/** \file
 *  Game Develop
 *  2008-2011 Florian Rival (Florian.Rival@gmail.com)
 */

#ifndef LOG_H_INCLUDED
#define LOG_H_INCLUDED

#include <string>
#include <vector>

using namespace std;

bool GD_API EcrireLog(string, string);
bool GD_API InitLog();

#endif // LOG_H_INCLUDED
