////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Win32/ClockImpl.hpp>
#include <windows.h>


namespace
{
    LARGE_INTEGER getFrequency()
    {
        LARGE_INTEGER frequency;
        QueryPerformanceFrequency(&frequency);
        return frequency;
    }
}

namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
Time ClockImpl::getCurrentTime()
{
    // Force the following code to run on first core
    // (see http://msdn.microsoft.com/en-us/library/windows/desktop/ms644904(v=vs.85).aspx)
    HANDLE currentThread = GetCurrentThread();
    DWORD_PTR previousMask = SetThreadAffinityMask(currentThread, 1);

    // Get the frequency of the performance counter
    // (it is constant across the program lifetime)
    static LARGE_INTEGER frequency = getFrequency();

    // Get the current time
    LARGE_INTEGER time;
    QueryPerformanceCounter(&time);

    // Restore the thread affinity
    SetThreadAffinityMask(currentThread, previousMask);

    // Return the current time as microseconds
    return sf::microseconds(1000000 * time.QuadPart / frequency.QuadPart);
}

} // namespace priv

} // namespace sf
