Game Develop Core: gd::ResourcesAbsolutePathChecker Class Reference

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gd::ResourcesAbsolutePathChecker Class Reference
IDE Classes ( Classes to be used to implement a development environment )

Helper used to check if a project has at least a resource with an absolute filename. More...

`#include <ResourcesAbsolutePathChecker.h>`

Inheritance diagram for gd::ResourcesAbsolutePathChecker:
[legend]

## Public Member Functions

bool | HasResourceWithAbsoluteFilenames () const
virtual void | ExposeResource (std::string &resource)
virtual void | ExposeImage (std::string &imageName)
virtual void | ExposeShader (std::string &shaderName)

## Detailed Description

Helper used to check if a project has at least a resource with an absolute filename.

See Also
  ArbitraryResourceWorker

## Member Function Documentation

void gd::ResourcesAbsolutePathChecker::ExposeResource | ( | std::string & | resource) |  |

virtual

Check if there is a resource with an absolute path

Implements gd::ArbitraryResourceWorker.

bool gd::ResourcesAbsolutePathChecker::HasResourceWithAbsoluteFilenames | ( | ) |  | const

inline

Return true if there is at least a resource with an absolute filename.

The documentation for this class was generated from the following files:

- ResourcesAbsolutePathChecker.h
- ResourcesAbsolutePathChecker.cpp