////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/VideoModeImpl.hpp>
#include <UIKit/UIKit.h>


namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
{
    VideoMode desktop = getDesktopMode();

    // Return both portrait and landscape resolutions
    std::vector<VideoMode> modes;
    modes.push_back(desktop);
    modes.push_back(VideoMode(desktop.height, desktop.width, desktop.bitsPerPixel));
    return modes;
}


////////////////////////////////////////////////////////////
VideoMode VideoModeImpl::getDesktopMode()
{
    CGRect bounds = [[UIScreen mainScreen] bounds];
    return VideoMode(bounds.size.width, bounds.size.height);
}

} // namespace priv

} // namespace sf
