Box2D: b2ContactFilter Class Reference

# b2ContactFilter Class Reference

`#include <b2WorldCallbacks.h>`

List of all members.

## Public Member Functions

virtual | ~b2ContactFilter ()
virtual bool | ShouldCollide (b2Fixture *fixtureA, b2Fixture *fixtureB)

## Detailed Description

Implement this class to provide collision filtering. In other words, you can implement this class if you want finer control over contact creation.

## Constructor & Destructor Documentation

virtual b2ContactFilter::~b2ContactFilter | ( |  | ) | `[inline, virtual]`

## Member Function Documentation

bool b2ContactFilter::ShouldCollide | ( | b2Fixture * | fixtureA,
|  | b2Fixture * | fixtureB |
| ) |  |  | `[virtual]`

Return true if contact calculations should be performed between these two shapes.

Warning:
  for performance reasons this is only called when the AABBs begin to overlap.

The documentation for this class was generated from the following files:

- Box2D/Box2D/Dynamics/b2WorldCallbacks.h
- Box2D/Box2D/Dynamics/b2WorldCallbacks.cpp