Game Develop C++ Platform: Member List

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RuntimeSpriteObject Member List

This is the complete list of members for RuntimeSpriteObject, including all inherited members.

ActivateAutomatism(const std::string &automatismName, bool activate=true) (defined in RuntimeObject) | RuntimeObject |
AddForce(float x, float y, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceToMoveAround(float positionX, float positionY, float angularVelocity, float distance, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceToMoveAroundObject(RuntimeObject *object, float velocity, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceTowardObject(RuntimeObject *object, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceTowardPosition(float positionX, float positionY, float length, float clearing) | RuntimeObject |
AddForceUsingPolarCoordinates(float angle, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AnimationEnded() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
AutomatismActivated(const std::string &automatismName) (defined in RuntimeObject) | RuntimeObject |
automatisms | RuntimeObject | protected
ChangeScale(const std::string &operatorStr, double newValue) | RuntimeSpriteObject |
ClearForce() | RuntimeObject |
Clone() const | RuntimeSpriteObject | inlinevirtual
CopyImageOnImageOfCurrentSprite(RuntimeScene &scene, const std::string &imageName, float xPosition, float yPosition, bool useTransparency) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
CursorOnObject(RuntimeScene &scene, bool accurate) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
DeleteFromScene(RuntimeScene &scene) (defined in RuntimeObject) | RuntimeObject |
DoAutomatismsPostEvents(RuntimeScene &scene) | RuntimeObject |
DoAutomatismsPreEvents(RuntimeScene &scene) | RuntimeObject |
Draw(sf::RenderTarget &renderTarget) | RuntimeSpriteObject | virtual
Duplicate(RuntimeScene &scene, std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) (defined in RuntimeObject) | RuntimeObject |
ExtraInitializationFromInitialInstance(const gd::InitialInstance &position) | RuntimeSpriteObject | virtual
FlipX(bool flip=true) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
FlipY(bool flip=true) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
force5 | RuntimeObject |
forces | RuntimeObject | protected
GetAngle() const | RuntimeSpriteObject | virtual
GetAnimationCount() const | RuntimeSpriteObject |
GetAutomatismRawPointer(const std::string &name) | RuntimeObject |
GetAutomatismRawPointer(const std::string &name) const | RuntimeObject |
GetBlendMode() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetCenterX() const | RuntimeSpriteObject | virtual
GetCenterY() const | RuntimeSpriteObject | virtual
GetColorB() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
GetColorR() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
GetColorV() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
GetCurrentAnimation() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetCurrentDirection() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetCurrentDirectionOrAngle() const | RuntimeSpriteObject |
GetCurrentSFMLSprite() const | RuntimeSpriteObject |
GetCurrentSprite() const | RuntimeSpriteObject |
GetDistanceWithObject(RuntimeObject *other) (defined in RuntimeObject) | RuntimeObject |
GetDrawableX() const | RuntimeSpriteObject | virtual
GetDrawableY() const | RuntimeSpriteObject | virtual
GetHeight() const | RuntimeSpriteObject | virtual
GetHitBoxes() const | RuntimeSpriteObject | virtual
GetLayer() const | RuntimeObject | inline
GetName() const | RuntimeObject | inline
GetOpacity() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetPointX(const std::string &point) const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
GetPointY(const std::string &point) const (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
GetScaleX() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetScaleY() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetSpriteNb() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
GetSqDistanceWithObject(RuntimeObject *other) (defined in RuntimeObject) | RuntimeObject |
GetType() const | RuntimeObject | inline
GetVariables() const | RuntimeObject | inline
GetVariables() | RuntimeObject | inline
GetVariableString(const std::string &variable) | RuntimeObject |
