Game Develop C++ Platform: CompilationErrorDialog.h Source File

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CompilationErrorDialog.h
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1
6 #ifndef ERRORCOMPILATION_H
7 #define ERRORCOMPILATION_H
8 #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
9
10 //(*Headers(CompilationErrorDialog)
11 #include <wx/sizer.h>
12 #include <wx/stattext.h>
13 #include <wx/textctrl.h>
14 #include <wx/statline.h>
15 #include <wx/panel.h>
16 #include <wx/statbmp.h>
17 #include <wx/button.h>
18 #include <wx/dialog.h>
19 //*)
20 #include <string>
21 #include <vector>
22
23 using namespace std;
24
29 class CompilationErrorDialog: public wxDialog
30 {
31 public:
32
33 CompilationErrorDialog(wxWindow* parent, string report);
34 virtual ~CompilationErrorDialog();
35
36 //(*Declarations(CompilationErrorDialog)
37 wxStaticText* StaticText2;
38 wxButton* FermerBt;
39 wxPanel* Panel1;
40 wxStaticText* StaticText1;
41 wxStaticText* StaticText3;
42 wxStaticLine* StaticLine2;
43 wxTextCtrl* ReportEdit;
44 wxStaticLine* StaticLine3;
45 wxStaticLine* StaticLine1;
46 wxStaticText* StaticText4;
47 wxStaticBitmap* StaticBitmap3;
48 wxButton* AideBt;
49 //*)
50
51 protected:
52
53 //(*Identifiers(CompilationErrorDialog)
54 static const long ID_STATICBITMAP3;
55 static const long ID_STATICTEXT1;
56 static const long ID_PANEL1;
57 static const long ID_STATICLINE2;
58 static const long ID_TEXTCTRL1;
59 static const long ID_STATICLINE1;
60 static const long ID_STATICTEXT2;
61 static const long ID_STATICTEXT3;
62 static const long ID_STATICLINE3;
63 static const long ID_STATICTEXT4;
64 static const long ID_BUTTON2;
65 static const long ID_BUTTON1;
66 //*)
67
68 private:
69
70 //(*Handlers(CompilationErrorDialog)
71 void OnAideBtClick(wxCommandEvent& event);
72 void OnFermerBtClick(wxCommandEvent& event);
73 //*)
74
75 DECLARE_EVENT_TABLE()
76 };
77
78 #endif
79 #endif