Game Develop C++ Platform: SpriteObject.cpp File Reference

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SpriteObject.cpp File Reference
`#include <SFML/Graphics.hpp>`
`#include "GDCpp/SpriteObject.h"`
`#include "GDCpp/Animation.h"`
`#include "GDCpp/Project.h"`
`#include "GDCpp/RuntimeLayer.h"`
`#include "GDCpp/Object.h"`
`#include "GDCpp/ImageManager.h"`
`#include "GDCpp/tinyxml/tinyxml.h"`
`#include "GDCpp/Position.h"`
`#include "GDCpp/CommonTools.h"`
`#include "GDCpp/RuntimeScene.h"`
`#include "GDCpp/Direction.h"`
`#include "GDCpp/Sprite.h"`
`#include "GDCpp/ShaderManager.h"`

## Functions

void | DestroySpriteObject (gd::Object *object)
gd::Object * | CreateSpriteObject (std::string name)
void | DestroyRuntimeSpriteObject (RuntimeObject *object)
RuntimeObject * | CreateRuntimeSpriteObject (RuntimeScene &scene, const gd::Object &object)

## Detailed Description

Game Develop 2008-2013 Florian Rival (Flori.nosp@m.an.R.nosp@m.ival@.nosp@m.gmai.nosp@m.l.com)

## Function Documentation

gd::Object* CreateSpriteObject | ( | std::string | name) |  |

Function creating an extension Object. Game Develop can not directly create an extension object

void DestroySpriteObject | ( | gd::Object * | object) |  |

Function destroying an extension Object. Game Develop does not delete directly extension object to avoid overloaded new/delete conflicts.