Game Develop Core: gd::AdvancedTextEntryDialog Class Reference

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gd::AdvancedTextEntryDialog Class Reference
Inheritance diagram for gd::AdvancedTextEntryDialog:
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## Public Types

enum | MoreButtonType { None, MathExpression, TextExpression }

## Public Member Functions

| AdvancedTextEntryDialog (wxWindow *parent, std::string caption, std::string description, std::string defaultText, MoreButtonType moreButtonType=None, gd::Project *project_=NULL, gd::Layout *layout_=NULL)

## Public Attributes

wxStaticText * | descriptionTxt
wxTextCtrl * | textEdit
wxButton * | cancelBt
wxButton * | moreBt
wxStaticLine * | StaticLine1
wxButton * | okBt
std::string | text

## Static Protected Attributes

static const long | ID_STATICTEXT1 = wxNewId()
static const long | ID_TEXTCTRL1 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()
static const long | ID_BUTTON3 = wxNewId()

The documentation for this class was generated from the following files:

- AdvancedEntryDialog.h
- AdvancedEntryDialog.cpp