Game Develop Core: gd::EditComment Class Reference

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gd::EditComment Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Editor for the comments events. More...

`#include <EditComment.h>`

Inheritance diagram for gd::EditComment:
[legend]

## Public Member Functions

| EditComment (wxWindow *parent, CommentEvent &event_)

## Public Attributes

wxButton * | OkBt
wxButton * | ColorBt
wxStaticBitmap * | StaticBitmap1
wxTextCtrl * | Com1Edit
wxHyperlinkCtrl * | HyperlinkCtrl1
wxCheckBox * | CheckBox1
wxTextCtrl * | Com2Edit
wxStaticLine * | StaticLine1
wxButton * | AnnulerBt
wxButton * | txtColorBt
CommentEvent & | commentEvent

## Static Protected Attributes

static const long | ID_TEXTCTRL1 = wxNewId()
static const long | ID_TEXTCTRL2 = wxNewId()
static const long | ID_CHECKBOX1 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()
static const long | ID_BUTTON5 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_STATICBITMAP2 = wxNewId()
static const long | ID_HYPERLINKCTRL1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()
static const long | ID_BUTTON3 = wxNewId()

## Detailed Description

Editor for the comments events.

The documentation for this class was generated from the following files:

- EditComment.h
- EditComment.cpp