Game Develop Core: ProjectUpdateDialog.h Source File

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ProjectUpdateDialog.h
1 #if defined(GD_IDE_ONLY) && !defined(GD_NO_WX_GUI)
2 #ifndef PROJECTUPDATEDIALOG_H
3 #define PROJECTUPDATEDIALOG_H
4
5 //(*Headers(ProjectUpdateDialog)
6 #include <wx/sizer.h>
7 #include <wx/stattext.h>
8 #include <wx/textctrl.h>
9 #include <wx/statline.h>
10 #include <wx/button.h>
11 #include <wx/dialog.h>
12 //*)
13
14 class ProjectUpdateDialog: public wxDialog
15 {
16 public:
17
18 ProjectUpdateDialog(wxWindow* parent, wxString);
19 virtual ~ProjectUpdateDialog();
20
21 //(*Declarations(ProjectUpdateDialog)
22 wxStaticText* StaticText2;
23 wxStaticText* StaticText1;
24 wxStaticLine* StaticLine1;
25 wxTextCtrl* updateTextEdit;
26 wxButton* okBt;
27 //*)
28
29 protected:
30
31 //(*Identifiers(ProjectUpdateDialog)
32 static const long ID_STATICTEXT1;
33 static const long ID_TEXTCTRL1;
34 static const long ID_STATICTEXT2;
35 static const long ID_STATICLINE1;
36 static const long ID_BUTTON1;
37 //*)
38
39 private:
40
41 //(*Handlers(ProjectUpdateDialog)
42 void OnokBtClick(wxCommandEvent& event);
43 //*)
44
45 DECLARE_EVENT_TABLE()
46 };
47
48 #endif
49 #endif