Game Develop Core: gd::EditExpressionDialog Class Reference

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

- Main Page
- Modules
- Classes

- Class List
- Class Index
- Class Hierarchy

All Classes Files Functions Variables Typedefs Enumerations Macros Groups Pages
Public Member Functions | List of all members
gd::EditExpressionDialog Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Dialog used to edit an expression. More...

`#include <EditExpressionDialog.h>`

Inheritance diagram for gd::EditExpressionDialog:
[legend]

## Public Member Functions

| EditExpressionDialog (wxWindow *parent, const std::string &expression, gd::Project &project_, gd::Layout &layout_)
const std::string & | GetExpression () const

## Detailed Description

Dialog used to edit an expression.

## Constructor & Destructor Documentation

gd::EditExpressionDialog::EditExpressionDialog | ( | wxWindow * | parent,
|  | const std::string & | expression,
|  | gd::Project & | project_,
|  | gd::Layout & | layout_
| ) |  |

Default constructor

Parameters

  parent | The wxWidgets parent window
  expression | The expression to edit
  project | Project
  layout | Layout

## Member Function Documentation

const std::string& gd::EditExpressionDialog::GetExpression | ( | ) |  | const

inline

Return the expression

The documentation for this class was generated from the following files:

- EditExpressionDialog.h
- EditExpressionDialog.cpp