Game Develop Core: LayoutEditorCanvas2.cpp File Reference

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

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LayoutEditorCanvas2.cpp File Reference
`#include "LayoutEditorCanvas.h"`
`#include <cmath>`
`#include <wx/wx.h>`
`#include <wx/config.h>`
`#include <wx/filename.h>`
`#include <wx/ribbon/bar.h>`
`#include <wx/ribbon/page.h>`
`#include <wx/ribbon/buttonbar.h>`
`#include <wx/aui/aui.h>`
`#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/LayoutEditorCanvasAssociatedEditor.h"`
`#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/LayoutEditorCanvasTextDnd.h"`
`#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/LayoutEditorCanvasOptions.h"`
`#include "GDCore/IDE/Dialogs/ChooseObjectTypeDialog.h"`
`#include "GDCore/IDE/Dialogs/InstancesAdvancedPasteDialog.h"`
`#include "GDCore/IDE/Dialogs/MainFrameWrapper.h"`
`#include "GDCore/IDE/Dialogs/GridSetupDialog.h"`
`#include "GDCore/Tools/HelpFileAccess.h"`
`#include "GDCore/IDE/CommonBitmapManager.h"`
`#include "GDCore/IDE/Clipboard.h"`
`#include "GDCore/PlatformDefinition/Platform.h"`
`#include "GDCore/PlatformDefinition/Project.h"`
`#include "GDCore/PlatformDefinition/Layout.h"`
`#include "GDCore/PlatformDefinition/ImageManager.h"`
`#include "GDCore/PlatformDefinition/InitialInstance.h"`
`#include "GDCore/PlatformDefinition/InitialInstancesContainer.h"`
`#include "GDCore/PlatformDefinition/Object.h"`
`#include "GDCore/CommonTools.h"`

## Classes

class | gd::InstancesRenderer
| Internal Tool class used to display instances at edittime. More...

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)