Game Develop Core: gd::ChooseLayerDialog Class Reference

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gd::ChooseLayerDialog Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Dialog used to choose a layer from a layout. More...

`#include <ChooseLayerDialog.h>`

Inheritance diagram for gd::ChooseLayerDialog:
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## Public Member Functions

| ChooseLayerDialog (wxWindow *parent, const gd::Layout &layout, bool addQuotes_=true)
| Default constructor.
const std::string & | GetChosenLayer () const
| Return the selected layer.

## Public Attributes

wxButton * | cancelBt
wxListBox * | layersList
wxStaticLine * | StaticLine1
wxButton * | okBt

## Static Protected Attributes

static const long | ID_LISTBOX1 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()

## Detailed Description

Dialog used to choose a layer from a layout.

The documentation for this class was generated from the following files:

- ChooseLayerDialog.h
- ChooseLayerDialog.cpp