liens"
#~ msgstr "The links"

#~ msgid "Accéder au wiki"
#~ msgstr "Access to wiki"

#~ msgid "Teste si deux objets sont en contact."
#~ msgstr "Test if two objects are in contact."

#~ msgid "Animation et images"
#~ msgstr "Animations and images"

#~ msgid "Copie une image sur celle d'un objet."
#~ msgstr "Copy an image on the current one of an object."

#~ msgid "Copie une image sur une autre."
#~ msgstr "Copy an image on another."

#~ msgid "Faire _PARAM2__PARAM1_ à la vitesse angulaire de _PARAM0_"
#~ msgstr "Do _PARAM2__PARAM1_ to the angular velocity of _PARAM0_"

#~ msgid "Ajouter une image..."
#~ msgstr "Add an image"

#~ msgid "Ajouter une image à la fin"
#~ msgstr "Add an image to the end"

#~ msgid "Un groupe existe dans un fichier"
#~ msgstr "A group exists in a file"

#~ msgid "Ecrire un nombre dans un fichier"
#~ msgstr "Write a number in a file"

#~ msgid "Ecrire un texte dans un fichier"
#~ msgstr "Write a text in a file"

#~ msgid "Lire une valeur depuis un fichier"
#~ msgstr "Read a value from a file"

#~ msgid "Lire un texte depuis un fichier"
#~ msgstr "Read a text from a file"

#~ msgid "Supprimer un groupe dans un fichier"
#~ msgstr "Delete a group in a file"

#~ msgid ""
#~ "Changer la couleur de remplissage de _PARAM0_ en _PARAM1_ ( opacité : "
#~ "_PARAM2_ )"
#~ msgstr "Change fill color of _PARAM0_ in _PARAM1_ ( opacity : _PARAM2_ )"

#~ msgid ""
#~ "Votre jeu a peut être pu être sauvegardé par Game Develop  ( sous le nom "
#~ "de Recup.jgd\n"
#~ "dans le dossier du logiciel ).\n"
#~ "\n"
#~ "Game Develop va le rouvrir quand vous aurez fermé cette fenêtre."
#~ msgstr ""
#~ "Your game was maybe saved by Game Develop (with name Recup.jgd,\n"
#~ "in the software folder).\n"
#~ "\n"
#~ "Game Develop will open this file when you close this window."

#~ msgid "Impossible de copier vide.png dans le répertoire de compilation.\n"
#~ msgstr "Unable to copy vide.png in compilation directory.\n"

#~ msgid "Désinstaller l'extension"
#~ msgstr "Uninstall an extension"

#~ msgid "Installer une extension"
#~ msgstr "Install an extension"

#~ msgid ""
#~ "Affiche une fenêtre permettant de choisir entre oui ou non.\n"
#~ "La réponse sera enregistrée dans la variable de la scène indiquée."
#~ msgstr ""
#~ "Open a message box allowing to choose Yes or No.\n"
#~ "The answer will be saved in the variable specified."

#~ msgid "Adresse de la page .php"
#~ msgstr "URL of the .php page"

#~ msgid "Textes spéciaux"
#~ msgstr "Special texts"

#~ msgid "Ajouter le texte d'une variable d'un objet"
#~ msgstr "Add the text of the variable of an object"

#~ msgid "Permet d'insérer le texte d'une variable."
#~ msgstr "Allow to insert the text of a variable."

#~ msgid "Ajouter le texte d'une variable de la scène"
#~ msgstr "Add the text of a scene variable"

#~ msgid "Ajouter le texte d'une variable globale"
#~ msgstr "Add the text of a global variable"

#~ msgid "Entrez le nom de la variable"
#~ msgstr "Type the name of the variable"

#~ msgid "Nom de la variable de la scène"
#~ msgstr "Name of the scene variable"

#~ msgid "Variable d'un objets"
#~ msgstr "Object's variable"

#~ msgid "Répéter "
#~ msgstr "Repeat"

#~ msgid "Répéter pour chaque objet"
#~ msgstr "Repeat for each object"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions actions suivantes pour "
#~ "chaque objet concerné."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions for "
#~ "each concerned objects."

#~ msgid "Pour chaque _PARAM0_, répéter les conditions et actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following conditions and actions :"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes pour chaque objet "
#~ "concerné."
#~ msgstr ""
#~ "Special action that repeat the following actions for each concerned "
#~ "object."

