Game Develop C++ Platform: JoystickTools.cpp File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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JoystickTools.cpp File Reference
`#include "JoystickTools.h"`
`#include "GDCpp/RuntimeScene.h"`
`#include "GDCpp/Variable.h"`
`#include <SFML/System.hpp>`
`#include <SFML/Graphics.hpp>`

## Functions

bool GD_API | JoystickButtonDown (RuntimeScene &scene, unsigned int joystick, unsigned int button)
double GD_API | GetJoystickAxisValue (RuntimeScene &scene, unsigned int joystick, const std::string &axisStr)
void GD_API | JoystickAxisValueToVariable (RuntimeScene &scene, unsigned int joystick, const std::string &axisStr, gd::Variable &variable)

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)