Game Develop C++ Platform: ExtensionBase.h File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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ExtensionBase.h File Reference
`#include <string>`
`#include <vector>`
`#include <map>`
`#include <boost/shared_ptr.hpp>`
`#include "GDCore/Events/InstructionMetadata.h"`
`#include "GDCore/Events/ExpressionMetadata.h"`
`#include "GDCore/Events/ObjectMetadata.h"`
`#include "GDCore/Events/AutomatismMetadata.h"`
`#include "GDCore/PlatformDefinition/PlatformExtension.h"`

Go to the source code of this file.

## Classes

class | ExtensionBase
| Base class for C++ extensions. Extensions can provide : More...

## Macros

#define | _(x) x
#define | wxT(x) x

## Typedefs

typedef void(* | DestroyRuntimeObjectFunPtr )(RuntimeObject *)
typedef RuntimeObject *(* | CreateRuntimeObjectFunPtr )(RuntimeScene &scene, const gd::Object &object)

## Detailed Description

Game Develop 2008-2013 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)