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FunctionActions.h

00001 
00027 #ifndef AESACTIONS_H_INCLUDED
00028 #define AESACTIONS_H_INCLUDED
00029 
00030 class RuntimeScene;
00031 class ObjectsConcerned;
00032 class Instruction;
00033 class Evaluateur;
00034 
00035 bool ActLaunchFunction( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
00036 bool ActLaunchFunctionFromExpression( RuntimeScene & scene, ObjectsConcerned & objectsConcerned, const Instruction & action );
00037 
00038 #endif // AESACTIONS_H_INCLUDED

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