#~ msgid "Pour chaque _PARAM0_, répéter les actions suivantes :"
#~ msgstr "For each _PARAM0_, repeat the following actions :"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes tant "
#~ "que\n"
#~ "la condition qui la suit est remplie ou non."
#~ msgstr ""
#~ "Special condition which repeat the following conditions and actions "
#~ "while\n"
#~ "the next condition is true."

#~ msgid ""
#~ "Tant que la condition suivante est _PARAM0_, répéter les conditions et "
#~ "actions suivantes :"
#~ msgstr ""
#~ "While the next condition is _PARAM0_, repeat the following conditions and "
#~ "actions :"

#~ msgid "La condition suivante doit être"
#~ msgstr "The next condition must be"

#~ msgid ""
#~ "Condition spéciale qui répète les conditions et actions suivantes un "
#~ "certain nombre de fois."
#~ msgstr ""
#~ "Special condition which repeat conditions and actions a certain number of "
#~ "times."

#~ msgid "Répéter _PARAM0_ fois les conditions et actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following conditions and actions :"

#~ msgid "Nombre de répétition"
#~ msgstr "Number of repetition"

#~ msgid ""
#~ "Action spéciale qui répète les actions suivantes un certain nombre de "
#~ "fois."
#~ msgstr "Special action that repeat following actions a number of times."

#~ msgid "Répéter _PARAM0_ fois les actions suivantes :"
#~ msgstr "Repeat _PARAM0_ times the following actions :"

#~ msgid "Editer le dossier"
#~ msgstr "Edit the folder"

#~ msgid "Couleur du dossier"
#~ msgstr "Folder's color"

#~ msgid "Texte du dossier"
#~ msgstr "Folder's text"

#~ msgid "Nom du dossier"
#~ msgstr "Folder's name"

#~ msgid "Le nom du dossier doit être unique dans la scène."
#~ msgstr "The name of the folder must be unique within the scene"

#~ msgid "Un lien"
#~ msgstr "A link"

#~ msgid "Insérer un évènement"
#~ msgstr "Insert an event"

#~ msgid "Insérer un sous-évènement"
#~ msgstr "Insert a sub event"

#~ msgid "Créer un modèle d'évènements depuis la scène"
#~ msgstr "Create a template from current events"

#~ msgid "Couper l'évènement selectionné"
#~ msgstr "Cut selected event"

#~ msgid "Coller après l'évènement selectionné"
#~ msgstr "Paste after selected event"

#~ msgid "Rechercher dans les évènements"
#~ msgstr "Search in events"

#~ msgid "Aide de l'éditeur d'évènements"
#~ msgstr "Events editor Help"

#~ msgid "Ajout. un lien"
#~ msgstr "Add a link"

#~ msgid "Objets globaux à toutes les scènes"
#~ msgstr "Global objects"

#~ msgid "ou"
#~ msgstr "or"

#~ msgid "."
#~ msgstr "."

#~ msgid "Position X du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "X position of the bottom right side point of a render zone"

#~ msgid "Position Y du coté bad-droit de la zone de rendu d'une caméra"
#~ msgstr "Y position of the bottom right side point of a render zone"

#~ msgid ""
#~ "Aucune informations sur les paramètres d'une condition d'un évènement"
#~ msgstr "No informations about the parameters of conditions of an event"

#~ msgid "Aucune informations sur les conditions d'un évènement"
#~ msgstr "No informations about conditions of an event"

#~ msgid "Aucune informations sur les paramètres d'une action d'un évènement"
#~ msgstr "No informations about the parameters of actions of an event"

#~ msgid "Aucune informations sur les actions d'un évènement"
#~ msgstr "No informations about the actions of an event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les actions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "Si les conditions de l'évènement sont remplis, alors les actions\n"
#~ "seront executées."
#~ msgstr ""
#~ "Add, edit and delete the actions of the event\n"
#~ "from this window. \n"
#~ "If the conditions of the event are filled, then the actions \n"
#~ "will be run."

#~ msgid "Actions à executer"
#~ msgstr "Actions to execute"

#~ msgid "Clic droit pour éditer les actions."
#~ msgstr "Right click to edit the actions."