GetVariableValue(const std::string &variable) (defined in RuntimeObject) | RuntimeObject |
GetWidth() const | RuntimeSpriteObject | virtual
GetX() const | RuntimeObject | inline
GetY() const | RuntimeObject | inline
GetZOrder() const | RuntimeObject | inline
HasAutomatismNamed(const std::string &name) const | RuntimeObject | inlinevirtual
hidden | RuntimeObject | protected
Init(const RuntimeObject &object) | RuntimeObject | protected
IsAnimationStopped() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
IsFlippedX() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
IsFlippedY() const (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
IsHidden() const | RuntimeObject | inline
IsOnLayer(const std::string &layer_) const | RuntimeObject | inline
IsStopped() (defined in RuntimeObject) | RuntimeObject |
IsVisible() const | RuntimeObject | inline
layer | RuntimeObject | protected
MakeColorTransparent(const std::string &colorStr) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
name | RuntimeObject | protected
objectVariables | RuntimeObject | protected
OnPositionChanged() | RuntimeSpriteObject | inlinevirtual
operator=(const RuntimeObject &object) | RuntimeObject | inline
PlayAnimation() (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
PutAroundAPosition(float positionX, float positionY, float distance, float angleInDegrees) (defined in RuntimeObject) | RuntimeObject |
PutAroundObject(RuntimeObject *object, float length, float angleInDegrees) (defined in RuntimeObject) | RuntimeObject |
RuntimeObject(RuntimeScene &scene, const gd::Object &object) | RuntimeObject |
RuntimeObject(const RuntimeObject &object) | RuntimeObject | inline
RuntimeSpriteObject(RuntimeScene &scene, const gd::Object &object) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
SeparateFromObjects(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SeparateObjectsWithForces(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SeparateObjectsWithoutForces(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SetAngle(float newAngle) | RuntimeSpriteObject | virtual
SetBlendMode(unsigned int blendMode_) (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
SetColor(unsigned int r, unsigned int v, unsigned int b) | RuntimeSpriteObject |
SetColor(const std::string &colorStr) | RuntimeSpriteObject |
SetCurrentAnimation(unsigned int nb) | RuntimeSpriteObject |
SetDirection(float nb) | RuntimeSpriteObject |
SetHeight(float newHeight) | RuntimeSpriteObject | virtual
SetHidden(bool hide=true) | RuntimeObject | inline
SetLayer(const std::string &layer_) | RuntimeObject | inline
SetOpacity(float val) | RuntimeSpriteObject |
SetOriginalSize() (defined in RuntimeSpriteObject) | RuntimeSpriteObject | virtual
SetScaleX(float val) (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
SetScaleY(float val) (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
SetSprite(unsigned int nb) | RuntimeSpriteObject |
SetWidth(float newWidth) | RuntimeSpriteObject | virtual
SetX(float x_) | RuntimeObject | inline
SetXY(const char *xOperator, float xValue, const char *yOperator, float yValue) (defined in RuntimeObject) | RuntimeObject |
SetY(float y_) | RuntimeObject | inline
SetZOrder(int zOrder_) | RuntimeObject | inline
StopAnimation() (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inline
TestAngleOfDisplacement(float angle, float tolerance) (defined in RuntimeObject) | RuntimeObject |
TotalForceAngle() const (defined in RuntimeObject) | RuntimeObject |
TotalForceLength() const (defined in RuntimeObject) | RuntimeObject |
TotalForceX() const (defined in RuntimeObject) | RuntimeObject |
TotalForceY() const (defined in RuntimeObject) | RuntimeObject |
TurnTowardObject(RuntimeObject *object) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
TurnTowardPosition(float Xposition, float Yposition) (defined in RuntimeSpriteObject) | RuntimeSpriteObject |
type | RuntimeObject | protected
UpdateCurrentSprite() const | RuntimeSpriteObject |
UpdateForce(float ElapsedTime) | RuntimeObject |
UpdateTime(float timeElapsed) | RuntimeSpriteObject | virtual
X | RuntimeObject | protected
Y | RuntimeObject | protected
zOrder | RuntimeObject | protected
~RuntimeObject() | RuntimeObject | virtual
~RuntimeSpriteObject() (defined in RuntimeSpriteObject) | RuntimeSpriteObject | inlinevirtual