Game Develop C++ Platform: CompilationErrorDialog.h Source File

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CompilationErrorDialog.h
1 #ifndef ERRORCOMPILATION_H
2 #define ERRORCOMPILATION_H
3 #if defined(GD_IDE_ONLY)
4
5 //(*Headers(CompilationErrorDialog)
6 #include <wx/sizer.h>
7 #include <wx/stattext.h>
8 #include <wx/textctrl.h>
9 #include <wx/statline.h>
10 #include <wx/panel.h>
11 #include <wx/statbmp.h>
12 #include <wx/button.h>
13 #include <wx/dialog.h>
14 //*)
15 #include <string>
16 #include <vector>
17
18 using namespace std;
19
24 class CompilationErrorDialog: public wxDialog
25 {
26 public:
27
28 CompilationErrorDialog(wxWindow* parent, string report);
29 virtual ~CompilationErrorDialog();
30
31 //(*Declarations(CompilationErrorDialog)
32 wxStaticText* StaticText2;
33 wxButton* FermerBt;
34 wxPanel* Panel1;
35 wxStaticText* StaticText1;
36 wxStaticText* StaticText3;
37 wxStaticLine* StaticLine2;
38 wxTextCtrl* ReportEdit;
39 wxStaticLine* StaticLine3;
40 wxStaticLine* StaticLine1;
41 wxStaticText* StaticText4;
42 wxStaticBitmap* StaticBitmap3;
43 wxButton* AideBt;
44 //*)
45
46 protected:
47
48 //(*Identifiers(CompilationErrorDialog)
49 static const long ID_STATICBITMAP3;
50 static const long ID_STATICTEXT1;
51 static const long ID_PANEL1;
52 static const long ID_STATICLINE2;
53 static const long ID_TEXTCTRL1;
54 static const long ID_STATICLINE1;
55 static const long ID_STATICTEXT2;
56 static const long ID_STATICTEXT3;
57 static const long ID_STATICLINE3;
58 static const long ID_STATICTEXT4;
59 static const long ID_BUTTON2;
60 static const long ID_BUTTON1;
61 //*)
62
63 private:
64
65 //(*Handlers(CompilationErrorDialog)
66 void OnAideBtClick(wxCommandEvent& event);
67 void OnFermerBtClick(wxCommandEvent& event);
68 //*)
69
70 DECLARE_EVENT_TABLE()
71 };
72
73 #endif
74 #endif