Game Develop C++ Platform: Member List

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RuntimeObject Member List

This is the complete list of members for RuntimeObject, including all inherited members.

ActivateAutomatism(const std::string &automatismName, bool activate=true) (defined in RuntimeObject) | RuntimeObject |
AddForce(float x, float y, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceToMoveAround(float positionX, float positionY, float angularVelocity, float distance, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceToMoveAroundObject(RuntimeObject *object, float velocity, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceTowardObject(RuntimeObject *object, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AddForceTowardPosition(float positionX, float positionY, float length, float clearing) | RuntimeObject |
AddForceUsingPolarCoordinates(float angle, float length, float clearing) (defined in RuntimeObject) | RuntimeObject |
AutomatismActivated(const std::string &automatismName) (defined in RuntimeObject) | RuntimeObject |
automatisms | RuntimeObject | protected
ClearForce() | RuntimeObject |
Clone() const | RuntimeObject | inlinevirtual
DeleteFromScene(RuntimeScene &scene) (defined in RuntimeObject) | RuntimeObject |
DoAutomatismsPostEvents(RuntimeScene &scene) | RuntimeObject |
DoAutomatismsPreEvents(RuntimeScene &scene) | RuntimeObject |
Draw(sf::RenderTarget &renderTarget) | RuntimeObject | inlinevirtual
Duplicate(RuntimeScene &scene, std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) (defined in RuntimeObject) | RuntimeObject |
ExtraInitializationFromInitialInstance(const gd::InitialInstance &position) | RuntimeObject | inlinevirtual
force5 | RuntimeObject |
forces | RuntimeObject | protected
GetAngle() const | RuntimeObject | inlinevirtual
GetAutomatismRawPointer(const std::string &name) | RuntimeObject |
GetAutomatismRawPointer(const std::string &name) const | RuntimeObject |
GetCenterX() const | RuntimeObject | inlinevirtual
GetCenterY() const | RuntimeObject | inlinevirtual
GetDistanceWithObject(RuntimeObject *other) (defined in RuntimeObject) | RuntimeObject |
GetDrawableX() const | RuntimeObject | inlinevirtual
GetDrawableY() const | RuntimeObject | inlinevirtual
GetHeight() const | RuntimeObject | inlinevirtual
GetHitBoxes() const | RuntimeObject | virtual
GetLayer() const | RuntimeObject | inline
GetName() const | RuntimeObject | inline
GetSqDistanceWithObject(RuntimeObject *other) (defined in RuntimeObject) | RuntimeObject |
GetType() const | RuntimeObject | inline
GetVariables() const | RuntimeObject | inline
GetVariables() | RuntimeObject | inline
GetVariableString(const std::string &variable) | RuntimeObject |
GetVariableValue(const std::string &variable) (defined in RuntimeObject) | RuntimeObject |
GetWidth() const | RuntimeObject | inlinevirtual
GetX() const | RuntimeObject | inline
GetY() const | RuntimeObject | inline
GetZOrder() const | RuntimeObject | inline
HasAutomatismNamed(const std::string &name) const | RuntimeObject | inlinevirtual
hidden | RuntimeObject | protected
Init(const RuntimeObject &object) | RuntimeObject | protected
IsHidden() const | RuntimeObject | inline
IsOnLayer(const std::string &layer_) const | RuntimeObject | inline
IsStopped() (defined in RuntimeObject) | RuntimeObject |
IsVisible() const | RuntimeObject | inline
layer | RuntimeObject | protected
name | RuntimeObject | protected
objectVariables | RuntimeObject | protected
OnPositionChanged() | RuntimeObject | inlinevirtual
operator=(const RuntimeObject &object) | RuntimeObject | inline
PutAroundAPosition(float positionX, float positionY, float distance, float angleInDegrees) (defined in RuntimeObject) | RuntimeObject |
PutAroundObject(RuntimeObject *object, float length, float angleInDegrees) (defined in RuntimeObject) | RuntimeObject |
RuntimeObject(RuntimeScene &scene, const gd::Object &object) | RuntimeObject |
RuntimeObject(const RuntimeObject &object) | RuntimeObject | inline
SeparateFromObjects(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SeparateObjectsWithForces(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SeparateObjectsWithoutForces(std::map< std::string, std::vector< RuntimeObject * > * > pickedObjectLists) | RuntimeObject |
SetAngle(float) | RuntimeObject | inlinevirtual
SetHeight(float) | RuntimeObject | inlinevirtual
SetHidden(bool hide=true) | RuntimeObject | inline
SetLayer(const std::string &layer_) | RuntimeObject | inline
SetWidth(float) | RuntimeObject | inlinevirtual
SetX(float x_) | RuntimeObject | inline
SetXY(const char *xOperator, float xValue, const char *yOperator, float yValue) (defined in RuntimeObject) | RuntimeObject |
SetY(float y_) | RuntimeObject | inline
SetZOrder(int zOrder_) | RuntimeObject | inline
TestAngleOfDisplacement(float angle, float tolerance) (defined in RuntimeObject) | RuntimeObject |
TotalForceAngle() const (defined in RuntimeObject) | RuntimeObject |
TotalForceLength() const (defined in RuntimeObject) | RuntimeObject |
TotalForceX() const (defined in RuntimeObject) | RuntimeObject |
TotalForceY() const (defined in RuntimeObject) | RuntimeObject |
type | RuntimeObject | protected
UpdateForce(float ElapsedTime) | RuntimeObject |
UpdateTime(float timeElapsed) | RuntimeObject | inlinevirtual
X | RuntimeObject | protected
Y | RuntimeObject | protected
zOrder | RuntimeObject | protected
~RuntimeObject() | RuntimeObject | virtual