Game Develop C++ Platform: Class Members - Variables

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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All Classes Namespaces Files Functions Variables Typedefs Enumerations Groups Pages

### - a -

- automatisms : RuntimeObject
- automatismsSharedDatas : RuntimeScene

### - b -

- badRuntimeLayer : RuntimeScene
- buffer : Music

### - e -

- edges : Polygon2d
- elapsedTime : RuntimeScene
- errorString : TiXmlBase
- extensionsToBeNotifiedOnObjectDeletion : RuntimeScene

### - f -

- firstLoop : RuntimeScene
- force5 : RuntimeObject
- forces : RuntimeObject

### - g -

- game : RuntimeScene

### - h -

- hidden : RuntimeObject

### - i -

- isFullScreen : RuntimeScene

### - l -

- layer : RuntimeObject
- layers : RuntimeScene

### - m -

- music : Music

### - n -

- name : RuntimeObject
- nb_files : sDATHeader
- npos : TiXmlString

### - o -

- objectsInstances : RuntimeScene
- objectVariables : RuntimeObject
- offset : sFileEntry

### - p -

- pauseTime : RuntimeScene

### - r -

- realElapsedTime : RuntimeScene
- renderWindow : RuntimeScene
- running : RuntimeScene
- runtimeContext : CodeExecutionEngine

### - s -

- scene : RuntimeContext
- size : sFileEntry
- specialAction : RuntimeScene

### - t -

- textes : RuntimeScene
- timeFromStart : RuntimeScene
- timers : RuntimeScene
- timeScale : RuntimeScene
- type : RuntimeObject

### - u -

- userData : TiXmlBase

### - v -

- variables : RuntimeScene
- version : sDATHeader
- vertices : Polygon2d

### - w -

- windowHasFocus : RuntimeScene

### - x -

- X : RuntimeObject

### - y -

- Y : RuntimeObject

### - z -

- zOrder : RuntimeObject