Game Develop C++ Platform: RuntimeScene.cpp File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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RuntimeScene.cpp File Reference
`#include <sstream>`
`#include <fstream>`
`#include <iomanip>`
`#include <SFML/System.hpp>`
`#include <SFML/Graphics.hpp>`
`#include <SFML/OpenGL.hpp>`
`#include "GDCpp/RuntimeScene.h"`
`#include "GDCpp/RuntimeLayer.h"`
`#include "GDCpp/Scene.h"`
`#include "GDCpp/Project.h"`
`#include "GDCpp/Object.h"`
`#include "GDCpp/ObjectHelpers.h"`
`#include "GDCpp/ImageManager.h"`
`#include "GDCpp/SoundManager.h"`
`#include "GDCpp/Layer.h"`
`#include "GDCpp/profile.h"`
`#include "GDCpp/Position.h"`
`#include "GDCpp/FontManager.h"`
`#include "GDCpp/AutomatismsSharedData.h"`
`#include "GDCpp/AutomatismsRuntimeSharedData.h"`
`#include "GDCpp/RuntimeContext.h"`
`#include "GDCpp/Text.h"`
`#include "GDCpp/ManualTimer.h"`
`#include "GDCpp/CppPlatform.h"`
`#include "GDCpp/CodeExecutionEngine.h"`
`#include "GDCpp/ExtensionBase.h"`

## Classes

class | ObjectsFromInitialInstanceCreator
| Internal Tool class used by RuntimeScene::CreateObjectsFrom. More...

## Macros

#define | _(s) wxGetTranslation((s))

## Functions

void | MessageLoading (string message, float avancement)
void | DisplayProfile (sf::RenderWindow *renderWindow, CProfileIterator *iter, int x, int &y)

## Detailed Description

Game Develop 2008-2013 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)