<?xml version="1.0" encoding="ISO-8859-1" ?>
<Game>
    <GDVersion Major="1" Minor="5" Build="10151" Revision="51202" />
    <Info winExecutableFilename="" winExecutableIconFile="" linuxExecutableFilename="" macExecutableFilename="" useExternalSourceFiles="false">
        <Nom value="Explosions" />
        <Auteur value="" />
        <WindowW value="800" />
        <WindowH value="600" />
        <Portable value="false" />
        <Extensions>
            <Extension name="ParticleSystem" />
            <Extension name="Sprite" />
            <Extension name="BuiltinObject" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinAudio" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinFile" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinAdvanced" />
        </Extensions>
        <FPSmax value="60" />
        <FPSmin value="10" />
        <verticalSync value="false" />
        <Chargement>
            <Afficher value="true" />
            <Border value="true" />
            <Smooth value="true" />
            <Width value="170.000000" />
            <Height value="50.000000" />
            <TexteAfficher value="true" />
            <TexteXPos value="0.000000" />
            <TexteYPos value="5.000000" />
            <Texte value="Chargement" />
            <PourcentAfficher value="false" />
            <PourcentXPos value="0.000000" />
            <PourcentYPos value="0.000000" />
            <ImageAfficher value="false" />
            <Image value="" />
        </Chargement>
    </Info>
    <Images>
        <Image nom="ExplosionTexture.png" fichier="D:\Florian\Programmation\GameDevelop\IDE\bin\release\Exemples/ExplosionTexture.png" lissage="true" alwaysLoaded="false" />
    </Images>
    <DossierImages />
    <Objects />
    <ObjectGroups />
    <Variables />
    <Scenes>
        <Scene nom="New scene" r="0.000000" v="0.000000" b="0.000000" titre="" oglFOV="90.000000" oglZNear="1.000000" oglZFar="500.000000" standardSortMethod="true" stopSoundsOnStartup="true" gridWidth="32.000000" grid="false" snap="false" gridHeight="32.000000" gridR="158.000000" gridG="180.000000" gridB="255.000000" windowMask="false">
            <GroupesObjets />
            <Objets>
                <Objet nom="Explosion" type="ParticleSystem::ParticleEmitter" tank="1000.000000" flow="-1.000000" emitterForceMin="5.000000" emitterForceMax="40.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" emitterAngleA="180.000000" emitterAngleB="160.000000" zoneRadius="2.000000" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="20.000000" friction="2.000000" particleLifeTimeMin="0.700000" particleLifeTimeMax="1.500000" particleRed1="255.000000" particleRed2="50.000000" particleGreen1="128.000000" particleGreen2="50.000000" particleBlue1="25.000000" particleBlue2="50.000000" particleAlpha1="204.000000" particleAlpha2="0.000000" particleSize1="100.000000" particleSize2="100.000000" particleAngle1="0.000000" particleAngle2="0.000000" rendererParam1="20.000000" rendererParam2="20.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" additive="true" textureParticleName="ExplosionTexture.png" maxParticleNb="5000" rendererType="Quad" redParam="Mutable" greenParam="Mutable" blueParam="Mutable" alphaParam="Mutable" sizeParam="Random" angleParam="Random" colorR="255" colorG="255" colorB="255" particleEditionSimpleMode="false" emissionEditionSimpleMode="false" gravityEditionSimpleMode="false">
                    <Variables />
                </Objet>
                <Objet nom="Explosion2" type="ParticleSystem::ParticleEmitter" tank="350.000000" flow="-1.000000" emitterForceMin="50.000000" emitterForceMax="130.000000" emitterXDirection="1.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" emitterAngleA="0.000000" emitterAngleB="180.000000" zoneRadius="2.000000" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" friction="2.000000" particleLifeTimeMin="0.700000" particleLifeTimeMax="1.500000" particleRed1="153.000000" particleRed2="1.000000" particleGreen1="76.000000" particleGreen2="180.000000" particleBlue1="25.000000" particleBlue2="75.000000" particleAlpha1="204.000000" particleAlpha2="0.000000" particleSize1="100.000000" particleSize2="100.000000" particleAngle1="0.000000" particleAngle2="0.000000" rendererParam1="0.050000" rendererParam2="1.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" additive="true" textureParticleName="" maxParticleNb="5000" rendererType="Line" redParam="Enabled" greenParam="Mutable" blueParam="Mutable" alphaParam="Mutable" sizeParam="Random" angleParam="Random" colorR="255" colorG="255" colorB="255" particleEditionSimpleMode="false" emissionEditionSimpleMode="false" gravityEditionSimpleMode="false">
