Game Develop C++ Platform: Class Members - Functions

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages

### - s -

- SaveFile() : TiXmlDocument
- SceneLoaded() : ExtensionBase
- SceneUnloaded() : ExtensionBase
- SeparateObjectsWithForces() : RuntimeObject
- SeparateObjectsWithoutForces() : RuntimeObject
- SetAngle() : RuntimeObject , RuntimeSpriteObject
- SetAttribute() : TiXmlElement
- SetBuffer() : Music
- SetCDATA() : TiXmlText
- SetCentreAutomatic() : Sprite
- SetCodeExecutionEngine() : RuntimeScene
- SetCollisionMaskAutomatic() : Sprite
- SetColor() : RuntimeSpriteObject
- SetCondenseWhiteSpace() : TiXmlBase
- SetCurrentAnimation() : RuntimeSpriteObject
- SetCustomCollisionMask() : Sprite
- SetDirection() : Animation , RuntimeSpriteObject
- SetDirectionsNumber() : Animation
- SetDoubleAttribute() : TiXmlElement
- SetDoubleValue() : TiXmlAttribute
- SetGlobalVolume() : SoundManager
- SetHeight() : RuntimeObject , RuntimeSpriteObject
- SetHidden() : RuntimeObject
- SetImageName() : Sprite
- SetIndent() : TiXmlPrinter
- SetIntValue() : TiXmlAttribute
- SetLayer() : RuntimeObject
- SetLineBreak() : TiXmlPrinter
- SetLoop() : Direction , Music
- SetMusicOnChannel() : SoundManager
- SetName() : Point , RuntimeLayer , TiXmlAttribute
- SetOpacity() : RuntimeSpriteObject
- SetPaused() : ManualTimer
- SetPitch() : Music , Sound
- SetPlayingOffset() : Sound , Music
- SetRenderWindowIsFullScreen() : RuntimeScene
- SetResourceFile() : gd::RessourcesLoader
- SetRotation() : RuntimeCamera
- SetSize() : RuntimeCamera
- SetSoundOnChannel() : SoundManager
- SetSprite() : RuntimeSpriteObject
- SetStreamPrinting() : TiXmlPrinter
- SetTabSize() : TiXmlDocument
- SetTime() : ManualTimer
- SetTimeBetweenFrames() : Direction
- SetTimeScale() : RuntimeScene
- SetUserData() : TiXmlBase
- SetValue() : TiXmlAttribute , TiXmlNode
- SetViewCenter() : RuntimeCamera
- SetViewport() : RuntimeCamera
- SetVisibility() : RuntimeLayer
- SetVolume() : Sound , Music
- SetWidth() : RuntimeSpriteObject , RuntimeObject
- SetX() : RuntimeObject , Point
- SetXY() : Point
- SetY() : RuntimeObject , Point
- SetZoom() : RuntimeCamera
- SetZOrder() : RuntimeObject
- Size() : TiXmlPrinter
- Standalone() : TiXmlDeclaration
- StartNewFrame() : RuntimeContext
- Stop() : Music
- SwapSprites() : Direction