Game Develop C++ Platform: Force Class Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages
Public Member Functions | List of all members
Force Class Reference
Game engine

Represents a force to be applied on an object. More...

`#include <Force.h>`

## Public Member Functions

| Force (const Force &other)
| Force (float x, float y, float clearing)
float | GetX () const
float | GetY () const
float | GetAngle () const
float | GetLength () const
float | GetClearing () const
void | SetX (float x_)
void | SetY (float y_)
void | SetAngle (float angle_)
void | SetLength (float length_)
void | SetClearing (float clearing_)

## Detailed Description

Represents a force to be applied on an object.

The documentation for this class was generated from the following files:

- Force.h
- Force.cpp