Game Develop C++ Platform: SpriteTools.h Source File

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SpriteTools.h
1 #ifndef SPRITETOOLS_H
2 #define SPRITETOOLS_H
3
4 #include <string>
5 #include <map>
6 #include <vector>
7 class RuntimeScene;
8 class RuntimeObject;
9
10 bool GD_API SpriteCollision( std::map <std::string, std::vector<RuntimeObject*> *> objectsLists1, std::map <std::string, std::vector<RuntimeObject*> *> objectsLists2, bool conditionInverted );
11
12 #endif // SPRITETOOLS_H
13