Game Develop C++ Platform: RenderDialog.h Source File

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- File List
- File Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages
RenderDialog.h
Go to the documentation of this file.
1
5 #if defined(GD_IDE_ONLY)
6 #ifndef RENDERDIALOG_H
7 #define RENDERDIALOG_H
8
9 //(*Headers(RenderDialog)
10 #include "wxSFMLCanvas.hpp"
11 #include <wx/dialog.h>
12 //*)
13 class CppLayoutPreviewer;
14
18 class GD_API RenderDialog: public wxDialog
19 {
20 public:
21
22 RenderDialog(wxWindow* parent, CppLayoutPreviewer * sceneCanvasNotifiedOnClose = NULL);
23 virtual ~RenderDialog();
24
25 void SetSizeOfRenderingZone(unsigned int width, unsigned int height);
26
27 //(*Declarations(RenderDialog)
28 wxSFMLCanvas* renderCanvas;
29 //*)
30
31 protected:
32
33 //(*Identifiers(RenderDialog)
34 static const long ID_CUSTOM1;
35 //*)
36
37 private:
38
39 //(*Handlers(RenderDialog)
40 void OnClose(wxCloseEvent& event);
41 //*)
42
43 CppLayoutPreviewer * toBeNotifiedOnClose;
44
45 DECLARE_EVENT_TABLE()
46 };
47
48 #endif
49 #endif