digraph G
{
  edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"];
  node [fontname="Helvetica",fontsize="10",shape=record];
  Node1 [label="CodeExecutionEngine",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled" fontcolor="black"];
  Node2 -> Node1 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" runtimeContext" ,fontname="Helvetica"];
  Node2 [label="RuntimeContext",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$class_runtime_context.html",tooltip="Class used by events generated code to get access to various things without including &quot;heavy&quot; classes..."];
  Node3 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" scene" ,fontname="Helvetica"];
  Node3 [label="RuntimeScene",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$class_runtime_scene.html",tooltip="Represents a scene being played."];
  Node4 -> Node3 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" badRuntimeLayer" ,fontname="Helvetica"];
  Node4 [label="RuntimeLayer",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$class_runtime_layer.html",tooltip="A layer of a layout, used to display objects using RuntimeCamera."];
  Node5 -> Node3 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" objectsInstances" ,fontname="Helvetica"];
  Node5 [label="ObjInstancesHolder",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$class_obj_instances_holder.html",tooltip="Hold lists of objects classified by the name of the objects."];
  Node6 -> Node3 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" platform" ,fontname="Helvetica"];
  Node6 [label="CppPlatform",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$class_cpp_platform.html",tooltip="Game Develop C++ Platform."];
}
