Game Develop Core: EventsEditorItemsAreas.h File Reference

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EventsEditorItemsAreas.h File Reference
`#include <wx/gdicmn.h>`
`#include <boost/weak_ptr.hpp>`
`#include <boost/unordered_map.hpp>`
`#include <vector>`
`#include <utility>`

Go to the source code of this file.

## Classes

class | gd::EventItem
| Tool class to store information about an event. More...
class | gd::InstructionItem
| Used to indicate to EventsEditorItemsAreas that an instruction is displayed somewhere. More...
class | gd::InstructionListItem
| Used to indicate to EventsEditorItemsAreas that an instruction list is displayed somewhere. More...
class | gd::ParameterItem
| Used to indicate to EventsEditorItemsAreas that a parameter is displayed somewhere. More...
class | gd::FoldingItem
| Used to indicate to EventsEditorItemsAreas that a fold/unfold button is displayed somewhere. More...
class | gd::EventsEditorItemsAreas
| Allow events to indicate where is displayed an instruction or parameter. More...

## Functions

size_t | gd::hash_value (const gd::EventItem &a)
size_t | gd::hash_value (const gd::InstructionItem &a)
size_t | gd::hash_value (const InstructionListItem &a)
size_t | gd::hash_value (const ParameterItem &a)
size_t | gd::hash_value (const FoldingItem &a)

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)