Game Develop C++ Platform: RuntimeObject.h File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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RuntimeObject.h File Reference
`#include <string>`
`#include <vector>`
`#include <map>`
`#include "GDCore/PlatformDefinition/VariablesContainer.h"`
`#include "GDCpp/Force.h"`

Go to the source code of this file.

## Classes

class | RuntimeObject
| A RuntimeObject is something displayed on the scene. More...

## Functions

void | DestroyBaseRuntimeObject (RuntimeObject *object)
RuntimeObject * | CreateBaseRuntimeObject (RuntimeScene &scene, const gd::Object &object)

## Detailed Description

Game Develop 2008-2013 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)

## Function Documentation

RuntimeObject* CreateBaseRuntimeObject | ( | RuntimeScene & | scene,
|  | const gd::Object & | object
| ) |  |

As extensions, a function used to create an object. ( Simply a "return new RuntimeObject(name);" )

void DestroyBaseRuntimeObject | ( | RuntimeObject * | object) |  |

As extensions, a function used to delete the object. ( Simply a "delete object;" )