Game Develop Core: gd::InstructionItem Class Reference

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gd::InstructionItem Class Reference
Events Editor related classes

Used to indicate to EventsEditorItemsAreas that an instruction is displayed somewhere. More...

`#include <EventsEditorItemsAreas.h>`

## Public Member Functions

| InstructionItem (gd::Instruction *instruction_, bool isCondition, std::vector< gd::Instruction > *instructionList_, unsigned int positionInList_, gd::BaseEvent *event)
bool | operator== (const gd::InstructionItem &other) const

## Public Attributes

gd::Instruction * | instruction
bool | isCondition
std::vector< gd::Instruction > * | instructionList
unsigned int | positionInList
gd::BaseEvent * | event

## Detailed Description

Used to indicate to EventsEditorItemsAreas that an instruction is displayed somewhere.

## Constructor & Destructor Documentation

gd::InstructionItem::InstructionItem | ( | gd::Instruction * | instruction_,
|  | bool | isCondition,
|  | std::vector< gd::Instruction > * | instructionList_,
|  | unsigned int | positionInList_,
|  | gd::BaseEvent * | event
| ) |  |

Use this constructor to declare the instruction, the list it belongs to and its position in this list.

The documentation for this class was generated from the following files:

- EventsEditorItemsAreas.h
- EventsEditorItemsAreas.cpp