Game Develop C++ Platform: FileTools.h Source File

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FileTools.h
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1
6 #ifndef FILETOOLS_H
7 #define FILETOOLS_H
8
9 #include <string>
10 class RuntimeScene;
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12 bool GD_API FileExists( const std::string & file );
13 bool GD_API GroupExists( const std::string & file, const std::string & group );
14 void GD_API LaunchFile( const std::string & file );
15 void GD_API ExecuteCmd( const std::string & cmd );
16 void GD_API GDDeleteFile( const std::string & filename );
17 void GD_API LoadFileInMemory( const std::string & filename );
18 void GD_API UnloadFileFromMemory( const std::string & filename );
19 void GD_API DeleteGroupFromFile( const std::string & filename, const std::string & group );
20 void GD_API WriteValueInFile( const std::string & filename, const std::string & group, double value );
21 void GD_API WriteStringInFile( const std::string & filename, const std::string & group, const std::string & str );
22 void GD_API ReadValueFromFile( const std::string & filename, const std::string & group, RuntimeScene & scene, const std::string & sceneVariable );
23 void GD_API ReadStringFromFile( const std::string & filename, const std::string & group, RuntimeScene & scene, const std::string & sceneVariable );
24
25 #endif // FILETOOLS_H
26