/** \file
 *  Game Develop
 *  2008-2011 Florian Rival (Florian.Rival@gmail.com)
 */

#ifndef ATEXTE_H
#define ATEXTE_H

class RuntimeScene;
class ObjectsConcerned;
class Instruction;

/**
 * Deprecated
 */
bool ActEcrireTexte( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );

#endif // ATEXTE_H
