Game Develop Core: gd::ChooseAutomatismTypeDialog Class Reference

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gd::ChooseAutomatismTypeDialog Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Dialog displaying all the automatisms types available in a project, allowing the user to choose one. More...

`#include <ChooseAutomatismTypeDialog.h>`

Inheritance diagram for gd::ChooseAutomatismTypeDialog:
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## Public Member Functions

| ChooseAutomatismTypeDialog (wxWindow *parent, gd::Project &project)
| Default constructor. More...
const std::string & | GetSelectedAutomatismType () const

## Detailed Description

Dialog displaying all the automatisms types available in a project, allowing the user to choose one.

## Constructor & Destructor Documentation

gd::ChooseAutomatismTypeDialog::ChooseAutomatismTypeDialog | ( | wxWindow * | parent,
|  | gd::Project & | project
| ) |  |

Default constructor.

Parameters

  parent | The parent wxWindow
  project | The project in which the automatism type must be selected

## Member Function Documentation

const std::string& gd::ChooseAutomatismTypeDialog::GetSelectedAutomatismType | ( | ) |  | const

inline

Returns the selected automatism type.

The documentation for this class was generated from the following files:

- ChooseAutomatismTypeDialog.h
- ChooseAutomatismTypeDialog.cpp