Game Develop C++ Platform: Member List

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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RuntimeScene Member List

This is the complete list of members for RuntimeScene, including all inherited members.

automatismsSharedDatas | RuntimeScene | protected
badRuntimeLayer | RuntimeScene | protectedstatic
ChangeRenderWindow(sf::RenderWindow *window) | RuntimeScene |
clock (defined in RuntimeScene) | RuntimeScene | protected
codeExecutionEngine (defined in RuntimeScene) | RuntimeScene | protected
CreateObjectsFrom(const gd::InitialInstancesContainer &container, float xOffset=0, float yOffset=0, std::map< const gd::InitialInstance *, boost::shared_ptr< RuntimeObject > > *optionalMap=NULL) | RuntimeScene |
DisplayLegacyTexts(std::string layer="") (defined in RuntimeScene) | RuntimeScene | protected
DisplayText(Text &text) | RuntimeScene |
elapsedTime | RuntimeScene | protected
extensionsToBeNotifiedOnObjectDeletion | RuntimeScene | protected
firstLoop | RuntimeScene | protected
game | RuntimeScene |
GetAutomatismSharedDatas(const std::string &automatismName) const | RuntimeScene | inline
GetCodeExecutionEngine() const | RuntimeScene | inline
GetElapsedTime() const | RuntimeScene | inline
GetImageManager() const | RuntimeScene |
GetRenderTargetEvents() const | RuntimeScene | inline
GetRuntimeLayer(const std::string &name) | RuntimeScene |
GetTimeFromStart() const | RuntimeScene | inline
GetTimeScale() const | RuntimeScene | inline
GetVariables() const | RuntimeScene | inline
GetVariables() | RuntimeScene | inline
GotoSceneWhenEventsAreFinished(int scene) | RuntimeScene |
Init(const RuntimeScene &scene) (defined in RuntimeScene) | RuntimeScene | protected
IsFirstLoop() const | RuntimeScene | inline
isFullScreen | RuntimeScene | protected
layers | RuntimeScene | protected
LoadFromScene(const gd::Layout &scene) | RuntimeScene |
LoadFromSceneAndCustomInstances(const gd::Layout &scene, const gd::InitialInstancesContainer &instances) | RuntimeScene |
ManageObjectsAfterEvents() | RuntimeScene | protected
ManageObjectsBeforeEvents() | RuntimeScene | protected
ManageRenderTargetEvents() (defined in RuntimeScene) | RuntimeScene |
NotifyPauseWasMade(signed long long pauseTime_) | RuntimeScene | inline
objectsInstances | RuntimeScene |
operator=(const RuntimeScene &scene) (defined in RuntimeScene) | RuntimeScene |
OrderObjectsByZOrder(RuntimeObjList &objList) | RuntimeScene |
pauseTime | RuntimeScene | protected
platform (defined in RuntimeScene) | RuntimeScene | protected
realElapsedTime | RuntimeScene | protected
Render() | RuntimeScene | protected
RenderAndStep() | RuntimeScene |
renderTargetEvents (defined in RuntimeScene) | RuntimeScene | protected
renderWindow | RuntimeScene |
RenderWindowHasFocus() | RuntimeScene | inline
RenderWindowIsFullScreen() | RuntimeScene | inline
RenderWithoutStep() | RuntimeScene |
running | RuntimeScene |
RuntimeScene(sf::RenderWindow *renderWindow_, RuntimeGame *game_) (defined in RuntimeScene) | RuntimeScene |
RuntimeScene(const RuntimeScene &scene) (defined in RuntimeScene) | RuntimeScene |
SetCodeExecutionEngine(boost::shared_ptr< CodeExecutionEngine > codeExecutionEngine_) | RuntimeScene | inline
SetRenderWindowIsFullScreen(bool yes=true) | RuntimeScene | inline
SetTimeScale(double timeScale_) | RuntimeScene | inline
specialAction | RuntimeScene | protected
textes | RuntimeScene | protected
timeFromStart | RuntimeScene | protected
timers | RuntimeScene |
timeScale | RuntimeScene | protected
UpdateTime() (defined in RuntimeScene) | RuntimeScene | protected
variables | RuntimeScene | protected
windowHasFocus | RuntimeScene | protected
~RuntimeScene() (defined in RuntimeScene) | RuntimeScene | virtual