Game Develop Core: Layout.h File Reference

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

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Layout.h File Reference
`#include <string>`
`#include <vector>`
`#include <map>`
`#include <boost/shared_ptr.hpp>`
`#include "GDCore/PlatformDefinition/ObjectGroup.h"`
`#include "GDCore/PlatformDefinition/ClassWithObjects.h"`
`#include "GDCore/PlatformDefinition/AutomatismsSharedData.h"`
`#include "GDCore/PlatformDefinition/VariablesContainer.h"`
`#include "GDCore/PlatformDefinition/InitialInstancesContainer.h"`
`#include "GDCore/PlatformDefinition/Layer.h"`
`#include "GDCore/IDE/Dialogs/LayoutEditorCanvas/LayoutEditorCanvasOptions.h"`

Go to the source code of this file.

## Classes

class | gd::Layout
| Represent a layout ( also called a scene ) of a project. More...
struct | gd::LayoutHasName
| Functor testing layout name. More...

## Typedefs

typedef gd::Layout | Scene

## Functions

std::string GD_CORE_API | gd::GetTypeOfObject (const Project &game, const Layout &layout, std::string objectName, bool searchInGroups=true)
| Get a type from an object/group name. More...
std::string GD_CORE_API | gd::GetTypeOfAutomatism (const Project &game, const Layout &layout, std::string automatismName, bool searchInGroups=true)
| Get a type from an automatism name. More...
vector< std::string > GD_CORE_API | gd::GetAutomatismsOfObject (const Project &game, const Layout &layout, std::string objectName, bool searchInGroups=true)
| Get automatisms of an object/group. More...

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)