Game Develop C++ Platform: ObjectsFromInitialInstanceCreator Class Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

- Main Page
- Related Pages
- Modules
- Namespaces
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages
Public Member Functions | List of all members
ObjectsFromInitialInstanceCreator Class Reference

Internal Tool class used by RuntimeScene::CreateObjectsFrom. More...

Inheritance diagram for ObjectsFromInitialInstanceCreator:
[legend]
Collaboration diagram for ObjectsFromInitialInstanceCreator:
[legend]

## Public Member Functions

| ObjectsFromInitialInstanceCreator (gd::Project &game_, RuntimeScene &scene_, float xOffset_, float yOffset_, std::map< const gd::InitialInstance *, boost::shared_ptr< RuntimeObject > > *optionalMap_)
virtual void | operator() (gd::InitialInstance &initialInstance)

## Detailed Description

Internal Tool class used by RuntimeScene::CreateObjectsFrom.

The documentation for this class was generated from the following file:

- RuntimeScene.cpp