Game Develop C++ Platform: AnimationProxy Class Reference

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

- Main Page
- Modules
- Classes
- Files

- Class List
- Class Index
- Class Hierarchy
- Class Members

All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages
Public Member Functions | List of all members
AnimationProxy Class Reference

Wrapper around a pointer to Animation. Used to reduce compile time. Animation proxy is used to avoid including Animation.h/Direction.h/Sprite.h and SFML headers. More...

`#include <SpriteObject.h>`

## Public Member Functions

| AnimationProxy (const Animation &animation)
| AnimationProxy (const AnimationProxy &proxy)
AnimationProxy & | operator= (const AnimationProxy &rhs)
Animation & | Get ()
const Animation & | Get () const
Animation & | GetNonConst ()

## Detailed Description

Wrapper around a pointer to Animation. Used to reduce compile time. Animation proxy is used to avoid including Animation.h/Direction.h/Sprite.h and SFML headers.

The documentation for this class was generated from the following files:

- SpriteObject.h
- SpriteObject.cpp