Game Develop Core: gd::EditRepeatEvent Class Reference

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gd::EditRepeatEvent Class Reference
IDE Dialogs ( Pre-made dialogs to be used to implement a development environment )

Editor for Repeat events. More...

`#include <EditRepeatEvent.h>`

Inheritance diagram for gd::EditRepeatEvent:
[legend]

## Public Member Functions

| EditRepeatEvent (wxWindow *parent, RepeatEvent &event_, gd::Project &game_, gd::Layout &scene_)

## Public Attributes

wxBitmapButton * | expressionBt
wxStaticBitmap * | StaticBitmap1
wxStaticText * | StaticText1
wxButton * | cancelBt
wxStaticLine * | StaticLine1
wxTextCtrl * | expressionEdit
wxHyperlinkCtrl * | helpBt
wxButton * | okBt

## Static Protected Attributes

static const long | ID_STATICTEXT1 = wxNewId()
static const long | ID_TEXTCTRL1 = wxNewId()
static const long | ID_BITMAPBUTTON1 = wxNewId()
static const long | ID_STATICLINE1 = wxNewId()
static const long | ID_STATICBITMAP2 = wxNewId()
static const long | ID_HYPERLINKCTRL1 = wxNewId()
static const long | ID_BUTTON1 = wxNewId()
static const long | ID_BUTTON2 = wxNewId()

## Detailed Description

Editor for Repeat events.

The documentation for this class was generated from the following files:

- EditRepeatEvent.h
- EditRepeatEvent.cpp