Game Develop Core: gd::ObjectsOnBadLayerDialog Class Reference

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gd::ObjectsOnBadLayerDialog Class Reference

Tool dialog used by LayersEditorPanel to ask the user what to do of instances which are on a layer being deleted. More...

`#include <ObjectsOnBadLayerDialog.h>`

Inheritance diagram for gd::ObjectsOnBadLayerDialog:
[legend]

## Public Member Functions

| ObjectsOnBadLayerDialog (wxWindow *parent, const std::vector< std::string > &availableLayers)

## Public Attributes

wxStaticText * | StaticText2
wxButton * | Button1
wxStaticBitmap * | StaticBitmap1
wxPanel * | Panel1
wxStaticText * | StaticText1
wxButton * | Button2
wxButton * | Button3
wxStaticLine * | StaticLine1
wxChoice * | Choice1
std::string | moveOnLayerNamed

## Static Protected Attributes

static const long | ID_STATICBITMAP1 = wxNewId()
static const long | ID_STATICTEXT1 = wxNewId()
static const long | ID_PANEL1 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()
static const long | ID_STATICTEXT2 = wxNewId()
static const long | ID_CHOICE1 = wxNewId()
static const long | ID_BUTTON3 = wxNewId()

## Detailed Description

Tool dialog used by LayersEditorPanel to ask the user what to do of instances which are on a layer being deleted.

Calling ShowModal() on this class will return:

- 0 to cancel everything
- 1 to delete the instances
- 2 to move them on another layer

The documentation for this class was generated from the following files:

- ObjectsOnBadLayerDialog.h
- ObjectsOnBadLayerDialog.cpp