Box2D: b2Mat33 Struct Reference

# b2Mat33 Struct Reference

A 3-by-3 matrix. Stored in column-major order. More...

`#include <b2Math.h>`

List of all members.

## Public Member Functions

| b2Mat33 ()
| The default constructor does nothing (for performance).
| b2Mat33 (const b2Vec3 &c1, const b2Vec3 &c2, const b2Vec3 &c3)
| Construct this matrix using columns.
void | SetZero ()
| Set this matrix to all zeros.
b2Vec3 | Solve33 (const b2Vec3 &b) const
b2Vec2 | Solve22 (const b2Vec2 &b) const

## Public Attributes

b2Vec3 | col1
b2Vec3 | col2
b2Vec3 | col3

## Detailed Description

A 3-by-3 matrix. Stored in column-major order.

## Constructor & Destructor Documentation

b2Mat33::b2Mat33 | ( |  | ) | `[inline]`

The default constructor does nothing (for performance).

b2Mat33::b2Mat33 | ( | const b2Vec3 & | c1,
|  | const b2Vec3 & | c2,
|  | const b2Vec3 & | c3 |
| ) |  |  | `[inline]`

Construct this matrix using columns.

## Member Function Documentation

void b2Mat33::SetZero | ( |  | ) | `[inline]`

Set this matrix to all zeros.

b2Vec2 b2Mat33::Solve22 | ( | const b2Vec2 & | b | ) | const

Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases. Solve only the upper 2-by-2 matrix equation.

Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases.

b2Vec3 b2Mat33::Solve33 | ( | const b2Vec3 & | b | ) | const

Solve A * x = b, where b is a column vector. This is more efficient than computing the inverse in one-shot cases.

## Member Data Documentation

b2Vec3 b2Mat33::col1

b2Vec3 b2Mat33::col2

b2Vec3 b2Mat33::col3

The documentation for this struct was generated from the following files:

- Box2D/Box2D/Common/b2Math.h
- Box2D/Box2D/Common/b2Math.cpp