Game Develop Core: Event.h File Reference

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Event.h File Reference
`#include <iostream>`
`#include <vector>`
`#include <string>`
`#include <boost/shared_ptr.hpp>`
`#include <boost/weak_ptr.hpp>`
`#include "GDCore/Events/Instruction.h"`

Go to the source code of this file.

## Classes

class | gd::BaseEvent
| Base class defining an event. More...
class | gd::EmptyEvent
| Empty event doing nothing. More...

## Typedefs

typedef boost::shared_ptr < BaseEvent > | gd::BaseEventSPtr

## Functions

BaseEventSPtr GD_CORE_API | gd::CloneRememberingOriginalEvent (gd::BaseEventSPtr event)
std::vector< gd::BaseEventSPtr > GD_CORE_API | gd::CloneVectorOfEvents (const std::vector< gd::BaseEventSPtr > &events)

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)