Game Develop C++ Platform: Class Members - Functions

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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### - c -

- CDATA() : TiXmlText
- ChangeRenderWindow() : RuntimeScene
- ChangeScale() : RuntimeSpriteObject
- Child() : TiXmlHandle
- ChildElement() : TiXmlHandle
- Clear() : ObjInstancesHolder , TiXmlNode
- ClearAllSoundsAndMusics() : SoundManager
- ClearError() : TiXmlDocument
- ClearForce() : RuntimeObject
- Clone() : TiXmlElement , TiXmlComment , TiXmlText , TiXmlDeclaration , TiXmlUnknown , TiXmlDocument , TiXmlNode , RuntimeObject , RuntimeSpriteObject
- CodeExecutionEngine() : CodeExecutionEngine
- Column() : TiXmlBase
- ComputeCenter() : Polygon2d
- ComputeEdges() : Polygon2d
- ContainsFile() : DatFile
- CopyAndCloneAllObjects() : ObjInstancesHolder
- CreateObjectsFrom() : RuntimeScene
- CreateRectangle() : Polygon2d
- CreateRuntimeObject() : CppPlatform
- CStr() : TiXmlPrinter