#~ msgid "Aucune action à coller."
#~ msgstr "No action to paste"

#~ msgid "Edition des conditions de l'évènement"
#~ msgstr "Edition of conditions of the event"

#~ msgid ""
#~ "Ajoutez, modifiez et supprimez les conditions de l'évènement \n"
#~ "depuis cette fenêtre.\n"
#~ "En fonction du type de validation, si toutes ou une des conditions est "
#~ "validée, \n"
#~ "alors les actions seront executées."
#~ msgstr ""
#~ "Add, delete and modify the conditions of the event\n"
#~ "from this window.\n"
#~ "Depending on the type of validation, if all or a condition is true,\n"
#~ "then actions will be executed."

#~ msgid "Validation des conditions"
#~ msgstr "Conditions validation"

#~ msgid ""
#~ "Toutes les conditions devront être remplies pour que les actions soient "
#~ "executées."
#~ msgstr "All conditions have to be true so as to execute actions."

#~ msgid "OU ( Une seule condition vraie )"
#~ msgstr "OR ( only one condition true )"

#~ msgid ""
#~ "Une seule condition devra être remplie pour que les actions soient "
#~ "executées."
#~ msgstr "Only one condition has to be true so as to execute actions."

#~ msgid "Conditions à remplir"
#~ msgstr "Conditions to fill"

#~ msgid "Utilisez le clic droit pour modifier les conditions."
#~ msgstr "Use right click to edit conditions."

#~ msgid "Clic droit pour ajouter une condition"
#~ msgstr "Right click to add a condition"

#~ msgid "Aucune condition à coller."
#~ msgstr "No condition to paste"

#~ msgid "Choisissez un objet à éditer"
#~ msgstr "Choose an object to edit"

#~ msgid ""
#~ "Erreur lors de l'affichage des objets à choisir.\n"
#~ " Ceci peut être du à un bug de Game Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Error when displaying objects to choose.\n"
#~ "This is a bug of Game Develop.Please read the help file so as to find how "
#~ "report bugs."

#~ msgid "uniquement les conditions de l'évènement"
#~ msgstr "only conditions"

#~ msgid "uniquement les actions de l'évènement"
#~ msgstr "only actions"

#~ msgid "Aucun évènement selectionné."
#~ msgstr "No event selected."

#~ msgid "Aucun endroit où insérer le commentaire."
#~ msgstr "No place where insert the comment."

#~ msgid "Aucun évènement où insérer le sous évènement."
#~ msgstr "No event where the sub event can be past."

#~ msgid "Auncun évènement selectionné."
#~ msgstr "No event selected"

#~ msgid "Aucun endroit où coller"
#~ msgstr "No place where paste"

#~ msgid "Aucun endroit où coller l'évènement."
#~ msgstr "No place where paste the event"

#~ msgid ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"
#~ msgstr ""
#~ "· Game Develop\n"
#~ "\n"
#~ "Game Develop est un freeware, il est donc gratuit.\n"
#~ "Si vous l'avez payé, autrement que par un don à l'auteur, nous vous "
#~ "recommandons d'obtenir un remboursement.\n"
#~ "\n"
#~ "Vous pouvez :\n"
#~ "\n"
#~ "-L'utiliser dans n'importe quel cadre ( personnel, professionel ).\n"
#~ "-Distribuer l'éditeur à toutes les personnes que vous connaissez ou "
#~ "autre : \n"
#~ "\t-avec son programme d'installation et gratuitement.\n"
#~ "\t-en ne vous appropriant pas le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous ne devez pas :\n"
#~ "\n"
#~ "-Le faire payer\n"
#~ "-Le décompiler\n"
#~ "-Le distribuer sans son programme d'installation ou sans tout les "
#~ "fichiers.\n"
#~ "-Vous approprier le fait d'être l'auteur du programme.\n"
#~ "\n"
#~ "Vous pouvez en obtenant une autorisation de l'auteur :\n"
#~ "\n"
#~ "-Distribuer le programme sur un CD-Rom, sur un magazine / presse écrite.\n"
#~ "-Ecrire un article sur Game Develop dans un magazine / presse écrite.\n"
#~ "\n"
#~ "L'auteur acceptera généralement ces demandes, mais nécessite quand même "
#~ "une demande d'autorisation.\n"
#~ "\n"
#~ "· Jeux créés avec Game Develop\n"
#~ "\n"
#~ "-L'auteur de Game Develop n'est aucunement lié et n'est pas responsable "
#~ "des jeux créés avec le logiciel.\n"
#~ "-Vous ne devez aucune royalties à l'auteur de Game Develop. Une mention "
#~ "serait appréciée mais n'est pas obligatoire.\n"
#~ "-Vous êtes libres de distribuer votre jeu sous n'importe qu'elle forme "
#~ "( Shareware, freeware... )\n"
#~ "\n"
#~ "· Pour plus d'informations\n"
#~ "\n"
#~ "Pour toutes question ou autre :\n"
#~ "Contactez-nous : CompilGames@gmail.com\n"
#~ "Allez sur notre site web : www.compilgames.net\n"

