Game Develop Core: gd::ResourceLibraryDialog Class Reference

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gd::ResourceLibraryDialog Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Dialog used to display "resource libraries" located in a folder. More...

`#include <ResourceLibraryDialog.h>`

Inheritance diagram for gd::ResourceLibraryDialog:
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## Public Member Functions

| ResourceLibraryDialog (wxWindow *parent, wxWindowID id=wxID_ANY, const wxPoint &pos=wxDefaultPosition, const wxSize &size=wxDefaultSize)

## Public Attributes

wxStaticText * | StaticText2
wxPanel * | Panel1
wxStaticText * | StaticText1
wxStaticText * | StaticText3
wxStaticLine * | StaticLine2
wxButton * | closeBt
wxStaticLine * | StaticLine1
wxTextCtrl * | insertionFolderEdit
wxListCtrl * | listCtrl

## Static Protected Attributes

static const long | ID_STATICTEXT1 = wxNewId()
static const long | ID_PANEL1 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_LISTCTRL1 = wxNewId()
static const long | ID_STATICTEXT3 = wxNewId()
static const long | ID_STATICTEXT2 = wxNewId()
static const long | ID_TEXTCTRL1 = wxNewId()
static const long | ID_STATICLINE2 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()

## Detailed Description

Dialog used to display "resource libraries" located in a folder.

A resource library is a folder containing the resources ( i.e. images ) and a Readme.txt file The dialog allows the user to browse the libraries located in a root folder and choose some resources ( The caller of the dialog must take care of adding selected resources to the project )

The documentation for this class was generated from the following files:

- ResourceLibraryDialog.h
- ResourceLibraryDialog.cpp