Game Develop Core: Member List

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

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gd::Object Member List

This is the complete list of members for gd::Object, including all inherited members.

AddNewAutomatism(gd::Project &project, const std::string &type, const std::string &name) | gd::Object |
automatisms | gd::Object | protected
Clone() const | gd::Object | inlinevirtual
DoLoadFromXml(gd::Project &project, const TiXmlElement *elemScene) | gd::Object | inlineprotectedvirtual
DoSaveToXml(TiXmlElement *elemScene) | gd::Object | inlineprotectedvirtual
DrawInitialInstance(gd::InitialInstance &instance, sf::RenderTarget &renderTarget, gd::Project &project, gd::Layout &layout) | gd::Object | virtual
EditObject(wxWindow *parent, gd::Project &project, gd::MainFrameWrapper &mainFrameWrapper_) | gd::Object | inlinevirtual
ExposeResources(gd::ArbitraryResourceWorker &worker) | gd::Object | inlinevirtual
GenerateThumbnail(const gd::Project &project, wxBitmap &thumbnail) const | gd::Object | inlinevirtual
GetAllAutomatismNames() const | gd::Object |
GetAllAutomatisms() const | gd::Object | inline
GetAutomatism(const std::string &name) | gd::Object |
GetAutomatism(const std::string &name) const | gd::Object |
GetInitialInstanceDefaultSize(gd::InitialInstance &instance, gd::Project &project, gd::Layout &layout) const | gd::Object | virtual
GetInitialInstanceOrigin(gd::InitialInstance &instance, gd::Project &project, gd::Layout &layout) const | gd::Object | virtual
GetInitialInstanceProperties(const gd::InitialInstance &instance, gd::Project &project, gd::Layout &layout) | gd::Object | virtual
GetName() const | gd::Object | inline
GetType() const | gd::Object | inline
GetVariables() const | gd::Object | inline
GetVariables() | gd::Object | inline
HasAutomatismNamed(const std::string &name) const | gd::Object |
Init(const gd::Object &object) | gd::Object | protected
LoadFromXml(gd::Project &project, const TiXmlElement *elemScene) | gd::Object |
LoadResources(gd::Project &project, gd::Layout &layout) | gd::Object | inlinevirtual
name | gd::Object | protected
Object(const std::string &name) | gd::Object |
Object(const gd::Object &object) | gd::Object | inline
objectVariables | gd::Object | protected
operator=(const gd::Object &object) | gd::Object | inline
RemoveAutomatism(const std::string &name) | gd::Object |
RenameAutomatism(const std::string &name, const std::string &newName) | gd::Object |
SaveToXml(TiXmlElement *elemScene) | gd::Object |
SetName(const std::string &name_) | gd::Object | inline
SetType(const std::string &type_) | gd::Object | inline
SupportShaders() | gd::Object | inlinevirtual
type | gd::Object | protected
UpdateInitialInstanceProperty(gd::InitialInstance &instance, const std::string &name, const std::string &value, gd::Project &project, gd::Layout &layout) | gd::Object | inlinevirtual
~Object() | gd::Object | virtual