Game Develop Core: Layout.cpp File Reference

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

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Layout.cpp File Reference
`#include "Layout.h"`
`#include <string>`
`#include <vector>`
`#include "GDCore/PlatformDefinition/Platform.h"`
`#include "GDCore/PlatformDefinition/Project.h"`
`#include "GDCore/PlatformDefinition/Object.h"`
`#include "GDCore/PlatformDefinition/Layer.h"`
`#include "GDCore/PlatformDefinition/Automatism.h"`
`#include "GDCore/PlatformDefinition/ObjectGroup.h"`
`#include "GDCore/PlatformDefinition/InitialInstance.h"`
`#include "GDCore/PlatformDefinition/AutomatismsSharedData.h"`
`#include "GDCore/IDE/SceneNameMangler.h"`
`#include "GDCore/Events/Serialization.h"`
`#include "GDCore/TinyXml/tinyxml.h"`
`#include "GDCore/CommonTools.h"`

## Functions

std::string GD_CORE_API | gd::GetTypeOfObject (const Project &game, const Layout &layout, std::string objectName, bool searchInGroups=true)
| Get a type from an object/group name. More...
std::string GD_CORE_API | gd::GetTypeOfAutomatism (const Project &game, const Layout &layout, std::string automatismName, bool searchInGroups=true)
| Get a type from an automatism name. More...
vector< std::string > GD_CORE_API | gd::GetAutomatismsOfObject (const Project &game, const Layout &layout, std::string objectName, bool searchInGroups=true)
| Get automatisms of an object/group. More...

## Detailed Description

Game Develop 2008-2014 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)