#~ msgid "Nouveau groupe "
#~ msgstr "New group "

#~ msgid ""
#~ "L'éditeur du jeu permet de régler les principaux paramètres et de créer "
#~ "les scènes."
#~ msgstr ""
#~ "Game's editor allow you to set up the main settings and to create scenes."

#~ msgid "Taille de la fenêtre du jeu :"
#~ msgstr "Size of the game's window :"

#~ msgid "Editeur du jeu"
#~ msgstr "Game's editor"

#~ msgid "Nouveau\tCtrl-N"
#~ msgstr "New\tCtrl-N"

#~ msgid "Créer un nouveau jeu vierge"
#~ msgstr "Create a new blank game"

#~ msgid "Ouvrir\tCtrl-O"
#~ msgstr "Open\tCtrl-O"

#~ msgid "Ouvrir un jeu créé avec Game Develop"
#~ msgstr "Open a game created with Game Develop"

#~ msgid "Enregistrer\tCtrl-S"
#~ msgstr "Save\tCtrl-S"

#~ msgid "Enregistrer le jeu"
#~ msgstr "Save the game"

#~ msgid "Enregistrer sous...\tCtrl-Maj-S"
#~ msgstr "Save as...\tCtrl-Maj-S"

#~ msgid "Enregistrer le jeu sous un nouveau fichier"
#~ msgstr "Save as a new file"

#~ msgid "Compiler en un jeu exécutable"
#~ msgstr "Compile in a standalone game."

#~ msgid "Quitter\tAlt-F4"
#~ msgstr "Quit\tAlt-F4"

#~ msgid "&Fichier"
#~ msgstr "&File"

#~ msgid "Editeur de la banque d'image"
#~ msgstr "Images bank's editor"

#~ msgid "Ouvrir l'éditeur de la banque d'image"
#~ msgstr "Open the images bank's editor."

#~ msgid "Barre d'outils des éditeurs"
#~ msgstr "Editors toolbar"

#~ msgid "Barre d'outils Compil Games"
#~ msgstr "Compil Games toolbar"

#~ msgid "Barre d'outils d'aide"
#~ msgstr "Help toolbar"

#~ msgid "&Affichage"
#~ msgstr "&View"

#~ msgid "Encoder un fichier MP3 en OGG"
#~ msgstr "Encode a MP3 file in OGG"

#~ msgid "Mode Simple"
#~ msgstr "Simple mode"

#~ msgid "O&utils"
#~ msgstr "&Tools"

#~ msgid "Défaut"
#~ msgstr "Default"

#~ msgid "Detaché"
#~ msgstr "Detached"

#~ msgid "Simple"
#~ msgstr "Simple"

#~ msgid "Chronologique"
#~ msgstr "chronological"

#~ msgid "Espace de travail pré-réglé"
#~ msgstr "Predefined workspace"

#~ msgid "&Options"
#~ msgstr "&Options"

#~ msgid "Aide\tF1"
#~ msgstr "Help\tF1"

#~ msgid "Afficher l'aide de Game Develop"
#~ msgstr "Show Game Develop's help"

#~ msgid "Communauté de Game Develop"
#~ msgstr "Game Develop's community"

#~ msgid "Wiki de Game Develop"
#~ msgstr "Game Develop's wiki"

#~ msgid "Site web de Compil Games"
#~ msgstr "Compil Games' website"

#~ msgid "Informations sur Game Develop"
#~ msgstr "Information on Game Develop"

#~ msgid "A&ide"
#~ msgstr "Help"

#~ msgid "Banque d'image"
#~ msgstr "Images bank   "

#~ msgid "Enregistrer le jeu actuel"
#~ msgstr "Save the actuel game"

#~ msgid "Compiler le jeu pour le distribuer"
#~ msgstr "Compile the game so as to distribute it"

