Game Develop C++ Platform: SpriteTools.cpp File Reference

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SpriteTools.cpp File Reference
`#include "SpriteTools.h"`
`#include <string>`
`#include <vector>`
`#include "GDCpp/SpriteObject.h"`
`#include "GDCpp/RuntimeScene.h"`
`#include "GDCpp/Collisions.h"`
`#include "GDCpp/profile.h"`
`#include "GDCpp/BuiltinExtensions/ObjectTools.h"`

## Functions

bool GD_API | SpriteCollision (std::map< std::string, std::vector< RuntimeObject * > * > objectsLists1, std::map< std::string, std::vector< RuntimeObject * > * > objectsLists2, bool conditionInverted)

## Detailed Description

Game Develop 2008-2013 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)

## Function Documentation

bool GD_API SpriteCollision | ( | std::map< std::string, std::vector< RuntimeObject * > * > | objectsLists1,
|  | std::map< std::string, std::vector< RuntimeObject * > * > | objectsLists2,
|  | bool | conditionInverted
| ) |  |

Test a collision between two sprites objects