Game Develop Core: Member List

| Game Develop Core Core library for developing platforms and tools compatible with Game Develop.

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gd::Automatism Member List

This is the complete list of members for gd::Automatism, including all inherited members.

Activate(bool enable=true) | gd::Automatism | inline
activated | gd::Automatism | protected
Activated() const | gd::Automatism | inline
Automatism() (defined in gd::Automatism) | gd::Automatism | inline
Clone() const (defined in gd::Automatism) | gd::Automatism | inlinevirtual
DoStepPostEvents(RuntimeScene &scene) | gd::Automatism | inlineprotectedvirtual
DoStepPreEvents(RuntimeScene &scene) | gd::Automatism | inlineprotectedvirtual
EditAutomatism(wxWindow *parent, gd::Project &project, gd::Layout *optionalLayout, gd::MainFrameWrapper &mainFrameWrapper_) | gd::Automatism | inlinevirtual
GetName() const | gd::Automatism | inlinevirtual
GetProperties(gd::Project &project) const | gd::Automatism | virtual
GetTypeName() const | gd::Automatism | inlinevirtual
LoadFromXml(const TiXmlElement *eventElem) | gd::Automatism | inlinevirtual
name | gd::Automatism | protected
object | gd::Automatism | protected
OnActivate() | gd::Automatism | inlinevirtual
OnDeActivate() | gd::Automatism | inlinevirtual
OnOwnerChanged() | gd::Automatism | inlineprotectedvirtual
SaveToXml(TiXmlElement *eventElem) const | gd::Automatism | inlinevirtual
SetName(const std::string &name_) | gd::Automatism | inlinevirtual
SetOwner(RuntimeObject *owner_) | gd::Automatism | inline
SetTypeName(const std::string &type_) | gd::Automatism | inlinevirtual
StepPostEvents(RuntimeScene &scene) | gd::Automatism | inline
StepPreEvents(RuntimeScene &scene) | gd::Automatism | inline
type | gd::Automatism | protected
UpdateProperty(const std::string &name, const std::string &value, gd::Project &project) | gd::Automatism | inlinevirtual
~Automatism() (defined in gd::Automatism) | gd::Automatism | virtual