Game Develop Core: gd::EditLink Class Reference

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gd::EditLink Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Editor for the link events. More...

`#include <EditLink.h>`

Inheritance diagram for gd::EditLink:
[legend]

## Public Member Functions

| EditLink (wxWindow *parent, LinkEvent &event, const gd::Project &game)

## Public Attributes

wxButton * | OkBt
wxStaticText * | StaticText2
wxComboBox * | linkedNameEdit
wxRadioButton * | AllEventsCheck
wxStaticBitmap * | StaticBitmap1
wxTextCtrl * | EndEdit
wxStaticText * | StaticText1
wxHyperlinkCtrl * | HyperlinkCtrl1
wxTextCtrl * | StartEdit
wxRadioButton * | OnlyEventsCheck
wxStaticText * | StaticText5
wxStaticLine * | StaticLine1
wxButton * | AnnulerBt
wxStaticText * | StaticText4

## Static Protected Attributes

static const long | ID_STATICTEXT1 = wxNewId()
static const long | ID_COMBOBOX1 = wxNewId()
static const long | ID_RADIOBUTTON1 = wxNewId()
static const long | ID_RADIOBUTTON2 = wxNewId()
static const long | ID_TEXTCTRL2 = wxNewId()
static const long | ID_STATICTEXT2 = wxNewId()
static const long | ID_TEXTCTRL3 = wxNewId()
static const long | ID_STATICTEXT4 = wxNewId()
static const long | ID_STATICTEXT5 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_STATICBITMAP2 = wxNewId()
static const long | ID_HYPERLINKCTRL1 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()

## Detailed Description

Editor for the link events.

The documentation for this class was generated from the following files:

- EditLink.h
- EditLink.cpp