Game Develop C++ Platform: Collisions.h File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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Collisions.h File Reference
`#include <iostream>`
`#include <vector>`
`#include <string>`
`#include "GDCpp/SpriteObject.h"`
`#include <cmath>`

Go to the source code of this file.

## Functions

bool GD_API | CheckCollision (const RuntimeSpriteObject *const objet1, const RuntimeSpriteObject *const objet2)
| Pixel perfect collision test between two sprite objectsAlpha transparency, rotation and zooms are taken into account. More...

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)