Game Develop C++ Platform: Member List

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages
Sprite Member List

This is the complete list of members for Sprite, including all inherited members.

AddPoint(const Point &point) | Sprite |
DelPoint(const std::string &name) | Sprite |
GetAllNonDefaultPoints() | Sprite | inline
GetAllNonDefaultPoints() const | Sprite | inline
GetCentre() const | Sprite | inline
GetCentre() | Sprite | inline
GetCollisionMask() const | Sprite |
GetImageName() const | Sprite | inline
GetImageName() | Sprite | inline
GetOrigine() const | Sprite | inline
GetOrigine() | Sprite | inline
GetPoint(const std::string &name) const | Sprite |
GetPoint(const std::string &name) | Sprite |
GetSFMLSprite() const | Sprite | inline
GetSFMLSprite() | Sprite | inline
GetSFMLTexture() | Sprite | inline
GetSFMLTexture() const | Sprite | inline
HasPoint(const std::string &name) const | Sprite |
IsCentreAutomatic() const | Sprite | inline
IsCollisionMaskAutomatic() const | Sprite | inline
LoadImage(boost::shared_ptr< SFMLTextureWrapper > image) | Sprite |
MakeSpriteOwnsItsImage() | Sprite |
SetCentreAutomatic(bool enabled) | Sprite |
SetCollisionMaskAutomatic(bool enabled) | Sprite | inline
SetCustomCollisionMask(const std::vector< Polygon2d > &collisionMask) | Sprite | inline
SetImageName(const std::string &image_) | Sprite | inline
Sprite() (defined in Sprite) | Sprite |
~Sprite() (defined in Sprite) | Sprite | virtual