#~ msgid "Accéder au site web de Compil Games"
#~ msgstr "Go to the Compil Games website "

#~ msgid "Lire le tutoriel Pas à Pas : Galaxies War"
#~ msgstr "Read the Step by Step tutorial : Galaxies War"

#~ msgid "Toutes les scènes du jeu"
#~ msgstr "All scenes of the game"

#~ msgid ""
#~ "Le jeu ne contient aucune scène,\n"
#~ "il vous faut en ajouter une. Faites un\n"
#~ "clic droit sur \"Toutes les scènes\" et\n"
#~ "choisissez \"Ajouter une scène\"."
#~ msgstr ""
#~ "The game contains no scenes, \n"
#~ "you need to add one. \n"
#~ "Right click on \"All of the scenes\" and\n"
#~ "choose \"Add a scene\"."

#~ msgid "Taille fenêtre du jeu : %i x %i"
#~ msgstr "Game's window size : %i x %i"

#~ msgid ""
#~ "Voulez vous mettre à jour les éditeurs de scènes\n"
#~ "avec la taille de la fenêtre de jeu ?"
#~ msgstr ""
#~ "Do you wan to update the scene's editors\n"
#~ "with the new game's window size ?"

#~ msgid "La scène à copier n'a pas pu être trouvée !"
#~ msgstr "The scene to copy  was not found !"

#~ msgid "La scène à couper n'a pas pu être trouvée !"
#~ msgstr "The scene to cut was not found !"

#~ msgid "Aucune scène à coller."
#~ msgstr "No scene to paste."

#~ msgid "Copie de %s"
#~ msgstr "Copy of %s"

#~ msgid "Copie de %s (%i)"
#~ msgstr "Copy of %s (%i)"

#~ msgid "Nouvelle scène "
#~ msgstr "New scene "

#~ msgid "Aucune scène sélectionnée"
#~ msgstr "No scene selected"

#~ msgid "La scène à renommer n'a pas pu être trouvée !"
#~ msgstr "The scene to renamed was not found !"

#~ msgid "Mise à jour des scènes actuellement ouvertes..."
#~ msgstr "Updating the scene opened..."

#~ msgid "Création d'un nouveau jeu"
#~ msgstr "Creation of a new game"

#~ msgid "Description de EstTourne"
#~ msgstr " "

#~ msgid ""
#~ "Numéro de la direction\n"
#~ "initiale :"
#~ msgstr "Initial direction :"

#~ msgid "Numéro de la direction initiale de l'objet."
#~ msgstr "Initial direction of the object"

#~ msgid "Positionner"
#~ msgstr "Position"

#~ msgid "Position x"
#~ msgstr "X position"

#~ msgid "Position y"
#~ msgstr "Y position"

#~ msgid "Déplacer un objet ( Coordonnées )"
#~ msgstr "Move an object ( coordinates )"

#~ msgid "Déplacer un objet vers un autre"
#~ msgstr "Move an object toward another"

#~ msgid "Faire tourner un objet autour d'un autre"
#~ msgstr "Rotate an object around another"

#~ msgid "Faire tourner un objet autour d'une position"
#~ msgstr "Rotate an object around a position"

#~ msgid "Changer la direction"
#~ msgstr "Change the direction"

#~ msgid "Changer l'animation"
#~ msgstr "Change the animation"

#~ msgid "Modifier une variable de la scène ( valeur )"
#~ msgstr "Modify a scene variable ( value )"

#~ msgid "Modifier une variable globale ( valeur )"
#~ msgstr "Modify a global variable ( value )"

#~ msgid "Chronomètre et temps"
#~ msgstr "Timers and time"

#~ msgid "Positionner la souris"
#~ msgstr "Position the mouse"

#~ msgid "Son et musique"
#~ msgstr "Sound and music"

#~ msgid "Volume"
#~ msgstr "Sound level"

#~ msgid "Afficher du texte"
#~ msgstr "Display a text"

#~ msgid "Ecrire dans un fichier ( valeur )"
#~ msgstr "Write in a file ( value )"

#~ msgid "Lire un fichier ( texte )"
#~ msgstr "Read a file ( text )"

#~ msgid "Internet"
#~ msgstr "Internet"

#~ msgid "Contrôle avancé"
#~ msgstr "Advanced control"

