////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_SFVIEW_HPP
#define SFML_SFVIEW_HPP

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/iOS/EaglContext.hpp>
#include <UIKit/UIKit.h>


////////////////////////////////////////////////////////////
/// \brief Our custom implementation of the window's view
///        (supports OpenGL and reports events)
///
////////////////////////////////////////////////////////////
@interface SFView : UIView<UIKeyInput>

////////////////////////////////////////////////////////////
/// \brief Construct the view with its initial size
///
/// \param frame Dimensions of the view
///
/// \return Id of the view
///
////////////////////////////////////////////////////////////
-(id)initWithFrame:(CGRect)frame;

////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
@property (nonatomic) sf::priv::EaglContext* context; ///< The attached EAGL context

@end

#endif // SFML_SFVIEW_HPP
