Game Develop C++ Platform: Resources management

| Game Develop C++ Platform Platform for developing native games based on OpenGL and SFML with Game Develop

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Classes
Resources management
Game engine
Collaboration diagram for Resources management:

## Classes

struct | sDATHeader
| Internal class related to DatFile. More...
struct | sFileEntry
| Internal class related to DatFile. More...
class | DatFile
| Internal class used to create and access "DAT files". More...
class | FontManager
| FontManager loads and manages SFML fonts. More...
class | gd::RessourcesLoader
| Class that is used by games to load resources from an Game Develop Executable ( DatFile ) or from an external file. More...

## Detailed Description