#~ msgid "Collision entre objets"
#~ msgstr "Collision between objects"

#~ msgid "Variable d'un objet ( valeur )"
#~ msgstr "Variable of an object ( value )"

#~ msgid "Variable globale ( valeur )"
#~ msgstr "Global variable ( value )"

#~ msgid "Variable globale ( texte )"
#~ msgstr "Global variable ( text )"

#~ msgid "Chronomètres et temps"
#~ msgstr "Timers and time"

#~ msgid "Calque d'un objet"
#~ msgstr "Object's layer"

#~ msgid "Position x de la caméra"
#~ msgstr "Camera X position"

#~ msgid "Position y de la caméra"
#~ msgstr "Camera Y position"

#~ msgid "Position y de la souris"
#~ msgstr "Y position of the mouse"

#~ msgid "Volume d'une musique d'un canal"
#~ msgstr "Sound level of a music of a channel"

#~ msgid "Test d'égalité"
#~ msgstr "Equality test"

#~ msgid ""
#~ "L'évènement semble être corrompu. Ceci peut être du à un bug de Game "
#~ "Develop.\n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr "The event seems to be corrupted"

#~ msgid "Position y d'un objet"
#~ msgstr "Y position of an object"

#~ msgid "Position y d'un point d'un objet"
#~ msgstr "Y position of a point of an object"

#~ msgid "Rotation de la caméra"
#~ msgstr "Camera rotation"

#~ msgid "Heure"
#~ msgstr "Hour"

#~ msgid "Numéro du jour dans la semaine"
#~ msgstr "days since Sunday"

#~ msgid "Numéro du jour dans l'année"
#~ msgstr "days since January 1"

#~ msgid "Années depuis 1900"
#~ msgstr "Years since 1900"

#~ msgid "Entrez le nom du point"
#~ msgstr "Type the name of the point"

#~ msgid "Second objet"
#~ msgstr "Second object"

#~ msgid "Entrez le nombre maximum ( le minimum sera 0 )"
#~ msgstr "Enter the maximum number ( the minimum is 0 )"

#~ msgid "Entrez le nom de la variable globale"
#~ msgstr "Type the name of the global variable"

#~ msgid "n°"
#~ msgstr "n°"

#~ msgid ""
#~ "Ajoutez une animation,\n"
#~ "puis choisissez une \n"
#~ "direction et ajoutez les\n"
#~ "images à l'objet."
#~ msgstr ""
#~ "Add an animation,\n"
#~ "then choose a\n"
#~ "direction and add\n"
#~ "images to the object."

#~ msgid "L'animation n°"
#~ msgstr "The animation n°"

#~ msgid ""
#~ " n'a pas été trouvée.\n"
#~ "Ajoutez des animations à l'objet grâce au bouton \"Ajouter une animation"
#~ "\"."
#~ msgstr ""
#~ "was not found.\n"
#~ "Add animations thanks to button \"Add an animation\"."

#~ msgid "Effacer variables gbl."
#~ msgstr "Erase global var."

#~ msgid "Informations :"
#~ msgstr "Information :"

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des actions sans avoir "
#~ "de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image of shares without having list."

#~ msgid ""
#~ "Game Develop a essayé de charger la liste d'image des conditions sans "
#~ "avoir de liste"
#~ msgstr ""
#~ "Game Developer tried to load the image list of conditions without having "
#~ "list."

#~ msgid ""
#~ "Vous tentez d'ajouter un objet qui n'existe pas ou plus dans la liste des "
#~ "objets.\n"
#~ "Êtes vous sur de vouloir l'ajouter à la scène ?"
#~ msgstr ""
#~ "You are trying to add an object which does not exist or which is not in "
#~ "the object's list anymore.\n"
#~ "Are you sure you want to add it to the scene ?"

#~ msgid "Game Develop n'a pas reconnu une condition"
#~ msgstr "Game Develop has not recognized a condition"

#~ msgid "La condition n'a pas été reconnue"
#~ msgstr "The condition was not recognized"

#~ msgid ""
#~ "Des paramètres semblent manquer pour une condition. Ceci peut être dû à "
#~ "Game Develop. \n"
#~ "Merci de vous reporter à l'aide pour savoir comment nous reporter les bugs"
#~ msgstr ""
#~ "Some parameters are missing. This may be a bug.\n"
#~ "Please read the help file so as to find how report bugs."
