Game Develop C++ Platform: ShaderManager Class Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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ShaderManager Class Reference
Game engine

Still work in progress class to manage shaders. More...

`#include <ShaderManager.h>`

## Public Member Functions

void | SetGame (gd::Project *game_)
boost::shared_ptr< sf::Shader > | GetSFMLShader (const std::vector< std::string > &shaders)

## Detailed Description

Still work in progress class to manage shaders.

The documentation for this class was generated from the following files:

- ShaderManager.h
- ShaderManager.cpp