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<Game>
    <GDVersion Major="1" Minor="3" Build="9545" Revision="48052" />
    <Info>
        <Nom value="Jeu de shoot" />
        <Auteur value="" />
        <WindowW value="640" />
        <WindowH value="480" />
        <Portable value="true" />
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            <Extension name="BuiltinObject" />
            <Extension name="BuiltinAudio" />
            <Extension name="Sprite" />
            <Extension name="BuiltinScene" />
            <Extension name="BuiltinVariables" />
            <Extension name="BuiltinCamera" />
            <Extension name="BuiltinAdvanced" />
            <Extension name="BuiltinFile" />
            <Extension name="CommonDialogs" />
            <Extension name="BuiltinJoystick" />
            <Extension name="BuiltinKeyboard" />
            <Extension name="BuiltinMouse" />
            <Extension name="BuiltinNetwork" />
            <Extension name="BuiltinWindow" />
            <Extension name="BuiltinTime" />
            <Extension name="BuiltinCommonInstructions" />
            <Extension name="BuiltinCommonConversions" />
            <Extension name="BuiltinStringInstructions" />
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        <Image nom="Etoile3.png" fichier="Etoile3.png" lissage="true" />
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                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="128.000000" v="255.000000" b="255.000000" />
                    <Com1 value="Shoot&#x0A;&#x0A;Déplacement avec Q,S,D et Z.&#x0A;Tir simple avec Control droit.&#x0A;" />
                    <Com2 value="Par 4ian ( Compil Games ).&#x0A;&#x0A;Reste à faire : &#x0A;-Grand tir plus puissant ( 1 ennemi en 1 coup ) mais plus long.&#x0A;-Système de vie pour le vaisseau du joueur." />
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                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Action>
                            <Type value="ZoomCamera" loc="true" />
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                            <Type value="DepartScene" loc="true" Contraire="false" />
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                            <Type value="Cache" loc="true" />
                            <Parametre value="Camera" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
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                    <Com2 value="On s&apos;assure de ne pas sortir&#x0A;de la zone de la caméra" />
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                            <Type value="KeyPressed" loc="true" Contraire="false" />
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                            <Type value="KeyPressed" loc="true" Contraire="false" />
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                        <Condition>
                            <Type value="KeyPressed" loc="true" Contraire="false" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
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                            <Type value="KeyPressed" loc="true" Contraire="false" />
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                            <Type value="Timer" loc="true" Contraire="false" />
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                            <Type value="AddForceXY" loc="true" />
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                            <Type value="PlaySound" loc="true" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
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                            <Parametre value="Rock.X()+Random(30)" />
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                        <Action>
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                            <Parametre value="MiniRock" />
                            <Parametre value="Random(3)" />
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                        <Action>
                            <Type value="AddForceAL" loc="true" />
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                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
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                        <Action>
                            <Type value="Delete" loc="true" />
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                        <Action>
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                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Condition>
                            <Type value="PosX" loc="true" Contraire="false" />
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                            <Parametre value="VueX()+640" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
                    <Com1 value="Les ennemis" />
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                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
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                        <Condition>
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                            <Type value="BuiltinCommonInstructions::Or" loc="true" Contraire="false" />
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                <Event>
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                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
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                            <Parametre value="=" />
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                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="TirBad" />
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                            <Type value="AddForceVers" loc="true" />
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                            <Parametre value="200" />
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                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
                            <Parametre value="Rock" />
                            <Parametre value="Bad" />
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                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
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                            <Parametre value="Rock.X()+Random(30)" />
                            <Parametre value="Rock.Y()+Random(30)" />
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                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="MiniRock" />
                            <Parametre value="Rock.X()+Random(30)" />
                            <Parametre value="Rock.Y()+Random(30)" />
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                        <Action>
                            <Type value="Create" loc="true" />
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                        <Action>
                            <Type value="ChangeDirection" loc="true" />
                            <Parametre value="MiniRock" />
                            <Parametre value="Random(3)" />
                            <Parametre value="=" />
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                        <Action>
                            <Type value="AddForceAL" loc="true" />
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                            <Parametre value="Random(360)" />
                            <Parametre value="Random(150)" />
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                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="Rock" />
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                        <Action>
                            <Type value="PlaySound" loc="true" />
                            <Parametre value="Explosion.wav" />
                        </Action>
                    </Actions>
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Collision" loc="true" Contraire="false" />
                            <Parametre value="MiniTir" />
                            <Parametre value="Bad" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="ModVarObjet" loc="true" />
                            <Parametre value="Bad" />
                            <Parametre value="Vie" />
                            <Parametre value="1" />
                            <Parametre value="-" />
                        </Action>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="MiniTir" />
                        </Action>
                    </Actions>
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="VarObjet" loc="true" Contraire="false" />
                            <Parametre value="Bad" />
                            <Parametre value="Vie" />
                            <Parametre value="0" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Create" loc="true" />
                            <Parametre value="Explosion" />
                            <Parametre value="Bad.X()" />
                            <Parametre value="Bad.Y()" />
                        </Action>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="Bad" />
                        </Action>
                        <Action>
                            <Type value="PlaySound" loc="true" />
                            <Parametre value="Explosion.wav" />
                        </Action>
                    </Actions>
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Comment" />
                    <Couleur r="255.000000" v="128.000000" b="64.000000" />
                    <Com1 value="Explosions" />
                    <Com2 value="" />
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Sprite" loc="true" Contraire="false" />
                            <Parametre value="Explosion" />
                            <Parametre value="7" />
                            <Parametre value="=" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="Delete" loc="true" />
                            <Parametre value="Explosion" />
                        </Action>
                    </Actions>
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Toujours" loc="true" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="Perso" />
                            <Parametre value="30" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                        <Action>
                            <Type value="AddForceXY" loc="true" />
                            <Parametre value="Camera" />
                            <Parametre value="30" />
                            <Parametre value="0" />
                            <Parametre value="0" />
                        </Action>
                    </Actions>
                </Event>
                <Event>
                    <Type value="BuiltinCommonInstructions::Standard" />
                    <Conditions>
                        <Condition>
                            <Type value="Toujours" loc="true" Contraire="false" />
                        </Condition>
                    </Conditions>
                    <Actions>
                        <Action>
                            <Type value="CentreCamera" loc="true" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="" />
                        </Action>
                        <Action>
                            <Type value="CentreCamera" loc="true" />
                            <Parametre value="Camera" />
                            <Parametre value="" />
                            <Parametre value="Nouveau calque" />
                        </Action>
                    </Actions>
                </Event>
            </Events>
        </Scene>
    </Scenes>
</Game>
