Game Develop C++ Platform: RuntimeObject.cpp File Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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RuntimeObject.cpp File Reference
`#include <cstring>`
`#include "GDCore/Tools/Localization.h"`
`#include "GDCpp/RuntimeObject.h"`
`#include "GDCpp/Object.h"`
`#include "GDCpp/Automatism.h"`
`#include "GDCpp/CommonTools.h"`
`#include "GDCpp/RuntimeScene.h"`
`#include "GDCpp/PolygonCollision.h"`
`#include "GDCpp/Polygon.h"`
`#include <SFML/System.hpp>`
`#include <iostream>`

## Classes

struct | NullForce
| Internal functor testing if a force's length is 0. More...

## Functions

void | DestroyBaseRuntimeObject (RuntimeObject *object)
RuntimeObject * | CreateBaseRuntimeObject (RuntimeScene &scene, const gd::Object &object)

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)

## Function Documentation

RuntimeObject* CreateBaseRuntimeObject | ( | RuntimeScene & | scene,
|  | const gd::Object & | object
| ) |  |

As extensions, a function used to create an object. ( Simply a "return new RuntimeObject(name);" )

void DestroyBaseRuntimeObject | ( | RuntimeObject * | object) |  |

As extensions, a function used to delete the object. ( Simply a "delete object;" )