Game Develop C++ Platform: Collisions.h Source File

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Collisions.h
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1
6 #ifndef COLLISIONS_H_INCLUDED
7 #define COLLISIONS_H_INCLUDED
8
9 #include <iostream>
10 #include <vector>
11 #include <string>
12 #include "GDCpp/SpriteObject.h"
13 #include <cmath>
14
22 bool GD_API CheckCollision( const RuntimeSpriteObject* const objet1, const RuntimeSpriteObject* const objet2);
23
24 #endif // COLLISIONS_H_INCLUDED
25