Game Develop Core: ObjectsOnBadLayerDialog.h Source File

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ObjectsOnBadLayerDialog.h
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1
5 #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
6 #ifndef OBJECTSONBADLAYERBOX_H
7 #define OBJECTSONBADLAYERBOX_H
8
9 //(*Headers(ObjectsOnBadLayerDialog)
10 #include <wx/sizer.h>
11 #include <wx/stattext.h>
12 #include <wx/statline.h>
13 #include <wx/panel.h>
14 #include <wx/choice.h>
15 #include <wx/statbmp.h>
16 #include <wx/button.h>
17 #include <wx/dialog.h>
18 //*)
19 #include <string>
20 #include <vector>
21
22 namespace gd
23 {
24
35 class ObjectsOnBadLayerDialog: public wxDialog
36 {
37 public:
38
39 ObjectsOnBadLayerDialog(wxWindow* parent, const std::vector < std::string > & availableLayers);
40 virtual ~ObjectsOnBadLayerDialog();
41
42 //(*Declarations(ObjectsOnBadLayerDialog)
43 wxStaticText* StaticText2;
44 wxButton* Button1;
45 wxStaticBitmap* StaticBitmap1;
46 wxPanel* Panel1;
47 wxStaticText* StaticText1;
48 wxButton* Button2;
49 wxButton* Button3;
50 wxStaticLine* StaticLine1;
51 wxChoice* Choice1;
52 //*)
53
54 std::string moveOnLayerNamed;
55
56 protected:
57
58 //(*Identifiers(ObjectsOnBadLayerDialog)
59 static const long ID_STATICBITMAP1;
60 static const long ID_STATICTEXT1;
61 static const long ID_PANEL1;
62 static const long ID_STATICLINE1;
63 static const long ID_BUTTON1;
64 static const long ID_BUTTON2;
65 static const long ID_STATICTEXT2;
66 static const long ID_CHOICE1;
67 static const long ID_BUTTON3;
68 //*)
69
70 private:
71
72 //(*Handlers(ObjectsOnBadLayerDialog)
73 void OnDelClick(wxCommandEvent& event);
74 void OnMoveClick(wxCommandEvent& event);
75 void OnCancelClick(wxCommandEvent& event);
76 //*)
77
78 DECLARE_EVENT_TABLE()
79 };
80
81
82 }
83 #endif
84 #endif