                    <Variables />
                </Objet>
                <Objet nom="ExplosionSmoke" type="ParticleSystem::ParticleEmitter" tank="500.000000" flow="400.000000" emitterForceMin="0.000000" emitterForceMax="10.000000" emitterXDirection="0.000000" emitterYDirection="0.000000" emitterZDirection="1.000000" emitterAngleA="45.000000" emitterAngleB="180.000000" zoneRadius="20.000000" particleGravityX="0.000000" particleGravityY="0.000000" particleGravityZ="30.000000" friction="2.000000" particleLifeTimeMin="0.700000" particleLifeTimeMax="1.200000" particleRed1="25.000000" particleRed2="0.100000" particleGreen1="25.000000" particleGreen2="0.800000" particleBlue1="25.000000" particleBlue2="0.000000" particleAlpha1="153.000000" particleAlpha2="0.000000" particleSize1="100.000000" particleSize2="100.000000" particleAngle1="0.000000" particleAngle2="0.000000" rendererParam1="20.000000" rendererParam2="20.000000" particleAlphaRandomness1="0.000000" particleAlphaRandomness2="0.000000" particleSizeRandomness1="0.000000" particleSizeRandomness2="0.000000" particleAngleRandomness1="0.000000" particleAngleRandomness2="0.000000" additive="true" textureParticleName="ExplosionTexture.png" maxParticleNb="5000" rendererType="Quad" redParam="Enabled" greenParam="Enabled" blueParam="Enabled" alphaParam="Mutable" sizeParam="Random" angleParam="Random" colorR="255" colorG="255" colorB="255" particleEditionSimpleMode="false" emissionEditionSimpleMode="false" gravityEditionSimpleMode="true">
                    <Variables />
                </Objet>
            </Objets>
            <Layers>
                <Layer Name="" Visibility="true">
                    <Camera DefaultSize="true" Width="0.000000" Height="0.000000" DefaultViewport="true" ViewportLeft="0.000000" ViewportTop="0.000000" ViewportRight="1.000000" ViewportBottom="1.000000" />
                </Layer>
            </Layers>
            <Variables />
            <AutomatismsSharedDatas />
            <Events>
                <Event disabled="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Timer" loc="true" Contraire="false" />
                            <Parametre value="Random(0.3)+0.2" />
                            <Parametre value='&quot;Creating&quot;' />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="Explosion" />
                            <Parametre value="Random(800)" />
                            <Parametre value="Random(600)" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="Explosion2" />
                            <Parametre value="Explosion.X()" />
                            <Parametre value="Explosion.Y()" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="ExplosionSmoke" />
                            <Parametre value="Explosion.X()" />
                            <Parametre value="Explosion.Y()" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="ResetTimer" loc="true" />
                            <Parametre value='&quot;Creating&quot;' />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="ParticleSystem::NoMoreParticles" loc="true" Contraire="false" />
                            <Parametre value="Explosion2" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="Explosion2" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="ParticleSystem::NoMoreParticles" loc="true" Contraire="false" />
                            <Parametre value="Explosion" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="Explosion" />
                        </Action>
                    </Actions>
                </Event>
                <Event disabled="false">
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="ParticleSystem::NoMoreParticles" loc="true" Contraire="false" />
                            <Parametre value="ExplosionSmoke" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="ExplosionSmoke" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
    <ExternalEvents />
    <ExternalSourceFiles />
</Game>
